CN110335331B - Teaching animation production method - Google Patents

Teaching animation production method Download PDF

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CN110335331B
CN110335331B CN201910613295.2A CN201910613295A CN110335331B CN 110335331 B CN110335331 B CN 110335331B CN 201910613295 A CN201910613295 A CN 201910613295A CN 110335331 B CN110335331 B CN 110335331B
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materials
role
generating
teaching
scene
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CN110335331A (en
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崔炜
李骁
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Shanghai Yixue Education Technology Co Ltd
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Shanghai Yixue Education Technology Co Ltd
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    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation

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Abstract

The invention discloses a teaching animation production method, which comprises the following steps: generating a role whole body skeleton material; generating a role action material and a role expression material; generating a clothing material; generating scene materials and music sound effect materials; generating a material library, and respectively storing the whole-body skeleton material, the role action material, the role expression material, the daily clothing material, the scene material and the music sound effect material of the role into the material library and respectively giving serial numbers to the materials; selecting materials from a material library according to the script, sending corresponding material numbers to the animation group, and outputting a request for supplementing the materials; and the animation group supplements and manufactures supplementary materials according to the supplementary material request, copies corresponding materials from the material library according to the material numbers, and synthesizes teaching animations together. The invention can rapidly complete the animation production of teaching, and reduce the time cost and the labor cost generated by cross-department communication.

Description

Teaching animation production method
Technical Field
The invention belongs to the technical field of data processing, and particularly relates to a teaching animation manufacturing method.
Background
With the rapid development of network technology, in recent years, artificial intelligence teaching has been widely popularized on the network. At present, many teachers can complete on-line knowledge point explanation through an on-line teaching system with high proficiency. In the process of artificial intelligence teaching, it is a common means to deepen the perceptual knowledge of students on knowledge points by playing teaching animations. Traditional teaching animation production requires teaching and research teachers and trans-department cooperation of animation departments. The working process is as follows: the teaching and research teacher conceals the courseware originality and writes a script. And the animation department splits the script into a drawing part and an animation part and respectively completes the creation of the picture-inserting material. And (4) after the animators take the picture-inserting materials, performing role binding and scene building, and finally performing animation. In the role binding process: four limbs are manufactured by binding the children and the parents in AE, and the expression transformation adopts switching materials, so that a great deal of time is consumed for manufacturing a skeleton system. Meanwhile, in the scene building process, the background, the role and the props in the scene need to be put together to adjust the size ratio, and the child-parent relationship and the hierarchical relationship are confirmed. During animation, it is necessary to make character actions and scene interactions by using rotation, scaling, displacement and some AE self-brought special effects. And editing and synthesizing after finishing the whole process, and adding sound effect and background music to finish the original video. In addition to the post-modification and adjustment, according to the conventional animation production process, a lot of time cost and labor cost for cross-department communication are needed for one set of two-minute animation. Therefore, how to develop a novel teaching animation can quickly realize teaching animation production, improve the working efficiency of teachers, save the time cost and the labor cost of cross-department coordination, and is the direction of research needed by technicians in the field.
Disclosure of Invention
The invention aims to provide a teaching animation production method which can rapidly complete teaching animation production and reduce time cost and labor cost generated by cross-department communication.
The technical scheme is as follows:
a teaching animation production method comprises the following steps: s1: generating a role whole body skeleton material; s2: generating a role action material and a role expression material; s3: generating a clothing material; s4: generating scene materials and music sound effect materials; s5: generating a material library, and respectively storing the whole-body skeleton material, the role action material, the role expression material, the daily clothing material, the scene material and the music sound effect material of the role into the material library and respectively giving serial numbers to the materials; s6: selecting a role whole body skeleton material, a role action material, a role expression material, a daily dress material, a scene material and a music sound effect material from a material library according to the script, sending corresponding material numbers to an animation group, and outputting a material supplementing request; s7: and the animation group supplements and makes supplementary materials according to the supplementary material request, copies corresponding role whole-body skeleton materials, role action materials, role expression materials, daily clothing materials, scene materials and music audio effect materials from the material library according to the material numbers, and combines the supplementary materials, the role whole-body skeleton materials, the role action materials, the role expression materials, the daily clothing materials, the scene materials and the music audio effect materials into teaching animations together.
By adopting the technical scheme: the teaching and research teacher can quickly select the favorite materials from the material library according to the script, if the materials are insufficient, a supplementary material request is further provided, the animation group directly calls the corresponding materials from the material library according to the material numbers, the supplementary materials are made according to the supplementary material request, and finally the teaching animation is made based on all the materials. Compared with the existing animation production method, the main materials for forming the animation are prepared in advance, so that in the animation production process, a teaching and research teacher does not need to communicate with an animation group and spend time waiting for the animation group to prepare the corresponding animation materials, and the communication cost among different departments and the time cost for waiting are greatly reduced.
Preferably, in the above teaching animation production method, the step S1 includes the steps of: s11: generating role core skeleton materials; s12: generating character limb materials; s13: and (5) splicing the core character skeleton material obtained in the step (S11) and the four-limb character material obtained in the step (S12) to obtain a whole-body character skeleton material.
More preferably, in the above teaching animation production method: step S11 uses a Duik plug-in to generate the character core skeleton material.
More preferably, in the above teaching animation production method: and S12, generating the character limb materials by adopting a RubberHose plug-in or a Duik plug-in.
More preferably, in the above teaching animation production method: and S2, adopting a Joysticks plug-in to generate the character expressive materials.
More preferably, in the above teaching animation production method: and in the step S2, a role action material is generated by adopting a Duik plug-in.
Compared with the prior art, the method can quickly finish the production of teaching animation, and reduce the time cost and the labor cost caused by cross-department communication.
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The invention is described in further detail below with reference to the following figures and embodiments:
FIG. 1 is a schematic flow chart of the present invention.
Detailed Description
In order to more clearly illustrate the technical solution of the present invention, the following will be further described with reference to various embodiments.
FIG. 1 shows example 1 of the present invention:
a teaching animation production method comprises the following steps:
s11: generating role core skeleton materials based on the Duik plug-in;
s12: generating role limb materials based on a RubberHose plug-in;
s13: splicing the role core skeleton material obtained in the step S11 and the role limb material obtained in the step S12 to obtain a role whole body skeleton material;
s21: generating role action materials, such as body actions of walking, running, jumping, communication and the like based on the Duik plug-in;
s22: generating a role expression material based on a Joysticks plug-in, wherein the role expression material specifically comprises facial expressions and mouth shape expressions;
s3: the method comprises the following steps of generating clothing materials attached to a whole body skeleton system, wherein the clothing materials and the skeleton materials synchronously interact with each other, and realizing the technical effect of assembling any type of roles based on one role whole body skeleton material;
s4: generating scene materials and music sound effect materials;
s5: generating a material library, and respectively storing the whole-body skeleton material, the role action material, the role expression material, the daily clothing material, the scene material and the music sound effect material of the role into the material library and respectively giving serial numbers to the materials;
s6: selecting role whole body skeleton materials, role action materials, role expression materials, daily clothing materials, scene materials and music sound effect materials from a material library according to the script, sending corresponding material numbers to an animation group, and outputting a supplementary material request when the materials in the material library are insufficient to meet the script requirement;
s7: and the animation group supplements and makes supplementary materials according to the supplementary material request, copies corresponding role whole-body skeleton materials, role action materials, role expression materials, daily clothing materials, scene materials and music audio effect materials from the material library according to the material numbers, and combines the supplementary materials, the role whole-body skeleton materials, the role action materials, the role expression materials, the daily clothing materials, the scene materials and the music audio effect materials into teaching animations together.
The above description is only an example of the present invention, but the scope of the present invention is not limited thereto, and any changes or substitutions that can be easily conceived by those skilled in the art within the technical scope of the present invention are included in the present invention. The protection scope of the present invention is subject to the protection scope of the claims.

