CN110227244A - 肌肉电控制的模拟拳击互动系统 - Google Patents
肌肉电控制的模拟拳击互动系统 Download PDFInfo
- Publication number
- CN110227244A CN110227244A CN201910540852.2A CN201910540852A CN110227244A CN 110227244 A CN110227244 A CN 110227244A CN 201910540852 A CN201910540852 A CN 201910540852A CN 110227244 A CN110227244 A CN 110227244A
- Authority
- CN
- China
- Prior art keywords
- muscle
- user
- electromyographic signal
- acquire
- arm
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B69/00—Training appliances or apparatus for special sports
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B71/00—Games or sports accessories not covered in groups A63B1/00 - A63B69/00
- A63B71/06—Indicating or scoring devices for games or players, or for other sports activities
- A63B71/0619—Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
- A63B71/0622—Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/212—Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/833—Hand-to-hand fighting, e.g. martial arts competition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B71/00—Games or sports accessories not covered in groups A63B1/00 - A63B69/00
- A63B71/06—Indicating or scoring devices for games or players, or for other sports activities
- A63B71/0619—Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
- A63B71/0622—Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
- A63B2071/0638—Displaying moving images of recorded environment, e.g. virtual environment
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B71/00—Games or sports accessories not covered in groups A63B1/00 - A63B69/00
- A63B71/06—Indicating or scoring devices for games or players, or for other sports activities
- A63B71/0619—Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
- A63B2071/0658—Position or arrangement of display
- A63B2071/0661—Position or arrangement of display arranged on the user
- A63B2071/0666—Position or arrangement of display arranged on the user worn on the head or face, e.g. combined with goggles or glasses
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2220/00—Measuring of physical parameters relating to sporting activity
- A63B2220/80—Special sensors, transducers or devices therefor
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2220/00—Measuring of physical parameters relating to sporting activity
- A63B2220/80—Special sensors, transducers or devices therefor
