CN110193201A - Game object selection method and device - Google Patents
Game object selection method and device Download PDFInfo
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- CN110193201A CN110193201A CN201910597562.1A CN201910597562A CN110193201A CN 110193201 A CN110193201 A CN 110193201A CN 201910597562 A CN201910597562 A CN 201910597562A CN 110193201 A CN110193201 A CN 110193201A
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- Prior art keywords
- game
- target
- control
- screening
- game object
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5372—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/65—Methods for processing data by generating or executing the game program for computing the condition of a game character
Abstract
The embodiment of the present invention provides a kind of game object selection method and device, this method comprises: response acts on the selection operation of game object indicator, target game target pointer is determined from game object indicator.The first object screening control is provided in the preset range of target game target pointer, wherein the game object that the first object screening control is used to indicate target game target pointer screens.Response acts on the first object screening operation of the first object screening control, and first object game object is selected from least one game object that target game target pointer indicates.Control is screened by the first object and carries out the first object screening operation, to screen to the game object of target game target pointer instruction, the selection with realization rapidly and efficiently to the target game object for meeting particular screen condition improves operating efficiency.
Description
Technical field
The present embodiments relate to computer technology more particularly to a kind of game object selection method and devices.
Background technique
In some game, game player needs to select one or more specific operation objects corresponding virtual to execute
Behavior act, for example, selection one or more meets object of attack, controll plant of preset condition etc..
With the development of mobile communication technology, more and more game of mobile terminal are emerged, due to hardware condition and friendship
The limitation of mutual mode, causes most of control mode in the traditional end PC game that can not be transplanted in game of mobile terminal, this
But also game of mobile terminal and the traditional end PC game vary considerably on the control mode of Object Selection.
Currently, selecting the scheme of specific game object in game of mobile terminal, it is understood that there may be inefficient operation, nothing
Method quickly selects the problem of game object according to game state.
Summary of the invention
The embodiment of the present invention provides a kind of game object selection method and device, at least partly overcome need to select it is more
When a specific game object, inefficient operation can not quickly select the problem of game object according to game state.
In a first aspect, the embodiment of the present invention provides a kind of game object selection method, applied to a graphical user can be rendered
The terminal at interface, the graphic user interface include at least one game object indicator, each game object indicator
It is respectively used to indicate its at least one corresponding game object, comprising:
Response acts on the selection operation of game object indicator, and target game is determined from the game object indicator
Target pointer;
The first object screening control is provided in the preset range of the target game target pointer, wherein described the
The game object that an object screening control is used to indicate target game target pointer screens;
Response acts on the first object screening operation of the first object screening control, refers to from the target game object
Show and selects first object game object at least one game object of device instruction.
Second aspect, the embodiment of the present invention provide a kind of game object selection device, applied to can render a graphical user
The terminal at interface, the graphic user interface include at least one game object indicator, each game object indicator
It is respectively used to indicate its at least one corresponding game object, comprising:
Control module, for responding the selection operation for acting on game object indicator, from the game object indicator
Middle determining target game target pointer;
Module is provided, for providing the screening control of the first object in the preset range of the target game target pointer
Part, wherein the game object that the first object screening control is used to indicate target game target pointer screens;
Selecting module determines that response acts on the first object screening operation of first object screening control, from described
First object game object is selected at least one game object of target game target pointer instruction.
The third aspect, the embodiment of the present invention provide a kind of game object selection equipment, comprising:
Memory, for storing program;
Processor, for executing the described program of memory storage, when described program is performed, the processor
For executing any method in the various possible designs of first aspect and first aspect as above.
Fourth aspect, the embodiment of the present invention provides a kind of computer readable storage medium, including instruction, when it is in computer
When upper operation, so that computer executes any side in the various possible designs of first aspect and first aspect as above
Method.
The embodiment of the present invention provides a kind of game object selection method and device, comprising: response acts on game object and refers to
The selection operation for showing device determines target game target pointer, control target game object instruction from game object indicator
At least one game object of device instruction is in selected state.First is provided in the preset range of target game target pointer
Object screens control, wherein the first object screening control is used to screen the game object in selected state.Response is made
For the first object screening operation of the first object screening control, selected from least one game object in selected state
First object game object.Control is screened by providing the first object, and control is screened according to the first object and carries out the first object
Screening operation efficiently, according to game state quickly selects game to screen to the game object in selected state
Object.
Detailed description of the invention
In order to more clearly explain the embodiment of the invention or the technical proposal in the existing technology, to embodiment or will show below
There is attached drawing needed in technical description to be briefly described, it should be apparent that, the accompanying drawings in the following description is this hair
Bright some embodiments for those of ordinary skill in the art without any creative labor, can be with
It obtains other drawings based on these drawings.
Fig. 1 is the flow chart one of the disclosure game object selection method that wherein an embodiment provides;
Fig. 2 is the flowchart 2 of the disclosure game object selection method that wherein an embodiment provides;
Fig. 3 is the interface schematic diagram one of the disclosure game object selection method that wherein an embodiment provides;
Fig. 4 is the interface schematic diagram two of the disclosure game object selection method that wherein an embodiment provides;
Fig. 5 A is the interface schematic diagram three of the disclosure game object selection method that wherein an embodiment provides;
Fig. 5 B is the interface schematic diagram four of the disclosure game object selection method that wherein an embodiment provides;
Fig. 6 is the interface schematic diagram five of the disclosure game object selection method that wherein an embodiment provides;
Fig. 7 is the flow chart 3 of the present invention game object selection method that wherein an embodiment provides;
Fig. 8 is the interface schematic diagram six of the disclosure game object selection method that wherein an embodiment provides;
Fig. 9 is the interface schematic diagram seven of the disclosure game object selection method that wherein an embodiment provides;
Figure 10 is the structural schematic diagram one of the disclosure game object selection device that wherein an embodiment provides;
Figure 11 is the structural schematic diagram two of the disclosure game object selection device that wherein an embodiment provides;
Figure 12 is the hardware structural diagram that the disclosure game object that wherein an embodiment provides selects equipment.
