CN111013128A - Support intelligent shooting system of many people sports simultaneously - Google Patents

Support intelligent shooting system of many people sports simultaneously Download PDF

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Publication number
CN111013128A
CN111013128A CN201911335055.7A CN201911335055A CN111013128A CN 111013128 A CN111013128 A CN 111013128A CN 201911335055 A CN201911335055 A CN 201911335055A CN 111013128 A CN111013128 A CN 111013128A
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CN
China
Prior art keywords
target
gun
module
shooting
codes
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN201911335055.7A
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Chinese (zh)
Inventor
马惠
顾家伟
王杰
杨辉辉
徐竹开
滕樟洪
张赫
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Shanghai pingwai culture media Co.,Ltd.
Original Assignee
Shanghai Leizhan Sports Culture Development Co ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
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Publication date
Application filed by Shanghai Leizhan Sports Culture Development Co ltd filed Critical Shanghai Leizhan Sports Culture Development Co ltd
Priority to CN201911335055.7A priority Critical patent/CN111013128A/en
Publication of CN111013128A publication Critical patent/CN111013128A/en
Pending legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/02Shooting or hurling games
    • A63F9/0204Targets therefor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/02Shooting or hurling games
    • A63F9/0252Shooting devices therefor

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Aiming, Guidance, Guns With A Light Source, Armor, Camouflage, And Targets (AREA)

Abstract

The invention discloses an intelligent shooting system supporting simultaneous competition of multiple persons, belonging to the technical field of shooting game equipment and comprising a plurality of electronic guns used simultaneously, a target screen consisting of matrix gun targets, a server and a display; on one hand, the intelligent shooting module is introduced, shooting guns which are originally and independently arranged are changed into electronic guns with independent codes, targets which only have shooting effect display originally are changed into targets with independent codes, meanwhile, a rear-end intelligent server and a display are additionally arranged, so that a plurality of players can compete at the same time, the electronic guns held by the players are independently calculated, and accordingly respective competition scores are obtained and are finally displayed through the display; on the other hand, on the basis, the player input module is additionally arranged, the moving speed, the target starting and falling speed and the target starting interval time of a guntarget in the system can be flexibly adjusted through the player input module, and finally, a game mode close to the shooting game level of the player is selected, so that the game is very interesting.

