CN110247781B - Interaction method and system for friend group, client and server - Google Patents

Interaction method and system for friend group, client and server Download PDF

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Publication number
CN110247781B
CN110247781B CN201910591128.2A CN201910591128A CN110247781B CN 110247781 B CN110247781 B CN 110247781B CN 201910591128 A CN201910591128 A CN 201910591128A CN 110247781 B CN110247781 B CN 110247781B
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user
summoning
request
server
client
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CN110247781A (en
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黄彩玲
李阔平
林伟彬
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Guangzhou Cubesili Information Technology Co Ltd
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Guangzhou Huaduo Network Technology Co Ltd
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Priority to CN201910591128.2A priority Critical patent/CN110247781B/en
Publication of CN110247781A publication Critical patent/CN110247781A/en
Priority to PCT/CN2020/096753 priority patent/WO2021000737A1/en
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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L12/00Data switching networks
    • H04L12/02Details
    • H04L12/16Arrangements for providing special services to substations
    • H04L12/18Arrangements for providing special services to substations for broadcast or conference, e.g. multicast
    • H04L12/185Arrangements for providing special services to substations for broadcast or conference, e.g. multicast with management of multicast group membership
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L12/00Data switching networks
    • H04L12/02Details
    • H04L12/16Arrangements for providing special services to substations
    • H04L12/18Arrangements for providing special services to substations for broadcast or conference, e.g. multicast
    • H04L12/1859Arrangements for providing special services to substations for broadcast or conference, e.g. multicast adapted to provide push services, e.g. data channels

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  • Engineering & Computer Science (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Signal Processing (AREA)
  • Information Transfer Between Computers (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

The application provides an interaction method of a friend group, which comprises the following steps: the client sends a summoning request to the server; wherein the summoning request is for summoning a third user in a friend group to which the first user belongs; the friend group is a pre-constructed group comprising the first user, at least one second user and users respectively associated with the first user and the second user; the third user is the associated user of the first user and/or the second user. And then the server determines a friend group to which the first user belongs according to the summoning request, and pushes the summoning request to a client of a third user in the friend group. The user can more conveniently know the user which is not associated with the user through the friend group without needing a large amount of time and energy, thereby being beneficial to ensuring that the platform user is not easily lost. And the interaction between the user and the unassociated user can be realized through the summoning request, so that the unassociated user can be promoted to associate.

Description

Interaction method and system for friend group, client and server
Technical Field
The invention relates to the technical field of data processing, in particular to an interaction method and system for a friend group, a client and a server.
Background
Nowadays, with the development of self-media, a large number of live platforms, short video platforms, and various blogs, forums, etc. emerge. Users on these platforms can generally be classified into two categories, the first category being users who are mainly live on the platform or upload videos or articles to the platform, such as a main cast user or a blogger user. The second type of users are ordinary users who simply watch the live videos or articles uploaded by the first type of users through the platform.
In the platforms, the second class of users can establish the association relationship with the first class of users by paying attention to the favorite first class of users, so that the second class of users become fans of the users, the favorite users are supported, and the live broadcast dynamic or video update dynamic and the like of the first class of users can be obtained in time. Therefore, a first class of users is typically associated with a plurality of second class of users.
Because the platforms mainly comprise the second class of users, and the more the number of the first class of users associated with the second class of users is, the stronger the dependency on the platforms is, and the more the platform user quantity can be ensured. However, in these existing platforms, only one user of the first class can be associated with the second class of users each time the second class of users performs an attention operation. Therefore, every time a second type of user wants to associate with a first type of user, a large number of first type of users need to be screened to find out the first type of users meeting the preference of the user, which needs a lot of time and energy.
Disclosure of Invention
Based on the defects of the prior art, the invention provides an interaction method and system for a friend group, a client and a server, so as to solve the problem that a second class of users need to consume a large amount of time and energy, and the first class of users meeting own preferences are found by screening from a large amount of first class of users, so that the user quantity of a platform cannot be effectively ensured not to be easily lost.
In order to achieve the purpose, the invention provides the following technical scheme:
the invention provides an interaction method of a friend group in a first aspect, which comprises the following steps:
the method comprises the steps that a server receives a summoning request sent by a client of a first user; wherein the summoning request is for summoning a third user in a friend group to which the first user belongs; the friend group is a pre-constructed group comprising the first user, at least one second user and users respectively associated with the first user and the second user; the third user is a related user of the first user and/or the second user;
the server determines a friend group to which the first user belongs according to the summoning request;
the server pushes the summons request to a client of a third user in the friend group.
Optionally, in the above method for interacting with a friend group, the determining, by the server, the friend group to which the first user belongs according to the summons request includes:
and the server determines the friend group to which the first user belongs according to the identifier of the friend group carried in the summoning request.
Optionally, in the interaction method of the friend group, after the server pushes the summoning request to the client of the third user in the friend group, the method further includes:
the server receives a response message sent by the client of the third user; wherein, the response message carries the identifier of the third user and is used for explaining whether the third user accepts the summoning request or not;
if the server determines that the response message indicates that the third user receives the summoning request, recording the identifier of the third user and updating the number of people in a summoning team; wherein the summons team includes a third user accepting the summons request.
Optionally, in the interaction method of the friend group, after the server pushes the summoning request to the client of the third user in the friend group, the method further includes:
the server receives a viewing request sent by a client of the third user; the viewing request is used for explaining that the third user requests to view the summons information corresponding to the summons request;
the server controls the client of the third user to display the display page of the client of the first user; and displaying the summoning information corresponding to the summoning request in a display page of the client of the first user.
