CN110581891A - Game data processing method, device, equipment and storage medium based on block chain - Google Patents

Game data processing method, device, equipment and storage medium based on block chain Download PDF

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Publication number
CN110581891A
CN110581891A CN201910867413.2A CN201910867413A CN110581891A CN 110581891 A CN110581891 A CN 110581891A CN 201910867413 A CN201910867413 A CN 201910867413A CN 110581891 A CN110581891 A CN 110581891A
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CN
China
Prior art keywords
user
game
data
piece
position data
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Pending
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CN201910867413.2A
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Chinese (zh)
Inventor
林伟东
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Tencent Technology Shenzhen Co Ltd
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Tencent Technology Shenzhen Co Ltd
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Priority to CN201910867413.2A priority Critical patent/CN110581891A/en
Publication of CN110581891A publication Critical patent/CN110581891A/en
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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/75Enforcing rules, e.g. detecting foul play or generating lists of cheating players
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L63/00Network architectures or network communication protocols for network security
    • H04L63/04Network architectures or network communication protocols for network security for providing a confidential data exchange among entities communicating through data packet networks
    • H04L63/0428Network architectures or network communication protocols for network security for providing a confidential data exchange among entities communicating through data packet networks wherein the data content is protected, e.g. by encrypting or encapsulating the payload
    • H04L63/0442Network architectures or network communication protocols for network security for providing a confidential data exchange among entities communicating through data packet networks wherein the data content is protected, e.g. by encrypting or encapsulating the payload wherein the sending and receiving network entities apply asymmetric encryption, i.e. different keys for encryption and decryption
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L63/00Network architectures or network communication protocols for network security
    • H04L63/08Network architectures or network communication protocols for network security for authentication of entities
    • H04L63/0815Network architectures or network communication protocols for network security for authentication of entities providing single-sign-on or federations
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/10Protocols in which an application is distributed across nodes in the network
    • H04L67/104Peer-to-peer [P2P] networks
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/131Protocols for games, networked simulations or virtual reality
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/50Network services
    • H04L67/52Network services specially adapted for the location of the user terminal
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L9/00Cryptographic mechanisms or cryptographic arrangements for secret or secure communications; Network security protocols
    • H04L9/06Cryptographic mechanisms or cryptographic arrangements for secret or secure communications; Network security protocols the encryption apparatus using shift registers or memories for block-wise or stream coding, e.g. DES systems or RC4; Hash functions; Pseudorandom sequence generators
    • H04L9/0643Hash functions, e.g. MD5, SHA, HMAC or f9 MAC

Abstract

the application discloses a game data processing method, a game data processing device, game data processing equipment and a storage medium based on a block chain, and belongs to the technical field of block chains. The method comprises the following steps: based on the game data query instruction, sending a game data query request to the blockchain system, wherein the game data query request comprises identification information of a first user; receiving at least one piece of target position data of a first user fed back by the blockchain system, wherein the at least one piece of target position data is generated by the first user in the game process; generating reporting information when the at least one piece of target position data indicates that the first user has position cheating behaviors; and sending the report information to the block chain system. Based on the above process, the position data in the blockchain system cannot be tampered, and the safety and reliability of the position data are high. In addition, any user can participate in the process of analyzing and processing the position data generated by other users in the game process, the reliability of the position data processing process is high, and the position data processing effect is good.

Description

Game data processing method, device, equipment and storage medium based on block chain
Technical Field
The embodiment of the application relates to the technical field of block chains, in particular to a game data processing method, a game data processing device, game data processing equipment and a storage medium based on the block chains.
Background
currently, there are more and more games applying LBS (Location Based Service) technology, such games merge a virtual game world and a real world, and a user can play a virtual game on a real map. During the course of playing such games, the user generates location data. Generally, the method for processing the location data to determine whether the user has a location cheating behavior is as follows: and the background server of the game judges whether the moving speed of the user exceeds a speed threshold value or not according to the position data, and if the moving speed of the user exceeds the speed threshold value, the user is considered to have position cheating behaviors. The speed threshold value in the method is difficult to set, partial cheating users are easy to miss report if the speed threshold value is too large, and partial normal users are easy to report if the speed threshold value is too small.
In order to reduce the occurrence of the false alarm and the false alarm, in the related art, a game developer derives position data generated in the game process from a background server to perform artificial analysis processing so as to judge whether a user has position cheating behaviors. In this way, since the number of users is much larger than the number of developers of the game and the amount of the position data of the users is very large, it is difficult to ensure that the position data of each user is analyzed and processed by the developers of the game, and the processing effect of the position data generated in the game process is poor. In addition, the position data is stored in the background server, the processing process of the position data is controlled by a game developer, the user cannot participate in the processing process of the position data generated by other users in the game process, the reliability of the processing process of the position data is low, and the improvement of the game enthusiasm of the user is not facilitated.
disclosure of Invention
the embodiment of the application provides a game data processing method, a game data processing device, game data processing equipment and a storage medium based on a block chain, which can be used for solving the problem of poor processing effect of position data in the related art. The technical scheme is as follows:
in one aspect, an embodiment of the present application provides a method for processing game data based on a blockchain, where the method includes:
Based on a game data query instruction, sending a game data query request to a blockchain system, wherein the game data query request comprises identification information of a first user;
receiving at least one piece of target position data of the first user fed back by the blockchain system, wherein the at least one piece of target position data is generated by the first user in the process of game playing;
when the at least one piece of target position data indicates that the first user has position cheating behaviors, generating reporting information, wherein the reporting information comprises reporting reasons, identification information of the first user and account information of a second user;
and sending the report information to the block chain system.
There is also provided a method for processing game data based on a blockchain, the method being applied to any node device in a blockchain system, the method including:
receiving a game data query request of a terminal, wherein the game data query request comprises identification information of a first user;
Acquiring at least one piece of target position data of the first user in the blockchain system based on the game data query request, wherein the at least one piece of target position data is generated by the first user in the game process;
and sending the at least one piece of target position data to the terminal.
in another aspect, there is provided a game data processing apparatus based on a blockchain, the apparatus including:
the system comprises a sending module, a block chain system and a processing module, wherein the sending module is used for sending a game data query request to the block chain system based on a game data query instruction, and the game data query request comprises identification information of a first user;
a receiving module, configured to receive at least one piece of target location data of the first user fed back by the blockchain system, where the at least one piece of target location data is generated by the first user during a game;
the generating module is used for generating reporting information when the at least one piece of target position data indicates that the first user has position cheating behaviors, wherein the reporting information comprises reporting reasons, identification information of the first user and account information of a second user;
The sending module is further configured to send the report information to the block chain system.
In a possible implementation manner, the sending module is further configured to send the report information to a server, and the server is configured to send the report information to the blockchain system when the report information is verified to be valid.
In a possible implementation manner, the receiving module is further configured to receive processing data fed back by the server, where the processing data is used to instruct the server to process the second user based on the report information;
the device further comprises:
and the display module is used for displaying the processing data on a display interface.
In one possible implementation, the apparatus further includes:
the matching module is used for matching the at least one piece of target position data with the map data to obtain a matching result;
An obtaining module, configured to obtain an analysis result of the at least one piece of target location data based on the matching result;
The generating module is used for generating report information based on the analysis result when the analysis result indicates that the first user has the position cheating behavior.
in one possible implementation, the game data query request includes a query time range, and the at least one piece of target location data is generated by the first user during a game within the query time range.
In a possible implementation manner, the sending module is further configured to send the location data of the second user to the blockchain system, where the location data is generated by the second user during a game.
there is also provided a blockchain-based game data processing apparatus, the apparatus including:
The terminal comprises a receiving module, a processing module and a processing module, wherein the receiving module is used for receiving a game data query request of the terminal, and the game data query request comprises identification information of a first user;
An obtaining module, configured to obtain, in the blockchain system, at least one piece of target location data of the first user based on the game data query request, where the at least one piece of target location data is generated by the first user during a game;
And the sending module is used for sending the at least one piece of target position data to the terminal.
in a possible implementation manner, the receiving module is further configured to receive report information;
The device further comprises:
and the storage module is used for storing the report information in the block chain system when the report information passes the consensus.
in a possible implementation manner, the game data query request includes a query time range, and the obtaining module is configured to obtain, in the blockchain system, all report information corresponding to the first user based on the game data query request; and when the report information corresponding to the query time range does not exist in all the report information, acquiring at least one piece of target position data, corresponding to the query time range, of the first user in the block chain system.
In a possible implementation manner, the location data carries a timestamp, and the obtaining module is configured to obtain all location data of the first user in the blockchain system; and taking the position data with the time stamp within the query time range in all the position data as target position data.
In a possible implementation manner, the receiving module is further configured to receive location data of any user, where the location data is generated by the any user during a game;
The storage module is further configured to store the location data of any user in the blockchain system when the location data of any user passes the consensus.
