CN113052948A - Teaching animation-based manufacturing method and application - Google Patents

Teaching animation-based manufacturing method and application Download PDF

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Publication number
CN113052948A
CN113052948A CN202110427986.0A CN202110427986A CN113052948A CN 113052948 A CN113052948 A CN 113052948A CN 202110427986 A CN202110427986 A CN 202110427986A CN 113052948 A CN113052948 A CN 113052948A
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China
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teaching
role
materials
animation
scene
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CN202110427986.0A
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赵凯
管小军
吴柯亮
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Huawei Group Guangdong Co ltd
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Huawei Group Guangdong Co ltd
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Priority to CN202110427986.0A priority Critical patent/CN113052948A/en
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation
    • G06T13/203D [Three Dimensional] animation

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  • General Physics & Mathematics (AREA)
  • Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Processing Or Creating Images (AREA)

Abstract

The invention provides a manufacturing method and application based on teaching animation, wherein the method comprises the following steps: selecting a preset teaching image; selecting preset teaching contents; generating a teaching role; acquiring a virtual animation scene; generating a material library; sending the corresponding material number to the animation group, and outputting a supplementary material request; and synthesizing the materials and the teaching roles into teaching animations together. The method is applied to the field of digital animation education. Each teaching teacher changes into each teaching node, can independently set teaching cartoon images of the teacher or other images in the teaching library, and synchronously selects the teaching contents to be played, thereby carrying out digital teaching.