Optionally, in the interaction method of the friend group, after the server pushes the summoning request to the client of the third user in the friend group, the method further includes:
the server receives a presentation request sent by the client of the third user; wherein the gifting request includes information of the virtual resource gifted to the first user by the third user;
and the server adds corresponding virtual resources to the first user according to the information of the virtual resources.
Optionally, in the interaction method of the friend group, the method further includes:
the server generates a summoning entrance list; wherein the summoning chart comprises a plurality of friend groups ranked according to a priority order; wherein the priority order is a time-consuming order in which a third set of users in the friends group form a summons team;
the server pushes the leaderboard to clients of each user in a friend group in the leaderboard.
Optionally, in the above interaction method of the friend group, after the server generates the call list, the method further includes:
the server adds virtual resources to a first user and a third user in a friend group meeting preset conditions in the summoning entrance list; wherein the preset conditions include: the time consumed for forming a summoning team by the third user set in the friend group meets a first time requirement; or a friend group in the summons chart who is at a previous preset ranking.
Another interaction method for a friend group provided by a second aspect of the present invention includes:
the client sends a summoning request to the server; wherein the summons request is for summons to a third user in a friends group to which the first user belongs; the friend group is a pre-constructed group comprising the first user, at least one second user and users respectively associated with the first user and the second user; the third user is the associated user of the first user and/or the second user.
Optionally, in the interaction method of the friend group, the method further includes:
the client sends a response message to the server; the response message carries an identifier of the third user, and is used for indicating whether the third user accepts the summoning request or not, triggering the server to determine that the response message indicates that the third user accepts the summoning request, recording the identifier of the third user, and updating the number of people in a summoning team; wherein the summons team includes a third user accepting the summons request.
Optionally, in the interaction method of the friend group, the method further includes:
the client sends a viewing request to the server; the viewing request is used for explaining that the third user requests to view the summoning information corresponding to the summoning request, and the server is triggered to control the client of the third user to display the display page of the client of the first user; and displaying the summoning information corresponding to the summoning request in a display page of the client of the first user.
Optionally, in the interaction method of the friend group, the method further includes:
the client sends a presentation request to the server; the donation request comprises information of virtual resources donated to the first user by the third user, and is used for triggering the server to add corresponding virtual resources to the first user according to the information of the virtual resources.
Optionally, in the interaction method of the friend group, the method further includes:
the client receives a calling list generated and sent by the server; wherein the summoning chart comprises a plurality of friend groups ranked according to a priority order; wherein the priority order is a time-consuming order in which a third set of users in the friends group form a summons team. A third aspect of the present invention provides a server, comprising:
the receiving unit is used for receiving a summoning request sent by a client of a first user; wherein the summoning request is for summoning a third user in a friend group to which the first user belongs; the friend group is a pre-constructed group comprising the first user, at least one second user and users respectively associated with the first user and the second user; the third user is a related user of the first user and/or the second user;
the processing unit is used for determining a friend group to which the first user belongs according to the summoning request;
a sending unit, configured to push the summoning request to a client of a third user in the friend group.
Optionally, in the server described above, when the processing unit executes the determining of the friend group to which the first user belongs according to the convening request, the processing unit is configured to determine the friend group to which the first user belongs according to an identifier of the friend group carried in the convening request.
Optionally, in the above server, the receiving unit is further configured to receive a response message sent by the client of the third user; wherein, the response message carries the identifier of the third user and is used for explaining whether the third user accepts the summoning request or not;
the processing unit is further configured to record an identifier of a third user and update the number of people in the summoning team if the response message indicates that the third user accepts the summoning request; wherein the summons team includes a third user accepting the summons request.
Optionally, in the above server, the receiving unit is further configured to receive a viewing request sent by a client of the third user; the viewing request is used for explaining that the third user requests to view the summons information corresponding to the summons request;
the processing unit is further configured to control the client of the third user to display a display page of the client of the first user; and displaying the summoning information corresponding to the summoning request in a display page of the client of the first user.
Optionally, in the above server, the receiving unit is further configured to receive a comp request sent by the client of the third user; wherein the gifting request includes information of the virtual resource gifted to the first user by the third user;
the processing unit is further configured to add corresponding virtual resources to the first user according to the information of the virtual resources.
Optionally, in the above server, the processing unit is further configured to generate a call list; wherein the summoning chart comprises a plurality of friend groups ranked according to a priority order; wherein the priority order is a time-consuming order in which a third set of users in the friends group form a summons team;
the sending unit is further configured to push the summoning leaderboard to a client of each user in a friend group in the summoning leaderboard.
Optionally, in the above server, the processing unit is further configured to add virtual resources to the first user and the third user in the friend group meeting the preset condition in the leaderboard; wherein the preset conditions include: the time consumed for forming a summoning team by the third user set in the friend group meets a first time requirement; or a friend group in the summons chart who is at a previous preset ranking.
A fourth aspect of the present invention provides a client, including:
a sending unit, configured to send a summons request to a server; wherein the summons request is for summons to a third user in a friends group to which the first user belongs; the friend group is a pre-constructed group comprising the first user, at least one second user and users respectively associated with the first user and the second user; the third user is the associated user of the first user and/or the second user.
Optionally, in the above client, the sending unit is further configured to send a response message to the server; the response message carries an identifier of the third user, and is used for indicating whether the third user accepts the summoning request or not, triggering the server to determine that the response message indicates that the third user accepts the summoning request, recording the identifier of the third user, and updating the number of people in a summoning team; wherein the summons team includes a third user accepting the summons request.