Specific embodiment
In order to make the object, technical scheme and advantages of the embodiment of the invention clearer, below in conjunction with the embodiment of the present invention
In attached drawing, technical scheme in the embodiment of the invention is clearly and completely described, it is clear that described embodiment is
A part of the embodiment of the present invention, instead of all the embodiments.Based on the embodiments of the present invention, those of ordinary skill in the art
Every other embodiment obtained without creative efforts, shall fall within the protection scope of the present invention.
In some game, game player needs to select one or more specific operation objects corresponding virtual to execute
Behavior act, for example, selection one or more meets object of attack, controll plant of preset condition etc., with strategy immediately
For (Real-Time Strategy, RTS) game, player needs to reduce troops as far as possible while operating game object
Loss, to possess more game resources for developing, therefore there are some players to tend to preferentially be selected according to vital values
Game object is to carry out game operation control, for example, attack, hiding.
With the development of mobile communication technology, more and more game of mobile terminal are emerged, due to hardware condition and friendship
The limitation of mutual mode, causes most of control mode in the traditional end PC game that can not be transplanted in game of mobile terminal, this
But also game of mobile terminal and the traditional end PC game vary considerably on the control mode of Object Selection.
Currently, being usually single clicing in scene of game by way of virtual objects to select in game of mobile terminal
Specific game object is selected, however during actual play, the quantity of game object is very more, it is easy to and it causes to falsely drop and select, and
And when needing to select multiple specific game objects, the inefficient operation single clickd on, and can not be according to game state
Quickly selection.
Based on the above issues, this application provides a kind of game object selection method, below with reference to specific embodiment into
Row explanation, is introduced in conjunction with Fig. 1 first, and Fig. 1 is the stream of the disclosure game object selection method that wherein an embodiment provides
Journey figure one, as shown in Figure 1, this method comprises:
S101, response act on the selection operation of game object indicator, and target trip is determined from game object indicator
Play target pointer.
The present embodiment is applied to that the terminal of a graphic user interface can be rendered, specifically, graphic user interface refers to use
The computer operation user interface that graphics mode is shown allows user to manipulate icon or menu on screen using input equipment
Control, wherein input equipment for example can be mouse, and also such as can be for touch screen, the present embodiment be without limitation, use
Family carries out operation in game process, through graphic user interface to interact with client or server.
In the present embodiment, graphic user interface includes at least one game object indicator, wherein a game object
Indicator may be used to indicate single game object;Alternatively, a game object indicator may be used to indicate that a kind of game pair
As, for example, the type of game object can be for example long soldier, infantry etc., it include at least one game pair in a kind of game object
As wherein specific type of play can be set according to actual play.
Specifically, for example may include in game object indicator game object figure or file instruction information (for example,
Head portrait/icon instruction information, title indicate information), it can also include the quantity etc. of corresponding game object, wherein specifically
Game object indicator can be set according to actual needs, and the present embodiment is not particularly limited this.
Further, the selection behaviour that player is carried out by input equipment (for example, touch control operation medium, mouse etc.) is obtained
Make, target game target pointer is determined from game object indicator, wherein target game target pointer is selected
Game object indicator.In an optional implementation manner, target game target pointer can refer to for a game object
Show device, then it can be by carrying out the selection operations such as long press operation or single-click operation to single game object indicator to select
Select target game target pointer.
In another optional implementation, target game target pointer can be multiple game object indicators,
It then can be by carrying out slide to multiple game object indicators to selection target game object indicator, the present embodiment
Target game target pointer and selection operation are not construed as limiting.
Optionally, in response to selection operation, target game target pointer is determined from game object indicator, and control
At least one game object of target game target pointer instruction processed is in selected state, optionally, can control target trip
The game object of play target pointer instruction is in selected state.
It optionally, can be according to predetermined manner displaying target game object indicator, so that player can quickly determine
Game object in selected state promotes game efficiency, and wherein predetermined manner is, for example, and is highlighted, and is also, for example, according to pre-
If color is shown, also it is, for example, to show default mark etc. on target game target pointer, this is not particularly limited herein.
In an alternate embodiment of the invention, after choosing target game target pointer, it can also respond and act on target trip
At least one game object of the cancellation selection operation of play target pointer, control target game target pointer instruction is changed to
Cancel selected state.
Wherein, cancelling selection operation for example can be that double click operation is selected also such as can be for slide by cancelling
It selects operation to be changed to game object to cancel selected state, when can be in falsely dropping game object, fast cancel be to it
It chooses.
S102, the first object screening control is provided in the preset range of target game target pointer, wherein first pair
As the game object that screening control is used to indicate target game target pointer screens.
