CN111084986A - Display control method, display control device, storage medium, and electronic device - Google Patents

Display control method, display control device, storage medium, and electronic device Download PDF

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Publication number
CN111084986A
CN111084986A CN201911305047.8A CN201911305047A CN111084986A CN 111084986 A CN111084986 A CN 111084986A CN 201911305047 A CN201911305047 A CN 201911305047A CN 111084986 A CN111084986 A CN 111084986A
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China
Prior art keywords
shooting
prop
rendering result
track
bullet
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CN201911305047.8A
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Chinese (zh)
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CN111084986B (en
Inventor
刘智洪
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Tencent Technology Shenzhen Co Ltd
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Tencent Technology Shenzhen Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • A63F2300/646Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car for calculating the trajectory of an object
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8076Shooting

Abstract

The invention discloses a display control method, a display control device, a storage medium and an electronic device. The method comprises the following steps: in the process that a game application client runs a game task, acquiring the position and the shooting direction of a shooting prop controlled by a target virtual character executing shooting operation in a virtual scene provided by the game task; generating a flight track of a bullet ejected by the shooting prop, wherein the flight track is a ray emitted from the position of the shooting prop along the shooting direction; and displaying a track rendering result matched with the flight track in the human-computer interaction interface. The invention solves the problem of low display definition.

Description

Display control method, display control device, storage medium, and electronic device
Technical Field
The invention relates to the field of computers, in particular to a display control method, a display control device, a storage medium and an electronic device.
Background
Currently, in a mobile shooting game application, players need to perform mutual shooting, and a winner and a loser are determined according to shooting results. In this process, a player is required to accurately predict where a bullet will hit to avoid the bullet and to accurately aim at an enemy to shoot the bullet.
In practice, it has been found that the player's prediction is less accurate for predicting the location at which the bullet will hit. This is because in the game scene, the enemy often hides and then launches the player, and present shooting display mode often can not show the flight path of bullet clearly, leads to the player to be difficult to predict the position that the bullet will hit, and then leads to the game degree of difficulty higher. Therefore, the problem of how to improve the display definition of the flight path of the bullet becomes a problem which needs to be solved urgently.
In view of the above problems, no effective solution has been proposed.
Disclosure of Invention
The embodiment of the invention provides a display control method, a display control device, a storage medium and an electronic device, and at least solves the technical problem of low display definition.
According to an aspect of an embodiment of the present invention, there is provided a display control method including: in the process that a game application client runs a game task, acquiring the position and the shooting direction of a shooting prop controlled by a target virtual character executing shooting operation in a virtual scene provided by the game task; generating a flight track of a bullet ejected by the shooting prop, wherein the flight track is a ray emitted from the position of the shooting prop along the shooting direction; and displaying a track rendering result matched with the flight track in the human-computer interaction interface.
According to another aspect of the embodiments of the present invention, there is also provided a display control apparatus including: the system comprises a first acquisition unit, a second acquisition unit and a control unit, wherein the first acquisition unit is used for acquiring the position and the shooting direction of a shooting prop controlled by a target virtual character for executing shooting operation in a virtual scene provided by a game task in the process of running a game task at one game application client; the generating unit is used for generating a flight track of a bullet ejected by the shooting prop, wherein the flight track is a ray emitted from the position of the shooting prop along the shooting direction; and the first display unit is used for displaying a track rendering result matched with the flight track in the human-computer interaction interface.
According to still another aspect of the embodiments of the present invention, there is also provided a storage medium having a computer program stored therein, wherein the computer program is configured to execute the above display control method when running.
According to another aspect of the embodiments of the present invention, there is also provided an electronic apparatus, including a memory, a processor, and a computer program stored in the memory and executable on the processor, wherein the processor executes the display control method through the computer program.
In the embodiment of the invention, in the process of running one game task at a game application client, the position and the shooting direction of a shooting prop controlled by a target virtual character executing shooting operation in a virtual scene provided by the game task are obtained; generating a flight track of a bullet ejected by the shooting prop, wherein the flight track is a ray emitted from the position of the shooting prop along the shooting direction; and displaying a track rendering result matched with the flight track in the human-computer interaction interface. The process can obtain a target virtual character which executes shooting operation in a virtual scene provided by a game character, generates a bullet flight track according to the shooting prop position and the shooting direction of the target virtual character, performs track rendering on the flight track, and displays a track rendering result, so that the display definition of the bullet flight track is improved.
Drawings
The accompanying drawings, which are included to provide a further understanding of the invention and are incorporated in and constitute a part of this application, illustrate embodiment(s) of the invention and together with the description serve to explain the invention without limiting the invention. In the drawings:
FIG. 1 is a schematic diagram of a network environment for an alternative display control method according to an embodiment of the present invention;
FIG. 2 is a flow chart of an alternative display control method according to an embodiment of the present invention;
fig. 3 is a schematic diagram illustrating the effect of an optional target avatar performing a shooting operation in a virtual scene according to an embodiment of the present invention;
FIG. 4 is a schematic diagram illustrating an alternative highlighting effect of a firing prop, according to an embodiment of the present invention;
FIG. 5 is a diagram illustrating an effect of an alternative display trajectory rendering result according to an embodiment of the present invention;
FIG. 6 is a diagram illustrating an effect of an alternative rendering result showing a hit position according to an embodiment of the present invention;
FIG. 7 is a flow diagram of an alternative display control according to an embodiment of the invention;
FIG. 8 is an interaction diagram of an alternative display control according to an embodiment of the present invention;
FIG. 9 is a schematic diagram illustrating an alternative effect of detecting radiation according to an embodiment of the invention;
FIG. 10 is a schematic diagram of an alternative display control apparatus according to an embodiment of the present invention;
fig. 11 is a schematic structural diagram of an alternative electronic device according to an embodiment of the invention.