Optionally, in the above client, the sending unit is further configured to send a viewing request to the server; the viewing request is used for explaining that the third user requests to view the summoning information corresponding to the summoning request, and the server is triggered to control the client of the third user to display the display page of the client of the first user; and displaying the summoning information corresponding to the summoning request in a display page of the client of the first user.
Optionally, in the above client, the sending unit is further configured to send a comp request to the server; the donation request comprises information of virtual resources donated to the first user by the third user, and is used for triggering the server to add corresponding virtual resources to the first user according to the information of the virtual resources.
Optionally, in the client, the method further includes:
the receiving unit is used for receiving the summoning entrance list generated and sent by the server; wherein the summoning chart comprises a plurality of friend groups ranked according to a priority order; wherein the priority order is a time-consuming order in which a third set of users in the friends group form a summons team.
A fifth aspect of the present invention provides an interaction system for a friend group, comprising:
a client and a server;
the client is used for sending a summoning request to the server; wherein the summoning request is for summoning a third user in a friend group to which the first user belongs; the friend group is a pre-constructed group comprising the first user, at least one second user and users respectively associated with the first user and the second user; the third user is a related user of the first user and/or the second user;
the server is used for receiving the summoning request, determining a friend group to which the first user belongs according to the summoning request, and pushing the summoning request to a client of a third user in the friend group.
In the interaction method of the friend group, the summoning request received by the server is used for summoning a third user in the friend group to which the first user belongs, and the friend group is a group which is constructed in advance and comprises the first user, at least one second user and users respectively associated with the first user and the second user; therefore, for users associated with the first user and the second user, namely, the second type of users, users not associated with the users can be more conveniently known through the friend group, a large amount of time and energy are not needed, and therefore the platform user is prevented from easily losing.
And after receiving the summoning request sent by the client of the first user, the server pushes the summoning request to the client of the third user in the friend group to which the first user belongs, so that interaction between the first user and the second user in the friend group can be realized, and the users of the platform are prevented from easily losing.
Drawings
In order to more clearly illustrate the embodiments of the present invention or the technical solutions in the prior art, the drawings used in the description of the embodiments or the prior art will be briefly described below, it is obvious that the drawings in the following description are only embodiments of the present invention, and for those skilled in the art, other drawings can be obtained according to the provided drawings without creative efforts.
Fig. 1 is a schematic flowchart of an interaction method for a friend group according to an embodiment of the present invention;
fig. 2 is a flowchart illustrating an interaction method of a friend group according to another embodiment of the present invention;
fig. 3 is a flowchart illustrating an interaction method of a friend group according to another embodiment of the present invention;
fig. 4 is a flowchart illustrating an interaction method of a friend group according to another embodiment of the present invention;
fig. 5 is a flowchart illustrating an interaction method of a friend group according to another embodiment of the present invention;
fig. 6 is a schematic structural diagram of a server according to another embodiment of the present invention;
fig. 7 is a schematic structural diagram of a client according to another embodiment of the present invention;
fig. 8 is a schematic structural diagram of an interaction system of a friend group according to another embodiment of the present invention.
Detailed Description
The technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
In this application, the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or apparatus that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or apparatus. Without further limitation, an element defined by the phrase "comprising an … …" does not exclude the presence of other identical elements in a process, method, article, or apparatus that comprises the element.
The present application provides an interaction method for a friend group, as shown in fig. 1, including:
s101, the client of the first user sends a summoning request to the server.
Wherein the summoning request is for summoning a third user in a friend group to which the first user belongs. The friend group is a pre-constructed group including the first user, at least one second user, and users respectively associated with the first user and the second user. The third user is an associated user of the first user and/or the second user.
It should be noted that the first user refers to a user initiating the summons request in the friend group, and the client of the first user refers to a client to which the first user logs in. The first user and the second user are users actively building a friend group together, and the third user is a user associated with the first user and/or the second user. Therefore, users in the friend group can be divided into two categories. The first type of users are users actively joining the friend group, namely the first user and the second user. The second type of users are users passively joining the friend group, that is, the first user and the third user associated with the second user.
Specifically, the first user may summon not only the third user associated with the first user but also the third user associated with the second user in the friend group to which the first user belongs through the summon request, and play a game or complete a task together.
That is to say, in the embodiment of the present invention, after a friend group including a first user and at least one second user needs to be constructed in advance, the first user can summon a third user associated with the second user in the friend group. The first user and the second user are both associated with a plurality of users, that is, both are associated with a plurality of third users. It should be noted that the first user and the second user are the same type of user, and the third user is different from the first user and the second user. Such as anchor users and normal users in a live platform. The first user and the second user refer to anchor users, and the third user refers to a normal user. Although in the same platform, the anchor user is not the same type of user as the ordinary user, the anchor user has many rights that the ordinary user does not have. The ordinary user can be associated with the anchor user by paying attention to the anchor user, so that the ordinary user becomes a fan of the anchor user. Therefore, a anchor user is typically associated with multiple users.
After the first-class users jointly construct the friend groups, any one first-class user in the friend groups can call second-class users related to other first-class users, and can not call only second-class users related to the first-class user, so that sharing of the second-class users is achieved, and the method is beneficial to improving the popularity of the first-class users, completing tasks, increasing the related users of the first-class users and the like. Meanwhile, the friend group also provides a channel for the second type of users to know the new first type of users. The second type users can easily know the first type users which are not associated by themselves by responding to the summons request of the first type users or by the information of the first type users disclosed by the friend group. And the first class users in the friend group are similar users, so the second class users can easily meet the first class users meeting the preference of the second class users in the friend group and associate the new first class users, and the first class users meeting the preference of the second class users can be found from a large number of first class users in the platform without spending a large amount of time and energy. For example, a friend group is formed by the anchor users of a certain game, and a common user associates the anchor users in one friend group to show that the common user is a player of the game, most of the anchor users of the friend group conform to the preference of the common user, and the common user can easily have deep knowledge about the new anchor user through the information of the anchor users in the friend group and the summons of the anchor users, so that the new anchor user can be determined to conform to the requirements of the common user, and the common user can pay attention to the new anchor user.