Wherein, preset range for example can be model defined by the surface pre-determined distance of target game target pointer
It encloses, or an object screening control display area can also be marked off in control display area, wherein each game object refers to
Show that device corresponds to respective indication range etc. in object screening control display area, it will be understood by those skilled in the art that first
The specific offer position of object screening control can be selected according to actual needs, as long as it can be indicated with target game object
Device is corresponding, so that the operation of subsequent progress is carried out based on the selection to target game target pointer, herein to this
It is not especially limited.
Game object can be screened according to the attribute or state of game role, in this way, game player can root
Multiple game roles are rapidly chosen according to game needs, game state.The attribute or state of game role may include life
Value, method force value, experience level, character types etc..
In the present embodiment, the first object screening control is specifically used for sieving the game object in selected state
Choosing, in an optional implementation manner, the first object screening control include at least one object screening child control, wherein each right
The segmentation limit of different life value informations is corresponded to as screening child control, wherein life value information can be blood volume etc., such as certain
It is 10%-20% that object screening child control, which corresponds to blood volume, and wherein object screening child control can be set to rectangle, multiple rectangles
Object screening child control collectively constitutes the first object screening control of rectangle.
In another optional implementation, the first object, which screens control for example, to be fan-shaped control, control in sector
It is provided with operable sliding knob in part, when sliding knob is located at the different zones of fan-shaped control, can correspond to different
Quantity, or the empirical value etc. of corresponding different game object are screened, it will be understood by those skilled in the art that specifically screening item
Part can conscientious selection according to actual needs, as long as screening conditions be set according to the data information of game object i.e.
Can, herein with no restriction to the realization of screening conditions.
Wherein, as long as the first object screening control can screen game object according to the screening conditions of setting,
Specific design method can be selected according to demand, arbitrary shape or combination, not made to this herein specific
It limits.
S103, response act on the first object screening operation of the first object screening control, indicate from target game object
First object game object is selected at least one game object of device instruction.
Wherein, the first object screening operation is to carry out to the first object screening control, such as can be set to click
Operation, double click operation, long press operation etc., the present embodiment does not limit this.
In an optional implementation manner, it is assumed that it includes the different blood volumes ranges of multiple correspondences that the first object, which screens control,
Object screen child control, then can by any one object therein screen child control carry out single-click operation (or double-click grasp
Work, long press operation etc.), thus using the game object in the corresponding blood volumes range of object screening child control as target game pair
As.
In another optional implementation, it is assumed that it is fan-shaped control that the first object, which screens control, by revolving to sliding
Button carries out drag operation and sliding knob is made to be in the different fan-shaped regions of fan-shaped control, to realize to object filtering quantity
It determines, secondly random selection (or according to preset condition) selection target screens quantity game in selected game object
Object.
It is two kinds of optional implementations of the first object screening control in conjunction with above-mentioned introduction above, the first object is sieved
The explanation that the implementation of selection operation carries out, it will be understood by those skilled in the art that being realized in response to the first object screening operation
Adaptability can be carried out according to the specific implementation of the first object and screening control to the specific implementation of the screening of game object
Setting, this is not construed as limiting herein.
Game object selection method provided in an embodiment of the present invention, comprising: response acts on the choosing of game object indicator
Operation is selected, target game target pointer is determined from game object indicator.In the default model of target game target pointer
Enclose the first object of interior offer screening control, wherein the first object screening control is used to indicate target game target pointer
Game object is screened.Response acts on the first object screening operation of the first object screening control, from target game object
First object game object is selected at least one game object of indicator instruction.Control is screened by providing the first object,
And control is screened according to the first object and carries out the first object screening operation, thus the game to the instruction of target game target pointer
Object is screened, and the selection with realization rapidly and efficiently to the target game object for meeting particular screen condition improves behaviour
Make efficiency.
On the basis of the above embodiments, game object provided in an embodiment of the present invention is selected below with reference to Fig. 2 to Fig. 5
Method is further discussed in detail, and Fig. 2 is the process of the disclosure game object selection method that wherein an embodiment provides
Figure two, Fig. 3 are the interface schematic diagram one of the disclosure game object selection method that wherein an embodiment provides, and Fig. 4 is the disclosure
The interface schematic diagram two for the game object selection method that wherein an embodiment provides, for the disclosure, wherein an embodiment provides Fig. 5 A
Game object selection method interface schematic diagram three.
As shown in Fig. 2, this method comprises:
S201, response act on the selection operation of game object indicator, and target trip is determined from game object indicator
Play target pointer.
Specifically, the implementation of S201 is similar with S101, details are not described herein again.
Selection operation is described further below with reference to Fig. 3, as shown in figure 3, being shown in control display area more
A game object indicator 301, the corresponding a kind of game object of one of game object indicator 301, game object indicator
301 include the trip of game object mark (head portrait mark, icon mark or name identification etc.) and current class of game object
The quantity of play object, it is assumed that the target game object of game object indicator 303 therein.
Response acts on the selection operation 302 of target game target pointer 303, controls target game target pointer
303 corresponding game objects (game object of Master's class) are in selected state, and in the week of target game target pointer 303
Side shows choice box, and instruction target game target pointer 303 is selected, and wherein selection operation 302 can be double click operation, from
And it can be avoided and conflict with the generation of frequent single-click operation.
S202, the life value information for obtaining each game object that target game target pointer indicates.
In the present embodiment, according to the screening conditions of vital values information setting game object, wherein life value information is to refer to
Show the information of the game state of game object, such as can be blood volume, energy, supernatural power value etc., specific life value information can
It is selected with actual demand, is not limited this herein, as long as the state of game object can be indicated.
