CN110262865A - Construct method and device, the computer storage medium, electronic equipment of scene of game - Google Patents

Construct method and device, the computer storage medium, electronic equipment of scene of game Download PDF

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Publication number
CN110262865A
CN110262865A CN201910518007.5A CN201910518007A CN110262865A CN 110262865 A CN110262865 A CN 110262865A CN 201910518007 A CN201910518007 A CN 201910518007A CN 110262865 A CN110262865 A CN 110262865A
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model
game
scene
elevation information
landform
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CN110262865B (en
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张积强
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/44Arrangements for executing specific programs
    • G06F9/451Execution arrangements for user interfaces
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T17/00Three dimensional [3D] modelling, e.g. data description of 3D objects
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating 3D models or images for computer graphics
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/131Protocols for games, networked simulations or virtual reality

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  • Engineering & Computer Science (AREA)
  • Software Systems (AREA)
  • Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • General Engineering & Computer Science (AREA)
  • Computer Graphics (AREA)
  • Geometry (AREA)
  • Computer Hardware Design (AREA)
  • Human Computer Interaction (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Signal Processing (AREA)
  • Processing Or Creating Images (AREA)

Abstract

This disclosure relates to which scene modeling technical field, provides a kind of method, apparatus, storage medium and electronic equipment for constructing scene of game, this method comprises: obtaining Terrain Elevation figure and object height figure;The elevation information of landform and the elevation information of game object are obtained respectively according to the Terrain Elevation figure and the object height figure;Relief model and object model are constructed respectively according to the elevation information of the elevation information of the landform and the game object;The object model is loaded on the relief model, the scene of game comprising the object model and the relief model is obtained.Disclosure one side Auto-generation Model and the mode for building scene of game can be avoided scene construction and take considerable time, improve the efficiency of building scene of game;On the other hand the handover that can be avoided multiple business departments improves the execution efficiency of building scene of game.

Description

Construct method and device, the computer storage medium, electronic equipment of scene of game
Technical field
This disclosure relates to scene modeling technical field, in particular to a kind of method for constructing scene of game, building sports ground Device, computer readable storage medium and the electronic equipment of scape.
Background technique
With the popularization of smart machine, more and more people begin to use various intelligent terminals to play game.Game is set Most important a part is Scenario Design in meter, and scene of game perfect in workmanship can bring the visual enjoyment of user, and And it can be improved the feeling of immersion of user.
Currently, the process that scene of game preconsolidation stress and production phase use include: first according to scene original painting or Planning is designed scene layout's plan view;Modeling software is used then according to the layout of scene, is such as created by 3D max Then the naive models such as box carry out scene construction to model;The scene is imported into game engine after the completion of scene construction, with The race that the staff of the departments such as game plan carries out scene jointly is surveyed;Finally for run survey during part of problems into Row modification, until determining scene layout's design scheme.But in this method, if finding the problem, need to open from original painting layout Begin modification, re-execute all steps of front, until confirm in many ways it is errorless after could finally determine scene layout's design scheme.
In consideration of it, this field needs to develop a kind of method and device of new building scene of game.
It should be noted that information is only used for reinforcing the reason to the background of the disclosure disclosed in above-mentioned background technology part Solution, therefore may include the information not constituted to the prior art known to persons of ordinary skill in the art.
Summary of the invention
The disclosure is designed to provide a kind of method of building scene of game, constructs device, the computer of scene of game Readable storage medium storing program for executing and electronic equipment, and then time and difference spent by building scene of game are reduced at least to a certain extent Handover process between post further improves the efficiency of building scene of game.
Other characteristics and advantages of the disclosure will be apparent from by the following detailed description, or partially by the disclosure Practice and acquistion.
According to one aspect of the disclosure, a kind of method constructing scene of game is provided, the processing in electronic equipment is passed through Software application is executed on device and is rendered on the display of the electronic equipment obtains graphic user interface, graphical user circle It include partial game scene in face, which comprises obtain Terrain Elevation figure and object height figure;According to the Terrain Elevation Figure and the object height figure obtain the elevation information of landform and the elevation information of game object respectively;According to the height of the landform The elevation information of degree information and the game object constructs relief model and object model respectively;The object model is loaded onto On the relief model, the scene of game comprising the object model and the relief model is obtained.
It is in an exemplary embodiment of the disclosure, described that the object model is loaded on the relief model, comprising: Obtain the frame model of the object model;The frame model is moved up into pre-determined distance, the normal along normal direction Perpendicular to ground;The frame model is projected on the relief model, target object figure is obtained;By the target object figure The height value on upper each vertex obtains the landform plus the height value on corresponding vertex in the elevation information of the game object Object model on model.
In an exemplary embodiment of the disclosure, the pre-determined distance is greater than the height upper limit value of the relief model.
In an exemplary embodiment of the disclosure, the frame model for obtaining the object model, comprising: described in deletion With the face of the first color attribute in object model, to obtain the frame model of the object model
In an exemplary embodiment of the disclosure, the face with the first color attribute is height in the object model The face that value is zero.