Therefore, by friend groups, users associated with the second class are easy to increase continuously, and the more users concerned by the second class users, which are the most major users of the platform, the stronger the dependency on the platform, the less easy the users leave the platform, and therefore, the more effective the platform is, the less the users are easy to lose.
S102, the server receives a summoning request sent by a client of a first user.
The server executes step S103 after receiving the summoning request sent by the client of the first user.
S103, the server determines a friend group to which the first user belongs according to the summoning request.
Optionally, the summoning request may carry an identification of the first user and/or an identification of a friend group to which the first user belongs, and a summoning objective. Wherein the identification of the friend group is a unique identification determined when the friend group is constructed.
In particular, since the friend groups are created together, users of a first type in the same friend group are allowed to summon their associated third users with each other. And no longer in the same friend group, users associated with other users of the first category cannot be summoned. Therefore, the server needs to determine the friend group of the first user according to the identifier of the first user or the identifier of the friend group to which the first user belongs, which is carried in the convening request, and then can accurately summon the third user associated with the first user in the friend group to which the first user belongs.
Optionally, in another embodiment of the present invention, an implementation manner of step S103 includes: and the server determines the friend group to which the first user belongs according to the identifier of the friend group carried in the summoning request.
That is to say, in the embodiment of the present invention, the identity of the friend group is carried in the summoning request. Wherein the identification of the friendship group is an identification of the friendship group to which the first user belongs. And the server acquires the identifier of the friend group from the summoning request and determines the friend group of the first user according to the identifier of the friend group.
It should be noted that the server executes step S104 after determining the friend group to which the first user belongs.
S104, the server pushes the summoning request to the client of the third user in the friend group.
Specifically, the server pushes the summoning request to the clients of all the third users in the friend group to which the first user belongs, that is, the server pushes the summoning request to the third user associated with the first user and the third users associated with all the second users in the friend group.
Optionally, the client of the third user displays the relevant specific content of the first user or any second user in the friend group, such as a live picture, a specific video or a specific article. The client will display the summons in the screen of the first user or any second user's related specific content in the presented friend group. For example, when the third user watches the live broadcast of the first user or any second user in the friend group, the client displays the summoning request in the live broadcast picture played by the client through the small window, so that the user can obtain the summoning request message, and summoning the first user in the friend group and the third users related to all the second users is realized.
In the interaction method for the friend groups, provided by the embodiment of the invention, after a client sends a summoning request to a server, the server receives the summoning request and summons a third user in the friend group to which a first user belongs, wherein the friend group is a group which is constructed in advance and comprises the first user, at least one second user and users respectively associated with the first user and the second user; therefore, for users associated with the first user and the second user, namely, the second type of users, users not associated with the users can be more conveniently known through the friend group, a large amount of time and energy are not needed, and therefore the platform user is prevented from easily losing.
And interaction between the second type of users and unassociated users in the friend group can be realized through the summoning request, so that association between the second type of users and the unassociated users in the friend group is promoted, and the platform is more favorably ensured not to be easily lost.
Optionally, in another embodiment of the present invention, as shown in fig. 2, after the server pushes the summons request to the client of the third user in the friend group, the method may further include:
s201, the client of the third user sends a response message to the server.
And the response message carries the identifier of the third user and is used for explaining whether the third user accepts the summoning request or not.
It should be noted that, after the server pushes the summoning request to the client of the third user in the friend group, the corresponding client of the third user receives the summoning request.
Specifically, in the embodiment of the present invention, when the first user summons the third user, the third user determines whether to accept the summoning request, rather than summoning the third user directly to the summoning team. Therefore, after receiving the summoning request, the client of the third user can choose to accept the summoning request or reject the summoning request, and both correspondingly send a response message to the server to inform the user whether the third user receives the summoning request.
S202, the server receives a response message sent by the client of the third user.
Specifically, after receiving the response message sent by the client of the third user, the server determines whether the response message indicates that the third user has accepted the summoning request or has rejected the summoning request, and executes step S203 when determining that the response message indicates that the third user accepts the summoning request.
And S203, recording the identification of the third user, and updating the number of people in the summoning team.
Wherein the summons team includes a third user accepting the summons request.
That is, the server would include the third user who accepted the summons request in the summons team and record the identification of the third user. For subsequent activities, awards, etc. based on the identification of the third user. And, every time the server determines that a third user receives the summoning request, the number of people of the summoning team is correspondingly updated, namely, one is added to the number of people of the summoning team. Because some activities are population limited, it is desirable to count the number of people that have been recruited to avoid exceeding an upper limit. Alternatively, the number of people on the team may be requested for a certain task. For example, in the live broadcast platform, the server may set a target value of the population of the summoning team after receiving the summoning request, and when the population of the summoning team reaches or exceeds the target value, the server may correspondingly issue rewards to the first user and a third user who receives the summoning request, so as to mobilize the enthusiasm of user participation.
