CN109568961A - Calculation method, device, storage medium and the electronic device of shielding rate - Google Patents

Calculation method, device, storage medium and the electronic device of shielding rate Download PDF

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Publication number
CN109568961A
CN109568961A CN201811474315.4A CN201811474315A CN109568961A CN 109568961 A CN109568961 A CN 109568961A CN 201811474315 A CN201811474315 A CN 201811474315A CN 109568961 A CN109568961 A CN 109568961A
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Prior art keywords
pixel
current game
shielding rate
game interface
scene
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Granted
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CN201811474315.4A
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CN109568961B (en
Inventor
陈建华
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6009Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Processing Or Creating Images (AREA)

Abstract

The invention discloses a kind of calculation method of shielding rate, device, storage medium and electronic device.Wherein, this method comprises: determining the current game interface where the first object, wherein include model pinup picture in current game interface;Determine the pixel value of the first pixel access in current game interface;The pixel value of each pixel access of pixel value and the first object based on the first pixel access in current game interface calculates the shielding rate that the first object is blocked in current game interface by model pinup picture.The present invention solves the technical issues of complicated to the speed control method of the equipment in game in the related technology, poor user experience.

Description

Calculation method, device, storage medium and the electronic device of shielding rate
Technical field
The present invention relates to field of play, calculation method, device in particular to a kind of shielding rate, storage medium and Electronic device.
Background technique
2.5D game takes the rendering of 3D using fixed camera lens visual angle, model pinup picture.And in scene of game, it can put Many model pinup pictures, such as building, trees, stone.So in the scene of 2.5D game, from game fixed viewpoint, Having segment space is blocked by model of place.When the role of player's control goes to these regions for being sheltered from by model sight When, for example game leading role goes to a building rear, player generates puzzlement to the character location positioning of manipulation, this can be serious Influence the experience sense of player.
In scene test process, game developer can the model occlusion issue to scene check.Model is hidden Gear is serious, and the position that will affect fight locations of copies dispensing, task point, the position npc etc. records by various modes, then to screening The model of gear does position transfer or does translucent processing.
Test investigation is mainly that the mode of manpower is realized at present.Manual operation role runs scene, and model of place is blocked ratio More serious position coordinates and screenshot are recorded, and test feedback result is organized into, and then the personnel of setting work are according to feedback Make corresponding modification and adjustment.
There are following technical problems for the investigation of manual type: human cost is high, manually to entire scene can pathfinding position It all runs and looks into one time, need to put into certain manpower and time.It is fuzzy to block defining for influence, it is artificial run look into during, to blocking The evaluation of influence is more rule of thumb to be determined, the different people even same person has in different race Cha Douhui different to be sentenced Determine result.Treatment effeciency is low, and new scene requires to be checked out every time, and setting work personnel are fed back to after investigation and are reprocessed Afterwards, it requires to run again to look into.This is the process that possible need to repeat continuous iteration.
For above-mentioned problem, currently no effective solution has been proposed.
Summary of the invention
The embodiment of the invention provides a kind of calculation method of shielding rate, device, storage medium and electronic device, at least It solves in the related technology in scene of game to the technical problem of the investigation low efficiency of shelter, mode complexity.
According to an aspect of an embodiment of the present invention, a kind of calculation method of shielding rate is provided, comprising: determine first pair As the current game interface at place, wherein include model pinup picture in current game interface;Determine first in current game interface The pixel value of pixel access;Each pixel of pixel value and the first object based on the first pixel access in current game interface The pixel value in channel calculates the shielding rate that the first object is blocked in current game interface by model pinup picture.
According to another aspect of an embodiment of the present invention, a kind of computing device of shielding rate is additionally provided, comprising: first determines Module, for determining the current game interface where the first object, wherein include model pinup picture in current game interface;Second Determining module, for determining the pixel value of the first pixel access in current game interface;Computing module, for based on current trip The pixel value of each pixel access of the pixel value and the first object of the first pixel access in play interface, calculates the first object and exists The shielding rate blocked in current game interface by model pinup picture.
According to still another embodiment of the invention, a kind of storage medium is additionally provided, meter is stored in the storage medium Calculation machine program, wherein the computer program is arranged to execute the step in any of the above-described embodiment of the method when operation.
According to still another embodiment of the invention, a kind of electronic device, including memory and processor are additionally provided, it is described Computer program is stored in memory, the processor is arranged to run the computer program to execute any of the above-described Step in embodiment of the method.
In embodiments of the present invention, pass through the current game interface where determining first object, wherein current game interface In include model pinup picture;And determine the pixel value of the first pixel access in current game interface;It is then based on going game circle The shielding rate that the first object of calculated for pixel values of the first pixel access in face is blocked in current game interface by model pinup picture. Achieve the purpose that check shelter in scene of game, improve in scene of game to realize to the investigation efficiency of shelter Technical effect, and then solve complicated to the speed control method of the equipment in game in the related technology, the skill of poor user experience Art problem.
