CN110942031B - Game picture abnormality detection method and device, electronic equipment and storage medium - Google Patents

Game picture abnormality detection method and device, electronic equipment and storage medium Download PDF

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CN110942031B
CN110942031B CN201911182487.9A CN201911182487A CN110942031B CN 110942031 B CN110942031 B CN 110942031B CN 201911182487 A CN201911182487 A CN 201911182487A CN 110942031 B CN110942031 B CN 110942031B
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CN110942031A (en
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张巍
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Shanghai Mihayou Network Science And Technology Co ltd
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Shanghai Mihayou Network Science And Technology Co ltd
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06VIMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
    • G06V20/00Scenes; Scene-specific elements
    • G06V20/40Scenes; Scene-specific elements in video content
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F18/00Pattern recognition
    • G06F18/20Analysing
    • G06F18/22Matching criteria, e.g. proximity measures

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Abstract

The embodiment of the disclosure discloses a method, a device, an electronic device and a storage medium for detecting game picture abnormality, wherein the method comprises the following steps: when a trigger instruction is received, a game picture of the current moment of the game terminal is obtained; determining whether the game picture is abnormal or not based on an image recognition technology, and if so, acquiring the associated data of the game terminal and the associated information of the current game account; and sending the game picture at the current moment, the associated data of the game terminal and the associated information of the current game account number to a target server. According to the technical scheme, the abnormal game picture is automatically detected, the screenshot of the abnormal moment of the game picture is reserved, and the abnormal situation can be confirmed and solved by a game development team.

Description

Game picture abnormality detection method and device, electronic equipment and storage medium
Technical Field
The embodiment of the disclosure relates to the technical field of computers, in particular to a method and a device for detecting abnormal game images, electronic equipment and a storage medium.
Background
Along with the continuous promotion of the physical life of people, the entertainment life of people is also continuously enriched, wherein games become the main content of entertainment of people.
In the game process, the situation of map missing or map disorder of the game picture often occurs, and aiming at the problem, the current common practice is as follows: the game player reports the above to a game development team who attempts to reproduce the above to facilitate finding the problem as soon as possible. However, the above situation cannot be reproduced due to the terminal model, account status or server of the running game application, so that the difficulty of solving the above problem is increased.
Disclosure of Invention
The embodiment of the disclosure provides a method, a device, electronic equipment and a storage medium for detecting abnormal game pictures, which realize automatic detection of abnormal game pictures, retain screenshot of abnormal moments of the game pictures and are beneficial to a game development team to confirm and solve abnormal conditions.
In a first aspect, an embodiment of the present disclosure provides a method for detecting an abnormality of a game screen, including:
when a trigger instruction is received, a game picture of the current moment of the game terminal is obtained;
determining whether the game picture is abnormal or not based on an image recognition technology, and if so, acquiring the associated data of the game terminal and the associated information of the current game account;
and sending the game picture at the current moment, the associated data of the game terminal and the associated information of the current game account number to a target server.
Further, the trigger instruction includes at least one of:
an instruction to start a game application at the game terminal;
instructions for running the gaming application to set the time stamp;
an instruction triggered by the setting button.
Further, the obtaining the game picture of the current moment of the game terminal includes:
acquiring a game picture at the current moment through a camera configured by the game terminal;
or acquiring the game picture at the current moment through screenshot of the display interface of the game terminal.
Further, the determining whether the game screen has an abnormality based on the image recognition technology includes:
performing similarity calculation on the game picture and a pre-stored picture template;
if the pre-stored picture template is a normal picture template, determining that the game picture is abnormal when the calculated similarity is lower than a set threshold value;
if the pre-stored picture template is an abnormal picture template, determining that the game picture is abnormal when the calculated similarity is higher than a set threshold value.
Further, the method further comprises:
and if the game picture is determined to be abnormal, repairing the game picture based on a pre-stored picture template.
Further, the method further comprises:
if the game picture is determined to be abnormal, adding an identifier at the abnormal position of the game picture;
correspondingly, the associated data of the game terminal with the identified game picture and the associated information of the current game account number are sent to a target server.
Further, the associated data of the game terminal includes at least one of: the model of the game terminal, the system version of the game terminal and the application information installed by the game terminal;
the associated information of the current game account number comprises an account number grade.
