CN109499060B - Processing method and system for rhythm music game - Google Patents

Processing method and system for rhythm music game Download PDF

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Publication number
CN109499060B
CN109499060B CN201811374121.7A CN201811374121A CN109499060B CN 109499060 B CN109499060 B CN 109499060B CN 201811374121 A CN201811374121 A CN 201811374121A CN 109499060 B CN109499060 B CN 109499060B
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game
control
music
cache
local server
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CN109499060A (en
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王晓群
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Beijing Hangao Tianhong Culture Art Development Co ltd
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Beijing Hangao Tianhong Culture Art Development Co ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/32Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections
    • A63F13/327Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections using wireless networks, e.g. Wi-Fi or piconet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/332Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/814Musical performances, e.g. by evaluating the player's ability to follow a notation
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/404Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network characterized by a local network connection
    • A63F2300/405Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network characterized by a local network connection being a wireless ad hoc network, e.g. Bluetooth, Wi-Fi, Pico net
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/406Transmission via wireless network, e.g. pager or GSM
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/531Server assignment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6045Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
    • A63F2300/6054Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands by generating automatically game commands to assist the player, e.g. automatic braking in a driving game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8047Music games

Abstract

The invention discloses a processing method and a system of rhythm music games, wherein the method comprises the following steps: the mobile operation end opens a game control interface and sends a game opening instruction to a cache of the local server end, and after the control end reads the game opening instruction, the control end triggers a game opening event and calls a game opening operation to open the game operation interface and synchronizes to the touch screen; the mobile operation terminal responds to the operation of the music playing control, sends a music playing instruction to a cache of the local server terminal, and after the control terminal reads the music playing instruction, the control terminal triggers a music playing event, calls music playing operation to play music and detects the time of click operation received on a first icon on the touch screen in real time; and when the time of receiving the click operation on the first icon and the time error of the time node in the time code are within the preset time length, the control end lights the second icon once. By the aid of the method and the device, teaching of music rhythm can be completed in a music teaching classroom in a game mode.

Description

Processing method and system for rhythm music game
Technical Field
The invention relates to the technical field of music games, in particular to a processing method and a processing system of a rhythm music game.
Background
At present, music enlightenment education is a very important part in infant education, and because the music enlightenment education is usually aimed at children of low ages below 5 years old, the education mode needs to be more vivid, simple and high in integration so that the children of low ages can better perceive music and wonderfully smelt the artistic feelings of the children. German music education, Carl and Oldham, think that the rhythm of music is the skeleton of melody, and rhythm elements are more important and more basic than the melody, so how to let children better perceive the rhythm of music is also an important link in music elementary education correspondingly.
Therefore, providing a processing method and system for rhythm type music games, which can complete the teaching of music rhythms in a game form in a music teaching classroom, becomes a technical problem to be solved urgently in the field.
Disclosure of Invention
In view of the above, the present invention provides a method and a system for processing a rhythm music game, so as to solve the above technical problems.
In one aspect, the invention provides a method for processing a rhythm-type music game.
The processing method comprises the following steps: the mobile operation end opens a game control interface and sends a game opening instruction to a cache of the local server end, wherein a music playing control is arranged on the game control interface; after the control end reads a game opening instruction from the cache of the local server end, triggering a game opening event; when the control terminal detects a game opening event, calling game opening operation to open a game operation interface, and synchronizing the game operation interface to the touch screen, wherein a first icon and a second icon are arranged on the game operation interface; the mobile operation terminal responds to the operation of the music playing control and sends a music playing instruction to the cache of the local server terminal; after the control terminal reads a music playing instruction from the cache of the local server terminal, a music playing event is triggered; when the control end detects a music playing event, calling music playing operation to play music, wherein the music corresponds to a time code, the time code comprises a plurality of groups of time points, one group of time points is used for representing the rhythm type of the played music, and one group of time points comprises a plurality of time nodes; after the control end starts playing music, detecting the time of the click operation received on the first icon on the touch screen in real time; and when the time of receiving the click operation on the first icon and the time error of the time node in the time code are within the preset time length, the control end lights the second icon once.
Further, a game pause control is further arranged on the game control interface, and after the control end starts playing music, the processing method further comprises the following steps: the mobile operation end responds to the operation of the game pause control and sends a game pause instruction to the cache of the local server end; after the control end reads a game pause instruction from the cache of the local server end, triggering a game pause event; and when the control end detects the game pause event, stopping responding to the operation on the touch screen.