In another aspect, a computer device is provided, which includes a processor and a memory, where at least one program code is stored in the memory, and the at least one program code is loaded and executed by the processor to implement any one of the above-mentioned methods for processing game data based on blockchains.
in another aspect, a computer-readable storage medium is provided, in which at least one program code is stored, and the at least one program code is loaded and executed by a processor to implement any one of the above-mentioned methods for processing game data based on a blockchain.
The technical scheme provided by the embodiment of the application at least has the following beneficial effects:
The terminal receives target position data, generated by the first user in the game process, fed back by the block chain system, generates report information through analysis of the target position data, and sends the report information to the block chain system. By the processing mode, the position data generated in the game process is stored in the blockchain system, and the data in the blockchain system cannot be tampered, so that the safety and the reliability of the position data are high. In addition, any user can participate in the process of analyzing and processing the position data generated by other users in the game process, the reliability of the processing process of the position data generated in the game process is high, the processing effect of the position data is good, and the game enthusiasm of the user is favorably improved.
Drawings
In order to more clearly illustrate the technical solutions in the embodiments of the present application, the drawings needed to be used in the description of the embodiments are briefly introduced below, and it is obvious that the drawings in the following description are only some embodiments of the present application, and it is obvious for those skilled in the art to obtain other drawings based on these drawings without creative efforts.
Fig. 1 is a schematic diagram of a plurality of blocks in a block chain according to an embodiment of the present disclosure;
FIG. 2 is a schematic diagram of an implementation environment of a method for processing game data based on a blockchain according to an embodiment of the present application;
FIG. 3 is a flowchart of a method for processing game data based on a blockchain according to an embodiment of the present disclosure;
FIG. 4 is a schematic diagram of a game data query interface provided by an embodiment of the present application;
Fig. 5 is a schematic diagram of an obtaining manner of identification information according to an embodiment of the present application;
FIG. 6 is a block chain system for sending location data of any user according to an embodiment of the present disclosure;
FIG. 7 is a schematic diagram of a process for querying target location data according to an embodiment of the present application;
FIG. 8 is a schematic illustration of a reporting interface provided by an embodiment of the present application;
Fig. 9 is a schematic diagram illustrating a first terminal sending a report message to a server according to an embodiment of the present application;
FIG. 10 is a schematic illustration of a reporting interface provided by an embodiment of the present application;
Fig. 11 is a schematic diagram of an interface of a login terminal of a first user according to an embodiment of the present application;
Fig. 12 is a schematic diagram of an interaction process between a first terminal and a server according to an embodiment of the present application;
Fig. 13 is a schematic diagram illustrating an interaction process between a server and a login terminal of a first user and a blockchain system according to an embodiment of the present application;
FIG. 14 is a schematic diagram of a game data processing device based on a blockchain according to an embodiment of the present application;
FIG. 15 is a schematic diagram of a game data processing apparatus based on a blockchain according to an embodiment of the present application;
FIG. 16 is a schematic diagram of a game data processing device based on a blockchain according to an embodiment of the present application;
FIG. 17 is a schematic diagram of a game data processing apparatus based on a blockchain according to an embodiment of the present application;
Fig. 18 is a schematic structural diagram of a server provided in an embodiment of the present application;
Fig. 19 is a schematic structural diagram of a terminal according to an embodiment of the present application.
Detailed Description
to make the objects, technical solutions and advantages of the present application more clear, embodiments of the present application will be described in further detail below with reference to the accompanying drawings.
First, several terms referred to in the present application will be explained.
the block chain system: refers to a system that employs block chain Technology (Blockchain Technology) to store data. The block chain technology is also called as distributed book technology, is an internet database technology, and is characterized in that centralization and public transparency are achieved, and everyone can participate in database recording. Blockchain technology may be a distributed infrastructure and computing approach that utilizes blockchain data structures to authenticate and store data, utilizes distributed node consensus algorithms to generate and update data, cryptographically secures data transmission and access, and utilizes intelligent contracts composed of automated script code to program and manipulate data. The data stored in the blockchain system has high stability and reliability, and the blockchain system is a non-tampered and trusted database. Therefore, compared with the traditional method that the background server of the application program is directly used for storing the position data generated in the game process, the block chain system is used for storing the position data, and the safety and the reliability of the position data are improved.
the blockchain system can comprise a plurality of node devices, and data can be shared between the node devices. Each node device can receive input information during normal operation, and maintain shared data in the blockchain system based on the received input information. In order to ensure information intercommunication in the blockchain system, information connection can exist between each node device in the blockchain system, and information transmission can be carried out between the node devices through the information connection. For example, when any node device in the blockchain system receives input information, other node devices in the blockchain system acquire the input information according to a consensus algorithm, and store the input information as data in shared data, so that the data stored in all the node devices in the blockchain system are consistent.
TABLE 1
Node device name Node device identification
Node device 1 117.114.151.174
node device 2 117.116.189.145
node device N 119.123.789.258
Each node device in the blockchain system has a node device identifier corresponding thereto, and each node device in the blockchain system can store node device identifiers of other node devices in the blockchain system, so that the generated block is broadcast to other node devices in the blockchain system according to the node device identifiers of the other node devices in the subsequent process. Each node device may maintain a node device identifier list as shown in table 1, and store the node device name and the node device identifier in the node device identifier list correspondingly. The node device identifier may be an IP (internet protocol) address or any other information that can be used to identify the node device, and table 1 only illustrates the IP address as an example.
each node device in the blockchain system is configured with an identical blockchain. Fig. 1 is a schematic diagram of a plurality of blocks in a block chain according to an embodiment of the present disclosure, see fig. 1
fig. 1 shows that a starting block includes a block header and a block body, the block header stores an input information feature value, a version number, a timestamp and a difficulty value, and the block body stores input information; the next block of the starting block takes the starting block as a parent block, the next block also comprises a block head and a block main body, the block head stores the input information characteristic value of the current block, the block head characteristic value of the parent block, the version number, the timestamp and the difficulty value, and the like, so that the block data stored in each block in the block chain is associated with the block data stored in the parent block, and the safety of the input information in the block is ensured.
Block height: the number of blocks linked to the main chain, i.e. the number of blocks connected to the block chain.
A consensus algorithm: the method refers to a mathematical algorithm for establishing trust and obtaining rights and interests among different node devices in a block chain system. In the block chain system, the verification and confirmation of the transaction can be completed in a short time through the voting of the special node devices, and if a plurality of node devices with irrelevant benefits can achieve the consensus, all the node devices in the system can also achieve the consensus.
LBS: the Location Based Service is an abbreviation of Location Based Service, which is a value-added Service that obtains Location Information (e.g., Geographic coordinates, geodetic coordinates, etc.) of a mobile terminal user through a radio communication network of a telecommunication mobile operator or an external positioning mode, and provides corresponding services for the user under the support of a Geographic Information System (GIS) platform.
LBS game: refers to a game to which LBS technology is applied, that is, a game based on an actual geographical location. In the LBS game, a virtual game world and a real world are merged, and a user can play a virtual game at a real geographical location.
Fig. 2 is a schematic diagram of an implementation environment of a game data processing method based on a blockchain according to an embodiment of the present application. The implementation environment may include: a terminal 21, a server 22 and a blockchain system 23. The blockchain system 23 includes a plurality of node devices 230.
Among them, the terminal 21 may be installed with an application program of the LBS game. The terminal 21 may transmit the location data generated by the user in the LBS game to the blockchain system 23 for storage, so as to acquire the location data to be processed from the blockchain system 23 when the location data needs to be processed.
The server 22 may be a background server for the LBS game for providing background services for the LBS game. The server 22 may provide an installation package of applications for the LBS game suitable for various operating systems for downloading and installation on the terminal 21. The server 22 maintains user data relating to each registered user, such as account information, login passwords, user's slots or ratings in the game, etc. The server 22 may receive the report information sent by the terminal 21, and send the report information to the blockchain system 23 for storage when the report information is verified to be valid.
In some alternative embodiments, the server 22 itself may also operate and store data as one or more node devices in the blockchain system 23.
A plurality of node devices 230 in the blockchain system 23 may be configured with a game blockchain for storing location data generated during the game. The game block chain is composed of a plurality of blocks, and the adjacent blocks have an incidence relation, so that data in any block can be detected by the next block when being tampered, the position data can be prevented from being tampered, and the safety and the reliability of the position data are guaranteed. The node device 230 in the blockchain system 23 may receive the position data directly transmitted by the terminal 21, or may receive the position data transmitted by the terminal 21 through the server 22, and then generate a chunk for storing the position data, and add the chunk to the game blockchain in the blockchain system 23. The node device 230 may also acquire position data from the game block chain, and transmit the position data to the terminal 21. The node device 230 may also receive the report information sent by the server, and then generate a tile for storing the report information, and add the tile to the game tile chain in the tile chain system 23.
