CN109662873A - The method and its system of eye movement training based on VR - Google Patents
The method and its system of eye movement training based on VR Download PDFInfo
- Publication number
- CN109662873A CN109662873A CN201811517861.1A CN201811517861A CN109662873A CN 109662873 A CN109662873 A CN 109662873A CN 201811517861 A CN201811517861 A CN 201811517861A CN 109662873 A CN109662873 A CN 109662873A
- Authority
- CN
- China
- Prior art keywords
- sighting target
- user
- eye movement
- training
- movement
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
Classifications
-
- A—HUMAN NECESSITIES
- A61—MEDICAL OR VETERINARY SCIENCE; HYGIENE
- A61H—PHYSICAL THERAPY APPARATUS, e.g. DEVICES FOR LOCATING OR STIMULATING REFLEX POINTS IN THE BODY; ARTIFICIAL RESPIRATION; MASSAGE; BATHING DEVICES FOR SPECIAL THERAPEUTIC OR HYGIENIC PURPOSES OR SPECIFIC PARTS OF THE BODY
- A61H5/00—Exercisers for the eyes
-
- A—HUMAN NECESSITIES
- A61—MEDICAL OR VETERINARY SCIENCE; HYGIENE
- A61H—PHYSICAL THERAPY APPARATUS, e.g. DEVICES FOR LOCATING OR STIMULATING REFLEX POINTS IN THE BODY; ARTIFICIAL RESPIRATION; MASSAGE; BATHING DEVICES FOR SPECIAL THERAPEUTIC OR HYGIENIC PURPOSES OR SPECIFIC PARTS OF THE BODY
- A61H2205/00—Devices for specific parts of the body
- A61H2205/02—Head
- A61H2205/022—Face
- A61H2205/024—Eyes
Abstract
The invention discloses the methods of the eye movement training based on VR, it is characterised in that: shows in equipment in the virtual reality of VR and establishes reality-virtualizing game scene, the sighting target matrix of a several rows and several columns composition is created in front of the user visual field;A training mission is set, when sighting target becomes a specific pattern in sighting target matrix, determination need to be quickly clicked;When game starts, a sighting target is set at random, particular color is shown as, is known as following sighting target;Setting follows the movement routine of sighting target;User eyeball is seen follow sighting target after, start to follow, user watches attentively always follow sighting target during, head still, eyeball, which is constantly followed by, to be followed the direction of sighting target mobile and moves, and when having sighting target to become a specific pattern in sighting target matrix, quickly clicks determination;The judgement response each time of user is recorded.The invention discloses its systems.The present invention can it is effective, interesting, easily train eyeball, promote eye movement.
Description
Technical field
The present invention relates to the technical fields of visual exercise, and in particular to it is a kind of based on VR eye movement training method and
The technology of its system.
Background technique
As the construction of eyes with camera is.Also there is a very delicate organ-crystalline lens in eyes, it is such as
With the focalizer in camera, fine focusing movements many times are done daily, to guarantee that people can see distance at any time
The object of different distance.
Crystalline lens is the focalizer of eyes, and drive crystalline lens focusing movements is muscle, just as the arm of human body, leg
Muscle is the same, when muscle long-term work or muscle are chronically at a kind of working condition, just will appear fatigue symptom.Such as: daily
It is seated, after 3 hours, people will feel the soreness of waist, backache, and here it is your psoas muscle, dorsal muscles fatigue.Equally, using 3
Hour computer, eyes can be very tired, it is referred to as visual fatigue, is the muscle i.e. ciliary muscular fatigue of the eyes focusing movements of people, it is not
Effective movement can be generated, the eyes of people cannot focus.
In particular with the development of science and technology, the continuous improvement of people's lives level, it is essential that mobile phone becomes people
A kind of tool.But remittance, orders train ticket, reserving hotel, purchases by group cuisines, brush circle of friends, sees various news ... at shopping
Therefore the health of eyes is ignored in daily life, and the frequency of people's eye constantly improves, and usually stares at screen for a long time
Curtain sees that ciliary muscle is nervous for a long time, causes eye fatigue.This is for teenager, mostly near-sighted signal.Eye movement is insufficient,
To will affect teenager quickly, it is comfortable read, comprehension and cognitive process i.e. attention, memory and using visual information.