Detailed Description
In order to make the technical solutions of the present invention better understood, the technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
It should be noted that the terms "first," "second," and the like in the description and claims of the present invention and in the drawings described above are used for distinguishing between similar elements and not necessarily for describing a particular sequential or chronological order. It is to be understood that the data so used is interchangeable under appropriate circumstances such that the embodiments of the invention described herein are capable of operation in sequences other than those illustrated or described herein. Furthermore, the terms "comprises," "comprising," and "having," and any variations thereof, are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed, but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
According to an aspect of the embodiments of the present invention, there is provided a display control method, which may be but is not limited to be applied in a display control system in a network environment as shown in fig. 1, where the display control system includes a user equipment 102, a network 110 and a server 112. Assume that a client of a game application (such as a shooting-type game application client shown in fig. 1) is installed in a user device 102, wherein the user device 102 includes a human-machine interaction screen 104, a processor 106 and a memory 108. The human-computer interaction screen 104 is used for detecting human-computer interaction operations (such as click operations) through a human-computer interaction interface corresponding to the client; the processor 106 is configured to generate a corresponding operation instruction (e.g., a shooting instruction corresponding to a click operation) according to the human-computer interaction operation, and respond to the operation instruction, e.g., respond to the shooting instruction to fire and execute a shooting task. The memory 108 is used for storing the above-mentioned operation instructions. Specifically, please refer to step S101 to step S107.
S101, in the process that a game application client runs a game task, user equipment 102 sends an acquisition instruction to a network 110, wherein the acquisition instruction is used for indicating the position and the shooting direction of a shooting prop controlled by a target virtual character executing shooting operation in a virtual scene provided by the game task;
s102, the network 110 sends the acquisition instruction to the server 114;
s103, the server 114 receives and responds to the acquisition instruction, and acquires the position and the shooting direction of a shooting prop controlled by a target virtual character executing shooting operation in a virtual scene provided by the game task;
s104, the server 114 generates a flight track of a bullet ejected by the shooting prop, wherein the flight track is a ray emitted from the position of the shooting prop along the shooting direction;
s105, the server 114 sends the flight trajectory to the network 110;
s106, the network 110 sends the flight trajectory to the user equipment 102;
s107, the user equipment 102 displays a track rendering result matched with the flight track in the man-machine interaction interface.
In the embodiment of the invention, a human-computer interaction interface is presented on the human-computer interaction screen 102, a user can perform human-computer interaction through touch operation on the human-computer interaction interface, and click operation of the user can be received through the human-computer interaction screen 102, wherein the click operation can be click operation aiming at a specified position on the human-computer interaction screen 102, and if a virtual key corresponding to the specified position is a shooting key, a shooting instruction corresponding to the click operation is determined, so that shooting operation on a shooting prop controlled by a target role is realized. During the process of a game task executed by the game application client, the target virtual character may control the shooting prop to shoot the game player, at this time, the user device 102 may send an obtaining instruction to the server 114 through the network 110, and further, the processor 106 sends the obtaining instruction to the server 112 through the network 110. Server 112 includes a database 114 and a processing engine 116. The processing engine 116 may be configured to obtain a position and a shooting direction of the shooting prop controlled by the target virtual character, and generate a flight trajectory of a bullet fired by the shooting prop, further, the database 114 may be configured to store the flight trajectory, and the server 112 may further transmit the flight trajectory to the user device 102 through the network 110, so that the user device 102 displays a trajectory rendering result matching the flight trajectory in the human-machine interaction interface.
In the embodiment of the invention, in the process of running one game task at a game application client, the position and the shooting direction of a shooting prop controlled by a target virtual character executing shooting operation in a virtual scene provided by the game task are obtained; generating a flight track of a bullet ejected by the shooting prop, wherein the flight track is a ray emitted from the position of the shooting prop along the shooting direction; and displaying a track rendering result matched with the flight track in the human-computer interaction interface. The process can obtain a target virtual character which executes shooting operation in a virtual scene provided by a game character, generates a bullet flight track according to the shooting prop position and the shooting direction of the target virtual character, performs track rendering on the flight track, and displays a track rendering result, so that the display definition of the bullet flight track is improved.
Optionally, in this embodiment, the user equipment may be, but is not limited to, a mobile phone, a tablet computer, a notebook computer, a PC, and other computer equipment that supports running an application client. The server and the user equipment may implement data interaction through a network, which may include but is not limited to a wireless network or a wired network. Wherein, this wireless network includes: bluetooth, WIFI, and other networks that enable wireless communication. Such wired networks may include, but are not limited to: wide area networks, metropolitan area networks, and local area networks. The above is merely an example, and this is not limited in this embodiment.
Optionally, as an optional implementation manner, as shown in fig. 2, the display control method includes:
s201, in the process that a game application client runs a game task, acquiring the position and the shooting direction of a shooting prop controlled by a target virtual character executing shooting operation in a virtual scene provided by the game task;
s202, generating a flight track of a bullet ejected by the shooting prop, wherein the flight track is a ray emitted from the position of the shooting prop along the shooting direction;
s203, displaying a track rendering result matched with the flight track in the human-computer interaction interface.