Optionally, in order to facilitate the third user to quickly and deeply understand the summons request, in another embodiment of the present invention, as shown in fig. 3, after the server pushes the summons request to the client of the third user in the friend group, the method may further include:
s301, the client of the third user sends a viewing request to the server.
The viewing request is used for explaining that the third user requests to view the summons information corresponding to the summons request.
That is, in order not to obstruct the normal use of the third user, the client of the third user displays only information of a partial summons request to the third user. Therefore, the user can send a viewing request to the server through the client to view detailed summons information corresponding to the summons request.
Optionally, when the server pushes the summons request to the third user client, the jump link for viewing detailed summons information corresponding to the summons request may be pushed at the same time. And the jump request comprises a page of the summoning information corresponding to the summoning request due to the jump value. Specifically, the client of the third user may select to send a viewing request through the client by displaying the virtual key based on the jump link.
S302, the server receives a viewing request sent by the client of the third user.
Specifically, the server receives a viewing request sent by the client of the third user, and processes the viewing. Therefore, after step S302 is performed, step S303 is performed.
S303, the server controls the client of the third user to display the display page of the client of the first user.
And displaying the summoning information corresponding to the summoning request in a display page of the client of the first user.
Optionally, the server controls the client of the third user to jump to the display page of the client of the first user, so as to display the display page of the client of the first user. The third user may obtain more summons information of the summons request from the first user's displayed page.
For example, in the live broadcast platform, the server controls the client of the third user to display the display page of the client of the first user, that is, the server controls the client of the third user to display the live broadcast page of the first user, the third user can directly obtain the summons information of the summons request from the live broadcast page of the first user, and by watching the live broadcast of the first user, more information about the summons request can be known, and better participation in the summons activity can be realized.
Optionally, in another embodiment of the present invention, as shown in fig. 4, after the server pushes the summons request to the client of the third user in the friend group, the method may further include:
s401, the client of the third user sends a presentation request to the server.
Wherein the gifting request includes information of the virtual resource gifted to the first user by the third user.
Optionally, the information of the virtual resource may include a type of the virtual resource and a number of the virtual resource. The virtual resource can be simply understood as a virtual gift or a virtual gold coin, etc.
That is to say, in the embodiment of the present invention, when the third user responds to the summons request of the first user, the virtual resource may be donated to the first user to represent support for the first user. It should be noted that the client of the third user may not perform page jump, or may send virtual resources to the server. Accordingly, the first user can also receive the virtual resource given by the client of the third user when the pages of other users are displayed.
For example, in a live platform, a third user may give a virtual gift to the first user in the live page of a second user of a friend group presented by their client without tuning to the first user's client page.
S402, the server receives a presentation request sent by the client of the third user.
Specifically, the server receives the comp request sent by the client of the third user to process the comp request, and then step S403 is executed.
S403, the server adds corresponding virtual resources to the first user according to the information of the virtual resources.
Specifically, the server deducts the virtual resource of the third user correspondingly according to the information of the virtual resource, and adds the corresponding virtual resource to the first user. Optionally, the server deducts the virtual resource of the corresponding type of the third user according to the type of the virtual resource and the number of the virtual resources, and correspondingly adds the virtual resource of the type to the first user.
Optionally, in another embodiment of the present invention, as shown in fig. 5, after the server pushes the summons request to the client of the third user in the friend group, the method may further include:
s501, the server generates a calling list.
Wherein the summoning chart comprises a plurality of friend groups ranked according to a priority order. Wherein the priority order is a time-consuming order in which a third set of users in the friends group form a summons team.
That is, there are a plurality of different friends who initiate the summons request, and the server will correspondingly record the time consumed by the third set of users in each friend to form the summons team. Specifically, when a summoning request is initiated, the server uniformly sets the target number of people in a summoning team and starts timing. When the number of persons who accept the summons request by the third user in the friend group reaches the target number of persons, the service determines that a summons team has been formed, and stops the time counting. Of course, the number of people summoning the team may exceed the target number of people.
Specifically, the server sorts the friend groups according to the time consumption for forming the calling team by the third user set in the friend groups, and generates a calling list. Wherein the more time consuming the end-wise friend clusters are ranked ahead.
Optionally, in another embodiment of the present invention, after performing step S501, the method may further include: the server adds virtual resources for the first user and the third user in the friend group meeting the preset conditions in the summoning entrance list.
Wherein the preset conditions include: and the time consumed by forming a summoning team by the third user set in the friend group meets the first time requirement, or the friend group in the summoning chart at the previous preset ranking.
That is, in embodiments of the present invention, a reward mechanism exists. After generating the summons leaderboard, the server will add virtual resources to the third user set and the first user and the third user in all the friend groups that form the summons team and that consume time to meet the first time requirement. Or the server only adds virtual resources for the first user and the third user in the friend group with the preset name in the calling list. For example, the top three friends are always on the leaderboard.
Optionally, after the server adds virtual resources to the first user and the third user in the friend groups meeting the preset condition in the call-up list, the server may also send winning information to clients of the first user and the third user in all the friend groups in the call-up list. Specifically, the server pushes the identifiers of the friend groups meeting the preset conditions in the call list to the clients of the first user and the third user in all the friend groups in the call list.
Further, after the call-up list is generated in step S501, step S502 is executed.
S502, the server pushes the calling list to the client of each user in the friend group in the calling list.
It should be noted that, the server pushes the summons chart to the client of each user in the friend group in the summons chart, which may also be understood as: the server pushes the summoning leaderboard to the client sides of the first user and the third user in the friend groups in the summoning leaderboard.