Description

Support intelligent shooting system of many people sports simultaneously
Technical Field
The invention belongs to the technical field of shooting game equipment, and particularly relates to an intelligent shooting system capable of supporting simultaneous competition of multiple persons and scoring respectively.
Background
Shooting is a sports game which is popular with people, can help people release pressure and relax themselves, and can improve the sensitivity and the reaction capability of the people;
at present, the proportion of shooting games in entertainment activities is getting larger and larger, common shooting game devices are shooting gun game devices and bow and arrow shooting devices, players obtain game fun by lifting guns or bow and arrow shooting targets, the shooting targets are usually disc-shaped and drawn with target rings, and players judge the shooting level of the players by counting the number of hitting rings of continuous shooting for a plurality of times;
the common drawbacks of this type of shooting game are: the game mode is single, players can only shoot at the fixed shooting positions, and a single player can only shoot the target disc corresponding to the shooting position of the player, and the shooting mode cannot be flexibly adjusted according to the level of the player; the target disc is too traditional; when a single player shoots a plurality of target plates at the same time, the scores need to be calculated manually, so that a plurality of players cannot participate in shooting games at the same time, especially, the players can grab targets at the same time, and the scores cannot be separately scored when the same target plate is shot.
Disclosure of Invention
The invention aims to provide an intelligent shooting system supporting multi-player simultaneous competition, which integrates an intelligent concept into a traditional shooting mode, independently codes electronic guns of players, and independently codes each gun target, so that a plurality of players can be respectively distinguished when shooting games simultaneously.
In order to solve the technical problems of single shooting game mode, no support for multi-person simultaneous competition and separate scoring in the prior art, the invention provides an intelligent shooting system for supporting multi-person simultaneous competition, which comprises a plurality of electronic guns used simultaneously, a target screen consisting of matrix gun targets, a server and a display;
the electronic gun is used for emitting infrared rays or visible light carriers with codes so as to simulate a bullet, and infrared signals or visible light carriers of different electronic guns have different codes;
the gun target is used for receiving infrared signals or visible light carrier signals to obtain a targeting effect; signal receivers on different targets have different codes;
the server is used for regulating and controlling the gun target and the electron gun, receiving signals output by the electron gun and the gun target, analyzing, calculating and recording the signals to obtain a score, and transmitting the score result to the display;
a display for displaying information;
when the system is used, at least one electron gun emits infrared rays to one gun target, and simultaneously the gun target receives infrared ray signals and then sends the infrared ray codes and the gun target codes to the server.
Furthermore, the intelligent shooting system that supports many people's sports simultaneously that this application provided, wherein, the server includes hit target decision module for count hit target number of times and record corresponding electron gun code, corresponding target code.
Further, the intelligent shooting system that supports many people sports simultaneously that this application provided, wherein, still including the mistake hits and kills the module for connect control LED lamp pearl red glow in order to show forbid to hit and kill, statistics simultaneously hits and kills the number of times and record corresponding electron gun code, corresponding gun target code.
Furthermore, the intelligent shooting system supporting multi-person simultaneous competition further comprises an operation module, wherein the operation module is used for multiplying a result obtained by subtracting the number of times of mistaken striking and killing of the corresponding electron gun on each gun target from the number of times of target striking and killing of the corresponding electron gun on each gun target by the sum of preset values of the target striking and killing, and subtracting the number of times of mistaken striking and killing generated on each gun target from the sum of preset values of mistaken striking and killing and deduction, so that a score is obtained.
Further, the intelligent shooting system supporting multi-person simultaneous competition, provided by the application, comprises a player input module for selecting to turn on a corresponding electron gun or turn off the corresponding electron gun.
Furthermore, the intelligent shooting system that supports many people's sports simultaneously that this application provided, wherein, player input module still includes difficulty degree adjusting module for adjust the difficulty level of recreation.
Further, the intelligent shooting system who supports many people's sports simultaneously that this application provided, wherein, difficulty degree adjusting module includes target moving speed control module, is used for adjusting the moving speed of target.
The target starting and reversing speed control module is used for controlling the target starting and reversing speed of the gun target.
Furthermore, the intelligent shooting system that supports many people's simultaneous competition that this application provided still includes time interval control module for adjust the time interval when the target is fallen to the next time when playing the target.
Compared with the prior art, the intelligent shooting system supporting simultaneous competition of multiple persons has the following advantages: on one hand, the intelligent shooting module is introduced, shooting guns which are originally and independently arranged are changed into electronic guns with independent codes, targets which only have shooting effect display originally are changed into targets with independent codes, meanwhile, a rear-end intelligent server and a display are additionally arranged, so that a plurality of players can compete at the same time, the electronic guns held by the players are independently calculated, and accordingly respective competition scores are obtained and are finally displayed through the display; on the other hand, on the basis, the player input module is additionally arranged, the moving speed, the target starting and falling speed and the target starting interval time of a guntarget in the system can be flexibly adjusted through the player input module, and finally, a game mode close to the shooting game level of the player is selected, so that the game is very interesting.
Drawings
Fig. 1 is a schematic structural diagram of an intelligent shooting system supporting simultaneous competition of multiple persons according to the present invention.
Fig. 2 is a schematic view of a scene simulation structure of an intelligent shooting system supporting simultaneous competition by multiple persons according to the present invention.