Further, a game guide control is further arranged on the game control interface, after the game control interface is opened by moving the operation terminal, before the game opening instruction is sent to the cache of the local server terminal, the processing method further comprises the following steps: the mobile operation end responds to the operation of the game guide control and sends the game guide instruction to the cache of the local server end; after the control end reads a game guide instruction from the cache of the local server end, triggering a game guide event; and when the control terminal detects the game guide event, playing the game guide animation through the touch screen.
Further, a game starting control is further arranged on the game control interface, and the step of sending the game opening instruction to the cache of the local server side by the mobile operation side specifically comprises the following steps: and the mobile operation terminal responds to the operation of the game starting control and sends a game opening instruction to the cache of the local server terminal.
Furthermore, a reward control and an encouragement control are also arranged on the game control interface, and the method further comprises the following steps: after the music is played, the mobile operation end responds to the operation of the reward control and sends a reward instruction to the cache of the local server end; after reading the reward instruction from the cache of the local server, the control end triggers a reward event, and when detecting the reward event, the control end plays a reward sound effect; after the music is played, the mobile operation end responds to the operation of the encouragement control and sends encouragement instructions to the cache of the local server end; after the control end reads an encouraging instruction from the cache of the local server end, triggering an encouraging event; and when the control end detects the encouraging event, playing an encouraging sound effect.
Further, a third icon is further arranged on the game operation interface, and the method further comprises the following steps: after the control end starts playing music, detecting the current time in real time; and if the current time is consistent with the time node in the time code, the control end controls the third icon to flash within a preset time length.
In one aspect, the invention provides a processing system for a rhythm-like music game.
The processing system comprises: remove operation end, control end, local server end and touch screen, wherein: the mobile operation end is used for opening a game control interface and sending a game opening instruction to a cache of the local server end, wherein a music playing control is arranged on the game control interface; the control end is used for triggering a game opening event after a game opening instruction is read from the cache of the local server end; the control end is further used for calling game opening operation to open a game operation interface when detecting a game opening event and synchronizing the game operation interface to the touch screen, wherein a first icon and a second icon are arranged on the game operation interface; the mobile operation terminal is also used for responding to the operation of the music playing control and sending the music playing instruction to the cache of the local server terminal; the control end is also used for triggering a music playing event after a music playing instruction is read from the cache of the local server end; the control end is also used for calling music playing operation to play music when detecting a music playing event, wherein the music corresponds to a time code, the time code comprises a plurality of groups of time points, one group of time points is used for representing the rhythm type of the played music, and one group of time points comprises a plurality of time nodes; the control end is also used for detecting the time of the click operation received on the first icon on the touch screen in real time after the music is played; and when the time of receiving the clicking operation on the first icon and the time error of the time node in the time code are within the preset time length, the control end is also used for lighting the second icon once.
Furthermore, a game pause control is further arranged on the game control interface, and the mobile operation end is further used for responding to the operation of the game pause control after the control end starts playing music and sending a game pause instruction to the cache of the local server end; the control end is further used for triggering a game pause event after a game pause instruction is read from the cache of the local server end, and stopping responding to the operation on the touch screen when the game pause event is detected.
Furthermore, a game guide control is arranged on the game control interface, and the mobile operation end is also used for responding to the operation of the game guide control and sending the game guide instruction to the cache of the local server end before sending the game opening instruction to the cache of the local server end after the game control interface is opened; the control end is also used for triggering a game guide instruction event after a game guide instruction is read from the cache of the local server end; and the control end is also used for playing the game guiding animation through the touch screen when detecting the game guiding event.
Further, a game starting control is further arranged on the game control interface, and the mobile operation end is further used for responding to the operation of the game starting control and sending a game opening instruction to the cache of the local server end.
Compared with the prior art, the invention separates the control end of the game from the operation end of the game, can facilitate teachers to better control the game and students to better operate the game, meanwhile, learning of rhythm is realized through the game, students can listen to music and finish exercise of rhythm in a mode of clicking icons, teachers can also know the mastering conditions of the students on the rhythm through the conditions that the students finish the game, the rhythm sense of the students is better cultivated, and the teaching of the music rhythm can be finished in a music teaching classroom in a game mode.
Other features of the present invention and advantages thereof will become apparent from the following detailed description of exemplary embodiments thereof, which proceeds with reference to the accompanying drawings.
Drawings
The accompanying drawings, which are incorporated in and constitute a part of this specification, illustrate embodiments of the invention and together with the description, serve to explain the principles of the invention.
