CN110721466A - Real pasture-based pasture game interaction system and implementation method - Google Patents
Real pasture-based pasture game interaction system and implementation method Download PDFInfo
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- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
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- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
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Abstract
The invention provides a real pasture-based pasture game interaction system and an implementation method thereof, wherein the pasture game interaction system comprises a pasture base, a client and a control management platform; the pasture base is used for providing a place for culturing real livestock and is responsible for actual herds; the client sides are divided into a player client side, a herder client side of a pasture base and a third party organization client side, and the data of the three client sides are shared in real time through the control management platform to achieve interaction among multiple parties; the control management platform is used for managing and controlling a plurality of small culture areas and plays a role in overall scheduling of transactions among players, herdsmen in a pasture base and third-party institutions. The invention combines a real pasture and a terminal game scene, and brings real breeding feeling to people. The realization of the invention develops the circle of friends of the player, can realize the social value, realize the E-commerce transaction, bring a large amount of employment posts and other additional influences for the pastoral area, and promote the cross-country trade.
Description
Technical Field
The invention belongs to the field of network communication. In particular to a real pasture-based pasture game interaction system and an implementation method thereof.
Background
With the rapid development of electronic information technology and the improvement of living standard of people, the living quality and living environment of people are changed day by day. The large-scale city construction brings high-quality enjoyment to our life and also brings huge pressure. The problems of anxiety, mental confusion and incapability of normally completing work easily occur in a stressed environment. Based on the existing problems, the traditional game or decompression mode has difficulty in solving the existing problems of fast pace of life and high life pressure.
The traditional small pasture games bring decompression attempts to countless people, and the interestingness and the entertainment of the traditional small pasture games are confirmed, but the mode truly adopts a virtual game environment, and cannot bring real objects or real cultivation feelings to the people.
Disclosure of Invention
Aiming at the defects in the prior art, the invention provides a real pasture-based pasture game interaction system and an implementation method thereof.
In order to achieve the purpose, the technical scheme of the invention is as follows:
a real pasture-based pasture game interaction system comprises a pasture base, a client and a control management platform, wherein the pasture base and the client are connected with the control management platform through a network;
the pasture base is used for providing a place for culturing real livestock, the pasture base is responsible for actual herds, the herds are hired by players through the control management platform, the pasture base is divided into a plurality of small culturing areas according to the culturing conditions of the herds, and each small culturing area corresponds to a unique characteristic number; one herd can breed a plurality of cattle;
the client sides are divided into a player client side, a herder client side of a pasture base and a third party organization client side, and the data of the three client sides are shared in real time through the control management platform to achieve interaction among multiple parties; the player realizes the operations of checking animal information, selling transfer, purchasing animals and the like; a herd in the pasture base scans the two-dimensional code on the body of the animal in the pasture base, issues information such as animal weight, health condition and the like, accumulates and calculates income of the herd and the like, and the input information can be displayed to a player; the third-party institution comprises a breeding institution, an poultry meat supply market and a game platform, wherein the third-party institution receives information of player auction, transfer and player entrustment platform sale;
the control management platform is used for managing and controlling a plurality of small culture areas, plays a role in overall scheduling transactions among players, herdsmen in a pasture base and third-party institutions, solves disputes and the like, receives platform commission and processes user withdrawal applications.
The player client also has the functions of playing some game activities and having a social circle, and the player can sell, receive and send, recommend own animals and perform some interaction in the circle.
The control management platform also comprises a credit subsystem, a function subsystem, a session subsystem and a customer service subsystem.
The credit subsystem is used for establishing a credit system of a herdsman management animal and a player of the pasture base.
The function subsystem is used for giving operation prompts and function displays to all users of the client.
The session subsystem is used to provide a window for a player to have a session with other players.
The customer service subsystem is used for providing a platform for consulting all users.
Further, the system also comprises a mobile terminal with the pasture game interaction system, and the mobile terminal is used for providing a platform for entering a pasture game interaction system scene in real time.