In an exemplary embodiment of the disclosure, described to be obtained respectively according to the Terrain Elevation figure and the object height figure Take the elevation information of landform and the elevation information of game object, comprising: according to the Terrain Elevation figure and the object height figure The gray value of the sum of the grayscale values game object of landform is obtained respectively;It will be swum described in the sum of the grayscale values of the landform according to preset rules The gray value of play object is separately converted to the elevation information of landform and the elevation information of game object.
It is in an exemplary embodiment of the disclosure, described that relief model is constructed according to the elevation information of the landform, comprising: The elevation information of the landform is mapped on preset first model, to form the first relief model;According to first ground Elevation information corresponding to each point carries out color mapping in shape model, to form the second relief model;By the second landform mould Type is converted to grid model, to obtain the relief model.
It is in an exemplary embodiment of the disclosure, described that object model is constructed according to the elevation information of the game object, It include: to map to the elevation information of the game object on preset second model, to form the first object model;According to institute It states elevation information corresponding to each point in the first object model and carries out color mapping, to form the second object model;By described Two object models are converted to grid model, to obtain the object model.
In an exemplary embodiment of the disclosure, the method also includes: the predetermined registration operation of user is responded, by the game The quantity of the grid surface of scene is reduced to destination number.
In an exemplary embodiment of the disclosure, it reduces by the quantity of the grid surface of the scene of game to destination number Later, the method also includes: correct the normal direction in each face in the scene of game.
In an exemplary embodiment of the disclosure, the method also includes: be loaded onto describedly by the object model After on shape model, the visual attributes of the relief model are converted into display by hiding.
According to another aspect of the disclosure, a kind of device for constructing scene of game is provided, by the place of electronic equipment Software application is executed on reason device and is rendered on the display of the electronic equipment obtains graphic user interface, the graphical user It include partial game scene in interface, described device includes: image collection module, for obtaining Terrain Elevation figure and object height Figure;Data obtaining module, for obtaining the elevation information of landform respectively according to the Terrain Elevation figure and the object height figure With the elevation information of game object;Model construction module, for according to the elevation information of the landform and the game object Elevation information constructs relief model and object model respectively;Scenario building model, it is described for the object model to be loaded onto On relief model, the scene of game comprising the object model and the relief model is obtained.
According to disclosed other side, a kind of computer-readable medium is provided, is stored thereon with computer program, institute State the method realized when program is executed by processor such as above-mentioned building scene of game as described in the examples.
A kind of electronic equipment another aspect of the present disclosure provides, comprising: one or more processors;Storage Device, for storing one or more programs, when one or more of programs are executed by one or more of processors, So that one or more of processors realize the method such as above-mentioned building scene of game as described in the examples.
As shown from the above technical solution, the method and device of the building scene of game in disclosure exemplary embodiment, meter Calculation machine readable storage medium storing program for executing, electronic equipment at least have following advantages and good effect:
The method of the building scene of game of the disclosure can obtain the elevation information of landform according to landform height map, according to right As height map obtains the elevation information of game object;Then relief model is constructed according to the elevation information of landform, according to game pair The elevation information of elephant constructs object model;It is loaded on relief model finally by by object model, to obtain comprising object mould The scene of game of type and relief model.On the one hand the disclosure is distinguished according to the elevation information of the elevation information of landform and game object Relief model and object model are constructed, and loads object model on relief model, is automatically performed the building of scene, without It is pre-designed scene layout's figure, modeling is then schemed according to scene layout and carries out building for scene of game using model manually, because This reduces the work of a large amount of model buildings, reduces the handover process between different posies, improves scene of game building Efficiency;On the other hand in modification, only need to landform height map and/or object height figure be modified and is can be realized to sports ground The modification of scape reduces the process of model modification, improves the efficiency and precision of modification.
The disclosure it should be understood that more than general description and following detailed description be only exemplary and explanatory , it does not limit the disclosure.
Detailed description of the invention
The drawings herein are incorporated into the specification and forms part of this specification, and shows the implementation for meeting the disclosure Example, and together with specification for explaining the principles of this disclosure.It should be evident that the accompanying drawings in the following description is only the disclosure Some embodiments for those of ordinary skill in the art without creative efforts, can also basis These attached drawings obtain other attached drawings.
