CN110013663A - Random scram game toy and difficulty adjusting method - Google Patents

Random scram game toy and difficulty adjusting method Download PDF

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Publication number
CN110013663A
CN110013663A CN201910374147.XA CN201910374147A CN110013663A CN 110013663 A CN110013663 A CN 110013663A CN 201910374147 A CN201910374147 A CN 201910374147A CN 110013663 A CN110013663 A CN 110013663A
Authority
CN
China
Prior art keywords
electromagnet
game
scram
random
game toy
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN201910374147.XA
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Chinese (zh)
Inventor
不公告发明人
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Tianjin Fulaiming Technology Co Ltd
Original Assignee
Tianjin Fulaiming Technology Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Tianjin Fulaiming Technology Co Ltd filed Critical Tianjin Fulaiming Technology Co Ltd
Priority to CN201910374147.XA priority Critical patent/CN110013663A/en
Publication of CN110013663A publication Critical patent/CN110013663A/en
Pending legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • A63F7/0088Indoor games using small moving playing bodies, e.g. balls, discs or blocks using magnetic power
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • A63F7/02Indoor games using small moving playing bodies, e.g. balls, discs or blocks using falling playing bodies or playing bodies running on an inclined surface, e.g. pinball games
    • A63F7/025Pinball games, e.g. flipper games
    • A63F7/027Pinball games, e.g. flipper games electric

Abstract

The invention discloses a kind of random scram game toy, which be made of a game toy, a controller, a remote controler;Game toy is made of tripod, upright bar, curved cross member, and upright bar is fixed on tripod, curved cross member level it is fixed how the top of upright bar, the bottom surface of curved cross member is equipped with multiple electromagnet, and the power supply electric wire of electromagnet is connected in controller;There is control circuit in controller;Remote controler and control circuit are wirelessly connected, the present invention claims the objects that people catch rapidly the freely falling body of multiple uncertain targets, amusement game can be done in public and used, person's development ability can be measured in school, hospital, it can be used for high-level and advanced talents's culture, integrate measurement, exercise, amusement, effectively can measure and take exercise person's development ability and the coordination ability.

