CN110322380A - A kind of visual analysis system of ping-pong contest Tactical Simulation - Google Patents

A kind of visual analysis system of ping-pong contest Tactical Simulation Download PDF

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CN110322380A
CN110322380A CN201910650729.6A CN201910650729A CN110322380A CN 110322380 A CN110322380 A CN 110322380A CN 201910650729 A CN201910650729 A CN 201910650729A CN 110322380 A CN110322380 A CN 110322380A
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simulation
tactics
bat
sportsman
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CN110322380B (en
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巫英才
王伽臣
曹安琪
赵可鉴
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Zhejiang University ZJU
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Abstract

The invention discloses a kind of visual analysis systems of ping-pong contest Tactical Simulation, comprising: match overview view uses dendrogram to provide and navigates by the screening of sportsman's left hand type/right handed and the selection match of the competitive relation of sportsman;Tactics statistical views, the tactics for using icon to show that target sportsman uses in selected match, while clearly showing the scoring rate and utilization rate of tactics;View is explored in simulation, and icon is used to show every technology clapped and used, while clearly showing the scoring rate and adjustment feasibility of every bat technology;Analog record view uses icon to show analog record, while clearly showing the simulation effect of every analog record;View is explained in simulation, shows the technique variation that front and back two is clapped after adjusting a certain bat.By the displaying to simulation process in ping-pong contest and analog result, help domain expert quickly analyze sportsman during the games tactical advantage and disadvantage.

Description

A kind of visual analysis system of ping-pong contest Tactical Simulation
Technical field
The present invention relates to data analysis field, visual analysis technical field, in particular to a kind of ping-pong contest tactics mould Quasi- visual analysis system.
Background technique
Table tennis project has the characteristics that high confrontation, nervous, quick, changeable, the deep happiness by numerous sports enthusiasts Love, is one of most popular sports in the world.In order to preferably improve competitiveness, for the technical-tactics analyzing of table tennis Method occurs therewith.Traditional analysis method is relatively dull, and main includes reviewing video and Examined effect statistical form repeatedly, therefrom Obtained information is restricted.
In numerous data analysing methods, sunykatuib analysis plays important function in athletics sports, is capable of providing The perspective opinion of player performance is improved in future match.In ping-pong contest, sunykatuib analysis also contributes to verifying sportsman's Whether tactics behavior can obtain better effect.However, previous sunykatuib analysis work is mostly using complicated mathematical model It is analyzed, without using any visual analysis method or other interactive modes.Therefore, expert search model space and really Difficulty is encountered in terms of fixed significant mode.Meanwhile coach and sportsman are also faced with huge choose when understanding analysis result War.Therefore, sunykatuib analysis is seldom used by table tennis professional team.In view of the above-mentioned problems, visual analysis is considered as effective hand Section.Data visualization has the characteristics that intuitive, lively, and visual analysis can make full use of people on the basis of automatically analyzing model Priori knowledge so that analysis result more it is reliable intuitively.
The available following match of table tennis sunykatuib analysis as a result, being similar to forecast analysis.However, in addition to prediction result Except, the abundant modeling of each step in simulation process is also paid close attention in sunykatuib analysis, and the standard of prediction result is only paid attention in forecast analysis True property.It is thus impossible to which existing prediction visual analysis method to be directly applied to the simulation visual analysis of table tennis.Sport can Depending on changing aspect, iTTVis is one representative for furtheing investigate the visual analysis system of table tennis data.However, iTTVis The correlation of statistical data in research ping-pong contest is laid particular emphasis on, and the review of single game match and the statistics of tactics is only supported to dig Pick, is unable to complete simulation and forecast task.Therefore, designing a kind of visual analysis system for table tennis sunykatuib analysis is very must It wants.
Summary of the invention
The present invention provides a kind of visual analysis systems of ping-pong contest Tactical Simulation, by mould in ping-pong contest The displaying of quasi- process and analog result helps domain expert quickly to analyze sportsman in tactical advantage during the games and bad Gesture.