Specifically, the server pushes the summoning list to the client of each user in the friend group in the summoning list, so that each user in the friend group can obtain the information of the summoning list, and the user is encouraged to participate in the summoning request more actively next time. Thus, interaction of the third user with the first user with whom the third user is associated can also be facilitated, thereby favoring and associating with the first user.
S503, the client of the first user and the client of the third user receive the call list pushed by the server.
It should be noted that the first user and the third user in this step are the first user and the third user in the friend groups in the call-up list. Specifically, the client of the first user and the client of the third user receive the call list pushed by the server and display the call list to the users.
Another embodiment of the present invention provides a server, as shown in fig. 6, including:
the receiving unit 601 is configured to receive a summoning request sent by a client of a first user.
Wherein the summoning request is for summoning a third user in a friend group to which the first user belongs. The friend group is a pre-constructed group including a first user, at least one second user, and users respectively associated with the first user and the second user. The third user is an associated user of the first user and/or the second user.
The processing unit 602 is configured to determine, according to the summoning request, a friend group to which the first user belongs.
A sending unit 603, configured to push the summoning request to a client of a third user in the friend group.
It should be noted that, in the embodiment of the present invention, specific working processes of each unit may correspondingly refer to steps S101 to S104 in the foregoing method embodiment, and are not described herein again.
In the server provided in the embodiment of the present invention, the summoning request received by the receiving unit is used for summoning a third user in a friend group to which the first user belongs, because the friend group is a group which is constructed in advance and includes the first user, at least one second user, and users respectively associated with the first user and the second user; therefore, for users associated with the first user and the second user, namely, the second type of users, users not associated with the users can be more conveniently known through the friend group, a large amount of time and energy are not needed, and therefore the platform user is prevented from easily losing.
And after receiving the summoning request sent by the client of the first user, the server pushes the summoning request to the client of the third user in the friend group to which the first user belongs, so that interaction between the first user and the second user in the friend group can be realized, and the users of the platform are prevented from easily losing.
Optionally, in another embodiment of the present invention, when the processing unit 602 executes the determining of the friend group to which the first user belongs according to the convening request, the processing unit is configured to determine the friend group to which the first user belongs according to the identifier of the friend group carried in the convening request.
It should be noted that, in the embodiment of the present invention, a specific working process of the processing unit 602 to implement the above function may be referred to as an implementation of step S103 in the above method embodiment, and is not described herein again.
Optionally, in another embodiment of the present invention, the receiving unit 601 is further configured to receive a response message sent by the client of the third user.
And the response message carries the identifier of the third user and is used for explaining whether the third user accepts the summoning request or not.
It should be noted that, in the embodiment of the present invention, the specific working process of the receiving unit 601 for implementing the above function may be referred to step S202 in the above method embodiment, which is not described herein again.
The processing unit 602 is further configured to determine that the response message indicates that the third user accepts the summoning request, record an identifier of the third user, and update the number of people in the summoning team.
Wherein the summons team includes a third user accepting the summons request.
It should be noted that, in the embodiment of the present invention, the specific working process of the processing unit 602 to implement the above function may be referred to step S203 in the above method embodiment, which is not described herein again.
Optionally, in another embodiment of the present invention, the receiving unit 601 is further configured to receive a viewing request sent by a client of the third user.
The viewing request is used for explaining that the third user requests to view the summons information corresponding to the summons request.
It should be noted that, in the embodiment of the present invention, the specific working process of the receiving unit 601 for implementing the above function may be referred to step S302 in the above method embodiment, which is not described herein again.
The processing unit 602 is further configured to control the client of the third user to display a display page of the client of the first user.
And displaying the summoning information corresponding to the summoning request in a display page of the client of the first user.
It should be noted that, in the embodiment of the present invention, the specific working process of the processing unit 602 to implement the above function may refer to step S303 in the above method embodiment, which is not described herein again.
Optionally, in another embodiment of the present invention, the receiving unit 601 is further configured to receive a comp request sent by the client of the third user.
Wherein the gifting request includes information of the virtual resource gifted to the first user by the third user.
It should be noted that, in the embodiment of the present invention, the specific working process of the receiving unit 601 for implementing the above function may be referred to step S402 in the above method embodiment, which is not described herein again.
The processing unit 602 is further configured to add a corresponding virtual resource to the first user according to the information of the virtual resource.
It should be noted that, in the embodiment of the present invention, the specific working process of the processing unit 602 to implement the above function may refer to step S403 in the above method embodiment, which is not described herein again.
Optionally, in another embodiment of the present invention, the processing unit 602 is further configured to generate a call list.
Wherein the summoning chart comprises a plurality of friend groups ranked according to a priority order. Wherein the priority order is a time-consuming order in which a third set of users in the friends group form a summons team.
It should be noted that, in the embodiment of the present invention, the specific working process of the processing unit 602 to implement the above function may be referred to step S501 in the above method embodiment, which is not described herein again.
The sending unit 603 is further configured to push the summoning leaderboard to the client of each user in the friend group in the summoning leaderboard.
It should be noted that, in the embodiment of the present invention, the specific working process of the sending unit 603 for implementing the above function may be referred to step S502 in the above method embodiment, which is not described herein again.
Optionally, in another embodiment of the present invention, the processing unit 602 is further configured to add virtual resources to the first user and the third user in the friend group meeting the preset condition in the leaderboard.
Wherein the preset conditions include: the time consumed for forming a summoning team by the third user set in the friend group meets a first time requirement; or a friend group in the summons chart who is at a previous preset ranking.
It should be noted that, in the embodiment of the present invention, for a specific working process of the processing unit 602 to implement the above function, reference may be made to corresponding steps in the above method embodiment, which is not described herein again.