- A63B2220/806—Video cameras
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2230/00—Measuring physiological parameters of the user
- A63B2230/08—Measuring physiological parameters of the user other bio-electrical signals
- A63B2230/085—Measuring physiological parameters of the user other bio-electrical signals used as a control parameter for the apparatus
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2244/00—Sports without balls
- A63B2244/10—Combat sports
- A63B2244/102—Boxing
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1012—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving biosensors worn by the player, e.g. for measuring heart beat, limb activity
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8029—Fighting without shooting
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8082—Virtual reality
Abstract
本发明提出一种肌肉电控制的模拟拳击互动系统,包括背部肌肉肌电信号采集组件、腰部肌肉肌电信号采集组件、手臂肌肉肌电信号采集组件、手臂肌肉肌电信号采集组件、腿部肌肉肌电信号采集组件、臀部肌肉肌电信号采集组件、信号处理组件、手柄组件、距离传感器、动作捕捉组件、信息处理终端以及虚拟现实显示设备;肌电信号具有及时和灵敏的特点,可以来源于主观驱动发力,也可来源于下意识和本能反应,对专注力要求低,反应及时,根据采集到的肌电信息,产生不同的拳击运动场景,更体现真实感,增加体验性,使拳击运动更具娱乐性。
Description
技术领域
本发明涉及虚拟显示应用技术,尤其涉及一种肌肉电控制的模拟拳击互动系统。
背景技术
VR(Virtual Reality,虚拟现实)技术已不仅仅被运用于计算机图象领域,它已涉及更广的领域,如电视会议、网络技术和分布计算技术,并向分布式虚拟现实发展,成为很多新产品设计开发的重要手段。拳击训练和比赛时,需要在高度紧张状态下进行高强度对抗,所以对拳手的呼吸系统、循环系统、神经系统、运动系统都有非常高的要求和充分的锻炼。但是拳击运动的对抗强度大,若不注意对于重要器官如头部、腹部等的保护工作,容易造成重伤,对于普通拳击爱好者来说风险较高,如能用VR设备代替场馆和对手,提供丰富刺激的互动体验,则可增加该运动的普及范围和可玩性。
现有的VR技术的输入信号要么是逻辑信号(按钮、把手、触屏提供),要么是动作捕捉反馈,最大缺点是电脑无法实时了解人各部分是否已在慢速行动中发力,也就没法了解其效果,而且需要声音信号控制互动。
因此,有必要设计一种利用VR技术的模拟拳击互动设备,以克服上述缺陷。
发明内容
本发明的目的是提供一种肌肉电控制的模拟拳击互动系统,以提升虚拟现实中的拳击运动体验。
本发明为解决其技术问题所采用的技术方案是:
肌肉电控制的模拟拳击互动系统,包括:
背部肌肉肌电信号采集组件,佩戴于使用者的背部,以采集背部肌肉的肌电信号;该背部肌肉肌电信号采集组件包括左背最长肌肌电信号采集器与右背最长肌肌电信号采集器,左背最长肌肌电信号采集器佩戴于使用者的背部左侧,以采集左背最长肌的肌电信号,右背最长肌肌电信号采集器佩戴于使用者的背部右侧,以采集右背最长肌的肌电信号;
腰部肌肉肌电信号采集组件,佩戴于使用者的腰部,以采集腰部肌肉的肌电信号;该腰部肌肉肌电信号采集组件包括左腰髂肋肌肌电信号采集器与右腰髂肋肌肌电信号采集器,左腰髂肋肌肌电信号采集器佩戴于使用者的腰部左侧,以采集左腰髂肋肌的肌电信号,右腰髂肋肌肌电信号采集器佩戴于使用者的腰部右侧,以采集右腰髂肋肌的肌电信号;
手臂肌肉肌电信号采集组件,佩戴于使用者的手臂,以采集手臂肌肉的肌电信号;该手臂肌肉肌电信号采集组件包括左手臂肱二头肌肌电信号采集器与右手臂肱二头肌肌电信号采集器,左手臂肱二头肌肌电信号采集器佩戴于使用者的左手臂,以采集左手臂肱二头肌的肌电信号,右手臂肱二头肌肌电信号采集器佩戴于使用者的右手臂,以采集右手臂肱二头肌的肌电信号;
腿部肌肉肌电信号采集组件,佩戴于使用者的腿部,以采集腿部肌肉的肌电信号;该腿部肌肉肌电信号采集组件包括左腿股二头肌肌电信号采集器与右腿股二头肌肌电信号采集器,左腿股二头肌肌电信号采集器佩戴于使用者的左腿,以采集左腿股二头肌的肌电信号,右腿股二头肌肌电信号采集器佩戴于使用者的右腿,以采集右腿股二头肌的肌电信号;
