CN110898419A - Multifunctional dynamic scene game table - Google Patents

Multifunctional dynamic scene game table Download PDF

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Publication number
CN110898419A
CN110898419A CN201911090291.7A CN201911090291A CN110898419A CN 110898419 A CN110898419 A CN 110898419A CN 201911090291 A CN201911090291 A CN 201911090291A CN 110898419 A CN110898419 A CN 110898419A
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CN
China
Prior art keywords
game
article
self
dynamic scene
gaming
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Pending
Application number
CN201911090291.7A
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Chinese (zh)
Inventor
马科峰
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Shanghai Ji Ye Iot Technology Co Ltd
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Shanghai Ji Ye Iot Technology Co Ltd
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Filing date
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Application filed by Shanghai Ji Ye Iot Technology Co Ltd filed Critical Shanghai Ji Ye Iot Technology Co Ltd
Priority to CN201911090291.7A priority Critical patent/CN110898419A/en
Publication of CN110898419A publication Critical patent/CN110898419A/en
Pending legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00895Accessories for board games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00173Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/00261Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/02Chess; Similar board games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00895Accessories for board games
    • A63F2003/00943Box or container for board games

Abstract

The invention provides a multifunctional dynamic scene game table, which comprises a game table top, a game table body, a control device, game articles and a game scene switching device, wherein the game table top is provided with a plurality of game scenes; the game table top is arranged on the game table body; a game fighting area is arranged on the table top of the game table; the control device and the game scene switching device are arranged in the tabletop of the game table; the game supplies are placed in the game table body, and the game table is provided with multiple functions based on multiple game scenes, so that on one hand, queuing diner can select different chess games through the game scene switching device in the process of waiting for diner, thereby eliminating boring and fidgetiness of queuing and waiting, and on the other hand, the multiple functions carried by the dynamic scene game table meet multiple requirements of the diner.