It should be noted that the method steps shown in fig. 2 may be applied, but not limited to, in the display control system shown in fig. 1, which are completed through data interaction between the user device 102 and the server 112, or may be applied, but not limited to, in the user device 102 shown in fig. 1, which is completed by the user device 102 independently. The above is merely an example, and this is not limited in this embodiment.
Optionally, in this embodiment, the above display control method may be applied, but not limited to, to a game application, such as a shooting game application, in a game scenario of the shooting game application, during a game application client executes a game task, a game virtual character in a first client needs to perform mutual shooting with a target virtual character in a second client, where for the game virtual character in the first client, in order to win the game task, the target virtual character needs to be aimed at for shooting, and shooting of the target virtual character needs to be avoided. Specifically, in the process that the game application client runs one game task, the first client can send an acquisition instruction to the server, the server responds to the acquisition instruction to acquire the position and the shooting direction of the shooting prop controlled by the target virtual character controlled by the second client, and sends the position and the shooting direction of the shooting prop controlled by the target virtual character controlled by the second client to the first client, the first client can send rays to the shooting direction along the position of the shooting prop to generate the flight trajectory of a bullet shot by the shooting prop, and a trajectory rendering result matched with the flight trajectory is displayed in the human-computer interaction interface. Specifically, the trajectory rendering result may be a yellow light beam, or may be other rendering results, as long as the flight trajectory of the bullet fired by the shooting prop can be emphatically displayed, and the embodiment of the present invention is not limited.
In the embodiment of the present invention, the virtual scene provided by the game task includes a target virtual character and a game virtual character matched with the game application client, where the number of the target virtual characters may be one or more than one, and the embodiment of the present invention is not limited. Under the condition that the number of the target virtual characters is more than one, the client corresponding to each target virtual character uploads the position and the shooting direction of the shooting prop controlled by the target virtual character to the server, and the game client can acquire the position and the shooting direction of the shooting prop controlled by the target virtual characters by sending an acquisition instruction to the server. The game client can generate the flight track of the bullet launched by the shooting prop according to the position and the shooting direction of the shooting prop controlled by the target virtual characters, or the server can generate the flight track of the bullet launched by the shooting prop according to the position and the shooting direction of the shooting prop controlled by the target virtual characters and send the flight track to the game client. The game client may display a trajectory rendering result matched with the flight trajectory in the human-computer interaction interface, for example, a yellow light beam may be displayed on the flight trajectory, or a white light beam may be displayed on the flight trajectory, where the trajectory rendering result may be a static rendering result, such as a static display light beam or light beam, or a dynamic rendering result, such as a dynamic display light beam or light beam, and the embodiments of the present invention are not limited thereto.
In the embodiment of the invention, in the process of running one game task at a game application client, the position and the shooting direction of a shooting prop controlled by a target virtual character executing shooting operation in a virtual scene provided by the game task are obtained; generating a flight track of a bullet ejected by the shooting prop, wherein the flight track is a ray emitted from the position of the shooting prop along the shooting direction; and displaying a track rendering result matched with the flight track in the human-computer interaction interface. The process can obtain a target virtual character which executes shooting operation in a virtual scene provided by a game character, generates a bullet flight track according to the shooting prop position and the shooting direction of the target virtual character, performs track rendering on the flight track, and displays a track rendering result, so that the display definition of the bullet flight track is improved.
As an alternative embodiment, before generating the flight path of the bullet fired by the firing prop, the following steps may also be performed:
s1, detecting a shooting instruction triggered by the target virtual character under the condition that the position of the target virtual character is located in a human-computer interaction interface currently displayed by the game application client;
and S2, when the shooting instruction is detected, highlighting the shooting prop.
In the embodiment of the invention, under the condition that the position of the target virtual character is positioned on the human-computer interaction interface currently displayed by the game application client, the game application client can send a detection instruction to the server, so that the server detects whether a triggered shooting instruction is received on the client matched with the target virtual character according to the detection instruction, wherein, the shooting instruction is used for instructing to shoot the game virtual character in the game application client and returning the detection result to the game application client, the shooting prop is highlighted on the display interface of the game application client, specifically, the position of the shooting prop can be highlighted, for example, the position of the shooting prop is highlighted, and the shooting direction corresponding to the shooting prop can also be highlighted, for example, the shooting direction is highlighted.
By implementing such an optional implementation manner, the highlighting of the shooting prop can be executed only when the position of the target virtual character is located in the human-computer interaction interface currently displayed by the game application client, because if the position of the target virtual character is not located in the human-computer interaction interface currently displayed by the game application client, even if the shooting prop is highlighted, the highlighting effect cannot be seen in the game application client, thereby causing the highlighting effect to be invalid. Therefore, the display effect effectiveness is improved by the embodiment of the invention. Furthermore, the shooting prop is highlighted under the condition that the position of the target virtual character is located in the human-computer interaction interface currently displayed by the game application client, so that the game virtual character corresponding to the game client is facilitated to determine the position of the shooting prop and make counterattack in time, and the accuracy of identifying the shooting prop of the enemy is improved.
As an alternative embodiment, highlighting the shooting prop may include:
s1, dynamically highlighting the position of the shooting prop according to a first period;
s2, dynamically highlighting the radiation emitted in the shot direction according to the second cycle.