In one possible implementation, the terminal 21 may be a smart device such as a cell phone, a tablet, a personal computer, or the like. The server 22 may be a server, a server cluster composed of a plurality of servers, or a cloud computing service center. The node device 230 refers to a computer device, and the computer device may be a terminal or a server, which is not limited in this embodiment of the present application.
The terminal 21 and the server 22 establish communication connection through a wired and/or wireless network, the terminal 21 and the blockchain system 23 establish communication connection through a wired and/or wireless network, and the terminal 22 and the blockchain system 23 establish communication connection through a wired and/or wireless network. The wired network may be a metropolitan area network, a local area network, an optical fiber network, and the like, and the Wireless network may be a mobile communication network or a Wireless Fidelity (WiFi).
It should be understood by those skilled in the art that the terminal 21, the server 22 and the blockchain system 23 are only examples, and other existing or future terminals, servers or blockchain systems may be suitable for the present application and are included in the scope of the present application and are herein incorporated by reference.
Based on the implementation environment shown in fig. 2, an embodiment of the present application provides a game data processing method based on a blockchain, which is applied to an interaction process between a terminal and a blockchain system as an example. Fig. 3 is a flowchart of a method for processing game data based on a blockchain according to an embodiment of the present disclosure, and as shown in fig. 3, the method according to an embodiment of the present disclosure may include the following steps:
301. the first terminal sends a game data query request to the blockchain system based on the game data query instruction, wherein the game data query request comprises identification information of the first user.
In the embodiment of the application, the first terminal is a login terminal of a second user, and the second user is any user initiating a game data query instruction. In the first terminal, an application of the LBS game may be installed, and the second user may initiate a game data query instruction in the application of the LBS game. Of course, the first terminal may also be installed with a web page capable of querying location data generated during the LBS game, where the web page may refer to a web page provided by the blockchain system, and the second user may initiate a game data query instruction in the web page. In the embodiment of the present application, an application program in which the LBS game is installed in the first terminal is taken as an example for description.
the game data query request sent by the first terminal comprises identification information of a first user, wherein the first user refers to any user queried game data. The game data refers to location data generated during the LBS game, which carries identification information of a user who generated the location data, a time stamp of generating the location data, and a game action type of generating the location data. The blockchain system is composed of a plurality of node devices configured with a game blockchain for storing position data generated during a game.
The first terminal may obtain the game data query instruction before sending the game data query request to the blockchain system. In one possible implementation manner, the manner of acquiring the game data query instruction by the first terminal is as follows: the first terminal displays a game data query interface in an application program of the LBS game, and when the triggering operation of a query button in the query interface is detected, the first terminal triggers a game data query instruction. Of course, the manner of acquiring the game data query instruction by the first terminal may also be: the first terminal displays one or more virtual game objects in an application program of the LBS game, and when the triggering operation of any virtual game object is detected, the first terminal triggers a game data query instruction.
And displaying a query condition filling box on the game data query interface for a second user to fill. The query condition includes identification information of the queried first user, and may further include a query time range, a query game behavior type, and the like. The game data query interface can also display identification information of a plurality of users recommended by the system for the second user to select, wherein the identification information of the plurality of users recommended by the system can be identification information of a plurality of users who interact with the second user in the game, can also be identification information of a plurality of users in the same game scene with the second user, and can also be identification information of a plurality of users which are considered by the system to have high probability of position cheating behaviors but still need to be further checked, and the like. Of course, the second user may also manually input the identification information of the first user. For example, fig. 4 is a schematic diagram of a game data query interface provided in an embodiment of the present application, as shown in fig. 4, a recommended identification information list is displayed on the game data query interface, identification information of 4 users interacting with a second user in a game is displayed in the list, and any one of the second users can be selected as identification information of a first user, and when it is detected that any one of the identification information in the recommended list is selected, the first terminal fills the identification information into an identification information filling box. Of course, the second user may also manually input the identification information of the user who wants to query in the identification information filling box. In addition, the second user can select a query time range, a query game behavior type and the like on the game data query interface so as to acquire more detailed position data. And when the first terminal detects the triggering operation of the inquiry button, acquiring a game data inquiry instruction.
It should be noted that the identification information refers to information for identifying the identity of the user, and in this embodiment, the identification information may be information obtained by encrypting account information of the user by the server. The encryption Algorithm may be MD5(Message Digest Algorithm 5) or SHA (Secure Hash Algorithm), which is not limited in the embodiment of the present application. The mapping relation between the account information and the identification information is stored in the server. The encrypted identification information is displayed on the game data query interface, so that the safety of user information can be improved, and privacy disclosure is avoided. Fig. 5 is a schematic diagram of an obtaining manner of identification information provided in an embodiment of the present application, and as shown in fig. 5, a server encrypts account information of a user through an MD5 or SHA series encryption algorithm to obtain encrypted identification information, and stores a mapping relationship between the account information and the identification information in the server. It should be noted that the identification information of the user recorded in the blockchain system refers to information obtained by encrypting account information, so that privacy disclosure of the user can be effectively avoided.
after obtaining the game data query instruction, the first terminal sends a game data query request to the blockchain system, wherein the game data query request comprises identification information of the first user. The identification information of the first user is used for uniquely identifying the identity information of the first user in the LBS game. Since the game blockchain of the blockchain system may store the position data generated by different users in the LBS game, the first terminal needs to send the identification information of the first user to the blockchain system, so that the blockchain system can query the position data generated by the first user in the LBS game according to the identification information. Of course, the game blockchain of the blockchain system may also store the position data generated by the same user in different games, and the identification information of the first user may be used to identify not only the first user, but also the LBS game.
It should be noted that, the first terminal may further collect the position data generated by the second user during the game, and then send the position data generated by the second user during the game to the blockchain system, and the blockchain system stores the position data of the second user. Specifically, the first terminal may send the location data generated by the second user during the game to the server, and the server sends the location data carrying the identification information of the second user to the blockchain system, and the blockchain system stores the location data carrying the identification information of the second user.
302. a first node device of a blockchain system receives a game data query request of a first terminal.
After the first terminal sends a game data query request to the blockchain system, the first node device in the blockchain system can receive the game data query request. In one possible implementation manner, the process of the first node device receiving the game data query request of the first terminal may be: after a first terminal sends a game data query request to a blockchain system, a management node device in the blockchain system receives the game data query request; the management node equipment inquires a game block chain for storing position data generated in the game process in the block chain system based on the game data inquiry request; the management node equipment sends a game data query request to first node equipment configured with the game block chain; the first node device receives a game data query request. In the embodiment of the present application, a node device that receives a game data query request sent by a management node device is taken as a first node device.
in a possible implementation manner, in order to ensure data security in the process of sending the game data query request to the first node device by the management node device, before the management node device sends the game data query request to any first node device, the management node device may encrypt the game data query request according to a public key of any first node device, and then send the obtained encrypted data to any first node device. After receiving the encrypted data, the any first node device can decrypt the encrypted data according to the private key to obtain a game data query request. The method can effectively avoid the game data query request from being tampered, and improves the transmission safety of the game data query request.
it should be noted that the management node device may send the game data query request to one or more first node devices, and since each first node device is configured with a game block chain, whichever first node device receives the game data query request can execute step 303 based on the game data query request.
303. the first node device of the blockchain system acquires at least one piece of target position data of the first user in the blockchain system based on the game data query request.
Wherein the at least one piece of target location data is generated by the first user during the game. Location data includes, but is not limited to, longitude data, latitude data, and the like. The longitude data and the latitude data are both obtained by offset-encrypting coordinate data recorded by a Global Positioning System (GPS) recorder of international standard, so as to protect privacy of users. The standard of offset encryption can be referred to a standard issued by the national measurement bureau, for example, the GCJ-02 standard and the like. The first node device may obtain at least one piece of target location data of the first user in the blockchain system based on the game data query request by: the first node equipment determines a game block chain used for storing position data generated in the game process in a plurality of block chains configured; the first node equipment determines all blocks corresponding to the identification information of the first user in the game block chain; at least one piece of target location data corresponding to the identification information of the first user is determined in all the tiles.
In one possible implementation, the at least one piece of target location data refers to location data corresponding to the query condition generated by the first user during the game. The query condition may be a query condition included in the game data query request, or may also be a default query condition stored in the query contract in the blockchain system, which is not limited in the embodiment of the present application. For the condition that the query condition is a default query condition stored in the query contract in the blockchain system, the game data query request may be used as a trigger mode of the query contract, and when the blockchain system receives the game data query request, the query contract may be automatically triggered, so that the first node device executes a process of acquiring target position data corresponding to the default query condition. The default query condition may be uploaded to a query contract of the blockchain system by a development terminal of the LBS game, and the default query condition may be to query position data generated in a game process within a reference time range, or to query position data of a reference number, and the like. Next, a case where the inquiry condition refers to an inquiry condition included in the game data inquiry request will be mainly described.