Specifically, since it is desired that being screened according to life value information to game object, it is therefore desirable to obtain each trip first
The life value information of play object.
S203, default segment information is obtained, wherein default segment information is used to indicate the segmentation of life value information and each
It is segmented corresponding segmentation limit.
In the present embodiment, life value information is provided with default segment information, such as the default segmentation letter of setting
Life value information is divided into 5 sections by breath instruction, this is illustrated for sentencing the blood volume that vital values information is percentages instruction,
Then wherein respectively being segmented corresponding segmentation limit can be respectively 0-19%, 20%-39%, 40%-59%, 60-79%, 80%-
100%.
Alternatively, default segmentation letter can also be arranged when life value information is energy value (assuming that full energy value is 2000)
Life value information is divided into 4 sections by breath instruction, wherein being respectively segmented corresponding segmentation limit is once 0-499,500-999,1000-
1499,1500-2000, it will be understood by those skilled in the art that default segment information is specifically used for the screening of setting game object
Condition, specific implementation can be selected according to actual needs, the present embodiment to this with no restriction.
S204, basis preset segment information, obtain corresponding at least one object screening child control of default segment information.
In an optional implementation manner, the first object screening control includes at least one object screening child control,
In each object screening child control correspond to different life value informations, wherein life value information for example can be the life of game object
Life value is situated between by taking the vital values range of game object as an example below alternatively, can also be the vital values range of game object
It continues, when life value information is specific vital values, implementation is similar.
Wherein, default segment information indicates the quantity of vital values information segmenting, therefore can according to default segment information
The quantity of object screening child control is determined, wherein the i.e. corresponding object screening son control of a segmentation in default segment information
Blood volume is divided into 5 sections with default segment information instruction below by part, wherein be respectively segmented corresponding segmentation limit be respectively 0-19%,
For 20%-39%, 40%-59%, 60-79%, 80%-100%, describe in detail in conjunction with Fig. 4 to the first screening control.
As shown in figure 4, being provided with 5 object screening child controls 402 according to default segment information, it is assumed that each object therein
Screening child control is corresponding in turn to the life of 0-19%, 20%-39%, 40%-59%, 60-79%, 80%-100% from top to bottom
The segmentation limit of value information.
In an alternate embodiment of the invention, each object screening child control corresponds to different default marks, as shown in figure 4, from it is upper it
It is arranged with the color of each object screening child control from shallow to deep, or that each object screening child control can also be arranged is corresponding different
Brightness, special marking, numerical identity etc., different default marks is set by screening child control to each object, can be made
Each object screening child control facilitates differentiation, and user can be according to different default marks so that it is determined that existing object screening
The corresponding specific segmentation limit of control, concrete implementation mode can be selected according to actual needs, the present embodiment pair
This is with no restriction.
S205, basis preset the life value information of segment information and each game object, determine the target game pair of each segmentation
As the quantity for the game object that indicator indicates.
Secondly, the segmentation limit that default segment information indicates the segmentation of life value information and is respectively segmented, therefore can be with
Segmentation limit belonging to going game object is determined according to the life value information of each game object, specifically, swimming for each target
The game object that target pointer of playing indicates, is compared according to the segmentation limit of the life value information of game object and each segmentation
Compared with so that it is determined that the game object of each target game target pointer instruction answers affiliated segmentation limit.
Assuming that being 47% there is currently the blood volume of certain game object, then it is point of 40%-59% that it, which answers affiliated segmentation,
Segment limit once operates each game object, so as to segmentation belonging to each game object of determination, and can determine
The quantity of the game object of target game target pointer instruction in each segmentation.
S206, target game target pointer preset range provide at least one object screening child control, wherein it is right
As screening child control includes the quantity of its corresponding game object.
Wherein, each object screening child control together constitutes the first object screening control, in the present embodiment, object screening
The quantity that the game object in the segmentation limit corresponding to it is shown in child control, is illustrated in conjunction with Fig. 4, as shown in figure 4,
Wherein target game target pointer is 401, is identified by dashed box.
5 object screening child controls are shown right above target game target pointer, wherein each object screens
The quantity that the game object in the segmentation limit of current object screening child control is all shown in child control, by showing game
The quantity of object can make user's quick obtaining to the life value information and quantity information of game object, so as to quick
Decision is carried out, to promote the operating efficiency of game.
In an alternate embodiment of the invention, it such as setting existing object screening control can also be corresponded in object screening child control
Segmentation limit so that user can determine the specific segmentation limit of current object screening child control.
S207, response act on the control selection operation of target object screening child control, from object screening child control really
It sets the goal and screens child control, determine that the corresponding game object of target object screening child control is first object game object.
In the present embodiment, because each object screening child control corresponds to respective segmentation limit, wherein each segmentation limit is
It is determined according to the default segment information for being used to indicate screening conditions, therefore can be with by screening that child control operates to object
It is directly realized by the selection to the first Mission Objective game object, specifically, being illustrated in conjunction with Fig. 5 A.
As shown in Figure 5A, control selection operation 502 is carried out to object screening child control, thus in object screening child control
Determine that target object screens child control 501, wherein control selection operation 502 can be for example clicking operation, so that it is determined that one
Object filtering child control 501;Alternatively, control selection operation 502 can be for example slide, so that it is determined that multiple object filterings
Target object screening 501 corresponding 10 game objects of child control are determined as first object game object by child control 501.