Fig. 1 is a flowchart illustrating steps of a method for processing a rhythm-type music game according to an embodiment of the present invention;
fig. 2 is a flow chart illustrating steps of a method for processing a rhythm-type music game according to a second embodiment of the present invention;
fig. 3 is a flowchart illustrating steps of a method for processing a rhythm-based music game according to a third embodiment of the present invention;
fig. 4 is a flowchart illustrating a processing method of a rhythm-type music game according to a fourth embodiment of the present invention;
fig. 5 is a flowchart illustrating a processing method of a rhythm-like music game according to a fifth embodiment of the present invention;
fig. 6 is a block diagram of a processing system of a rhythm-type music game according to a sixth embodiment of the present invention.
Detailed Description
Various exemplary embodiments of the present invention will now be described in detail with reference to the accompanying drawings. It should be noted that: the relative arrangement of the components and steps, the numerical expressions and numerical values set forth in these embodiments do not limit the scope of the present invention unless specifically stated otherwise.
The following description of at least one exemplary embodiment is merely illustrative in nature and is in no way intended to limit the invention, its application, or uses.
Techniques, methods, and apparatus known to those of ordinary skill in the relevant art may not be discussed in detail but are intended to be part of the specification where appropriate.
In all examples shown and discussed herein, any particular value should be construed as merely illustrative, and not limiting. Thus, other examples of the exemplary embodiments may have different values.
It should be noted that: like reference numbers and letters refer to like items in the following figures, and thus, once an item is defined in one figure, further discussion thereof is not required in subsequent figures.
Example one
Fig. 1 is a flowchart illustrating a processing method of a rhythm music game according to an embodiment of the present invention, where the processing method of the rhythm music game includes a mobile operation terminal, a local server, a control terminal and a touch screen, where the mobile operation terminal and the control terminal are respectively connected to the local server, and the touch screen is connected to the control terminal. The mobile operation terminal can be Touch equipment generally, and in a teaching classroom, the mobile operation terminal is carried and operated by a teacher. The control terminal is a computer device, and communicates with the local server to obtain an instruction of the mobile operation terminal, and at the same time, controls display content on the touch screen and responds accordingly according to a touch operation received on the touch screen, as shown in fig. 1, based on the mobile operation terminal, the local server, the control terminal, and the touch screen, the processing method of the rhythm music game provided by the embodiment includes the following steps S101 to S108.
Step S101: and the mobile operation terminal opens the game control interface and sends the game opening instruction to the cache of the local server terminal.
The teacher operates the mobile operation end to open the game control interface, namely, the rhythm game is entered, controls such as music playing controls are arranged on the game control interface, the teacher can control the rhythm game by clicking each control on the game control interface, and when the teacher clicks the music playing controls, music playing can be achieved. And when the mobile operation terminal opens the game control interface, sending a game opening instruction to the local server, and storing the instruction in a cache after the local server receives the game opening instruction.
Step S102: and after the control end reads the game opening instruction from the cache of the local server end, triggering a game opening event.
The control terminal accesses the cache of the local server at preset time intervals, for example, the control terminal accesses the local server once every 1 second, the instruction sent by the mobile operation terminal is read from the cache, and different events are correspondingly triggered by different instructions.
Step S103: and when the control terminal detects a game opening event, calling game opening operation to open a game operation interface and synchronizing the game operation interface to the touch screen.
The game operation interface is used for receiving the operation of students, the students participate in rhythm games through the game operation interface, and the game operation interface is provided with a first icon and a second icon. The first icon is an icon for receiving a click operation, wherein the first icon may include an image of a drum or may include an image of a little hand, so that the student is guided to recognize the first icon as a clappable icon through the image, and the function of receiving the click operation by the first icon is realized. The second icon is an icon showing that the student clicks to the first icon at a suitable time point, wherein the second icon may have two states, and when the first icon is not clicked or the first icon is not clicked at a suitable time point (not at a rhythm point of music), the second icon has one state, for example, a gray state in which the second icon is not lighted at this time; when the first icon is clicked at an appropriate point of time (at a rhythm point of music), the second icon has another state, for example, the second icon at this time is an illuminated icon.
Step S104: and the mobile operation terminal responds to the operation of the music playing control and sends the music playing instruction to the cache of the local server terminal.
After the game operation interface is displayed on the touch screen, the teacher may send the music playing instruction to the cache of the local server by operating the music playing control on the game control interface of the mobile operation terminal, for example, clicking the music playing control.
Step S105: and after the control end reads the music playing instruction from the cache of the local server end, triggering a music playing event.
Step S106: and when the control terminal detects the music playing event, calling music playing operation to play music.
Calling the operation of playing music, specifically, obtaining the storage address of the music, and controlling the music player to play the predetermined music by accessing the storage address.
The music corresponds to time codes, and different music may correspond to different time codes or the same time code. In general, different music has different time codes due to different factors such as rhythm type and playing time length.