Description

Random scram game toy and difficulty adjusting method
Technical field
The present invention is applied to amusement game field, is a kind of random scram game toy and difficulty adjusting method.
Background technique
Object is freely fallen from stationary state, and the speed fallen is getting faster, and people observe that object starts to fall, and fast It is fast corresponding, it goes to grab at the first time, this process, duration embody person's development ability because of people, multiple uncertain Person's development ability more can be observed and be taken exercise to target, random freely falling body.
Design a multiple target freely falling body game toy, amusement game can be done in public and used, can school, Hospital measure person's development ability, can be used for high-level and advanced talents culture, integrate measurement, exercise, amusement, can effectively measure and Temper person's development ability and the coordination ability.
It is very necessary it can be seen that designing this product.
Summary of the invention
The present invention claims the objects that people catch rapidly the freely falling body of multiple uncertain targets, can entertain in public Game and use, can school, hospital measure person's development ability, can be used for high-level and advanced talents culture, collection measurement, take exercise, joy It is happy to one, effectively can measures and take exercise person's development ability and the coordination ability.
To realize that above-mentioned target, technical solution provided by the invention are as follows:
1. as shown in Figure 1, Figure 2, Figure 3 shows, random scram game toy is by a game toy, a controller, a remote controler structure At;Game toy is made of tripod, upright bar, curved cross member, and upright bar is fixed on tripod, curved cross member level it is fixed how upright bar Top, the bottom surface of curved cross member is equipped with multiple electromagnet, and the power supply electric wire of electromagnet is connected in controller;In controller There is control circuit;Remote controler and control circuit are wirelessly connected.
In real work, the height of upright bar is generally 2-2.1 meters.
2. multiple electromagnet of the curved cross member bottom surface installation are cylindric, and column vertical is in bottom surface.
3. before game, electromagnet is electrification, one cylindricality iron staff of each electromagnet bottom end vertical hanging, cylindricality iron staff according to Depend on attractive force of electro-magnet to be fixed on the bottom end of electromagnet, when electromagnet power loss, cylindricality iron staff can because lose its reliss and It falls.
In real work, electromagnet is usually 8-12, and general 10 preferably.
In real work, the length of electromagnet is 2 centimetres, and the length of electromagnetic wand is 20 centimetres.
4. in game, electromagnet can under the action of control circuit power loss one by one, after cylindricality iron staff power loss, make freely falling body Movement catches then score by player, the iron staff caught is more, and score is more during iron staff landing.
5. electromagnet power loss, is an instantaneous process, general power loss process is no more than 1 second.
6. under usual state, electromagnet will not power loss, after only remote controler issues the signal for starting game, electromagnet Just can power loss one by one, until whole iron staffs fall.
7. having CPU, multiple relays, wireless receiving module, wireless network module, buzzer, Duo Geji in control circuit Electric appliance, wireless receiving module, buzzer are connected on CPU, and wireless network module one end is connected on CPU, and the other end is with wireless Mode be connected to data center, the quantity of the electromagnet of the quantity and this game toy of relay is consistent, and is corresponded, one A relay is correspondingly connected with an electromagnet.
In actual use, in control circuit, there can also be indicator light, which indicates that this game toy is in band electrician In work, in game, still do not work on power.
In actual use, in control circuit, there can also be key, pressing the button indicates that game starts.
8. power supply unit in control circuit provide 2 kinds of voltages 5V's and 12V's, the voltage of 12V is by relay to electricity Magnet is powered, and the voltage of 5V is powered to control circuit.
In real work, power supply unit can access alternating current, can also connect battery pack, battery etc..
9. the buzzer is receiving remote signal meeting ring.
In actually changing jobs, when controller powers on, buzzer can also be with ring.
10. pressing the key indicates that game starts there is usually one key on the remote controler, there is button electric in remote controler Pond.
11. difficulty adjusting method of the present invention:
1. the quantity for reducing stick can reduce difficulty;
2. the interval for reducing stick can reduce difficulty;
3. difficulty can be reduced by increasing drop-out time interval;
4. pressing formula: score=crawl poundage/poundage, score is calculated.
The invention has the advantages that
The present invention claims the objects that people catch rapidly the freely falling body of multiple uncertain targets, can do amusement game in public And use, can school, hospital measure person's development ability, can be used for high-level and advanced talents culture, collect measurement, exercise, amusement in One, effectively can measure and take exercise person's development ability and the coordination ability.
Detailed description of the invention
Fig. 1: game toy main body.
Fig. 2: control circuit.
Fig. 3: remote controler.