In this embodiment of the present invention, the first period and the second period may be the same period or different periods, which is not limited in this embodiment of the present invention. Specifically, the dynamic highlighting of the position where the prop is shot according to the first period may be a dynamic effect of flickering white light according to the first period (for example, 5 times per second), or may be a dynamic bullet shooting special effect displayed at the position where the prop is shot according to the first period. Further, the dynamic highlighting of the radiation emitted in the shooting direction according to the second period may specifically be to render the radiation emitted in the shooting direction into a white light flicker effect, or may also render the radiation emitted in the shooting direction into white light dynamically, which is not limited in the embodiment of the present invention.
Through implementing this kind of optional implementation, can carry out dynamic highlighting to the ray that shoots out of the position and the shooting direction that shoot the stage property place to the shooting stage property of shooting operation is carried out to the key mark, and the player of being convenient for carries out the counterattack, and can also provide the abundant degree that improves the battle scene to the key mark of shooting stage property.
As an optional implementation manner, after the trajectory rendering result matched with the flight trajectory is displayed in the human-computer interaction interface, the following steps may be further performed:
determining the position where the flight track intersects with the obstacle in the virtual scene as a hitting position;
and displaying the hit rendering result at the hit position.
In the embodiment of the invention, the hitting position can be determined according to the intersecting position of the flight track and the barrier in the virtual scene, namely the position in bullet shooting, and besides displaying the track rendering result matched with the flight track, the hitting rendering result can be displayed at the hitting position, so that the display reality degree in the bullet shooting process is further improved.
As an alternative embodiment, displaying the hit rendering result at the hit position may include:
s1, displaying the rendering result of the virtual bullet hole at the hitting position;
and S2, controlling to close the rendering result of the virtual bullet hole when the display time length of the rendering result of the virtual bullet hole reaches a first preset time length.
In the embodiment of the invention, the rendering result of the virtual bullet hole can be displayed at the hitting position, and the rendering result of the virtual bullet hole can be controlled to be closed under the condition that the display time of the rendering result reaches the first preset time, so that the rendering result of the virtual bullet hole can be displayed in the process, and the display reality degree is further improved.
As an optional implementation manner, after obtaining the position and the shooting direction of the shooting prop controlled by the target virtual character performing the shooting operation in the virtual scene provided by the game task, the following steps may be further performed:
s1, acquiring the shooting prop type corresponding to the shooting prop;
and S2, under the condition that the shooting prop type is the preset shooting prop type, executing the operation of generating the flight track of the bullet ejected by the shooting prop.
In the embodiment of the present invention, not all the shooting properties can use the display control method described in the above embodiment, specifically, the shooting properties may include, but are not limited to, a shotgun, a rifle, a sniper gun, a pistol, and the like, in the case of the shooting properties being the shotgun, the shotgun fires 8 bullets at a time, if 8 flight trajectories are displayed at the same time, the visual effect is affected, and thus the preset shooting properties may not include the shotgun, and the preset shooting properties may include a common rifle, a sniper gun, and a pistol.
By implementing the optional implementation mode, the flight trajectory of the bullet ejected by the shooting prop can be generated under the condition that the type of the shooting prop meets the preset type of the shooting prop, so that the probability that the situation that the visual effect is influenced by the trajectory rendering result matched with the flight trajectory generated by the shooting prop is reduced, and the display effect is improved.
As an alternative embodiment, in the case that the shooting prop type is a preset shooting prop type, displaying the trajectory rendering result matched with the flight trajectory in the human-computer interaction interface may include:
s1, determining a track rendering result matched with the shooting prop type;
s2, determining the track rendering result as a track rendering result matched with the flight track;
and S3, displaying the track rendering result matched with the flight track in the human-computer interaction interface.
By implementing the optional implementation mode, different track rendering results can be displayed according to different shooting prop types, and the diversity of display effects is improved.
As an optional implementation manner, after the trajectory rendering result matched with the flight trajectory is displayed in the human-computer interaction interface, the following steps may be further performed:
and under the condition that the display duration of the track rendering result reaches a second preset duration, controlling to close the track rendering result.
In the embodiment of the present invention, the first preset duration and the second preset duration may be the same duration or different durations, which is not limited in the embodiment of the present invention.
By implementing the optional implementation mode, automatic closing operation can be performed for a period of time after the track rendering result is displayed, so that the interference of displaying the flight track of the subsequent bullet is reduced, and the display effect is improved.
Referring to fig. 3, fig. 3 is a schematic view illustrating the effect of a target virtual character performing a shooting operation in a virtual scene, as shown in fig. 3, the target virtual character 301 hiding behind a window and being ready to shoot, only one exposed gun can be seen from the game virtual character of the game application client, which is easily ignored, and in a case where a player of the game application client does not notice the gun, the gun can move into the shooting range of the gun and be attacked by the target virtual character 301 in a hidden manner.
Referring to fig. 4, fig. 4 is a schematic diagram illustrating an effect of highlighting a shooting prop, as shown in fig. 4, a position 401 where the shooting prop is located may be highlighted, or a shooting direction 402 of the shooting prop may be highlighted, specifically, the position 401 where the shooting prop is located may be dynamically highlighted in a first period, and optionally, a special effect of dynamic firing may be displayed in the position 401; the shooting direction 402 may also be highlighted, specifically, the shooting direction 402 may also be highlighted, further, the shooting direction 402 may be dynamically highlighted according to a second period, the shooting direction 402 may be dynamically highlighted in a manner of dynamically displaying white light rays, or other manners may also be used, which is not limited in the embodiment of the present invention.