Another embodiment of the present invention provides a client, as shown in fig. 7, including:
a sending unit 701, configured to send a summons request to a server.
Wherein the summoning request is for summoning a third user in a kindred group to which the first user belongs. The friend group is a pre-constructed group comprising the first user, at least one second user and users respectively associated with the first user and the second user; the third user is the associated user of the first user and/or the second user.
It should be noted that, in the embodiment of the present invention, the specific working process of the sending unit 701 for implementing the above function may be referred to step S101 in the above method embodiment, and details are not described here.
In the client provided in the embodiment of the present invention, the summoning request sent by the sending unit is used for summoning a third user in a friend group to which the first user belongs, because the friend group is a group which is constructed in advance and includes the first user, at least one second user, and users respectively associated with the first user and the second user; therefore, for users associated with the first user and the second user, namely, the second type of users, users not associated with the users can be more conveniently known through the friend group, a large amount of time and energy are not needed, and therefore the platform user is prevented from easily losing.
Optionally, in another embodiment of the present invention, the sending unit 701 is further configured to send a response message to the server.
The response message carries an identifier of the third user, and is used for indicating whether the third user accepts the summoning request or not, triggering the server to determine that the response message indicates that the third user accepts the summoning request, recording the identifier of the third user, and updating the number of people in a summoning team; wherein the summons team includes a third user accepting the summons request.
It should be noted that, in the embodiment of the present invention, the specific working process of the sending unit 602 for implementing the above function may be referred to step S201 in the above method embodiment, which is not described herein again.
Optionally, in another embodiment of the present invention, the sending unit 701 is further configured to send a viewing request to the server.
The viewing request is used for explaining that the third user requests to view the summoning information corresponding to the summoning request, and the server is triggered to control the client of the third user to display the display page of the client of the first user. And displaying the summoning information corresponding to the summoning request in a display page of the client of the first user.
It should be noted that, in the embodiment of the present invention, the specific working process of the sending unit 701 for implementing the above function may be referred to step S301 in the above method embodiment, which is not described herein again.
Optionally, in another embodiment of the present invention, the sending unit 701 is further configured to send a comp request to the server.
The donation request comprises information of virtual resources donated to the first user by the third user, and is used for triggering the server to add corresponding virtual resources to the first user according to the information of the virtual resources.
It should be noted that, in the embodiment of the present invention, the specific working process of the sending unit 701 for implementing the above function may refer to step S401 in the above method embodiment, which is not described herein again.
Optionally, in another embodiment of the present invention, the server may further include:
and the receiving unit is used for receiving the summoning entrance list generated and sent by the server.
Wherein the summoning chart comprises a plurality of friend groups ranked according to a priority order. The priority order is a time-consuming order in which a third set of users in the friends group form a summons team.
It should be noted that, in the embodiment of the present invention, the specific working process of the receiving unit to implement the above function may refer to step S503 in the above method embodiment, which is not described herein again.
Another embodiment of the present invention provides an interaction system for a friend group, as shown in fig. 8, including:
a client 801 and a server 802.
The client 801 is used to send a summons request to the server 802.
Wherein the summoning request is for summoning a third user in a friend group to which the first user belongs. The friend group is a pre-constructed group including the first user, at least one second user, and users respectively associated with the first user and the second user. The third user is the associated user of the first user and/or the second user.
It should be noted that the client 801 is further configured to execute steps executed by the client in the foregoing method embodiment, and specific working processes may refer to corresponding steps in the foregoing method embodiment, which are not described herein again.
The server 802 is configured to receive the summoning request, determine, according to the summoning request, a friend group to which the first user belongs, and push the summoning request to a client of a third user in the friend group.
It should be noted that the server 802 is further configured to execute the steps executed by the server in the foregoing method embodiment, and specific working processes may refer to corresponding steps in the foregoing method embodiment, which are not described herein again.
In the server provided in the embodiment of the present invention, the summoning request received by the receiving unit is used for summoning a third user in a friend group to which the first user belongs, because the friend group is a group which is constructed in advance and includes the first user, at least one second user, and users respectively associated with the first user and the second user; therefore, for users associated with the first user and the second user, namely, the second type of users, users not associated with the users can be more conveniently known through the friend group, a large amount of time and energy are not needed, and therefore the platform user is prevented from easily losing.
Those of skill would further appreciate that the various illustrative elements and algorithm steps described in connection with the embodiments disclosed herein may be implemented as electronic hardware, computer software, or combinations of both, and that the various illustrative components and steps have been described above generally in terms of their functionality in order to clearly illustrate this interchangeability of hardware and software. Whether such functionality is implemented as hardware or software depends upon the particular application and design constraints imposed on the implementation. Skilled artisans may implement the described functionality in varying ways for each particular application, but such implementation decisions should not be interpreted as causing a departure from the scope of the present invention.
The previous description of the disclosed embodiments is provided to enable any person skilled in the art to make or use the present invention. Various modifications to these embodiments will be readily apparent to those skilled in the art, and the generic principles defined herein may be applied to other embodiments without departing from the spirit or scope of the invention. Thus, the present invention is not intended to be limited to the embodiments shown herein but is to be accorded the widest scope consistent with the principles and novel features disclosed herein.

Claims (16)

1. A method for interacting with a friend group, comprising:
the method comprises the steps that a server receives a summoning request which is sent by a client of a first user and used for summoning a third user in a friend group to which the first user belongs; the friend group is a group which is constructed in advance and comprises the first user, at least one second user and users respectively associated with the first user and the second user; the third user is a related user of the first user and/or the second user;
the server determines a friend group to which the first user belongs according to an identifier of the first user carried by the summoning request or an identifier of the friend group to which the first user belongs;
the server pushes the summons request to a client of a third user in the friend group.