The technical solution of the present invention is as follows:
A kind of visual analysis system of ping-pong contest Tactical Simulation, comprising:
Match overview view, uses dendrogram to provide by sportsman's left hand type/right handed and sportsman competitive relation The screening navigation of selection match;
Tactics statistical views, the tactics for using icon to show that target sportsman uses in selected match, and meanwhile it is clear The scoring rate and utilization rate of ground displaying tactics;
View is explored in simulation, and icon is used to show every technology clapped and used, while clearly showing obtaining for every bat technology Divide rate and adjustment feasibility;
Analog record view uses icon to show analog record, while clearly showing the simulation of every analog record Effect;
View is explained in simulation, shows the technique variation that front and back two is clapped after adjusting a certain bat.
In the match overview view, dendrogram includes three layers, and first layer indicates target sportsman, and the second layer indicates left hand Type/right handed opponent sportsman classification, third layer indicate specific opponent sportsman;
Each node of dendrogram indicates current sportsman's name or classification by a circle;A beat time can be passed through Point selection meets all competition datas of the node condition, and the lower section of each node is equipped with percentage label, the percentage label Indicate total winning rate of the target sportsman in currently selected competition data.
In above-mentioned match overview view, one in selection dendrogram in any level is clicked, can specify and meet this All competition datas of condition are as the source data further analyzed.Target sportsman can also be provided in current data set Breviary of the explicit value of total winning rate as competition data, using the percentage tag representation below the circle.
Main part is that a tactics count list in the tactics statistical views, comprising target sportsman in selected match Used in all tactics;
Every a line of tactics statistics list is made of three parts, respectively tactics, the scoring rate of tactics, tactics Utilization rate, wherein indicate that scoring rate, the scoring rate of tactics mark at doughnut center using doughnut;It is indicated using bar chart The utilization rate of tactics;
Each tactics are made of the icon of expression ball placement, batsmanship and batter's box three customizations, wherein Ball placement is by the encoding of graphs of half ping-pong table, and the information that the region inside ball table figure is provided according to domain expert is according to reality Border ratio cut partition is 9 grids;Batsmanship is by every kind of technical name direct coding;Batter's box by different directions table tennis Clap coding.
Wherein, batsmanship: pendulum model service, reverse rotation service, chopping service, loop drive are quick attacked, and smash is chosen and beaten, It twists, chops the chop, pendulum is short, and it skims, blocks, lob, other technologies.
Ball placement: short backhand, Road short ball, short forehand, half long ball of backhand, half long ball of Road, half long ball of forehand, Backhand long ball, Road long ball, forehand clear.
Batter's box: forehand position, backhand, position of leaning to one side, body of tossing about.
The stroke analysis that view shows each bat in bout is explored in the simulation, and each clap is actually phase in multi-round With the aggregate statistics for the bat for clapping sequence;
The aggregate statistics clapped for one are indicated with clapping technology list, and each bat technology list includes three parts, respectively To clap attribute, scoring rate, the feasibility for clapping technology adjustment, wherein clap attribute by the icon representation that customizes;Scoring rate is by doughnut It indicates;The feasibility of bat technology adjustment is indicated by bar chart.
The statistics that view shows 6 bats in total is explored in the simulation, corresponding with the bout stage, and 1-3 claps as service section, 2-4 Clapping is section of receiving, and 3-5 is clapped and 4-6 bat is locked section.Continuous triple time can be once presented in view, can be by dragging slider bar Show remaining triple time.
It is explored in view in simulation, by clicking the service bout of switching push button selection target sportsman or receiving back It closes;Icon by clicking technical attributes selects tactics attribute shown in the bat technology list;By clicking rank button The bat technology list is ranked up according to statistical indicator.
