CN109107162A - game difficulty adjusting method and device - Google Patents

game difficulty adjusting method and device Download PDF

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Publication number
CN109107162A
CN109107162A CN201811295035.7A CN201811295035A CN109107162A CN 109107162 A CN109107162 A CN 109107162A CN 201811295035 A CN201811295035 A CN 201811295035A CN 109107162 A CN109107162 A CN 109107162A
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China
Prior art keywords
game
scoring
difficulty
ranking
stage
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CN201811295035.7A
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Chinese (zh)
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CN109107162B (en
Inventor
胡晓文
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Hangzhou Shaozi Network Technology Co Ltd
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Hangzhou Shaozi Network Technology Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/67Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/798Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/558Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by assessing the players' skills or ranking
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6027Methods for processing data by generating or executing the game program using adaptive systems learning from user actions, e.g. for skill level adjustment

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

The application provides a kind of game difficulty adjusting method and device, is applied to game management servers.The described method includes: real-time monitoring target account completes situation according to the game that going game difficulty completes current game stage, and in the game data for monitoring to obtain the target account when completing;According to the game data of the target account, the corresponding target comprehensive strength scoring of the target account is calculated;The corresponding history comprehensive strength scoring of all game account in preset time period is obtained, and the scoring of target comprehensive strength is compared with obtained history comprehensive strength scoring, obtains the corresponding ranking result of target comprehensive strength scoring;Going game difficulty is adjusted according to obtained ranking result, and is provided and the matched game content of game difficulty adjusted in next play stage.The method can flexible modulation game difficulty, balance the game strengths and game difficulty of player, it is ensured that the game experiencing of player and player's attraction of game.