Description

Teaching animation-based manufacturing method and application
Technical Field
The application relates to the technical field of digital animation education, in particular to a manufacturing method and application based on teaching animation.
Background
With the rapid development of network technology, in recent years, artificial intelligence teaching has been widely popularized on the network. At present, many teachers can complete on-line knowledge point explanation through an on-line teaching system with high proficiency. In the process of artificial intelligence teaching, it is a common means to deepen the perceptual knowledge of students on knowledge points by playing teaching animations. Traditional teaching animation production needs teaching and research teachers and cross-department cooperation of animation departments. The working process is as follows: the teaching and research teacher conceals the courseware originality and writes a script. And the animation department splits the script into a drawing part and an animation part and respectively completes the creation of the picture-inserting material. And (4) binding the teaching role and building the scene after the animator takes the picture-inserting material, and finally performing animation production. In the teaching role binding process: four limbs are manufactured by binding the children and the parents in AE, and the expression transformation adopts switching materials, so that a great deal of time is consumed for manufacturing a skeleton system. Meanwhile, in the scene building process, the background, the teaching role and the props in the scene need to be put together to adjust the size ratio, and the child-parent relationship and the hierarchical relationship are confirmed. During animation, it is necessary to make character actions and scene interactions by using rotation, scaling, displacement and some AE self-brought special effects. And editing and synthesizing after finishing the whole process, and adding sound effect and background music to finish the original video. In addition to the post-modification and adjustment, according to the conventional animation production process, a lot of time cost and labor cost for cross-department communication are needed for one set of two-minute animation. Therefore, how to develop a novel teaching animation can quickly realize teaching animation production, improve the working efficiency of teachers, save the time cost and the labor cost of cross-department cooperation, and is the direction of research needed by technicians in the field.
The Huawei AI classroom takes 'habit change for life' as a nurturing concept, and the cultivation students need to have necessary quality and key ability capable of adapting to the requirements of lifetime development and social development. Through the application of the entrusting system, the targeted learning training and the personalized cultivation of students are carried out according to the analysis result of big data. The education support system for children and parents is created by combining innovative service modes such as celebrity online interactive education, cartoon culture, child nutrition catering, child health monitoring, family education guidance and online monitoring trusteeship.
Hua yurt AI classroom is with face identification, expression discernment, gesture recognition, teaching behavior analysis is the basis, from the classroom, the teacher, big data analysis is carried out to student three dimension, adopt the analysis of procedural data to develop teaching research and student's comprehensive quality evaluation, let the school leader "have according to", "accurate management", let the mr "give the instruction in accordance with the material", "with the instruction of leading generation", let the student "initiatively think about", "independently study", realize that the teaching evaluation changes from single dimension to comprehensive multidimension, promote the accurate management of school, accurate teaching of teacher, the accurate study of student.
In view of the fact that a multidimensional teaching system can achieve the purpose of adjusting according to the circumstances and the places, the teaching according to the circumstances is an ideal and unchangeable education for thousands of years, and is an important method for solving the learning obstacles, the adaptive teaching is an important ring in the multidimensional learning system. The teaching material and the test are adaptively integrated, so that each learner can obtain the teaching material and the exercise test suitable for himself, and gradually enter the good environment through repeated self-learning and exercise.
With the continuous development of animation production industry, animation production technology is widely applied to the fields of movie production, education, medical treatment and the like, and plays a significant role in modern life.
In the animation production scheme provided by the prior art, three-dimensional animation is generally produced by shooting videos, different videos are shot in different scenes, or static three-dimensional characteristics of a certain model are collected, then different dynamic simulation animations are respectively produced according to the different scenes, and when the same or similar scenes are encountered, animation of the model needs to be reproduced in each different scene.
Disclosure of Invention
A method of tutorial animation-based production, the method comprising:
s1: any teaching node independently operates, and a preset teaching image is selected;
s2: any teaching node operates independently, and preset teaching contents are selected, wherein the teaching contents need to be synchronized to form a teaching image;
s3: generating a whole skeleton material of the teaching role;
s4: generating a teaching role action material and a teaching role expression material;
s5: generating a clothing material;
s6: acquiring a virtual animation scene, wherein the virtual animation scene comprises at least one teaching role and at least one object; the teaching role is a manipulated teaching role in the virtual animation scene, and the object is any object which is not the teaching role in the virtual animation scene;
determining a target object from the objects of the virtual animation scene according to the coordinates of the teaching role;
extracting target object information of the target object;
judging whether the template base has related object information matched with the target object information or not; a teaching role action template is prestored in the template library, and a mapping relation exists between the teaching role action template and related object information;
if yes, acquiring a teaching role action template corresponding to the related object information matched with the target object information, and determining the teaching role action template as a target action template;
controlling the teaching role in the virtual animation scene to move according to the target action template;
s7: generating a material library, and respectively storing the whole body skeleton material, the action material, the expression material, the daily clothing material, the scene material and the teaching content material of the teaching role into the material library and respectively assigning numbers to the materials;
s8: selecting a whole body skeleton material, a teaching role action material, a teaching role expression material, a daily dress material, a scene material and a teaching content material of a teaching role from a material library according to the script, sending corresponding material numbers to an animation group, and outputting a material supplementing request;