For the case that the query condition refers to a query condition included in the game data query request, the query condition may include a query time range filled by the second user, a query game behavior type, and the like. According to different conditions of the query conditions included in the game data query request, the manner for the first node device to obtain at least one piece of target location data of the first user in the blockchain system includes, but is not limited to, the following three ways:
the first method is as follows: the first node equipment acquires at least one piece of target position data, corresponding to the query time range, of the first user in the block chain system.
This may occur in the case where the inquiry condition included in the game data inquiry request is an inquiry time range. Specifically, the first node device acquires all position data of the first user in the blockchain system; and taking the position data with the time stamp within the query time range in all the position data as the target position data. At this time, the at least one piece of target location data refers to data generated by the first user during the course of the game within the inquiry time range.
the second method comprises the following steps: the first node equipment acquires at least one piece of target position data, corresponding to the inquiry game behavior type, of the first user in the blockchain system.
This may occur in the case where the query condition included in the game data query request is a query of a game behavior type. Specifically, the first node device acquires all position data of the first user in the blockchain system; and taking the position data with the game behavior type consistent with the inquiry game behavior type in all the position data as target position data.
the third method comprises the following steps: the first node equipment acquires at least one piece of target position data, corresponding to the inquiry game behavior type and the inquiry time range, of the first user in the block chain system.
This may occur in the case where the query conditions included in the game data query request are the query time range and the query game behavior type. Specifically, the first node device acquires all position data of the first user in the blockchain system; and (4) enabling the game behavior type in all the position data to be consistent with the inquiry game behavior type, and enabling the position data with the time stamp within the inquiry time range to serve as target position data.
In a possible implementation manner, for a case that the at least one piece of target location data is location data corresponding to the query condition generated by the first user in the game process, before the first node device acquires the at least one piece of target location data, all pieces of report information corresponding to the first user may be acquired in the blockchain system, and it is determined whether report information corresponding to the query condition exists in all pieces of report information. When the report information corresponding to the query condition does not exist in all report information, the first node equipment acquires at least one piece of target position data, corresponding to the query condition, of the first user in the block chain system; when the report information corresponding to the query condition exists in all the report information, the first node device does not acquire the target position data any more, but sends the report information corresponding to the query condition to the first terminal to inform a login user of the first terminal that the position data in the query condition is analyzed and processed by other users and reported successfully, and analysis processing is not required again, at this time, as shown in (1) in fig. 4, the first terminal can display the report information in a query result in a game data query interface. In the above process, the report information refers to information that any user successfully reports the position data of the first user corresponding to the query condition by analyzing the position data.
Next, taking the query condition as the query time range included in the game data query request as an example for explanation, the process of the first node device acquiring at least one piece of target location data is as follows: the first node equipment acquires all reporting information corresponding to a first user in the blockchain system based on the game data query request; and when the report information corresponding to the query time range does not exist in all the report information, acquiring at least one piece of target position data, corresponding to the query time range, of the first user in the block chain system.
It should be noted that before step 303, the location data of any user may be stored in the blockchain system, and the storage process may include the following three steps:
The method comprises the following steps: the second terminal sends the location data of any user to the blockchain system.
the second terminal refers to a login terminal of any user, wherein any user may refer to the first user or any other user. The second terminal can collect the position data generated by any user in the LBS game process in real time, then sends the position data to the server, and the server sends the position data carrying the identification information of any user to the block chain system. The position data acquired by the second terminal may be data obtained by offset-encrypting coordinate data recorded by a GPS recorder of international standard according to the GCJ-02 standard. The manner in which the second terminal sends the location data of any user may be sending the location data in real time when the location data is collected, or sending the location data once every reference time interval, which is not limited in this embodiment of the application.
In a possible implementation manner, when sending the location data of any user, the second terminal carries information such as identification information of the any user and a game behavior type for generating the location data. Fig. 6 is a schematic diagram of sending location data of any user to the blockchain system according to an embodiment of the present disclosure, and as shown in fig. 6, the second terminal sends identification information, location data, and a game behavior type to the blockchain system together.
Step two: a second node device in the blockchain system receives location data for any one of the users.
In one possible implementation manner, the process of the second node device receiving the location data of any user may be: after the second terminal sends the position data of any user to the blockchain system, the management node equipment in the blockchain system receives the position data of any user; the management node equipment inquires a game block chain for storing position data generated in the game process in the block chain system based on the position data of any user; the management node equipment sends the position data of any user to second node equipment configured with the game block chain; the second node device receives location data for any user. In this embodiment of the present application, a node device that receives location data of any user sent by a management node device is taken as a second node device.
Step three: when the position data of any user passes the consensus, the second node equipment in the blockchain system stores the position data of any user in the blockchain system.
Specifically, the process of the second node device in the blockchain system to store the location data of any user in the blockchain system can be divided into the following two steps:
Step 1, the second node equipment generates a target block based on the position data of any user.
In the block chain technology, data may be stored in blocks in the form of electronic records, and in this embodiment of the application, when a packing condition is satisfied, the second node device may pack the location data of any user to generate a target block. The meeting of the packing condition may be to meet a time interval required for packing data or to meet a data quantity required for packing data, which is not limited in the embodiment of the present application.
in one possible implementation, the process of generating the target block by the second node device may be as follows:
When receiving the position data of any user, the second node equipment verifies the position data of any user, and after the verification is completed, the second node equipment takes the position data of any user as input information, stores the input information into a memory pool, and updates a hash tree for recording the input information; and then, updating the updating time stamp to the time when new input information is received, trying different random numbers, and calculating the characteristic value for multiple times, so that the calculated characteristic value can satisfy the following formula:
SHA256(SHA256(version+prev_hash+merkle_root+ntime+nbits+x))<TARGET
Wherein, SHA256 is a characteristic value algorithm used for calculating a characteristic value; version is version information of the relevant block protocol in the block chain; prev _ hash is a block head characteristic value of a parent block of the target block, and the parent block of the target block is a block with the largest block height on the current game block chain; merkle _ root is a characteristic value of the input information; ntime is the update time of the update timestamp; nbits is the current difficulty, is a fixed value within a period of time, and is determined again after exceeding a fixed time period; x is a random number; TARGET is a feature threshold, which can be determined from nbits.
Thus, when the random number meeting the formula is obtained through calculation, the information can be correspondingly stored, and a block header and a block main body are generated to obtain the target block.
it should be noted that the above description of the target block generation process is only an exemplary description of one block generation method, and the embodiment of the present application does not limit which block generation method is specifically adopted.
And 2, the second node equipment adds the target block to a game block chain in the block chain system based on a consensus mechanism.
the blockchain system may perform consensus on the target block to determine whether the data in the target block is accurate, i.e., to verify the data in the target block. In a possible implementation manner, after the second node device generates the target block, the second node device may send the target block to other node devices respectively according to node device identifiers of other node devices in the blockchain system, the other node devices may verify the target block, and broadcast verification results in the blockchain system respectively, and when the number of node devices whose verification results are passed in the blockchain system is greater than a reference ratio or greater than a reference number, the second node device may determine that the target block commonly passes, and then add the target block to a game block chain in the blockchain system. The reference proportion refers to a proportion that the number of the node devices passing the verification result accounts for the number of all the node devices in the block chain system, and the reference proportion may be set empirically or may be freely adjusted according to an application scenario, which is not limited in the embodiment of the present application. For example, the reference ratio may be set to 1/3 or the like. Likewise, the reference number may be set empirically, or may be freely adjusted according to the total number of all node devices in the blockchain system, for example, the reference number may be set to 100, and so on. The consensus process described above may be implemented based on a consensus mechanism, which may be, for example, a workload proving mechanism, a rights proving mechanism, or the like. It should be noted that the above-mentioned consensus process is only an exemplary description, and the embodiments of the present application do not limit this.
Through the steps 1 and 2, the second node device can store the position data of any user on the game block chain, and synchronize the position data of any user to each node device configured with the game block chain.
When the second terminal collects new position data generated by the user each time, the new position data can be stored on the game block chain through the first step to the third step. The position data stored in the game block chain is not allowed to be tampered, and only a new block storing new position data is allowed to be added to the game block chain. The block characteristic value of the new block is related to the block characteristic value of the previous block, so that the purpose of connecting the blocks which are adjacent in the block chain in series is realized, and the tampering of any information in the game block chain can be detected by tracing the block characteristic value stored in the next block. The position data are stored in the game block chain, so that the position data are prevented from being lost or tampered, the safety and the reliability of the position data are guaranteed, the possibility of modifying the position data maliciously is greatly reduced, the transparency and the trust degree of the position data are improved, and the subsequent operations of inquiring the position data through the block chain system and the like are facilitated.
