CN109550254A - A kind of method and device of game adjustment, electronic equipment, storage medium - Google Patents

A kind of method and device of game adjustment, electronic equipment, storage medium Download PDF

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Publication number
CN109550254A
CN109550254A CN201910024133.5A CN201910024133A CN109550254A CN 109550254 A CN109550254 A CN 109550254A CN 201910024133 A CN201910024133 A CN 201910024133A CN 109550254 A CN109550254 A CN 109550254A
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game
behavior set
behavior
optional
target
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CN201910024133.5A
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CN109550254B (en
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陈赢峰
吕唐杰
林磊
范长杰
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

This application provides a kind of methods of game adjustment, which comprises obtains the corresponding optional behavior set of target game role in the corresponding game environment information of target game scene and the target game scene;Wherein, the optional behavior set includes one or more optional behaviors and the corresponding numberical range of each optional behavior;Using preset data model, model treatment is carried out to the game environment information and the optional behavior set, obtains the first behavior set;Wherein, the first behavior set includes one or more first behaviors and corresponding first numerical value of each first behavior;According to the first behavior set, game is adjusted, realizes the accurate adjustment to game, ensure that numerical value balances in game, and then improve game, and save human resources, improve the efficiency of adjustment.

Description

A kind of method and device of game adjustment, electronic equipment, storage medium
Technical field
This application involves field of play, are situated between more particularly to a kind of method and device of game adjustment, electronic equipment, storage Matter.
Background technique
Currently, game is a key factor for measuring online game superiority and inferiority, and game generally depends in game The setting of numerical value, such as when in game there are when a variety of alternative game occupations, if due to being arranged for certain game occupation Correlation values cause to select the game role of game occupation excessively powerful, then may be such that player concentrate select the game Occupation, and then reduce game.
In the prior art, on the one hand, by project staff in programming phase according to itself understanding to game, to game It is adjusted, on the other hand, duplicate game test is carried out using test case in test phase by tester, then root Game is adjusted according to the result of test.
However, this mode needs to expend a large amount of human resources, the adjustment of a numerical point may need several, even Tens planning/testers work simultaneously, and excessively adjustment depends on reason of the planning/tester itself to game Solution, may cause can not accurately adjust game.
Summary of the invention
In view of the above problems, the application is proposed in order to provide overcoming the above problem or at least being partially solved above-mentioned ask A kind of method and device of game adjustment of topic, electronic equipment, storage medium, comprising:
A kind of method of game adjustment, which comprises
Obtain target game role in the corresponding game environment information of target game scene and the target game scene Corresponding optional behavior set;Wherein, the optional behavior set includes one or more optional behaviors and each optional behavior Corresponding numberical range;
Using preset data model, model treatment is carried out to the game environment information and the optional behavior set, Obtain the first behavior set;Wherein, the first behavior set includes one or more first behaviors and each first behavior pair The first numerical value answered;
According to the first behavior set, game is adjusted.
Optionally, the game environment information includes in the target game scene with reference to corresponding second row of game role For set, the second behavior set includes one or more second behaviors and the corresponding second value of each second behavior.
Optionally, described using preset data model, to the game environment information and the optional behavior set into Row model treatment, the step of obtaining the first behavior set include:
Goal behavior set is determined from the optional behavior set;Wherein, the goal behavior set includes from described The goal behavior determined in one or more optional behaviors, and target is determined from the corresponding numberical range of each goal behavior Numerical value;
Using the goal behavior set and the second behavior set, the target game role and the reference are controlled Game role carries out game fighting, obtains battle result;
When detecting the battle result for meeting preset condition, by the corresponding mesh of battle result for meeting preset condition Mark behavior set is as the first behavior set.
Optionally, judge whether to detect the battle result for meeting preset condition in the following way:
During model treatment, is calculated using battle result of the preset Reward Program to acquisition, obtain letter Number return value;
When the function return value and default return value match, it is default to meet to determine the battle result of the acquisition The battle result of condition.
Optionally, the target game role is the game role using game occupation to be released.