s9: and the animation group supplements and makes supplementary materials according to the supplementary material request, copies corresponding teaching role whole-body skeleton materials, teaching role action materials, teaching role expression materials, daily clothing materials, scene materials and teaching content materials from the material library according to the material serial numbers, and synthesizes the supplementary materials, the teaching role whole-body skeleton materials, the teaching role action materials, the teaching role expression materials, the daily clothing materials, the scene materials and the teaching content materials into a teaching animation.
A manufacturing method based on teaching animation is applied to the field of digital animation education.
Preferably, the extracting the target object information of the target object includes:
extracting parameter information of the target object in the virtual animation scene; the parameter information includes at least size information and/or shape information.
Preferably, the determining whether the template library has related object information matching the target object information includes:
acquiring parameter information of related object information in the template library;
comparing the parameter information of the target object in the virtual animation scene with the parameter information of each related object in the template library to obtain the parameter similarity between the target object information and each related object information;
obtaining the parameter similarity with the highest numerical value;
judging whether the parameter similarity with the highest numerical value reaches a preset threshold value or not;
and if so, determining the related object information with the highest parameter similarity to be matched with the target object information.
Preferably, the extracting the shape information of the target object in the virtual animation scene comprises:
extracting view information of the target object in at least one direction in the virtual animation scene;
and determining the shape information of the target object in the virtual animation scene according to the view information.
Preferably, the controlling the movement of the instructional character in the scene according to the target action template includes:
acquiring a template time axis of the target action template;
aligning the starting time of the template time axis with the target time of the target time axis of the virtual animation scene;
acquiring all key frames in a template time axis of the target action template;
acquiring all position information of sample teaching role skeletons of each frame in the key frames;
and controlling the skeleton of the teaching role in the virtual animation scene to be transformed on the aligned template time axis according to the position information of the skeleton of the sample teaching role.
Preferably, after the obtaining of all the position information of the skeleton of the sample teaching character of each of the key frames, before the controlling of the skeleton of the teaching character in the virtual animation scene according to the position information of the skeleton of the sample teaching character is transformed on the aligned template time axis, the method further includes:
acquiring parameter information of the target object;
and adjusting the position information of the sample teaching role skeleton according to the parameter information to obtain the adjusted position information.
Preferably, after the obtaining of all the position information of the skeleton of the sample teaching character of each of the key frames, before the controlling of the skeleton of the teaching character in the virtual animation scene according to the position information of the skeleton of the sample teaching character is transformed on the aligned template time axis, the method further includes:
acquiring relative position information of the teaching role and the target object in the virtual animation scene, wherein the relative position information at least comprises one of relative distance information and relative orientation information;
and adjusting the relative position of the teaching role and the target object in the virtual animation scene according to the relative position information.
Preferably, after the controlling of the skeleton of the teaching character in the virtual animation scene is performed on the aligned template time axis according to the position information of the skeleton of the sample teaching character, the method further includes:
respectively acquiring the adjusted position information and the target object information;
generating a teaching role action template according to the adjusted position information and the target object information;
and updating the template library according to the generated teaching role action template.
Preferably, the determining a target object from the objects in the virtual animation scene according to the coordinates of the instructional character includes:
determining an object closest to the teaching character in the virtual animation scene according to the coordinates of the teaching character;
and determining the object closest to the teaching role as a target object.
Preferably, after the determining the object closest to the instructional character in the virtual animated scene, before the determining the object closest to the instructional character as the target object, the method further comprises:
judging whether the stay time of the teaching role in the virtual animation in a trigger area corresponding to an object closest to the teaching role reaches a trigger threshold value or not;
and if so, determining the object closest to the teaching role as the target object.
Preferably, before the acquiring the virtual animation scene, the method further includes:
receiving an operation instruction of a user on a sample teaching role skeleton;
creating a preset number of key frames according to the operation instruction, wherein position information of all skeleton nodes in the skeleton of the sample teaching role is recorded in any one of the key frames;
recording the key frames on a template time axis;
playing the key frame according to the template time axis to obtain a teaching role action template;
and storing the teaching role action template in a template library.
A production management system based on teaching animation manages the relative relation of digital learning content data in the animation production process by a management server, when an editing group enters the management server through a terminal through a network, the management server regards different editing groups as a plurality of different nodes, the nodes can independently operate and can flexibly take the data in the management server, and the effects of resource integration, efficiency increase and working time management and control are achieved. The completed animation is disclosed to the student by a management server in real time, the student can report the error items generated during the use to the management server in real time, and the management server compiles the error or defect information and then corresponds to the editing group according to the content of the error items for subsequent modification.
To achieve the above object, the management system of the present invention comprises:
a management server for managing the relative relationship of each digital learning content material in each animation production stage, publishing the completed animation of the digital learning content for the students to use for digital learning, and returning the error items of the students in use for time-efficient modification;