304. A first node device of the blockchain system sends at least one piece of target location data to a first terminal.
When the report information corresponding to the query condition does not exist, it is indicated that at least one piece of target position data, corresponding to the query condition, of the first user is not reported, at this time, the first node device sends the at least one piece of target position data to the first terminal, and the first terminal analyzes and processes the target position data.
fig. 7 is a schematic diagram of a process of querying target location data according to an embodiment of the present application, where as shown in fig. 7, a first terminal sends a game data query request carrying identification information of a first user, a query time range, and a query game behavior type to a blockchain system, and a first node device in the blockchain system obtains at least one piece of target location data corresponding to the game data query request and feeds back the at least one piece of target location data to the first terminal.
305. the first terminal receives at least one piece of target position data of the first user fed back by the block chain system.
After the first node device sends the at least one piece of target location data to the first terminal, the first terminal may receive the at least one piece of target location data fed back by the block chain system through the first node device. As shown in (2) of fig. 4, the first terminal may present the received at least one piece of target location data of the first user in a query result of the game data query interface.
306. And when the at least one piece of target position data indicates that the first user has position cheating behaviors, the first terminal generates report information.
the reporting information comprises a reporting reason, identification information of the first user and account information of the second user. After receiving the at least one piece of target location data, the first terminal may analyze the at least one piece of target location data to determine whether the first user has a location cheating behavior. And if the analysis processing result indicates that the first user has the position cheating behavior, generating reporting information to report the position cheating behavior of the first user.
in one possible implementation manner, the process of generating the report information by the first terminal may be divided into the following three steps:
The method comprises the following steps: and the first terminal matches at least one piece of target position data with the map data to obtain a matching result.
The matching result is obtained by matching at least one piece of target position data with the map data.
In one possible implementation manner, matching at least one piece of target location data with the map data may be performed by: the first terminal imports the received at least one piece of target position data into the existing map data to obtain the map data marked with the at least one piece of target position data, and displays the map data marked with the at least one piece of target position data on an interface of the first terminal. At this time, the map data marked with at least one piece of target position data is the matching result.
Step two: and the first terminal acquires an analysis result of at least one piece of target position data based on the matching result.
The analysis result of the at least one piece of target location data may be a result obtained by the first terminal automatically analyzing the matching result, or a result obtained by the first terminal logging in the second user manually analyzing the matching result. When the analysis result of the at least one piece of target position data is a result obtained by automatically analyzing the matching result by the first terminal, the first terminal can automatically obtain the analysis result; when the analysis result of the at least one piece of target position data is a result obtained by the second user through manual analysis of the matching result, the first terminal can obtain the analysis result uploaded by the second user.
In a possible implementation manner, the process of the first terminal automatically analyzing the matching result to obtain the analysis result may be: the first terminal obtains the moving speed of the first user according to the map data marked with the at least one piece of target position data, and the result of whether the moving speed exceeds a speed threshold value is used as the analysis result of the at least one piece of target position data. The speed threshold may be set empirically, or may be freely adjusted according to the type of the game behavior, which is not limited in the embodiment of the present application. For example, when the game behavior type is driving, the speed threshold may be set to 120 km/h. In this case, when the moving speed exceeds the speed threshold, the analysis result indicates that the first user has a cheating location behavior; when the movement speed does not exceed the speed threshold, the analysis result indicates that the first user does not have the position cheating behavior.
In a possible implementation manner, the process of the second user performing human analysis on the matching result to obtain the analysis result may be: and the second user analyzes whether the change between different target position data is reasonable or not in the map data marked with at least one piece of target position data, and takes the result of whether the change is reasonable or not as an analysis result. In this case, when the variation between different target location data is not reasonable, the analysis result indicates that the first user has a location cheating behavior; when the variation between different target location data is reasonable, the analysis result indicates that the first user does not have location cheating. The process of analyzing whether the change between different target position data is reasonable or not is not limited by the embodiment of the application. For ease of understanding, specific illustrations are provided below.
For example, assuming that location data with a timestamp of 10:00:00 indicates that the first user is in city a, but location data with a timestamp of 10:00:02 indicates that the first user is in city B, the change between different target location data may be considered unreasonable; for another example, assuming that location data with a timestamp of 11:00:00 indicates that the first user is at store A, but location data with a timestamp of 11:00:02 indicates that the first user is at store B, and that store A and store B are laid out on different streets, the change between different target location data may be considered unreasonable; for another example, assuming that the type of game behavior carried by the target location data indicates that the first user is driving, but the trajectory formed by the target location data is not on an existing map road, it may be considered that the variation between different target location data is not reasonable.
Step three: and when the analysis result indicates that the first user has the position cheating behavior, generating reporting information based on the analysis result.
The process of generating the report information based on the analysis result may be to generate the report information in a specific format according to the content in the analysis result. The prescribed format may be a format including a reporting reason, identification information of the first user, and account information of the second user.
For example, fig. 8 is a schematic diagram of a reporting interface provided in an embodiment of the present application, where a first terminal may generate reporting information in a specified format in the reporting interface. And the information such as the identification information, the reporting time range, the remark and the like of the reported first user can be filled in the reporting interface of the first terminal. And when the first terminal detects the triggering operation of the 'confirm' button, sending the report information to the blockchain system.
307. and the first terminal sends the report information to the block chain system.
And after generating the report information, the first terminal sends the report information to the block chain system. Specifically, the process may include the following three steps:
The method comprises the following steps: and the first terminal sends the report information to the server.
The server may be a background server of the LBS game, and the server stores detailed data of each user registered with the LBS game, including but not limited to account information of the user, identification information obtained by encrypting the account information, a reporting valid value, a credit value, game resources in a game account, and the like. Wherein the game resources include, but are not limited to, game items, game gold, game objects, and the like.
After the first terminal generates the report information, the report information is sent to the server, and the validity of the report information is verified by the server, so that the situation that the user reports the position data of other users maliciously can be avoided. For example, fig. 9 is a schematic diagram that a first terminal sends report information to a server according to an embodiment of the present application, and as shown in fig. 9, after receiving at least one piece of target location data fed back by a blockchain system, the first terminal may generate report information carrying identification information and report time range of a first user, and send the report information to the server.
Step two: and the server receives the report information of the first terminal and verifies the validity of the report information.
The method for the server to validate the reported information includes but is not limited to the following two ways:
The first method is as follows: the server matches the reporting information with the reporting rule, and if the matching is successful, the reporting information is verified to be effective; and if the matching is unsuccessful, verifying that the reported information is invalid. Wherein, matching the reporting information with the reporting rule can be: and matching the reporting reason in the reporting information with the reporting reason in the reporting rule, or matching the format of the reporting information with the format specified by the reporting rule, and the like.
The second method comprises the following steps: the server verifies the reported information according to the verification report, and if the verification report indicates that the verification is passed, the reported information is verified to be effective; and if the verification report indicates that the verification is not passed, verifying that the reported information is invalid. The verification report may be a verification result analysis report uploaded to the server after the report information derived from the server is artificially verified by a game developer.
no matter which way of the two ways is used by the server to carry out validity verification on the reported information, the obtained verification result has two conditions:
The first condition is as follows: and the verification result is that the verification report information is valid. That is, the second user reports success to the first user, and the first user has a position cheating behavior in the process of generating at least one piece of target position data. In this case, step three is performed.
in addition to performing step three, the server rewards the second user who reported success and penalizes the first user who reported success. In one possible implementation, the manner in which the server rewards the reporting successful second user includes, but is not limited to: and increasing the reporting effective value of the second user by a first reference value, and issuing a reference quantity of game resources to the game account of the second user. The reporting effective value is used for indicating the possibility that the reporting information sent by the terminal is effective, and the higher the reporting effective value is, the higher the possibility that the reporting information is effective is; the lower the effective value of the report, the lower the probability that the report information is effective. The game resource can be game props, game gold coins, or game articles and the like. The server can improve the enthusiasm of the second user for reporting other users by rewarding the second user who reports success. After rewarding the second user, the server may send the processing data to the first terminal, where the processing data is used to indicate a manner in which the server rewards the second user based on the reporting information. The first terminal can receive the processing data fed back by the server and display the processing data on the display interface. Fig. 10 is a schematic view of a reporting interface provided in an embodiment of the present application, as shown in (1) of fig. 10, processing data is displayed on the reporting interface: "report success! And (4) awarding XXX, and reporting a valid value + YY, wherein the reported valid value is AA at present, and the higher the reported valid value is, the easier the reported information is to be collected. By this processing data, the second user can know the rewarding manner of the server.
in one possible implementation, the manner in which the server penalizes the first user who is reported to be successful includes, but is not limited to: decreasing the credit value of the first user by a second reference value, blocking the gaming jurisdiction of the first user for a reference time, deducting a reference amount of gaming resources from the gaming account of the first user, etc. The server can reduce the possibility that the first user continues to perform position cheating by punishing the first user reported successfully. After punishing the first user, the server can send punishment data to the login terminal of the first user to inform the first user that the first user is successfully reported by other users due to the position cheating behavior, and corresponding punishment is carried out. The penalty data may be presented by the login terminal of the first user. For example, fig. 11 is a schematic diagram of an interface of a login terminal of a first user according to an embodiment of the present application, where the interface of the login terminal of the first user displays a cheating time range and penalty data: "you cheat on location in XXX time period, block time XXX for you, reduce YY revenue AA times, game credit-BB. "by the penalty data, the first user can know the penalty mode of the server.
case two: and the verification result is that the verification report information is invalid. That is, the second user fails to report the first user, and at this time, there may be no cheating action on the position in the process of generating the target position data by the first user, or the report reason in the report information or the format of the report information is not qualified.
