CN109966739A - A kind of method and system optimizing game running - Google Patents

A kind of method and system optimizing game running Download PDF

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Publication number
CN109966739A
CN109966739A CN201910043524.1A CN201910043524A CN109966739A CN 109966739 A CN109966739 A CN 109966739A CN 201910043524 A CN201910043524 A CN 201910043524A CN 109966739 A CN109966739 A CN 109966739A
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frame number
model
game
grade
fineness
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CN109966739B (en
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赵帅
马力
黎健钧
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Zhuhai Xishan Mobile Game Technology Co Ltd
Zhuhai Kingsoft Online Game Technology Co Ltd
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Zhuhai Xishan Mobile Game Technology Co Ltd
Zhuhai Kingsoft Online Game Technology Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Processing Or Creating Images (AREA)
  • Game Rules And Presentations Of Slot Machines (AREA)

Abstract

Technical solution of the present invention includes a kind of method and system for optimizing game running, for realizing: step is formulated including model, simultaneously the corresponding transmission frame number per second of each fineness, i.e. frame number grade is arranged in the model that gradually reduce at least two fineness of modelling in game;Game monitoring step executes games, grabs the parameters in game running;Running optimizatin step executes comparison according to transmission frame number per second and each frame number grade, and transmission frame number per second is more than or equal to the model that the corresponding model of frame number grade is set as going game program display;Game monitoring step and running optimizatin step are repeated, until games are out of service.The invention has the benefit that the case where by being directed to game running, the fineness of model in game is set according to transmission frame number per second, in the case where neither image game runs guarantee user experience, guarantees the fineness of game picture, improve the game experiencing of user.

Description

A kind of method and system optimizing game running
Technical field
The present invention relates to a kind of method and system for optimizing game running, belong to field of computer technology.
Background technique
In this day and age, mobile phone games have become a pith of people's entertainment.
Mobile phone games usually require under conditions of limited handset capability, show the game effect of various graces.
The scene of game of mobile phone is also also huger more coming.Show huge scene hardware performance limited for mobile phone It says, is a huge challenge.
In order under the hardware performance of mobile phone, render huge scene for player as far as possible, LOD is generallyd use in game (technology of Level of details), usual LOD technology are the distances by determining object, allow object too far not Show or show less details.
But this method open question is, in the case where distance is relatively certain, how to carry out LOD to object, It is the technical issues of practitioner has to take into account that display image detail more as far as possible.
Summary of the invention
To solve the above problems, the purpose of the present invention is to provide a kind of method and system for optimizing game running, including Model formulates step, and simultaneously each fineness correspondence is arranged in the model gradually reduce at least two fineness of modelling in game Transmission frame number per second, i.e. frame number grade;Game monitoring step executes games, grabs the parameters in game running; Running optimizatin step, executes comparison according to transmission frame number per second and each frame number grade, and transmission frame number per second is more than or equal to frame The corresponding model of number grade is set as the model of going game program display;Repeat game monitoring step and running optimizatin Step, until games are out of service.
On the one hand technical solution used by the present invention solves the problems, such as it is: a method of optimization game running, it is special Sign is, method includes the following steps: model formulates step, gradually drops at least two fineness of modelling in game Simultaneously the corresponding transmission frame number per second of each fineness, i.e. frame number grade is arranged in low model;Game monitoring step executes game journey Sequence grabs the parameters in game running, and wherein parameter includes but is not limited to transmission frame number per second;Running optimizatin step, root Comparison is executed according to transmission frame number per second and each frame number grade, transmission frame number per second is more than or equal to the corresponding model of frame number grade It is set as the model of going game program display;Game monitoring step and running optimizatin step are repeated, until game journey Sequence is out of service.
Further, it includes: crawl game resource that the model, which formulates step, obtains model file;Use reduction model The method of fineness obtains the different model of multiple finenesses, wherein the method for reducing model fineness includes but is not limited to reduce The face of model and reduction number of grid;Model is ranked up according to the height of fineness, and according to hierarchical policy to each The value of corresponding transmission frame number per second is arranged in model, obtains the corresponding frame number grade of each model.
Further, the hierarchical policy is corresponding frame number grade to be arranged according to model fineness, model fineness is got over The value of height, the transmission frame number per second of corresponding frame number grade is higher.