Eye movement training is to improve to adjust, and slows down visual fatigue most efficient method.
Virtual reality (Virtual Reality, abbreviation VR) virtual reality technology is that one kind can create and experiencing virtual
The computer simulation system in the world, it generates a kind of simulated environment using computer, is a kind of Multi-source Information Fusion, interactive
Three-Dimensional Dynamic what comes into a driver's and the system emulation of entity behavior be immersed to user in the environment.
How eye movement to be trained in conjunction with the advantage of virtual reality in view of the above and be combined into one with VR
A new research direction.
Summary of the invention
In order to solve the deficiencies in the prior art, the present invention provides a kind of method of the eye movement training based on VR and is
System, it is effective, interesting, easily train eyeball, promote eye movement.
The present invention is achieved through the following technical solutions:
The method of eye movement training based on VR, it is characterised in that: shown in the virtual reality of VR and establish void in equipment
Quasi- reality game scene creates the sighting target matrix of a several rows and several columns composition in front of the user visual field;Set an instruction
Determination need to be quickly clicked when sighting target becomes a specific pattern in sighting target matrix by practicing task;It is random to set when game starts
One sighting target, is shown as particular color, is known as following sighting target;Setting follows the movement routine of sighting target;User eyeball, which is seen, to be followed
After sighting target, start to follow, user watches attentively always follow sighting target during, head still, eyeball, which is constantly followed by, follows view
Target direction is mobile and moves, and when having sighting target to become a specific pattern in sighting target matrix, quickly clicks determination;To user's
Judgement response each time is recorded.
Following sighting target, set a running transform is time interval, i.e., according to the vision condition or grade of difficulty of user
Follow the variation of the movement speed of sighting target.
The movement speed that sighting target is followed by adjusting, plays oculomotor intensity;From being gradually incremented by fast slowly, simultaneously
The distance of manipulation sighting target, which reaches, adjusts oculomotor amplitude, and sighting target is remoter from observer, and eyeball rotation amplitude is on the contrary with regard to smaller
It is then anti-.
The movement routine for following sighting target includes first moving right to be moved to the left i.e. one circle that moves right again again;It is set as to moving up
Dynamic movement still further below moves up i.e. one circle again;Be set as that diagonal path is mobile or rice word line path is on the move a kind of or
Any combination simultaneously.
A kind of system of the eye movement training based on VR, including subscriber information module, are instructed for the first time for recording user
When practicing, the user information filled in, if user information changes, is modified when training again, is not changed such as, is then ignored;
Further include eye movement training module, according to the information settings difference grade of difficulty such as the age of user and vision condition, generates interest
Taste visual exercise, the visual exercise include the method for the eye movement training based on VR.
It further include training report module, the specific manifestation trained each time for checking user learns user either with or without recognizing
It very is trained, which aspect is problematic to be needed to reinforce.
The eye movement training module also includes the training game of a saccadic movement, saccadic movement refer to discontinuously,
Another position jumpily is shifted to from a position, establishes virtual reality indoor scene, wall is set in front of the user visual field, wall has
4 corners, the setting of the scene, be user in the case where not rotary head only with eye it is seen that wall 4 angles;Game starts
When, the random sending phonetic order of system " corner for seeing upper right ", " corner for seeing upper left ", " corner for seeing lower-left " and " see the right side
Under corner ";User requires to check corner according to instruction in the case where not rotary head after hearing instruction;Accurately to record
Whether user is checked that system can show a random letter or word in corresponding corner when issuing instruction by instruction, and
Prompt user remembers.After issuing a certain number of instructions, user is investigated at random;System responds the answer each time of user
It is recorded.
Random investigation user is can be with display problem: what the letter or word that some the last orientation occurs be.
The beneficial effects of the present invention are:
After the present invention follows sighting target since in eyeball training, user eyeball is seen, start to follow, user watches attentively always
During following sighting target, head still, eyeball, which is constantly followed by, to be followed the direction of sighting target mobile and moves, when in sighting target matrix
When having sighting target to become a specific pattern, determination is quickly clicked, sees to have used that movement being followed to follow movement with constant speed
The principle of target especially it is strong can to generate entertaining according to the information settings difference grade of difficulty such as age of user and vision condition
Visual exercise, provide interest strong training game, enhance the compliance of user, user is allowed to be actively engaged in training, improve
The effect of amblyopia training.