In an alternate embodiment of the invention, the target object screening child control 501 chosen can be shown according to predetermined manner
Show, so that user can quickly determine the object screening child control of current operation.
S208, response act on the object control operation of graphic user interface, and control first object game object executes trip
Play operation.
Wherein, selection operation can be for example drag operation, so that first object game object is dragged to specified target
It can also be single-click operation etc. that position, which carries out game operation or object control operation, and the present embodiment operates not object control
It limits, the operation that all control game objects carry out game operation is construed as object control operation.
Game object selection method provided in an embodiment of the present invention, comprising: response acts on target game target pointer
Selection operation.Obtain the life value information of each game object of target game target pointer instruction.Obtain default segmentation letter
Breath, wherein default segment information is used to indicate the segmentation of life value information and is respectively segmented corresponding segmentation limit.According to default
Segment information obtains corresponding at least one object screening child control of default segment information.According to default segment information and each trip
The life value information of play object, determines the quantity of the game object in selected state of each segmentation.Refer in target game object
Show that the preset range of device provides at least one object screening child control, wherein it includes its corresponding game that object, which screens child control,
The quantity of object.Response acts on the control selection operation of target object screening child control, determines that target object screens child control
Corresponding game object is first object game object.Response acts on the object control operation of graphic user interface, control the
One target game object executes game operation.By determining that each object screens child control according to default segment information, and in target
Each object is provided in the preset range of game object indicator and screens child control, intuitively can quickly show screening conditions,
And the quantity that game object is shown in object screening child control, can make user quickly and easily get required
Game information carries out control selection operation by screening child control to object so as to the game information that extending user obtains
To realize the selection to first object game object, implementation is simple, and it is convenient to operate, to promote the operation effect of game
Rate quickly selects game object according to game state.
On the basis of the above embodiments, control can also be screened by object carry out the first object screening operation, thus
Adjustment screening conditions are introduced with determining target game object below with reference to Fig. 5 B, and Fig. 5 B is a disclosure wherein embodiment
The interface schematic diagram four of the game object selection method of offer.
In alternatively possible implementation, response acts on the first object screening operation of object screening control, adjustment
Screening conditions are selected from least one game object that target game target pointer indicates according to screening conditions adjusted
Select target game object.
In the present embodiment, object screening control for example can be set to selector bar control, referring to Fig. 5 B, object screening control
Part is the selector bar control for including game object information, can be with by carrying out the first object screening operation 503 to selector bar control
Corresponding adjustment screening conditions, wherein the first object screening operation 503 for example can be slide, by sliding selector bar
Operable portion is to realize the adjustment to screening conditions;Alternatively, the first object screening operation can also be clicking operation, pass through a little
The specific position of selector bar is hit so as to adjust screening conditions.
Wherein, screening conditions for example can be above-described embodiment introduction vital values, alternatively, can also be game object away from
Distance value from preset, wherein distance value for example can in millimeters, with the trip in corresponding description graphic user interface
The actual distance value of play object distance preset;Alternatively, distance value can also be as unit of rice, with corresponding description in virtual game
The pseudo range value of game object distance preset, the present embodiment adjust the distance value with no restriction in scene.
Here in connection with an actual application scenarios, it is assumed that there are enemy's game objects to be attacked for preset, at this time
Distance value according to each game object apart from preset selects the game object within the scope of pre-determined distance, with control
Target game object pair processed and enemy's game object of preset are launched a offensive, and in an alternate embodiment of the invention, preset can be
Arbitrarily meet the point of preset condition, the present embodiment does not limit this.
After being adjusted to screening conditions, according to screening conditions adjusted, refer to from target game target pointer
Selection target game object at least one game object shown.
It will be understood by those skilled in the art that the object screening control in the present embodiment is not limited only to selector bar control, example
When screening control such as the object that object screening control is meaning as shown in Fig. 5 A, implementation is similar, is screened by the first object
Operation adjustment screening conditions, to realize the selection to target game object, the selector bar control of implementation and above-mentioned introduction
Similar, details are not described herein again.
On the basis of the above embodiments, it can not also show that object screens control again by selection operation, but control
Residing in part display area has object to screen control, so that user can quickly and easily realize the sieve to game object
Choosing, is illustrated below with reference to Fig. 6, and Fig. 6 is that the interface of the disclosure game object selection method that wherein an embodiment provides shows
It is intended to five.
Specifically, acting on the selection operation of target game target pointer, control target game object instruction in response
After at least one game object target game target pointer instruction of device instruction, response acts on the second object screening control
The second object screening operation, from target game target pointer indicate game object in select at least one second target swim
Play object, wherein the second object screening control resides in control display area, including at least one object screens child control.
Referring to Fig. 6, in control display area, resident second object that is provided with screens control, continues to use the setting in Fig. 4, wherein
It includes that 5 objects screen child control that second object, which screens control setting, respectively corresponds the range of each blood volume of division.
Secondly, control selection operation is carried out by screening child control to any one object therein, so that realizing will choose
The corresponding game object of object screening child control be determined as the second target game object.
The present embodiment acts on the second object screening operation that the second object screens control by response, from target game pair
At least one second target game object is selected in the game object indicated as indicator, wherein it is normal that the second object screens control
Control display area is resided in, including at least one object screens child control, shows in the case where operating without user
There is object to screen control, user can be allowed quickly and easily to carry out object screening operation, to improve the operation of game
Efficiency.