臀部肌肉肌电信号采集组件,佩戴于使用者的臀部,以采集臀部肌肉的肌电信号;该臀部肌肉肌电信号采集组件包括左臀大肌肌电信号采集器与右臀大肌肌电信号采集器,左臀大肌肌电信号采集器佩戴于使用者的左臀部,以采集左臀大肌的肌电信号,右臀大肌肌电信号采集器,佩戴于使用者的右臀部,以采集右臀大肌的肌电信号;
信号处理组件,佩戴于使用者的背部,与背部肌肉肌电信号采集组件、腰部肌肉肌电信号采集组件、手臂肌肉肌电信号采集组件、腿部肌肉肌电信号采集组件、臀部肌肉肌电信号采集组件信号连接,以接收其发送的肌电信号并进行处理;
手柄组件,持握于使用者的手中,以模拟拳击效果;该手柄组件包括左手柄与右手柄,左手柄持握于使用者的左手中,以模拟左手拳击效果,右手柄持握于使用者的右手中,以模拟右手拳击效果;
距离传感器,放置于使用者的前方,以采集手柄的距离数据;
动作捕捉组件,放置于使用者周围,以采集使用者的动作影像;该动作捕捉组件包括左侧动作捕捉摄影机、右侧动作捕捉摄影机、以及前侧动作捕捉摄影机,左侧动作捕捉摄影机放置于使用者的左侧,以采集其左侧动作影像,右侧动作捕捉摄影机放置于使用者的右侧,以采集其右侧动作影像,前侧动作捕捉摄影机放置于使用者的前侧,以采集其前侧动作影像;
信息处理终端,接收信号处理器、距离传感器、动作捕捉组件发送的信息,并模拟拳击运动效果;
虚拟现实显示设备,佩戴于使用者的眼部,接收信息处理终端发送的模拟结果,以呈现拳击的运动图像;
虚拟现实显示装置采用VR眼镜;
还包括上位计算机,上位计算机与信息处理终端信号连接,以显示拳击运动效果,并对信息处理终端的运行进行控制。
本发明的优点在于:
1.该设备采用肌电信号采集器采集人体多个部位的肌电信号,可完成肌肉电实时预判,监控人体肌肉发力趋势,动作体现主观趋势,与下意识动作趋势一致,对动作进行捕捉的同时对EMG信号进行波形整理、去除延时和波段选取后,放大输出实现控制,利用最长肌等躯干肌肉的活跃度信号曲线,来实时控制交互过程VR软件内的模拟拳击训练呈现;
2.肌电信号具有及时和灵敏的特点,可以来源于主观驱动发力,也可来源于下意识和本能反应,对专注力要求低,反应及时,根据采集到的肌电信息,产生不同的拳击运动场景,更体现真实感,增加体验性,使拳击运动更具娱乐性。
附图说明
图1是动作捕捉组件的设置状态示意图;
图2是背部肌肉肌电信号采集组件与腰部肌肉肌电信号采集组件的设置状态示意图;
图3是手臂肌肉肌电信号采集组件的设置状态示意图;
图4是腿部肌肉肌电信号采集组件的设置状态示意图;
图5是臀部肌肉肌电信号采集组件的设置状态示意图;
图6是手柄组件的设置状态示意图;
图7是手臂动作判断过程示意图;
图8是腰部动作判断过程示意图。
具体实施方式
为了使本发明实现的技术手段、创作特征、达成目的与功效易于明白了解,下面结合图示与具体实施例,进一步阐述本发明。
如图1~图6所示,本发明提出的肌肉电控制的模拟拳击互动系统包括背部肌肉肌电信号采集组件、腰部肌肉肌电信号采集组件、手臂肌肉肌电信号采集组件、手臂肌肉肌电信号采集组件、腿部肌肉肌电信号采集组件、臀部肌肉肌电信号采集组件、信号处理组件、手柄组件、距离传感器、动作捕捉组件、信息处理终端以及虚拟现实显示设备;
背部肌肉肌电信号采集组件佩戴于使用者的背部,以采集背部肌肉的肌电信号;该背部肌肉肌电信号采集组件包括左背最长肌肌电信号采集器1与右背最长肌肌电信号采集器2,左背最长肌肌电信号采集器佩戴于使用者的背部左侧,以采集左背最长肌的肌电信号,右背最长肌肌电信号采集器佩戴于使用者的背部右侧,以采集右背最长肌的肌电信号;腰部肌肉肌电信号采集组件佩戴于使用者的腰部,以采集腰部肌肉的肌电信号;该腰部肌肉肌电信号采集组件包括左腰髂肋肌肌电信号采集器3与右腰髂肋肌肌电信号采集器4,左腰髂肋肌肌电信号采集器佩戴于使用者的腰部左侧,以采集左腰髂肋肌的肌电信号,右腰髂肋肌肌电信号采集器佩戴于使用者的腰部右侧,以采集右腰髂肋肌的肌电信号;手臂肌肉肌电信号采集组件佩戴于使用者的手臂,以采集手臂肌肉的肌电信号;该手臂肌肉肌电信号采集组件包括左手臂肱二头肌肌电信号采集器5与右手臂肱二头肌肌电信号采集器6,左手臂肱二头肌肌电信号采集器佩戴于使用者的左手臂,以采集左手臂肱二头肌的肌电信号,右手臂肱二头肌肌电信号采集器佩戴于使用者的右手臂,以采集右手臂肱二头肌的肌电信号;腿部肌肉肌电信号采集组件佩戴于使用者的腿部,以采集腿部肌肉的肌电信号;该腿部肌肉肌电信号采集组件包括左腿股二头肌肌电信号采集器7与右腿股二头肌肌电信号采集器8,左腿股二头肌肌电信号采集器佩戴于使用者的左腿,以采集左腿股二头肌的肌电信号,右腿股二头肌肌电信号采集器佩戴于使用者的右腿,以采集右腿股二头肌的肌电信号;臀部肌肉肌电信号采集组件佩戴于使用者的臀部,以采集臀部肌肉的肌电信号;该臀部肌肉肌电信号采集组件包括左臀大肌肌电信号采集器9与右臀大肌肌电信号采集器10,左臀大肌肌电信号采集器佩戴于使用者的左臀部,以采集左臀大肌的肌电信号,右臀大肌肌电信号采集器,佩戴于使用者的右臀部,以采集右臀大肌的肌电信号;信号处理组件11佩戴于使用者的背部,与背部肌肉肌电信号采集组件、腰部肌肉肌电信号采集组件、手臂肌肉肌电信号采集组件、腿部肌肉肌电信号采集组件、臀部肌肉肌电信号采集组件信号连接,以接收其发送的肌电信号并进行处理;手柄组件持握于使用者的手中,以模拟拳击效果;该手柄组件包括左手柄12与右手柄13,左手柄持握于使用者的左手中,以模拟左手拳击效果,右手柄持握于使用者的右手中,以模拟右手拳击效果;距离传感器14放置于使用者的前方,以采集手柄的距离数据;动作捕捉组件放置于使用者周围,以采集使用者的动作影像;该动作捕捉组件包括左侧动作捕捉摄影机15、右侧动作捕捉摄影机16、以及前侧动作捕捉摄影机17,左侧动作捕捉摄影机放置于使用者的左侧,以采集其左侧动作影像,右侧动作捕捉摄影机放置于使用者的右侧,以采集其右侧动作影像,前侧动作捕捉摄影机放置于使用者的前侧,以采集其前侧动作影像;信息处理终端18接收信号处理器、距离传感器、动作捕捉组件发送的信息,并模拟拳击运动效果;虚拟现实显示设备19佩戴于使用者的眼部,接收信息处理终端发送的模拟结果,以呈现拳击的运动图像;本实施例中,虚拟现实显示装置采用VR眼镜;本实施例中,该系统还包括上位计算机20,上位计算机与信息处理终端信号连接,以显示拳击运动效果,并对信息处理终端的运行进行控制。
