CN110201358A - Rehabilitation training of upper limbs system and method based on virtual reality and motor relearning - Google Patents

Rehabilitation training of upper limbs system and method based on virtual reality and motor relearning Download PDF

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Publication number
CN110201358A
CN110201358A CN201910604860.9A CN201910604860A CN110201358A CN 110201358 A CN110201358 A CN 110201358A CN 201910604860 A CN201910604860 A CN 201910604860A CN 110201358 A CN110201358 A CN 110201358A
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training
user
module
virtual scene
virtual
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李乐
莫宇佳
梁浩文
张瀚韬
王嘉辉
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First Affiliated Hospital of Sun Yat Sen University
Sun Yat Sen University
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First Affiliated Hospital of Sun Yat Sen University
Sun Yat Sen University
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B23/00Exercising apparatus specially adapted for particular parts of the body
    • A63B23/035Exercising apparatus specially adapted for particular parts of the body for limbs, i.e. upper or lower limbs, e.g. simultaneously
    • A63B23/12Exercising apparatus specially adapted for particular parts of the body for limbs, i.e. upper or lower limbs, e.g. simultaneously for upper limbs or related muscles, e.g. chest, upper back or shoulder muscles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B23/00Exercising apparatus specially adapted for particular parts of the body
    • A63B23/035Exercising apparatus specially adapted for particular parts of the body for limbs, i.e. upper or lower limbs, e.g. simultaneously
    • A63B23/12Exercising apparatus specially adapted for particular parts of the body for limbs, i.e. upper or lower limbs, e.g. simultaneously for upper limbs or related muscles, e.g. chest, upper back or shoulder muscles
    • A63B23/1245Primarily by articulating the shoulder joint
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B23/00Exercising apparatus specially adapted for particular parts of the body
    • A63B23/035Exercising apparatus specially adapted for particular parts of the body for limbs, i.e. upper or lower limbs, e.g. simultaneously
    • A63B23/12Exercising apparatus specially adapted for particular parts of the body for limbs, i.e. upper or lower limbs, e.g. simultaneously for upper limbs or related muscles, e.g. chest, upper back or shoulder muscles
    • A63B23/1281Exercising apparatus specially adapted for particular parts of the body for limbs, i.e. upper or lower limbs, e.g. simultaneously for upper limbs or related muscles, e.g. chest, upper back or shoulder muscles primarily by articulating the elbow joint
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B23/00Exercising apparatus specially adapted for particular parts of the body
    • A63B23/035Exercising apparatus specially adapted for particular parts of the body for limbs, i.e. upper or lower limbs, e.g. simultaneously
    • A63B23/12Exercising apparatus specially adapted for particular parts of the body for limbs, i.e. upper or lower limbs, e.g. simultaneously for upper limbs or related muscles, e.g. chest, upper back or shoulder muscles
    • A63B23/14Exercising apparatus specially adapted for particular parts of the body for limbs, i.e. upper or lower limbs, e.g. simultaneously for upper limbs or related muscles, e.g. chest, upper back or shoulder muscles for wrist joints
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • A63B71/0622Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • A63B71/0622Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
    • A63B2071/06363D visualisation
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • A63B71/0622Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
    • A63B2071/0638Displaying moving images of recorded environment, e.g. virtual environment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2220/00Measuring of physical parameters relating to sporting activity
    • A63B2220/18Inclination, slope or curvature
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2220/00Measuring of physical parameters relating to sporting activity
    • A63B2220/80Special sensors, transducers or devices therefor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2220/00Measuring of physical parameters relating to sporting activity
    • A63B2220/80Special sensors, transducers or devices therefor
    • A63B2220/803Motion sensors
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2220/00Measuring of physical parameters relating to sporting activity
    • A63B2220/80Special sensors, transducers or devices therefor
    • A63B2220/806Video cameras

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  • Health & Medical Sciences (AREA)
  • Orthopedic Medicine & Surgery (AREA)
  • General Health & Medical Sciences (AREA)
  • Physical Education & Sports Medicine (AREA)
  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Rehabilitation Tools (AREA)

Abstract

The present invention relates to the rehabilitation training of upper limbs systems based on virtual reality and motor relearning, including virtual reality training equipment;Virtual reality training equipment includes that virtual scene builds equipment and motor function training program;It includes building module for building virtual scene and providing the virtual scene that user's upper extremity exercise prompts that virtual scene, which builds equipment, for show virtual scene and user's upper extremity exercise prompt stereo display module, and for acquire in real time user's upper limb carry out motor function training program when exercise data body feeling interaction module;Motor function training program includes the exercise data for receiving, handling body feeling interaction module transfer and exercise data creates the data processing module of the virtual upper limb moved synchronously with user's upper limb according to treated, and carries out motor relearning rehabilitation training for instructing user to build equipment according to virtual scene to be sequentially completed dyskinesia analysis, motor function training and training effect feedback.User carries out motor relearning rehabilitation training in virtual scene, reaches maximum recovery.