Description

Multifunctional dynamic scene game table
Technical Field
The invention relates to the field of entertainment devices, in particular to a multifunctional dynamic scene game table.
Background
With the improvement of the living quality of people, people can not wait in line when going out to play, have a dinner, watch a film, sing a concert and other social activities, and the method is particularly suitable for the catering industry. The meal waiting time is often longer, and the problem of queue waiting is always the pain problem which is most painful and difficult to solve for the store and the masses. In order to keep the target user patiently waiting and improve the service level of the merchant, the merchant provides rich and diversified methods to relieve the anxiety of the users waiting for dining in line. Such as providing the user with a variety of tea drinks, snacks, mini-games, etc. Even so, the user still feels bored, anxious, and frustrated for most dining. And if the time is too long, some diner users leave to select other merchants to have diners, and the merchant customers pass and the performance of the customers declines over time. The simple games carried on the tea table, such as game contents of gobang, chess, Chinese checkers and the like, are provided for the merchants around the pain of the industry background, and the users can randomly select the games in the small tea table for resting at the restaurant gate, so that the waiting time can be eliminated when the users wait for dining and queuing, thereby not only winning customers for the merchants, but also improving the service level and the customer experience of the merchants. But the current desktop chess and card machine can not satisfy the diversified demand of personnel of having dinner, still needs further improvement in the structure.
Patent document CN109966728A discloses a multifunctional chess playing table, which comprises a table frame, wherein the upper surface of the table frame is provided with a plurality of turnover plates combined into a chess board surface, and the side surfaces of the turnover plates are provided with driven turnover belt wheels; a belt wheel mounting frame is fixedly arranged in the table frame, and a driving belt wheel and a driven belt wheel are arranged in the belt wheel mounting frame; one end of a central rotating shaft of the driving belt wheel is connected with a rocking handle, and the other end of the central rotating shaft of the driving belt wheel is provided with a driving overturning belt wheel; a central rotating shaft of the driven belt wheel is rigidly connected with a linkage shaft, and two ends of the linkage shaft are respectively provided with a crank link mechanism; the upper surface of the table frame is provided with chess box openings positioned at two sides of the turnover plate; the table frame is provided with fixing plates on two sides of the lower portion of the chess box opening, the lower end of each fixing plate is provided with a sliding rail, the sliding rail is provided with a crank sliding block connected with a crank connecting rod mechanism, the crank sliding block is provided with a chess box formed by a plurality of cavities, the opening of the chess box is overlapped with the chess box opening, but the design still cannot meet the market diversification requirement, and the structure is unreasonable.
Disclosure of Invention
Aiming at the defects in the prior art, the invention aims to provide a multifunctional dynamic scene game table.
The multifunctional dynamic scene game table provided by the invention comprises a game table top 100, a game table body 200, a control device 300, game articles 400 and an intelligent chessboard device 500;
the game table top 100 is arranged on the game table body 200;
the control device 300 and the intelligent chessboard device 500 are installed in the game table top 100;
the game article 400 is placed in the game table body 200.
Preferably, the gaming table top 100 includes a table top housing 120, a transparent glass table top 130, a gaming article placement slot 170, an electronic display screen 180, and function buttons 190;
the tabletop shell 120 comprises an upper end 121;
the transparent glass tabletop 130 is arranged on the upper end surface 121 in a matching manner;
the middle part of the transparent glass desktop 130 is provided with an installation space 131;
the intelligent chessboard device 500 is installed in the installation space 131 in a matching way;
the two sides of the transparent glass tabletop 130 are respectively provided with a game article placing groove 170, an electronic display screen 180 and a function key 190, and are arranged in central symmetry relative to the transparent glass tabletop 130.
Preferably, the gaming table top 100 further includes an NFC identification module 101, a first multimedia window 102, and a two-dimensional code 103;
the desktop shell 120 also includes a first side 122;
the first multimedia window 102 is disposed in the middle of the first side 122;
the NFC identification module 101 is disposed on one side of the first side surface 122, and the two-dimensional code 103 is disposed on the other side of the first side surface 122.
Preferably, the gaming table body 200 comprises a plurality of game item self-help borrowing and returning bins 150, game item receiving container boxes 160 and at least one second multimedia window 104;
the plurality of self-help borrowing and returning bins 150 are uniformly or non-uniformly arranged on the circumference of the game table body 200;
the game article receiving container box 160 is matched and installed in the game article self-service borrowing and returning bin 150;
the second multimedia window 104 is mounted below the game item self-help borrowing bin 150.
Preferably, the game article self-help borrowing and returning bin 150 comprises a game article self-help borrowing and returning bin cavity 151, an electronic lock 152, an in-place inductive switch 153 and a charging and discharging terminal 154;
the game article receiving container box 160 is detachably and fittingly arranged in the game article self-help borrowing and returning chamber cavity 151;
the electronic lock 152 is arranged on the side surface of the game article self-help borrowing and returning bin 150 and is electrically connected with the control device 300;
the in-place inductive switch 153 and the charging and discharging terminal 154 are arranged on one side of the opening of the self-help borrowing and returning bin 150 far away from the game articles;
the storage box 160 for the game articles can be fittingly installed in the game article placement groove 170.