Optionally, the data model is the model using intensified learning training.
A kind of device of game adjustment, described device include:
Data acquisition module, for obtaining the corresponding game environment information of target game scene and the target game The corresponding optional behavior set of target game role in scene;Wherein, the optional behavior set includes one or more optional Behavior and the corresponding numberical range of each optional behavior;
Model processing modules, for using preset data model, to the game environment information and the optional behavior Set carries out model treatment, obtains the first behavior set;Wherein, the first behavior set includes one or more first behaviors And corresponding first numerical value of each first behavior;
Game adjusts module, for being adjusted to game according to the first behavior set.
Optionally, the game environment information includes in the target game scene with reference to corresponding second row of game role For set, the second behavior set includes one or more second behaviors and the corresponding second value of each second behavior.
Optionally, the model processing modules include:
Goal behavior set determines submodule, for determining goal behavior set from the optional behavior set;Wherein, The goal behavior set includes the goal behavior determined from one or more of optional behaviors, and from each target line To determine target value in corresponding numberical range;
Battle result obtains submodule, for controlling institute using the goal behavior set and the second behavior set It states target game role and described with reference to game role progress game fighting, obtains battle result;
First behavior set is as submodule, will be described full for when detecting the battle result for meeting preset condition The corresponding goal behavior set of the battle result of sufficient preset condition is as the first behavior set.
A kind of electronic equipment, including processor, memory and be stored on the memory and can be in the processor The computer program of upper operation realizes such as any one of claims 1 to 6 when the computer program is executed by the processor The step of method of the game adjustment.
A kind of computer readable storage medium stores computer program, the meter on the computer readable storage medium The step of method such as game described in any one of claims 1 to 6 adjustment is realized when calculation machine program is executed by processor.
The application has the following advantages:
In this application, by obtaining in the corresponding game environment information of target game scene and target game scene The corresponding optional behavior set of target game role, and preset data model is used, to game environment information and optional behavior Set carries out model treatment, obtains the first behavior set, then according to the first behavior set, is adjusted, realizes to game Accurate adjustment to game ensure that numerical value balances in game, and then improve game, and save human resources, be promoted The efficiency of adjustment.
Detailed description of the invention
It, below will be to attached needed in the description of the present application in order to illustrate more clearly of the technical solution of the application Figure is briefly described, it should be apparent that, the drawings in the following description are only some examples of the present application, for this field For those of ordinary skill, without any creative labor, it can also be obtained according to these attached drawings other attached Figure.
Fig. 1 is a kind of step flow chart of the method for game adjustment that one embodiment of the application provides;
Fig. 2 is a kind of structural block diagram of the device for game adjustment that one embodiment of the application provides.
Specific embodiment
In order to make the above objects, features, and advantages of the present application more apparent, with reference to the accompanying drawing and it is specific real Applying mode, the present application will be further described in detail.Obviously, described embodiment is some embodiments of the present application, without It is whole embodiments.Based on the embodiment in the application, those of ordinary skill in the art are not before making creative work Every other embodiment obtained is put, shall fall in the protection scope of this application.
Referring to Fig.1, a kind of step flow chart of the method for game adjustment of one embodiment of the application offer is shown, specifically It may include steps of:
Step 101, target game in the corresponding game environment information of target game scene and target game scene is obtained The corresponding optional behavior set of role;Wherein, optional behavior set includes one or more optional behaviors and each optional behavior Corresponding numberical range;
Wherein, target game role can be for using the game role of game occupation to be released.
When there are game occupation to be released, game occupation target game scene to be released can be determined, and can To establish the corresponding target game role of game occupation in target game scene.
For example, there are announced game occupations " hunter ", " soldier " in " 1V1 " battle scene, when needs exist When " 1V1 " fights game professional " Master " that publication one is new in scene, then it can be fought in scene at " 1V1 " and establish " Master " Corresponding target game role.
In practical applications, target game role can have corresponding optional behavior set, and optional behavior set can be with Including one or more optional behaviors and the corresponding numberical range of each optional behavior.