the teaching terminals receive the digital learning data transmitted from the management server via a network, process the digital learning content data, and transmit the processed digital learning content data back to the management server via the network.
The advantages and the characteristics of the invention are as follows:
each teaching teacher changes into each teaching node, can set up the teaching animation image of oneself or other images in the teaching storehouse independently, choose the teaching content to be broadcast in step, thus carry on the teaching of the digitization, the teaching teacher can choose the material of oneself's intention from the material storehouse fast according to the script in the project again, if the material is not enough then further provide and supplement the material request, the animation group is according to the material serial number and directly transfers the corresponding material from the material storehouse, make and supplement the material according to supplementing the material request at the same time, make the teaching animation based on above-mentioned all materials finally. Compared with the existing animation production method, the main materials for forming the animation are prepared in advance, so that in the animation production process, a teacher does not need to communicate with an animation group and spend time waiting for the animation group to prepare the corresponding animation materials, and therefore the communication cost among different departments and the time cost for waiting are greatly reduced.
For the animation production method, firstly, a teaching role action template is created, relevant object information matched with the teaching role action template is recorded in the teaching role action template, and the teaching role action template is stored in a template library; and then acquiring target object information in the virtual animation scene, judging whether relevant object information matched with the target object information exists in the template library, if so, acquiring a corresponding target action template, and controlling the teaching role in the virtual animation scene to move according to the target action template. By the animation production method, when the target object which is the same as or similar to the object in the template library exists in the virtual animation scene, the corresponding target action template can be matched, animation of the teaching role does not need to be produced again, animation production time of animation production personnel is shortened, and animation production efficiency is improved.
DETAILED DESCRIPTION OF EMBODIMENT (S) OF INVENTION
In order to make the objects, technical solutions and advantages of the embodiments of the present invention clearer, the technical solutions in the embodiments of the present invention are clearly and completely described below, and it is obvious that the described embodiments are a part of the embodiments of the present invention, but not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
Hardware and steps which are not described in the invention are all prior art or standard products, and are not described again.
In the description of the present invention, it should be noted that unless otherwise explicitly stated or limited, the terms "mounted," "connected," and "connected" are to be construed broadly, and may be, for example, fixedly connected, detachably connected, or integrally connected, mechanically connected, electrically connected, directly connected, or indirectly connected through an intermediate medium, and communicate between two elements. The specific meaning of the above terms in the present invention can be specifically understood by those of ordinary skill in the art. In addition, in the description of the present invention, "a plurality" means two or more unless otherwise specified.
A method of tutorial animation-based production, the method comprising:
s1: any teaching node independently operates, and a preset teaching image is selected;
s2: any teaching node operates independently, and preset teaching contents are selected, wherein the teaching contents need to be synchronized to form a teaching image;
s3: generating a whole skeleton material of the teaching role;
s4: generating a teaching role action material and a teaching role expression material;
s5: generating a clothing material;
s6: acquiring a virtual animation scene, wherein the virtual animation scene comprises at least one teaching role and at least one object; the teaching role is a manipulated teaching role in the virtual animation scene, and the object is any object which is not the teaching role in the virtual animation scene;
determining a target object from the objects of the virtual animation scene according to the coordinates of the teaching role;
extracting target object information of the target object;
judging whether the template base has related object information matched with the target object information or not; a teaching role action template is prestored in the template library, and a mapping relation exists between the teaching role action template and related object information;
if yes, acquiring a teaching role action template corresponding to the related object information matched with the target object information, and determining the teaching role action template as a target action template;
controlling the teaching role in the virtual animation scene to move according to the target action template;
s7: generating a material library, and respectively storing the whole body skeleton material, the action material, the expression material, the daily clothing material, the scene material and the teaching content material of the teaching role into the material library and respectively assigning numbers to the materials;
s8: selecting a whole body skeleton material, a teaching role action material, a teaching role expression material, a daily dress material, a scene material and a teaching content material of a teaching role from a material library according to the script, sending corresponding material numbers to an animation group, and outputting a material supplementing request;
s9: and the animation group supplements and makes supplementary materials according to the supplementary material request, copies corresponding teaching role whole-body skeleton materials, teaching role action materials, teaching role expression materials, daily clothing materials, scene materials and teaching content materials from the material library according to the material serial numbers, and synthesizes the supplementary materials, the teaching role whole-body skeleton materials, the teaching role action materials, the teaching role expression materials, the daily clothing materials, the scene materials and the teaching content materials into a teaching animation.
A manufacturing method based on teaching animation is applied to the field of digital animation education.
The recording and broadcasting method and the evaluation system for the online classroom provided by the invention are introduced in detail, a specific example is applied in the text to explain the principle and the implementation mode of the invention, and the description of the embodiment is only used for helping to understand the method and the core idea of the invention; meanwhile, for a person skilled in the art, according to the idea of the present invention, there may be variations in the specific embodiments and the application scope, and in summary, the content of the present specification should not be construed as a limitation to the present invention.