Detailed description of the invention
Fig. 1 is dot of embodiment of the present invention matrix schematic diagram;
Fig. 2 is that follow sighting target be different colours A to the present invention;
Fig. 3 is that follow sighting target be different colours B to the present invention;
Fig. 4 is schematic diagram when sighting target of the present invention becomes imperial crown;
Fig. 5 is indoor scene schematic diagram of the present invention;
Fig. 6 is indoor scene of the present invention in the schematic diagram for issuing corner when instructing " corner for seeing upper right ".
Specific embodiment
Following will be combined with the drawings in the embodiments of the present invention, and technical solution in the embodiment of the present invention carries out clear, complete
Site preparation description, it is clear that described embodiments are only a part of the embodiments of the present invention, instead of all the embodiments.It is based on
Embodiment in the present invention, it is obtained by those of ordinary skill in the art without making creative efforts every other
Embodiment shall fall within the protection scope of the present invention.
A method of the eye movement training based on VR, it is characterised in that: show in equipment and build in the virtual reality of VR
Vertical reality-virtualizing game scene creates the sighting target matrix of a several rows and several columns composition in front of the user visual field;Setting one
A training mission need to quickly click determination when sighting target becomes a specific pattern in sighting target matrix;When game starts, at random
A sighting target is set, particular color is shown as, is known as following sighting target;Setting follows the movement routine of sighting target;User eyeball is seen
After following sighting target, start to follow, user watches attentively always follow sighting target during, head still, eyeball be constantly followed by with
It is moved with the direction movement of sighting target, when thering is sighting target to become a specific pattern in sighting target matrix, quickly clicks determination;To with
The judgement response each time at family is recorded.
Following sighting target, set a running transform is time interval, i.e., according to the vision condition or grade of difficulty of user
Follow the variation of the movement speed of sighting target.
The movement speed that sighting target is followed by adjusting, plays oculomotor intensity;From being gradually incremented by fast slowly, simultaneously
The distance of manipulation sighting target, which reaches, adjusts oculomotor amplitude, and sighting target is remoter from observer, and eyeball rotation amplitude is on the contrary with regard to smaller
It is then anti-.
The movement routine for following sighting target includes first moving right to be moved to the left i.e. one circle that moves right again again;It is set as to moving up
Dynamic movement still further below moves up i.e. one circle again;Be set as that diagonal path is mobile or rice word line path is on the move a kind of or
Any combination simultaneously.
A kind of system of the eye movement training based on VR, including subscriber information module, are instructed for the first time for recording user
When practicing, the user information filled in, if user information changes, is modified when training again, is not changed such as, is then ignored;
Further include eye movement training module, according to the information settings difference grade of difficulty such as the age of user and vision condition, generates interest
Taste visual exercise, the visual exercise include the method for the eye movement training based on VR.
It further include training report module, the specific manifestation trained each time for checking user learns user either with or without recognizing
It very is trained, which aspect is problematic to be needed to reinforce.
Wherein eye movement training module also includes the training game of a saccadic movement, saccadic movement refer to discontinuously,
Another position jumpily is shifted to from a position, establishes virtual reality indoor scene, wall is set in front of the user visual field, wall has
4 corners, the setting of the scene, be user in the case where not rotary head only with eye it is seen that wall 4 angles;Game starts
When, the random sending phonetic order of system " corner for seeing upper right ", " corner for seeing upper left ", " corner for seeing lower-left " and " see the right side
Under corner ";User requires to check corner according to instruction in the case where not rotary head after hearing instruction;Accurately to record
Whether user is checked that system can show a random letter or word in corresponding corner when issuing instruction by instruction, and
Prompt user remembers.After issuing a certain number of instructions, user is investigated at random;System responds the answer each time of user
It is recorded.
Random investigation user is can be with display problem: what the letter or word that some the last orientation occurs be.
It is detailed further with reference to the accompanying drawing.
The present invention, which is absorbed in, provides a kind of method and system of eye movement training based on VR, provides interest strong instruction
Practice game, enhances the compliance of user, user is allowed to be actively engaged in training, improve the effect of amblyopia training.
