CN109718549B - Method and device for processing messages in game, electronic equipment and storage medium - Google Patents

Method and device for processing messages in game, electronic equipment and storage medium Download PDF

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CN109718549B
CN109718549B CN201910130405.XA CN201910130405A CN109718549B CN 109718549 B CN109718549 B CN 109718549B CN 201910130405 A CN201910130405 A CN 201910130405A CN 109718549 B CN109718549 B CN 109718549B
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message
control
distance range
preset distance
control operation
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CN109718549A (en
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周璇
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Netease Hangzhou Network Co Ltd
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Abstract

The embodiment of the invention provides a method and a device for processing messages in a game, electronic equipment and a storage medium, wherein the method comprises the following steps: responding to a first non-contact operation that an operation medium moves to a preset distance range in front of a message control, and displaying a message list corresponding to the message control; determining a first message from the message list as a preliminary selected message in response to a second contactless operation of the operating medium; the starting point of the second non-contact operation is located in a preset distance range in front of the message control, and the end point is located in a preset distance range in front of the first message; and responding to a control operation, and displaying a corresponding information interface according to the prepared selected message and the control operation. By the embodiment of the invention, the message in the game is processed by adopting a non-contact technology, and the convenience of processing the message by a game player is improved.

Description

Method and device for processing messages in game, electronic equipment and storage medium
Technical Field
The present invention relates to the field of games, and in particular, to a method and an apparatus for processing messages in a game, an electronic device, and a storage medium.
Background
In online games, there are many notification messages, such as chat messages, activity messages, and after receiving a message, the number of messages received but not viewed can be displayed to remind the player to view.
However, in this method, since only the number of messages is displayed, if the content of a message, such as the sender of the message, needs to be viewed, an operation such as clicking is required to open the interface, so as to view the specific content.
Disclosure of Invention
In view of the above problems, the present invention has been made to provide a method and apparatus for in-game message processing, an electronic device, and a storage medium that overcome or at least partially solve the above problems, including:
an in-game message processing method, wherein a graphical user interface is obtained by executing a software application on a processor of a mobile terminal and rendering the software application on a touch display of the mobile terminal, and the graphical user interface comprises a message control, and the method comprises the following steps:
responding to a first non-contact operation that an operation medium moves to a preset distance range in front of the message control, and displaying a message list corresponding to the message control;
determining a first message from the message list as a preliminary selected message in response to a second contactless operation of the operating medium; the starting point of the second non-contact operation is located in a preset distance range in front of the message control, and the end point is located in a preset distance range in front of the first message;
and responding to a control operation, and displaying a corresponding information interface according to the prepared selected message and the control operation.
Optionally, the message list includes at least one sub-message box, and the sub-message box includes at least one message aggregated according to a preset clustering rule.
Optionally, the method further comprises:
updating a second message in the message list as a prepared selected message in response to a third contactless operation of the operating medium within a preset distance range in front of the message list; wherein the third non-contact operation comprises a sliding operation.
Optionally, the responding to the control operation, and displaying a corresponding information interface according to the preliminary selected message and the control operation, includes:
responding to a first control operation, and displaying a preview interface corresponding to the prepared selected message; wherein the first control operation is a non-contact operation.
Optionally, the responding to the control operation, and displaying a corresponding information interface according to the preliminary selected message and the control operation, includes:
responding to a second control operation, and displaying a chat interface corresponding to the prepared selected message; wherein the second control operation is a contact operation.
An apparatus for in-game message processing by executing a software application on a processor of a mobile terminal and rendering a graphical user interface on a touch-sensitive display of the mobile terminal, the graphical user interface including a message control, the apparatus comprising:
the first non-contact operation response module is used for responding to a first non-contact operation that the operation medium moves to the front of the message control within a preset distance range and displaying a message list corresponding to the message control;
a second contactless operation response module for determining the first message as a preliminary selected message from the message list in response to a second contactless operation of the operating medium; the starting point of the second non-contact operation is located in a preset distance range in front of the message control, and the end point is located in a preset distance range in front of the first message;
and the control operation response module is used for responding to the control operation and displaying a corresponding information interface according to the prepared selected message and the control operation.