In a second aspect, an embodiment of the present disclosure further provides a device for detecting an abnormality of a game screen, where the device includes:
the acquisition module is used for acquiring a game picture of the current moment of the game terminal when receiving the trigger instruction;
the detection module is used for determining whether the game picture is abnormal or not based on an image recognition technology, and if so, acquiring the associated data of the game terminal and the associated information of the current game account;
and the sending module is used for sending the game picture at the current moment, the associated data of the game terminal and the associated information of the current game account number to a target server.
In a third aspect, embodiments of the present disclosure further provide an apparatus, the apparatus comprising:
one or more processors;
storage means for storing one or more programs,
when the one or more programs are executed by the one or more processors, the one or more processors implement the method for detecting game screen anomalies according to any one of the embodiments of the present disclosure.
In a fourth aspect, the disclosed embodiments also provide a storage medium containing computer-executable instructions, which when executed by a computer processor, are configured to perform a method of detecting a game screen anomaly as described in any one of the disclosed embodiments.
According to the technical scheme, when a trigger instruction is received, a game picture of the current moment of the game terminal is obtained; determining whether the game picture is abnormal or not based on an image recognition technology, and if so, acquiring the associated data of the game terminal and the associated information of the current game account; the technical means of transmitting the game picture at the current moment, the associated data of the game terminal and the associated information of the current game account to the target server realizes automatic detection of the abnormal game picture, reserves screenshot of the abnormal moment of the game picture, and is beneficial to a game development team to confirm and solve the abnormal situation.
Drawings
The above and other features, advantages, and aspects of embodiments of the present disclosure will become more apparent by reference to the following detailed description when taken in conjunction with the accompanying drawings. The same or similar reference numbers will be used throughout the drawings to refer to the same or like elements. It should be understood that the figures are schematic and that elements and components are not necessarily drawn to scale.
Fig. 1 is a schematic flow chart of a method for detecting an abnormality of a game screen according to an embodiment of the disclosure;
fig. 2 is a schematic flow chart of a method for detecting an abnormality of a game screen according to a second embodiment of the disclosure;
fig. 3 is a schematic structural diagram of a detecting device for game screen abnormality according to a third embodiment of the present disclosure;
fig. 4 is a schematic structural diagram of an electronic device according to a fourth embodiment of the disclosure.
Detailed Description
Embodiments of the present disclosure will be described in more detail below with reference to the accompanying drawings. While certain embodiments of the present disclosure have been shown in the accompanying drawings, it is to be understood that the present disclosure may be embodied in various forms and should not be construed as limited to the embodiments set forth herein, but are provided to provide a more thorough and complete understanding of the present disclosure. It should be understood that the drawings and embodiments of the present disclosure are for illustration purposes only and are not intended to limit the scope of the present disclosure.
It should be understood that the various steps recited in the method embodiments of the present disclosure may be performed in a different order and/or performed in parallel. Furthermore, method embodiments may include additional steps and/or omit performing the illustrated steps. The scope of the present disclosure is not limited in this respect.
The term "including" and variations thereof as used herein are intended to be open-ended, i.e., including, but not limited to. The term "based on" is based at least in part on. The term "one embodiment" means "at least one embodiment"; the term "another embodiment" means "at least one additional embodiment"; the term "some embodiments" means "at least some embodiments. Related definitions of other terms will be given in the description below.
It should be noted that the terms "first," "second," and the like in this disclosure are merely used to distinguish between different devices, modules, or units and are not used to define an order or interdependence of functions performed by the devices, modules, or units.
It should be noted that references to "one", "a plurality" and "a plurality" in this disclosure are intended to be illustrative rather than limiting, and those of ordinary skill in the art will appreciate that "one or more" is intended to be understood as "one or more" unless the context clearly indicates otherwise.
Example 1
Fig. 1 is a schematic flow chart of a method for detecting an abnormality of a game screen according to an embodiment of the present disclosure, where the method is applicable to a scenario in which an abnormality is automatically detected on the game screen, without requiring a game player to report the abnormality, so as to reduce manual participation, improve user experience, improve abnormality detection precision, and preserve the game screen at an abnormal moment, which is beneficial to game developers to efficiently solve the problem of causing the abnormality of the game screen. The method may be performed by a game screen anomaly detection device, which may be implemented in software and/or hardware and is typically integrated in a game terminal, such as a smart phone.