The analog record view is used for all analogue techniques for recording and more currently attempting, and main part is a note List is recorded, every analog record in record list is all made of the technology adjustment of the target sportsman in 6 bats;
Every analog record is made of four parts, winning rate knots modification respectively after toolbar, adjustment technology, simulation, The feasibility of simulation.It include addition, the deletion, importing button to record in toolbar;Adjustment technology is by the icon representation that customizes; Winning rate knots modification after simulation is calculated by the Tactical Simulation analysis model based on second order Markov process;That simulates can Row is indicated by bar chart.
The core of model is made of 6 second order Markov process, the service for target sportsman or bout of receiving, Each bout stage (including service section, section of receiving, locked section) has 1 second order Markov process.Second order Ma Er Can husband's process formula it is as follows:
Vk1·Vk-1·T12·Vk-2·T2
Wherein: Vk, Vk-1And Vk-2It respectively represents kth in ping-pong contest bout to clap, kth -1 is clapped and the bat of kth -2 Technology distribution vector;
T1Represent the state-transition matrix that kth -1 in ping-pong contest bout photographed kth bat;
T2Represent the state-transition matrix that kth -2 in ping-pong contest bout photographed kth bat;
λ1And λ2The weighing factor that kth -1 in ping-pong contest bout is clapped and kth is clapped in the bat of kth -2 is respectively represented, and λ1And λ2And be 1.
According to second order Markov process, in known λ1, T1, λ2, T2On the basis of, it is only necessary to it provides in match a certain time Close the technology distribution of the 1st bat and the 2nd bat, so that it may obtain the technology distribution vector of kth bat.According to Markov property, bout In isloation state be absorbing state, when second order Markov process convergence when, can be obtained by final technology distribution vector pre- Survey winning rate.Wherein weighing factor λ1, λ2It is obtained according to the optimization training of existing competition data.Therefore, using second order markov mistake Journey calculates prediction winning rate and may be implemented, as weighing factor λ1, λ2It is excellent according to all satisfactory competition datas of target sportsman Change after training obtains to get to trained Tactical Simulation analysis model;
In order to provide reference when adding simulation, the importing button in the simulation exploration view can be clicked in the note Three best analog records of effect are obtained in record list.It clicks addition button and adds an analog record, and by clicking institute It states the bat technology that simulation is explored in view and adds primary adjustment in the analog record, click confirming button confirmation addition this mould Quasi- record.For mouse-over when on certain record, left side toolbar will pop up delete button, can delete current record.It can be with The record list is ranked up according to the winning rate knots modification after simulation and the feasibility of simulation by clicking rank button.
The simulation explains the reason of view explains the implementation of adjustment and leads to adjustment effect that i.e. displaying target is clapped It is preceding two clap how to change, and show target clap it is rear two clap how be influenced;
The target for needing to explain, which is clapped, is placed on the center that view is explained in the simulation, before target is clapped left and right side while being shown Two bats and rear two are clapped, and the correlation clapped with target is clapped in preceding two bat and rear two and connected with arrow;
Dotted line indicates that preceding two clap the influence to currently clapping in connection, and solid line indicates the current influence clapped and clapped rear two;Line Relevance weight obtained in width coding sunykatuib analysis model, the thicker expression of line influence bigger.
Each bat in view is explained for the simulation, needs to show the bat technology and uses the variation of distribution.Technology category Property number determined by the attribute number for including in currently adjusting, the importance that the shade of icon coding influences.
The simulation explains that the icon of each bat in view all supports click and mouse-over.Click a certain particular technology value Icon when, the other technologies value with attribute will be filtered, other attribute values will only show it is relevant with current selected technical value Technical value.Mouse-over is when on the icon of a certain particular technology value, it can be seen that the particular technology value to it is current clap or after Two clap the explicit value for influencing importance.
There is association in the above visual analysis system between view, and provides interaction mechanism abundant, including click, cut It changes, mouse-over and dragging slider bar operate.