The time code comprises a plurality of groups of time points, one group of time points is used for representing the rhythm type of the played music, and one group of time points comprises a plurality of time nodes.
Step S107: and after the control terminal starts to play music, detecting the time of the click operation received on the first icon on the touch screen in real time.
After the control end starts to play music, the control end simultaneously starts to detect the current music playing time and detects whether a first icon on the touch screen is clicked. When the first icon is clicked, that is, when the first icon receives a click operation, the music playing time detected by the control terminal is also the time of the click operation received on the first icon on the touch screen.
Step S108: and when the time of receiving the click operation on the first icon and the time error of the time node in the time code are within the preset time length, the control end lights the second icon once.
When the first icon receives the click operation, the time of the click operation obtained according to the step S107 is compared with the time node in the time code, and if the difference between the time of the click operation and the time node in the time code is within the preset time length, that is, the time of the click operation is substantially close to the time node in the time code, it indicates that the student correctly clicks the first icon in the rhythm of the music, and at this time, the control end lights the second icon once.
The processing method of rhythm music games provided by the embodiment is adopted, the control end of the games is separated from the operation end of the games, a teacher can conveniently control the games better, students can conveniently operate the games better, meanwhile, the learning of the rhythm is realized through the games, the students can listen to music and finish the rhythm exercise in the form of clicking icons, the teacher can also know the mastering conditions of the rhythm by the students according to the conditions that the students finish the games, the rhythm sense of the students is better cultivated, and the teaching of the music rhythm can be finished in the form of games in a music teaching classroom.
Example two
Fig. 2 is a flowchart of steps of a processing method of a rhythm music game according to a second embodiment of the present invention, and the second embodiment shown in fig. 2 is a preferred embodiment based on the first embodiment, and reference may be made to the first embodiment for relevant points. As shown in fig. 2, the processing method of the rhythm type music game provided by the second embodiment includes steps S201 to S211 as follows.
Step S201: and the mobile operation terminal opens the game control interface and sends the game opening instruction to the cache of the local server terminal.
The teacher opens a game control interface by operating the mobile operation end, namely, the teacher enters a rhythm game, and controls such as a music playing control and a game pause control are arranged on the game control interface.
Step S202: and after the control end reads the game opening instruction from the cache of the local server end, triggering a game opening event.
Step S203: and when the control terminal detects a game opening event, calling game opening operation to open a game operation interface and synchronizing the game operation interface to the touch screen.
The game operation interface is provided with a first icon and a second icon.
Step S204: and the mobile operation terminal responds to the operation of the music playing control and sends the music playing instruction to the cache of the local server terminal.
Step S205: and after the control end reads the music playing instruction from the cache of the local server end, triggering a music playing event.
Step S206: and when the control terminal detects the music playing event, calling music playing operation to play music.
The music corresponds to time codes, and different music may correspond to different time codes or the same time code. In general, different music has different time codes due to different factors such as rhythm type and playing time length.
The time code comprises a plurality of groups of time points, one group of time points is used for representing the rhythm type of the played music, and one group of time points comprises a plurality of time nodes.
Step S207: and after the control terminal starts to play music, detecting the time of the click operation received on the first icon on the touch screen in real time.
Step S208: and when the time of receiving the click operation on the first icon and the time error of the time node in the time code are within the preset time length, the control end lights the second icon once.
Step S209: and after the control end starts playing music, the mobile operation end responds to the operation of the game pause control and sends the game pause instruction to the cache of the local server end.
Step S210: and after the control end reads the game pause instruction from the cache of the local server end, triggering a game pause event.
Step S211: and when the control end detects the game pause event, stopping responding to the operation on the touch screen.
When the control end stops responding to the operation on the touch screen, the student does not have any feedback in any operation on the touch screen.
By adopting the processing method of the rhythm music game provided by the embodiment, in the process of playing music and student games, a teacher can pause the games in real time through the mobile operation terminal according to the game requirements, so that the teaching process is more flexible.
EXAMPLE III
Fig. 3 is a flowchart of steps of a processing method of a rhythm music game according to a third embodiment of the present invention, and the third embodiment shown in fig. 3 is a preferred embodiment based on the first embodiment, and reference may be made to the first embodiment for relevant points. As shown in fig. 3, the processing method of the rhythm type music game provided by the third embodiment includes steps S301 to S312 as follows.
Step S301: and moving the operation end to open the game control interface.
The teacher opens a game control interface by operating the mobile operation end, and the game control interface is provided with a game starting control, a music playing control and a game guiding control.
Step S302: and the mobile operation terminal responds to the operation of the game guide control and sends the game guide instruction to the cache of the local server terminal.