Detailed description of the invention
The drawings described herein are used to provide a further understanding of the present invention, constitutes part of this application, this hair Bright illustrative embodiments and their description are used to explain the present invention, and are not constituted improper limitations of the present invention.In the accompanying drawings:
Fig. 1 is a kind of hardware block diagram of the mobile terminal of the calculation method of shielding rate of the embodiment of the present invention;
Fig. 2 is the flow diagram of the calculation method of the shielding rate provided according to embodiments of the present invention;
Fig. 3 is the schematic diagram of the first object in the present embodiment;
Fig. 4 is the schematic diagram of the cartesian coordinate system provided according to embodiments of the present invention;
Fig. 5 is the schematic diagram before the scene of game provided according to embodiments of the present invention is handled;
Fig. 6 is the schematic diagram after the scene of game processing provided according to embodiments of the present invention;
Fig. 7 is that the scene of game in the present embodiment blocks thermodynamic chart;
Fig. 8 is the corresponding color scheme of shielding rate size in the present embodiment;
Fig. 9 is the schematic diagram (one) of the thermodynamic chart display position in the present embodiment;
Figure 10 is the schematic diagram (two) of the thermodynamic chart display position in the present embodiment;
Figure 11 is the structural schematic diagram of the computing device of the shielding rate provided according to embodiments of the present invention.
Specific embodiment
In order to enable those skilled in the art to better understand the solution of the present invention, below in conjunction in the embodiment of the present invention Attached drawing, technical scheme in the embodiment of the invention is clearly and completely described, it is clear that described embodiment is only The embodiment of a part of the invention, instead of all the embodiments.Based on the embodiments of the present invention, ordinary skill people The model that the present invention protects all should belong in member's every other embodiment obtained without making creative work It encloses.
It should be noted that description and claims of this specification and term " first " in above-mentioned attached drawing, " Two " etc. be to be used to distinguish similar objects, without being used to describe a particular order or precedence order.It should be understood that using in this way Data be interchangeable under appropriate circumstances, so as to the embodiment of the present invention described herein can in addition to illustrating herein or Sequence other than those of description is implemented.In addition, term " includes " and " having " and their any deformation, it is intended that cover Cover it is non-exclusive include, for example, the process, method, system, product or equipment for containing a series of steps or units are not necessarily limited to Step or unit those of is clearly listed, but may include be not clearly listed or for these process, methods, product Or other step or units that equipment is intrinsic.
According to embodiments of the present invention, a kind of calculation method embodiment of shielding rate is provided, it should be noted that in attached drawing Process the step of illustrating can execute in a computer system such as a set of computer executable instructions, although also, Logical order is shown in flow charts, but in some cases, can be executed with the sequence for being different from herein it is shown or The step of description.
Embodiment of the method provided by the embodiment of the present invention can be in mobile terminal, terminal or similar operation It is executed in device.For running on mobile terminals, Fig. 1 is a kind of shifting of the calculation method of shielding rate of the embodiment of the present invention The hardware block diagram of dynamic terminal.As shown in Figure 1, mobile terminal 10 may include one or more (only showing one in Fig. 1) (processor 102 can include but is not limited to the processing dress of Micro-processor MCV or programmable logic device FPGA etc. to processor 102 Set) and memory 104 for storing data, optionally, above-mentioned mobile terminal can also include the transmission for communication function Equipment 106 and input-output equipment 108.It will appreciated by the skilled person that structure shown in FIG. 1 is only to illustrate, It does not cause to limit to the structure of above-mentioned mobile terminal.For example, mobile terminal 10 may also include it is more than shown in Fig. 1 or Less component, or with the configuration different from shown in Fig. 1.
Memory 104 can be used for storing computer program, for example, the software program and module of application software, such as this hair The corresponding computer program of the calculation method of shielding rate in bright embodiment, processor 102 are stored in memory 104 by operation Interior computer program realizes above-mentioned method thereby executing various function application and data processing.Memory 104 can Including high speed random access memory, may also include nonvolatile memory, as one or more magnetic storage device, flash memory or Other non-volatile solid state memories of person.In some instances, memory 104 can further comprise remote relative to processor 102 The memory of journey setting, these remote memories can pass through network connection to mobile terminal 10.The example of above-mentioned network includes But be not limited to internet, intranet, local area network, mobile radio communication and combinations thereof.
Transmitting device 106 is used to that data to be received or sent via a network.Above-mentioned network specific example may include The wireless network that the communication providers of mobile terminal 10 provide.In an example, transmitting device 106 includes a Network adaptation Device (Network Interface Control ler, referred to as NIC), can be connected by base station with other network equipments from And it can be communicated with internet.In an example, transmitting device 106 can be radio frequency (Radio Frequency, abbreviation For RF) module, it is used to wirelessly be communicated with internet.
Fig. 2 is the flow diagram of the calculation method of the shielding rate provided according to embodiments of the present invention, as shown in Fig. 2, should Method includes the following steps:
Step S202 determines the current game interface where the first object, wherein includes that model pastes in current game interface Figure;
Step S204 determines the pixel value of the first pixel access in current game interface;
Step S206, pixel value and first object based on the first pixel access in current game interface it is each The pixel value of pixel access calculates the shielding rate that the first object is blocked in current game interface by model pinup picture.
Through the above steps, pass through the current game interface where determining first object, wherein wrap in current game interface Include model pinup picture;And determine the pixel value of the first pixel access in current game interface;It is then based in current game interface The first pixel access the shielding rate blocked in current game interface by model pinup picture of the first object of calculated for pixel values.Reach The purpose of shelter in investigation scene of game, is improved in scene of game to realize to the technology of the investigation efficiency of shelter Effect, and then solve the speed control method complexity to the equipment in game, the technology of poor user experience in the related technology and ask Topic.