Description

Rehabilitation training of upper limbs system and method based on virtual reality and motor relearning
Technical field
The present invention relates to technical field of the rehabilitation medical in conjunction with novel display technology, are based on more particularly, to one kind The rehabilitation training of upper limbs system and method for virtual reality and motor relearning.
Background technique
Cerebral apoplexy, also known as headstroke are one group of unexpected onsets, using focal neurological deficit as the acute of common trait Cranial vascular disease.Existing 70,000,000 people of patients with cerebral apoplexy in China, 2,000,000 people of annual new hair.
According to WHO Report, there are different degrees of obstacle of limb movement for 80% apoplexy patient, wherein Patient more than 60% still has upper extremity motor function disorder after losing the disease phase after entering.The movement of upper limb by upper limb bone, The complicated three-dimensional activity that the joints such as muscle and shoulder, elbow, wrist, hand participate in jointly, mobility directly affect the day of patient Normal life activity (activities of daily living, ADL).
Motor Relearning Program is a kind of kinesiatrics for early-stage recovery of cerebral apoplexy, includes functional rehabilitation, limitation Unnecessary muscular movement is emphasized to feed back the importance to motion control, adjusts five fundamentals of center of gravity and environmental Kuznets Curves, is The common treatment method of rehabilitation of stroke patients at present.At present in conventional Curing circumstance, it is often unable to reach Motor Relearning Program To the particular/special requirement of function, environment, movement limitation etc..
Therefore, scene construction, data acquisition, body feeling interaction progress motor relearning treatment are carried out using virtual reality technology Novel rehabilitation means have both clinic, scientific research, market value.
Summary of the invention
The present invention is directed to overcome above-mentioned defect in the prior art, provide a kind of based on virtual reality and motor relearning Rehabilitation training of upper limbs system makes user carry out motor relearning rehabilitation training in virtual scene, reaches maximum recovery, Improve activity of daily living.
In order to achieve the above objectives, the technical solution adopted by the present invention is that: provide and a kind of learned again based on virtual reality and movement The rehabilitation training of upper limbs system of habit, including virtual reality training equipment;Virtual reality training equipment includes that virtual scene is built and set Standby and motor function training program;It includes mentioning for building virtual scene and providing user's upper extremity exercise that virtual scene, which builds equipment, The virtual scene shown builds module, the stereo display module prompted for showing virtual scene and user's upper extremity exercise, and is used for The body feeling interaction module of exercise data when acquisition user's upper limb is according to prompt progress motor function training program in real time;Move function Energy training program includes that simultaneously according to treated, exercise data exists for receiving, handling the exercise data of body feeling interaction module transfer Virtual scene builds the data processing module for the virtual upper limb that creation is moved synchronously with user's upper limb in module, and for instructing to use Equipment is built according to virtual scene and carries out motor relearning rehabilitation training to be sequentially completed dyskinesia analysis, motor function instruction in family Experienced and training effect feedback.
In above scheme, user watches virtual scene and prompts to carry out motor relearning rehabilitation training according to upper extremity exercise, In rehabilitation training, body feeling interaction module acquires the exercise data of user's upper limb in real time and is transmitted to data processing module progress Processing, data processing module are built in virtual scene according to treated exercise data and create transport synchronous with user's upper limb in module Dynamic virtual upper limb is to complete the interaction of user and virtual scene, and to treated, exercise data moves data processing module Obstacle analysis obtains dyskinesia analysis as a result, analyzing result according to dyskinesia carries out motor function training, to motor function The exercise data acquired in training process is handled with feedback training effect, and the present invention transports user in virtual scene It is dynamic to learn rehabilitation training again, reach maximum recovery, improves activity of daily living.
Preferably, the rehabilitation training system further includes for assisting user to keep meeting training in rehabilitation training It is required that the training position ancillary equipment of position;The trained position ancillary equipment includes seat and the upper limb support on seat Frame, backbone adjustment backrest and shoulder top movable restriction plate;Upper-limb supponting rack is used for the Auxiliary support user in rehabilitation training Upper limb, backbone adjust backrest and are used for auxiliary adjustment user's spinal conditions in rehabilitation training, shoulder top movable restriction plate use In the shoulder top movable for limiting user in rehabilitation training.Stroke onset back porch arm position dyskinesia is to take object Difficulty is main performance: shoulder extension is difficult, elbow stretches that difficult, forearm supinated is difficult, occur to be lifted on shoulder, before forearm rotation, backbone Compensatory motor pattern based on bending and stretching;User uses training position ancillary equipment when carrying out motor relearning rehabilitation training, User can be made to keep the position for meeting training requirement in rehabilitation training, inhibit the generation of compensatory movement, guarantee rehabilitation instruction Practice effect.
Preferably, seat, upper-limb supponting rack and shoulder top movable restriction plate are height-adjustable structure.It is arranged in this way It is used convenient for different patients, patient can adjust seat, upper-limb supponting rack and shoulder top movable restriction plate according to self-demand Highly.