As shown in fig. 1, the method for detecting abnormal game images provided in this embodiment includes the following steps:
and 110, when a trigger instruction is received, acquiring a game picture of the current moment of the game terminal.
Wherein the trigger instruction includes at least one of:
an instruction to start a game application at the game terminal;
instructions for running the gaming application to set the time stamp;
an instruction triggered by the setting button.
Specifically, when a game player or a game user wants to play a game, and a game application program is started on a mobile phone of the game player, the command for starting the game application at the game terminal can be detected in the background, and at the moment, the game picture at the current moment of the game terminal is acquired, namely, the game picture is tracked in real time from the beginning of the game. Or, statistics can be performed on the images easy to be abnormal, the corresponding time stamp when the abnormal images appear is estimated, and when the game application runs to the set time stamp, the game images at the current moment are acquired. The game picture is triggered by the user, for example, when the game user finds that the game picture is abnormal, the setting button is triggered, so that the system automatically acquires the game picture and analyzes the game picture, and when the game picture is confirmed to be abnormal, the game picture is automatically reported, and the game user does not need to report the game picture manually, thereby improving the user experience.
Exemplary, the obtaining the game picture of the current moment of the game terminal includes:
acquiring a game picture at the current moment through a camera configured by the game terminal;
or acquiring the game picture at the current moment through screenshot of the display interface of the game terminal.
And 120, determining whether the game picture is abnormal or not based on an image recognition technology, and if so, acquiring the associated data of the game terminal and the associated information of the current game account.
Wherein the associated data of the game terminal includes at least one of: the model of the game terminal, the system version of the game terminal and the application information installed by the game terminal;
the association information of the current game account number comprises at least one of the following: account number level, game character, skill parameters, and wearing equipment conditions.
The associated data of the game terminal and the associated information of the current game account are used for helping game developers to locate abnormal problems, and the efficiency of the game developers in solving the abnormal problems can be improved.
Illustratively, determining whether the game screen is abnormal based on an image recognition technology includes:
performing similarity calculation on the game picture and a pre-stored picture template;
if the pre-stored picture template is a normal picture template, determining that the game picture is abnormal when the calculated similarity is lower than a set threshold value;
if the pre-stored picture template is an abnormal picture template, determining that the game picture is abnormal when the calculated similarity is higher than a set threshold value.
And 130, transmitting the game picture at the current moment, the associated data of the game terminal and the associated information of the current game account number to a target server.
The purpose of sending the game picture at the current moment, the associated data of the game terminal and the associated information of the current game account to the target server is to report the abnormal event to game developers, so that the game developers participate in time and the problem of abnormal game pictures is solved. It can be understood that when the server receives the game screen at the current moment, the associated data of the game terminal and the associated information of the current game account, the game developer is notified in a set manner. When the game developer receives the abnormal event, the abnormal game picture is reproduced based on the associated data of the game terminal and the associated information of the current game account number so as to confirm whether the abnormality is caused by game development logic or caused by the network environment of a game user or the running environment of the game terminal, and after confirming the abnormal problem, the abnormal problem is solved in a targeted manner in time.
Further, the method further comprises: if the game picture is determined to be abnormal, adding an identifier at the abnormal position of the game picture;
correspondingly, the associated data of the game terminal with the identified game picture and the associated information of the current game account number are sent to a target server.
By adding the mark at the abnormal position of the game picture, the game developer can find the abnormal position faster, and the efficiency of the game developer for solving the abnormal problem is improved.
According to the technical scheme, when a trigger instruction is received, a game picture of the current moment of the game terminal is obtained; determining whether the game picture is abnormal or not based on an image recognition technology, and if so, acquiring the associated data of the game terminal and the associated information of the current game account; the technical means of transmitting the game picture at the current moment, the associated data of the game terminal and the associated information of the current game account to the target server realizes automatic detection of the abnormal game picture, reserves screenshot of the abnormal moment of the game picture, and is beneficial to a game development team to confirm and solve the abnormal situation.