Further, the game monitoring step includes: to inject monitoring script to games or call engine interface, is obtained Take parameter when game running, transmission frame number including but not limited to per second, Center Processing Unit Utilization, graphics processor occupancy And memory usage.
Further, the running optimizatin step includes: the transmission frame number per second obtained in a period of time, and does average place Reason, obtains frame number average value, wherein can customize for a period of time;Obtained frame number average value and the frame number grade of setting are carried out It compares and makes the difference one by one and take absolute value, judge whether frame number average value is greater than frame number grade, if then by the frame of maximum absolute value Number grade is as objective optimization frame number grade, otherwise using the smallest frame number grade of absolute value as objective optimization frame number grade;It will The corresponding model of objective optimization frame number grade is set as the model of going game program display.
On the other hand technical solution used by the present invention solves the problems, such as it is: a kind of system optimizing game running, It is characterized in that, comprising: model optimization module, the model for gradually being reduced at least two fineness of modelling in game And the corresponding transmission frame number per second of each fineness, i.e. frame number grade are set;Game monitoring modular is grabbed for executing games Take the parameters in game running;Game optimization module, for according to transmission frame number per second and the execution pair of each frame number grade Than transmission frame number per second is more than or equal to the model that the corresponding model of frame number grade is set as going game program display;Game Process detection module sends sense command to other modules for detecting whether games run, and according to result.
Further, the model optimization module includes model processing modules, for the face by reduction model and is subtracted Lack number of grid to reduce the fineness of model.
Further, the game optimization module includes: frame number processing module, for obtaining the biography per second in a period of time Defeated frame number, and average treatment is done, frame number average value is obtained, wherein can customize for a period of time;Judgment module, for what will be obtained Frame number average value and the frame number grade of setting are compared one by one and are made the difference and taken absolute value, and judge whether frame number average value is greater than frame Number grade, if then using the frame number grade of maximum absolute value as objective optimization frame number grade, otherwise by the smallest frame of absolute value Number grade is as objective optimization frame number grade;Model setup module, for the corresponding model of objective optimization frame number grade to be arranged For the model of going game program display.
The beneficial effects of the present invention are: a kind of method and system for optimization game running that the present invention uses, by being directed to The fineness of model in game was arranged according to transmission frame number per second, runs and protects in neither image game the case where game running In the case where demonstrate,proving user experience, guarantees the fineness of game picture, improve the game experiencing of user.
Detailed description of the invention
Fig. 1 show the method flow schematic diagram of preferred embodiment according to the present invention;
Fig. 2 show the Optimization Steps flow diagram of preferred embodiment according to the present invention;
Fig. 3 show the system module block diagram of preferred embodiment according to the present invention.
Specific embodiment
It is carried out below with reference to technical effect of the embodiment and attached drawing to design of the invention, specific structure and generation clear Chu, complete description, to be completely understood by the purpose of the present invention, scheme and effect.
It should be noted that unless otherwise specified, the descriptions such as upper and lower, left and right used in the disclosure are only opposite In attached drawing for the mutual alignment relation of each component part of the disclosure." the one of used singular in the disclosure Kind ", " described " and "the" are also intended to including most forms, unless the context clearly indicates other meaning.In addition, unless otherwise Definition, all technical and scientific terms used herein and the normally understood meaning phase of those skilled in the art Together.Term used in the description is intended merely to description specific embodiment herein, is not intended to be limiting of the invention.
The use of provided in this article any and all example or exemplary language (" such as ", " such as ") is intended merely to more Illustrate the embodiment of the present invention well, and unless the context requires otherwise, otherwise the scope of the present invention will not be applied and be limited.
FPS- is the definition in image domains, refers to picture transmission frame number per second, just refers to animation or video for popular Frame numbers.FPS is the information content measured for saving, showing dynamic video.Each second frame number the more, shown movement It will be more smooth.In general, to avoid acting it is slack it is minimum be 30.Certain computer video formats, it is per second to provide 15 Frame.
The abbreviation of LOD-, that is, Levels of Detail, means detail.LOD technology refers to the section according to object model Point is the location of in display environment and different degree, the resource allocation of decision object rendering reduce the face number of insignificant object And degrees of detail, to obtain efficient rendering operation.