Optionally, the message list includes at least one sub-message box, and the sub-message box includes at least one message aggregated according to a preset clustering rule.
Optionally, the method further comprises:
a third non-contact operation response module, configured to update a second message in the message list as a preliminary selected message in response to a third non-contact operation of the operating medium in a preset distance range in front of the message list; wherein the third non-contact operation comprises a sliding operation.
Optionally, the control operation response module includes:
the first control operation response module is used for responding to the first control operation and displaying a preview interface corresponding to the prepared selected message; wherein the first control operation is a non-contact operation.
Optionally, the control operation response module includes:
the second control operation response module is used for responding to the second control operation and displaying the chat interface corresponding to the prepared selected message; wherein the second control operation is a contact operation.
An electronic device comprising a processor, a memory and a computer program stored on the memory and being executable on the processor, the computer program, when executed by the processor, implementing the steps of the method of in-game message processing as described above.
A computer-readable storage medium, having stored thereon a computer program which, when executed by a processor, carries out the steps of the method of in-game message processing as described above.
The embodiment of the invention has the following advantages:
in the embodiment of the invention, the message list corresponding to the message control is displayed by responding to the first non-contact operation that the operation medium moves to the front of the message control within the preset distance range, the first message is determined from the message list as the prepared selection message by responding to the second non-contact operation of the operation medium, the control operation is responded, and the corresponding information interface is displayed according to the prepared selection message and the control operation, so that the message in the game is processed by adopting the non-contact technology, and the convenience of the game player in processing the message is improved.
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In order to more clearly illustrate the technical solution of the present invention, the drawings needed to be used in the description of the present invention will be briefly introduced below, and it is obvious that the drawings in the following description are only some embodiments of the present invention, and it is obvious for those skilled in the art to obtain other drawings based on these drawings without inventive exercise.
FIG. 1 is a flow chart illustrating the steps of a method for in-game message processing according to an embodiment of the present invention;
FIG. 2a is a schematic diagram of a graphical user interface provided by an embodiment of the present invention;
FIG. 2b is a schematic diagram of another graphical user interface provided by an embodiment of the present invention;
fig. 3 is a schematic structural diagram of an apparatus for processing messages in a game according to an embodiment of the present invention.
Detailed Description
In order to make the aforementioned objects, features and advantages of the present invention comprehensible, embodiments accompanied with figures are described in further detail below. It is to be understood that the embodiments described are only a few embodiments of the present invention, and not all embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
Referring to fig. 1, which is a flowchart illustrating steps of a method for processing a message in a game according to an embodiment of the present invention, a graphical user interface is obtained by executing a software application on a processor of a mobile terminal and rendering the software application on a touch display of the mobile terminal, and the graphical user interface may include a message control, for example, a "friend" icon displayed in fig. 2a corresponds to the message control.
Specifically, the method can comprise the following steps:
step 101, responding to a first non-contact operation that an operation medium moves to a preset distance range in front of the message control, and displaying a message list corresponding to the message control;
as an example, the operation medium may be a finger, a stylus, or the like.
The message list may include at least one sub-message box, where the sub-message box may include at least one message aggregated according to a preset clustering rule, and the preset clustering rule may be to cluster messages according to information such as time, a place in a game scene, a nickname of a player, and the like.
Under the condition that unread messages exist currently, the message control can be displayed distinctively, for example, the message control is highlighted, and for example, small red dots or the number of the unread messages can be displayed at the upper right corner of the message control, so that a game player is reminded to process the messages in time.
In a specific implementation, a game player may move an operation medium to a preset distance range in front of a message control through a first non-contact operation, and then may display a message list corresponding to the message control on a graphical user interface, for example, as shown in fig. 2b, when the game player moves a finger to a position 3cm in front of a "friend" icon, a message list corresponding to the "friend" icon may be displayed in the graphical user interface, that is, a plurality of sub-message boxes clustered by a nickname of the player in fig. 2 b.