Preferably, the stereo display module is that spectacle 3D display equipment, naked eye 3D display equipment or helmet-type are virtual Reality shows equipment with augmented reality;It is Unity3D stereo game development platform that virtual scene, which builds module,;Body feeling interaction module For Leap Motion Controller, Real Sense or Kinect somatosensory interactive device.Naked eye 3D display equipment makes In the case where wearing eye equipment, dynamic, the virtual three-dimensional scene with depth information, enhancing training is presented for user Feeling of immersion in the process;Building for virtual scene can also be made by other stereo game development platforms, the trip of Unity3D solid The virtual scene that play development platform is built, picture is vivid, scene closeness to life, emphasizes the movement of patient in daily life Using focusing on the motor function recovery of user;Leap Motion Controller is capable of real-time acquisition user's upper limb according to prompt Exercise data when motor function training program is carried out, creates virtual upper limb in module to build in virtual scene, is realized virtual Upper limb is moved synchronously with user's upper limb, and then realizes the interaction of user and virtual scene.
Preferably, motor function training program further includes the dyskinesia analysis module for dyskinesia analysis, is used for According to the motor function training module that the analysis result of dyskinesia analysis module is trained, for motor function training mould The training effect feedback module that the training effect of block is fed back.In rehabilitation training, user first carries out dyskinesia analysis, Convenient for understanding user's disease condition, and then formulating the motor function training for being suitble to user, and training effect is fed back.
Preferably, dyskinesia analysis module includes shoulder arm motion analysis project and wrist hands movement analysis project;Two fortune Dynamic analysis project is used to obtain on bilateral when user's control is good for side and Ipsilateral both upper extremities while carrying out motion analysis task Limb motion information, and both upper extremities motion information is compared to obtain analysis result;And the healthy side upper limb motion information Norm as motor function training module.
It is further preferred that both upper extremities motion information includes shoulder extension maximum distance D in shoulder arm motion analysis project; In wrist hands movement analysis project, both upper extremities motion information includes wrist joint stretching angle ROMe and forearm supinated angle ROMp. The common upper limb disorder of post-stroke are as follows: based on shoulder extension obstacle take object cannot, hindered with forearm supinated and wrist dorsiflexion Grasping based on hindering cannot;According to the biomethanics of upper extremity exercise, set up the analysis project at the two positions of shoulder arm and wrist hand separately.
Preferably, motor function training module includes shoulder arm training project and wrist hands movement training program;Two fortune Dynamic training program includes motor pattern study project, motor pattern guide item and autogenic movement training program;Motor pattern The movement of norm is watched and learnt to study project for user, and motor pattern guide item follows norm to move for user, from The dynamic training program of shipping independently carries out norm for user's control ipsilateral upper limb after norm disappearance and moves.Motor function training In the process, training position ancillary equipment can be used to be maintained at user's position, shoulder joint is 90 ° anteflexion, sink naturally, elbow joint is stretched Directly, under spine upright state.
Preferably, training effect feedback module includes Real-time Feedback module and completion feedback module;Real-time Feedback module is used Training effect when Real-time Feedback user carries out autogenic movement training program is to remind user to adjust or continue to keep currently to instruct Practice;The whole training effect that feedback module is used for when completing autogenic movement training program to user is completed to feed back.With vision, The modes such as the sense of hearing, data feed back the training effect of user, and user is enable to adjust motion state in the training process, from Row corrects the motor pattern of mistake, strengthens the motor pattern learnt;After training, training effect is with completeness and coincide The form of degree is presented, and completeness is to complete the total degree of single training mission, ipsilateral upper limb and often in the goodness of fit, that is, training process The fitting degree of mould reflects the improvement degree of Grasping level and ipsilateral upper limb movement of the user to training program.
Preferably, in shoulder arm motion analysis project, training position ancillary equipment can be used that user's position is made to be maintained at shoulder Joint is anteflexion 90 °, elbow joint stretch, under spine upright state, user is good for side and Ipsilateral both upper extremities according in virtual scene Movement prompt carries out the cup that shoulder protrusive movement enough takes virtual scene center, carries out three times altogether;With healthy side upper limb, shoulder protracts three times The average value of maximum distance D is established the first norm and is saved, comparative analysis both upper extremities shoulder extension maximum distance D;Ipsilateral upper limb If reaching shoulder joint health threshold value (being preferably the 80% of the first norm), wrist hands movement analysis project is carried out;Ipsilateral upper limb If not up to shoulder joint health threshold value, shoulder arm training project is carried out.
Preferably, in wrist hands movement analysis project, user is using both upper extremities according to virtual under trunk orthostatic body position Movement in scene prompts while carrying out grasping movement to grab the cup in virtual scene center, carries out altogether three times;On strong side The average value of limb wrist joint stretching angle ROMe and forearm supinated angle ROMp are established the second norm and are saved, comparative analysis bilateral Upper limb wrist joint stretching angle, forearm supinated angle;If ipsilateral upper limb reaches wrist joint, training threshold value (is preferably the second norm 50%), then carry out wrist hands movement training program;If ipsilateral upper limb not up to wrist joint training threshold value, carries out shoulder arm movement Training program.
Shoulder joint health threshold value and wrist joint training threshold value, which are used as, jumps shoulder arm training project or the training of wrist hands movement The standard of project, the training difficulty and training strength for participating in user are on its motor function level but (super without departing from too many Load principle), effectively train the enthusiasm of the motor function of missing and unlikely influence user participation training.