It show the method flow schematic diagram of preferred embodiment according to the present invention referring to Fig.1,
Model formulates step, and simultaneously each essence is arranged in the model gradually reduce at least two fineness of modelling in game The corresponding transmission frame number per second of fineness, i.e. frame number grade;
In order to guarantee that the running equipment of various configurations is capable of the running game program of normal smoothness, first carries out model and formulate step Suddenly, simplified or abundant details is carried out to existing model, the different model of multiple finenesses is obtained, according to the height of model fineness Low that different FPS is successively arranged from high to low, this FPS is exactly frame number grade, and in general, model fineness is higher, corresponding FPS require it is also higher.
Game monitoring step executes games, grabs the parameters in game running, and wherein parameter includes but unlimited In transmission frame number per second;
In general, scheme there are many FPS in acquisition game,
1) passing through dumpsysSurfaceFlinger | grep flips order obtains the FPS of current system, if only There is game process on foreground, can also get correct FPS information, the method is the simplest, without hook and inject etc..
2) by injection so to surfacelinger process, hook eglSwapBuffers function records the function tune FPS information can also be obtained with frequency.
3) injection so loads script to target process, and in the unity gameobject of target process, records The calling frequency of update obtains FPS.
The third is the most complicated, the first is the simplest, but highlight herein be exactly the third obtain FPS principle And realize brief introduction.The reason for this is that: it, can be with other than available FPS by injecting so and cs script in target game process Realize other more functions.
After so file is injected into target game process using inject, which calls mono relevant interface, and cs is compiled Dll file afterwards is loaded into process, while calling gameobject.AddComponent method, this script is just added by dynamic It is downloaded to game process to suffer, update and OnGUI in script etc. can be called by game process and be arrived, and only need to record update's Call frequency that can obtain FPS information (UI can certainly be drawn in target game process).Step brief introduction prepare inject into (then in target process application memory, and target process is written, at this in one section of machine instruction to journey by ATTACH to target process Load so file to be implanted in machine instruction section);After So is loaded into target process, calls dlsym to obtain mono correlation and connect Mouthful;Mono relevant interface is called to get the class information of the System.Reflection:Assembly in mscorlib, and Obtain Load the and GetType method in the class;Mono relevant interface is called to obtain GameObject in UnityEngine Class, and obtain ctor the and AddComponent method in the class;Dll after script file to be implanted is compiled Binary content is all read in memory code_buffer;The Load method in 3 is called to be loaded into code_buffer content Process;It can be by compile after load;The type information (calling the GetType in 3) of the class of main classes after obtaining load; Call mono_object_new to create GameObject (using the class information got in 4);It calls The object of creation is loaded into unity by AddComponent;
So far, script is loaded onto process and suffers, and the methods of update can be called in more new frame, then realizes one A FPS calculator, so that it may get FPS.Above-mentioned 10 step needs are all realized in mono active thread, cannot injected SO call initialization function in realize (because its call most of mono method all since mono thread local cache number According to), the mode of mono thread is switched to by registering profiler (by calling mono_profiler_install and mono_ Profiler_install_method_invoke is realized).
Script is filled with to game process, which can interact with game UI, realize automatic test.
Running optimizatin step executes comparison according to transmission frame number per second and each frame number grade, and transmission frame number per second is big In the model for being set as going game program display equal to the corresponding model of frame number grade;
For example, taking the game running time in one section of 10s, the FPS of 10s is obtained, average value processing is done, obtains this The average FPS of 10s game is compared further according to the model fineness and corresponding frame number grade being arranged before, is such as provided with three A model fineness LOD1, LOD2 and LOD3, wherein fineness is successively successively decreased, and is similarly also successively dropped to the consumption of the new energy of equipment It is low;Corresponding three frame number grades FPS1, FPS2 of three model accuracies and FPS3, wherein numerical value successively successively decreases.
The size of average FPS and three frame number grade is judged, if average value is greater than FPS1, the mould that going game is shown Type fineness is set as the corresponding model fineness of FPS1, i.e. LOD1.Preferably implementation is shown according to the present invention referring in particular to Fig. 2 The Optimization Steps flow diagram of example.
Game monitoring step and running optimizatin step are repeated, until games are out of service.
Entire Optimization Steps are all executing in game running, realize the real-time optimization to game.