Fig. 1 diagrammatically illustrates a kind of structural schematic diagram of the model of prior art building;
Fig. 2 diagrammatically illustrates the flow diagram of the method for the building scene of game according to an embodiment of the disclosure;
Fig. 3 A diagrammatically illustrates the Terrain Elevation figure of the embodiment according to the disclosure drawn by Photoshop;
Fig. 3 B diagrammatically illustrates the object height figure of the embodiment according to the disclosure drawn by Photoshop;
Fig. 4, which is diagrammatically illustrated, forms relief model according to the elevation information of landform according to an embodiment of the disclosure Flow diagram;
Fig. 5, which is diagrammatically illustrated, constructs object mould according to the elevation information of game object according to an embodiment of the disclosure The flow diagram of type;
Fig. 6 A diagrammatically illustrates the interface schematic diagram of the buildings model of the embodiment according to the disclosure;
Fig. 6 B diagrammatically illustrates the interface schematic diagram of the frame model of the buildings model of the embodiment according to the disclosure;
Fig. 7, which is diagrammatically illustrated, is incident upon landform mould for the frame model of object model according to an embodiment of the disclosure Flow diagram in type;
Fig. 8 diagrammatically illustrates the structural schematic diagram of the scene of game of the embodiment according to the disclosure;
Fig. 9 diagrammatically illustrates the structural schematic diagram for subtracting the scene of game behind face according to an embodiment of the disclosure;
Figure 10 diagrammatically illustrates the structural schematic diagram of the scene of game of the embodiment according to the disclosure;
Figure 11 diagrammatically illustrates the structural schematic diagram of the device of the building scene of game according to an embodiment of the disclosure;
Figure 12 diagrammatically illustrates the module diagram of the electronic equipment of the embodiment according to the disclosure;
Figure 13 diagrammatically illustrates the program product schematic diagram of the embodiment according to the disclosure.
Specific embodiment
Example embodiment is described more fully with reference to the drawings.However, example embodiment can be with a variety of shapes Formula is implemented, and is not understood as limited to example set forth herein;On the contrary, thesing embodiments are provided so that the disclosure will more Fully and completely, and by the design of example embodiment comprehensively it is communicated to those skilled in the art.
In addition, described feature, structure or characteristic can be incorporated in one or more implementations in any suitable manner In example.In the following description, many details are provided to provide and fully understand to embodiment of the disclosure.However, It will be appreciated by persons skilled in the art that can with technical solution of the disclosure without one or more in specific detail, Or it can be using other methods, constituent element, device, step etc..In other cases, it is not shown in detail or describes known side Method, device, realization or operation are to avoid fuzzy all aspects of this disclosure.
Block diagram shown in the drawings is only functional entity, not necessarily must be corresponding with physically separate entity. I.e., it is possible to realize these functional entitys using software form, or realized in one or more hardware modules or integrated circuit These functional entitys, or these functional entitys are realized in heterogeneous networks and/or processor device and/or microcontroller device.
Flow chart shown in the drawings is merely illustrative, it is not necessary to including all content and operation/step, It is not required to execute by described sequence.For example, some operation/steps can also decompose, and some operation/steps can close And or part merge, therefore the sequence actually executed is possible to change according to the actual situation.
This field in the related technology, usually cooperated with each other by multiple business departments and carry out scene of game preconsolidation stress And production, and when making scene of game, usually using naive models such as the modeling softwares such as 3D max building box, and according to The layout of scene carries out scene construction, then imported into game engine again and carries out race survey, and modifies according to survey result is run, But need to re-execute the step of front executed in modification, in the case where confirming out of question in many ways, it just can determine that field Scape layout design scheme, Fig. 1 show a kind of structural schematic diagram of the model of prior art building.
But there are corresponding defects for the method for building scene of game in the related technology, with the city of a 1000m × 1000m For city's scene, scene layout's G- Design accounts for about the 10% of amount of work, and scene of game, which is built, accounts for about the 60% of amount of work, field Scape, which imports to run to survey, accounts for about the 30% of amount of work, wherein carrying out scene construction using box accounts for most workload.If hair When now needing to modify there are unreasonable place in design, it is necessary to be modified layer by layer, will cause a large amount of cost in this way and disappear Consumption, and the handover of different business department is comparatively laborious, leverages execution efficiency.
Based on problem present in the relevant technologies, the disclosure provides firstly a kind of method for constructing scene of game, the structure The method of scene of game is built by executing software application on the processor of electronic equipment and on the display of the electronic equipment Rendering obtains graphic user interface, includes partial game scene, and the side of the building scene of game in the graphic user interface Method can run on server, can also run on server cluster or Cloud Server etc., and certainly, those skilled in the art can also To run disclosed method in other platforms according to demand, the present exemplary embodiment does not do particular determination to this.Fig. 2 shows The method for constructing scene of game, as shown in Fig. 2, the method for the building scene of game at least includes the following steps:
Step S210;Obtain Terrain Elevation figure and object height figure;
Step S220: elevation information and the trip of landform are obtained respectively according to the Terrain Elevation figure and the object height figure The elevation information of play object;
Step S230: landform mould is constructed respectively according to the elevation information of the elevation information of the landform and the game object Type and object model;
Step S240: the object model is loaded on the relief model, is obtained comprising the object model and institute State the scene of game of relief model.
On the one hand the method for the building scene of game of the disclosure is believed according to the height of the elevation information of landform and game object Breath constructs relief model and object model respectively, and object model is loaded on relief model, is automatically performed the building of scene, and It does not need to be pre-designed scene layout's figure, modeling is then schemed according to scene layout and is taken manually using the carry out scene of game of model It builds, it can be avoided scene construction and take considerable time, improve the efficiency of building scene of game;On the other hand can directly lead to Building of business department's completion to scene of game of building scene of game is crossed, is run and is surveyed and modify, multiple business departments are avoided Handover improves the execution efficiency of building scene of game.