Referring to fig. 5, fig. 5 is a schematic diagram illustrating an effect of displaying a trajectory rendering result, as shown in fig. 5, a trajectory rendering result 501 may be displayed on a flight trajectory, and optionally, the trajectory rendering result 501 may be a yellow cylindrical light beam, or may be in other forms, which is not limited in the embodiment of the present invention.
Referring to fig. 6, fig. 6 is a schematic diagram illustrating an effect of displaying a rendering result of a hit position, in the virtual scene shown in fig. 6, not only a trajectory rendering result 601 may be displayed for a flight trajectory, but also a rendering result 602 of the hit position may be displayed, so that a player may see a position where a bullet is about to hit more clearly, optionally, the rendering result 602 may be a rendering result of a virtual bullet hole, so that a bullet hole is displayed at the position where the bullet is about to hit, and the display effect is more realistic.
Referring to fig. 7, fig. 7 is a schematic flow chart of display control, as shown in fig. 7, the following steps may be performed:
s701, using a weapon capable of generating a trajectory;
s702, judging whether the weapon is fired, if so, executing the step S703, and if not, executing the step S702;
s703, generating a special firing effect at the muzzle;
s704, judging whether the bullet detects an obstacle, if so, executing a step S705, and if not, executing a step S703;
s705, acquiring the position of a collision position and the position of a firing position;
s706, playing the bullet hole special effect;
s707, judging whether the bullet hole display time is finished, if so, executing the step S708, and if not, executing the step S706;
and S708, the bullet hole disappears.
In the embodiment of the invention, if the shooting prop used by the target virtual character is a weapon capable of generating a trajectory, detecting whether the client corresponding to the target virtual character receives the shooting instruction, if so, generating a special firing effect at the muzzle of the shooting prop, wherein, the firing special effect can highlight the shooting prop, in particular, the position of the shooting prop can be dynamically highlighted, and the shooting direction can be dynamically highlighted, acquiring the position of a collision place and the position of a firing place in the case where an obstacle is detected by a bullet after firing, wherein, the mode of judging whether the bullet detects the obstacle after firing can be to judge whether the position of the flight path intersects with the position of the obstacle, if the intersection is not met, the bullet is judged not to detect the obstacle. Optionally, after the position of the collision (i.e., the hitting position) and the position of the firing position are obtained, the shot hole special effect may be played at the position of the collision according to the muzzle size corresponding to the position of the firing position, that is, the rendering effect of the virtual shot hole is displayed at the position of the collision, where the rendering size of the virtual shot hole is determined according to the muzzle size. And after the display time of the bullet hole is over, controlling the bullet hole to disappear.
Referring to fig. 8, fig. 8 is an interaction diagram of display control, where a client a may be an execution subject in the above method embodiment, that is, the above game application client, and a client B may be a client used by a target virtual character, where the virtual characters controlled by the client a and the client B are in a battle state. The client B can report the shooting prop position and the shooting direction when receiving a shooting instruction triggered by touch operation of a player, the server stores the reported shooting prop position and the shooting direction and sends the shooting prop position and the shooting direction to the client A, so that the client A obtains the shooting prop position and the shooting direction, local calculation of a flight track is carried out according to the shooting prop position and the shooting direction, and a trajectory is generated, namely the trajectory rendering result for the flight track. In the process, through data interaction among the client A, the client B and the server, a track rendering result corresponding to a flight track of the bullet controlled by the shooting prop of the target virtual character is displayed on a human-computer interaction interface of the client A, and the display definition of bullet flight is improved.
Referring to fig. 9, fig. 9 is a schematic diagram illustrating the effect of detecting a ray, as shown in fig. 9, a game virtual character 904 is a game character controlled by a client a shown in fig. 8, a target virtual character 903 is a game character controlled by a client B shown in fig. 8, on a human-computer interaction interface of the client a shown in fig. 9, a trajectory rendering result 902 corresponding to a flight trajectory of a shooting prop that the target virtual character 903 controls to shoot a bullet may be displayed, the game character 904 may receive a control instruction triggered by the human-computer interaction interface to issue a detection ray 901, where the detection ray 901 is used to detect a position hit by a bullet, and after issuing the detection ray 901, the position hit by the bullet may be controlled to be highlighted, where the manner of controlling the highlighting the position hit by the bullet may include but is not limited to highlighting, labeling, displaying in a preset color, and the like, the embodiments of the present invention are not limited.
Alternatively, in this embodiment, the Game application may be a multiplayer online tactical sports Game (MOBA) application, or may also be a Single-Player Game (SPG) application. The types of gaming applications described above may include, but are not limited to, at least one of: two-dimensional (2D) game applications, Three-dimensional (3D) game applications, Virtual Reality (VR) game applications, Augmented Reality (AR) game applications, Mixed Reality (MR) game applications. The above is merely an example, and the present embodiment is not limited to this.
Further, the Shooting Game application may be a Third Person Shooting Game (TPS) application, which is executed from the perspective of a Third-party character object other than a virtual character controlled by a current player, or a First Person Shooting Game (FPS) application, which is executed from the perspective of a virtual character controlled by a current player. Correspondingly, the sound source virtual object for generating sound during the game task running process may be, but is not limited to: a virtual Character (also referred to as a Player Character) controlled by each game application client by a Player, a Non-Player Character (NPC), a property object (such as a gun) controlled by the virtual Character, and a carrier object (such as a vehicle) controlled by the virtual Character. The above is merely an example, and this is not limited in this embodiment.