It should be noted that the first object in the present embodiment can be the role controlled in scene of game, such as institute in Fig. 3 Personage's " Chinese mythology goddess " for showing, " Fan Long 3 " etc..Current game interface can be in the scene that the first object is moved to.
It should be noted that 3D coordinate system, which refers to, is doing the basic concept in 3D project development, general 3D game is all adopted The coordinate information of object is described with cartesian coordinate system.Cartesian coordinate system is divided into left-handed coordinate system and right-handed coordinate system, left Hand coordinate system is that Y-axis points up, and X-axis is directed toward right, and Z axis is directing forwardly;A left side, the X of right-handed coordinate system, Y direction are identical, and Z axis be it is opposite, as shown in Figure 4.
The channel alpha: each pixel of an image has tri- channels RGB, and later Alvy Ray Smith proposes every A pixel is further added by the channel Alpha, and value is 0 to 1, represents thoroughly for storing transparency of this pixel in picture, 0 It is bright, 1 represent it is opaque.
Remote procedure call protocol (Remote Procedure Call Protocol, referred to as RPC): being that one kind passes through Network requests service from remote computer program, the agreement without understanding underlying network technology.RPC agreement assumes certain The presence of transport protocol carries information data such as TCP or UDP between signal procedure.
Triple channel figure: each pixel has 3 values to indicate, so being exactly 3 channels.Also there is the figure in 4 channels.Such as RGB Picture is triple channel picture, and rgb color mode is a kind of color standard of industry, is by red (R), green (G), indigo plant (B) variation of three Color Channels and their mutual superpositions obtain miscellaneous color, and RGB is to represent The color in three channels of red, green, blue, this standard almost include all colours that human eyesight can perceive, and are to transport at present With most wide one of color system.Digital image data can indicate that each channel is a two-dimensional matrix with matrix.
The first pixel access in the present embodiment can be any of red (R), green (G), blue (B) three Color Channels Color Channel.
In an alternative embodiment, it before determining the current game interface where the first object, needs to model Textures do color replacement processing, and the model pinup picture for needing to replace is to need in scene to be tested in all model pinup pictures and game The actor model of player's manipulation, specifically:
The textures of model of place, are done image channel by the model pinup picture in scene of game where traversal current game interface Separation, sets minimum value for the pixel value of the first pixel access of model pinup picture, wherein except the first pixel is logical in model pinup picture The pixel value of other pixel accesses except road is constant.If the first pixel access is R pixel access, i.e., institute in scene of game There is the numerical value in the channel pixel R to be set as 0, remains other attributes of model pinup picture, including transparency.
Then the actor model textures (i.e. the first object) manipulated in game are done image channel separation, it will be in the first object The pixel value of the first pixel access be set as maximum value;Other pixels in first object in addition to the first pixel access are led to The pixel value in road is set as minimum value.Can the value in the channel all pixels R of the first object be set as 255, the channel G and B are led to All numerical value in road are set as 0.Here picture processing, only processes the channel R, remains other attributes of textures, including saturating Lightness.It is the scene of game before not processing as shown in Figure 5, Fig. 6 is the scene of game after doing image procossing, is grasped in game The channel G of first object of control and channel B all pixels numerical value are set as after 0, and the first object becomes pure red.And sports ground After the channel R pixel number is set as 0 by the model of place textures in scape, color performance can be more partially bluish-green.
In an alternative embodiment, the current game interface where the first object is determined in the following manner: being determined First object coordinate points locating in scene of game;Using coordinate points as origin, the interface within preset range is intercepted, is obtained To current game interface.In the present embodiment, the method for needing to traverse scene by automatic pathfinding, according to the coordinate of the first object Point to game screen carry out screenshot, the scene location and corresponding screen for establishing the first object show between relationship.
It should be noted that general game engine is provided with interface and can obtain the coordinate points of the first object position, There are also going game screen shots.In 3D coordinate system, Y axis coordinate represents upper and lower position, so ignoring the height of landform, only needs Record the coordinate of X-axis and Z axis.
In order to avoid position excessively refines the problem for causing data volume excessive, need to the map reference in scene of game into Row compression.Assuming that doing a screenshot sampling every several units.The method of coordinate compression, it is as follows with the realization of python script, Rate is compression factor, and such as every five units are as a sampled point, then rate is equal to 5:
def compress_position(x,z,rate):
X=round (x/rate)
Z=round (z/rate)
return x,z
Then, it needs to carry out screenshot to the game picture of the coordinate points where the first object, manage for convenience, after screenshot Picture with " scene name _ X-axis data _ Z axis data .png " name.If the corresponding screenshot picture name file of sampled point is not deposited It is existing in then screenshot, it does not need to repeat screenshot.
In an alternative embodiment, after getting the current game interface where the first object, it is thus necessary to determine that The pixel total value for the first pixel access for including in first object;By calculating the first pixel access in current game interface The ratio of pixel value and pixel total value;Shielding rate is determined based on ratio.