Wherein: 1. an electron gun; 2. a target; 3. a server; 30. a hit target determination module; 31. a mis-killing module; 32. an operation module; 33. a player input module; 330. a difficulty level adjusting module; 331. a target moving speed control module; 332. a target starting and reversing speed control module; 333. a time interval control module; 4. display, 5, LED lamp pearl.
Detailed Description
The technical solutions of the present invention will be described clearly and completely with reference to the accompanying drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only some embodiments of the present invention, not all embodiments. All other embodiments obtained by a person of ordinary skill in the art based on the embodiments of the present invention without any creative effort belong to the protection scope of the present invention;
as shown in fig. 1, the present embodiment provides an intelligent shooting system supporting multiple people for simultaneously competition, which includes a plurality of electronic guns 1 used simultaneously, a target curtain composed of matrix targets 2, a server 3 and a display 4;
the electronic gun 1 is used for emitting infrared rays or visible light carriers with codes so as to simulate bullets, and the infrared signals or the visible light carriers of different electronic guns 1 have different codes; certainly, in order to enhance the interest of the game and refine the game information, the code of each electron gun 1 may also be written with the team grouping information, gun type information, bullet model information, etc. to which the electron gun 1 belongs;
the gun target 2 is used for receiving infrared signals or visible light carrier signals to obtain a target shooting effect; the signal receivers on different targets 2 have different codes;
the server 3 is used for regulating and controlling the gun targets 2 and the electron guns 1, receiving the signals output by the electron guns 1 and the gun targets 2, analyzing, calculating and recording the signals to obtain scores, and transmitting the scores to the display 4; the server 3 comprises a hit target judging module 30 for counting hit target times and recording corresponding electron gun codes and corresponding gun target codes; the device also comprises a mistaken killing module 31 which is used for receiving and controlling the LED lamp beads 5 to emit red light to indicate that killing is forbidden, and meanwhile, counting the mistaken killing times and recording corresponding electronic gun codes and corresponding gun target codes; in the embodiment, the gun target 2 can emit green light to indicate that killing can be achieved through the LED lamp beads 5 arranged on the gun target 2 according to actual requirements, when the mistaken killing module 31 operates, the corresponding gun target 2 can be selected according to the script to display red light, and when a player mistakenly kills the gun targets displaying the red light, corresponding scores can be deducted;
the display 4 is used for displaying information, and can contain score information, killing data, mistaken killing data, corresponding electronic gun attribute information and the like of each player;
when the system is used, at least one electron gun 1 emits infrared rays to one gun target 2, and simultaneously the gun target 2 receives infrared ray signals and then sends the infrared ray codes and the gun target codes to the server 3; the electronic gun is characterized by further comprising an operation module 32, wherein the operation module 32 is used for multiplying a result obtained by subtracting the number of times of mistaken killing on each gun target 2 from the number of times of the hit on each gun target 2 of the corresponding electronic gun 1 by the sum of preset values of hit, and subtracting the number of times of mistaken killing generated on each gun target 2 by the sum of preset values of mistaken killing deduction to obtain a score; example (c): when the electron gun a shoots the target b, the electron gun a shoots the target b m times, the score of the shot on the target b in the script is x, the number of times of mistaken shooting on the target b is n times, and the score of the shot on the target b in the script is y, so that the final score of the electron gun a in the game of shooting the target b is as follows: (m-n) x-n y; by analogy, calculating scores of the electron gun a on each target in the target screen, and finally summing to obtain a final score of a player holding the electron gun a and a total score of scores of the electron guns held by other players on each target; thereby enabling multiple players to be scored separately.
As a further optimization solution, in this embodiment, the server 3 includes a player input module 33 for selecting to turn on the corresponding electronic gun 1 or turn off the corresponding electronic gun 1; the player input module 33 further comprises a difficulty level adjustment module 330 for adjusting the difficulty level of the game; specifically, the difficulty level adjusting module 330 includes a target moving speed control module 331, a target lifting speed control module 332, and a time interval control module 333, where the target moving speed control module 331 is configured to adjust a moving speed of the target 2, the target lifting speed control module 332 is configured to adjust a target lifting action speed and a target reversing action speed of the target 2, and the time interval control module 333 is configured to adjust a time interval from when the target 2 is reversed to when the target is next lifted.
The using method comprises the following steps: in this embodiment, the electron gun 1 is in wireless communication with the server 3, and the target 2 is electrically connected with the server 3, or in wireless communication; the method comprises the steps that a corresponding number of electronic guns 1 are started through a player input module 33, players hold the respective electronic guns 1 to shoot targets 2 in a target screen, after the targets 2 are concentrated, the targets 2 receive signals of the electronic guns 1 with independent codes, the corresponding electronic gun codes and the gun target independent codes of the targets are sent to a background server 3, a target-in-process judgment module 30 in the server 3 records the target-in-process times of the electronic guns, meanwhile, a mistaken-hitting-and-killing module 31 records the mistaken-hitting-and-killing times of the electronic guns on the corresponding targets, and finally, an operation module 32 receives and processes data of the target-in-process judgment module 30 and the mistaken-hitting-and-killing module 31 to finally obtain game scores of the players; further, before the game starts, the player can adjust the gunning speed control module 331, the winding speed control module 332, and the time interval control module 333 according to the shooting level of the player through the difficulty level adjustment module 330 in the player input module 33 to match the game mode most suitable for the player.
The invention is not described in detail, but is well known to those skilled in the art.
The foregoing detailed description of the preferred embodiments of the invention has been presented. It should be understood that numerous modifications and variations could be devised by those skilled in the art in light of the present teachings without departing from the inventive concepts. Therefore, the technical solutions available to those skilled in the art through logic analysis, reasoning and limited experiments based on the prior art according to the concept of the present invention should be within the scope of protection defined by the claims.