It should be noted that, for simplicity of description, the above-mentioned method embodiments are described as a series of acts or combination of acts, but those skilled in the art will recognize that the present invention is not limited by the order of acts, as some steps may occur in other orders or concurrently in accordance with the invention. Further, those skilled in the art should also appreciate that the embodiments described in the specification are preferred embodiments and that the acts and modules referred to are not necessarily required by the invention.
According to another aspect of the embodiments of the present invention, there is also provided a display control apparatus for implementing the above display control method. As shown in fig. 10, the apparatus includes:
a first obtaining unit 1001, configured to obtain, in a process in which a game application client runs a game task in one round, a position and a shooting direction of a shooting prop controlled by a target virtual character that performs a shooting operation in a virtual scene provided by the game task;
the generating unit 1002 is configured to generate a flight trajectory of a bullet ejected by the shooting prop, where the flight trajectory is a ray emitted from a position where the shooting prop is located along a shooting direction;
the first display unit 1003 is configured to display a trajectory rendering result matched with the flight trajectory in the human-computer interaction interface.
In the embodiment of the invention, in the process of running one game task at a game application client, the position and the shooting direction of a shooting prop controlled by a target virtual character executing shooting operation in a virtual scene provided by the game task are obtained; generating a flight track of a bullet ejected by the shooting prop, wherein the flight track is a ray emitted from the position of the shooting prop along the shooting direction; and displaying a track rendering result matched with the flight track in the human-computer interaction interface. The process can obtain a target virtual character which executes shooting operation in a virtual scene provided by a game character, generates a bullet flight track according to the shooting prop position and the shooting direction of the target virtual character, performs track rendering on the flight track, and displays a track rendering result, so that the display definition of the bullet flight track is improved.
As an optional implementation, the apparatus further comprises:
the detection unit is used for detecting a shooting instruction triggered by a target virtual character under the condition that the position of the target virtual character is positioned in a human-computer interaction interface currently displayed by a game application client before generating a flight track of a bullet ejected by a shooting prop;
and the second display unit is used for highlighting the shooting prop when a shooting instruction is detected.
By implementing such an optional implementation manner, the highlighting of the shooting prop can be executed only when the position of the target virtual character is located in the human-computer interaction interface currently displayed by the game application client, because if the position of the target virtual character is not located in the human-computer interaction interface currently displayed by the game application client, even if the shooting prop is highlighted, the highlighting effect cannot be seen in the game application client, thereby causing the highlighting effect to be invalid. Therefore, the display effect effectiveness is improved by the embodiment of the invention. Furthermore, the shooting prop is highlighted under the condition that the position of the target virtual character is located in the human-computer interaction interface currently displayed by the game application client, so that the game virtual character corresponding to the game client is facilitated to determine the position of the shooting prop and make counterattack in time, and the accuracy of identifying the shooting prop of the enemy is improved.
As an alternative embodiment, the second display unit may include:
the first display module is used for dynamically highlighting the position of the shooting prop according to a first period;
and the second display module is used for dynamically highlighting the rays emitted in the shooting direction according to a second period.
Through implementing this kind of optional implementation, can carry out dynamic highlighting to the ray that shoots out of the position and the shooting direction that shoot the stage property place to the shooting stage property of shooting operation is carried out to the key mark, and the player of being convenient for carries out the counterattack, and can also provide the abundant degree that improves the battle scene to the key mark of shooting stage property.
As an optional implementation, the method further includes:
the determining unit is used for determining the intersection position of the flight trajectory and the barrier in the virtual scene as a hitting position after displaying a trajectory rendering result matched with the flight trajectory in the human-computer interaction interface;
and the third display unit is used for displaying the hit rendering result at the hit position.
In the embodiment of the invention, the hitting position can be determined according to the intersecting position of the flight track and the barrier in the virtual scene, namely the position in bullet shooting, and besides displaying the track rendering result matched with the flight track, the hitting rendering result can be displayed at the hitting position, so that the display reality degree in the bullet shooting process is further improved.
As an alternative embodiment, the third display unit includes:
the third display module is used for displaying the rendering result of the virtual bullet hole at the hitting position;
and the control module is used for controlling to close the rendering result of the virtual bullet hole under the condition that the display time length of the rendering result of the virtual bullet hole reaches a first preset time length.
In the embodiment of the invention, the rendering result of the virtual bullet hole can be displayed at the hitting position, and the rendering result of the virtual bullet hole can be controlled to be closed under the condition that the display time of the rendering result reaches the first preset time, so that the rendering result of the virtual bullet hole can be displayed in the process, and the display reality degree is further improved.
As an optional implementation, the method further includes:
the second acquisition unit is used for acquiring the shooting prop type corresponding to the shooting prop after acquiring the position and the shooting direction of the shooting prop controlled by the target virtual character for executing the shooting operation in the virtual scene provided by the game task;
and the generating unit is specifically used for executing the generation of the flight track of the bullet ejected by the shooting prop under the condition that the type of the shooting prop is a preset type of the shooting prop.
By implementing the optional implementation mode, the flight trajectory of the bullet ejected by the shooting prop can be generated under the condition that the type of the shooting prop meets the preset type of the shooting prop, so that the probability that the situation that the visual effect is influenced by the trajectory rendering result matched with the flight trajectory generated by the shooting prop is reduced, and the display effect is improved.
As an alternative embodiment, in the case that the shooting prop type is a preset shooting prop type, the displaying, by the first display unit 1003, the trajectory rendering result matched with the flight trajectory in the human-computer interaction interface may include:
a first display unit 1003, configured to determine a trajectory rendering result matching the shooting prop type; determining the track rendering result as a track rendering result matched with the flight track; and displaying a track rendering result matched with the flight track in the human-computer interaction interface.