Preferably, the game article storage container box 160 is provided with an electronic lock hole 161, and a first storage box area 162, a second storage box area 163 and a third storage box area 164 which are formed by being partitioned;
the first housing box area 162 and the third housing box area 164 are adjacently arranged and disposed at one side of the game article storage container box 160, and the second housing box area 163 is disposed at the other side of the game article storage container box 160;
the game item 400 is placed in the second housing box region 163;
the electronic lock hole 161 is disposed at a side of the second accommodation box region 163.
Preferably, the function key 190 is a capacitive touch switch or a mechanical touch switch;
the number of the function keys 190 is one or more.
Preferably, the NFC identity recognition module 101 employs any one of an RFID card reading module, a barcode recognition module, and a fingerprint recognition module.
Preferably, the intelligent board device 500 comprises an intelligent board component 501, a game scene switching component 502 and a game pair battle field 140;
the game scene switching component 502 comprises a board material 510 and a driving device 520;
the control device 300 is electrically connected with the driving device 520;
the drive means 520 enables the board material 510 to be displayed in the game versus war zone 140.
Preferably, the game versus combat zone 140 includes an ITO touch screen 141 and an ITO touch screen controller 142;
the ITO touch screen controller 142 is electrically connected to the ITO touch screen 141 and the control device 300, respectively.
Compared with the prior art, the invention has the following beneficial effects:
1. the invention not only effectively relieves the fidgetiness and boredom of diner people in the queuing and waiting process, but also enables diners to relax the mood to a certain extent by selecting different chess games on one hand, and can meet various requirements of customers on the other hand.
2. The game article self-help borrowing and returning bin 150, the game article storage container box 160 and the game article placing groove 170 are arranged, so that a player can conveniently take out or place the game articles 400, the structure is simple, and the player can conveniently play.
3. According to the invention, by arranging the two-dimensional code 103, the NFC identity recognition module 101 and the connected control device 300, various experiences of diners during waiting for dinning are realized, and the multifunctional dining table is reasonable in structure and convenient and fast to use.
Drawings
Other features, objects and advantages of the invention will become more apparent upon reading of the detailed description of non-limiting embodiments with reference to the following drawings:
FIG. 1 is a schematic structural view of the present invention;
FIG. 2 is a schematic diagram of a table top 100 for a gaming table;
FIG. 3 is a schematic view of the configuration of the game piece self-service lending bin 150 and the game piece storage container box 160;
fig. 4 is a schematic structural view of the game article storage container 160;
FIG. 5 is a schematic view of the configuration of the game item self-service borrowing and returning bin 150;
FIG. 6 is a schematic diagram of a game scene switching component 502;
fig. 7 is a schematic diagram of a game versus war zone 140.
The figures show that:
Figure BDA0002266645710000041
Detailed Description
The present invention will be described in detail with reference to specific examples. The following examples will assist those skilled in the art in further understanding the invention, but are not intended to limit the invention in any way. It should be noted that it would be obvious to those skilled in the art that various changes and modifications can be made without departing from the spirit of the invention. All falling within the scope of the present invention.
As shown in fig. 1, the multifunctional dynamic scene game table according to the present invention includes a game table top 100, a game table body 200, a control device 300, game articles 400, and an intelligent chessboard device 500; the game table top 100 is arranged on the game table body 200; a game pair battle area 140 is arranged on the game table top 100; the control device 300 and the intelligent chessboard device 500 are installed in the game table top 100; the game articles 400 are placed in the game table body 200, and in order to meet the diversified requirements of customers, the game table top 100 and the game table body 200 can be set into various structural forms, for example, the game table top 100 and the game table body 200 are both cuboid structures; for another example, the game table body 200 is a cylindrical structure; for another example, the gaming table body 200 has a regular octagonal prism structure. Further, the game-to-war area 140 can display different game screens for dinners to play through selection of customers, and in a preferred embodiment, as shown in fig. 1 and 6, the intelligent chessboard device 500 includes an intelligent chessboard component 501, a game scene switching component 502, and the game-to-war area 140; the game scene switching component 502 comprises a board material 510 and a driving device 520, the control device 300 is electrically connected to the driving device 520, and the control device 300 can control the driving device 520 to make the board material 510 display different games in the game versus war zone 140 so as to meet the requirements of different diners. The invention effectively relieves the fidgetiness and boredom of diner people in the queuing and waiting process, relaxes the mood of diners to a certain extent by selecting different chess games, has smart design and strong practicability, and is suitable for popularization and use.