Step 102, responding to a second non-contact operation of the operation medium, and determining a first message from the message list as a preparation selected message; the starting point of the second non-contact operation is located in a preset distance range in front of the message control, and the end point is located in a preset distance range in front of the first message;
because the message list comprises at least one sub-message box, the game player can move the operation medium from the front of the message control within the preset distance range to the front of the first message within the preset distance range through the second non-contact operation so as to pre-select the first message as the pre-selected message.
And 103, responding to a control operation, and displaying a corresponding information interface according to the prepared selected message and the control operation.
The control operation may be a non-contact operation or a contact operation.
After determining the preliminary selected message, the game player may determine to display an information interface associated with the preliminary selected message, such as a preview interface, a chat interface, etc., corresponding to the preliminary selected message, by controlling the operation.
In one embodiment, step 103 may include the following sub-steps:
and responding to the first control operation, and displaying a preview interface corresponding to the preliminary selected message.
In a specific implementation, the game player may perform a first control operation, where the first control operation may be a non-contact operation, for example, hovering for 3 seconds, and in response to the first control operation, a preview interface corresponding to the preliminary selected message may be displayed on the right side of the sub-message frame corresponding to the preliminary selected message, for example, when the preliminary selected message is a game system email, a title of the email may be displayed.
In another embodiment, step 103 may include the following sub-steps:
and responding to the second control operation, and displaying a chat interface corresponding to the prepared selected message.
In a specific implementation, the game player may perform the second control operation, where the second control operation may be a contact operation, and if the prepared selection message is clicked, the chat interface corresponding to the prepared selection message may be displayed, and if the prepared selection message is a message sent by the game friend a, the prepared selection message is clicked, and the chat interface with the game friend a may be entered.
In an embodiment of the present invention, the method may further include the following steps:
and in response to a third non-contact operation of the operating medium within a preset distance range in front of the message list, updating the second message in the message list as a prepared selected message.
Wherein the third non-contact operation may include a sliding operation.
In a specific implementation, the game player moves the operation interface from the preset range in front of the first message to the preset range in front of the second message through a third non-contact operation, and then the second message can be used as a new prepared selected message.
For example, because there are many messages in the message list, and the messages are not displayed on the current interface, the game player slides from the front preset range of the first message to the front preset range of the bottom of the message list through the third non-contact operation, so that the messages in the message list sequentially scroll upwards, and when there is a second message desired by the game player, the operation medium can be moved to the front preset distance range of the second message, so that the second message can be updated to prepare for the selected message.
In an example, in the process of the non-contact operation, when the operation medium is no longer located within the preset distance range in front of the first message, the second message, and the sub-message frame, if the distance between the operation interface and the touch display is greater than the maximum value of the preset distance range, the display of the message list may be cancelled.
In the embodiment of the invention, the message list corresponding to the message control is displayed by responding to the first non-contact operation that the operation medium moves to the front of the message control within the preset distance range, the first message is determined from the message list as the prepared selection message by responding to the second non-contact operation of the operation medium, the control operation is responded, and the corresponding information interface is displayed according to the prepared selection message and the control operation, so that the message in the game is processed by adopting the non-contact technology, and the convenience of the game player in processing the message is improved.
It should be noted that, for simplicity of description, the method embodiments are described as a series of acts or combination of acts, but those skilled in the art will recognize that the present invention is not limited by the illustrated order of acts, as some steps may occur in other orders or concurrently in accordance with the embodiments of the present invention. Further, those skilled in the art will appreciate that the embodiments described in the specification are presently preferred and that no particular act is required to implement the invention.