It should be noted that the shielding rate defined herein is for expressing the first object by the scene mould in scene of game The degree that type textures block.It can be there are two types of extreme case: the first situation, when the first object is complete by model pinup picture in the scene It blocks, that is, when the model pinup picture of the first object is shown not at all, shielding rate is then 100%, that is, 1.Second Kind of situation, game leading role by it is completely unobstructed in the scene when, shielding rate is then 0%, that is, 0.Other situations are to be situated between Between the two.
Another concept is translucent.When the first object is blocked by the model of scene, if the model pinup picture blocked Translucent processing is done, transparency is higher, and the first object, which is shown, to be more obvious, and when fully transparent, the first object is just It can not be blocked completely;On the contrary, transparency is lower, leading role shows will be more unintelligible, when fully opaque, first pair As that will be blocked completely.
Above-mentioned phenomenon can be parsed with translucent hybrid algorithm AlphaBlend.Assuming that an images are A, another width half Transparent image is B, then going to see A through B, it appears that image C be exactly B and A mixed images, if the transparency of B image For alpha (value 0-1,1 be it is fully transparent, 0 is completely opaque).
Alpha mixed formulation is as follows:
R (C)=(1-alpha) * R (B)+alpha*R (A);
G (C)=(1-alpha) * G (B)+alpha*G (A);
B (C)=(1-alpha) * B (B)+alpha*B (A);
Wherein, R (x), G (x), B (x) respectively refer to the RGB component primary color value of color x.
When B image is fully transparent (alpha=1), R (C)=R (A), G (C)=G (A), B (C)=B (A);A picture is complete It is not blocked by B picture.When B image completely opaque (alpha=0), R (C)=R (B), G (C)=G (B), B (C)=B (B);A Picture is blocked by B picture completely.
Based on algorithm among the above, the calculating of shielding rate is specifically included:
Since the channel the R numerical value of model pinup picture all in scene of game has been set as 0, leading role's model patch of the first object The channel the R numerical value of figure has been set as 255.So the first object is blocked more serious, in the picture of screenshot, R access matrix numerical value is total It is fewer.When the first object is blocked completely, in screenshot, the R channel value of all pixels point is all 0.When the first object Not being blocked completely is, RED sector is most, and the R access matrix numerical value summation of screenshot is maximum.
Wherein, R_Sum is represented in certain screenshot (current game interface) (e.g. sceneA_5_10.png), the channel R All elements summation in matrix.R_Sum_Max is represented when the first object is not blocked completely in screenshot, institute in the matrix in the channel R There is element summation.
In certain screenshot, the calculation formula of leading role's shielding rate is as follows:
Shielding rate=1-R_Sum/R_Sum_Max
It plays star roles when not being blocked completely, R_Sum is equal to R_Sum_Max, so shielding rate is equal to 0.Equal leading roles are complete It blocks when not showing, the value in screenshot on the channel R of all pixels is all that 0, R_Sum is equal to 0, so shielding rate is equal to 1.
In certain screenshot, the calculation formula of leading role's shielding rate can also be as follows:
Shielding rate=R_Sum/R_Sum_Max
It plays star roles when not being blocked completely, R_Sum is equal to R_Sum_Max, so shielding rate is equal to 1.Equal leading roles are complete It blocks when not showing, the value in screenshot on the channel R of all pixels is all that 0, R_Sum is equal to 0, so shielding rate is equal to 0.
In an alternative embodiment, the calculated for pixel values first based on the first pixel access in current game interface is right As after the shielding rate blocked in current game interface by model pinup picture, it is thus necessary to determine that the first object is each in scene of game Shielding rate at a coordinate points;Based on the shielding rate at each coordinate points, it is arranged at each coordinate points locating for the first object Different color identifiers;Shielding rate thermodynamic chart of first object in scene of game is drawn using different color identifiers.
Thermodynamic chart is blocked it should be noted that needing to draw scene according to the corresponding shielding rate of coordinate points, according to shielding rate Size draws different colours in respective coordinates.Fig. 7 is that the scene of game in the present embodiment blocks thermodynamic chart, as shown in fig. 7, dark It is relatively high to represent shielding rate, it is relatively low that light color represents shielding rate.Fig. 8 is that the corresponding color of shielding rate size in the present embodiment is shown It is intended to.
In an alternative embodiment, the first object blocking in scene of game is drawn using different color identifiers After rate thermodynamic chart, each anchor point of the first object can also be set at different color identifiers, wherein each anchor point In include: each shielding rate corresponding with each color identifier, coordinate value of first object at each color identifier;Using each A anchor point shows circumstance of occlusion of first object in scene of game.
It should be noted that each anchor point of setting is to increase to click to thermodynamic chart to monitor.For example, left button clicks heat That tries hard to that position can show the position blocks rate score (as shown in Figure 9).The selection of thermodynamic chart position is clicked by right key first pair As being transmitted to the coordinate points (as shown in Figure 10)." client is navigated to when the coordinate points on user's right button thermodynamic chart just will pop up Scene location " button, user click button, the first object in game will be transmitted to heat by sending rpc instruction to game Try hard to corresponding coordinate position, checks practical circumstance of occlusion for game developer.