A method for realizing a real pasture-based herdsman game interaction system comprises the following steps:
s1) the player registers to establish an account by the client, logs in the pasture game interaction system, and shows each control function of the functional subsystem in the pasture base to the player;
s2) the player buys a small breeding area and hires a herd in the pasture base, the unique feature number of the small breeding area is bound with the account of the player, and the account information of the player is transmitted to the control management platform; here, the pasture purchased by the player is only a virtual pasture and does not correspond to the actual pasture;
s3) displaying initial livestock cubs and livestock characteristic information push to the players through a real-time display function, selecting and purchasing, and purchasing cultured grain and grass and culture equipment; the function subsystem reminds a user of preventing theft and wolf, and can select to buy locks, buy shepherd dogs or repair reinforced sheds;
s4), the adult cattle or the young cattle are sold in public by the control management platform, or the young cattle is managed, and the platform collects intermediary fees or young management fees.
In the process of the implementation method, the invention also includes a method for establishing integration, which specifically comprises the following steps:
s501) distributing an initial point value for each newly-built player, and adding a point when a user cultivates an adult animal;
s502) when the credits of the players are accumulated to a certain value, the credits can be used for replacing the number space, the grain and grass and the like for raising the livestock;
s503) when one livestock is killed by a player in the cultivation process, deducting a little point of the total points of the herdsman according to the judgment of the control management platform and the insurance company;
s504) when the score of the herd is lower than a preset threshold value, the herd is refused to breed again or the hired qualification of the herd is cancelled.
Wherein, each animal needs to pay a little fee to carry out insurance on the animal when a player buys the breeding; the herd assumes responsibility for the death of the animal and so the herd and the insurer pay for the loss of players in proportion to the death of the animal.
Further, the pasture game interaction system provides three breeding modes for the players:
a) a co-culture mode: multiple users can jointly breed one livestock, and the maintenance of other equipment is shared; and has great benefit for rapid market occupation;
b) a single-feeding mode: one person raises one animal and the necessities in each period are born by the person;
c) a group culture mode: considering the influence on the ecological environment when the base number of the users is large, the influence on the ecological environment limits that each person can only feed X heads at most, and the limit point of the number of the livestock can be continuously improved only by continuously upgrading the person;
the animals can be divided into one animal and a plurality of players according to the breeding mode, a plurality of animals and a player, and one animal and a player respectively.
Has the advantages that: the invention combines a real pasture and a terminal game scene, brings real breeding feeling to people and slows down the working pressure of people. Specifically, the method comprises the following steps:
(1) social aspect: as the number of users increases, the players interact to form a friend circle and raise the animals together. More users are attracted by receiving and sending gifts among friends, (pet chicken, piglets), piglets produced by own pets, point gifts obtained by suspending our app for a long time and other aspects, and the like.
(2) E, E-commerce: and when the user reaches a certain amount, opening a platform interface, and enabling other enterprises to develop own applets and sell all possible E-commerce category products on the platform.
(3) Employment post and other additional effects: when the user amount breaks through ten million, hundreds of thousands of employment posts can be brought to the Tibetan region and the Mongolia region, and through marketing propaganda, a lot of benefits can be brought to the local tourism industry; the Chinese medicinal composition helps harmonious nations in the affluent western regions of China; and with the continuous development of artificial intelligence, a plurality of working posts face the danger of being replaced, and the platform provided by the invention provides a new breeding mode and a working mode, so that the anxiety of a part of people can be solved.
(4) The cross-country trade aspect: for example, a japanese user may breed 100 cows in his own country compared to a japanese user who may breed 100 cows in a chinese collection: the feed cost, the land occupation cost and the labor cost of Japan are far higher than those of the Tibetan region in China; the Japanese users can bring 100 cattle which are bred in the Tibetan region of China back to Japan, and further popularize the cattle to India, America, Africa and the like, and a popularization platform is implemented worldwide.
Drawings
FIG. 1 is a block diagram showing the structure of the present invention.
FIG. 2 is a schematic flow chart of the present invention.
Detailed Description
The technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
Example 1
A real pasture-based pasture game interaction system is shown in figure 1 and comprises a client, a pasture base and a control management platform, wherein the pasture base and the client are connected with the control management platform through a network. The client side comprises a player client side, a herder client side of the pasture base and a third party institution client side, and the player can check livestock information, sell and transfer, buy livestock and the like through the client side; a herd in the pasture base scans the two-dimensional code on the animal body of the pasture base, information such as animal weight, health condition and the like, income accumulation and calculation of the herd and the like are issued through a client, and the input information can be displayed to a player through the client; the third-party institutions comprise breeding institutions and an poultry meat supply market, and receive information of player auction, transfer and player entrustment platform sales through the client.