In this case, the server does not perform any processing on the first user, penalizing the second user that did not report success. In one possible implementation, the manner in which the server penalizes the second user who has not reported success includes, but is not limited to: and reducing the reporting effective value of the second user by a third reference value, deducting the game resources of the reference quantity from the game account of the second user, and the like. The server can reduce the possibility that the second user maliciously submits invalid reporting information by punishing the second user who does not report successfully. After punishing the second user, the server may send processing data to the first terminal, where the processing data is used to indicate a punishment mode of the server for the second user based on the reporting information. The first terminal can receive the processing data fed back by the server and display the processing data on the display interface. As shown in (2) of fig. 10, the processing data is presented on the report interface: "failure to report! And (4) the reported user has no position cheating, reports the report again after the reported user is checked clearly next time, receives the report again, reports an effective value-YY, reports the effective value BB at present, reports the effective value too low, and reports information which cannot be collected. "by this processing data, the second user can know the penalty mode of the server.
As shown in fig. 12, in the interaction process between the first terminal and the server, the first terminal sends the report information to the server, and when the server verifies that the report information is valid, the server feeds back reward processing data to the first terminal; and when the server verifies that the reported information is invalid, feeding back punishment processing data to the first terminal.
In a possible implementation manner, when the server receives multiple pieces of reporting information sent by multiple terminals at the same time, the multiple pieces of reporting information can be prioritized according to the reporting effective values of the login users of the terminals, and the reporting information sent by the terminal with the high reporting effective value of the login user is verified preferentially. In a possible implementation manner, when the report valid value of the user is lower than the valid threshold, it indicates that the possibility that the report information sent by the login terminal of the user is valid is extremely low, and the report information sent by the login terminal of the user is no longer received, so that the user can be prevented from continuously submitting invalid report information through the login terminal in order to obtain rewards.
step three: and when the reporting information is verified to be valid, the server sends the reporting information to the block chain system.
when the reported information is verified to be valid, the fact that the first user has position cheating behavior is shown, and the reported information is sent to the block chain system to be stored, so that the reported information is public and transparent.
After the server sends the report information to the block chain system, a third node device in the block chain system receives the report information; and when the report information is identified to pass, storing the report information in the block chain system. The receiving and storing process may be detailed in the process of receiving and storing the location data of any user by the second node device in the blockchain system in step 303, and details are not described here. The interaction process between the server and the login terminal of the successfully reported first user and the blockchain system can be as shown in fig. 13, and the server sends penalty processing data to the login terminal of the successfully reported first user and sends effective reporting information to the blockchain system.
In the embodiment of the application, the position data generated by the position cheating behavior is always recorded in the block chain, deletion and tampering are not allowed, and the cheating cost of cheating users is increased, so that the number of cheating persons of the LBS game and the cheating duration of the cheating persons can be reduced, and the fairness of the game is improved. In addition, because of the large number of rewards for reporting successfully, the user can actively help game officers to carry out cheating check and attack cheating behaviors in the game process, and the game enthusiasm of the user is improved.
In the embodiment of the application, the terminal receives target position data, generated in the game process by the first user, fed back by the blockchain system, generates report information through analysis of the target position data, and sends the report information to the blockchain system. By the processing mode, the position data generated in the game process is stored in the blockchain system, and the data in the blockchain system cannot be tampered, so that the safety and the reliability of the position data are high. In addition, the processing process of the position data is not controlled by game developers any more, any user can participate in analyzing and processing the position data generated by other users in the game process, the trust degree of the user to game authorities can be improved, the reliability of the processing process of the position data generated in the game process is higher, the processing effect of the position data is better, and the game enthusiasm of the user is favorably improved.
Based on the same technical concept, fig. 14 is a schematic diagram of a game data processing device based on a block chain according to an embodiment of the present application, and referring to fig. 14, the device includes:
A sending module 1401, configured to send a game data query request to the blockchain system based on the game data query instruction, where the game data query request includes identification information of the first user;
A receiving module 1402, configured to receive at least one piece of target location data of the first user fed back by the blockchain system, where the at least one piece of target location data is generated by the first user during a game;
A generating module 1403, configured to generate reporting information when at least one piece of target location data indicates that the first user has a location cheating behavior, where the reporting information includes a reporting reason, identification information of the first user, and account information of the second user;
The sending module 1401 is further configured to send the report information to the block chain system.
In one possible implementation manner, the sending module 1401 is further configured to send the report information to a server, and the server is configured to send the report information to the blockchain system when the report information is verified to be valid.
in a possible implementation manner, the receiving module 1402 is further configured to receive processing data fed back by the server, where the processing data is used to instruct the server to process the second user based on the report information;
fig. 15 is a schematic diagram of a game data processing device based on a block chain according to an embodiment of the present application, and referring to fig. 15, the device further includes:
A display module 1404 configured to display the processed data on a display interface.
In one possible implementation, referring to fig. 15, the apparatus further includes:
A matching module 1405, configured to match at least one piece of target location data with the map data to obtain a matching result;
An obtaining module 1406 configured to obtain an analysis result of the at least one piece of target location data based on the matching result;
A generating module 1403, configured to generate the report information based on the analysis result when the analysis result indicates that the first user has the location cheating behavior.
In one possible implementation, the game data query request includes a query time range, and the at least one piece of target location data is generated by the first user during the game within the query time range.
in one possible implementation, the sending module 1401 is further configured to send the location data of the second user to the blockchain system, where the location data is generated by the second user during the game.
in the embodiment of the application, the terminal receives target position data, generated in the game process by the first user, fed back by the blockchain system, generates report information through analysis of the target position data, and sends the report information to the blockchain system. By the processing mode, the position data generated in the game process is stored in the blockchain system, and the data in the blockchain system cannot be tampered, so that the safety and the reliability of the position data are high. In addition, any user can participate in the process of analyzing and processing the position data generated by other users in the game process, the reliability of the processing process of the position data generated in the game process is high, the processing effect of the position data is good, and the game enthusiasm of the user is favorably improved.
Based on the same technical concept, fig. 16 is a schematic diagram of a game data processing device based on a block chain according to an embodiment of the present application, and referring to fig. 16, the device includes:
A receiving module 1601, configured to receive a game data query request of a terminal, where the game data query request includes identification information of a first user;
an obtaining module 1602, configured to obtain at least one piece of target location data of a first user in a blockchain system based on a game data query request, where the at least one piece of target location data is generated by the first user in a game process;
A sending module 1603, configured to send the at least one piece of target location data to the terminal.
In a possible implementation manner, the receiving module 1601 is further configured to receive report information;
fig. 17 is a schematic diagram of a game data processing device based on a block chain according to an embodiment of the present application, and referring to fig. 17, the device further includes:
The storage module 1604 is configured to store the report information in the blockchain system when the report information is identified.
in a possible implementation manner, the game data query request includes a query time range, and the obtaining module 1602 is configured to obtain all the reporting information corresponding to the first user in the blockchain system based on the game data query request; and when the report information corresponding to the query time range does not exist in all the report information, acquiring at least one piece of target position data, corresponding to the query time range, of the first user in the block chain system.
In a possible implementation manner, the location data carries a timestamp, and the obtaining module 1602 is configured to obtain all location data of the first user in the blockchain system; and taking the position data with the time stamp within the query time range in all the position data as the target position data.
In a possible implementation manner, the receiving module 1601 is further configured to receive location data of any user, where the location data is generated by any user during a game;
The storage module 1604 is further configured to store the location data of any user in the blockchain system when the location data of any user passes the consensus.
in the embodiment of the application, the terminal receives target position data, generated in the game process by the first user, fed back by the blockchain system, generates report information through analysis of the target position data, and sends the report information to the blockchain system. By the processing mode, the position data generated in the game process is stored in the blockchain system, and the data in the blockchain system cannot be tampered, so that the safety and the reliability of the position data are high. In addition, any user can participate in the process of analyzing and processing the position data generated by other users in the game process, the reliability of the processing process of the position data generated in the game process is high, the processing effect of the position data is good, and the game enthusiasm of the user is favorably improved.