For example, optional behavior can be release technical ability behavior, numberical range can be the corresponding injury of the release technical ability behavior Be worth range, can for another example select behavior can for jump behavior, data area can for the corresponding height value range of the jump behavior, Distance value range.
After determining target game scene, the corresponding optional behavior set of available target game role, and can obtain The corresponding game environment information of target game scene is taken, such as the game role in target game scene in addition to target game role Corresponding attribute, position, technical ability, etc. information.
Step 102, using preset data model, model treatment is carried out to game environment information and optional behavior set, Obtain the first behavior set;Wherein, the first behavior set includes that one or more first behaviors and each first behavior are corresponding First numerical value;
In as an example, data model is the mould using intensified learning (Reinforcement Learning) training Type, intensified learning is that intelligent body (Agent) is learnt in a manner of " trial and error ", by the award for interacting acquisition with environment Behavior is instructed, target is that intelligent body is made to obtain maximum award.
In intensified learning, a kind of optimal policy can be found as far as possible to obtain highest accumulation return (Reward), The speed and height that obtain accumulation return can be used to measure the difficulty of task, and in Mission Objective, numerical value can influence The difficulty of task, by the result of intensified learning it is known that the corresponding difficulty of current value, utilizes this feedback, it will be able to Auxiliary planning is to be arranged more reasonable numerical value.
In the concrete realization, nitrification enhancement training data model can be used in advance, such as use DQN (Deep Q- Learning)、A3C(Asynchronous Advantage Actor Critic)、IMPALA(Importances Weighted Actor-Learner Architectures) algorithm.
After obtaining data model, data mould can be input to using game environment information and optional behavior set as state Type, after data model carries out model treatment, the first behavior of one or more that can be chosen from optional behavior, and can be from every The first numerical value chosen in the corresponding numberical range of a first behavior, obtains the first behavior set, the first behavior set can be The subclass of optional behavior set.
For example, the optional behavior of " Master " corresponding target game role has release technical ability A, release technical ability B, release technical ability C, the corresponding numberical range of each release technical ability behavior are injury values range (0,100), then data model after model treatment, Release technical ability A, release technical ability C can be therefrom chosen, and can choose the corresponding injury values of release technical ability A is 50, discharges technical ability C Corresponding injury values are 80.
In one embodiment of the application, can have in target game scene with reference to game role, then game environment information It may include with reference to the corresponding second behavior set of game role in target game scene, the second behavior set includes one or more A second behavior and the corresponding second value of each second behavior.
For example, can be built using the announced game of online game professional " hunter ", " soldier " in target game scene Vertical to refer to game role, " hunter " corresponding second behavior set with reference to game role may include release technical ability D and injury Value is 70, and " soldier " corresponding second behavior set with reference to game role may include release technical ability E and injury values are 30, release It puts technical ability F and injury values is 60.
Correspondingly, step 102 may include following sub-step:
Sub-step 11 determines goal behavior set from optional behavior set;
Wherein, goal behavior set may include the goal behavior determined from one or more optional behaviors, Yi Jicong Target value is determined in the corresponding numberical range of each goal behavior.
During model treatment, the goal behavior that data model can be determined from optional behavior, and from each mesh Target value is determined in the corresponding numberical range of mark behavior, obtains goal behavior set.
Sub-step 12 is controlled target game role and is referred to game angle using goal behavior set and the second behavior set Color carries out game fighting, obtains battle result;
In practical applications, with reference to the game role that game role is using announced game occupation, in publication It is preceding that the second behavior set has been used to be adjusted, then after determining goal behavior set, it can be adjusted using goal behavior set Then target game role controls target game role adjusted and carries out game fighting with reference to game role, fought As a result.
During game fighting, different types of game fighting can be carried out according to different target game scenes, Such as in " 1V1 " battle scene, setting target game role fights with each with reference to game role respectively, right at " 1VN " In the scape of battlefield, setting target game role fights with one or more with reference to game role respectively.