System includes: subscriber information module, eye movement training module and training report module.
Subscriber information module when user's training for the first time, need to fill in user information, including name, the date of birth, gender,
Right and left eyes are corrected defects of vision.It when training again, if user information changes, needs to modify, does not change such as, then ignore.
Eye movement training module contains saccadic movement and follows the training game of movement two categories.Saccadic movement
Refer to and discontinuously, jumpily shifts to another position from a position.It follows movement to refer to and movement mesh is followed with constant speed
Mark, for example, following the aircraft in the sky quickly flown over.This module can be different according to the information settings such as age of user and vision condition
Grade of difficulty generates the strong visual exercise of entertaining.Different individual characteies can also be done according to the gender of user to show.
For example, described follow training game, firstly, reality-virtualizing game scene is established, 5 meters in front of the user visual field
The dot matrix of place's one several row of creation and several columns composition.As shown in Figure 1, the scene by 3 × 6 totally 18 dots form.
It is numbered it should be pointed out that being not required to show to each dot in game, screenshot identifier number is herein for convenience of illustration.Game
In set a training mission, when dot becomes an imperial crown (can also random a kind of fruit etc.), need to rapidly put hitter
Handle trigger key determines.When game starts, a dot is set at random as sighting target, is equipped with label, as shown in Fig. 2, dot 1 is view
Mark.After user eyeball sees sighting target, start to follow.Sighting target can set a change according to the vision condition or grade of difficulty of user
What is changed is the pace of change of time interval namely sighting target.The movement routine of sighting target may be configured as from the Xiang Zuoyi again that first moves right
It is dynamic to move right again (circle), can also be set as moving up it is mobile still further below move up (circle) again, may be set to be pair
Linea angulata path is mobile or rice word line path is mobile, can also simultaneously include a variety of settings.In this example, if between the time of sighting target variation
It is divided into 1 second, moves right, then after 1 second, dot 2 is sighting target, and it is interior to be equipped with label, as shown in Figure 3.User watches attentively always
During sighting target, head still, the direction that eyeball is constantly followed by sighting target moves up and down and moves, and reaches trained eyeball
The purpose of muscular movement.Sighting target becomes imperial crown after the regular hour changes, as shown in figure 4, user need to be fast in 3 seconds
Fast place hitter handle trigger key determines that system can all record the judgement response each time of user.
It should be pointed out that the movement speed of sighting target is adjusted in system, so that oculomotor intensity is played, from slowly to fast
The distance for being gradually incremented by, while manipulating sighting target reach and adjust oculomotor amplitude, sighting target is remoter from observer, eyeball rotation
Amplitude is on the contrary then anti-with regard to smaller.The comprehensive training for accomplishing each rectus of eyeball of this training method, improves the energy that eyeball is followed
Power.
For example, the saccadic movement training game, can establish virtual reality indoor scene, 3 meters in front of the user visual field
It is 4 meters wide, the 3 meters of high walls of one side, there are 4 corners, as shown in Figure 5.It is noted that the setting of scene, it may be that Yong Hu
Only with eye it is seen that 4 angles of wall in the case where not rotary head.When game starts, the random sending phonetic order of system " is seen
The corner of upper right ", " corner for seeing upper left ", " corner for seeing lower-left " and " corner for seeing bottom right ".User after hearing instruction,
It is required to check corner according to instruction in the case where not rotary head.Accurately to record whether user is checked by instruction, system is being issued
When instruction, a random letter or word can be shown in corresponding corner, as shown in fig. 6, and user is prompted to remember.It is issuing
After a certain number of instructions, user is investigated at random, for example, can be with display problem: the letter that some the last orientation occurs
Or what word is.System can all record the answer response each time of user.
Training report module can check the specific manifestation that user trains each time, can accurately know user either with or without recognizing
It very is trained, which aspect is problematic to be needed to reinforce.
The foregoing is merely invention preferred embodiments, are not intended to limit claim of the invention, so all
Change with equivalent structure made by description of the invention and diagramatic content, is included within the scope of protection of the present invention.