In conclusion traversing all pathfinding points automatically by controlling game role, the coordinate points of each pathfinding position are recorded With the model of place shielding rate on coordinates computed point.Shielding rate corresponding with its to each coordinate points, is depicted as thermodynamic chart;With not Same color distinguishes the numerical intervals of shielding rate.And thermodynamic chart is arranged to click and is monitored, the point can be shown by clicking thermodynamic chart The game screenshot of coordinate is hit, the coordinate points are transmitted in addition it can click the selection of thermodynamic chart position by right key leading role, for game Developer checks practical circumstance of occlusion.A kind of means of automation are started, the model of place for improving 2.5D game blocks investigation Efficiency.It can solve following technical problem present in the relevant technologies: designing a kind of ratio that game role is blocked by model of place The method that rate (referred to collectively below as " shielding rate ") calculates.Calculate in game role scene it is all can pathfinding coordinate points block Rate.The game role for visualizing each position of scene is blocked situation.Realize that the model of place for efficiently completing game hides Gear test, game developer can recognize rapidly the circumstance of occlusion of entire scene, bring great convenience to scrnario testing.
It should be noted that the executing subject of above-mentioned steps can be above-mentioned terminal shown in FIG. 1, but it is not limited to this.
The embodiment of the invention also provides a kind of computing device of shielding rate, Figure 11 is provided according to embodiments of the present invention The structural schematic diagram of the computing device of shielding rate, as shown in figure 11, which includes:
First determining module 1102, for determining the current game interface where the first object, wherein current game interface In include model pinup picture;
Second determining module 1104, for determining the pixel value of the first pixel access in current game interface;
Computing module 1106, for pixel value and the first object based on the first pixel access in current game interface The pixel value of each pixel access calculates the shielding rate that the first object is blocked in current game interface by model pinup picture.
Through the above steps, pass through the current game interface where determining first object, wherein wrap in current game interface Include model pinup picture;And determine the pixel value of the first pixel access in current game interface;It is then based in current game interface The first pixel access the shielding rate blocked in current game interface by model pinup picture of the first object of calculated for pixel values.Reach The purpose of shelter in investigation scene of game, is improved in scene of game to realize to the technology of the investigation efficiency of shelter Effect, and then solve the speed control method complexity to the equipment in game, the technology of poor user experience in the related technology and ask Topic.
It should be noted that the first object in the present embodiment can be the role controlled in scene of game, such as institute in Fig. 3 Personage's " Chinese mythology goddess " for showing, " Fan Long 3 " etc..Current game interface can be in the scene that the first object is moved to.
It should be noted that 3D coordinate system, which refers to, is doing the basic concept in 3D project development, general 3D game is all adopted The coordinate information of object is described with cartesian coordinate system.Cartesian coordinate system is divided into left-handed coordinate system and right-handed coordinate system, left Hand coordinate system is that Y-axis points up, and X-axis is directed toward right, and Z axis is directing forwardly;A left side, the X of right-handed coordinate system, Y direction are identical, and Z axis is opposite.
The channel alpha: each pixel of an image has tri- channels RGB, and later Alvy Ray Smith proposes every A pixel is further added by the channel Alpha, and value is 0 to 1, represents thoroughly for storing transparency of this pixel in picture, 0 It is bright, 1 represent it is opaque.
Remote procedure call protocol (Remote Procedure Call Protocol, referred to as RPC): being that one kind passes through Network requests service from remote computer program, the agreement without understanding underlying network technology.RPC agreement assumes certain The presence of transport protocol carries information data such as TCP or UDP between signal procedure.
Triple channel figure: each pixel has 3 values to indicate, so being exactly 3 channels.Also there is the figure in 4 channels.Such as RGB Picture is triple channel picture, and rgb color mode is a kind of color standard of industry, is by red (R), green (G), indigo plant (B) variation of three Color Channels and their mutual superpositions obtain miscellaneous color, and RGB is to represent The color in three channels of red, green, blue, this standard almost include all colours that human eyesight can perceive, and are to transport at present With most wide one of color system.Digital image data can indicate that each channel is a two-dimensional matrix with matrix.
The first pixel access in the present embodiment can be any of red (R), green (G), blue (B) three Color Channels Color Channel.
In an alternative embodiment, it before determining the current game interface where the first object, needs to model Textures do color replacement processing, and the model pinup picture for needing to replace is to need in scene to be tested in all model pinup pictures and game The actor model of player's manipulation, specifically:
The textures of model of place, are done image channel by the model pinup picture in scene of game where traversal current game interface Separation, sets minimum value for the pixel value of the first pixel access of model pinup picture, wherein except the first pixel is logical in model pinup picture The pixel value of other pixel accesses except road is constant.If the first pixel access is R pixel access, i.e., institute in scene of game There is the numerical value in the channel pixel R to be set as 0, remains other attributes of model pinup picture, including transparency.
Then the actor model textures (i.e. the first object) manipulated in game are done image channel separation, it will be in the first object The pixel value of the first pixel access be set as maximum value;Other pixels in first object in addition to the first pixel access are led to The pixel value in road is set as minimum value.Can the value in the channel all pixels R of the first object be set as 255, the channel G and B are led to All numerical value in road are set as 0.Here picture processing, only processes the channel R, remains other attributes of textures, including saturating Lightness.It is the scene of game before not processing as shown in Figure 5, Fig. 6 is the scene of game after doing image procossing, is grasped in game The channel G of first object of control and channel B all pixels numerical value are set as after 0, and the first object becomes pure red.And sports ground After the channel R pixel number is set as 0 by the model of place textures in scape, color performance can be more partially bluish-green.