By implementing the optional implementation mode, different track rendering results can be displayed according to different shooting prop types, and the diversity of display effects is improved.
As an optional implementation, the method may further include:
and the control unit is used for controlling to close the track rendering result under the condition that the display duration of the track rendering result reaches a second preset duration after the track rendering result matched with the flight track is displayed in the human-computer interaction interface.
By implementing the optional implementation mode, automatic closing operation can be performed for a period of time after the track rendering result is displayed, so that the interference of displaying the flight track of the subsequent bullet is reduced, and the display effect is improved.
According to yet another aspect of the embodiments of the present invention, there is also provided an electronic device for implementing the operation control method, as shown in fig. 11, the electronic device includes a memory 1102 and a processor 1104, the memory 1102 stores therein a computer program, and the processor 1104 is configured to execute the steps in any one of the method embodiments by the computer program.
Optionally, in this embodiment, the electronic apparatus may be located in at least one network device of a plurality of network devices of a computer network.
Optionally, in this embodiment, the processor may be configured to execute the following steps by a computer program:
s1, in the process that the game application client runs a game task, acquiring the position and the shooting direction of a shooting prop controlled by a target virtual character executing shooting operation in a virtual scene provided by the game task;
s2, generating a flight track of a bullet ejected by the shooting prop, wherein the flight track is a ray emitted from the position of the shooting prop along the shooting direction;
and S3, displaying the track rendering result matched with the flight track in the human-computer interaction interface.
Alternatively, it can be understood by those skilled in the art that the structure shown in fig. 11 is only an illustration, and the electronic device may also be a terminal device such as a smart phone (e.g., an Android phone, an iOS phone, etc.), a tablet computer, a palm computer, a Mobile Internet Device (MID), a PAD, and the like. Fig. 11 is a diagram illustrating a structure of the electronic device. For example, the electronic device may also include more or fewer components (e.g., network interfaces, etc.) than shown in FIG. 11, or have a different configuration than shown in FIG. 11.
The memory 1102 may be used to store software programs and modules, such as program instructions/modules corresponding to the operation control method and apparatus in the embodiments of the present invention, and the processor 1104 executes various functional applications and data processing by executing the software programs and modules stored in the memory 1102, that is, the operation control method described above is implemented. The memory 1102 may include high-speed random access memory, and may also include non-volatile memory, such as one or more magnetic storage devices, flash memory, or other non-volatile solid-state memory. In some examples, the memory 1102 can further include memory located remotely from the processor 1104 and such remote memory can be coupled to the terminal via a network. Examples of such networks include, but are not limited to, the internet, intranets, local area networks, mobile communication networks, and combinations thereof. The memory 1102 may be, but not limited to, used to store information such as an operation instruction, state information of a first state (e.g., a first energy value), and state information of a second state (e.g., a second energy value). As an example, as shown in fig. 11, the memory 1102 may include, but is not limited to, a first obtaining unit 1001, a generating unit 1002, and a first displaying unit 1003 in the operation control device. In addition, other module units in the operation control device may also be included, but are not limited to these, and are not described in detail in this example.
Optionally, the transmitting device 1106 is used for receiving or transmitting data via a network. Examples of the network may include a wired network and a wireless network. In one example, the transmission device 1106 includes a Network adapter (NIC) that can be connected to a router via a Network cable to communicate with the internet or a local area Network. In one example, the transmission device 1106 is a Radio Frequency (RF) module, which is used for communicating with the internet in a wireless manner.
In addition, the electronic device further includes: a display 1108 for displaying the first target action, the second target action and the corresponding keys; and a connection bus 1110 for connecting the respective module parts in the above-described electronic apparatus.
According to a further aspect of embodiments of the present invention, there is also provided a storage medium having a computer program stored therein, wherein the computer program is arranged to perform the steps of any of the above-mentioned method embodiments when executed.
Alternatively, in the present embodiment, the storage medium may be configured to store a computer program for executing the steps of:
s1, in the process that the game application client runs a game task, acquiring the position and the shooting direction of a shooting prop controlled by a target virtual character executing shooting operation in a virtual scene provided by the game task;
s2, generating a flight track of a bullet ejected by the shooting prop, wherein the flight track is a ray emitted from the position of the shooting prop along the shooting direction;
and S3, displaying the track rendering result matched with the flight track in the human-computer interaction interface.
Alternatively, in this embodiment, a person skilled in the art may understand that all or part of the steps in the methods of the foregoing embodiments may be implemented by a program instructing hardware associated with the terminal device, where the program may be stored in a computer-readable storage medium, and the storage medium may include: flash disks, Read-Only memories (ROMs), Random Access Memories (RAMs), magnetic or optical disks, and the like.
The above-mentioned serial numbers of the embodiments of the present invention are merely for description and do not represent the merits of the embodiments.
The integrated unit in the above embodiments, if implemented in the form of a software functional unit and sold or used as a separate product, may be stored in the above computer-readable storage medium. Based on such understanding, the technical solution of the present invention may be substantially or partially implemented in the prior art, or all or part of the technical solution may be embodied in the form of a software product stored in a storage medium, and including instructions for causing one or more computer devices (which may be personal computers, servers, or network devices) to execute all or part of the steps of the method according to the embodiments of the present invention.