Claims (7)
1. a kind of method of the eye movement training based on VR, it is characterised in that: show in equipment and establish in the virtual reality of VR
Reality-virtualizing game scene creates the sighting target matrix of a several rows and several columns composition in front of the user visual field;
A training mission is set, when sighting target becomes a specific pattern in sighting target matrix, determination need to be quickly clicked;
When game starts, a sighting target is set at random, particular color is shown as, is known as following sighting target;
Setting follows the movement routine of sighting target;
User eyeball is seen follow sighting target after, start to follow, user watches attentively always follow sighting target during, head still,
Eyeball, which is constantly followed by, to be followed the direction of sighting target mobile and moves, when thering is sighting target to become a specific pattern in sighting target matrix,
Quickly click determination;The judgement response each time of user is recorded.
2. the method for the eye movement training based on VR according to claim 1, it is characterised in that: follow sighting target according to user
Vision condition or grade of difficulty, set a running transform is time interval, that is, follows the variation of the movement speed of sighting target.
3. the method for the eye movement training based on VR according to claim 2, it is characterised in that: follow sighting target by adjusting
Movement speed, play oculomotor intensity;From reaching adjusting eye to the fast distance for being gradually incremented by, while manipulating sighting target slowly
The amplitude of ball movement, sighting target is remoter from observer, and eyeball rotation amplitude is on the contrary then anti-with regard to smaller.
4. the method for the eye movement training based on VR according to claim 1, it is characterised in that: follow the mobile road of sighting target
Diameter includes first moving right to be moved to the left i.e. one circle that moves right again again;It is set as moving up movement still further below to move up again i.e.
One circle;It is set as diagonal path movement or rice word line path one kind on the move or simultaneously any combination.
5. the system of the eye movement training based on VR, including subscriber information module, when for recording user's training for the first time, institute
The user information filled in, if user information changes, is modified when training again, is not changed such as, is then ignored;
It further include eye movement training module, it is raw according to the information settings difference grade of difficulty such as the age of user and vision condition
At entertaining visual exercise, the visual exercise includes the side of claims 1 or 2 or the 3 or 4 eye movement training based on VR
Method.
It further include training report module, the specific manifestation trained each time for checking user learns user either with or without in earnest
It is trained, which aspect is problematic to be needed to reinforce.
6. the system of the eye movement training based on VR according to claim 5, it is characterised in that:
The eye movement training module also includes the training game of a saccadic movement, saccadic movement refer to discontinuously, jump
Another position is shifted to from a position in ground,
Virtual reality indoor scene is established, wall is set in front of the user visual field, wall there are 4 corners, and the setting of the scene is user
Only with eye it is seen that 4 angles of wall in the case where not rotary head;
When game starts, the random sending phonetic order of system " corner for seeing upper right ", " sees lower-left at " corner for seeing upper left "
Corner " and " corner for seeing bottom right ";User requires to check corner according to instruction in the case where not rotary head after hearing instruction;
Accurately to record whether user is checked by instruction, system issue instruction when, can corresponding corner show one with
The letter or word of machine, and user is prompted to remember.After issuing a certain number of instructions, user is investigated at random;System is to user
Each time answer response recorded.