Claims (2)

1. A manufacturing method based on teaching animation is characterized in that: the method comprises the following steps:
s1: any teaching node independently operates, and a preset teaching image is selected;
s2: any teaching node operates independently, and preset teaching contents are selected, wherein the teaching contents need to be synchronized to form a teaching image;
s3: generating a whole skeleton material of the teaching role;
s4: generating a teaching role action material and a teaching role expression material;
s5: generating a clothing material;
s6: acquiring a virtual animation scene, wherein the virtual animation scene comprises at least one teaching role and at least one object; the teaching role is a manipulated teaching role in the virtual animation scene, and the object is any object which is not the teaching role in the virtual animation scene;
determining a target object from the objects of the virtual animation scene according to the coordinates of the teaching role;
extracting target object information of the target object;
judging whether the template base has related object information matched with the target object information or not; a teaching role action template is prestored in the template library, and a mapping relation exists between the teaching role action template and related object information;
if yes, acquiring a teaching role action template corresponding to the related object information matched with the target object information, and determining the teaching role action template as a target action template;
controlling the teaching role in the virtual animation scene to move according to the target action template;
s7: generating a material library, and respectively storing the whole body skeleton material, the action material, the expression material, the daily clothing material, the scene material and the teaching content material of the teaching role into the material library and respectively assigning numbers to the materials;
s8: selecting a whole body skeleton material, a teaching role action material, a teaching role expression material, a daily dress material, a scene material and a teaching content material of a teaching role from a material library according to the script, sending corresponding material numbers to an animation group, and outputting a material supplementing request;
s9: and the animation group supplements and makes supplementary materials according to the supplementary material request, copies corresponding teaching role whole-body skeleton materials, teaching role action materials, teaching role expression materials, daily clothing materials, scene materials and teaching content materials from the material library according to the material serial numbers, and synthesizes the supplementary materials, the teaching role whole-body skeleton materials, the teaching role action materials, the teaching role expression materials, the daily clothing materials, the scene materials and the teaching content materials into a teaching animation.
2. A manufacturing method based on teaching animation is applied to the field of digital animation education.
CN202110427986.0A 2021-04-21 2021-04-21 Teaching animation-based manufacturing method and application Pending CN113052948A (en)

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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN116205612A (en) * 2023-05-04 2023-06-02 国网山东省电力公司滨州市沾化区供电公司 Method, system, terminal and storage medium for assisting in generating power grid maintenance scheme
CN117710534A (en) * 2024-02-04 2024-03-15 昆明理工大学 Animation collaborative making method based on improved teaching and learning optimization algorithm

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CN101635012A (en) * 2009-07-23 2010-01-27 百世教育科技股份有限公司 Node type teaching animation production management system
US20120110087A1 (en) * 2010-04-30 2012-05-03 Andrew Culver Collaboration tool
CN105957127A (en) * 2016-05-04 2016-09-21 李梦石 Animation production system
CN110335331A (en) * 2019-07-08 2019-10-15 上海乂学教育科技有限公司 Teaching animation production method
CN112308951A (en) * 2020-10-09 2021-02-02 深圳市大富网络技术有限公司 Animation production method, system, device and computer readable storage medium

Patent Citations (5)

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Publication number Priority date Publication date Assignee Title
CN101635012A (en) * 2009-07-23 2010-01-27 百世教育科技股份有限公司 Node type teaching animation production management system
US20120110087A1 (en) * 2010-04-30 2012-05-03 Andrew Culver Collaboration tool
CN105957127A (en) * 2016-05-04 2016-09-21 李梦石 Animation production system
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CN112308951A (en) * 2020-10-09 2021-02-02 深圳市大富网络技术有限公司 Animation production method, system, device and computer readable storage medium

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CN116205612A (en) * 2023-05-04 2023-06-02 国网山东省电力公司滨州市沾化区供电公司 Method, system, terminal and storage medium for assisting in generating power grid maintenance scheme
CN117710534A (en) * 2024-02-04 2024-03-15 昆明理工大学 Animation collaborative making method based on improved teaching and learning optimization algorithm
CN117710534B (en) * 2024-02-04 2024-04-23 昆明理工大学 Animation collaborative making method based on improved teaching and learning optimization algorithm

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