Preferably, in shoulder arm training project, user enough takes according to the movement prompt in virtual scene to be believed with depth The distant place article of breath, and elapse to specified region;In the process, user is repeated before shoulder using training position ancillary equipment The shoulder extension and shoulder retraction under 90 ° of positions are bent, head movement is strengthened;When enough taking article, it need to judge article position, analyze article Depth information improves user visual space stationkeeping ability;When elapsing article, repeat the movement that point-to-point transmission crosses over middle line, enhancing User-ontology is felt and is effectively improved abnormal spasm mode.
Preferably, in wrist hands movement training program, user connects according to the movement prompt in virtual scene and holds from virtual scene Top falls the sphere of designated color and quantity;In the process, user repeats forearm supinated, wrist dorsiflexion, finger flex and answers The multi joint motion of resultant motion, active increases range of motion and muscle strength;User prompts according to the movement in virtual scene Training mission is completed as requested, improves cognitive function;Rehabilitation system connects according to user to be held accuracy and (catches designated color sphere Quantity/total quantity of designated color sphere is fallen in the time) feedback, adjust sphere in real time and fall speed and designated color The ratio of sphere improves user's harmony, motor reaction and cognitive function.
Motor function training module is trained design with reference to Motor Relearning Program, and it is living to provide operations specific for user One of dynamic motor pattern is trained, and the virtual scene for building closeness to life emphasizes motor pattern in number of storage tanks produced per day Functionality, realize integral rehabilitation from structure to function.Select user's healthy side upper limb motion information as norm, and with norm As the main body of study and guidance, select the degree of agreement of suffering limb and norm special exercise information as trained difficulty setting according to According to the movement of promotion user's suffering limb tends to normal, and improves the sports coordination of user's both upper extremities.
Another object of the present invention is to provide a kind of rehabilitation training of upper limbs based on virtual reality and motor relearning Method is included the following steps: using above-mentioned rehabilitation training of upper limbs system
S1. module being built using virtual scene and building virtual scene, virtual scene provides the prompt of user's upper extremity exercise, using vertical Body display module shows the prompt of virtual scene and user's upper extremity exercise;
S2. user watches the virtual scene that stereo display module is shown, and according to the prompt setting in motion function of user's upper extremity exercise Energy training program is to carry out motor relearning rehabilitation training;
S3. exercise data of user's upper limb according to prompt progress rehabilitation training when is acquired in real time using body feeling interaction module;It uses Data processing module receives and processes the exercise data of body feeling interaction module transfer, according to treated exercise data in virtual field Scape is built the virtual upper limb that creation is moved synchronously with user's upper limb in module and is shown on stereo display module, to treated Exercise data carries out dyskinesia analysis, obtains dyskinesia and analyzes result;
S4. result is analyzed according to dyskinesia and carries out motor function training, acquired user in real time using body feeling interaction module and carry out Exercise data when motor function training, the movement number of body feeling interaction module transfer is received and processed using data processing module According to, and exercise data is trained staining effect according to treated.
Compared with prior art, the invention has the benefit that
User watches virtual scene and prompts to carry out motor relearning rehabilitation training according to upper extremity exercise, in rehabilitation training, Body feeling interaction module acquires the exercise data of user's upper limb in real time and is transmitted to data processing module and handles, data processing mould Root tuber built according to treated exercise data in virtual scene created in module the virtual upper limb that is moved synchronously with user's upper limb with The interaction of user and virtual scene are completed, exercise data carries out dyskinesia analysis to data processing module to treated, obtains Dyskinesia analysis carries out motor function training as a result, analyzing result according to dyskinesia, to adopting in motor function training process The exercise data of collection is handled with feedback training effect, and the present invention makes user carry out motor relearning rehabilitation in virtual scene Training realizes movement remodeling, reconstruction, reaches maximum recovery, improves activity of daily living.
Detailed description of the invention
Fig. 1 is a kind of schematic diagram of the rehabilitation training of upper limbs system based on virtual reality and motor relearning of the present embodiment.
Fig. 2 is a kind of training process of the rehabilitation training of upper limbs method based on virtual reality and motor relearning of the present embodiment Figure;Wherein Da, Du are respectively Ipsilateral shoulder extension maximum distance, healthy side shoulder extension maximum distance;ROMpa, ROMpu are respectively Ipsilateral Forearm supinated angle, strong side forearm supinated angle;ROMea, ROMeu are respectively Ipsilateral wrist joint stretching angle, strong side wrist joint Stretching angle.
Fig. 3 is the schematic diagram of training position ancillary equipment in the present embodiment.
Fig. 4 is that obstacle analysis module interfaces figure is moved in the present embodiment.
Fig. 5 is the training surface chart of shoulder arm training project in the present embodiment.
Fig. 6 is the training surface chart of wrist hands movement training program in the present embodiment.
Attached drawing mark: 1 upper-limb supponting rack;2 backbones adjust backrest;3 shoulder top movable restriction plates;10 seats.