In an alternative embodiment, the current game interface where the first object is determined in the following manner: being determined First object coordinate points locating in scene of game;Using coordinate points as origin, the interface within preset range is intercepted, is obtained To current game interface.In the present embodiment, the method for needing to traverse scene by automatic pathfinding, according to the coordinate of the first object Point to game screen carry out screenshot, the scene location and corresponding screen for establishing the first object show between relationship.
It should be noted that general game engine is provided with interface and can obtain the coordinate points of the first object position, There are also going game screen shots.In 3D coordinate system, Y axis coordinate represents upper and lower position, so ignoring the height of landform, only needs Record the coordinate of X-axis and Z axis.
In order to avoid position excessively refines the problem for causing data volume excessive, need to the map reference in scene of game into Row compression.Assuming that doing a screenshot sampling every several units.The method of coordinate compression, it is as follows with the realization of python script, Rate is compression factor, and such as every five units are as a sampled point, then rate is equal to 5:
def compress_position(x,z,rate):
X=round (x/rate)
Z=round (z/rate)
return x,z
Then, it needs to carry out screenshot to the game picture of the coordinate points where the first object, manage for convenience, after screenshot Picture with " scene name _ X-axis data _ Z axis data .png " name.If the corresponding screenshot picture name file of sampled point is not deposited It is existing in then screenshot, it does not need to repeat screenshot.
In an alternative embodiment, after getting the current game interface where the first object, it is thus necessary to determine that The pixel total value for the first pixel access for including in first object;By calculating the first pixel access in current game interface The ratio of pixel value and pixel total value;Shielding rate is determined based on ratio.
It should be noted that the shielding rate defined herein is for expressing the first object by the scene mould in scene of game The degree that type textures block.It can be there are two types of extreme case: the first situation, when the first object is complete by model pinup picture in the scene It blocks, that is, when the model pinup picture of the first object is shown not at all, shielding rate is then
100%, that is, 1.Second situation, game leading role by the scene completely it is unobstructed when, shielding rate is then It is 0%, that is, 0.Other situations are to be interposed between the two.
Another concept is translucent.When the first object is blocked by the model of scene, if the model pinup picture blocked Translucent processing has been done, transparency is higher, and the first object, which is shown, to be more obvious, when fully transparent,
First object will not be blocked completely;On the contrary, transparency is lower, leading role shows will be more unintelligible, when complete When opaque, the first object will be blocked completely.
Above-mentioned phenomenon can be parsed with translucent hybrid algorithm AlphaBlend.Assuming that an images are A, another width half Transparent image is B, then going to see A through B, it appears that image C be exactly B and A mixed images, if the transparency of B image For alpha (value 0-1,1 be it is fully transparent, 0 is completely opaque).
Alpha mixed formulation is as follows:
R (C)=(1-alpha) * R (B)+alpha*R (A);
G (C)=(1-alpha) * G (B)+alpha*G (A);
B (C)=(1-alpha) * B (B)+alpha*B (A);
Wherein, R (x), G (x), B (x) respectively refer to the RGB component primary color value of color x.
When B image is fully transparent (alpha=1), R (C)=R (A), G (C)=G (A), B (C)=B (A);A picture is complete It is not blocked by B picture.When B image completely opaque (alpha=0), R (C)=R (B), G (C)=G (B), B (C)=B (B);A Picture is blocked by B picture completely.
Based on algorithm among the above, the calculating of shielding rate is specifically included:
Since the channel the R numerical value of model pinup picture all in scene of game has been set as 0, leading role's model patch of the first object The channel the R numerical value of figure has been set as 255.So the first object is blocked more serious, in the picture of screenshot, R access matrix numerical value is total It is fewer.When the first object is blocked completely, in screenshot, the R channel value of all pixels point is all 0.When the first object Not being blocked completely is, RED sector is most, and the R access matrix numerical value summation of screenshot is maximum.
Wherein, R_Sum is represented in certain screenshot (current game interface) (e.g. sceneA_5_10.png), the channel R All elements summation in matrix.R_Sum_Max is represented when the first object is not blocked completely in screenshot, institute in the matrix in the channel R There is element summation.
In certain screenshot, the calculation formula of leading role's shielding rate is as follows:
Shielding rate=1-R_Sum/R_Sum_Max
It plays star roles when not being blocked completely, R_Sum is equal to R_Sum_Max, so shielding rate is equal to 0.Equal leading roles are complete It blocks when not showing, the value in screenshot on the channel R of all pixels is all that 0, R_Sum is equal to 0, so shielding rate is equal to 1.
In certain screenshot, the calculation formula of leading role's shielding rate can also be as follows:
Shielding rate=R_Sum/R_Sum_Max
It plays star roles when not being blocked completely, R_Sum is equal to R_Sum_Max, so shielding rate is equal to 1.Equal leading roles are complete It blocks when not showing, the value in screenshot on the channel R of all pixels is all that 0, R_Sum is equal to 0, so shielding rate is equal to 0.