Example two
Fig. 2 is a flowchart of a method for detecting an abnormality of a game screen according to a second embodiment of the present disclosure. On the basis of the embodiment, the method further optimizes the scheme, specifically increases the step of automatically repairing the abnormal game picture, so as to ensure the effect of the high-quality game picture and promote the use experience of users.
As shown in fig. 2, the method includes:
step 210, when a trigger instruction is received, a game picture of the current moment of the game terminal is obtained.
Step 220, determining whether the game picture is abnormal or not based on an image recognition technology, and if so, acquiring the associated data of the game terminal and the associated information of the current game account.
And 230, if the game picture is abnormal, repairing the game picture based on a pre-stored picture template, and transmitting the game picture at the current moment, the associated data of the game terminal and the associated information of the current game account number to a target server.
Specifically, repairing the game picture based on a pre-stored picture template includes:
comparing the game picture at the current moment with a pre-stored picture template, and replacing data at the corresponding position of the game picture by using data of the picture template at different positions, thereby completing the repair of the abnormal game picture.
Further, the method further comprises:
and (3) carrying out anomaly detection again on the repaired game picture, if the anomaly of the game picture is determined to disappear through anomaly detection, automatically marking that the anomaly is repaired, and if the anomaly is determined to still exist in the game picture through anomaly detection, sending a reminding notification to inform relevant repairing personnel that the picture repair is failed, and continuing to carry out picture repair.
According to the technical scheme, when the game picture at the current moment is abnormal, the game picture is repaired based on the pre-stored picture template, so that the high-quality game picture effect is ensured, and the use experience of game users is improved.
Example III
Fig. 3 is a device for detecting abnormal game images according to a third embodiment of the present disclosure, where the device includes: an acquisition module 310, a detection module 320, and a transmission module 330;
the acquiring module 310 is configured to acquire a game picture of the current moment of the game terminal when receiving the trigger instruction; the detection module 320 is configured to determine whether the game screen is abnormal based on an image recognition technology, and if yes, acquire association data of the game terminal and association information of a current game account; and the sending module 330 is configured to send the game frame at the current time, the associated data of the game terminal, and the associated information of the current game account to a target server.
On the basis of the technical schemes, the triggering instruction comprises at least one of the following:
an instruction to start a game application at the game terminal;
instructions for running the gaming application to set the time stamp;
an instruction triggered by the setting button.
Based on the above technical solutions, the obtaining module 310 is specifically configured to:
acquiring a game picture at the current moment through a camera configured by the game terminal;
or acquiring the game picture at the current moment through screenshot of the display interface of the game terminal.
Based on the above technical solutions, the detection module 320 is specifically configured to:
performing similarity calculation on the game picture and a pre-stored picture template;
if the pre-stored picture template is a normal picture template, determining that the game picture is abnormal when the calculated similarity is lower than a set threshold value;
if the pre-stored picture template is an abnormal picture template, determining that the game picture is abnormal when the calculated similarity is higher than a set threshold value.
On the basis of the technical schemes, the device further comprises:
and the repairing module is used for repairing the game picture based on a pre-stored picture template if the game picture is determined to be abnormal.
On the basis of the technical schemes, the device further comprises:
and the adding module is used for adding the identification at the abnormal position of the game picture if the game picture is determined to be abnormal.
On the basis of the technical schemes, the associated data of the game terminal comprises at least one of the following: the model of the game terminal, the system version of the game terminal and the application information installed by the game terminal;
the associated information of the current game account number comprises an account number grade.
According to the technical scheme, when a trigger instruction is received, a game picture of the current moment of the game terminal is obtained; determining whether the game picture is abnormal or not based on an image recognition technology, and if so, acquiring the associated data of the game terminal and the associated information of the current game account; the technical means of transmitting the game picture at the current moment, the associated data of the game terminal and the associated information of the current game account to the target server realizes automatic detection of the abnormal game picture, reserves screenshot of the abnormal moment of the game picture, and is beneficial to a game development team to confirm and solve the abnormal situation.
The game picture abnormality detection device provided by the embodiment of the disclosure can execute the game picture abnormality detection method provided by any embodiment of the disclosure, and has the corresponding functional modules and beneficial effects of the execution method.