Sub-step 13 will meet the battle result pair of preset condition when detecting the battle result for meeting preset condition The goal behavior set answered is as the first behavior set.
After obtaining battle result, it can be determined that whether battle result meets preset condition, if so, by the battle result Corresponding goal behavior set is as the first behavior set, if it is not, then continuing to execute sub-step 11 to sub-step 12, until detection To the battle result for meeting preset condition.
In one embodiment of the application, it can judge whether to detect the battle knot for meeting preset condition in the following way Fruit:
During model treatment, is calculated using battle result of the preset Reward Program to acquisition, obtain letter Number return value;When function return value and default return value match, the battle result obtained is determined to meet preset condition Fight result.
In practical applications, Reward Program can be pre-established, and be provided with default return value, every time can battle knot After fruit, battle result can be calculated using Reward Program, obtain function return value.
When function return value and default return value match, such as equal or deviation of the two is no more than preset value, then determines The battle result is to meet the battle of preset condition as a result, characterization game is in equilibrium state.
When function return value and default return value do not match that, characterization game is in non-equilibrium state, if function is returned Value is greater than default return value, then goal behavior set can be redefined, to reduce function return value, if function return value is less than Default return value, then can redefine goal behavior set, with lifting function return value, up to function return value and preset back Report value matches.
Step 103, according to the first behavior set, game is adjusted.
After determining the first behavior set, game occupation to be released can be adjusted according to the first behavior set, And issue game occupation adjusted, then it can guarantee the balance of game.
In this application, by obtaining in the corresponding game environment information of target game scene and target game scene The corresponding optional behavior set of target game role, and preset data model is used, to game environment information and optional behavior Set carries out model treatment, obtains the first behavior set, then according to the first behavior set, is adjusted, realizes to game Accurate adjustment to game ensure that numerical value balances in game, and then improve game, and save human resources, be promoted The efficiency of game adjustment.
It should be noted that for simple description, therefore, it is stated as a series of action groups for embodiment of the method It closes, but those skilled in the art should understand that, the embodiment of the present application is not limited by the described action sequence, because according to According to the embodiment of the present application, some steps may be performed in other sequences or simultaneously.Secondly, those skilled in the art also should Know, the embodiments described in the specification are all preferred embodiments, and related movement not necessarily the application is implemented Necessary to example.
Referring to Fig. 2, a kind of step flow chart of the device of game adjustment of one embodiment of the application offer is shown, specifically May include following module:
Data acquisition module 201, for obtaining the corresponding game environment information of target game scene and target trip The corresponding optional behavior set of target game role in scene of playing;Wherein, the optional behavior set includes that one or more can Select behavior and the corresponding numberical range of each optional behavior;
Model processing modules 202, for using preset data model, to the game environment information and the optional row Model treatment is carried out for set, obtains the first behavior set;Wherein, the first behavior set includes one or more the first rows For and corresponding first numerical value of each first behavior;
Game adjusts module 203, for being adjusted to game according to the first behavior set.
In one embodiment of the application, the game environment information includes in the target game scene with reference to game role Corresponding second behavior set, the second behavior set include that one or more second behaviors and each second behavior are corresponding Second value.
In one embodiment of the application, the model processing modules 202 include:
Goal behavior set determines submodule, for determining goal behavior set from the optional behavior set;Wherein, The goal behavior set includes the goal behavior determined from one or more of optional behaviors, and from each target line To determine target value in corresponding numberical range;
Battle result obtains submodule, for controlling institute using the goal behavior set and the second behavior set It states target game role and described with reference to game role progress game fighting, obtains battle result;
First behavior set is as submodule, will be described full for when detecting the battle result for meeting preset condition The corresponding goal behavior set of the battle result of sufficient preset condition is as the first behavior set.
In one embodiment of the application, judge whether to detect the battle result for meeting preset condition in the following way:
During model treatment, is calculated using battle result of the preset Reward Program to acquisition, obtain letter Number return value;
When the function return value and default return value match, it is default to meet to determine the battle result of the acquisition The battle result of condition.
In one embodiment of the application, the target game role is the game role using game occupation to be released.