In order to keep the technical solution of the disclosure apparent, next building is swum for constructing the scene of game in game Each step of the method for scene of playing is illustrated.
In step S210, Terrain Elevation figure and object height figure are obtained.
In an exemplary embodiment of the disclosure, the personnel for constructing scene of game can by Realization of Image Processing Software Shape height map and object height figure, such as can be schemed by the software development Terrain Elevation figure such as Photoshop and object height figure 3A and 3B respectively illustrates the Terrain Elevation figure and object height figure drawn by Photoshop, it is found that landform is high from Fig. 3 A The part in figure including black and the part of grey are spent, wherein the part of grey has certain height relative to the part of black It spends, different gray values indicates different Terrain Elevations in Terrain Elevation figure, similarly, and in figure 3b, the object height figure of drafting Different gray values, the corresponding object with high height in the big part of gray value is presented, the small part correspondence of gray value has The object of lower height.Certainly required Terrain Elevation figure and/or object height can also be obtained from some target databases Figure, is directly used in the building of scene of game, the disclosure is not specifically limited in this embodiment.In an exemplary embodiment of the disclosure, position It can be building in the object in landform, be also possible to river, island etc., in order to keep the technical solution of the disclosure apparent, under Text will be illustrated with building for object.
In step S220, the elevation information of landform is obtained respectively according to the Terrain Elevation figure and the object height figure With the elevation information of game object.
In an exemplary embodiment of the disclosure, user completes in the terminal or obtains Terrain Elevation figure by terminal After object height figure, server can be sent it to, server can determine in landform height map according to landform height map Gray value corresponding to each point, i.e. acquisition landform gray value, while can also obtain in object height figure corresponding to each point Gray value, i.e. the gray value of game object specifically can be the gray value of architectural object.It then can be according to preset rules The elevation information of landform and the elevation information of game object are converted by the gray value of landform sum of the grayscale values game object, the game The elevation information of object specifically can be the elevation information of building.Wherein preset rules can be turn set according to actual needs Rule is changed, such as 1 gray scale represents 1 meter, i.e., the point that gray value is 50 in Terrain Elevation figure or building height figure is landform or builds Building in model is highly 50 meters of point, and certain preset rules can also be that other rules, such as 1 gray scale represent 10 meters, 20 Rice etc., the disclosure is not specifically limited in this embodiment, if guarantee the transformational relation of gray value and height generate relief model and It is identical during object model.
In an exemplary embodiment of the disclosure, user terminal complete or by terminal obtain Terrain Elevation figure and After object height figure, it is corresponding right the corresponding landform sum of the grayscale values object height figure of Terrain Elevation figure can also to be obtained by terminal It is the elevation information of landform by landform grayvalue transition as gray value, and according to preset rules, object grey scale value is converted into trip The elevation information of play object.
In step S230, construct ground respectively according to the elevation information of the elevation information of the landform and the game object Shape model and object model.
In an exemplary embodiment of the disclosure, after the elevation information for obtaining landform, can be believed according to the height of landform Breath forms relief model.Fig. 4 shows the flow diagram that relief model is formed according to the elevation information of landform, as shown in figure 4, In step S401, the elevation information of landform is mapped on preset first model, to form the first relief model;This first Model can be the higher dough sheet of dot density, by being formed in Terrain Height Information correspondence mappings to dough sheet with height Relief model should be the first relief model with the relief model of height.In step S402, according in the first relief model Elevation information corresponding to each point carries out color mapping, to form the second relief model;It, can basis when carrying out color mapping The corresponding height of each point is mapped relative to the height percent of highest point in the first relief model, such as by height percentage Color than the point for 1 is set as white, and the color by height percent for 0 point is set as black, is by height percent The color of 0.5 point is set as green etc..Further, it can also in contrast be closed according to height percent and corresponding color It is table, after forming the first model, system can form the second relief model according to the contrast relationship table automatic mapping color. In step S403, second relief model is converted into grid model, to obtain the relief model;In order to improve landform Three-dimensional sense, keep relief model more true to nature, the second relief model can be converted, formed grid model, can be obtained ground Shape model.
In an exemplary embodiment of the disclosure, the method and root of object model are constructed according to the elevation information of game object Method according to the elevation information building relief model of landform is similar, and Fig. 5 is shown according to the building pair of the elevation information of game object As the flow diagram of model, as shown in figure 5, the elevation information of game object is mapped to preset in step S501 On two models, to form the first object model;Second model can be model identical with the first model, be also possible to difference Model.In step S502, color mapping is carried out according to elevation information corresponding to each point in the first object model, to be formed Second object model;In step S503, the second object model is converted into grid model, to obtain object model.Wherein into Row color mapping, be converted to the method for grid model with the method phase that carries out color mapping in Fig. 4, be converted to grid model Together, details are not described herein for the embodiment of the present disclosure.