Step S303: and after the control end reads the game guide instruction from the cache of the local server end, triggering a game guide event.
Step S304: and when the control terminal detects the game guide event, playing the game guide animation through the touch screen.
The animation of the guide game is used for introducing the playing method of the current game and is demonstration of game operation.
Step S305: and the mobile operation terminal responds to the operation of the game starting control and sends a game opening instruction to the cache of the local server terminal.
Step S306: and after the control end reads the game opening instruction from the cache of the local server end, triggering a game opening event.
Step S307: when the control terminal detects a game opening event, the control terminal calls a game opening operation to open a game operation interface and synchronizes the game operation interface to the touch screen.
The game operation interface is provided with a first icon and a second icon.
Step S308: and the mobile operation terminal responds to the operation of the music playing control and sends the music playing instruction to the cache of the local server terminal.
Step S309: and after the control end reads the music playing instruction from the cache of the local server end, triggering a music playing event.
Step S310: and when the control terminal detects the music playing event, calling music playing operation to play music.
The music corresponds to time codes, and different music may correspond to different time codes or the same time code. In general, different music has different time codes due to different factors such as rhythm type and playing time length.
The time code comprises a plurality of groups of time points, one group of time points are used for representing the rhythm of the played music, and one group of time points comprise a plurality of time nodes.
Step S311: and after the control terminal starts to play music, detecting the time of the click operation received on the first icon on the touch screen in real time.
Step S312: and when the time error between the time of receiving the click operation on the first icon and the time node in the time code is within a preset time length, the control end lights the second icon once.
By adopting the processing method of the rhythm music game provided by the embodiment, the guide animation of the game is embedded into the game, and the guide animation is played by a teacher through the game guide button as required before the game starts, so that students can more intuitively and quickly know the playing method of the game, and the classroom teaching efficiency is improved.
Example four
Fig. 4 is a flowchart of steps of a processing method of a rhythm music game according to a fourth embodiment of the present invention, and the fourth embodiment shown in fig. 4 is a preferred embodiment based on the first embodiment, and reference may be made to the first embodiment for relevant points. As shown in fig. 4, the processing method of the rhythm type music game provided by the fourth embodiment includes steps S401 to S411 as follows.
Step S401: and the mobile operation terminal opens the game control interface and sends the game opening instruction to the cache of the local server terminal.
The teacher opens a game control interface by operating the mobile operation end, namely, the teacher enters rhythm games, and controls such as a music playing control, a reward control and an encouragement control are arranged on the game control interface.
Step S402: and after the control end reads the game opening instruction from the cache of the local server end, triggering a game opening event.
Step S403: and when the control terminal detects a game opening event, calling game opening operation to open a game operation interface and synchronizing the game operation interface to the touch screen.
The game operation interface is provided with a first icon and a second icon.
Step S404: and the mobile operation terminal responds to the operation of the music playing control and sends the music playing instruction to the cache of the local server terminal.
Step S405: and after the control end reads the music playing instruction from the cache of the local server end, triggering a music playing event.
Step S406: and when the control terminal detects the music playing event, calling music playing operation to play music.
The music corresponds to time codes, and different music may correspond to different time codes or the same time code. In general, different music has different time codes due to different factors such as rhythm type and playing time length.
The time code comprises a plurality of groups of time points, one group of time points are used for representing the rhythm of the played music, and one group of time points comprise a plurality of time nodes.
Step S407: and after the control terminal starts to play music, detecting the time of the click operation received on the first icon on the touch screen in real time.
Step S408: and when the time of receiving the click operation on the first icon and the time error of the time node in the time code are within the preset time length, the control end lights the second icon once.
Step S409: after the music is played, the mobile operation terminal responds to the operation of the reward control (or the encouragement control) and sends a reward instruction (or an encouragement instruction) to the cache of the local server terminal.
After the music is played, if the students can better master the rhythm of the music in the game process, the teacher can reward the mastery condition of the students by clicking the reward control of the mobile operation terminal; if the student does not well master the rhythm of the music in the game process, the teacher can click the encouragement control of the mobile operation terminal to encourage the student and improve the enthusiasm of the student for further learning.
Step S410: the control end reads the reward instruction (or the incentive instruction) from the cache of the local server end and triggers a reward event (or an incentive event).
Step S411: when the control end detects the reward event (encouragement event), the reward sound effect (encouragement sound effect) is played.
For example, playing the reward sound effect includes playing a "you are too happy" voice, and playing the incentive sound effect includes playing a "get again, refuel" voice.
By adopting the processing method of the rhythm music game provided by the embodiment, after the students finish the game, the teacher can click the encouragement control or the reward control according to the completion condition to encourage or reward the completion condition of the students, so that the teaching process is more vivid.