For clicking operation, in match overview view, user can be by clicking the nodes of different levels in dendrogram The opponent of selection target sportsman and the sportsman, and source number of the specified all competition datas for meeting the condition as analysis According to.In tactics statistical views, user can be ranked up tactics list by clicking rank button;It can be by clicking war Art is explored the statistical distribution clapped in view to simulation and is filtered.It is explored in view in simulation, user can be by clicking technology The combination of the icon selection technique attribute of attribute;List can be ranked up by clicking rank button.It is regarded in analog record In figure, user can import the best analog record of three effects of button Mass production by clicking;It can be by clicking addition Button adds analog record;It can be by clicking ACK button confirmation addition simulation;Mould can be deleted by clicking delete button Quasi- record;List can be ranked up by clicking rank button.Explain in view that user can be by clicking skill in simulation Technical value of the icon filters of art attribute with attribute.
For handover operation, in tactics statistical views, user can be by clicking icon and the bout rank of technical attributes The tactics of section label switching selection current presentation.It is explored in view in simulation, user can select mesh by clicking switching push button Mark the service bout of sportsman or bout of receiving.
It is operated for mouse-over, in tactics statistical views, user can obtain tactical application rate by mouse-over Occurrence.It is explained in view in simulation, user can obtain the occurrence of particular technology attribute utilization rate by mouse-over.
For dragging slider bar operation, in tactics statistical views, user can be by dragging slider bar in list Tactics are filtered according to scoring rate or utilization rate.
On the basis of above-mentioned visual analysis system, the visual analysis to ping-pong contest Tactical Simulation may be implemented, have Body process are as follows:
(a) score of every bout in every innings in ping-pong contest is obtained, the batsmanship of each bat in every bout, position of batting It sets and ball placement;
(b) the ping-pong contest data that step (a) obtains are classified and are visualized according to sportsman's left hand type/right handed, It obtains comparing the dendrogram in the match overview view of race into row classification according to sportsman, and determines the data further analyzed Collection;
(c) tactics statistical views are visualized and are shown to according to the tactical information that competition data is associated with by step (b), Screening obtains simulation and explores the statistical distribution clapped in view, comprising the following steps:
Click the stage belonging to bout phase tag switching selection current presentation tactics;
Click the tactics attribute of the icon switching selection current presentation of technical attributes;
It clicks rank button to be ranked up the tactics list in the tactics statistical views, and according to scoring rate or makes After being ranked up with rate, tactics filtering is carried out to another index by way of dragging slider bar;
The statistical distribution that the tactics in the tactics list explore view bat to the simulation is clicked to be filtered.
(d) stroke analysis that view shows each bat in bout is explored using simulation;
(e) data set obtained according to step (c) carries out the heat of target sportsman in analog record view Simulation.
(f) the primary tune in the record list in an analog record is clicked in the analog record obtained according to step (e) Whole, view is explained in the simulation for obtaining the adjustment, is made explanations to selected adjustment.
Beneficial effects of the present invention:
The present invention is provided in the visual analysis system of ping-pong contest Tactical Simulation, and the Data Analyst of table tennis only needs Import the ping-pong contest data of corresponding format, so that it may light, intuitive and comprehensive, in depth flexibly fought to sportsman Art adjustment, the effect and feasibility for assessing different adjustment mention to find out most important and most practical adjustable strategies for sportsman For more there is the tactics proposal on adjustments of directiveness.Domain expert gives height certainly to the present invention.
Detailed description of the invention
In order to more clearly explain the embodiment of the invention or the technical proposal in the existing technology, to embodiment or will show below There is attached drawing needed in technical description to do simply to introduce, it should be apparent that, the accompanying drawings in the following description is only this Some embodiments of invention for those of ordinary skill in the art, can be with root under the premise of not making the creative labor Other accompanying drawings are obtained according to these attached drawings.
Fig. 1 is the interface schematic diagram of visual analysis system provided by the invention;
Fig. 2 is overview view of competing in visual analysis system provided by the invention;
Fig. 3 is tactics statistical views in visual analysis system provided by the invention;
Fig. 4 is that view is explored in simulation in visual analysis system provided by the invention;
Fig. 5 is analog record view in visual analysis system provided by the invention;
Fig. 6 is that view is explained in simulation in visual analysis system provided by the invention.