On the basis of the above embodiments, below with reference to Fig. 7 to game object selection method provided in an embodiment of the present invention
Further it is discussed in detail, Fig. 7 is the flow chart 3 of the present invention game object selection method that wherein an embodiment provides,
Fig. 8 is the interface schematic diagram six of the disclosure game object selection method that wherein an embodiment provides, and Fig. 9 is the disclosure wherein one
The interface schematic diagram seven for the game object selection method that embodiment provides.
As shown in fig. 7, this method further include:
S701, response act on the touch-control slide of target game target pointer, in target game target pointer
Preset range in provide third object screen control, wherein third object screening control include at least one object screening son
Control.
Wherein, there are touch-control starting point and touch-control end point, the touch-control starting points of touch-control slide for touch-control slide
Corresponding game object indicator is target game target pointer, alternatively, it will be understood by those skilled in the art that touch-control
Slide can be divided into two parts, be to carry out touch control operation (such as clicking, long-pressing) to target game target pointer first,
To in the preset range of target game target pointer provide third object screen control, then touch control operation do not terminate from
And carry out slide.
It is introduced below with reference to Fig. 8, as shown in Figure 8, it is assumed that target game target pointer therein is 801, to mesh
It marks game object indicator 801 and carries out long press operation 802, to provide third object screening control 803, wherein third object sieve
Fan position is presented in selected control 803, including at least one object screens child control, content indicated by each object screening child control
Similar with above-described embodiment introduction, details are not described herein again.
S702, the touch-control end point according to touch-control slide determine that target object screens child control.
After display third object screening control, continue touch-control slide, the touch-control knot of touch-control slide
The corresponding operating position of beam spot is target object screening child control, as shown in figure 9, the corresponding sliding rail of touch-control slide 901
Mark 902, wherein the terminal of sliding trace 902 is touch-control end point 903, and the operating position of touch-control end point 903 is corresponding i.e.
Child control is screened for target object, instruction currently needs the game object for selecting blood volume in 0-19%.
S703, child control is screened according to target object, is selected in the corresponding game object of target game target pointer
Third target game object.
Specifically, the corresponding game object of target game target pointer is the game of target game target pointer instruction
Object is sieved according to the game object that the corresponding game object of object filtering child control indicates target game target pointer
Choosing, so that it is determined that third target game object.
Game object selection method provided in an embodiment of the present invention, comprising: response acts on target game target pointer
Touch-control slide, in the preset range of target game target pointer provide third object screen control, wherein third
Object screening control includes at least one object screening child control.According to the touch-control end point of touch-control slide, target is determined
Object screens child control.Child control is screened according to target object, is selected in the corresponding game object of target game target pointer
Select third target game object.It shows that object screens control by touch-control slide, and then realizes to game object
Selection, can effectively promote the operating efficiency of game.
It is worth noting that the realization of the object screening control of Fig. 4, Fig. 6 and Fig. 8 in above-described embodiment of the disclosure
Mode all can be interchanged, such as the method for the corresponding embodiment of Fig. 4 can be using object screening control fan-shaped in Fig. 8
The method of implementation or the corresponding embodiment of Fig. 6 can be using the realization of the object screening control of the perpendicular row arrangement in Fig. 4
Mode, above attached drawing are the illustrative introductions carried out to object screening control, are not defined to its implementation.
Figure 10 is the structural schematic diagram one of the disclosure game object selection device that wherein an embodiment provides.Such as Figure 10 institute
Show, which includes: control module 1001, provides module 1002 and selecting module 1003.
Control module 1001, for responding the selection operation for acting on target game target pointer, from the game pair
As determining target game target pointer in indicator;
Module 1002 is provided, for providing the screening of the first object in the preset range of the target game target pointer
Control, wherein the game object that the first object screening control is used to indicate target game target pointer screens;
Selecting module 1003, for responding the first object screening operation for acting on the first object screening control, from
First object game object is selected at least one game object of the target game target pointer instruction.
In a kind of possible design, the first object screening control includes at least one object screening child control,
In each object screening child control correspond to different life value informations.
In a kind of possible design, the offer module 1002 is used for:
Obtain the life value information of each game object of target game target pointer instruction;
Obtain default segment information, wherein the default segment information is used to indicate the segmentation of life value information and each
It is segmented corresponding segmentation limit;
According to the life value information of each game object and the default segment information, refer in the target game object
Show and the first object screening control is provided in the preset range of device.
In a kind of possible design, the offer module 1002 is used for:
According to the default segment information, corresponding at least one object screening child control of default segment information is obtained;
According to the life value information of the default segment information and each game object, the target of each segmentation is determined
The quantity of the game object of game object indicator instruction;
At least one described object, which is provided, in the preset range of the target game target pointer screens child control,
In, the object screening child control includes the quantity of its corresponding game object.
In a kind of possible design, the selecting module 1003 is used for:
Response acts on the control selection operation of target object screening child control, determines from object screening child control
Object filtering child control determines that the corresponding game object of the target object screening child control is first object game object.
In a kind of possible design, the selecting module 1003 is used for:
Response acts on the first object screening operation of the object screening control, screening conditions is adjusted, after adjustment
The screening conditions, from the target game target pointer indicate at least one game object in selection target game pair
As.
In a kind of possible design, each object screening child control corresponds to different default marks.
In a kind of possible design, the control module 1001 is also used to:
The selection operation of target game target pointer is acted in the response, controls the target game object instruction
At least one game object of device instruction is in after selected state, and response acts on taking for the target game target pointer
Disappear selection operation, at least one game object for controlling the target game target pointer instruction, which is changed to cancel, chooses shape
State.