Further, the control device 300 is used for communicating with the intelligent chessboard assembly 501 and the game scene switching assembly 502 respectively and realizing interaction between a user and a game table, as shown in fig. 6, the game scene switching assembly 502 can realize switching of different game chessboard, the intelligent chessboard assembly 501 can identify the types of the game chessboard, the falling and leaving positions of the chess pieces and the movement track, wherein the user can fully experience the fun brought by interaction between the user and the game table during the game, not only can realize selection of various games but also can realize intelligent identification, and give brand new experience to the user; the chess position identification unit is arranged between the chessboard panel and the chessboard base and can identify the falling off position and the movement track of the chess pieces; the LED chess moving indicator lamp can be used for indicating on and off according to the falling off position and the motion track of the chess pieces; each chess position identification unit corresponds to one chess position; a partition device is arranged between the adjacent chess position identification units; the control device 300 is connected with each chess position identification unit; the chess pieces corresponding to the game table surface comprise chess piece limiting devices, and the chess piece limiting devices are used for limiting the chess pieces to fall on the chessboard panel; the chess positions of the chessboard panel comprise alternate point type chess positions, checkerboard positions or line type chess positions; the chess set comprises a Chinese chess set, an international chess set, a go chess set, a gobang chess set, a Chinese checkers set, an all-in-one chess set, a beast chess set, a military chess set, a Japanese general chess set or a Korean general chess set, a dynamic switching mechanism of game chess surface scenes is added, and symmetrical designs of intelligent chessboard chessman falling off-position sensors and LED general chess indicator lamps and a plurality of dynamic game scene chessmen grids are designed.
Specifically, as shown in fig. 1 and 2, the gaming table top 100 includes a table top housing 120, a transparent glass table top 130, a gaming article placement groove 170, an electronic display screen 180, a function key 190, an NFC identification module 101, a first multimedia window 102, and a two-dimensional code 103, where the table top housing 120 includes an upper end surface 121, the transparent glass table top 130 is installed on the upper end surface 121 in a matching manner, a mounting space 131 is provided in the middle of the transparent glass table top 130, the game counter-war zone 140 is installed in the mounting space 131 in a matching manner, the gaming article placement groove 170, the electronic display screen 180, and the function key 190 are respectively provided on two sides of the transparent glass table top 130 and are arranged in a central symmetry manner with respect to the transparent glass table top 130; the desktop shell 120 also includes a first side 122; the first multimedia window 102 is disposed in the middle of the first side 122; the NFC identification module 101 is disposed on one side of the first side surface 122, and the two-dimensional code 103 is disposed on the other side of the first side surface 122.
Further, in a preferred embodiment, the transparent glass tabletop 130 is a transparent organic glass transparent glass tabletop, and the tabletop shell 120 is a metal transparent glass tabletop; in one variation, the transparent glass tabletop 130 is made of transparent tempered glass; the bottom layer of the transparent glass desktop 130 prints the relevant static information such as background, characters, figures, windows and the like on the desktop in a mirror image printing mode and shows the static information on the front surface of the glass desktop, and the transparent glass desktop 130 has the characteristics of water resistance, scratch resistance, fragmentation resistance, ultrathin high transparency, attractiveness, simplicity and durability and can provide good visual experience for players.
Specifically, as shown in fig. 1, 2 and 3, the gaming table body 200 includes a plurality of gaming article self-help borrowing and returning bins 150, a gaming article receiving container box 160 and at least one second multimedia window 104, the plurality of gaming article self-help borrowing and returning bins 150 are uniformly or non-uniformly arranged in the circumferential direction of the gaming table body 200, the gaming article receiving container box 160 is fittingly installed in the gaming article self-help borrowing and returning bin 150, and the second multimedia window 104 is installed below the gaming article self-help borrowing and returning bin 150. The game article receiving container box 160 is matched and installed in the game article self-service borrowing and returning bin 150; in a preferred embodiment, the number of the game article self-help borrowing and returning bin 150 is 8, the four sides of the game table body 200 are respectively provided with 2 game article self-help borrowing and returning bins 150, and the game article storage container box 160 can be installed in the game article placing groove 170 in a matching manner, so that a player can place the taken-out game article storage container box 160 in the game article placing groove 170, thereby greatly facilitating the operation of taking and placing the game articles 400 by the player during game, and the game article self-help borrowing and returning bin 150, the game article storage container box 160 and the game article placing groove 170 can facilitate the player to take out or place the game articles 400.
Furthermore, the first multimedia window 102 and the second multimedia window 104 can play the published information according to the needs of the merchant under the control of the control device 300, such as playing the advertisement information of the restaurant food, or playing the discount information, or intermittently playing the entertaining music or video to achieve the purpose of making the diner happy, thereby solving the problem of advertisement propagation and the problem of waiting for the diner to issue the time.