Conclude explanation that is,
1. every frame calculates FPS, the calculation of FPS was 1 time undergone divided by previous frame to this frame.
2. 3 LOD ranks of the modelling of pair each object, LOD1, LOD2, LOD3.This 3 LOD ranks are according to mould The fineness of type defines, and the fineness of LOD1, LOD2, LOD3 model are lower and lower, lower and lower to the consumption of performance.
3. defining 3 FPS ranks, FPS1, FPS2, FPS3.The lower trip of FPS1=45, FPS2=30, FPS3=20.FPS Fluency of playing is poorer, illustrates that present performance pressures are bigger.This 3 FPS ranks correspond to corresponding model LOD rank.The number of FPS The definition of value is according to the corresponding FPS numerical value of the high, normal, basic fluency of game acceptable.For example shooting game may overall number Value is all higher, and the game of RPG class totally can be all more relatively low.
4. obtaining 1 FPS calculated in game running, the grade according to locating for FPS selects corresponding LOD rank.Than If current FPS is 45 >=FPS1 select LOD1, current FPS is that FPS1 >=40 >=FPS2 then selects LOD2.
The system module block diagram of preferred embodiment according to the present invention is shown referring to Fig. 3, including
Model optimization module, model and setting for gradually being reduced at least two fineness of modelling in game The corresponding transmission frame number per second of each fineness, i.e. frame number grade, further include model processing modules, for the face by reducing model And number of grid is reduced to reduce the fineness of model;
Game monitoring modular grabs the parameters in game running for executing games;
Game optimization module, for executing comparison according to transmission frame number per second and each frame number grade, by transmission frame per second Number is more than or equal to the model that the corresponding model of frame number grade is set as going game program display, frame number processing module, for obtaining The transmission frame number per second in a period of time is taken, and does average treatment, frame number average value is obtained, wherein can customize for a period of time; The frame number grade of judgment module, the frame number average value for will obtain and setting, which is compared one by one and made the difference, to take absolute value, and sentences Whether disconnected frame number average value is greater than frame number grade, if then using the frame number grade of maximum absolute value as objective optimization frame number etc. Grade, otherwise using the smallest frame number grade of absolute value as objective optimization frame number grade;Model setup module is used for objective optimization The corresponding model of frame number grade is set as the model of going game program display;
Game process detection module for detecting whether games run, and sends to other modules according to result and examines Survey order.
It should be appreciated that the embodiment of the present invention can be by computer hardware, the combination of hardware and software or by depositing The computer instruction in non-transitory computer-readable memory is stored up to be effected or carried out.Standard volume can be used in the method Journey technology-includes that the non-transitory computer-readable storage media configured with computer program is realized in computer program, In configured in this way storage medium computer is operated in a manner of specific and is predefined --- according in a particular embodiment The method and attached drawing of description.Each program can with the programming language of level process or object-oriented come realize with department of computer science System communication.However, if desired, the program can be realized with compilation or machine language.Under any circumstance, which can be volume The language translated or explained.In addition, the program can be run on the specific integrated circuit of programming for this purpose.
In addition, the operation of process described herein can be performed in any suitable order, unless herein in addition instruction or Otherwise significantly with contradicted by context.Process described herein (or modification and/or combination thereof) can be held being configured with It executes, and is can be used as jointly on the one or more processors under the control of one or more computer systems of row instruction The code (for example, executable instruction, one or more computer program or one or more application) of execution, by hardware or its group It closes to realize.The computer program includes the multiple instruction that can be performed by one or more processors.
Further, the method can be realized in being operably coupled to suitable any kind of computing platform, wrap Include but be not limited to PC, mini-computer, main frame, work station, network or distributed computing environment, individual or integrated Computer platform or communicated with charged particle tool or other imaging devices etc..Each aspect of the present invention can be to deposit The machine readable code on non-transitory storage medium or equipment is stored up to realize no matter be moveable or be integrated to calculating Platform, such as hard disk, optical reading and/or write-in storage medium, RAM, ROM, so that it can be read by programmable calculator, when Storage medium or equipment can be used for configuration and operation computer to execute process described herein when being read by computer.This Outside, machine readable code, or part thereof can be transmitted by wired or wireless network.When such media include combining microprocessor Or other data processors realize steps described above instruction or program when, invention as described herein including these and other not The non-transitory computer-readable storage media of same type.When methods and techniques according to the present invention programming, the present invention It further include computer itself.