Specific embodiment
To make the objectives, technical solutions, and advantages of the present invention more comprehensible, with reference to the accompanying drawings and embodiments to this Invention is described in further detail.It should be appreciated that the specific embodiments described herein are only used to explain the present invention, And the scope of protection of the present invention is not limited.
As shown in figs. 1 to 6, visual analysis system provided in this embodiment includes match overview view, is used tree-shaped Figure provides the screening navigation by sportsman's left hand type/right handed and the selection match of the competitive relation of sportsman;Tactics statistical views, Its tactics for using icon to show that target sportsman uses in selected match, while clearly showing the scoring rate of tactics and making With rate;View is explored in simulation, uses icon to show every technology clapped and used, while clearly showing the scoring rate of every bat technology With adjustment feasibility;Analog record view uses icon to show analog record, while clearly showing every analog record Simulate effect;View is explained in simulation, shows the technique variation that front and back two is clapped after adjusting a certain bat.
As shown in Figure 1, each node in dendrogram indicates current kinetic person's name or classification by a circle.Not In the original state for clicking any one, all target sportsmen are horizontally arranged in first layer, and circle color is in black.It clicks After selection target sportsman, the selected circle of first layer becomes dark.The second layer and third layer are opponent's information in dendrogram, Circle becomes light color after clicking selection.Total winning rate of target sportsman uses percentage tag representation, is placed below circle, and Use dark as background.
The table tennis analysis personnel for participating in assessment are interested in the match of player one, therefore in the first layer of dendrogram It is middle to click the circle for representing player one, select player one as target sportsman.At this point, the circle for representing player one becomes deep Color, dendrogram show the second layer, respectively left hand type sportsman and right handed sportsman.Analysis personnel, which click on, represents left hand The circle of type sportsman and right handed sportsman, the circle after selection become light color.Analysis personnel observe that rapidly player one is bright The case where aobvious and right handed sportsman fight, is more.Therefore, the match of analysis personnel selection player one and right handed sportsman are made For the source data of sunykatuib analysis, it is further analyzed.
As shown in Fig. 2, all tactics that player one uses in the selected match of analysis personnel are presented in tactics statistical views.Point The tactics that analysis personnel use player one in attack after service section are interested, therefore click bout phase tag, preferential to select The tactics used in 1-3 bat of player one are further checked and are screened.Batsmanship is mostly important one of bat attribute, Therefore, analysis personnel are switched to the tactics that batsmanship attribute comes in watch list.Analysis personnel are further according to scoring rate pair All tactics in list are ranked up, and are dragged slider bar and screened the tactics that all utilization rates are more than or equal to 1%.Tactics at this time Only it is left 4 class tactics in list.Analysis personnel observe last a kind of tactics in list (reverse rotation service, chops the chop, loop drive) Utilization rate highest but scoring rate it is minimum.Analysis personnel are it is thought that one can be improved the breach of one winning rate of player.Therefore, Analysis personnel click the tactics and further explore.
As shown in figure 3, the statistical distribution that the bat of tactics selected by analysis personnel is presented in view is explored in simulation.Analysis personnel are uncommon Ball placement attribute by adjusting the tactics is hoped to improve the winning rate of player one, therefore, analysis personnel selection batsmanship and Ball placement attribute, thus to obtain the statistical distribution of batsmanship and ball placement in selected tactics.