7. the system of the eye movement training based on VR according to claim 6, it is characterised in that: random investigation user is can
With display problem: what the letter or word that some the last orientation occurs be.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201811517861.1A CN109662873B (en) | 2018-12-12 | 2018-12-12 | VR-based eyeball movement training method and system |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201811517861.1A CN109662873B (en) | 2018-12-12 | 2018-12-12 | VR-based eyeball movement training method and system |
Publications (2)
Publication Number | Publication Date |
---|---|
CN109662873A true CN109662873A (en) | 2019-04-23 |
CN109662873B CN109662873B (en) | 2021-10-15 |
Family
ID=66144165
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CN201811517861.1A Active CN109662873B (en) | 2018-12-12 | 2018-12-12 | VR-based eyeball movement training method and system |
Country Status (1)
Country | Link |
---|---|
CN (1) | CN109662873B (en) |
Cited By (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN110413121A (en) * | 2019-07-29 | 2019-11-05 | Oppo广东移动通信有限公司 | A kind of control method of virtual reality device, virtual reality device and storage medium |
CN111202663A (en) * | 2019-12-31 | 2020-05-29 | 浙江工业大学 | Vision training learning system based on VR technique |
CN112006901A (en) * | 2019-08-30 | 2020-12-01 | 孙维萍 | Method for protecting eyesight and exercising eyes of students during learning |
CN115969677A (en) * | 2022-12-26 | 2023-04-18 | 广州视景医疗软件有限公司 | Eyeball movement training method and device |
Citations (14)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4824237A (en) * | 1986-02-07 | 1989-04-25 | National Capital Center For Sports Vision Inc. | Vision and hand/eye coordination exercising and testing machine |
US5812239A (en) * | 1996-10-22 | 1998-09-22 | Eger; Jeffrey J. | Method of and arrangement for the enhancement of vision and/or hand-eye coordination |
JP2003019171A (en) * | 2001-07-10 | 2003-01-21 | Tomonori Tamura | Training device for the eye and physical exercise |
CN1579319A (en) * | 2003-08-13 | 2005-02-16 | 王丽萍 | Intelligent diagnosis and treatment instrument for infant's weak sight and strabism |
JP2008055043A (en) * | 2006-09-01 | 2008-03-13 | Asno:Kk | Visual acuity restoration apparatus |
CN201426828Y (en) * | 2009-07-28 | 2010-03-24 | 李洪彦 | Orthoptic training instrument |
CN201692259U (en) * | 2010-05-12 | 2011-01-05 | 宁波市鄞州优视佳视力保健有限公司 | Visual training light box |
CN105362049A (en) * | 2014-08-22 | 2016-03-02 | 北京国宏康医疗电子仪器有限公司 | Low vision visual function training method |
CN105832502A (en) * | 2016-03-15 | 2016-08-10 | 广东卫明眼视光研究院 | Intelligent visual function training method and instrument |
CN105853162A (en) * | 2016-06-22 | 2016-08-17 | 刘东光 | Multi-mode vision improvement training system and training method thereof |
CN107595308A (en) * | 2017-08-29 | 2018-01-19 | 中科院合肥技术创新工程院 | A kind of EOM functional assessment and training system |
CN107616901A (en) * | 2017-09-01 | 2018-01-23 | 西安梵帝罗光学科技有限公司 | One kind tempers ciliary muscle, visual perception, motion eyeball instrument for training and training method |
CN108478401A (en) * | 2018-03-06 | 2018-09-04 | 大陆视觉(北京)眼镜销售有限公司 | Amblyopia training rehabilitation system and method based on VR technologies |
CN108635184A (en) * | 2018-04-10 | 2018-10-12 | 优丫优科技股份有限公司 | A kind of eye intelligence inspection rehabilitation system |
-
2018
- 2018-12-12 CN CN201811517861.1A patent/CN109662873B/en active Active
Patent Citations (14)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4824237A (en) * | 1986-02-07 | 1989-04-25 | National Capital Center For Sports Vision Inc. | Vision and hand/eye coordination exercising and testing machine |
US5812239A (en) * | 1996-10-22 | 1998-09-22 | Eger; Jeffrey J. | Method of and arrangement for the enhancement of vision and/or hand-eye coordination |
JP2003019171A (en) * | 2001-07-10 | 2003-01-21 | Tomonori Tamura | Training device for the eye and physical exercise |
CN1579319A (en) * | 2003-08-13 | 2005-02-16 | 王丽萍 | Intelligent diagnosis and treatment instrument for infant's weak sight and strabism |
JP2008055043A (en) * | 2006-09-01 | 2008-03-13 | Asno:Kk | Visual acuity restoration apparatus |
CN201426828Y (en) * | 2009-07-28 | 2010-03-24 | 李洪彦 | Orthoptic training instrument |
CN201692259U (en) * | 2010-05-12 | 2011-01-05 | 宁波市鄞州优视佳视力保健有限公司 | Visual training light box |
CN105362049A (en) * | 2014-08-22 | 2016-03-02 | 北京国宏康医疗电子仪器有限公司 | Low vision visual function training method |
CN105832502A (en) * | 2016-03-15 | 2016-08-10 | 广东卫明眼视光研究院 | Intelligent visual function training method and instrument |