在进行VR体验前先做EMG,即应用电子学仪器记录肌肉静止和收缩时的电活动,采集肌肉肌肉大力收缩的最大波型及最大波幅,反复测得几次数据,以保后续设备读取肌电信息数据的准确性。
在人做出击打、瞄准等动作时,臀大肌和股三头肌可以很好的反映处大腿的发力,而肱二头肌和肱三头肌反映处手臂的收缩和伸展,标准化肌电图发力曲线都呈现山峰形状,读取峰值和持续时间可以很好的读取发力的情况,不仅能读取击打而出的动作(不仅EMG,动作传感器也能反映),还能读取肌肉的紧张情况,比如手臂在格挡时的紧张,手臂动作判断过程如图7。受弯腰放松机制的支配,腰背部的最长肌的肌电曲线在一次弯腰过程中,呈反山峰形状。根据以上肌肉EMG曲线特性,很容易设定门槛值来判断身体发力状态。腰部动作判断过程如图8。
左手柄和右手柄会采集相应产生的数据,面前的距离传感器也同样会采集距离数据并一同上传。左侧动作捕捉摄影机、右侧动作捕捉摄影机、以及前侧动作捕捉摄影机起到动作捕捉的作用采集速度。这些信号一同整流集中到信息处理器,采集处理特定动作的肌电数据曲线,与具体肌肉的预计数据范围进行对比、判断、波形整理、波段选取后,放大输出实现控制,实现画面同步,并传输到信息处理终端。利用最长肌等躯干肌肉的活跃度信号曲线,来控制VR软件内的拳击场地的场景呈现,实现VR景象中的三个自由度的同步画面。当人做出拳击、击打等动作时,画面以预计并生成好了可能会看到的画面并予以呈现。
为确保肌电信号采集元件的贴合,防止人在体验过程中电极头的掉落情况,且一旦掉落,可以迅速完成重新固定,必要时提示重做MVC(用于肌电测量标准化的最大肌电值)步骤,设备中设有自动清洁和保持紧固的稳定器在电极头背面,以取保电极头的稳固和触发脱落预警功能。
以上实施方式只为说明本发明的技术构思及特点,其目的在于让本领域的技术人员了解本发明的内容并加以实施,并不能以此限制本发明的保护范围,凡根据本发明精神实质所做的等效变化或修饰,都应涵盖在本发明的保护范围内。
Claims (3)
1.肌肉电控制的模拟拳击互动系统,其特征在于,包括:
背部肌肉肌电信号采集组件,佩戴于使用者的背部,以采集背部肌肉的肌电信号;该背部肌肉肌电信号采集组件包括左背最长肌肌电信号采集器与右背最长肌肌电信号采集器,左背最长肌肌电信号采集器佩戴于使用者的背部左侧,以采集左背最长肌的肌电信号,右背最长肌肌电信号采集器佩戴于使用者的背部右侧,以采集右背最长肌的肌电信号;
腰部肌肉肌电信号采集组件,佩戴于使用者的腰部,以采集腰部肌肉的肌电信号;该腰部肌肉肌电信号采集组件包括左腰髂肋肌肌电信号采集器与右腰髂肋肌肌电信号采集器,左腰髂肋肌肌电信号采集器佩戴于使用者的腰部左侧,以采集左腰髂肋肌的肌电信号,右腰髂肋肌肌电信号采集器佩戴于使用者的腰部右侧,以采集右腰髂肋肌的肌电信号;
手臂肌肉肌电信号采集组件,佩戴于使用者的手臂,以采集手臂肌肉的肌电信号;该手臂肌肉肌电信号采集组件包括左手臂肱二头肌肌电信号采集器与右手臂肱二头肌肌电信号采集器,左手臂肱二头肌肌电信号采集器佩戴于使用者的左手臂,以采集左手臂肱二头肌的肌电信号,右手臂肱二头肌肌电信号采集器佩戴于使用者的右手臂,以采集右手臂肱二头肌的肌电信号;
腿部肌肉肌电信号采集组件,佩戴于使用者的腿部,以采集腿部肌肉的肌电信号;该腿部肌肉肌电信号采集组件包括左腿股二头肌肌电信号采集器与右腿股二头肌肌电信号采集器,左腿股二头肌肌电信号采集器佩戴于使用者的左腿,以采集左腿股二头肌的肌电信号,右腿股二头肌肌电信号采集器佩戴于使用者的右腿,以采集右腿股二头肌的肌电信号;
臀部肌肉肌电信号采集组件,佩戴于使用者的臀部,以采集臀部肌肉的肌电信号;该臀部肌肉肌电信号采集组件包括左臀大肌肌电信号采集器与右臀大肌肌电信号采集器,左臀大肌肌电信号采集器佩戴于使用者的左臀部,以采集左臀大肌的肌电信号,右臀大肌肌电信号采集器,佩戴于使用者的右臀部,以采集右臀大肌的肌电信号;
信号处理组件,佩戴于使用者的背部,与背部肌肉肌电信号采集组件、腰部肌肉肌电信号采集组件、手臂肌肉肌电信号采集组件、腿部肌肉肌电信号采集组件、臀部肌肉肌电信号采集组件信号连接,以接收其发送的肌电信号并进行处理;
手柄组件,持握于使用者的手中,以模拟拳击效果;该手柄组件包括左手柄与右手柄,左手柄持握于使用者的左手中,以模拟左手拳击效果,右手柄持握于使用者的右手中,以模拟右手拳击效果;
距离传感器,放置于使用者的前方,以采集手柄的距离数据;
动作捕捉组件,放置于使用者周围,以采集使用者的动作影像;该动作捕捉组件包括左侧动作捕捉摄影机、右侧动作捕捉摄影机、以及前侧动作捕捉摄影机,左侧动作捕捉摄影机放置于使用者的左侧,以采集其左侧动作影像,右侧动作捕捉摄影机放置于使用者的右侧,以采集其右侧动作影像,前侧动作捕捉摄影机放置于使用者的前侧,以采集其前侧动作影像;
信息处理终端,接收信号处理器、距离传感器、动作捕捉组件发送的信息,并模拟拳击运动效果;