Claims (9)

1. The utility model provides a support intelligent shooting system of many people sports simultaneously which characterized in that: comprises a plurality of electronic guns used simultaneously, a target screen consisting of matrix gun targets, a server and a display;
the electronic gun is used for emitting infrared rays or visible light carrier waves with codes so as to simulate a bullet, and infrared ray signals or visible light carrier signals of different electronic guns have different codes;
the gun target is used for receiving infrared signals or visible light carrier signals to obtain a targeting effect; signal receivers on different targets have different codes;
the server is used for regulating and controlling the gun target and the electron gun, receiving signals output by the electron gun and the gun target, analyzing, calculating and recording the signals to obtain a score, and transmitting the score result to the display;
a display for displaying information;
when the system is used, at least one electron gun emits infrared rays to one gun target, and simultaneously the gun target receives infrared ray signals and then sends the infrared ray codes and the gun target codes to the server.
2. An intelligent shooting system supporting multi-person simultaneous competitions as claimed in claim 1, wherein: the server comprises a hit target judging module used for counting hit target times and recording corresponding electron gun codes and corresponding gun target codes.
3. An intelligent shooting system supporting multi-person simultaneous competition according to claim 2, wherein: the system also comprises a mistaken killing module which is used for receiving and controlling the red light emitted by the LED lamp beads to indicate that the killing is forbidden, and meanwhile, the mistaken killing times are counted and the corresponding electronic gun code and the corresponding gun target code are recorded.
4. An intelligent shooting system supporting multi-person simultaneous competition according to claim 3, wherein: the electronic gun scoring device further comprises an operation module, wherein the operation module is used for multiplying the result of subtracting the number of times of mistaken killing on each gun target from the number of times of target hitting on each gun target of the corresponding electronic gun by the sum of preset values of the target hitting, and subtracting the number of times of mistaken killing on each gun target by the sum of the preset values of mistaken killing deduction from the electronic gun to obtain a score.
5. An intelligent shooting system supporting multi-person simultaneous competition according to any one of claims 1-4, wherein: the server includes a player input module for selecting to turn on or turn off a respective electron gun.
6. An intelligent shooting system supporting multi-person simultaneous competitions as claimed in claim 5, wherein: the player input module further comprises a difficulty level adjusting module for adjusting the difficulty level of the game.
7. An intelligent shooting system supporting multi-person simultaneous competitions as claimed in claim 6, wherein: the difficulty degree adjusting module comprises a target moving speed control module and is used for adjusting the moving speed of the target.
8. An intelligent shooting system supporting multi-person simultaneous competitions as claimed in claim 6, wherein: the target starting and reversing speed control module is used for controlling the target starting and reversing speed of the gun target.
9. An intelligent shooting system supporting multi-person simultaneous competitions as claimed in claim 8, wherein: the time interval control module is used for adjusting the time interval from the target backing-up time to the next target starting time of the target.
CN201911335055.7A 2019-12-23 2019-12-23 Support intelligent shooting system of many people sports simultaneously Pending CN111013128A (en)