In one embodiment of the application, the data model is the model using intensified learning training.
In this application, by obtaining in the corresponding game environment information of target game scene and target game scene The corresponding optional behavior set of target game role, and preset data model is used, to game environment information and optional behavior Set carries out model treatment, obtains the first behavior set, then according to the first behavior set, is adjusted, realizes to game Accurate adjustment to game ensure that numerical value balances in game, and then improve game, and save human resources, be promoted The efficiency of game adjustment.
For device embodiment, since it is basically similar to the method embodiment, related so being described relatively simple Place illustrates referring to the part of embodiment of the method.
One embodiment of the application additionally provides a kind of electronic equipment, may include processor, memory and is stored in storage On device and the computer program that can run on a processor, game adjustment as above is realized when computer program is executed by processor Method the step of.
One embodiment of the application additionally provides a kind of computer readable storage medium, stores on computer readable storage medium Computer program, the step of method of game as above adjustment is realized when computer program is executed by processor.
All the embodiments in this specification are described in a progressive manner, the highlights of each of the examples are with The difference of other embodiments, the same or similar parts between the embodiments can be referred to each other.
It should be understood by those skilled in the art that, the embodiments of the present application may be provided as method, apparatus or calculating Machine program product.Therefore, the embodiment of the present application can be used complete hardware embodiment, complete software embodiment or combine software and The form of the embodiment of hardware aspect.Moreover, the embodiment of the present application can be used one or more wherein include computer can With in the computer-usable storage medium (including but not limited to magnetic disk storage, CD-ROM, optical memory etc.) of program code The form of the computer program product of implementation.
The embodiment of the present application is referring to according to the method for the embodiment of the present application, terminal device (system) and computer program The flowchart and/or the block diagram of product describes.It should be understood that flowchart and/or the block diagram can be realized by computer program instructions In each flow and/or block and flowchart and/or the block diagram in process and/or box combination.It can provide these Computer program instructions are set to general purpose computer, special purpose computer, Embedded Processor or other programmable data processing terminals Standby processor is to generate a machine, so that being held by the processor of computer or other programmable data processing terminal devices Capable instruction generates for realizing in one or more flows of the flowchart and/or one or more blocks of the block diagram The device of specified function.
These computer program instructions, which may also be stored in, is able to guide computer or other programmable data processing terminal devices In computer-readable memory operate in a specific manner, so that instruction stored in the computer readable memory generates packet The manufacture of command device is included, which realizes in one side of one or more flows of the flowchart and/or block diagram The function of being specified in frame or multiple boxes.
These computer program instructions can also be loaded into computer or other programmable data processing terminal devices, so that Series of operation steps are executed on computer or other programmable terminal equipments to generate computer implemented processing, thus The instruction executed on computer or other programmable terminal equipments is provided for realizing in one or more flows of the flowchart And/or in one or more blocks of the block diagram specify function the step of.
Although preferred embodiments of the embodiments of the present application have been described, once a person skilled in the art knows bases This creative concept, then additional changes and modifications can be made to these embodiments.So the following claims are intended to be interpreted as Including preferred embodiment and all change and modification within the scope of the embodiments of the present application.
Finally, it is to be noted that, herein, relational terms such as first and second and the like be used merely to by One entity or operation are distinguished with another entity or operation, without necessarily requiring or implying these entities or operation Between there are any actual relationship or orders.Moreover, the terms "include", "comprise" or its any other variant meaning Covering non-exclusive inclusion, so that process, method, article or terminal device including a series of elements not only wrap Those elements are included, but also including other elements that are not explicitly listed, or further includes for this process, method, article Or the element that terminal device is intrinsic.In the absence of more restrictions, being wanted by what sentence "including a ..." limited Element, it is not excluded that there is also other identical elements in process, method, article or the terminal device for including the element.