虚拟现实显示设备,佩戴于使用者的眼部,接收信息处理终端发送的模拟结果,以呈现拳击的运动图像。
2.根据权利要求1所述的肌肉电控制的模拟拳击互动系统,其特征在于:
虚拟现实显示装置采用VR眼镜。
3.根据权利要求1所述的肌肉电控制的模拟拳击互动系统,其特征在于:
还包括上位计算机,上位计算机与信息处理终端信号连接,以显示拳击运动效果,并对信息处理终端的运行进行控制。
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201910540852.2A CN110227244A (zh) | 2019-06-21 | 2019-06-21 | 肌肉电控制的模拟拳击互动系统 |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201910540852.2A CN110227244A (zh) | 2019-06-21 | 2019-06-21 | 肌肉电控制的模拟拳击互动系统 |
Publications (1)
Publication Number | Publication Date |
---|---|
CN110227244A true CN110227244A (zh) | 2019-09-13 |
Family
ID=67857095
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CN201910540852.2A Pending CN110227244A (zh) | 2019-06-21 | 2019-06-21 | 肌肉电控制的模拟拳击互动系统 |
Country Status (1)
Country | Link |
---|---|
CN (1) | CN110227244A (zh) |
Citations (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN101964047A (zh) * | 2009-07-22 | 2011-02-02 | 深圳泰山在线科技有限公司 | 一种基于多跟踪点的人体动作识别方法 |
CN102210925A (zh) * | 2010-04-08 | 2011-10-12 | 上海体育学院 | 一种基于数字化场地和机电信号的体育训练分析系统 |
CN103026360A (zh) * | 2010-07-20 | 2013-04-03 | 三星电子株式会社 | 用于通过采用生物计量信息操作虚拟世界的设备和方法 |
CN104361239A (zh) * | 2014-11-18 | 2015-02-18 | 内蒙古科技大学 | 一种基于Kinect的虚拟拳击沙袋训练的方法和系统 |
CN106484110A (zh) * | 2016-09-30 | 2017-03-08 | 珠海市魅族科技有限公司 | 一种模拟躯体动作的方法及虚拟现实设备 |
US20180028861A1 (en) * | 2015-03-11 | 2018-02-01 | Sony Corporation | Information processing device and information processing method |
-
2019
- 2019-06-21 CN CN201910540852.2A patent/CN110227244A/zh active Pending
Patent Citations (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN101964047A (zh) * | 2009-07-22 | 2011-02-02 | 深圳泰山在线科技有限公司 | 一种基于多跟踪点的人体动作识别方法 |
CN102210925A (zh) * | 2010-04-08 | 2011-10-12 | 上海体育学院 | 一种基于数字化场地和机电信号的体育训练分析系统 |
CN103026360A (zh) * | 2010-07-20 | 2013-04-03 | 三星电子株式会社 | 用于通过采用生物计量信息操作虚拟世界的设备和方法 |
CN104361239A (zh) * | 2014-11-18 | 2015-02-18 | 内蒙古科技大学 | 一种基于Kinect的虚拟拳击沙袋训练的方法和系统 |
US20180028861A1 (en) * | 2015-03-11 | 2018-02-01 | Sony Corporation | Information processing device and information processing method |
CN106484110A (zh) * | 2016-09-30 | 2017-03-08 | 珠海市魅族科技有限公司 | 一种模拟躯体动作的方法及虚拟现实设备 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
US9610476B1 (en) | Smart sport device | |
Petri et al. | Training using virtual reality improves response behavior in karate kumite | |
US9597567B1 (en) | Smart sport device | |