As shown in figure 4, analysis personnel begin to use analog record view to carry out simulation trial.Firstly, analysis personnel click It generates button and checks three highest analog records of winning rate.Analysis personnel observe rapidly the 3rd adjustment clapped that player one provides Effect is clapped significantly better than the 1st, caused by thus conjecture may be due to that can cope with the engineering feasibility of service bat excessively.In It is that analysis personnel add two analog records respectively, the 3rd remaining two kinds of adjustment option of bat in view is explored into simulation and is added respectively (batsmanship is loop drive, and ball placement is respectively forehand clear and Road long ball) is added in analog record.Analysis personnel see Existing 5 analog records in analog record view are examined, ball placement is backhand long ball in the 3rd bat of discovery and batsmanship is arc The adjustment scoring rate for enclosing ball is lower, but it is relatively high to adjust feasibility;The 4th article of simulation of the adjustment is only carried out in analog record simultaneously Record can obtain relatively significant winning rate and improve, and it is relatively high to adjust feasibility.Therefore, in 5 simulations attempted, Analysis personnel think that this simulates most worthy, can be applied in the daily workout and strategy of game adjustment of player one.
In order to further appreciate that the process interpretations of Adjusted Option, analysis personnel click the 4th article of simulation in analog record view The adjustment that player one provides in record the 3rd is clapped, the process interpretations of the Adjusted Option are presented on simulation and explain in view.Such as Fig. 5 Shown, analysis personnel have found in explaining view, and the 3rd transfer arrow for photographing the 5th bat obviously compares the 3rd transfer for photographing the 4th bat Arrow is wide.That is, when the 3rd claps adjustment, being affected maximum is the 5th bat in the current influence for clapping to subsequent bat. Personnel are analyzed simultaneously observes that the bat technology of the 5th bat uses in distribution, player one uses the probability highest of quick attack technology, therefore, The loop drive technology that the 5th meeting of the bat maximum probability that player one provides directly uses quick attack technology cooperation the 3rd to clap carries out continual attack.Root According to table tennis domain knowledge, quick attack technology is a kind of offensive technology, thus can more be shown really using quick attack technology and Easy insight promotes the final winning rate of player one.
In order to know how that just player one can be made, which to clap the 3rd, more to be fallen with the backhand long ball that loop drive technology gets to opponent Attention has been put into the 1st bat and the 2nd and clapped by point, analysis personnel.Analysis personnel observe rapidly the 2nd transfer for photographing the 3rd bat The transfer arrow that arrow obviously photographed the 3rd bat than the 1st is wide, it follows that the 2nd bat is affected to the 3rd bat generation.Therefore, divide The bat technology that analysis personnel observation the 2nd is clapped observes the icon depth discovery of every batsmanship using distribution, real to a greater extent The key for the adjustment that existing player 1 the 3rd claps is in the 2nd bat more using the technology of chopping the chop.Analysis personnel further click on the 2nd The icon for technology of chopping the chop in bat check clap in technology correlation situation, discovery use chop the chop technology when, the ball placement of the bat is big Part is distributed in half long ball of long ball and backhand, illustrates to take the technology of chopping the chop by ball impact to half long ball of long ball and backhand as opponent When ball placement, player one can more easily be got to ball on the backhand long ball ball placement of opponent using loop drive technology.
To sum up, the visual analysis method of the ping-pong contest Tactical Simulation efficiently and rapidly can help user to find out most Important and most practical adjustable strategies, and support powerful step analysis.
Technical solution of the present invention and beneficial effect is described in detail in above-described specific embodiment, Ying Li Solution is not intended to restrict the invention the foregoing is merely presently most preferred embodiment of the invention, all in principle model of the invention Interior done any modification, supplementary, and equivalent replacement etc. are enclosed, should all be included in the protection scope of the present invention.

Claims (7)

1. a kind of visual analysis system of ping-pong contest Tactical Simulation characterized by comprising
Match overview view uses dendrogram to provide and selects by sportsman's left hand type/right handed and the competitive relation of sportsman The screening of match is navigated;
Tactics statistical views, the tactics for using icon to show that target sportsman uses in selected match, while clearly opening up Show the scoring rate and utilization rate of tactics;
View is explored in simulation, uses icon to show every technology clapped and used, while clearly showing the scoring rate of every bat technology With adjustment feasibility;
Analog record view uses icon to show analog record, while clearly showing the simulation effect of every analog record;
View is explained in simulation, shows the technique variation that front and back two is clapped after adjusting a certain bat.