Referring to fig. 3, which is a schematic structural diagram illustrating an apparatus for processing a message in a game according to an embodiment of the present invention, a graphical user interface is obtained by executing a software application on a processor of a mobile terminal and rendering the software application on a touch display of the mobile terminal, where the graphical user interface includes a message control, and the apparatus may specifically include the following modules:
a first non-contact operation response module 301, configured to respond to a first non-contact operation in which an operation medium moves to a preset distance range in front of the message control, and display a message list corresponding to the message control;
a second contactless operation response module 302, configured to determine, in response to a second contactless operation of the operating medium, the first message from the message list as a preliminary selected message; the starting point of the second non-contact operation is located in a preset distance range in front of the message control, and the end point is located in a preset distance range in front of the first message;
and a control operation response module 303, configured to respond to a control operation and display a corresponding information interface according to the prepared selected message and the control operation.
In an embodiment of the present invention, the message list includes at least one sub-message box, and the sub-message box includes at least one message aggregated according to a preset clustering rule.
In an embodiment of the present invention, the method further includes:
a third non-contact operation response module, configured to update a second message in the message list as a preliminary selected message in response to a third non-contact operation of the operating medium in a preset distance range in front of the message list; wherein the third non-contact operation comprises a sliding operation.
In an embodiment of the present invention, the control operation response module 303 includes:
the first control operation response module is used for responding to the first control operation and displaying a preview interface corresponding to the prepared selected message; wherein the first control operation is a non-contact operation.
In an embodiment of the present invention, the control operation response module 303 includes:
the second control operation response module is used for responding to the second control operation and displaying the chat interface corresponding to the prepared selected message; wherein the second control operation is a contact operation.
For the device embodiment, since it is basically similar to the method embodiment, the description is simple, and for the relevant points, refer to the partial description of the method embodiment.
An embodiment of the present invention also provides an electronic device that may include a processor, a memory, and a computer program stored on the memory and capable of being executed on the processor, the computer program, when executed by the processor, implementing steps of a method such as processing of in-game messages.
An embodiment of the invention also provides a computer-readable storage medium on which a computer program is stored, which computer program, when executed by a processor, performs the steps of the method, such as for in-game message processing.
The embodiments in the present specification are described in a progressive manner, each embodiment focuses on differences from other embodiments, and the same and similar parts among the embodiments are referred to each other.
As will be appreciated by one skilled in the art, embodiments of the present invention may be provided as a method, apparatus, or computer program product. Accordingly, embodiments of the present invention may take the form of an entirely hardware embodiment, an entirely software embodiment or an embodiment combining software and hardware aspects. Furthermore, embodiments of the present invention may take the form of a computer program product embodied on one or more computer-usable storage media (including, but not limited to, disk storage, CD-ROM, optical storage, and the like) having computer-usable program code embodied therein.
Embodiments of the present invention are described with reference to flowchart illustrations and/or block diagrams of methods, terminal devices (systems), and computer program products according to embodiments of the invention. It will be understood that each flow and/or block of the flow diagrams and/or block diagrams, and combinations of flows and/or blocks in the flow diagrams and/or block diagrams, can be implemented by computer program instructions. These computer program instructions may be provided to a processor of a general purpose computer, special purpose computer, embedded processor, or other programmable data processing terminal to produce a machine, such that the instructions, which execute via the processor of the computer or other programmable data processing terminal, create means for implementing the functions specified in the flowchart flow or flows and/or block diagram block or blocks.
These computer program instructions may also be stored in a computer-readable memory that can direct a computer or other programmable data processing terminal to function in a particular manner, such that the instructions stored in the computer-readable memory produce an article of manufacture including instruction means which implement the function specified in the flowchart flow or flows and/or block diagram block or blocks.
These computer program instructions may also be loaded onto a computer or other programmable data processing terminal to cause a series of operational steps to be performed on the computer or other programmable terminal to produce a computer implemented process such that the instructions which execute on the computer or other programmable terminal provide steps for implementing the functions specified in the flowchart flow or flows and/or block diagram block or blocks.
While preferred embodiments of the present invention have been described, additional variations and modifications of these embodiments may occur to those skilled in the art once they learn of the basic inventive concepts. Therefore, it is intended that the appended claims be interpreted as including preferred embodiments and all such alterations and modifications as fall within the scope of the embodiments of the invention.