2. The method of claim 1, wherein after the server pushes the summons request to the client of the third user in the friend group, further comprising:
the server receives a response message sent by the client of the third user; wherein, the response message carries the identifier of the third user and is used for explaining whether the third user accepts the summoning request or not;
if the server determines that the response message indicates that the third user receives the summoning request, recording the identifier of the third user and updating the number of people in a summoning team; wherein the summons team includes a third user accepting the summons request.
3. The method of claim 1, wherein after the server pushes the summons request to the client of the third user in the friend group, further comprising:
the server receives a viewing request sent by a client of the third user; the viewing request is used for explaining that the third user requests to view the summons information corresponding to the summons request;
the server controls the client of the third user to display the display page of the client of the first user; and displaying the summoning information corresponding to the summoning request in a display page of the client of the first user.
4. The method of claim 1, wherein after the server pushes the summons request to the client of the third user in the friend group, further comprising:
the server receives a presentation request sent by the client of the third user; wherein the gifting request includes information of the virtual resource gifted to the first user by the third user;
and the server adds corresponding virtual resources to the first user according to the information of the virtual resources.
5. The method of claim 1, further comprising:
the server generates a summoning entrance list; wherein the summoning chart comprises a plurality of friend groups ranked according to a priority order; wherein the priority order is a time-consuming order in which a third set of users in the friends group form a summons team;
the server pushes the leaderboard to clients of each user in a friend group in the leaderboard.
6. The method of claim 5, wherein after the server generates the call-up list, further comprising:
the server adds virtual resources to a first user and a third user in a friend group meeting preset conditions in the summoning entrance list; wherein the preset conditions include: the time consumed for forming a summoning team by the third user set in the friend group meets a first time requirement; or a friend group in the summons chart who is at a previous preset ranking.
7. A method for interacting with a friend group, comprising:
the client sends a summoning request to the server and is used for summoning a third user in a friend group to which the first user belongs; the friend group is a pre-constructed group comprising the first user, at least one second user and users respectively associated with the first user and the second user; the third user is the associated user of the first user and/or the second user.
8. The method of claim 7, further comprising:
the client sends a response message to the server; the response message carries an identifier of the third user, and is used for indicating whether the third user accepts the summoning request or not, triggering the server to determine that the response message indicates that the third user accepts the summoning request, recording the identifier of the third user, and updating the number of people in a summoning team; wherein the summons team includes a third user accepting the summons request.
9. The method of claim 7, further comprising:
the client sends a viewing request to the server; the viewing request is used for explaining that the third user requests to view the summoning information corresponding to the summoning request, and the server is triggered to control the client of the third user to display the display page of the client of the first user; and displaying the summoning information corresponding to the summoning request in a display page of the client of the first user.
10. The method of claim 7, further comprising:
the client sends a presentation request to the server; the donation request comprises information of virtual resources donated to the first user by the third user, and is used for triggering the server to add corresponding virtual resources to the first user according to the information of the virtual resources.
11. The method of claim 7, further comprising:
the client receives a calling list generated and sent by the server; wherein the summoning chart comprises a plurality of friend groups ranked according to a priority order; wherein the priority order is a time-consuming order in which a third set of users in the friends group form a summons team.
12. A server, comprising:
the system comprises a receiving unit, a processing unit and a processing unit, wherein the receiving unit is used for receiving a summoning request which is sent by a client of a first user and is used for summoning a third user in a friend group to which the first user belongs; the friend group is a pre-constructed group comprising the first user, at least one second user and users respectively associated with the first user and the second user; the third user is a related user of the first user and/or the second user;
the processing unit is used for determining the friend group to which the first user belongs according to the identifier of the first user carried by the summoning request or the identifier of the friend group to which the first user belongs;
a sending unit, configured to push the summoning request to a client of a third user in the friend group.
13. The server according to claim 12, wherein the processing unit is further configured to generate a leaderboard; wherein the summoning chart comprises a plurality of friend groups ranked according to a priority order; wherein the priority order is a time-consuming order in which a third set of users in the friends group form a summons team;
the sending unit is further configured to push the summoning leaderboard to a client of each user in a friend group in the summoning leaderboard.
14. A client, comprising:
the sending unit is used for sending a summoning request to the server and summoning a third user in a friend group to which the first user belongs; the friend group is a pre-constructed group comprising the first user, at least one second user and users respectively associated with the first user and the second user; the third user is the associated user of the first user and/or the second user.
15. A method for interacting with a friend group, comprising:
the client sends a summoning request to the server; wherein the summoning request is for summoning a third user in a friend group to which the first user belongs; the friend group is a pre-constructed group comprising the first user, at least one second user and users respectively associated with the first user and the second user; the third user is a related user of the first user and/or the second user;
the server receives a summoning request sent by the client, and determines a friend group to which the first user belongs according to the summoning request;
the server pushes the summons request to a client of a third user in the friend group.
16. An interactive system for a friend group, comprising:
a client and a server;
the client is used for sending a summoning request to the server; wherein the summoning request is for summoning a third user in a friend group to which the first user belongs; the friend group is a pre-constructed group comprising the first user, at least one second user and users associated with the first user and the second user; the third user is a related user of the first user and/or the second user;
the server is used for receiving the summoning request, determining a friend group to which the first user belongs according to the summoning request, and pushing the summoning request to a client of a third user in the friend group.
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