Specifically, as shown in fig. 3 and 5, the game article self-help borrowing and returning chamber 150 includes a game article self-help borrowing and returning chamber cavity 151, an electronic lock 152, an in-place inductive switch 153 and a charging and discharging terminal 154, and the game article storage container box 160 is detachably and fittingly installed in the game article self-help borrowing and returning chamber cavity 151; the electronic lock 152 is arranged on the side surface of the game article self-help borrowing and returning bin 150 and is electrically connected with the control device 300; the in-place inductive switch 153 and the charging and discharging terminal 154 are installed on one side far away from the opening of the game article self-help borrowing and returning bin 150, and the game article accommodating container box 160 can be installed in the game article placing groove 170 in a matching manner; in a preferred embodiment, the game article storage container box 160 is provided with an electronic lock hole 161, and a first storage box area 162, a second storage box area 163 and a third storage box area 164 which are partitioned and formed, wherein the first storage box area 162 and the third storage box area 164 are adjacently arranged and disposed on one side of the game article storage container box 160, the second storage box area 163 is disposed on the other side of the game article storage container box 160, the game article 400 is disposed in the second storage box area 163, and the electronic lock hole 161 is disposed on the side of the second storage box area 163. In a preferred embodiment, when the game article storage container box 160 is inserted into the bottom of the game article self-help borrowing and returning cavity 151 by a player, the in-place sensing switch 153 obtains sensing information and transmits the sensing information to the control device 300, and when the control device 300 receives an in-place signal, the control device 300 determines that the game article storage container box 160 is inserted to an accurate position, and drives the electronic lock 152 to perform a mechanical lock closing action, and locks the game article storage container box 160 and cannot be taken out under an unauthorized condition; in a variation, the storage container 160 can be replaced by a charger or other electronic objects with an electrical storage device, when the storage container 160 is a charger or other electronic objects with an electrical storage device, the power contact surface of the object will contact with the charging/discharging terminal 154, and after the control device 300 receives the information, the control device 300 will collect and analyze the power data and the state data, and send out the instruction information to perform charging/discharging control on the charger or other electronic objects with an electrical storage device.
Specifically, as shown in fig. 2, the function keys 190 are capacitive touch switches or mechanical touch switches, and the number of the function keys 190 is one or more. The function keys 190 include, but are not limited to, function keys 190, and mainly function as game instruction input keys, the function keys 190 are connected with the control device 300, the control device 300 can receive various key instruction information by operating different function keys 190 or using different keys in combination, so as to realize the realization of functions in different game scenes, and the man-machine interaction effect is achieved by inputting key instructions, so that game decisions of games or competitions can be achieved by both players.
Specifically, as shown in fig. 2 and 7, the game-to-combat area 140 includes an ITO touch screen 141 and an ITO touch screen controller 142; the ITO touch screen controller 142 is electrically connected to the ITO touch screen 141 and the control device 300, respectively. In a preferred embodiment, the game-to-combat area 140 comprises an ITO touch screen 141 and an ITO touch screen controller 142, the ITO touch screen 141 is stacked on the bottom layer or the middle layer of the game-to-combat area 140, in a game-to-combat application example, a diner can place game articles 400, such as game props and other game physical devices on the game-to-combat area 140 and touch the surface of the table of the game-to-combat area 140 with fingers to achieve the purpose of dual positioning, displacement and instruction input of the game articles 002 and finger touch on the table of the game-to-combat area 140; the ITO touch screen controller 142 is electrically connected to the ITO touch screen 141 and the control device 300, respectively, and achieves a game effect and instruction interaction of human-computer interaction on the table top of the war zone 140 through connection.
Specifically, as shown in fig. 2, the NFC identity module 101 employs any one of an RFID card reading module, a barcode recognition module, and a fingerprint recognition module. The main function of the NFC module 101 is that an authorized user can turn on the control device 300 through the electronic identification module, otherwise the use is denied.
Specifically, the gaming table top 100 further includes a two-dimensional code 103; the two-dimensional code 103 is arranged on the side of the desktop housing 120, and in a preferred embodiment, the two-dimensional code 103 is printed on the outer panel surface of the desktop housing 120, and mainly functions as a unique ID code of the control device 300. The player can log in the two-dimensional code to a self-built or third-party cloud platform through mobile phone APP scanning to perform player registration, and the registered player can control various game functions of the intelligent control device 300 on a mobile phone APP software interface, so that specific games can be selected, and meanwhile commodity purchasing, article borrowing and returning, equipment management and the like can be realized; the authorized player can turn on the control device 300 through the electronic identification module, otherwise the use will be denied. According to the invention, by arranging the two-dimensional code 103, the NFC identity recognition module 101 and the control device 300 which are mutually connected, a player can operate and control through the mobile phone APP, the intelligent degree is high, and the experience of the player is greatly improved.
In the description of the present application, it is to be understood that the terms "upper", "lower", "front", "rear", "left", "right", "vertical", "horizontal", "top", "bottom", "inner", "outer", and the like indicate orientations or positional relationships based on those shown in the drawings, and are only for convenience in describing the present application and simplifying the description, but do not indicate or imply that the referred device or element must have a specific orientation, be constructed in a specific orientation, and be operated, and thus, should not be construed as limiting the present application.
The foregoing description of specific embodiments of the present invention has been presented. It is to be understood that the present invention is not limited to the specific embodiments described above, and that various changes or modifications may be made by one skilled in the art within the scope of the appended claims without departing from the spirit of the invention. The embodiments and features of the embodiments of the present application may be combined with each other arbitrarily without conflict.