Specific embodiment
To better understand the objects, features and advantages of the present invention, with reference to the accompanying drawing and specific real Applying example, the present invention will be described in detail, it should be understood that preferred embodiment described herein is only used for describing and explaining this hair It is bright, it is not intended to limit the present invention.
Embodiment
As shown in Figure 1, the present invention provides a kind of rehabilitation training of upper limbs system based on virtual reality and motor relearning, packet Include virtual reality training equipment;Virtual reality training equipment includes that virtual scene builds equipment and motor function training program;It is empty Quasi- scene construction equipment includes building module for building virtual scene and providing the virtual scene that user's upper extremity exercise prompts, and is used In display virtual scene and the stereo display module of user's upper extremity exercise prompt, and for acquiring user's upper limb in real time according to prompt The body feeling interaction module of exercise data when progress motor function training program;Motor function training program include for receiving, It handles the exercise data of body feeling interaction module transfer and exercise data builds in module in virtual scene creates according to treated The data processing module of the virtual upper limb moved synchronously with user's upper limb, and for instructing user to build equipment according to virtual scene Motor relearning rehabilitation training is carried out to be sequentially completed dyskinesia analysis, motor function training and training effect feedback.
In the present embodiment, user watches virtual scene and prompts to carry out motor relearning rehabilitation training according to upper extremity exercise, In rehabilitation training, body feeling interaction module acquires the exercise data of user's upper limb in real time and is transmitted to data processing module progress Processing, data processing module are built in virtual scene according to treated exercise data and create transport synchronous with user's upper limb in module Dynamic virtual upper limb is to complete the interaction of user and virtual scene, and to treated, exercise data moves data processing module Obstacle analysis obtains dyskinesia analysis as a result, analyzing result according to dyskinesia carries out motor function training, to motor function The exercise data acquired in training process is handled with feedback training effect, and the present invention transports user in virtual scene It is dynamic to learn rehabilitation training again, reach maximum recovery, improves activity of daily living.
Wherein, the rehabilitation training system further includes for assisting user to keep meeting trained want in rehabilitation training Seek the training position ancillary equipment of position;As shown in figure 3, the trained position ancillary equipment include seat 10 and be set to seat 10 On upper-limb supponting rack 1, backbone adjustment backrest 2 and shoulder top movable restriction plate 3;Upper-limb supponting rack 1 is used in rehabilitation training Auxiliary support user upper limb in journey, backbone adjust backrest 2 and are used for auxiliary adjustment user's spinal conditions, shoulder in rehabilitation training Top movable restriction plate 3 in rehabilitation training for limiting the shoulder top movable of user.Stroke onset back porch arm position Dyskinesia is mainly performance to take object difficulty: shoulder extension is difficult, elbow stretches difficult, forearm supinated difficulty, occurs with shoulder It is upper lift, forearm rotation before, backbone bend and stretch based on compensatory motor pattern;User uses when carrying out motor relearning rehabilitation training Training position ancillary equipment, can make user keep the position for meeting training requirement in rehabilitation training, inhibit compensatory movement Generation, guarantee rehabilitation training effect.
In the present embodiment, seat 10, upper-limb supponting rack 1 and shoulder top movable restriction plate 3 are height-adjustable structure. Setting uses in this way convenient for different patients, and patient can adjust seat, upper-limb supponting rack and shoulder top movable according to self-demand The height of restriction plate.Due to setting height-adjustable knot for seat 10, upper-limb supponting rack 1 and shoulder top movable restriction plate 3 Structure belongs to the prior art, such as the chair leg of seat, the support rod for supporting upper-limb supponting rack 1, branch brace shoulder top movable will be supported to limit The support rod of making sheet 3 is set as retractable structure, and seat 10, upper-limb supponting rack 1 and shoulder top movable restriction plate 3 can be realized It is height-adjustable, this will not be detailed here.
In addition, the stereo display module is that spectacle 3D display equipment, naked eye 3D display equipment or helmet-type are virtually existing It is real to show equipment with augmented reality;It is Unity3D stereo game development platform that virtual scene, which builds module,;Body feeling interaction module is Leap Motion Controller, Real Sense or Kinect somatosensory interactive device.In the present embodiment, stereo display module For naked eye 3D display equipment so that in the case where not having to wear eye equipment, for user present it is dynamic, there is depth information Virtual three-dimensional scene, enhance training process in feeling of immersion;Building for virtual scene can also be flat by the exploitation of other stereo games Platform is made, and the virtual scene that Unity3D stereo game development platform is built, picture is vivid, scene closeness to life, by force The sports applications of patient in daily life are adjusted, the motor function recovery of user is focused on;Body feeling interaction module is Leap Motion Controller is capable of real-time acquisition exercise data when user's upper limb carries out motor function training program according to prompt, in void The virtual upper limb of creation in quasi- scene construction module realizes moving synchronously for virtual upper limb and user's upper limb, so realize user and The interaction of virtual scene.
Wherein, motor function training program further includes the dyskinesia analysis module for dyskinesia analysis, is used for root According to the motor function training module that the analysis result of dyskinesia analysis module is trained, for motor function training module The training effect feedback module that is fed back of training effect.In rehabilitation training, user first carries out dyskinesia analysis, just In understanding user's disease condition, and then the motor function training for being suitble to user is formulated, and feed back to training effect.