Specific embodiment
The present invention claims the objects that people catch rapidly the freely falling body of multiple uncertain targets, can entertain in public Game and use, can school, hospital measure person's development ability, can be used for high-level and advanced talents culture, collection measurement, take exercise, joy It is happy to one, effectively can measures and take exercise person's development ability and the coordination ability.
To realize that above-mentioned target, technical solution provided by the invention are as follows:
1. as shown in Figure 1, Figure 2, Figure 3 shows, random scram game toy is by a game toy, a controller, a remote controler structure At;Game toy is made of tripod, upright bar, curved cross member, and upright bar is fixed on tripod, curved cross member level it is fixed how upright bar Top, the bottom surface of curved cross member is equipped with multiple electromagnet, and the power supply electric wire of electromagnet is connected in controller;In controller There is control circuit;Remote controler and control circuit are wirelessly connected.
In real work, the height of upright bar is generally 2-2.1 meters.
When it is implemented, can suitably reduce the height of upright bar if player multidigit child.
When it is implemented, 1.2 meters of arc cross bar length is more appropriate.
When it is implemented, this Game device, can record the age of user, can establish body with height, measured body weight Height, weight, age, quantity of taking over the baton big data, and then digitized assessment is provided to the talent, morbid state.
2. multiple electromagnet of the curved cross member bottom surface installation are cylindric, and column vertical is in bottom surface.
3. before game, electromagnet is electrification, one cylindricality iron staff of each electromagnet bottom end vertical hanging, cylindricality iron staff according to Depend on attractive force of electro-magnet to be fixed on the bottom end of electromagnet, when electromagnet power loss, cylindricality iron staff can because lose its reliss and It falls.
In real work, electromagnet is usually 8-12, and general 10 preferably.
In real work, the length of electromagnet is 2 centimetres, and the length of electromagnetic wand is 20 centimetres.
When it is implemented, the bottom surface for being uniformly mounted on arc cross bar of electromagnet, distance are preferable for 0.12 meter.
4. in game, electromagnet can under the action of control circuit power loss one by one, after cylindricality iron staff power loss, make freely falling body Movement catches then score by player, the iron staff caught is more, and score is more during iron staff landing.
5. electromagnet power loss, is an instantaneous process, general power loss process is no more than 1 second.
6. under usual state, electromagnet will not power loss, after only remote controler issues the signal for starting game, electromagnet Just can power loss one by one, until whole iron staffs fall.
7. having CPU, multiple relays, wireless receiving module, wireless network module, buzzer, Duo Geji in control circuit Electric appliance, wireless receiving module, buzzer are connected on CPU, and wireless network module one end is connected on CPU, and the other end is with wireless Mode be connected to data center, the quantity of the electromagnet of the quantity and this game toy of relay is consistent, and is corresponded, one A relay is correspondingly connected with an electromagnet.
In actual use, in control circuit, there can also be indicator light, which indicates that this game toy is in band electrician In work, in game, still do not work on power.
In actual use, in control circuit, there can also be key, pressing the button indicates that game starts.
When it is implemented, wifi network module, bluetooth module can be used in wireless network module, it can be logical using 3G, 4G, 5G Interrogate module.
8. power supply unit in control circuit provide 2 kinds of voltages 5V's and 12V's, the voltage of 12V is by relay to electricity Magnet is powered, and the voltage of 5V is powered to control circuit.
In real work, power supply unit can access alternating current, can also connect battery pack, battery etc..
9. the buzzer is receiving remote signal meeting ring.
In actually changing jobs, when controller powers on, buzzer can also be with ring.
10. pressing the key indicates that game starts there is usually one key on the remote controler, there is button electric in remote controler Pond.
11. difficulty adjusting method of the present invention:
1. the quantity for reducing stick can reduce difficulty;
2. the interval for reducing stick can reduce difficulty;
3. difficulty can be reduced by increasing drop-out time interval;
4. pressing formula: score=crawl poundage/poundage, score is calculated.
When it is implemented, three grade of difficulty can be defined:
1. being most difficult to, 10 stick work, stick spacing is 12 centimetres, is divided between drop-out time 5 seconds.
2. medium difficulty removes the most left or side of the rightmost side 3, retains 7 sticks, be divided between drop-out time 6 seconds.
3. low difficulty removes the most left or side of the rightmost side 5, retains 5 sticks, be divided between drop-out time 6 seconds.
The invention has the advantages that
The present invention claims the objects that people catch rapidly the freely falling body of multiple uncertain targets, can do amusement game in public And use, can school, hospital measure person's development ability, can be used for high-level and advanced talents culture, collect measurement, exercise, amusement in One, effectively can measure and take exercise person's development ability and the coordination ability.