It should be noted that, when the apparatus provided in the foregoing embodiment implements the functions thereof, only the division of the functional modules is illustrated, and in practical applications, the functions may be distributed by different functional modules according to needs, that is, the internal structure of the apparatus may be divided into different functional modules to implement all or part of the functions described above. In addition, the apparatus and method embodiments provided by the above embodiments belong to the same concept, and specific implementation processes thereof are described in the method embodiments for details, which are not described herein again.
fig. 18 is a schematic structural diagram of a server provided in an embodiment of the present application, where the server may refer to any node device in the foregoing embodiment, or may refer to a background server in the foregoing embodiment. The server may generate a large difference due to different configurations or performances, and may include one or more processors (CPUs) 1801 and one or more memories 1802, where the one or more memories 182 store at least one program code, and the at least one program code is loaded and executed by the one or more processors 1801 to implement the method for Processing game data based on a blockchain provided in the foregoing method embodiments. Of course, the server may also have components such as a wired or wireless network interface, a keyboard, and an input/output interface, so as to perform input/output, and the server may also include other components for implementing the functions of the device, which are not described herein again.
Fig. 19 is a schematic structural diagram of a terminal according to an embodiment of the present application. The terminal may refer to any node device in the foregoing embodiments, or may refer to any terminal in the foregoing embodiments. The terminal may be: a smart phone, a tablet computer, an MP3 player (Moving Picture Experts Group Audio Layer III, motion video Experts compression standard Audio Layer 3), an MP4 player (Moving Picture Experts Group Audio Layer IV, motion video Experts compression standard Audio Layer 4), a notebook computer, or a desktop computer. A terminal may also be referred to by other names such as user equipment, portable terminal, laptop terminal, desktop terminal, etc.
generally, a terminal includes: a processor 1901 and a memory 1902.
the processor 1901 may include one or more processing cores, such as a 4-core processor, an 8-core processor, and so forth. The processor 1901 may be implemented in at least one hardware form of a DSP (Digital Signal Processing), an FPGA (Field-Programmable Gate Array), and a PLA (Programmable Logic Array). The processor 1901 may also include a main processor and a coprocessor, where the main processor is a processor for processing data in an awake state, and is also called a Central Processing Unit (CPU); a coprocessor is a low power processor for processing data in a standby state. In some embodiments, the processor 1901 may be integrated with a GPU (Graphics Processing Unit), which is responsible for rendering and drawing the content required to be displayed by the display screen. In some embodiments, the processor 1901 may further include an AI (Artificial Intelligence) processor for processing computing operations related to machine learning.
the memory 1902 may include one or more computer-readable storage media, which may be non-transitory. The memory 1902 may also include high-speed random access memory, as well as non-volatile memory, such as one or more magnetic disk storage devices, flash memory storage devices. In some embodiments, a non-transitory computer readable storage medium in memory 1902 is used to store at least one instruction for execution by processor 1901 to implement the blockchain based game data processing method provided by method embodiments herein.
In some embodiments, the terminal may further include: a peripheral interface 1903 and at least one peripheral. The processor 1901, memory 1902, and peripheral interface 1903 may be connected by bus or signal lines. Various peripheral devices may be connected to peripheral interface 1903 via a bus, signal line, or circuit board. Specifically, the peripheral device includes: at least one of a radio frequency circuit 1904, a touch screen display 1905, a camera assembly 1906, an audio circuit 1907, a positioning assembly 1908, and a power supply 1909.
The peripheral interface 1903 may be used to connect at least one peripheral associated with an I/O (Input/Output) to the processor 1901 and the memory 1902. In some embodiments, the processor 1901, memory 1902, and peripherals interface 1903 are integrated on the same chip or circuit board; in some other embodiments, any one or two of the processor 1901, the memory 1902, and the peripheral interface 1903 may be implemented on separate chips or circuit boards, which is not limited in this embodiment.
The Radio Frequency circuit 1904 is used for receiving and transmitting RF (Radio Frequency) signals, also called electromagnetic signals. The radio frequency circuit 1904 communicates with a communication network and other communication devices via electromagnetic signals. The rf circuit 1904 converts an electrical signal into an electromagnetic signal to transmit, or converts a received electromagnetic signal into an electrical signal. Optionally, the radio frequency circuit 1904 includes: an antenna system, an RF transceiver, one or more amplifiers, a tuner, an oscillator, a digital signal processor, a codec chipset, a subscriber identity module card, and so forth. The radio frequency circuit 1904 may communicate with other terminals via at least one wireless communication protocol. The wireless communication protocols include, but are not limited to: metropolitan area networks, various generation mobile communication networks (2G, 3G, 4G, and 5G), Wireless local area networks, and/or WiFi (Wireless Fidelity) networks. In some embodiments, the radio frequency circuit 1904 may further include NFC (Near Field Communication) related circuits, which are not limited in this application.
The display screen 1905 is used to display a UI (User Interface). The UI may include graphics, text, icons, video, and any combination thereof. When the display screen 1905 is a touch display screen, the display screen 1905 also has the ability to capture touch signals on or above the surface of the display screen 1905. The touch signal may be input to the processor 1901 as a control signal for processing. At this point, the display 1905 may also be used to provide virtual buttons and/or a virtual keyboard, also referred to as soft buttons and/or a soft keyboard. In some embodiments, the display 1905 may be one, disposed on a front panel of the terminal; in other embodiments, the display 1905 may be at least two, respectively disposed on different surfaces of the terminal or in a folded design; in still other embodiments, the display 1905 may be a flexible display disposed on a curved surface or on a folded surface of the terminal. Even more, the display 1905 may be arranged in a non-rectangular irregular figure, i.e., a shaped screen. The Display 1905 may be made of LCD (Liquid Crystal Display), OLED (Organic Light-Emitting Diode), or the like.
The camera assembly 1906 is used to capture images or video. Optionally, camera assembly 1906 includes a front camera and a rear camera. Generally, a front camera is disposed at a front panel of the terminal, and a rear camera is disposed at a rear surface of the terminal. In some embodiments, the number of the rear cameras is at least two, and each rear camera is any one of a main camera, a depth-of-field camera, a wide-angle camera and a telephoto camera, so that the main camera and the depth-of-field camera are fused to realize a background blurring function, and the main camera and the wide-angle camera are fused to realize panoramic shooting and VR (Virtual Reality) shooting functions or other fusion shooting functions. In some embodiments, camera head assembly 1906 may also include a flash. The flash lamp can be a monochrome temperature flash lamp or a bicolor temperature flash lamp. The double-color-temperature flash lamp is a combination of a warm-light flash lamp and a cold-light flash lamp, and can be used for light compensation at different color temperatures.
The audio circuitry 1907 may include a microphone and a speaker. The microphone is used for collecting sound waves of a user and the environment, converting the sound waves into electric signals, and inputting the electric signals into the processor 1901 for processing, or inputting the electric signals into the radio frequency circuit 1904 for realizing voice communication. For the purpose of stereo sound collection or noise reduction, a plurality of microphones can be arranged at different parts of the terminal respectively. The microphone may also be an array microphone or an omni-directional pick-up microphone. The speaker is used to convert electrical signals from the processor 1901 or the radio frequency circuitry 1904 into sound waves. The loudspeaker can be a traditional film loudspeaker or a piezoelectric ceramic loudspeaker. When the speaker is a piezoelectric ceramic speaker, the speaker can be used for purposes such as converting an electric signal into a sound wave audible to a human being, or converting an electric signal into a sound wave inaudible to a human being to measure a distance. In some embodiments, the audio circuitry 1907 may also include a headphone jack.
The positioning component 1908 is used for positioning the current geographic Location of the terminal to implement navigation or LBS (Location Based Service). The positioning component 1908 may be a positioning component based on a Global Positioning System (GPS) in the united states, a beidou system in china, a greiner system in russia, or a galileo system in the european union.
a power supply 1909 is used to supply power to the various components in the terminal. The power source 1909 can be alternating current, direct current, disposable batteries, or rechargeable batteries. When power supply 1909 includes a rechargeable battery, the rechargeable battery may support wired or wireless charging. The rechargeable battery may also be used to support fast charge technology.
in some embodiments, the terminal also includes one or more sensors 1910. The one or more sensors 1910 include, but are not limited to: acceleration sensor 1911, gyro sensor 1912, pressure sensor 1913, fingerprint sensor 1914, optical sensor 1915, and proximity sensor 1916.
The acceleration sensor 1911 can detect the magnitude of acceleration on three coordinate axes of a coordinate system established with the terminal. For example, the acceleration sensor 1911 may be used to detect components of the gravitational acceleration in three coordinate axes. The processor 1901 may control the touch screen 1905 to display a user interface in a landscape view or a portrait view according to the gravitational acceleration signal collected by the acceleration sensor 1911. The acceleration sensor 1911 may also be used for acquisition of motion data of a game or a user.