In a kind of possible design, the control module 1001 is also used to:
The first object screening operation of the first object screening control is acted in response, from the target game object
After selecting first object game object at least one game object of indicator instruction, response acts on graphic user interface
Object control operation, control the first object game object and execute game operation.
In a kind of possible design, the selecting module 1003 is also used to:
The first object screening operation of the first object screening control is acted in the response, from the target game
After selecting first object game object at least one game object of target pointer instruction, response acts on the second object
The the second object screening operation for screening control is selected from least one game object that the target game target pointer indicates
Select at least one second target game object, wherein the second object screening control resides in the control display area, wraps
Include at least one object screening child control.
Device provided in this embodiment can be used for executing the technical solution of above method embodiment, realization principle and skill
Art effect is similar, and details are not described herein again for the present embodiment.
Figure 11 is the structural schematic diagram two of the disclosure game object selection device that wherein an embodiment provides.Such as Figure 11 institute
Show, the present embodiment is on the basis of Figure 10 embodiment, further includes: determining module 1104.
In a kind of possible design, the determining module 1004 is specifically used for, and response acts on the target game pair
As the touch-control slide of indicator, the screening control of third object is provided in the preset range of the target game target pointer
Part, wherein the third object screening control includes at least one object screening child control;
According to the touch-control end point of the touch-control slide, determine that target object screens child control;
Child control is screened according to the target object, is selected in the corresponding game object of the target game target pointer
Select third target game object.
Device provided in this embodiment can be used for executing the technical solution of above method embodiment, realization principle and skill
Art effect is similar, and details are not described herein again for the present embodiment.
Figure 12 is the hardware structural diagram that the disclosure game object that wherein an embodiment provides selects equipment, such as Figure 12
Shown, the game object selection equipment 120 of the present embodiment includes: processor 1201 and memory 1202;Wherein
Memory 1202, for storing computer executed instructions;
Processor 1201, for executing the computer executed instructions of memory storage, to realize game in above-described embodiment
Each step performed by object selection method.It specifically may refer to the associated description in preceding method embodiment.
Optionally, memory 1202 can also be integrated with processor 1201 either independent.
When memory 1202 is independently arranged, it further includes bus 1203 which, which selects equipment, described for connecting
Memory 1202 and processor 1201.
The embodiment of the present invention also provides a kind of computer readable storage medium, stores in the computer readable storage medium
There are computer executed instructions, when processor executes the computer executed instructions, realizes game object selection as above equipment institute
The game object selection method of execution.
In several embodiments provided by the present invention, it should be understood that disclosed device and method can pass through it
Its mode is realized.For example, apparatus embodiments described above are merely indicative, for example, the division of the module, only
Only a kind of logical function partition, there may be another division manner in actual implementation, for example, multiple modules can combine or
It is desirably integrated into another system, or some features can be ignored or not executed.Another point, it is shown or discussed it is mutual it
Between coupling, direct-coupling or communication connection can be through some interfaces, the INDIRECT COUPLING or communication link of device or module
It connects, can be electrical property, mechanical or other forms.
The above-mentioned integrated module realized in the form of software function module, can store and computer-readable deposit at one
In storage media.Above-mentioned software function module is stored in a storage medium, including some instructions are used so that a computer
Equipment (can be personal computer, server or the network equipment etc.) or processor (English: processor) execute this Shen
Please each embodiment the method part steps.
It should be understood that above-mentioned processor can be central processing unit (English: Central Processing Unit, letter
Claim: CPU), can also be other general processors, digital signal processor (English: Digital Signal Processor,
Referred to as: DSP), specific integrated circuit (English: Application Specific Integrated Circuit, referred to as:
ASIC) etc..General processor can be microprocessor or the processor is also possible to any conventional processor etc..In conjunction with hair
The step of bright disclosed method, can be embodied directly in hardware processor and execute completion, or with hardware in processor and soft
Part block combiner executes completion.
Memory may include high speed RAM memory, it is also possible to and it further include non-volatile memories NVM, for example, at least one
Magnetic disk storage can also be USB flash disk, mobile hard disk, read-only memory, disk or CD etc..
Bus can be industry standard architecture (Industry Standard Architecture, ISA) bus, outer
Portion's apparatus interconnection (Peripheral Component, PCI) bus or extended industry-standard architecture (Extended
Industry Standard Architecture, EISA) bus etc..Bus can be divided into address bus, data/address bus, control
Bus etc..For convenient for indicating, the bus in illustrations does not limit only a bus or a type of bus.
Above-mentioned storage medium can be by any kind of volatibility or non-volatile memory device or their combination
It realizes, such as static random access memory (SRAM), electrically erasable programmable read-only memory (EEPROM), erasable programmable
Read-only memory (EPROM), programmable read only memory (PROM), read-only memory (ROM), magnetic memory, flash memory,
Disk or CD.Storage medium can be any usable medium that general or specialized computer can access.
Those of ordinary skill in the art will appreciate that: realize that all or part of the steps of above-mentioned each method embodiment can lead to
The relevant hardware of program instruction is crossed to complete.Program above-mentioned can be stored in a computer readable storage medium.The journey
When being executed, execution includes the steps that above-mentioned each method embodiment to sequence;And storage medium above-mentioned include: ROM, RAM, magnetic disk or
The various media that can store program code such as person's CD.