EXAMPLE five
Fig. 5 is a flowchart of steps of a processing method of a rhythm-type music game according to a fifth embodiment of the present invention, and the fifth embodiment shown in fig. 5 is a preferred embodiment based on the foregoing embodiments, and reference may be made to any of the foregoing embodiments for relevant points. As shown in fig. 5, the processing method of the rhythm type music game provided by the fifth embodiment includes steps S501 to S519 as follows.
Step S501: and moving the operation end to open the game control interface.
The teacher opens a game control interface by operating the mobile operation end, and the game control interface is provided with a game starting control, a music playing control, a game guiding control, a game pausing control, a reward control and an encouragement control.
Step S502: and the mobile operation terminal responds to the operation of the game guide control and sends the game guide instruction to the cache of the local server terminal.
Step S503: and after the control end reads the game guide instruction from the cache of the local server end, triggering a game guide event.
Step S504: and when the control terminal detects the game guide event, playing the game guide animation through the touch screen.
The animation of the guide game is used for introducing the playing method of the current game and is demonstration of game operation.
Step S505: and the mobile operation terminal responds to the operation of the game starting control and sends a game opening instruction to the cache of the local server terminal.
Step S506: and after the control end reads the game opening instruction from the cache of the local server end, triggering a game opening event.
Step S507: when the control terminal detects a game opening event, the control terminal calls a game opening operation to open a game operation interface and synchronizes the game operation interface to the touch screen.
The game operation interface is provided with a first icon, a second icon and a third icon.
Step S508: and the mobile operation terminal responds to the operation of the music playing control and sends the music playing instruction to the cache of the local server terminal.
Step S509: and after the control terminal reads the music playing instruction from the cache of the local server terminal, triggering a music playing event.
Step S510: and when the control terminal detects the music playing event, calling music playing operation to play music.
The music corresponds to time codes, and different music may correspond to different time codes or the same time code. In general, different music has different time codes due to different factors such as rhythm type and playing time length.
The time code comprises a plurality of groups of time points, one group of time points is used for representing the rhythm type of the played music, and one group of time points comprises a plurality of time nodes.
Step S511: after the control end starts playing music, the current time and the time of the click operation received on the first icon on the touch screen are detected in real time.
The current time refers to the current music playing time, and the time of the click operation received on the first icon on the touch screen refers to the music playing time when the electrode operation is received on the first icon on the touch screen.
Step S512: and when the time error between the time of receiving the click operation on the first icon and the time node in the time code is within a preset time length, the control end lights the second icon once.
Step S513: and if the current time is consistent with the time node in the time code, the control end controls the third icon to flash within a preset time length.
Step S514: and after the control end starts playing music, the mobile operation end responds to the operation of the game pause control and sends the game pause instruction to the cache of the local server end.
Step S515: and after the control end reads the game pause instruction from the cache of the local server end, triggering a game pause event.
Step S516: and when the control end detects the game pause event, stopping responding to the operation on the touch screen.
Step S517: after the music is played, the mobile operation terminal responds to the operation of the reward control (or the encouragement control) and sends a reward instruction (or an encouragement instruction) to the cache of the local server terminal.
Step S518: the control end reads the reward instruction (or the incentive instruction) from the cache of the local server end and triggers a reward event (or an incentive event).
Step S519: when the control end detects the reward event (encouragement event), the reward sound effect (encouragement sound effect) is played through the touch screen.
The above is a processing method of a rhythm music game provided in an embodiment of the present invention, and an embodiment of the present invention further provides a processing system of a rhythm music game, where the processing system corresponds to the above processing method.
EXAMPLE six
Fig. 6 is a block diagram of a processing system of a rhythm type music game according to a sixth embodiment of the present invention, and as shown in fig. 6, the processing system of the rhythm type music game according to the sixth embodiment includes: the mobile operation terminal 601, the control terminal 602, the local server terminal 603 and the touch screen 604, wherein:
the mobile operation terminal 601601 is configured to open a game control interface, and send a game opening instruction to the cache of the local server terminal 603, where a music playing control is set on the game control interface. The control end 602 is configured to call a game opening event after reading the game opening instruction from the cache of the local server end 603. The control end 602 is further configured to, when detecting that a game is opened, invoke a game opening operation to open a game operation interface, and synchronize the game operation interface to the touch screen 604, where the game operation interface is provided with a first icon and a second icon. The mobile operation terminal 601 is further configured to send a music playing instruction to the cache of the local server 603 in response to an operation on the music playing control. The control end 602 is further configured to trigger a music playing event after a music playing instruction is read from the cache of the local server 603; the control terminal 602 is further configured to invoke a music playing operation to play music when detecting a music playing event, where the music corresponds to a time code, the time code includes a plurality of groups of time points, a group of time points is used to represent a rhythm type of the played music, and a group of time points includes a plurality of time nodes; the control terminal 602 is further configured to detect, in real time, a time of a click operation received on the first icon on the touch screen 604 after the music starts to be played; when the time error between the time when the click operation is received on the first icon and the time node in the time code is within the preset time length, the control end 602 is further configured to light the second icon once.