The gyro sensor 1912 may detect a body direction and a rotation angle of the terminal, and the gyro sensor 1912 may cooperate with the acceleration sensor 1911 to acquire a 3D motion of the user with respect to the terminal. From the data collected by the gyro sensor 1912, the processor 1901 may implement the following functions: motion sensing (such as changing the UI according to a user's tilting operation), image stabilization at the time of photographing, game control, and inertial navigation.
Pressure sensors 1913 may be disposed on the side bezel of the terminal and/or underlying touch display 1905. When the pressure sensor 1913 is disposed on the side frame of the terminal, a user's holding signal to the terminal may be detected, and the processor 1901 may perform left-right hand recognition or shortcut operation according to the holding signal collected by the pressure sensor 1913. When the pressure sensor 1913 is disposed at the lower layer of the touch display 1905, the processor 1901 controls the operability control on the UI interface according to the pressure operation of the user on the touch display 1905. The operability control comprises at least one of a button control, a scroll bar control, an icon control and a menu control.
the fingerprint sensor 1914 is configured to collect a fingerprint of the user, and the processor 1901 identifies the user according to the fingerprint collected by the fingerprint sensor 1914, or the fingerprint sensor 1914 identifies the user according to the collected fingerprint. Upon identifying that the user's identity is a trusted identity, the processor 1901 authorizes the user to perform relevant sensitive operations including unlocking a screen, viewing encrypted information, downloading software, paying for, and changing settings, etc. The fingerprint sensor 1914 may be disposed on the front, back, or side of the terminal. When a physical key or vendor Logo is provided on the terminal, the fingerprint sensor 1914 may be integrated with the physical key or vendor Logo.
the optical sensor 1915 is used to collect the ambient light intensity. In one embodiment, the processor 1901 may control the display brightness of the touch screen 1905 based on the ambient light intensity collected by the optical sensor 1915. Specifically, when the ambient light intensity is high, the display brightness of the touch display screen 1905 is increased; when the ambient light intensity is low, the display brightness of the touch display screen 1905 is turned down. In another embodiment, the processor 1901 may also dynamically adjust the shooting parameters of the camera assembly 1906 according to the intensity of the ambient light collected by the optical sensor 1915.
A proximity sensor 1916, also known as a distance sensor, is typically provided on the front panel of the terminal. The proximity sensor 1916 is used to collect the distance between the user and the front face of the terminal. In one embodiment, the touch display 1905 is controlled by the processor 1901 to switch from a bright screen state to a dark screen state when the proximity sensor 1916 detects that the distance between the user and the front face of the terminal gradually decreases; when the proximity sensor 1916 detects that the distance between the user and the front surface of the terminal gradually becomes larger, the touch display 1905 is controlled by the processor 1901 to switch from the breath-screen state to the bright-screen state.
Those skilled in the art will appreciate that the configuration shown in fig. 19 is not intended to be limiting and may include more or fewer components than those shown, or some components may be combined, or a different arrangement of components may be used.
In an exemplary embodiment, there is also provided a computer readable storage medium having at least one program code stored therein, the at least one program code being loaded and executed by a processor of a computer device to implement any one of the above-mentioned blockchain-based game data processing methods.
alternatively, the computer-readable storage medium may be a Read-Only Memory (ROM), a Random Access Memory (RAM), a Compact Disc Read-Only Memory (CD-ROM), a magnetic tape, a floppy disk, an optical data storage device, and the like.
it should be understood that reference to "a plurality" herein means two or more. "and/or" describes the association relationship of the associated objects, meaning that there may be three relationships, e.g., a and/or B, which may mean: a exists alone, A and B exist simultaneously, and B exists alone. The character "/" generally indicates that the former and latter associated objects are in an "or" relationship.
The above-mentioned serial numbers of the embodiments of the present application are merely for description and do not represent the merits of the embodiments.
The above description is only exemplary of the present application and should not be taken as limiting the present application, and any modifications, equivalents, improvements and the like that are made within the spirit and principle of the present application should be included in the protection scope of the present application.

Claims (15)

1. A game data processing method based on a blockchain is characterized by comprising the following steps:
Based on a game data query instruction, sending a game data query request to a blockchain system, wherein the game data query request comprises identification information of a first user;
Receiving at least one piece of target position data of the first user fed back by the blockchain system, wherein the at least one piece of target position data is generated by the first user in the process of game playing;
When the at least one piece of target position data indicates that the first user has position cheating behaviors, generating reporting information, wherein the reporting information comprises reporting reasons, identification information of the first user and account information of a second user;
and sending the report information to the block chain system.
2. The method of claim 1, wherein sending the report message to the blockchain system comprises:
and sending the reporting information to a server, wherein the server is used for sending the reporting information to the block chain system when verifying that the reporting information is valid.
3. The method of claim 2, wherein after sending the report message to a server, the method further comprises:
Receiving processing data fed back by the server, wherein the processing data is used for indicating a processing mode of the server to the second user based on the report information;
and displaying the processing data on a display interface.
4. The method of claim 1, wherein generating a report message when the at least one piece of target location data indicates that the first user has location cheating behavior comprises:
Matching the at least one piece of target position data with the map data to obtain a matching result;
Obtaining an analysis result of the at least one piece of target position data based on the matching result;
And when the analysis result indicates that the first user has position cheating behaviors, generating report information based on the analysis result.
5. the method of claim 1, wherein the game data query request includes a query time range, and wherein the at least one piece of target location data is generated by the first user during a game within the query time range.
6. the method of claim 1, further comprising:
Sending location data of the second user to the blockchain system, the location data being generated by the second user during a game.
7. A game data processing method based on a blockchain is applied to any node device in a blockchain system, and the method comprises the following steps:
Receiving a game data query request of a terminal, wherein the game data query request comprises identification information of a first user;
Acquiring at least one piece of target position data of the first user in the blockchain system based on the game data query request, wherein the at least one piece of target position data is generated by the first user in the game process;
And sending the at least one piece of target position data to the terminal.
8. the method of claim 7, wherein after sending the at least one piece of target location data to the terminal, the method further comprises:
Receiving reporting information;
And when the report information consensus passes, storing the report information in the block chain system.
9. The method of claim 8, wherein the game data query request comprises a query time range, and wherein obtaining at least one piece of target location data of the first user in the blockchain system based on the game data query request comprises:
acquiring all reporting information corresponding to the first user in the blockchain system based on the game data query request;
and when the report information corresponding to the query time range does not exist in all the report information, acquiring at least one piece of target position data, corresponding to the query time range, of the first user in the block chain system.
10. The method of claim 9, wherein the location data carries a timestamp, and wherein the obtaining at least one piece of target location data of the first user corresponding to the query time range in the blockchain system comprises:
Acquiring all position data of the first user in the block chain system;
And taking the position data with the time stamp within the query time range in all the position data as target position data.
11. The method of claim 7, wherein prior to obtaining at least one piece of target location data generated by the first user during the course of the game in the blockchain system, the method further comprises:
Receiving position data of any user, wherein the position data is generated by the user in the game process;
When the position data of any user passes the consensus, the position data of any user is stored in the block chain system.
12. a blockchain-based game data processing apparatus, the apparatus comprising:
The system comprises a sending module, a block chain system and a processing module, wherein the sending module is used for sending a game data query request to the block chain system based on a game data query instruction, and the game data query request comprises identification information of a first user;
a receiving module, configured to receive at least one piece of target location data of the first user fed back by the blockchain system, where the at least one piece of target location data is generated by the first user during a game;
the generating module is used for generating reporting information when the at least one piece of target position data indicates that the first user has position cheating behaviors, wherein the reporting information comprises reporting reasons, identification information of the first user and account information of a second user;
the sending module is further configured to send the report information to the block chain system.
13. a blockchain-based game data processing apparatus, the apparatus comprising:
The terminal comprises a receiving module, a processing module and a processing module, wherein the receiving module is used for receiving a game data query request of the terminal, and the game data query request comprises identification information of a first user;
an obtaining module, configured to obtain, in the blockchain system, at least one piece of target location data of the first user based on the game data query request, where the at least one piece of target location data is generated by the first user during a game;
And the sending module is used for sending the at least one piece of target position data to the terminal.
14. a computer device comprising a processor and a memory, the memory having stored therein at least one program code, the at least one program code being loaded and executed by the processor to implement the blockchain based game data processing method according to any one of claims 1 to 6 or the blockchain based game data processing method according to any one of claims 7 to 11.
15. A computer-readable storage medium having stored therein at least one program code, which is loaded and executed by a processor, to implement the blockchain-based game data processing method according to any one of claims 1 to 6 or the blockchain-based game data processing method according to any one of claims 7 to 11.
CN201910867413.2A 2019-09-12 2019-09-12 Game data processing method, device, equipment and storage medium based on block chain Pending CN110581891A (en)

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