The pasture base is divided into small culture areas, each small culture area corresponds to a unique feature number and is used for providing a place for culturing real livestock, a pasture person in the pasture base is responsible for the small culture areas, and the pasture person is hired to a player through a pasture person game interaction system; the control management platform is used for managing and controlling a plurality of small culture areas, plays a role in overall scheduling transactions among players, herdsmen in a pasture base and third-party institutions, solves disputes and the like, receives platform commission and processes user withdrawal applications.
In addition, the control management platform also comprises a credit subsystem, a function subsystem, a session subsystem and a customer service subsystem: the credit subsystem is used for establishing a credit system of a herder management animal and a player of the pasture base; the function subsystem is used for giving operation prompts and function displays to all users of the client; the conversation subsystem is used for providing a window for the player to converse with other players; the customer service subsystem is used for providing a platform for consulting all users.
In this embodiment, some of the devices in the game include pastures, cattle, sheep, pigs, horses, rabbits, vegetables, shepherd dogs, fences of various sizes, locks of various grades, forage, seeds, drugs.
A piece of grassland is leased in grassland pastures such as a Chinese inner Mongolia region, a Chinese Tibet region, Australia and the like, the grassland corresponds to a pasture base in a game, and after a player registers, the player needs to purchase a small culture area, namely a piece of grassland for culturing own livestock. Pigs within 10Kg, lamb, horses, calves, etc. within 10Kg are provided for the initial animal cub to be selected by the player. After the players buy the animals in the game, the players need to buy forage equipment (buy for certain) for the animals every month regularly, the players need to hire herds for the animals (namely, real herds and buy for certain), the players need to buy fences (for certain) and herds for the animals for animal safety (optional), the players also need to buy vaccines for the animals during the animal growth process, the animals are sick in reality, and the players need to buy medicines for the animals, and the like. Because the growth cycle of the animal in the game must be consistent with that of the real animal, the control management platform can record the health degree, size, weight and the like of the animal regularly in the process and give the reaction to the player.
Example 2
An implementation method of a real-pasture-based herdsman game interaction system is shown in fig. 2, and includes the following steps:
s1) the player registers to establish an account by the client, logs in the pasture game interaction system, and shows each control function of the functional subsystem in the pasture base to the player;
s2) the player buys a small breeding area and hires a herd in the pasture base, the unique feature number of the small breeding area is bound with the account of the player, and the account information of the player is transmitted to the control management platform;
s3) displaying the initial livestock cubs and livestock characteristic information push to the players through the real-time display function, selecting and purchasing, and purchasing cultivated grain and grass; the function subsystem reminds a user of preventing theft and wolf, and can select to buy locks, buy shepherd dogs or repair reinforced sheds;
s4), the adult cattle or the young cattle are sold in public by the control management platform, or the young cattle is managed, and the platform collects intermediary fees or young management fees.
In the process of the implementation method, the invention also includes a method for establishing integration, which specifically comprises the following steps:
s501) distributing an initial point value for each newly-built player, and adding a point when a user cultivates an adult animal;
s502) when the credits of the players are accumulated to a certain value, the credits can be used for replacing the number space, the grain and grass and the like for raising the livestock;
s503) when one livestock is killed by a player in the cultivation process, deducting a little point of the total points of the herdsman according to the judgment of the control management platform and the insurance company;
s504) when the score of the herd is lower than a preset threshold value, the herd is refused to breed again or the hired qualification of the herd is cancelled.
Specifically, the setting of the game player login, continuous login, device purchase and app suspension can generate points which need the player to collect in time, and other friends in the circle of friends can also collect parts. When the energy is accumulated to a certain value, the energy can be used for replacing the space for raising the cattle, for example, only 1 cattle can be raised by a primary user, but 2 cattle can be raised by the energy value.
The domestic animals can reproduce the small animals in real life, ownership of the small animals can be owned by players, and the players can send the small animals as gifts to family and friends in a friend circle; the management platform collects monthly rental fees, forage fees, and the like for the small animals.