In addition, dyskinesia analysis module includes shoulder arm motion analysis project and wrist hands movement analysis project;Two movements Analysis project is used to obtain both upper extremities when user's control is good for side and Ipsilateral both upper extremities while carrying out motion analysis task Motion information, and both upper extremities motion information is compared to obtain analysis result;And the healthy side upper limb motion information is made For the norm of motor function training module.
In the present embodiment, in shoulder arm motion analysis project, both upper extremities motion information includes shoulder extension maximum distance D;Wrist In hands movement analysis project, both upper extremities motion information includes wrist joint stretching angle ROMe and forearm supinated angle ROMp.Brain The common upper limb disorder of Post stroke are as follows: with shoulder extension obstacle based on take object cannot, with forearm supinated and wrist dorsiflexion obstacle Based on grasping cannot;According to the biomethanics of upper extremity exercise, set up the analysis project at the two positions of shoulder arm and wrist hand separately.
Wherein, motor function training module includes shoulder arm training project and wrist hands movement training program;Two movements Training program includes motor pattern study project, motor pattern guide item and autogenic movement training program;Motor pattern The movement of norm is watched and learnt to habit project for user, and motor pattern guide item follows norm to move for user, spontaneous Training project independently carries out norm for user's control ipsilateral upper limb after norm disappearance and moves.Motor function was trained Cheng Zhong, can be used training position ancillary equipment make user's position be maintained at shoulder joint it is 90 ° anteflexion, naturally sinking, elbow joint stretch, Under spine upright state.
In addition, training effect feedback module includes Real-time Feedback module and completion feedback module;Real-time Feedback module is used for Training effect when Real-time Feedback user carries out autogenic movement training program is to remind user to adjust or continue to keep current training; The whole training effect that feedback module is used for when completing autogenic movement training program to user is completed to feed back.With vision, listen The modes such as feel, data feed back the training effect of user, so that user is adjusted motion state in the training process, voluntarily The motor pattern of mistake is corrected, the motor pattern learnt is strengthened;After training, training effect is with completeness and the goodness of fit Form present, completeness is to complete the total degree of single training mission, ipsilateral upper limb and norm in the goodness of fit, that is, training process Fitting degree, reflect user to the improvement degree of the Grasping level and ipsilateral upper limb of training program movement.
In the present embodiment, training position ancillary equipment is used for shoulder arm motion analysis project, shoulder arm training project and wrist In hands movement training program, assisting user to be maintained at, shoulder joint is 90 ° anteflexion, elbow joint stretches, under spine upright state.
The rehabilitation training system, so that user builds in virtual scene carries out dyskinesia in the virtual scene that equipment is built Analysis and motor function training, and in entire rehabilitation training, body feeling interaction module acquires user's upper limb according to prompt in real time Carry out motor function training program when exercise data and in virtual scene create with user's upper limb move synchronously it is virtual on Limb, motor function training program carries out dyskinesia analysis to user, by using healthy side upper limb motion information as motor function The norm of training module, comparative analysis both upper extremities motion information reenact targetedly motor function training, implement shoulder arm fortune Dynamic training or the training of wrist hands movement, and training effect is fed back, so that user is learnt the upper extremity exercise function of losing again, improves Activity of daily living.
The present embodiment additionally provides a kind of rehabilitation training of upper limbs method based on virtual reality and motor relearning, in use Rehabilitation training of upper limbs system is stated, is included the following steps:
S1. module being built using virtual scene and building virtual scene, virtual scene provides the prompt of user's upper extremity exercise, using vertical Body display module shows the prompt of virtual scene and user's upper extremity exercise;
S2. user watches the virtual scene that stereo display module is shown, and according to the prompt setting in motion function of user's upper extremity exercise Energy training program is to carry out motor relearning rehabilitation training;
S3. exercise data of user's upper limb according to prompt progress rehabilitation training when is acquired in real time using body feeling interaction module;It uses Data processing module receives and processes the exercise data of body feeling interaction module transfer, according to treated exercise data in virtual field Scape is built the virtual upper limb that creation is moved synchronously with user's upper limb in module and is shown on stereo display module, to treated Exercise data carries out dyskinesia analysis, obtains dyskinesia and analyzes result;
S4. result is analyzed according to dyskinesia and carries out motor function training, acquired user in real time using body feeling interaction module and carry out Exercise data when motor function training, the movement number of body feeling interaction module transfer is received and processed using data processing module According to, and exercise data is trained staining effect according to treated.
When carrying out rehabilitation training using the recovery training method, process is as shown in Fig. 2, specific as follows.
1, after position is adjusted to the seat of spine upright using training position ancillary equipment by user, into training system, It selects on ipsilateral upper limb (" left side " or " right side ").
2, dyskinesia analysis is carried out first, and surface chart is as shown in figure 4, specific as follows.