2. the visual analysis system of ping-pong contest Tactical Simulation as described in claim 1, which is characterized in that the match is total It lookes in view, dendrogram includes three layers, and first layer indicates target sportsman, and the second layer indicates left hand type/right handed opponent fortune Classification is mobilized, third layer indicates specific opponent sportsman;
Each node of dendrogram indicates current sportsman's name or classification by a circle;It can be by clicking node choosing All competition datas for meeting the node condition are selected, the lower section of each node is equipped with percentage label, the percentage tag representation Total winning rate of the target sportsman in currently selected competition data.
3. the visual analysis system of ping-pong contest Tactical Simulation as described in claim 1, which is characterized in that the tactics system Counting main part in view is that a tactics count list, includes target sportsman all tactics used in selected match;
Every a line of the tactics statistics list is made of three parts, the respectively use of tactics, the scoring rate of tactics, tactics Rate, wherein indicate that scoring rate, the scoring rate of tactics mark at doughnut center using doughnut;Tactics are indicated using bar chart Utilization rate;
Each tactics are made of the icon of expression ball placement, batsmanship and batter's box three customizations, wherein batting Drop point is by the encoding of graphs of half ping-pong table, and the information that the region inside ball table figure is provided according to domain expert is according to practical ratio Example is divided into 9 grids;Batsmanship is by every kind of technical name direct coding;Batter's box is compiled by the table tennis bat of different directions Code.
4. the visual analysis system of ping-pong contest Tactical Simulation as described in claim 1, which is characterized in that the simulation is visited Rope view shows the stroke analysis of each bat in bout, each polymerization system for clapping the identical bat for clapping sequence in actually multi-round Meter;
The aggregate statistics clapped for one are indicated with clapping technology list, and each bat technology list includes three parts, are respectively clapped Attribute, scoring rate, the feasibility for clapping technology adjustment, wherein clap attribute by the icon representation that customizes;Scoring rate is by annulus chart Show;The feasibility of bat technology adjustment is indicated by bar chart.
5. the visual analysis system of ping-pong contest Tactical Simulation as described in claim 1, which is characterized in that the simulation note Record view is used for all analogue techniques for record and more currently attempting, and main part is a record list, in record list Every analog record all by 6 clap in for target sportsman technology adjustment constituting;
Every analog record is made of four parts, winning rate knots modification, simulation respectively after toolbar, adjustment technology, simulation Feasibility.It include addition, the deletion, importing button to record in toolbar;Adjustment technology is by the icon representation that customizes;Simulation Winning rate knots modification afterwards is calculated by the Tactical Simulation analysis model based on second order Markov process;The feasibility of simulation It is indicated by bar chart.
6. the visual analysis system of ping-pong contest Tactical Simulation as described in claim 1, which is characterized in that the simulation solution Release the reason of view explains the implementation of adjustment and leads to adjustment effect, i.e., how preceding two bat that displaying target is clapped changes, And show that target is clapped rear two clap and how be influenced;
The target for needing to explain, which is clapped, is placed on the center that view is explained in the simulation, and target claps left and right side and shows that preceding two clap simultaneously It is clapped with rear two, and the correlation clapped with target is clapped into preceding two bat and rear two and connected with arrow;
Dotted line indicates that preceding two clap the influence to currently clapping in connection, and solid line indicates the current influence clapped and clapped rear two;The width of line Relevance weight obtained in coding simulation analysis model, the thicker expression of line influence bigger.
7. the visual analysis system of ping-pong contest Tactical Simulation as described in claim 1, which is characterized in that explored in simulation In view, by clicking the service bout of switching push button selection target sportsman or bout of receiving;By clicking technical attributes Icon select tactics attribute shown in the bat technology list;By clicking rank button according to statistical indicator to the bat Technology list is ranked up.
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