In an alternative embodiment, the calculated for pixel values first based on the first pixel access in current game interface is right As after the shielding rate blocked in current game interface by model pinup picture, it is thus necessary to determine that the first object is each in scene of game Shielding rate at a coordinate points;Based on the shielding rate at each coordinate points, it is arranged at each coordinate points locating for the first object Different color identifiers;Shielding rate thermodynamic chart of first object in scene of game is drawn using different color identifiers.
Thermodynamic chart is blocked it should be noted that needing to draw scene according to the corresponding shielding rate of coordinate points, according to shielding rate Size draws different colours in respective coordinates.Fig. 7 is that the scene of game in the present embodiment blocks thermodynamic chart, as shown in fig. 7, dark It is relatively high to represent shielding rate, it is relatively low that light color represents shielding rate.Fig. 8 is the corresponding color of shielding rate size in the present embodiment.
In an alternative embodiment, the first object blocking in scene of game is drawn using different color identifiers After rate thermodynamic chart, each anchor point of the first object can also be set at different color identifiers, wherein each anchor point In include: each shielding rate corresponding with each color identifier, coordinate value of first object at each color identifier;Using each A anchor point shows circumstance of occlusion of first object in scene of game.
It should be noted that each anchor point of setting is to increase to click to thermodynamic chart to monitor.For example, left button clicks heat That tries hard to that position can show the position blocks rate score (as shown in Figure 9).The selection of thermodynamic chart position is clicked by right key first pair As being transmitted to the coordinate points (as shown in Figure 10)." client is navigated to when the coordinate points on user's right button thermodynamic chart just will pop up Scene location " button, user click button, the first object in game will be transmitted to heat by sending rpc instruction to game Try hard to corresponding coordinate position, checks practical circumstance of occlusion for game developer.
In conclusion traversing all pathfinding points automatically by controlling game role, the coordinate points of each pathfinding position are recorded With the model of place shielding rate on coordinates computed point.Shielding rate corresponding with its to each coordinate points, is depicted as thermodynamic chart;With not Same color distinguishes the numerical intervals of shielding rate.And thermodynamic chart is arranged to click and is monitored, the point can be shown by clicking thermodynamic chart The game screenshot of coordinate is hit, the coordinate points are transmitted in addition it can click the selection of thermodynamic chart position by right key leading role, for game Developer checks practical circumstance of occlusion.A kind of means of automation are started, the model of place for improving 2.5D game blocks investigation Efficiency.It can solve following technical problem present in the relevant technologies: designing a kind of ratio that game role is blocked by model of place The method that rate (referred to collectively below as " shielding rate ") calculates.Calculate in game role scene it is all can pathfinding coordinate points block Rate.The game role for visualizing each position of scene is blocked situation.Realize that the model of place for efficiently completing game hides Gear test, game developer can recognize rapidly the circumstance of occlusion of entire scene, bring great convenience to scrnario testing.
It should be noted that the executing subject of above-mentioned steps can be above-mentioned terminal shown in FIG. 1, but it is not limited to this.
The embodiments of the present invention also provide a kind of storage medium, computer program is stored in the storage medium, wherein The computer program is arranged to execute the step in any of the above-described embodiment of the method when operation.
Optionally, in the present embodiment, above-mentioned storage medium can be set to store by executing based on following steps Calculation machine program:
S1 determines the current game interface where the first object, wherein includes model pinup picture in current game interface;
S2 determines the pixel value of the first pixel access in current game interface;
S3, each pixel access of pixel value and the first object based on the first pixel access in current game interface Pixel value calculates the shielding rate that the first object is blocked in current game interface by model pinup picture.
Optionally, in the present embodiment, above-mentioned storage medium can include but is not limited to: USB flash disk, read-only memory (Read- Only Memory, referred to as ROM), it is random access memory (Random Access Memory, referred to as RAM), mobile hard The various media that can store computer program such as disk, magnetic or disk.
The embodiments of the present invention also provide a kind of electronic device, including memory and processor, stored in the memory There is computer program, which is arranged to run computer program to execute the step in any of the above-described embodiment of the method Suddenly.
Optionally, above-mentioned electronic device can also include transmission device and input-output equipment, wherein the transmission device It is connected with above-mentioned processor, which connects with above-mentioned processor.
Optionally, in the present embodiment, above-mentioned processor can be set to execute following steps by computer program:
S1 determines the current game interface where the first object, wherein includes model pinup picture in current game interface;
S2 determines the pixel value of the first pixel access in current game interface;
S3, each pixel access of pixel value and the first object based on the first pixel access in current game interface Pixel value calculates the shielding rate that the first object is blocked in current game interface by model pinup picture.
Optionally, the specific example in the present embodiment can be with reference to described in above-described embodiment and optional embodiment Example, details are not described herein for the present embodiment.
The serial number of the above embodiments of the invention is only for description, does not represent the advantages or disadvantages of the embodiments.
In the above embodiment of the invention, it all emphasizes particularly on different fields to the description of each embodiment, does not have in some embodiment The part of detailed description, reference can be made to the related descriptions of other embodiments.