2.1, in shoulder arm motion analysis project, it is (upright to sit that training position ancillary equipment auxiliary user completes position support Position, shoulder joint is anteflexion 90 °, elbow joint stretches), virtual scene center show the cup with depth information, and user is required to control Carry out shoulder protrusive movement enough takes cup to both upper extremities processed simultaneously, in triplicate;Body feeling interaction module acquires in real time in the process Motion information of the both upper extremities based on shoulder extension maximum distance D, and shoulder extension maximum distance D is averaged three times with healthy side upper limb Value is established the first norm and is saved, and comparative analysis both upper extremities shoulder protracts maximum distance (strong side Du, Ipsilateral Da);If ipsilateral upper limb Reach shoulder joint health threshold value (to be preferably 80%Du), then carry out wrist hands movement analysis project;If ipsilateral upper limb not up to shoulder Articulation health threshold value then carries out shoulder arm training project.
2.2, in wrist hands movement analysis project, it is (upright to sit that training position ancillary equipment auxiliary user completes position support Position), the task that virtual scene display content and user need to complete is identical with shoulder arm motion analysis project;Body in the process Sense interactive module acquires fortune of the both upper extremities based on wrist joint stretching angle (ROMe) and forearm supinated angle (ROMp) in real time Dynamic information;The second norm is established simultaneously with the average value of healthy side upper limb wrist joint stretching angle ROMeu and forearm supinated angle ROMpu It saves, comparative analysis both upper extremities wrist joint stretching angle (strong side ROMeu, Ipsilateral ROMeu) and forearm supinated angle (strong side ROMpu, Ipsilateral ROMpa);If ipsilateral upper limb reaches wrist joint training threshold value [being preferably 50% (ROMeu+ROMpu)], into Row wrist hands movement training program;If ipsilateral upper limb not up to wrist joint training threshold value, carries out shoulder arm training project.
3, based on the analysis results, specific as follows into motor function training after completing dyskinesia analysis.
3.1, in shoulder arm training project, corresponding trained surface chart, training position ancillary equipment are illustrated in figure 5 Assist user complete position support (upright seat, shoulder joint is anteflexion 90 °, elbow joint stretches);In virtual scene, if side is shown The bead of dry different colours, the other side are shown as object ball basket;User watches the first norm first and carries out shoulder extension rear shrink movement, Continue 1 minute;Following user is required that controlling ipsilateral upper limb follows the first norm to carry out shoulder extension rear shrink movement, continues 1 point Clock;Final first norm disappears from virtual scene, and user is required that controlling ipsilateral upper limb independently carries out shoulder extension rear shrink movement, The bead of designated color is enough taken according to voice prompting and is put into the ball basket of the other side, continues 13 minutes;The every end of user is primary to appoint Business, training effect feedback module will feed back the performance of user in the form of voice prompting, be correctly completed, play Rising tune audio, mistake completion then play falling tone audio;In the process, the fitting hundred of user's ipsilateral upper limb and the first norm is recorded Score (F1) and the task number (N1) completed as requested, project final score are (F1*100+N1).
3.2, in wrist hands movement training program, corresponding trained surface chart, training position ancillary equipment are illustrated in figure 6 User is assisted to complete position support (upright seat);Persistently fallen in virtual scene, above screen it is several have depth information and The different bead of color;User watches the second norm first and carries out forearm supinated, wrist joint stretching routine, continues 1 minute;It connects down Carry out user and is required that controlling ipsilateral upper limb follows the second norm to carry out same movement, continues 1 minute;Final second norm disappears, User is required that according to voice prompting, independent control ipsilateral upper limb carries out shoulder extension retraction, forearm supinated, wrist joint stretching, extension, the palm Articulations digitorum manus and interphalangeal joint curvature movement connect the bead for holding designated color, continue 13 minutes;User's one subtask of every end, training Staining effect module will be fed back the performance of user in the form of voice prompting, is correctly completed, plays rising tune sound Frequently, mistake completion then plays falling tone audio;The rehabilitation training system can connect according to user to be held accuracy and (catches designated color sphere Quantity/total quantity of designated color sphere is fallen in the time), adjust sphere in real time and fall speed and designated color sphere Ratio;In the process, record user's suffering limb and the second norm fitting percentage (F2) and the completing as requested of the task Number (N2), it is (1*, which connects, holds accuracy) that a subtask is scored after the completion, and the sum of score is as final task score (∑N21* Connect and hold accuracy), project final score is (F2*100+ ∑N21*, which connects, holds accuracy).
After user completes primary training using the system, a reading report, including user's suffering limb function situation will be generated Dyskinesia analysis result and training program score, the foundation improved as training effect and function.
The above described is only a preferred embodiment of the present invention, be not intended to limit the present invention in any form, therefore Without departing from the technical solutions of the present invention, according to the technical essence of the invention it is to the above embodiments it is any modification, Equivalent variations and modification, all of which are still within the scope of the technical scheme of the invention.