Description

Game difficulty adjusting method and device
Technical field
This application involves game difficulty regulation technology fields, in particular to a kind of game difficulty adjusting method and dress It sets.
Background technique
Endless mode is a kind of game level mode, as long as the game role of player is not dead under this pipe diameter design, Game content constantly can be provided to player, so that player experiences always.At present industry mainstream by game level into The incremental mode of row difficulty, manages endless mode, enables a player to meet with the outpost being increasingly difficult to, until role is dead It dies.This scheme can not neatly be adjusted game difficulty so that the stronger player of game strengths want challenge difficulty compared with It still needs to take a significant amount of time to tide over the lower outpost of difficulty when high game level, the weaker player of game strengths would be possible to The game level that difficulty is extremely low for player stronger for game strengths can not be captured, so that the game that can not balance player is real Power and game difficulty influence the game experiencing of player, are unable to ensure player's attraction of game.
Summary of the invention
In order to overcome above-mentioned deficiency in the prior art, the application's is designed to provide a kind of game difficulty adjusting method And device, the game difficulty adjusting method can neatly adjust game difficulty, balance the game strengths and game difficulty of player, Ensure the game experiencing of player and player's attraction of game.
For method, the embodiment of the present application provides a kind of game difficulty adjusting method, is applied to game management servers, The game management servers are stored with each game account and complete corresponding trip according to different game difficulties in each play stage The history comprehensive strength in play stage scores, which comprises
Real-time monitoring target account completes situation according to the game that going game difficulty completes current game stage, and is supervising It measures and completes to obtain the game number that the target account completes current game stage under going game difficulty when current game stage According to wherein the game data includes game completion duration, game behavioral data and the game points for completing corresponding play stage Data, a length of player completes the deadline corresponding with play stage when some play stage when the game is completed, described Game behavioral data is the behavior performed by control game role in play stage when player completes some play stage Data, the game points data are that player completes to obtain scoring values corresponding with the play stage when some play stage, If the game of the target account at some play stage is completed, duration is shorter, included by the game behavioral data Mobile step number is less, attack included by the game behavioral data is dodged, and number is bigger, included by the game behavioral data Technical ability double hit number it is bigger and/or the game points data are bigger, then show the target account at the play stage Game strengths are stronger;
The game data for completing current game stage under going game difficulty according to the target account, calculates the target account Number corresponding target comprehensive strength scoring;
All game account obtained in preset time period complete the going game rank under the going game difficulty The history comprehensive strength scoring of section, and the target comprehensive strength is scored and is carried out with obtained history comprehensive strength scoring It compares, obtains ranking result of the target comprehensive strength scoring in history comprehensive strength scoring;
It is adjusted according to going game difficulty of the obtained ranking result to the target account, and in next game It is provided and the matched game content of game difficulty adjusted in stage to the target account.
For device, the embodiment of the present application provides a kind of game difficulty regulating device, is applied to game management servers, The game management servers are stored with each game account and complete corresponding trip according to different game difficulties in each play stage The history comprehensive strength in play stage scores, and described device includes:
Game data obtains module, completes current game stage according to going game difficulty for real-time monitoring target account Game complete situation, and obtain the target account when monitoring to complete current game stage and completed under going game difficulty The game data of current game stage, wherein the game data includes the game completion duration for completing corresponding play stage, trip Play behavioral data and game points data;
Strength scoring computing module, for completing current game stage under going game difficulty according to the target account Game data calculates the corresponding target comprehensive strength scoring of the target account;
Scoring compares ranking module, for obtaining all game account in preset time period in the going game difficulty The lower history comprehensive strength scoring for completing the current game stage, and will target comprehensive strength scoring with obtain described in The scoring of history comprehensive strength is compared, and obtains row of the target comprehensive strength scoring in history comprehensive strength scoring Name result;
Game difficulty adjusts module, for the going game difficulty according to the obtained ranking result to the target account It is adjusted, and is provided and the matched game content of game difficulty adjusted in next play stage to the target account.
In terms of existing technologies, game difficulty adjusting method and device provided by the embodiments of the present application have with following Beneficial effect: the game difficulty adjusting method can neatly adjust game difficulty, balance the game strengths and game difficulty of player, Ensure the game experiencing of player and player's attraction of game.The method is applied to game management servers, the game pipe Reason server is stored with each game account and completes going through for corresponding play stage according to different game difficulties in each play stage The scoring of history comprehensive strength.Firstly, the method completes going game according to going game difficulty by real-time monitoring target account Situation is completed in the game in stage, and obtains the target account under going game difficulty when monitoring to complete current game stage The game data of current game stage is completed, wherein when the game data includes the game completion for completing corresponding play stage Long, game behavioral data and game points data.Then, the method is completed under going game difficulty according to the target account The game data of current game stage calculates the corresponding target comprehensive strength scoring of the target account.Then, the method passes through Obtain the history that all game account in preset time period complete the current game stage under the going game difficulty Comprehensive strength scoring, and target comprehensive strength scoring is compared with obtained history comprehensive strength scoring, it obtains To ranking result of the target comprehensive strength scoring in history comprehensive strength scoring.Finally, the method according to To the ranking result going game difficulty of the target account is adjusted, and to the target in next play stage Account, which is provided, balances the trip of player to neatly adjust game difficulty with the matched game content of game difficulty adjusted Strength of playing and game difficulty, it is ensured that the game experiencing of player and player's attraction of game.