Optionally, a game pause control is further arranged on the game control interface, and the mobile operation terminal 601 is further configured to send a game pause instruction to the cache of the local server 603 in response to the operation of the game pause control after the control terminal 602 starts playing music; the control end 602 is further configured to trigger a game pause event after a game pause instruction is read from the cache of the local server end 603; and the control end 602 is further configured to stop responding to the operation on the touch screen 604 when detecting the game pause event.
Optionally, a game guidance control is further arranged on the game control interface, and the mobile operation terminal 601 is further configured to send the game guidance instruction to the cache of the local server 603 in response to the operation of the game guidance control after the game control interface is opened and before the game guidance instruction is sent to the cache of the local server 603; the control end 602 is further configured to trigger a game boot event after reading the game boot instruction from the cache of the local server end 603; and the control end 602 is further configured to play the game guiding animation through the touch screen 604 when detecting the game guiding event.
Optionally, a game start control is further provided on the game control interface, and the mobile operation terminal 601 is further configured to send a game opening instruction to the cache of the local server 603 in response to an operation of the game start control.
Optionally, the game control interface is further provided with a reward control and an incentive control, and the mobile operation terminal 601 is further configured to send a reward instruction to the cache of the local server 603 in response to an operation of the reward control after the music is played; the control end 602 is further configured to trigger a reward event after the reward instruction is read from the cache of the local server 603; the control end 602 is further configured to play a bonus sound effect through the touch screen 604 when the bonus event is detected; the mobile operation terminal 601 is further configured to send an incentive instruction to the cache of the local server 603 in response to the operation of the incentive control after the music is played; the control end 602 is further configured to read the incentive instruction from the cache of the local server end 603, and then trigger an incentive event; the control end 602 is further configured to play an incentive sound effect through the touch screen 604 when the incentive event is detected.
Optionally, a third icon is further disposed on the game operation interface, and the control terminal 602 is further configured to detect the current time in real time after music starts to be played; the control end 602 is further configured to control the third icon to flash within the preset time length when the current time is consistent with the time node in the time code.
Although some specific embodiments of the present invention have been described in detail by way of examples, it should be understood by those skilled in the art that the above examples are for illustrative purposes only and are not intended to limit the scope of the present invention. It will be appreciated by those skilled in the art that modifications may be made to the above embodiments without departing from the scope and spirit of the invention. The scope of the invention is defined by the appended claims.

Claims (10)

1. A method of processing a rhythm-like music game, comprising:
the mobile operation end opens a game control interface and sends a game opening instruction to a cache of the local server end, wherein a music playing control is arranged on the game control interface, and the mobile operation end is carried and operated by a teacher;
after reading the game opening instruction from the cache of the local server, the control end triggers a game opening event, the control end is computer equipment and is communicated with the local server to obtain the instruction of the mobile operation end, and the control end accesses the cache of the local server at preset time intervals;
when the control terminal detects the game opening event, calling game opening operation to open a game operation interface and synchronizing the game operation interface to the touch screen, wherein a first icon and a second icon are arranged on the game operation interface, the game operation interface is an interface for receiving student operation, the first icon is an icon for receiving click operation, and the second icon is an icon for displaying that the student clicks the first icon at a proper time point;
the mobile operation end responds to the operation of the music playing control and sends a music playing instruction to the cache of the local server end;
after the control end reads the music playing instruction from the cache of the local server end, triggering a music playing event;
when the control end detects the music playing event, calling music playing operation to play music, wherein the music corresponds to a time code, the time code comprises a plurality of groups of time points, one group of time points is used for representing the rhythm type of the played music, and one group of time points comprises a plurality of time nodes;
after the control end starts playing music, detecting the time of the click operation received on the first icon on the touch screen in real time;
and when the time of receiving the click operation on the first icon and the time error of the time node in the time code are within a preset time length, the control end lights the second icon once.