It should be noted that each unit and module included in the above apparatus are only divided according to the functional logic, but not limited to the above division, so long as the corresponding functions can be implemented; in addition, the specific names of the functional units are also only for convenience of distinguishing from each other, and are not used to limit the protection scope of the embodiments of the present disclosure.
Example IV
Referring now to fig. 4, a schematic diagram of an electronic device (e.g., a terminal device or server in fig. 4) 400 suitable for use in implementing embodiments of the present disclosure is shown. The terminal devices in the embodiments of the present disclosure may include, but are not limited to, mobile terminals such as mobile phones, notebook computers, digital broadcast receivers, PDAs (personal digital assistants), PADs (tablet computers), PMPs (portable multimedia players), in-vehicle terminals (e.g., in-vehicle navigation terminals), and the like, and stationary terminals such as digital TVs, desktop computers, and the like. The electronic device shown in fig. 4 is merely an example and should not be construed to limit the functionality and scope of use of the disclosed embodiments.
As shown in fig. 4, the electronic device 400 may include a processing means (e.g., a central processing unit, a graphics processor, etc.) 401, which may perform various appropriate actions and processes according to a program stored in a Read Only Memory (ROM) 402 or a program loaded from a storage means 406 into a Random Access Memory (RAM) 403. In the RAM 403, various programs and data necessary for the operation of the electronic device 400 are also stored. The processing device 401, the ROM 402, and the RAM 403 are connected to each other by a bus 404. An input/output (I/O) interface 405 is also connected to bus 404.
In general, the following devices may be connected to the I/O interface 405: input devices 406 including, for example, a touch screen, touchpad, keyboard, mouse, camera, microphone, accelerometer, gyroscope, etc.; an output device 407 including, for example, a Liquid Crystal Display (LCD), a speaker, a vibrator, and the like; storage 406 including, for example, magnetic tape, hard disk, etc.; and a communication device 409. The communication means 409 may allow the electronic device 400 to communicate with other devices wirelessly or by wire to exchange data. While fig. 4 shows an electronic device 400 having various means, it is to be understood that not all of the illustrated means are required to be implemented or provided. More or fewer devices may be implemented or provided instead.
In particular, according to embodiments of the present disclosure, the processes described above with reference to flowcharts may be implemented as computer software programs. For example, embodiments of the present disclosure include a computer program product comprising a computer program embodied on a non-transitory computer readable medium, the computer program comprising program code for performing the method shown in the flow chart. In such an embodiment, the computer program may be downloaded and installed from a network via communications device 409, or from storage 406, or from ROM 402. The above-described functions defined in the methods of the embodiments of the present disclosure are performed when the computer program is executed by the processing device 401.
The terminal provided by the embodiment of the present disclosure and the method for detecting an abnormality of a game screen provided by the above embodiment belong to the same inventive concept, and technical details not described in detail in the embodiment of the present disclosure may be referred to the above embodiment, and the embodiment of the present disclosure has the same beneficial effects as the above embodiment.
Example five
The embodiment of the present disclosure provides a computer storage medium having stored thereon a computer program which, when executed by a processor, implements the method for detecting an abnormality of a game screen provided by the above embodiment.
It should be noted that the computer readable medium described in the present disclosure may be a computer readable signal medium or a computer readable storage medium, or any combination of the two. The computer readable storage medium can be, for example, but not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or a combination of any of the foregoing. More specific examples of the computer-readable storage medium may include, but are not limited to: an electrical connection having one or more wires, a portable computer diskette, a hard disk, a Random Access Memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disc read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing. In the context of this disclosure, a computer-readable storage medium may be any tangible medium that can contain, or store a program for use by or in connection with an instruction execution system, apparatus, or device. In the present disclosure, however, the computer-readable signal medium may include a data signal propagated in baseband or as part of a carrier wave, with the computer-readable program code embodied therein. Such a propagated data signal may take any of a variety of forms, including, but not limited to, electro-magnetic, optical, or any suitable combination of the foregoing. A computer readable signal medium may also be any computer readable medium that is not a computer readable storage medium and that can communicate, propagate, or transport a program for use by or in connection with an instruction execution system, apparatus, or device. Program code embodied on a computer readable medium may be transmitted using any appropriate medium, including but not limited to: electrical wires, fiber optic cables, RF (radio frequency), and the like, or any suitable combination of the foregoing.