In step S240, the object model is loaded on the relief model, is obtained comprising the object model With the scene of game of the relief model.
It in an exemplary embodiment of the disclosure, can be by two after completing to the building of relief model and object model Person carries out projection engagement to form complete scene of game.It, can be with during object model is loaded on relief model By the way that object model to be projected on relief model, height reduction then is carried out to realize the building of scene of game to projection figure.
In an exemplary embodiment of the disclosure, the frame model of object model can be obtained first from object model, Then the frame model of object model is projected on relief model.Specifically, can be after forming object model, user is to right As the color attribute in face each in model is configured, in embodiment of the disclosure, user can pass through model build software In corresponding node the color attribute on each vertex of object model is configured, then by all colours attribute out of vertex Be transferred in each face and store, in embodiment of the disclosure, object model may include with the first color attribute face and Face with the second color attribute, first color attribute are different from second color attribute.Specifically, first color attribute Face can be the face that height value in object model is zero, and the face of the second color attribute can be height in object placement's model and not be Zero face, and the first color can be arbitrary color, such as red, yellow, the second color can be arbitrary difference In the color of the first color, the disclosure is not specifically limited in this embodiment.Fig. 6 A-6B shows buildings model and buildings model is corresponding The interface schematic diagram of frame model, as shown in Figure 6A, to be formed by buildings model according to method shown in fig. 5, to building When model is handled, the face wherein with the first color attribute can be deleted, only retain the face with the second color attribute, The structure that there is the face of the second color attribute to form is the frame model of buildings model, as shown in Figure 6B.
It in an exemplary embodiment of the disclosure, can be frame model after the frame model for obtaining object model A normal direction is arranged in all vertex, and frame model is moved along the normal direction, is then projected to the ground, thus according to right As projected image is reduced to object model by the elevation information of model.In embodiment of the disclosure, which is and water The vertical direction of plane, object placement's model after capable of guaranteeing reduction in this way are perpendicular to horizontal plane, meet the view of player Feel habit, the better feeling of immersion of user can be brought.Further, Fig. 7, which is shown, is incident upon the frame model of object model Flow diagram on relief model, as shown in fig. 7, in step s 701, by the frame model of object model along normal direction Mobile pre-determined distance;The pre-determined distance is greater than the height upper limit value of relief model, i.e., the corresponding height in highest point in relief model Value;In the disclosure, the corresponding height value in highest point in landform can be set to 100 meters, i.e., represents 1 meter according to 1 gray scale Rule, gray value corresponding to the point are 100, and correspondingly, which can be set to the 200 or other values for being greater than 100, So that the frame model of object model is fully located at the top of relief model, by the frame model of object model to relief model When projection, there is corresponding landform.In step S702, frame model is projected on relief model, obtains target object figure; It can be used in scene of game building software that correspondingly node will penetrate the whole downward divergent-ray of the frame model of object model Line is emitted on relief model, and to obtain an architectural composition figure being flattened on relief model, which is mesh Mark object diagram.In step S703, by the height value on vertex each on target object figure plus in the elevation information of game object The height value on corresponding vertex obtains the object model on relief model;Each characteristic point in target object figure is stored with this The corresponding height attributes value of characteristic point can take out the height attributes value that each characteristic point stores when height restores, and with The height attributes value of point corresponding with each characteristic point is added on relief model, according to the numerical value obtained after addition to each characteristic point Coordinate position is changed the reduction that can be realized to target object figure, and ensure that object model is located on relief model, Realize the building to scene of game.Fig. 8 shows the structural schematic diagram of scene of game, it is notable that shown in Fig. 8 In scene of game, relief model is not shown.
It in an exemplary embodiment of the disclosure, can in order to further decrease consumption, promotion game effect and user experience It is handled with the quantity to the grid surface in scene of game, the quantity of grid surface is reduced to destination number, as shown in Figure 9 The structural schematic diagram of scene of game after the number of reduction face, the destination number can be set according to actual needs, such as can be with Set 80% etc. of original amount for destination number, if can guarantee scene of game overall effect while can also Reduce consumption.The quantity for reducing grid surface in scene of game specifically can be real by node corresponding in model build software It is existing, face realization can also be subtracted by manually carrying out topology to scene of game, the embodiment of the present disclosure is not specifically limited in this embodiment.
In an exemplary embodiment of the disclosure, during reducing the quantity of grid surface, it is possible that sports ground The case where normal direction corresponding to face in scape changes, such as the original normal direction in some face is (1,1,0), still After reducing grid surface quantity, the normal direction in the face becomes (- 1, -1,0), in this way in the lighting process in later period, will go out The place that should now brighten is dimmed, and the effect of scene of game is caused deviation, therefore the entirety in order to guarantee scene of game occur Effect can be modified the normal direction in each face of scene of game, be adjusted back just after the face number for reducing grid surface Normal state.