Stanley et al. | An analysis of the three-dimensional kinetics and kinematics of maximal effort punches among amateur boxers | |
Mackala et al. | Biomechanical analysis of squat jump and countermovement jump from varying starting positions | |
WO2017160828A1 (en) | Brainwave virtual reality apparatus and method | |
Guan et al. | Biomechanical insights into the determinants of speed in the fencing lunge | |
Liu et al. | Augmented reality-based training system for hand rehabilitation | |
CN111110982A (zh) | 基于运动想象的手部康复训练方法 | |
WO2023206833A1 (zh) | 基于肌肉协同和变刚度阻抗控制的手腕部康复训练系统 | |
Oppenheim et al. | WiiEMG: A real-time environment for control of the Wii with surface electromyography | |
Preatoni et al. | Pre‐binding prior to full engagement improves loading conditions for front‐row players in contested R ugby U nion scrums | |
CN105457255A (zh) | 拳击手套与运动数据处理方法及装置 | |
Horsak et al. | A three-dimensional analysis of finger and bow string movements during the release in archery | |
De Jesus et al. | Neuromuscular activity of upper and lower limbs during two backstroke swimming start variants | |
Osborough et al. | Relationships between the front crawl stroke parameters of competitive unilateral arm amputee swimmers, with selected anthropometric characteristics | |
Iida et al. | Short-term landing training attenuates landing impact and improves jump height in landing-to-jump movement | |
CN110227244A (zh) | 肌肉电控制的模拟拳击互动系统 | |
Miziara et al. | Analysis of the biomechanical parameters of high-performance of the roundhouse kicks in Taekwondo athletes | |
CN113593348A (zh) | 虚拟训练控制系统、方法、装置、设备及存储介质 | |
CN110237514A (zh) | 肌肉电控制的模拟打保龄球互动设备 | |
CN109718524B (zh) | 一种基于位置的投篮训练系统 | |
Yaghoubi et al. | Electromyographic analysis of the upper extremity in water polo players during water polo shots | |
TWI643652B (zh) | Fun sports competition system and method | |
Hoshino et al. | A world camera for recording the game tactics in martial arts using bamboo swords |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
PB01 | Publication | ||
PB01 | Publication | ||
SE01 | Entry into force of request for substantive examination | ||
SE01 | Entry into force of request for substantive examination | ||
RJ01 | Rejection of invention patent application after publication |
Application publication date: 20190913 |
|
RJ01 | Rejection of invention patent application after publication |