2. The method of processing a rhythm-type music game according to claim 1,
the game control interface is also provided with a game pause control, and after the control end starts playing music, the processing method further comprises the following steps:
the mobile operation end responds to the operation of the game pause control and sends a game pause instruction to the cache of the local server end;
after the control end reads the game pause instruction from the cache of the local server end, a game pause event is triggered; and
and when the control end detects the game pause event, stopping responding to the operation on the touch screen.
3. The method of processing a rhythm-type music game according to claim 1,
the game control interface is also provided with a game guide control, after the mobile operation terminal opens the game control interface, before the game opening instruction is sent to the cache of the local server terminal, the processing method further comprises the following steps:
the mobile operation end responds to the operation of the game guide control and sends a game guide instruction to the cache of the local server end;
after the control end reads the game guide instruction from the cache of the local server end, triggering the game guide event; and
and when the control end detects the game guide event, playing a game guide animation through the touch screen.
4. The method of processing a rhythm-like music game according to claim 3,
the game control interface is also provided with a game starting control, and the step of sending the game opening instruction to the cache of the local server side by the mobile operation side specifically comprises the following steps: and the mobile operation end responds to the operation of the game starting control and sends a game opening instruction to the cache of the local server end.
5. The method of processing a rhythm-type music game according to claim 1,
the game control interface is also provided with a reward control and an encouragement control, and the method further comprises the following steps:
after the music is played, the mobile operation end responds to the operation of the reward control and sends a reward instruction to the cache of the local server end;
the control end triggers a reward event after reading the reward instruction from the cache of the local server end, and plays a reward sound effect when detecting the reward event;
after the music is played, the mobile operation terminal responds to the operation of the encouragement control and sends encouragement instructions to the cache of the local server terminal;
after the control end reads the encouragement instruction from the cache of the local server end, an encouragement event is triggered;
and when the control end detects the encouraging event, playing an encouraging sound effect.
6. The method for processing the rhythm type music game according to claim 1, wherein a third icon is further provided on the game operation interface, and the method further comprises:
after the control end starts playing music, detecting the current time in real time;
and if the current time is consistent with the time node in the time code, the control end controls the third icon to flash within the preset time length.
7. A processing system for a rhythm-like music game, comprising: remove operation end, control end, local server end and touch screen, wherein:
the mobile operation end is used for opening a game control interface and sending a game opening instruction to the cache of the local server end, wherein a music playing control is arranged on the game control interface, and the mobile operation end is carried and operated by a teacher;
the control end is used for triggering a game opening event after the game opening instruction is read from the cache of the local server end, the control end is computer equipment and is communicated with the local server end to obtain the instruction of the mobile operation end, and the control end accesses the cache of the local server at preset time intervals;
the control end is further used for calling game opening operation to open a game operation interface and synchronizing the game operation interface to the touch screen when the game opening event is detected, wherein a first icon and a second icon are arranged on the game operation interface, the game operation interface is an interface for receiving student operation, the first icon is an icon for receiving click operation, and the second icon is an icon for displaying that a student clicks the first icon at a proper time point;
the mobile operation end is also used for responding to the operation of the music playing control and sending a music playing instruction to the cache of the local server end;
the control end is also used for triggering a music playing event after the music playing instruction is read from the cache of the local server end;
the control end is further configured to invoke a music playing operation to play music when detecting the music playing event, where the music corresponds to a time code, the time code includes a plurality of groups of time points, one group of the time points is used to represent a rhythm type of the played music, and one group of the time points includes a plurality of time nodes;
the control end is further used for detecting the time of the click operation received on the first icon on the touch screen in real time after music playing starts;
and when the time of receiving the click operation on the first icon and the time error of the time node in the time code are within a preset time length, the control end is further used for lighting the second icon once.
8. The processing system of a rhythm-like music game as recited in claim 7,
the game control interface is also provided with a game pause control, and the mobile operation end is also used for responding to the operation of the game pause control after the control end starts playing music and sending a game pause instruction to the cache of the local server end;
the control end is also used for triggering a game pause event and triggering the game pause event after the game pause instruction is read from the cache of the local server end
The control end is further used for stopping responding to the operation on the touch screen when the game pause event is detected.
9. The processing system of a rhythm-like music game as recited in claim 7,
the mobile operation end is also used for responding to the operation of the game guide control and sending the game guide instruction to the cache of the local server end after the game control interface is opened and before the game opening instruction is sent to the cache of the local server end;
the control end is also used for triggering a game guide event after the game guide instruction is read from the cache of the local server end; and
and the control end is also used for playing the game guide animation through the touch screen when the game guide event is detected.
10. The processing system of a rhythm-like music game as recited in claim 7,
the game control interface is further provided with a game starting control, and the mobile operation end is further used for responding to the operation of the game starting control and sending a game opening instruction to the cache of the local server end.
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