Finally, it should also be noted that, herein, relational terms such as first and second, and the like may be used solely to distinguish one entity or action from another entity or action without necessarily requiring or implying any actual such relationship or order between such entities or actions. Also, the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or terminal that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or terminal. Without further limitation, an element defined by the phrase "comprising an … …" does not exclude the presence of other like elements in a process, method, article, or terminal that comprises the element.
The method and apparatus for processing messages in a game, the electronic device, and the storage medium provided by the present invention are described in detail above, and a specific example is applied in the present document to explain the principle and the implementation of the present invention, and the description of the above embodiment is only used to help understanding the method and the core idea of the present invention; meanwhile, for a person skilled in the art, according to the idea of the present invention, there may be variations in the specific embodiments and the application scope, and in summary, the content of the present specification should not be construed as a limitation to the present invention.

Claims (10)

1. An in-game message processing method, wherein a graphical user interface is obtained by executing a software application on a processor of a mobile terminal and rendering the software application on a touch display of the mobile terminal, and the graphical user interface includes a message control, the method comprising:
responding to a first non-contact operation that an operation medium moves to a preset distance range in front of the message control, and displaying a message list corresponding to the message control;
determining a first message from the message list as a preliminary selected message in response to a second contactless operation of the operating medium; the starting point of the second non-contact operation is located in a preset distance range in front of the message control, and the end point is located in a preset distance range in front of the first message;
and responding to a control operation, and displaying a corresponding information interface according to the prepared selected message and the control operation.
2. The method of claim 1, wherein the message list comprises at least one sub-message box, and wherein the sub-message box comprises at least one message aggregated according to a preset clustering rule.
3. The method of claim 1, further comprising:
updating a second message in the message list as a prepared selected message in response to a third contactless operation of the operating medium within a preset distance range in front of the message list; wherein the third non-contact operation comprises a sliding operation.
4. The method of claim 1, 2 or 3, wherein said presenting a corresponding information interface in response to said control operation in accordance with said preliminary selected message and said control operation comprises:
responding to a first control operation, and displaying a preview interface corresponding to the prepared selected message; wherein the first control operation is a non-contact operation.
5. The method of claim 1, 2 or 3, wherein said presenting a corresponding information interface in response to said control operation in accordance with said preliminary selected message and said control operation comprises:
responding to a second control operation, and displaying a chat interface corresponding to the prepared selected message; wherein the second control operation is a contact operation.
6. An apparatus for in-game message processing, wherein a graphical user interface is obtained by executing a software application on a processor of a mobile terminal and rendering on a touch-sensitive display of the mobile terminal, the graphical user interface including a message control, the apparatus comprising:
the first non-contact operation response module is used for responding to a first non-contact operation that the operation medium moves to the front of the message control within a preset distance range and displaying a message list corresponding to the message control;
a second contactless operation response module for determining the first message as a preliminary selected message from the message list in response to a second contactless operation of the operating medium; the starting point of the second non-contact operation is located in a preset distance range in front of the message control, and the end point is located in a preset distance range in front of the first message;
and the control operation response module is used for responding to the control operation and displaying a corresponding information interface according to the prepared selected message and the control operation.
7. The apparatus of claim 6, wherein the message list comprises at least one sub-message box, and wherein the sub-message box comprises at least one message aggregated according to a preset clustering rule.
8. The apparatus of claim 6, further comprising:
a third non-contact operation response module, configured to update a second message in the message list as a preliminary selected message in response to a third non-contact operation of the operating medium in a preset distance range in front of the message list; wherein the third non-contact operation comprises a sliding operation.
9. An electronic device comprising a processor, a memory and a computer program stored on the memory and capable of running on the processor, the computer program, when executed by the processor, implementing the steps of the in-game message processing method of any of claims 1 to 5.
10. A computer-readable storage medium, on which a computer program is stored which, when being executed by a processor, carries out the steps of the method of in-game message processing according to any one of claims 1 to 5.
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