Claims (10)

1. A multifunctional dynamic scene game table is characterized by comprising a game table top (100), a game table body (200), a control device (300), game articles (400) and an intelligent chessboard device (500);
the game table top (100) is arranged on the game table body (200);
the control device (300) and the intelligent chessboard device (500) are arranged in the game table top (100);
the game article (400) is placed in the game table body (200).
2. A multi-functional dynamic scene gaming table according to claim 1, wherein the gaming table surface (100) comprises a table surface housing (120), a transparent glass table surface (130), a gaming article placement slot (170), an electronic display screen (180), and function keys (190);
the table top shell (120) comprises an upper end surface (121);
the transparent glass tabletop (130) is arranged on the upper end surface (121) in a matching manner;
the middle part of the transparent glass desktop (130) is provided with an installation space (131);
the intelligent chessboard device (500) is installed in the installation space (131) in a matching way;
two sides of the transparent glass tabletop (130) are respectively provided with a game article placing groove (170), an electronic display screen (180) and a function key (190), and the game article placing groove, the electronic display screen and the function key are arranged in central symmetry relative to the transparent glass tabletop (130).
3. A multifunctional dynamic scene gaming table according to claim 2, wherein the gaming table top (100) further comprises an NFC identity module (101), a first multimedia window (102) and a two-dimensional code (103);
the desktop shell (120) further includes a first side (122);
the first multimedia window (102) is arranged in the middle of the first side surface (122);
the NFC identity recognition module (101) is arranged on one side of the first side face (122), and the two-dimensional code (103) is arranged on the other side of the first side face (122).
4. The multi-functional dynamic scene gaming table of claim 1, wherein the gaming table body (200) comprises a plurality of gaming article self-service borrowing and returning bins (150), gaming article receiving container boxes (160), and at least one second multimedia window (104);
the plurality of self-help borrowing and returning bins (150) of the game articles are uniformly or non-uniformly arranged on the circumference of the game table body (200);
the game article receiving container box (160) is matched and installed in the game article self-service borrowing and returning bin (150);
the second multimedia window (104) is arranged below the self-help borrowing and returning bin (150) of the game articles.
5. The multifunctional dynamic scene game table according to claim 4, wherein the game article self-help borrowing and returning bin (150) comprises a game article self-help borrowing and returning bin cavity (151), an electronic lock (152), a in-place inductive switch (153) and a charging and discharging terminal (154);
the game article receiving container box (160) is detachably and fittingly arranged in the game article self-help borrowing and returning chamber cavity (151);
the electronic lock (152) is arranged on the side surface of the game article self-help borrowing and returning bin (150) and is electrically connected with the control device (300);
the in-place inductive switch (153) and the charging and discharging terminal (154) are arranged on one surface far away from the opening of the game article self-help borrowing and returning bin (150);
the game article containing container box (160) can be matched and installed in the game article placing groove (170).
6. The multifunctional dynamic scene game table as claimed in claim 5, wherein the game article container box (160) is provided with an electronic lock hole (161), and a first container box area (162), a second container box area (163) and a third container box area (164) which are formed by being partitioned;
the first accommodating box area (162) and the third accommodating box area (164) are adjacently arranged and are arranged on one side of the game article accommodating container box (160), and the second accommodating box area (163) is arranged on the other side of the game article accommodating container box (160);
the game article (400) is placed in the second accommodating box area (163);
the electronic lock hole (161) is arranged on the side surface of the second accommodating box area (163).
7. The multi-functional dynamic scene gaming table of claim 2, wherein the function key (190) is a capacitive touch switch or a mechanical touch switch;
the number of the function keys (190) is one or more.
8. The multifunctional dynamic scene game table as claimed in claim 3, wherein the NFC identity recognition module (101) adopts any one of an RFID card reading module, a bar code recognition module and a fingerprint recognition module.
9. A multifunctional dynamic scene gaming table according to claim 5, wherein said intelligent board arrangement (500) comprises an intelligent board component (501), a game scene switching component (502) and a game pair battle field (140);
the game scene switching assembly (502) comprises a board material (510) and a driving device (520);
the control device (300) is electrically connected with the driving device (520);
the drive means (520) is capable of causing the board material (510) to be displayed in the game versus combat zone (140).
10. The multi-functional dynamic scene gaming table of claim 9, wherein the game versus combat zone (140) comprises an ITO touch screen (141) and an ITO touch screen controller (142);
the ITO touch screen controller (142) is electrically connected with the ITO touch screen (141) and the control device (300) respectively.
CN201911090291.7A 2019-11-08 2019-11-08 Multifunctional dynamic scene game table Pending CN110898419A (en)

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN113662353A (en) * 2020-05-13 2021-11-19 吴镇光 Multifunctional electronic game table

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN113662353A (en) * 2020-05-13 2021-11-19 吴镇光 Multifunctional electronic game table
CN113662353B (en) * 2020-05-13 2023-02-07 吴镇光 Multifunctional electronic game table

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