Claims (6)

1. A teaching animation production method is characterized by comprising the following steps:
s1: generating a role whole body skeleton material;
s2: generating a role action material and a role expression material;
s3: generating a clothing material;
s4: generating scene materials and music sound effect materials;
s5: generating a material library, and respectively storing the whole-body skeleton material, the role action material, the role expression material, the daily clothing material, the scene material and the music sound effect material of the role into the material library and respectively giving serial numbers to the materials;
s6: selecting a role whole body skeleton material, a role action material, a role expression material, a daily dress material, a scene material and a music sound effect material from a material library according to the script, sending corresponding material numbers to an animation group, and outputting a material supplementing request;
s7: and the animation group supplements and makes supplementary materials according to the supplementary material request, copies corresponding role whole-body skeleton materials, role action materials, role expression materials, daily clothing materials, scene materials and music audio effect materials from the material library according to the material numbers, and combines the supplementary materials, the role whole-body skeleton materials, the role action materials, the role expression materials, the daily clothing materials, the scene materials and the music audio effect materials into teaching animations together.
2. The teaching animation method as claimed in claim 1, wherein the step S1 comprises the steps of:
s11: generating role core skeleton materials;
s12: generating character limb materials;
s13: and (5) splicing the core character skeleton material obtained in the step (S11) and the four-limb character material obtained in the step (S12) to obtain a whole-body character skeleton material.
3. The teaching animation method as claimed in claim 2, wherein: in step S11, a Duik plug-in is adopted to generate the core skeleton material of the role.
4. The teaching animation method as claimed in claim 2, wherein: in step S12, a RubberHose plug-in or a Duik plug-in is adopted to generate the character limb materials.
5. The teaching animation method as claimed in claim 2, wherein: and in the step S2, a Joysticks plug-in is adopted to generate the role expression material.
6. The teaching animation method as claimed in claim 2, wherein: and in the step S2, a Duik plug-in is adopted to generate a role action material.
CN201910613295.2A 2019-07-08 2019-07-08 Teaching animation production method Active CN110335331B (en)

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CN112784622B (en) * 2019-11-01 2023-07-25 抖音视界有限公司 Image processing method and device, electronic equipment and storage medium
CN111145316B (en) * 2019-12-26 2024-04-02 上海松鼠课堂人工智能科技有限公司 Teaching animation production system
CN113052948A (en) * 2021-04-21 2021-06-29 华蔚集团(广东)有限公司 Teaching animation-based manufacturing method and application
CN115713578B (en) * 2021-08-23 2023-08-15 北京思明启创科技有限公司 Animation interactive courseware manufacturing method, platform and electronic equipment

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CN102609970A (en) * 2011-12-19 2012-07-25 中山大学 Two-dimensional animation synthesis method based on movement element multiplexing

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US20070273711A1 (en) * 2005-11-17 2007-11-29 Maffei Kenneth C 3D graphics system and method

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Publication number Priority date Publication date Assignee Title
CN102609970A (en) * 2011-12-19 2012-07-25 中山大学 Two-dimensional animation synthesis method based on movement element multiplexing

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