In some implementations, the clients, servers may communicate using any currently known or future developed network protocol, such as HTTP (HyperText Transfer Protocol ), and may be interconnected with any form or medium of digital data communication (e.g., a communication network). Examples of communication networks include a local area network ("LAN"), a wide area network ("WAN"), the internet (e.g., the internet), and peer-to-peer networks (e.g., ad hoc peer-to-peer networks), as well as any currently known or future developed networks.
The computer readable medium may be contained in the electronic device; or may exist alone without being incorporated into the electronic device.
The computer readable medium carries one or more programs which, when executed by the electronic device, cause the electronic device to:
when a trigger instruction is received, a game picture of the current moment of the game terminal is obtained;
determining whether the game picture is abnormal or not based on an image recognition technology, and if so, acquiring the associated data of the game terminal and the associated information of the current game account;
and sending the game picture at the current moment, the associated data of the game terminal and the associated information of the current game account number to a target server.
Computer program code for carrying out operations of the present disclosure may be written in one or more programming languages, including, but not limited to, an object oriented programming language such as Java, smalltalk, C ++ and conventional procedural programming languages, such as the "C" programming language or similar programming languages. The program code may execute entirely on the user's computer, partly on the user's computer, as a stand-alone software package, partly on the user's computer and partly on a remote computer or entirely on the remote computer or server. In the case of a remote computer, the remote computer may be connected to the user's computer through any kind of network, including a Local Area Network (LAN) or a Wide Area Network (WAN), or may be connected to an external computer (for example, through the Internet using an Internet service provider).
The flowcharts and block diagrams in the figures illustrate the architecture, functionality, and operation of possible implementations of systems, methods and computer program products according to various embodiments of the present disclosure. In this regard, each block in the flowchart or block diagrams may represent a module, segment, or portion of code, which comprises one or more executable instructions for implementing the specified logical function(s). It should also be noted that, in some alternative implementations, the functions noted in the block may occur out of the order noted in the figures. For example, two blocks shown in succession may, in fact, be executed substantially concurrently, or the blocks may sometimes be executed in the reverse order, depending upon the functionality involved. It will also be noted that each block of the block diagrams and/or flowchart illustration, and combinations of blocks in the block diagrams and/or flowchart illustration, can be implemented by special purpose hardware-based systems which perform the specified functions or acts, or combinations of special purpose hardware and computer instructions.
The units involved in the embodiments of the present disclosure may be implemented by means of software, or may be implemented by means of hardware. Wherein the name of the unit does not constitute a limitation of the unit itself in some cases, for example, the editable content display unit may also be described as an "editing unit".
The functions described above herein may be performed, at least in part, by one or more hardware logic components. For example, without limitation, exemplary types of hardware logic components that may be used include: a Field Programmable Gate Array (FPGA), an Application Specific Integrated Circuit (ASIC), an Application Specific Standard Product (ASSP), a system on a chip (SOC), a Complex Programmable Logic Device (CPLD), and the like.
In the context of this disclosure, a machine-readable medium may be a tangible medium that can contain, or store a program for use by or in connection with an instruction execution system, apparatus, or device. The machine-readable medium may be a machine-readable signal medium or a machine-readable storage medium. The machine-readable medium may include, but is not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or any suitable combination of the foregoing. More specific examples of a machine-readable storage medium would include an electrical connection based on one or more wires, a portable computer diskette, a hard disk, a Random Access Memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disc read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing.
The foregoing description is only of the preferred embodiments of the present disclosure and description of the principles of the technology being employed. It will be appreciated by persons skilled in the art that the scope of the disclosure referred to in this disclosure is not limited to the specific combinations of features described above, but also covers other embodiments which may be formed by any combination of features described above or equivalents thereof without departing from the spirit of the disclosure. Such as those described above, are mutually substituted with the technical features having similar functions disclosed in the present disclosure (but not limited thereto).
Moreover, although operations are depicted in a particular order, this should not be understood as requiring that such operations be performed in the particular order shown or in sequential order. In certain circumstances, multitasking and parallel processing may be advantageous. Likewise, while several specific implementation details are included in the above discussion, these should not be construed as limiting the scope of the present disclosure. Certain features that are described in the context of separate embodiments can also be implemented in combination in a single embodiment. Conversely, various features that are described in the context of a single embodiment can also be implemented in multiple embodiments separately or in any suitable subcombination.