In an exemplary embodiment of the disclosure, relief model can also be arranged not according to the building process of scene of game Same visual attributes, such as be projected on relief model by object model, height reduction is carried out to object model and to game During scene subtracts face, it can set hiding for the visual attributes of relief model, and in doing so, then it can be with The visual attributes of relief model are converted into display, show that relief model and object model jointly, are completed to scene of game Building.Figure 10 shows the structural schematic diagram of scene of game, and in Figure 10, relief model and buildings model are all visual.
In an exemplary embodiment of the disclosure, complete scene of game building after, which can be exported to Game engine carries out scrnario testing, in scrnario testing, game to scene of game by the game engine such as Unity or UE4 Planning can be used the included first person of game engine and carry out scrnario testing, sentence project staff can with own experience and With the presence or absence of the part for needing to modify in disconnected scene of game.If there is the part for needing to modify in scene of game, project staff can To be then based on modified Terrain Elevation again to partially modifying accordingly in landform height map and/or object height figure Figure and/or modified object height figure carry out the building of scene of game.
The method of the building scene of game of the disclosure, can automatically generate landform according to landform height map and object height figure Model and object model, and using the building of model progress scene of game, scheme without being pre-designed scene layout, then root Modeling is schemed according to scene layout and carries out building for scene of game using model manually, reduces at least 50% workload, and Reduce the handover process between different posies, improves the efficiency of scene of game building;In addition, when modifying scene of game, Need to only modify to landform height map and/or object height figure the modification that can be realized to scene of game, reduce model and repair The process changed improves the efficiency and precision of modification.Further, complete scene of game building after, can directly by Scene of game is arranged to the translucent further setting work of progress and significantly reduces so that model construction is more fine accurate Error probability.
The Installation practice of the disclosure introduced below can be used for executing the side of the above-mentioned building scene of game of the disclosure Method.For those undisclosed details in the apparatus embodiments, the method for the above-mentioned building scene of game of the disclosure is please referred to Embodiment.
Figure 11 diagrammatically illustrates the block diagram of the device of the building scene of game according to one embodiment of the disclosure.
Referring to Fig.1 shown in 1, according to the device 1100 of the building scene of game of one embodiment of the disclosure, game is constructed The device 1100 of scene is applied to that the terminal device of interactive interface can be presented, and the device 1100 for constructing scene of game includes: image Obtain module 1101, data obtaining module 1102, model construction module 1103 and scenario building module 1104.Specifically:
Image collection module 1101, for obtaining Terrain Elevation figure and object height figure;Data obtaining module 1102, is used for The elevation information of landform and the elevation information of game object are obtained respectively according to the Terrain Elevation figure and the object height figure; Model construction module 1103, for constructing ground respectively according to the elevation information of the landform and the elevation information of the game object Shape model and object model;Scenario building model 1104 is obtained for the object model to be loaded onto the relief model Scene of game comprising the object model and the relief model.
It should be noted that although being referred to several modules or unit of the equipment for execution in the above detailed description, But it is this divide it is not enforceable.In fact, according to embodiment of the present disclosure, two or more above-described modules Either the feature and function of unit can embody in a module or unit.Conversely, an above-described module or The feature and function of person's unit can be to be embodied by multiple modules or unit with further division.
In an exemplary embodiment of the disclosure, a kind of electronic equipment that can be realized the above method is additionally provided.
Person of ordinary skill in the field it is understood that various aspects of the invention can be implemented as system, method or Program product.Therefore, various aspects of the invention can be embodied in the following forms, it may be assumed that complete hardware embodiment, complete The embodiment combined in terms of full Software Implementation (including firmware, microcode etc.) or hardware and software, can unite here Referred to as circuit, " module " or " system ".
The electronic equipment 1200 of this embodiment according to the present invention is described referring to Figure 12.The electricity that Figure 12 is shown Sub- equipment 1200 is only an example, should not function to the embodiment of the present invention and use scope bring any restrictions.
As shown in figure 12, electronic equipment 1200 is showed in the form of universal computing device.The component of electronic equipment 1200 can To include but is not limited to: at least one above-mentioned processing unit 1210, connects not homologous ray at least one above-mentioned storage unit 1220 The bus 1230 of component (including storage unit 1220 and processing unit 1210), display unit 1240.
Wherein, the storage unit is stored with program code, and said program code can be held by the processing unit 1210 Row, so that various according to the present invention described in the execution of the processing unit 1210 above-mentioned " illustrative methods " part of this specification The step of illustrative embodiments.It is obtained for example, the processing unit 1210 can execute step S210. as shown in Figure 2 Terrain Elevation figure and object height figure;Step S220. obtains ground respectively according to the Terrain Elevation figure and the object height figure The elevation information of shape and the elevation information of game object;Elevation information and the game pair of the step S230. according to the landform The elevation information of elephant constructs relief model and object model respectively;Step S240: the object model is loaded onto the landform On model, the scene of game comprising the object model and the relief model is obtained.