Finally, it should be noted that the above embodiments are only used to illustrate the technical solution of the present invention., rather than its limitations;To the greatest extent
Pipe present invention has been described in detail with reference to the aforementioned embodiments, those skilled in the art should understand that: its according to
So be possible to modify the technical solutions described in the foregoing embodiments, or to some or all of the technical features into
Row equivalent replacement;And these are modified or replaceed, various embodiments of the present invention technology that it does not separate the essence of the corresponding technical solution
The range of scheme.
Claims (15)
1. a kind of game object selection method, which is characterized in that applied to the terminal that can render a graphic user interface, the figure
Shape user interface includes at least one game object indicator, and each game object indicator is respectively used to indicate its correspondence
At least one game object, comprising:
Response acts on the selection operation of game object indicator, and target game object is determined from the game object indicator
Indicator;
The first object screening control is provided in the preset range of the target game target pointer, wherein described first pair
As the game object that screening control is used to indicate the target game target pointer screens;
Response acts on the first object screening operation of the first object screening control, from the target game target pointer
First object game object is selected at least one game object indicated.
2. the method according to claim 1, wherein first object screening control includes at least one object
Child control is screened, wherein each object screening child control corresponds to different life value informations.
3. according to the method described in claim 2, it is characterized in that, the default model in the target game target pointer
The first object of interior offer screening control is provided, comprising:
Obtain the life value information of each game object of the target game target pointer instruction;
Obtain default segment information, wherein the default segment information is used to indicate the segmentation and each segmentation of life value information
Corresponding segmentation limit;
According to the life value information of each game object and the default segment information, in the target game target pointer
Preset range in provide the first object screen control.
4. according to the method described in claim 3, it is characterized in that, the life value information according to each game object and
The default segment information provides the first object screening control, packet in the preset range of the target game target pointer
It includes:
According to the default segment information, corresponding at least one object screening child control of default segment information is obtained;
According to the life value information of the default segment information and each game object, the target game of each segmentation is determined
The quantity of the game object of target pointer instruction;
At least one described object is provided in the preset range of the target game target pointer and screens child control, wherein institute
State the quantity that object screening child control includes its corresponding game object.
5. according to the method described in claim 2, it is characterized in that, the response acts on the first object screening control
First object screening operation selects first object from least one game object that the target game target pointer indicates
Game object, comprising:
Response acts on the control selection operation of object screening child control, determines object filtering from object screening child control
Child control determines that the corresponding game object of the target object screening child control is first object game object.
6. the method according to claim 1, wherein the response acts on the first of the object screening control
Object screening operation, the selection target game pair from least one game object that the target game target pointer indicates
As, comprising:
Response acts on the first object screening operation of the object screening control, screening conditions is adjusted, according to institute adjusted
Screening conditions are stated, the selection target game object from least one game object that the target game target pointer indicates.
7. the method according to claim 1, wherein each object screening child control corresponds to different pre- biddings
Know.
8. the method according to claim 1, wherein the method also includes:
The selection operation is responded, at least one game object for controlling the target game target pointer instruction, which is in, to be chosen
State.
9. according to the method described in claim 8, it is characterized in that, what the control target game target pointer indicated
At least one game object is in after selected state, the method also includes:
Response acts on the cancellation selection operation of the target game target pointer, controls the target game target pointer
At least one game object indicated is changed to cancel selected state.
10. the method according to claim 1, wherein the response acts on the first object screening control
The first object screening operation, from the target game target pointer indicate at least one game object in select the first mesh
After marking game object, the method also includes:
Response acts on the object control operation of graphic user interface, controls the first object game object and executes game behaviour
Make.
11. the method according to claim 1, wherein the response acts on the first object screening control
The first object screening operation, from the target game target pointer indicate at least one game object in select the first mesh
After marking game object, the method also includes:
Response acts on the second object screening operation of the second object screening control, indicates from the target game target pointer
At least one game object in select at least one second target game object, wherein second object screening control is normal
The control display area is resided in, including at least one object screens child control.
12. the method according to claim 1, wherein the method also includes:
Response acts on the touch-control slide of the target game target pointer, in the target game target pointer
Third object is provided in preset range and screens control, wherein the third object screening control includes the screening of at least one object
Child control;
According to the touch-control end point of the touch-control slide, determine that target object screens child control;
Child control is screened according to the target object, the is selected in the corresponding game object of the target game target pointer
Three target game objects.
13. a kind of game object selection device, which is characterized in that described applied to the terminal that can render a graphic user interface
Graphic user interface includes at least one game object indicator, and each game object indicator is respectively used to indicate that its is right
At least one game object answered, comprising:
Control module, for responding the selection operation for acting on target game target pointer, from the game object indicator
Middle determining target game target pointer;
Module is provided, for providing the first object screening control in the preset range of the target game target pointer,
In, the game object that the first object screening control is used to indicate target game target pointer screens;
Selecting module, for responding the first object screening operation for acting on the first object screening control, from the target
First object game object is selected at least one game object of game object indicator instruction.
14. a kind of game object selects equipment characterized by comprising
Memory, for storing program;
Processor, for executing the described program of the memory storage, when described program is performed, the processor is used for
Execute the method as described in any in claim 1 to 12.
15. a kind of computer readable storage medium, which is characterized in that including instruction, when run on a computer, make to succeed in one's scheme
Calculation machine executes the method as described in any in claim 1 to 12.
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JP2019083965A (en) * | 2017-11-06 | 2019-06-06 | 株式会社カプコン | Game program and game system |
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