Claims (10)

1. a kind of rehabilitation training of upper limbs system based on virtual reality and motor relearning, which is characterized in that including virtual reality Training equipment;Virtual reality training equipment includes that virtual scene builds equipment and motor function training program;Virtual scene is built Equipment includes building module for building virtual scene and providing the virtual scene that user's upper extremity exercise prompts, virtual for showing Scene and the stereo display module of user's upper extremity exercise prompt, and movement function is carried out according to prompt for acquiring user's upper limb in real time The body feeling interaction module of exercise data when energy training program;Motor function training program includes handing over for receiving, handling body-sensing The exercise data of mutual module transfer simultaneously builds creation and user's upper limb in module in virtual scene according to treated exercise data The data processing module of the virtual upper limb moved synchronously, and moved again for instructing user to build equipment according to virtual scene Study rehabilitation training is to be sequentially completed dyskinesia analysis, motor function training and training effect feedback.
2. rehabilitation training of upper limbs system according to claim 1, which is characterized in that the rehabilitation training system further includes using The training position ancillary equipment for meeting training requirement position is kept in rehabilitation training in auxiliary user;The trained position Ancillary equipment includes that seat (10) and the upper-limb supponting rack (1) being set on seat (10), backbone adjustment backrest (2) and shoulder top are living Dynamic restriction plate (3);Upper-limb supponting rack (1) is used for the Auxiliary support user upper limb in rehabilitation training, and backbone adjusts backrest (2) For auxiliary adjustment user's spinal conditions in rehabilitation training, shoulder top movable restriction plate (3) is in rehabilitation training The shoulder top movable of user is limited in journey.
3. rehabilitation training of upper limbs system according to claim 2, which is characterized in that seat (10), upper-limb supponting rack (1) and Shoulder top movable restriction plate (3) is height-adjustable structure.
4. rehabilitation training of upper limbs system according to claim 1, which is characterized in that the stereo display module is spectacle 3D display equipment, naked eye 3D display equipment or helmet-type virtual reality and augmented reality show equipment;Virtual scene builds module For Unity3D stereo game development platform;Body feeling interaction module be Leap Motion Controller, Real Sense or Kinect somatosensory interactive device.
5. rehabilitation training of upper limbs system according to claim 1, which is characterized in that motor function training program further includes using In the dyskinesia analysis module of dyskinesia analysis, it is trained for the analysis result according to dyskinesia analysis module Motor function training module, the training effect feedback module fed back for the training effect to motor function training module.
6. rehabilitation training of upper limbs system according to claim 5, which is characterized in that dyskinesia analysis module includes shoulder arm Motion analysis project and wrist hands movement analysis project;Two motion analysis projects are used to obtain the strong side of user's control and Ipsilateral is double Both upper extremities motion information when side upper limb carries out motion analysis task simultaneously, and to both upper extremities motion information compare with Obtain analysis result;And norm of the healthy side upper limb motion information as motor function training module.
7. rehabilitation training of upper limbs system according to claim 6, which is characterized in that in shoulder arm motion analysis project, bilateral Upper extremity exercise information includes shoulder extension maximum distance D;In wrist hands movement analysis project, both upper extremities motion information includes wrist joint Stretching angle ROMe and forearm supinated angle ROMp.
8. rehabilitation training of upper limbs system according to claim 6, which is characterized in that motor function training module includes shoulder arm Training project and wrist hands movement training program;Two training projects include motor pattern study project, movement mould Formula guide item and autogenic movement training program;The movement of norm is watched and learnt to motor pattern study project for user, transports Dynamic model formula guide item follows norm to move for user, user's control Ipsilateral after autogenic movement training program disappears for norm Upper limb independently carries out norm and moves.
9. rehabilitation training of upper limbs system according to claim 8, which is characterized in that training effect feedback module includes real-time Feedback module and completion feedback module;Real-time Feedback module carries out instruction when autogenic movement training program for Real-time Feedback user Practice effect to remind user to adjust or continue to keep current training;Feedback module is completed to be used to complete user autogenic movement training Whole training effect when project is fed back.
10. a kind of rehabilitation training of upper limbs method based on virtual reality and motor relearning, which is characterized in that use 1 institute of right The rehabilitation training of upper limbs system stated, includes the following steps:
S1. module being built using virtual scene and building virtual scene, virtual scene provides the prompt of user's upper extremity exercise, using vertical Body display module shows the prompt of virtual scene and user's upper extremity exercise;
S2. user watches the virtual scene that stereo display module is shown, and according to the prompt setting in motion function of user's upper extremity exercise Energy training program is to carry out motor relearning rehabilitation training;
S3. exercise data of user's upper limb according to prompt progress rehabilitation training when is acquired in real time using body feeling interaction module;It uses Data processing module receives and processes the exercise data of body feeling interaction module transfer, according to treated exercise data in virtual field Scape is built the virtual upper limb that creation is moved synchronously with user's upper limb in module and is shown on stereo display module, to treated Exercise data carries out dyskinesia analysis, obtains dyskinesia and analyzes result;
S4. result is analyzed according to dyskinesia and carries out motor function training, acquired user in real time using body feeling interaction module and carry out Exercise data when motor function training, the movement number of body feeling interaction module transfer is received and processed using data processing module According to, and exercise data is trained staining effect according to treated.
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CN112951409A (en) * 2021-02-05 2021-06-11 复旦大学 Hemiplegia patient rehabilitation system based on Kinect interaction and virtual reality
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