Example 3
This example gives a variety of modes to the player breeding animals based on example 2:
A) a co-culture mode: this model is necessary considering the price and maintenance cost of the equipment, and a plurality of players can jointly breed one animal and the maintenance of other equipment is shared. And has great benefit for rapid market occupation;
B) a single-feeding mode: one person raises one animal and the necessities in each period are born by the person;
C) a group culture mode: considering the influence on the ecological environment when the base number of the users is large, and the scale and the flow of the users are most valuable for the platform for a long time, the limit that each person can only feed X heads at most is limited, and the limit point of the number of the animals can be continuously improved by upgrading the person continuously;
example 5
In the present embodiment, on the basis of embodiment 2, the game equipment sets:
in order to make the game more exciting, a living being such as a wolf is provided in the game, and players can also steal each other. A strategy is made to make the player steal the breeding of other people, which can make the player enjoy the same stimulus tension as real steal and obtain the actual benefit. As all in-game theft is a reality concern. The prevention strategy of the player is to buy a lock head and a shepherd dog lion and the like (complete virtual objects); the herd can also be cared for the animal with shift for the tip.
Example 6
In this embodiment, on the basis of embodiment 2, different selling modes are selected:
(1) transfer: logging in the system, selecting the livestock, entering an assignment state, and waiting for receiving; the transaction between the two parties is successful, and the transfer is successful;
(2) exchanging: logging in the system, selecting the livestock, entering an exchange state and waiting for exchange; exchanging the price difference between the two parties, and paying on the platform, so that the user can cash up;
(3) auction: logging in the system, selecting animals, entering an auction state, and waiting for price inquiry; the two parties successfully transact, the platform trusts the payment amount, and the user can cash up;
(4) entrusting the platform: the platform is connected with a third party mechanism for centralized sale; the sale is completed and the platform collects a commission and pays the remaining amount to the user.
Example 4
Embodiments relate to specific equipment setup and benefit distribution
First, the market price of each piece of equipment at the time of purchase is roughly estimated:
actual shape weight (Kg) unit price (Yuan/Kg) initial total price (Yuan) of the equipment
Hiring a herd: 20 yuan/month
Purchasing forage: 20 yuan/m 3 (because it is put on the grassland, it does not need much cost)
Medicine preparation: 20 Yuan
Shepherd dog (complete virtual): 20 yuan/only
1) After a player is registered, a 5Kg piglet is purchased, a herd is hired, a shepherd dog is purchased, and 20 yuan of forage is consumed every month; the platform charges 10% of the commission to the herd.
2) Similarly, a herder can simultaneously feed 500 cattle, horses and sheep (according to the clues provided by friends, a Tibetan person can feed 500 cattle, horses and sheep); the platform charges the player a commission of 10%.
After three months:
(1) herdsman income structure: 500 pigs were housed, each receiving a player commission of 20 yuan/month and given a 10% service commission to the platform. Namely:
profit of herdsman in three months: 500X 20X 3 (1-10%) ═ 27000 Yuan.
(2) Player's balance structure: the cost of buying piglets is 150 yuan, the forage of three months is bought 20 multiplied by 3 to 60 yuan,
(3) hire herds 20 × 3 ═ 60 yuan for three months. The piglet lasts for three months and reaches 150Kg, and 30 yuan/Kg of piglet player gives 10% of service fee to the platform every month, then:
three-month payout by the player: 150+60+60 ═ 270 yuan
Players earn for three months: (150Kg-5 Kg). times.30-270X (1-10%) -3672 Yuan, which is the value of a single pig, players can buy several cattle, sheep and horse gear more.
(3) Platform three month collection and expenditure structure: the herd service fee 500 × 20 × 3 × 10% ═ 3000 yuan, the player service fee 408 yuan, that is: the income of the platform for three months to a herd and a pig is as follows: 3000+ 408-3408-membered
The profit mode comprises the following steps:
the user hires a herd, provides a pasture, and provides animals for breeding and marketing by purchasing young animals or animals of other ages at the platform. The buyer may have the animal handled at will during this process, including being auctioned on the platform or sold in other sales manners, etc. The platform collects 10% of the service commissions of the herdsman and buyer, and the buyer's rent to the pasture, forage fees every month. Each buyer's animal is paid a 20 dollar commission to the herdsman each month.
Although technical solutions of the present invention have been shown and described, it will be appreciated by those skilled in the art that various changes, modifications, substitutions and alterations can be made in these embodiments without departing from the principles and spirit of the invention, the scope of which is defined in the appended claims and their equivalents.