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Application Number Priority Date Filing Date Title
CN201911335055.7A CN111013128A (en) 2019-12-23 2019-12-23 Support intelligent shooting system of many people sports simultaneously

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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN113413608A (en) * 2021-07-01 2021-09-21 网易(杭州)网络有限公司 Game data processing method and device, computer equipment and storage medium
CN116685380A (en) * 2020-09-11 2023-09-01 拳头游戏公司 Improved targeting of individual objects of a plurality of objects in a multiplayer online video game

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Publication number Priority date Publication date Assignee Title
US4266776A (en) * 1979-02-12 1981-05-12 Goldfarb Adolph E Multi target-shooter game apparatus
JPH06198072A (en) * 1992-12-29 1994-07-19 Sega Enterp Ltd Shooting game machine
JPH07275507A (en) * 1994-04-06 1995-10-24 Sega Enterp Ltd Automatic adjusting method for degree of playing difficulty in shooting game system
JP2002318098A (en) * 2001-04-18 2002-10-31 Namco Ltd Shooting system, beam gun and target unit
KR20090026556A (en) * 2007-09-10 2009-03-13 홍선태 Method and device for shooting game
CN201373711Y (en) * 2009-03-06 2009-12-30 北京军星瑞龙科技发展有限公司 Comprehensive intelligent target-scoring system
KR101805067B1 (en) * 2017-03-31 2017-12-06 주식회사 건파워 Smart shooting system
CN109381857A (en) * 2018-06-15 2019-02-26 上海渥格木体育文化发展有限公司 A kind of gunnery system and method
CN211863815U (en) * 2019-12-23 2020-11-06 上海屏外文化传媒有限公司 Support intelligent shooting system of many people sports simultaneously

Patent Citations (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4266776A (en) * 1979-02-12 1981-05-12 Goldfarb Adolph E Multi target-shooter game apparatus
JPH06198072A (en) * 1992-12-29 1994-07-19 Sega Enterp Ltd Shooting game machine
JPH07275507A (en) * 1994-04-06 1995-10-24 Sega Enterp Ltd Automatic adjusting method for degree of playing difficulty in shooting game system
JP2002318098A (en) * 2001-04-18 2002-10-31 Namco Ltd Shooting system, beam gun and target unit
KR20090026556A (en) * 2007-09-10 2009-03-13 홍선태 Method and device for shooting game
CN201373711Y (en) * 2009-03-06 2009-12-30 北京军星瑞龙科技发展有限公司 Comprehensive intelligent target-scoring system
KR101805067B1 (en) * 2017-03-31 2017-12-06 주식회사 건파워 Smart shooting system
CN109381857A (en) * 2018-06-15 2019-02-26 上海渥格木体育文化发展有限公司 A kind of gunnery system and method
CN211863815U (en) * 2019-12-23 2020-11-06 上海屏外文化传媒有限公司 Support intelligent shooting system of many people sports simultaneously

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN116685380A (en) * 2020-09-11 2023-09-01 拳头游戏公司 Improved targeting of individual objects of a plurality of objects in a multiplayer online video game
CN116685380B (en) * 2020-09-11 2024-02-09 拳头游戏公司 Improved targeting of individual objects of a plurality of objects in a multiplayer online video game
CN113413608A (en) * 2021-07-01 2021-09-21 网易(杭州)网络有限公司 Game data processing method and device, computer equipment and storage medium

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Effective date of registration: 20200928

Address after: Room 215, No. 1118, Dingxi Road, Changning District, Shanghai, 200050

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