In the above embodiments of the present invention, the descriptions of the respective embodiments have respective emphasis, and for parts that are not described in detail in a certain embodiment, reference may be made to related descriptions of other embodiments.
In the several embodiments provided in the present application, it should be understood that the disclosed client may be implemented in other manners. The above-described embodiments of the apparatus are merely illustrative, and for example, a division of a unit is merely a division of a logic function, and an actual implementation may have another division, for example, a plurality of units or components may be combined or integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection through some interfaces, units or modules, and may be in an electrical or other form.
Units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments of the present invention may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit. The integrated unit can be realized in a form of hardware, and can also be realized in a form of a software functional unit.
The foregoing is only a preferred embodiment of the present invention, and it should be noted that it is obvious to those skilled in the art that various modifications and improvements can be made without departing from the principle of the present invention, and these modifications and improvements should also be considered as the protection scope of the present invention.

Claims (15)

1. A display control method, comprising:
in the process that a game application client runs a game task, acquiring the position and the shooting direction of a shooting prop controlled by a target virtual character executing shooting operation in a virtual scene provided by the game task;
generating a flight track of a bullet ejected by the shooting prop, wherein the flight track is a ray emitted from the position of the shooting prop along the shooting direction;
and displaying a track rendering result matched with the flight track in the human-computer interaction interface.
2. The method of claim 1, further comprising, prior to said generating the flight trajectory of the bullet fired by the firing prop:
detecting a shooting instruction triggered by the target virtual character under the condition that the position of the target virtual character is located in a human-computer interaction interface currently displayed by the game application client;
and when the shooting instruction is detected, highlighting the shooting prop.
3. The method of claim 2, wherein the highlighting the firing prop comprises:
dynamically highlighting the position of the shooting prop according to a first period;
and dynamically highlighting rays emitted in the shooting direction according to a second period.
4. The method of claim 1, wherein after displaying the trajectory rendering result matched with the flight trajectory in the human-computer interaction interface, further comprising:
determining a position where the flight trajectory intersects with an obstacle in the virtual scene as a hit position;
and displaying the hit rendering result at the hit position.
5. The method of claim 4, wherein displaying the hit rendering result at the hit location comprises:
displaying a rendering result of the virtual bullet hole at the hitting position;
and under the condition that the display time length of the rendering result of the virtual bullet hole reaches a first preset time length, controlling to close the rendering result of the virtual bullet hole.
6. The method according to claim 1, wherein after the obtaining of the position and the shooting direction of the shooting prop controlled by the target virtual character performing the shooting operation in the virtual scene provided by the game task, the method further comprises:
acquiring a shooting prop type corresponding to the shooting prop;
and under the condition that the type of the shooting prop is a preset type, executing the generation of the flight track of the bullet ejected by the shooting prop.
7. The method according to any one of claims 1 to 6, wherein after displaying the trajectory rendering result matched with the flight trajectory in the human-computer interaction interface, the method further comprises:
and under the condition that the display duration of the track rendering result reaches a second preset duration, controlling to close the track rendering result.
8. A display control apparatus, characterized in that the apparatus comprises:
the system comprises a first acquisition unit, a second acquisition unit and a control unit, wherein the first acquisition unit is used for acquiring the position and the shooting direction of a shooting prop controlled by a target virtual character for executing shooting operation in a virtual scene provided by a game task in the process of running a game task at one game application client;
the generating unit is used for generating a flight track of a bullet ejected by the shooting prop, wherein the flight track is a ray emitted from the position where the shooting prop is located along the shooting direction;
and the first display unit is used for displaying a track rendering result matched with the flight track in the human-computer interaction interface.
9. The apparatus of claim 8, further comprising:
the detection unit is used for detecting a shooting instruction triggered by the target virtual character under the condition that the position of the target virtual character is positioned in a human-computer interaction interface currently displayed by the game application client before the flight track of the bullet launched by the shooting prop is generated;
and the second display unit is used for highlighting the shooting prop when the shooting instruction is detected.
10. The apparatus of claim 9, wherein the second display unit comprises:
the first display module is used for dynamically highlighting the position of the shooting prop according to a first period;
and the second display module is used for dynamically highlighting the rays emitted from the shooting direction according to a second period.
11. The apparatus of claim 8, further comprising:
the determining unit is used for determining the intersection position of the flight trajectory and the barrier in the virtual scene as a hitting position after displaying a trajectory rendering result matched with the flight trajectory in the human-computer interaction interface;
and the third display unit is used for displaying the hit rendering result at the hit position.
12. The apparatus of claim 11, wherein the third display unit comprises:
the third display module is used for displaying the rendering result of the virtual bullet hole at the hitting position;
and the control module is used for controlling to close the rendering result of the virtual bullet hole under the condition that the display time length of the rendering result of the virtual bullet hole reaches a first preset time length.
13. The apparatus of claim 8, further comprising:
the second obtaining unit is used for obtaining the shooting prop type corresponding to the shooting prop after obtaining the position and the shooting direction of the shooting prop controlled by the target virtual character executing the shooting operation in the virtual scene provided by the game task;
the generating unit is specifically configured to execute the generating of the flight trajectory of the bullet fired by the firing prop under the condition that the firing prop type is a preset firing prop type.
14. A storage medium comprising a stored program, wherein the program when executed performs the method of any of claims 1 to 7.
15. An electronic device comprising a memory and a processor, characterized in that the memory has stored therein a computer program, the processor being arranged to execute the method of any of claims 1 to 7 by means of the computer program.
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