CN105853162A (en) * | 2016-06-22 | 2016-08-17 | 刘东光 | Multi-mode vision improvement training system and training method thereof |
CN107595308A (en) * | 2017-08-29 | 2018-01-19 | 中科院合肥技术创新工程院 | A kind of EOM functional assessment and training system |
CN107616901A (en) * | 2017-09-01 | 2018-01-23 | 西安梵帝罗光学科技有限公司 | One kind tempers ciliary muscle, visual perception, motion eyeball instrument for training and training method |
CN108478401A (en) * | 2018-03-06 | 2018-09-04 | 大陆视觉(北京)眼镜销售有限公司 | Amblyopia training rehabilitation system and method based on VR technologies |
CN108635184A (en) * | 2018-04-10 | 2018-10-12 | 优丫优科技股份有限公司 | A kind of eye intelligence inspection rehabilitation system |
Cited By (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN110413121A (en) * | 2019-07-29 | 2019-11-05 | Oppo广东移动通信有限公司 | A kind of control method of virtual reality device, virtual reality device and storage medium |
CN110413121B (en) * | 2019-07-29 | 2022-06-14 | Oppo广东移动通信有限公司 | Control method of virtual reality equipment, virtual reality equipment and storage medium |
CN112006901A (en) * | 2019-08-30 | 2020-12-01 | 孙维萍 | Method for protecting eyesight and exercising eyes of students during learning |
CN111202663A (en) * | 2019-12-31 | 2020-05-29 | 浙江工业大学 | Vision training learning system based on VR technique |
CN115969677A (en) * | 2022-12-26 | 2023-04-18 | 广州视景医疗软件有限公司 | Eyeball movement training method and device |
CN115969677B (en) * | 2022-12-26 | 2023-12-08 | 广州视景医疗软件有限公司 | Eyeball movement training device |
Also Published As
Publication number | Publication date |
---|---|
CN109662873B (en) | 2021-10-15 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
CN109662873A (en) | The method and its system of eye movement training based on VR | |
KR102529604B1 (en) | Augmented Cognitive Methods and Apparatus for Simultaneous Feedback of Psychomotor Learning | |
Horn et al. | Learning from demonstrations: the role of visual search during observational learning from video and point-light models | |
US20090300551A1 (en) | Interactive physical activity and information-imparting system and method | |
CN104661713B (en) | The locomitivity of sportsman and other crowds are assessed, analyze, train and/or improved to more sense organ interactive devices of interaction cognition with method | |
CN106491324A (en) | Virtual reality visual auxesis, visual exercise and vision correction procedure and system | |
CN108478401A (en) | Amblyopia training rehabilitation system and method based on VR technologies | |
CN105832502B (en) | Intelligent vision functional training and instrument for training | |
CN109431763A (en) | The method and its system of vision accommodation functional training based on VR | |
CN108721070A (en) | A kind of intelligent vision functional training system and its training method based on eyeball tracking | |
Yang | The innovation of college physical training based on computer virtual reality technology | |
JP7263474B2 (en) | Apparatus for examining human visual behavior and method for determining at least one optical design parameter of a spectacle lens using such apparatus | |
CN107661198A (en) | Based on the simulated scenario interaction systems recovered and the ciliary muscle body of lifting eyesight is trained | |
CN105853162A (en) | Multi-mode vision improvement training system and training method thereof | |
CN110604675A (en) | Method for realizing vision correction based on VR interaction | |
Marken | The study of living control systems: A guide to doing research on purpose | |
CN109147474A (en) | A kind of system improves the training method and its terminal of students in middle and primary schools' reading rate | |
Goldstein | Pictorial perception and art | |
Santos | Psychomotor learning in martial arts: An opportunity for user modeling, adaptation and personalization | |
Chye et al. | An exergame for encouraging martial arts | |
Lv et al. | Application of virtual reality technology based on artificial intelligence in sports skill training | |
Ku et al. | Table Tennis Skill Learning in VR with Step by Step Guides using Forehand Drive as a Case Study | |
US7267437B2 (en) | Biomimicking applications of human sensory systems | |
Leeb et al. | Combining BCI and virtual reality: scouting virtual worlds | |
CN206301505U (en) | The removable cornea intelligent operation training system that AR and VR are combined |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
PB01 | Publication | ||
PB01 | Publication | ||
SE01 | Entry into force of request for substantive examination | ||
SE01 | Entry into force of request for substantive examination | ||
GR01 | Patent grant | ||
GR01 | Patent grant |