Claims (10)
1. The utility model provides a herdsman game interactive system based on real pasture which characterized in that: the system comprises a pasture base, a client and a control management platform, wherein the pasture base and the client are connected with the control management platform through a network;
the pasture base is used for providing a place for culturing real livestock, the pasture base is responsible for actual herds, the herds are hired by players through the control management platform, the pasture base is divided into a plurality of small culturing areas according to the culturing conditions of the herds, and each small culturing area corresponds to a unique characteristic number;
the client sides are divided into a player client side, a herder client side of a pasture base and a third party organization client side, and the data of the three client sides are shared in real time through the control management platform to achieve interaction among multiple parties; the player realizes the operations of checking animal information, selling transfer, purchasing animals and the like; a herd in the pasture base scans the two-dimensional code on the body of the animal in the pasture base, issues information such as animal weight, health condition and the like, accumulates and calculates income of the herd and the like, and the input information can be displayed to a player; the third-party institution comprises a breeding institution, an poultry meat supply market and a game platform, wherein the third-party institution receives information of player auction, transfer and player entrustment platform sale;
the control management platform is used for managing and controlling a plurality of small culture areas, plays a role in overall scheduling transactions among players, herdsmen in a pasture base and third-party institutions, solves disputes and the like, receives platform commission and processes user withdrawal applications.
2. The real pasture based ranch game interaction system of claim 1, wherein: the player client also has the functions of playing some game activities and having a social circle, and the player can sell, receive and send, recommend own animals and perform some interaction in the circle.
3. The real pasture based ranch game interaction system of claim 1, wherein: the control management platform also comprises a credit subsystem, a function subsystem, a session subsystem and a customer service subsystem.
4. The real pasture based ranch game interaction system of claim 3, characterized in that: the credit subsystem is used for establishing a credit system of a herdsman management animal and a player of the pasture base.
5. The real pasture based ranch game interaction system of claim 3, characterized in that: the function subsystem is used for giving operation prompts and function displays to all users of the client.
6. The real pasture based ranch game interaction system of claim 3, characterized in that: the session subsystem is used to provide a window for a player to have a session with other players.
7. The real pasture based ranch game interaction system of claim 3, characterized in that: the customer service subsystem is used for providing a platform for consulting all users.
8. A method for realizing a real pasture-based pasture game interaction system is characterized by comprising the following steps:
s1) the player registers to establish an account by the client, logs in the pasture game interaction system, and shows each control function of the functional subsystem in the pasture base to the player;
s2) the player buys a small breeding area and hires a herd in the pasture base, the unique feature number of the small breeding area is bound with the account of the player, and the account information of the player is transmitted to the control management platform;
s3) displaying initial livestock cubs and livestock characteristic information push to the players through a real-time display function, selecting and purchasing, and purchasing cultured grain and grass and culture equipment; the function subsystem reminds a user of preventing theft and wolf, and can select to buy locks, buy shepherd dogs or repair reinforced sheds;
s4), the adult cattle or the young cattle are sold in public by the control management platform, or the young cattle is managed, and the platform collects intermediary fees or young management fees.
9. The method for implementing a real-pasture-based game interaction system for a pasture as claimed in claim 7, further comprising a method for creating a score, specifically as follows:
s501) distributing an initial point value for each newly-built player, and adding a point when a user cultivates an adult animal;
s502) when the credits of the players are accumulated to a certain value, the credits can be used for replacing the number space, the grain and grass and the like for raising the livestock;
s503) when one livestock is killed by a player in the cultivation process, deducting a little point of the total points of the herdsman according to the judgment of the control management platform and the insurance company;
s504) when the score of the herd is lower than a preset threshold value, the herd is refused to breed again or the hired qualification of the herd is cancelled.
10. The method of claim 7, wherein three breeding modes are provided for the player:
a) a co-culture mode: multiple users can jointly breed one livestock, and the maintenance of other equipment is shared; and has great benefit for rapid market occupation;
b) a single-feeding mode: one person raises one animal and the necessities in each period are born by the person;
c) a group culture mode: considering the influence on the ecological environment when the base number of the users is large, the number limit point of the livestock can be continuously increased only by limiting each person to feed X heads at most and continuously upgrading the person.
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