In several embodiments provided herein, it should be understood that disclosed technology contents can pass through others Mode is realized.Wherein, the apparatus embodiments described above are merely exemplary, such as the division of the unit, Ke Yiwei A kind of logical function partition, there may be another division manner in actual implementation, for example, multiple units or components can combine or Person is desirably integrated into another system, or some features can be ignored or not executed.Another point, shown or discussed is mutual Between coupling, direct-coupling or communication connection can be through some interfaces, the INDIRECT COUPLING or communication link of unit or module It connects, can be electrical or other forms.
The unit as illustrated by the separation member may or may not be physically separated, aobvious as unit The component shown may or may not be physical unit, it can and it is in one place, or may be distributed over multiple On unit.It can some or all of the units may be selected to achieve the purpose of the solution of this embodiment according to the actual needs.
It, can also be in addition, the functional units in various embodiments of the present invention may be integrated into one processing unit It is that each unit physically exists alone, can also be integrated in one unit with two or more units.Above-mentioned integrated list Member both can take the form of hardware realization, can also realize in the form of software functional units.
If the integrated unit is realized in the form of SFU software functional unit and sells or use as independent product When, it can store in a computer readable storage medium.Based on this understanding, technical solution of the present invention is substantially The all or part of the part that contributes to existing technology or the technical solution can be in the form of software products in other words It embodies, which is stored in a storage medium, including some instructions are used so that a computer Equipment (can for personal computer, server or network equipment etc.) execute each embodiment the method for the present invention whole or Part steps.And storage medium above-mentioned includes: that USB flash disk, read-only memory (ROM, Read-Only Memory), arbitrary access are deposited Reservoir (RAM, Random Access Memory), mobile hard disk, magnetic or disk etc. be various to can store program code Medium.
The above is only a preferred embodiment of the present invention, it is noted that for the ordinary skill people of the art For member, various improvements and modifications may be made without departing from the principle of the present invention, these improvements and modifications are also answered It is considered as protection scope of the present invention.

Claims (11)

1. a kind of calculation method of shielding rate characterized by comprising
Determine the current game interface where the first object, wherein include model pinup picture in the current game interface;
Determine the pixel value of the first pixel access in the current game interface;
Each pixel of pixel value and first object based on first pixel access in the current game interface The pixel value in channel calculates the shielding rate that first object is blocked in the current game interface by the model pinup picture.
2. the method according to claim 1, wherein current game interface where determining first object it Before, the method also includes:
Traverse the model pinup picture in the scene of game where the current game interface;
Minimum value is set by the pixel value of the first pixel access of the model pinup picture, wherein institute is removed in the model pinup picture The pixel value for stating other pixel accesses except the first pixel access is constant.
3. according to the method described in claim 2, it is characterized in that, determining each picture of first object in the following manner The pixel value in plain channel includes:
Maximum value is set by the pixel value of first pixel access in first object;
Minimum value is set by the pixel value of other pixel accesses in first object in addition to first pixel access.
4. according to the method described in claim 3, it is characterized in that, determining going game circle where first object Face includes:
Determine first object coordinate points locating in the scene of game;
Using the coordinate points as origin, the interface within preset range is intercepted, the current game interface is obtained.
5. according to the method described in claim 4, it is characterized in that, based on first pixel in the current game interface The shielding rate packet that first object described in the calculated for pixel values in channel is blocked in the current game interface by the model pinup picture It includes:
Determine the pixel total value for first pixel access for including in first object;
Calculate the pixel value of first pixel access in the current game interface and the ratio of the pixel total value;
The first shielding rate is determined based on the ratio.
6. the method according to claim 1, wherein logical based on the first pixel described in the current game interface After the shielding rate that the first object is blocked in the current game interface by the model pinup picture described in the calculated for pixel values in road, The method also includes:
Determine shielding rate of first object at each coordinate points in scene of game;
Based on the shielding rate at each coordinate points, different face is set at each coordinate points locating for first object Colour code is known;
Shielding rate thermodynamic chart of first object in the scene of game is drawn using the different color identifier.
7. according to the method described in claim 6, it is characterized in that, drawing described first pair using the different color identifier As after the shielding rate thermodynamic chart in the scene of game, the method also includes:
Each anchor point of first object is set at the different color identifier, wherein in each anchor point It include: each shielding rate corresponding with each color identifier, coordinate value of first object at each color identifier;
Circumstance of occlusion of first object in the scene of game is shown using each anchor point.
8. the method according to the description of claim 7 is characterized in that showing that first object exists using each anchor point Circumstance of occlusion in the scene of game includes:
First object is sent at the anchor point of triggering;
Check shielding rate of first object at the anchor point.
9. a kind of computing device of shielding rate characterized by comprising
First determining module, for determining the current game interface where the first object, wherein wrapped in the current game interface Include model pinup picture;
Second determining module, for determining the pixel value of the first pixel access in the current game interface;
Computing module, for pixel value based on first pixel access in the current game interface and first pair described The pixel value of each pixel access of elephant calculates first object and is hidden in the current game interface by the model pinup picture The shielding rate of gear.
10. a kind of storage medium, which is characterized in that be stored with computer program in the storage medium, wherein the computer Program is arranged to execute method described in any one of claim 1 to 8 when operation.
11. a kind of electronic device, including memory and processor, which is characterized in that be stored with computer journey in the memory Sequence, the processor are arranged to run the computer program to execute side described in any one of claim 1 to 8 Method.
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