Storage unit 1220 may include the readable medium of volatile memory cell form, such as Random Access Storage Unit (RAM) 12201 and/or cache memory unit 12202, it can further include read-only memory unit (ROM) 12203.
Storage unit 1220 can also include program/utility with one group of (at least one) program module 12205 12204, such program module 12205 includes but is not limited to: operating system, one or more application program, other programs It may include the realization of network environment in module and program data, each of these examples or certain combination.
Bus 1230 can be to indicate one of a few class bus structures or a variety of, including storage unit bus or storage Cell controller, peripheral bus, graphics acceleration port, processing unit use any bus structures in a variety of bus structures Local bus.
Electronic equipment 1200 can also be with one or more external equipments 1500 (such as keyboard, sensing equipment, bluetooth equipment Deng) communication, can also be enabled a user to one or more equipment interact with the electronic equipment 1200 communicate, and/or with make The electronic equipment 1200 can with it is one or more of the other calculating equipment be communicated any equipment (such as router, modulation Demodulator etc.) communication.This communication can be carried out by input/output (I/O) interface 1250.Also, electronic equipment 1200 Network adapter 1260 and one or more network (such as local area network (LAN), wide area network (WAN) and/or public affairs can also be passed through Common network network, such as internet) communication.As shown, network adapter 1260 passes through its of bus 1230 and electronic equipment 1200 The communication of its module.It should be understood that although not shown in the drawings, other hardware and/or software can be used in conjunction with electronic equipment 1200 Module, including but not limited to: microcode, device driver, redundant processing unit, external disk drive array, RAID system, magnetic Tape drive and data backup storage system etc..
Through the above description of the embodiments, those skilled in the art is it can be readily appreciated that example described herein is implemented Mode can also be realized by software realization in such a way that software is in conjunction with necessary hardware.Therefore, according to the disclosure The technical solution of embodiment can be embodied in the form of software products, which can store non-volatile at one Property storage medium (can be CD-ROM, USB flash disk, mobile hard disk etc.) in or network on, including some instructions are so that a calculating Equipment (can be personal computer, server, terminal installation or network equipment etc.) is executed according to disclosure embodiment Method.
In an exemplary embodiment of the disclosure, a kind of computer readable storage medium is additionally provided, energy is stored thereon with Enough realize the program product of this specification above method.In some possible embodiments, various aspects of the invention may be used also In the form of being embodied as a kind of program product comprising program code, when described program product is run on the terminal device, institute Program code is stated for executing the terminal device described in above-mentioned " illustrative methods " part of this specification according to this hair The step of bright various illustrative embodiments.
With reference to shown in Figure 13, the program product for realizing the above method of embodiment according to the present invention is described 1300, can using portable compact disc read only memory (CD-ROM) and including program code, and can in terminal device, Such as it is run on PC.However, program product of the invention is without being limited thereto, in this document, readable storage medium storing program for executing can be with To be any include or the tangible medium of storage program, the program can be commanded execution system, device or device use or It is in connection.
Described program product can be using any combination of one or more readable mediums.Readable medium can be readable letter Number medium or readable storage medium storing program for executing.Readable storage medium storing program for executing for example can be but be not limited to electricity, magnetic, optical, electromagnetic, infrared ray or System, device or the device of semiconductor, or any above combination.The more specific example of readable storage medium storing program for executing is (non exhaustive List) include: electrical connection with one or more conducting wires, portable disc, hard disk, random access memory (RAM), read-only Memory (ROM), erasable programmable read only memory (EPROM or flash memory), optical fiber, portable compact disc read only memory (CD-ROM), light storage device, magnetic memory device or above-mentioned any appropriate combination.
Computer-readable signal media may include in a base band or as carrier wave a part propagate data-signal, In carry readable program code.The data-signal of this propagation can take various forms, including but not limited to electromagnetic signal, Optical signal or above-mentioned any appropriate combination.Readable signal medium can also be any readable Jie other than readable storage medium storing program for executing Matter, the readable medium can send, propagate or transmit for by instruction execution system, device or device use or and its The program of combined use.
The program code for including on readable medium can transmit with any suitable medium, including but not limited to wirelessly, have Line, optical cable, RF etc. or above-mentioned any appropriate combination.
The program for executing operation of the present invention can be write with any combination of one or more programming languages Code, described program design language include object oriented program language-Java, C++ etc., further include conventional Procedural programming language-such as " C " language or similar programming language.Program code can be fully in user It calculates and executes in equipment, partly executes on a user device, being executed as an independent software package, partially in user's calculating Upper side point is executed on a remote computing or is executed in remote computing device or server completely.It is being related to far Journey calculates in the situation of equipment, and remote computing device can pass through the network of any kind, including local area network (LAN) or wide area network (WAN), it is connected to user calculating equipment, or, it may be connected to external computing device (such as utilize ISP To be connected by internet).
In addition, above-mentioned attached drawing is only the schematic theory of processing included by method according to an exemplary embodiment of the present invention It is bright, rather than limit purpose.It can be readily appreciated that the time that above-mentioned processing shown in the drawings did not indicated or limited these processing is suitable Sequence.In addition, be also easy to understand, these processing, which can be, for example either synchronously or asynchronously to be executed in multiple modules.