Although the subject matter has been described in language specific to structural features and/or methodological acts, it is to be understood that the subject matter defined in the appended claims is not necessarily limited to the specific features or acts described above. Rather, the specific features and acts described above are example forms of implementing the claims.

Claims (8)

1. A method for detecting an abnormality in a game screen, comprising:
when a trigger instruction is received, a game picture of the current moment of the game terminal is obtained;
determining whether the game picture is abnormal or not based on an image recognition technology, and if so, acquiring the associated data of the game terminal and the associated information of the current game account;
transmitting the game picture at the current moment, the associated data of the game terminal and the associated information of the current game account to a target server;
if the game picture is determined to be abnormal, repairing the game picture based on a pre-stored picture template, including:
comparing the game picture at the current moment with the pre-stored picture template, and replacing the data of the corresponding position of the game picture by the data of the pre-stored picture template at different places of the game picture, thereby completing the repair of the abnormal game picture;
further comprises: performing anomaly detection again on the repaired game picture, automatically marking that the anomaly is repaired if the anomaly of the game picture is determined to disappear through the anomaly detection, and sending a reminding notification if the anomaly of the game picture is determined to still exist through the anomaly detection;
the trigger instruction includes at least one of:
an instruction to start a game application at the game terminal;
instructions for running the gaming application to set the time stamp;
an instruction triggered by the setting button.
2. The method according to claim 1, wherein the obtaining the game screen of the current moment of the game terminal includes:
acquiring a game picture at the current moment through a camera configured by the game terminal;
or acquiring the game picture at the current moment through screenshot of the display interface of the game terminal.
3. The method of claim 1, wherein the determining whether the game screen is abnormal based on the image recognition technology comprises:
performing similarity calculation on the game picture and a pre-stored picture template;
if the pre-stored picture template is a normal picture template, determining that the game picture is abnormal when the calculated similarity is lower than a set threshold value;
if the pre-stored picture template is an abnormal picture template, determining that the game picture is abnormal when the calculated similarity is higher than a set threshold value.
4. A method according to any one of claims 1-3, further comprising:
if the game picture is determined to be abnormal, adding an identifier at the abnormal position of the game picture;
correspondingly, the associated data of the game terminal with the identified game picture and the associated information of the current game account number are sent to a target server.
5. A method according to any one of claims 1-3, wherein the association data of the gaming terminal comprises at least one of: the model of the game terminal, the system version of the game terminal and the application information installed by the game terminal;
the associated information of the current game account number comprises an account number grade.
6. A game screen abnormality detection device, comprising:
the acquisition module is used for acquiring a game picture of the current moment of the game terminal when receiving the trigger instruction;
the detection module is used for determining whether the game picture is abnormal or not based on an image recognition technology, and if so, acquiring the associated data of the game terminal and the associated information of the current game account;
the sending module is used for sending the game picture at the current moment, the associated data of the game terminal and the associated information of the current game account to a target server;
the repair module is configured to repair the game picture based on a pre-stored picture template if it is determined that the game picture is abnormal, and includes:
comparing the game picture at the current moment with the pre-stored picture template, and replacing the data of the corresponding position of the game picture by the data of the pre-stored picture template at different places of the game picture, thereby completing the repair of the abnormal game picture;
further comprises: performing anomaly detection again on the repaired game picture, automatically marking that the anomaly is repaired if the anomaly of the game picture is determined to disappear through the anomaly detection, and sending a reminding notification if the anomaly of the game picture is determined to still exist through the anomaly detection;
the trigger instruction includes at least one of:
an instruction to start a game application at the game terminal;
instructions for running the gaming application to set the time stamp;
an instruction triggered by the setting button.
7. An electronic device, the electronic device comprising:
one or more processors;
storage means for storing one or more programs,
when the one or more programs are executed by the one or more processors, the one or more processors implement the method for detecting game screen anomalies according to any one of claims 1 to 5.
8. A storage medium containing computer executable instructions which, when executed by a computer processor, are for performing the method of detecting game screen anomalies according to any one of claims 1 to 5.
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