Method and device to a kind of game adjustment provided herein, electronic equipment, storage medium above, carry out It is discussed in detail, specific examples are used herein to illustrate the principle and implementation manner of the present application, above embodiments Illustrate to be merely used to help understand the present processes and its core concept;At the same time, for those skilled in the art, according to According to the thought of the application, there will be changes in the specific implementation manner and application range, in conclusion the content of the present specification It should not be construed as the limitation to the application.

Claims (11)

1. a kind of method of game adjustment, which is characterized in that the described method includes:
It is corresponding to obtain target game role in the corresponding game environment information of target game scene and the target game scene Optional behavior set;Wherein, the optional behavior set includes that one or more optional behaviors and each optional behavior are corresponding Numberical range;
Using preset data model, model treatment is carried out to the game environment information and the optional behavior set, is obtained First behavior set;Wherein, the first behavior set includes that one or more first behaviors and each first behavior are corresponding First numerical value;
According to the first behavior set, game is adjusted.
2. the method according to claim 1, wherein the game environment information includes the target game scene Middle to refer to the corresponding second behavior set of game role, the second behavior set is including one or more second behaviors and each The corresponding second value of second behavior.
3. according to the method described in claim 2, it is characterized in that, described using preset data model, to the game ring The step of border information and the optional behavior set carry out model treatment, obtain the first behavior set include:
Goal behavior set is determined from the optional behavior set;Wherein, the goal behavior set includes from one Or the goal behavior determined in multiple optional behaviors, and number of targets is determined from the corresponding numberical range of each goal behavior Value;
Using the goal behavior set and the second behavior set, the target game role is controlled and described with reference to game Role carries out game fighting, obtains battle result;
When detecting the battle result for meeting preset condition, by the corresponding target line of battle result for meeting preset condition The first behavior set is used as set.
4. according to the method described in claim 3, it is characterized in that, judging whether to detect the default item of satisfaction in the following way The battle result of part:
It during model treatment, is calculated using battle result of the preset Reward Program to acquisition, obtains function and return Report value;
When the function return value and default return value match, the battle result of the acquisition is determined to meet preset condition Battle result.
5. method according to claim 1 or 2 or 3 or 4, which is characterized in that the target game role is using pending The game role of the game occupation of cloth.
6. method according to claim 1 or 2 or 3 or 4, which is characterized in that the data model is using intensified learning Trained model.
7. a kind of device of game adjustment, which is characterized in that described device includes:
Data acquisition module, for obtaining the corresponding game environment information of target game scene and the target game scene The corresponding optional behavior set of middle target game role;Wherein, the optional behavior set includes one or more optional behaviors And the corresponding numberical range of each optional behavior;
Model processing modules, for using preset data model, to the game environment information and the optional behavior set Model treatment is carried out, the first behavior set is obtained;Wherein, the first behavior set includes one or more first behaviors and every Corresponding first numerical value of a first behavior;
Game adjusts module, for being adjusted to game according to the first behavior set.
8. device according to claim 7, which is characterized in that the game environment information includes the target game scene Middle to refer to the corresponding second behavior set of game role, the second behavior set is including one or more second behaviors and each The corresponding second value of second behavior.
9. device according to claim 8, which is characterized in that the model processing modules include:
Goal behavior set determines submodule, for determining goal behavior set from the optional behavior set;Wherein, described Goal behavior set includes the goal behavior determined from one or more of optional behaviors, and from each goal behavior pair Target value is determined in the numberical range answered;
Battle result obtains submodule, for controlling the mesh using the goal behavior set and the second behavior set It marks game role and described with reference to game role progress game fighting, obtains battle result;
First behavior set is as submodule, for meeting described in advance when detecting the battle result for meeting preset condition If the corresponding goal behavior set of the battle result of condition is as the first behavior set.
10. a kind of electronic equipment, which is characterized in that including processor, memory and be stored on the memory and can be The computer program run on the processor realizes such as claim 1 when the computer program is executed by the processor To game described in any one of 6 adjust method the step of.
11. a kind of computer readable storage medium, which is characterized in that store computer journey on the computer readable storage medium Sequence realizes the method such as game described in any one of claims 1 to 6 adjustment when the computer program is executed by processor The step of.
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