Computer program can be applied to input data to execute function as described herein, to convert input data with life At storing to the output data of nonvolatile memory.Output information can also be applied to one or more output equipments as shown Device.In the preferred embodiment of the invention, the data of conversion indicate physics and tangible object, including the object generated on display Reason and the particular visual of physical objects are described.
The above, only presently preferred embodiments of the present invention, the invention is not limited to above embodiment, as long as It reaches technical effect of the invention with identical means, all should belong to protection scope of the present invention.In protection model of the invention Its technical solution and/or embodiment can have a variety of different modifications and variations in enclosing.

Claims (8)

1. a kind of method for optimizing game running, which is characterized in that method includes the following steps:
Model formulates step, and simultaneously each fineness is arranged in the model gradually reduce at least two fineness of modelling in game Corresponding transmission frame number per second, i.e. frame number grade;
Game monitoring step executes games, grabs the parameters in game running, wherein parameter is including but not limited to every Second transmission frame number;
Running optimizatin step executes comparison according to transmission frame number per second and each frame number grade, transmission frame number per second is greater than etc. The model of going game program display is set as in the corresponding model of frame number grade;
Game monitoring step and running optimizatin step are repeated, until games are out of service.
2. the method for optimization game running according to claim 1, which is characterized in that the model formulates step and includes:
Game resource is grabbed, model file is obtained;
The different model of multiple finenesses is obtained using the method for reducing model fineness, wherein the method for reducing model fineness It including but not limited to reduces the face of model and reduces number of grid;
Model is ranked up according to the height of fineness, and corresponding transmission per second is arranged to each model according to hierarchical policy The value of frame number obtains the corresponding frame number grade of each model.
3. the method for optimization game running according to claim 2, which is characterized in that the hierarchical policy is, according to mould Corresponding frame number grade is arranged in type fineness, and model fineness is higher, and the value of the transmission frame number per second of corresponding frame number grade is got over It is high.
4. the method for optimization game running according to claim 1, which is characterized in that the game monitoring step includes:
Monitoring script is injected to games or calls engine interface, obtains parameter when game running, including but not limited to often Second transmission frame number, Center Processing Unit Utilization, graphics processor occupancy and memory usage.
5. the method for optimization game running according to claim 1, which is characterized in that the running optimizatin step includes:
The transmission frame number per second in a period of time is obtained, and does average treatment, obtains frame number average value, wherein a period of time can be certainly Definition;
The frame number grade of obtained frame number average value and setting is compared one by one and made the difference and is taken absolute value, judges that frame number is average Whether value is greater than frame number grade, if then using the frame number grade of maximum absolute value as objective optimization frame number grade, it otherwise will be exhausted To the smallest frame number grade of value as objective optimization frame number grade;
Set the corresponding model of objective optimization frame number grade on the model of going game program display.
6. a kind of system using any optimization game running of claim 1-5 characterized by comprising
Simultaneously each essence is arranged in model optimization module, model for gradually reducing at least two fineness of modelling in game The corresponding transmission frame number per second of fineness, i.e. frame number grade;
Game monitoring modular grabs the parameters in game running for executing games;
Game optimization module is big by transmission frame number per second for executing comparison according to transmission frame number per second and each frame number grade In the model for being set as going game program display equal to the corresponding model of frame number grade;
Game process detection module sends detection life to other modules for detecting whether games run, and according to result It enables.
7. the system of optimization game running according to claim 6, which is characterized in that the model optimization module includes mould Type processing module, for reducing the fineness of model by the face and reduction number of grid of reduction model.
8. the system of optimization game running according to claim 6, which is characterized in that the game optimization module includes:
Frame number processing module for obtaining the transmission frame number per second in a period of time, and does average treatment, and it is average to obtain frame number Value, wherein can customize for a period of time;
The frame number grade of judgment module, the frame number average value for will obtain and setting is compared one by one and is made the difference and taken absolutely Value, judges whether frame number average value is greater than frame number grade, if then using the frame number grade of maximum absolute value as objective optimization frame Number grade, otherwise using the smallest frame number grade of absolute value as objective optimization frame number grade;
Model setup module, for setting the corresponding model of objective optimization frame number grade to the mould of going game program display Type.
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