CN109890472A - 一种图像渲染的方法、装置及vr设备 - Google Patents
一种图像渲染的方法、装置及vr设备 Download PDFInfo
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- CN109890472A CN109890472A CN201780067583.1A CN201780067583A CN109890472A CN 109890472 A CN109890472 A CN 109890472A CN 201780067583 A CN201780067583 A CN 201780067583A CN 109890472 A CN109890472 A CN 109890472A
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
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- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09G—ARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
- G09G5/00—Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators
- G09G5/36—Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators characterised by the display of a graphic pattern, e.g. using an all-points-addressable [APA] memory
- G09G5/363—Graphics controllers
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/212—Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
- A63F13/5255—Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
- G06F3/012—Head tracking input arrangements
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
- G06F3/013—Eye tracking input arrangements
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09G—ARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
- G09G5/00—Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators
- G09G5/14—Display of multiple viewports
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09G—ARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
- G09G2354/00—Aspects of interface with display user
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09G—ARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
- G09G2360/00—Aspects of the architecture of display systems
- G09G2360/04—Display device controller operating with a plurality of display units
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- General Engineering & Computer Science (AREA)
- Computer Hardware Design (AREA)
- Computer Graphics (AREA)
- Life Sciences & Earth Sciences (AREA)
- Heart & Thoracic Surgery (AREA)
- Biophysics (AREA)
- General Health & Medical Sciences (AREA)
- Health & Medical Sciences (AREA)
- Cardiology (AREA)
- User Interface Of Digital Computer (AREA)
- Processing Or Creating Images (AREA)
Abstract
本申请公开一种图像渲染的方法及装置,涉及通信技术领域,可以解决现有技术中采用人眼追踪技术来进行图像渲染的方法较为复杂的问题。本申请通过检测佩戴VR设备的用户头部的移动方向,根据移动方向确定显示界面的至少两个渲染区域,进而以不同的渲染强度系数对不同的渲染区域显示的图像进行渲染,其中,移动方向指向的渲染区域的渲染强度系数大于移动方向的反方向指向的渲染区域的渲染强度系数。本申请提供的方案适于图像渲染时采用。
Description
PCT国内申请,说明书已公开。
Claims (20)
- PCT国内申请,权利要求书已公开。
Applications Claiming Priority (5)
Application Number | Priority Date | Filing Date | Title |
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CN201611000176 | 2016-11-14 | ||
CN2016110001762 | 2016-11-14 | ||
CN201710222064 | 2017-04-06 | ||
CN201710222064X | 2017-04-06 | ||
PCT/CN2017/097938 WO2018086399A1 (zh) | 2016-11-14 | 2017-08-17 | 一种图像渲染的方法、装置及vr设备 |
Publications (1)
Publication Number | Publication Date |
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CN109890472A true CN109890472A (zh) | 2019-06-14 |
Family
ID=62110351
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CN201780067583.1A Pending CN109890472A (zh) | 2016-11-14 | 2017-08-17 | 一种图像渲染的方法、装置及vr设备 |
Country Status (5)
Country | Link |
---|---|
US (1) | US11011140B2 (zh) |
EP (1) | EP3533504B1 (zh) |
CN (1) | CN109890472A (zh) |
AU (1) | AU2017357216B2 (zh) |
WO (1) | WO2018086399A1 (zh) |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN112565883A (zh) * | 2020-11-27 | 2021-03-26 | 深圳市纪元数码技术开发有限公司 | 一种用于虚拟现实场景的视频渲染处理系统和计算机设备 |
CN113223183A (zh) * | 2021-04-30 | 2021-08-06 | 杭州小派智能科技有限公司 | 一种基于已有vr内容的渲染方法和系统 |
Families Citing this family (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2020086380A1 (en) | 2018-10-24 | 2020-04-30 | Pcms Holdings, Inc. | Systems and methods for region of interest estimation for virtual reality |
CN112417345B (zh) | 2021-01-25 | 2021-04-13 | 北京小米移动软件有限公司 | 渲染方法、装置、电子设备及存储介质 |
CN114627221B (zh) * | 2021-12-08 | 2023-11-10 | 北京蓝亚盒子科技有限公司 | 一种场景渲染方法、装置及运行器、可读存储介质 |
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CN1930587A (zh) * | 2004-03-15 | 2007-03-14 | 皇家飞利浦电子股份有限公司 | 图像可视化 |
CN103761763A (zh) * | 2013-12-18 | 2014-04-30 | 微软公司 | 使用预先计算的光照构建增强现实环境 |
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CN105392538A (zh) * | 2013-06-07 | 2016-03-09 | 索尼电脑娱乐公司 | 响应于头戴式显示器中的用户动作的图像渲染 |
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JP4758594B2 (ja) * | 2002-09-24 | 2011-08-31 | セイコーエプソン株式会社 | 入力装置、情報装置及び制御情報生成方法 |
JP4707636B2 (ja) * | 2006-09-26 | 2011-06-22 | 大日本スクリーン製造株式会社 | 画像記録方法および画像記録装置 |
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EP3144883A1 (en) * | 2015-09-16 | 2017-03-22 | Thomson Licensing | Method and apparatus for sharpening a video image using an indication of blurring |
CN105976424A (zh) | 2015-12-04 | 2016-09-28 | 乐视致新电子科技(天津)有限公司 | 一种图像渲染处理的方法及装置 |
CN105913478A (zh) * | 2015-12-28 | 2016-08-31 | 乐视致新电子科技(天津)有限公司 | 360度全景显示方法、显示模块及移动终端 |
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2017
- 2017-08-17 AU AU2017357216A patent/AU2017357216B2/en active Active
- 2017-08-17 CN CN201780067583.1A patent/CN109890472A/zh active Pending
- 2017-08-17 WO PCT/CN2017/097938 patent/WO2018086399A1/zh unknown
- 2017-08-17 EP EP17869811.4A patent/EP3533504B1/en active Active
- 2017-08-17 US US16/349,748 patent/US11011140B2/en active Active
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CN1930587A (zh) * | 2004-03-15 | 2007-03-14 | 皇家飞利浦电子股份有限公司 | 图像可视化 |
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CN105392538A (zh) * | 2013-06-07 | 2016-03-09 | 索尼电脑娱乐公司 | 响应于头戴式显示器中的用户动作的图像渲染 |
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CN105898138A (zh) * | 2015-12-18 | 2016-08-24 | 乐视致新电子科技(天津)有限公司 | 全景视频播放方法及装置 |
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Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN112565883A (zh) * | 2020-11-27 | 2021-03-26 | 深圳市纪元数码技术开发有限公司 | 一种用于虚拟现实场景的视频渲染处理系统和计算机设备 |
CN113223183A (zh) * | 2021-04-30 | 2021-08-06 | 杭州小派智能科技有限公司 | 一种基于已有vr内容的渲染方法和系统 |
Also Published As
Publication number | Publication date |
---|---|
WO2018086399A1 (zh) | 2018-05-17 |
US11011140B2 (en) | 2021-05-18 |
EP3533504B1 (en) | 2023-04-26 |
US20190355325A1 (en) | 2019-11-21 |
EP3533504A4 (en) | 2019-11-13 |
AU2017357216B2 (en) | 2020-07-09 |
AU2017357216A1 (en) | 2019-06-06 |
EP3533504A1 (en) | 2019-09-04 |
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Application publication date: 20190614 |
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