Claims (11)

1. random scram game toy is made of a game toy, a controller, a remote controler;Game toy by tripod, Upright bar, curved cross member are constituted, and upright bar is fixed on tripod, curved cross member level it is fixed how the top of upright bar, curved cross member Bottom surface is equipped with multiple electromagnet, and the power supply electric wire of electromagnet is connected in controller;There is control circuit in controller;Remote controler It is wirelessly connected with control circuit.
2. multiple electromagnet of random scram game toy as described in claim 1, the curved cross member bottom surface installation are cylinders Shape, and column vertical is in bottom surface.
3. random scram game toy as described in claim 1, before game, electromagnet is electrification, and each electromagnet bottom end is hung down Directly one cylindricality iron staff of suspension, cylindricality iron staff is fixed on the bottom end of electromagnet by attractive force of electro-magnet, when electromagnet power loss When, cylindricality iron staff can be fallen because of losing its reliss.
4. scram game toy as claimed in claim 3 random, in game, electromagnet can lose one by one under the action of control circuit Electricity after cylindricality iron staff power loss, makees the movement of falling object and catches then score by player, the iron staff caught during iron staff landing More, score is more.
5. random scram game toy as claimed in claim 3, electromagnet power loss is an instantaneous process, general power loss mistake Journey is no more than 1 second.
6. scram game toy as claimed in claim 3 random, under usual state, electromagnet will not power loss, be only remotely controlled After device issues the signal for starting game, electromagnet just can power loss one by one, until whole iron staffs fall.
7. scram game toy as described in claim 1 random, there are CPU, multiple relays, wireless receiving mould in control circuit Block, wireless network module, buzzer, multiple relays, wireless receiving module, buzzer are connected on CPU, wireless network module One end is connected on CPU, and the other end is wirelessly connected to data center, the quantity of relay and the electromagnetism of this game toy The quantity of iron is consistent, and is corresponded, and a relay is correspondingly connected with an electromagnet.
8. scram game toy as claimed in claim 7 random, the power supply unit in control circuit provides the sum of 2 kinds of voltage 5V 12V's, the voltage of 12V is powered by relay to electromagnet, and the voltage of 5V is powered to control circuit.
9. random scram game toy as claimed in claim 7, the buzzer is receiving remote signal meeting ring.
10. scram game toy as described in claim 1 random, there is usually one key on the remote controler, the key is pressed It indicates that game starts, there is button cell in remote controler.
11. random scram game toy as described in claim 1, difficulty adjusting method of the present invention:
1. the quantity for reducing stick can reduce difficulty;
2. the interval for reducing stick can reduce difficulty;
3. difficulty can be reduced by increasing drop-out time interval;
4. pressing formula: score=crawl poundage/poundage, score is calculated.
CN201910374147.XA 2019-05-07 2019-05-07 Random scram game toy and difficulty adjusting method Pending CN110013663A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN201910374147.XA CN110013663A (en) 2019-05-07 2019-05-07 Random scram game toy and difficulty adjusting method

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN201910374147.XA CN110013663A (en) 2019-05-07 2019-05-07 Random scram game toy and difficulty adjusting method

Publications (1)

Publication Number Publication Date
CN110013663A true CN110013663A (en) 2019-07-16

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Family Applications (1)

Application Number Title Priority Date Filing Date
CN201910374147.XA Pending CN110013663A (en) 2019-05-07 2019-05-07 Random scram game toy and difficulty adjusting method

Country Status (1)

Country Link
CN (1) CN110013663A (en)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN111024379A (en) * 2019-12-17 2020-04-17 福建工程学院 Dynamic performance observation and detection system for linear actuator
CN113539021A (en) * 2021-07-20 2021-10-22 深圳市菁菁教育网络技术有限公司 Teaching equipment for exercising thinking ability of children

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN111024379A (en) * 2019-12-17 2020-04-17 福建工程学院 Dynamic performance observation and detection system for linear actuator
CN113539021A (en) * 2021-07-20 2021-10-22 深圳市菁菁教育网络技术有限公司 Teaching equipment for exercising thinking ability of children
CN113539021B (en) * 2021-07-20 2022-11-15 深圳市菁菁教育网络技术有限公司 Teaching equipment for exercising thinking ability of children

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WD01 Invention patent application deemed withdrawn after publication

Application publication date: 20190716

WD01 Invention patent application deemed withdrawn after publication