Those skilled in the art after considering the specification and implementing the invention disclosed here, will readily occur to its of the disclosure His embodiment.This application is intended to cover any variations, uses, or adaptations of the disclosure, these modifications, purposes or Adaptive change follow the general principles of this disclosure and including the undocumented common knowledge in the art of the disclosure or Conventional techniques.The description and examples are only to be considered as illustrative, and the true scope and spirit of the disclosure are by claim It points out.
It should be understood that the present disclosure is not limited to the precise structures that have been described above and shown in the drawings, and And various modifications and changes may be made without departing from the scope thereof.The scope of the present disclosure is only limited by the attached claims.

Claims (14)

1. a kind of method for constructing scene of game, which is characterized in that by executing software application on the processor of electronic equipment And rendering obtains graphic user interface on the display of the electronic equipment, includes partial game in the graphic user interface Scene, which comprises
Obtain Terrain Elevation figure and object height figure;
The elevation information of landform and the height of game object are obtained respectively according to the Terrain Elevation figure and the object height figure Information;
Relief model and object model are constructed respectively according to the elevation information of the elevation information of the landform and the game object;
The object model is loaded on the relief model, the trip comprising the object model and the relief model is obtained Play scene.
2. the method according to claim 1, wherein described be loaded onto the relief model for the object model On, comprising:
Obtain the frame model of the object model;
The frame model is moved up into pre-determined distance along normal direction, the normal is perpendicular to horizontal plane;
The frame model is projected on the relief model, target object figure is obtained;
By the height value on each vertex on the target object figure plus corresponding vertex in the elevation information of the game object Height value, obtain the object model on the relief model.
3. according to the method described in claim 2, it is characterized in that, the pre-determined distance is greater than in the height of the relief model Limit value.
4. according to the method described in claim 2, it is characterized in that, the frame model for obtaining the object model, comprising:
The face in the object model with the first color attribute is deleted, to obtain the frame model of the object model.
5. according to the method described in claim 4, it is characterized in that, the face with the first color attribute is the object mould The face that height value is zero in type.
6. the method according to claim 1, wherein described according to the Terrain Elevation figure and the object height Figure obtains the elevation information of landform and the elevation information of game object respectively, comprising:
Obtain the gray value of the sum of the grayscale values game object of landform respectively according to the Terrain Elevation figure and the object height figure;
The gray value of game object described in the sum of the grayscale values of the landform is separately converted to the height of landform according to preset rules The elevation information of information and game object.
7. the method according to claim 1, wherein described construct landform mould according to the elevation information of the landform Type, comprising:
The elevation information of the landform is mapped on preset first model, to form the first relief model;
Color mapping is carried out according to elevation information corresponding to each point in first relief model, to form the second landform mould Type;
Second relief model is converted into grid model, to obtain the relief model.
8. according to the method described in claim 1, described construct object model, packet according to the elevation information of the game object It includes:
The elevation information of the game object is mapped on preset second model, to form the first object model;
Color mapping is carried out according to elevation information corresponding to each point in first object model, to form the second object mould Type;
Second object model is converted into grid model, to obtain the object model.
9. the method according to claim 1, wherein the method also includes:
The predetermined registration operation for responding user, the quantity of the grid surface of the scene of game is reduced to destination number.
10. according to the method described in claim 9, it is characterized in that, being reduced by the quantity of the grid surface of the scene of game To destination number, the method also includes:
Correct the normal direction in each face in the scene of game.
11. the method according to claim 1, wherein the method also includes:
After the object model is loaded on the relief model, the visual attributes of the relief model are turned by hiding It is changed to display.
12. a kind of device for constructing scene of game, which is characterized in that by executing software application on the processor of electronic equipment And rendering obtains graphic user interface on the display of the electronic equipment, includes partial game in the graphic user interface Scene, described device include:
Image collection module, for obtaining Terrain Elevation figure and object height figure;
Data obtaining module, for obtaining the elevation information of landform respectively according to the Terrain Elevation figure and the object height figure With the elevation information of game object;
Model construction module, for constructing ground respectively according to the elevation information of the landform and the elevation information of the game object Shape model and object model;
Scenario building model is obtained for the object model to be loaded onto the relief model comprising the object model With the scene of game of the relief model.
13. a kind of computer storage medium, is stored thereon with computer program, which is characterized in that the computer program is located Manage the method that building scene of game described in any one of claim 1~11 is realized when device executes.
14. a kind of electronic equipment characterized by comprising
Processor;And
Memory, for storing the executable instruction of the processor;
Wherein, the processor is configured to carry out any one of perform claim requirement 1~11 via the execution executable instruction The method of the building scene of game.
CN201910518007.5A 2019-06-14 2019-06-14 Method and device for constructing game scene, computer storage medium and electronic equipment Active CN110262865B (en)

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