To enable the above objects, features, and advantages of the application to be clearer and more comprehensible, the application preferred embodiment is cited below particularly, And cooperate appended attached drawing, it is described in detail below.
Detailed description of the invention
Technical solution in ord to more clearly illustrate embodiments of the present application, below will be to needed in the embodiment attached Figure is briefly described, it should be understood that the following drawings illustrates only some embodiments of the application, therefore is not construed as pair The restriction of the claim of this application protection scope, for those of ordinary skill in the art, what is do not made the creative labor Under the premise of, it can also be obtained according to these attached drawings other relevant attached drawings.
Fig. 1 is a kind of block diagram of game management servers provided by the embodiments of the present application.
Fig. 2 is a kind of flow diagram of game difficulty adjusting method provided by the embodiments of the present application.
Fig. 3 is another flow diagram of game difficulty adjusting method provided by the embodiments of the present application.
Fig. 4 is a kind of block diagram of game difficulty regulating device provided by the embodiments of the present application.
Fig. 5 is another block diagram of game difficulty regulating device provided by the embodiments of the present application.
Icon: 10- game management servers;11- memory;12- processor;13- communication unit;100- game difficulty tune Regulating device;110- game data obtains module;120- strength scoring computing module;130- scoring compares ranking module;140- trip Play adjusting of difficulty module;150- adjustment parameter configuration module.
Specific embodiment
To keep the purposes, technical schemes and advantages of the embodiment of the present application clearer, below in conjunction with the embodiment of the present application In attached drawing, the technical scheme in the embodiment of the application is clearly and completely described, it is clear that described embodiment is Some embodiments of the present application, instead of all the embodiments.The application being usually described and illustrated herein in the accompanying drawings is implemented The component of example can be arranged and be designed with a variety of different configurations.
Therefore, the detailed description of the embodiments herein provided in the accompanying drawings is not intended to limit below claimed Scope of the present application, but be merely representative of the selected embodiment of the application.Based on the embodiment in the application, this field is common Technical staff's every other embodiment obtained without creative efforts belongs to the model of the application protection It encloses.
It should also be noted that similar label and letter indicate similar terms in following attached drawing, therefore, once a certain Xiang Yi It is defined in a attached drawing, does not then need that it is further defined and explained in subsequent attached drawing.
In the description of the present application, it should be noted that term " first ", " second ", " third " etc. are only used for distinguishing and retouch It states, is not understood to indicate or imply relative importance.
With reference to the accompanying drawing, it elaborates to some embodiments of the application.In the absence of conflict, following Feature in embodiment and embodiment can be combined with each other.
Fig. 1 is please referred to, is a kind of block diagram of game management servers 10 provided by the embodiments of the present application.In this Shen Please be in embodiment, the game management servers 10 are connect with the terminal equipment in communication for being logged in game account, for the end The game difficulty for the game account that end equipment is logged in is adjusted flexibly, and is provided and game adjusted to the terminal device The matched game content of difficulty, to balance the game strengths and game difficulty of player, it is ensured that the game experiencing of player and game Player's attraction.In the present embodiment, the terminal device may be, but not limited to, smart phone, PC (personal computer, PC), tablet computer, personal digital assistant (personal digital assistant, PDA), Mobile internet surfing equipment (mobile Internet device, MID) etc..
In the present embodiment, the game management servers 10 include game difficulty regulating device 100, memory 11, place Manage device 12 and communication unit 13.The memory 11, processor 12 and each element of communication unit 13 between each other directly or Ground connection is electrically connected, to realize the transmission or interaction of data.For example, the memory 11, processor 12 and communication unit 13 this A little elements can be realized by one or more communication bus or signal wire be electrically connected between each other.
In the present embodiment, the memory 11 can be used for storing the corresponding trip managed of the game management servers 10 It plays in each play stage according to the game content of different game difficulties division.The memory 11 can also be used for storing each trip History comprehensive strength when account of playing completes corresponding play stage in each play stage according to different game difficulties scores, described Comprehensive strength scoring is for indicating game strengths of the game account when completing the play stage of corresponding game difficulty.
The time scoring that the memory 11 can also be used to store for obtaining time scoring based on game completion duration is changed Calculate strategy, for obtaining behavior based on game behavioral data (number, technical ability double hit number etc. for example, mobile step number, attack are dodged) The behavior scoring conversion strategy of scoring, the score scoring conversion strategy for obtaining score scoring based on game points data, with And the default weight proportion between the scoring obtained based on each scoring conversion strategy.Wherein, the game can be divided into multiple game Stage, each play stage correspond to multiple game difficulties, and duration, the game behavioral data and the game are completed in the game Score data belongs to the component part of game data, the game when a length of player completes some play stage when completing with the trip Corresponding deadline in play stage, the game behavioral data are when player completes some play stage in the play stage Behavioral data performed by game role is controlled, the game points data are that player completes to obtain when some play stage and be somebody's turn to do The corresponding scoring values of play stage.When player manipulates trip of the game role at some play stage pointed by game account Play complete duration is shorter, mobile step number included by the game behavioral data less, included by the game behavioral data Attack is dodged, and number is bigger, technical ability double hit number included by the game behavioral data is bigger and/or the game points data When bigger, then game strengths of the player at the play stage are stronger, at this time game difficulty corresponding to the play stage It is simpler for the player.
The memory 11 can also be used to store the first default ranking percent value and the second default ranking percent value, institute The first default ranking percent value is stated less than the described second default ranking percent value, the first default ranking percent value and Second default ranking percent value is used to divide the numerical value of the ranks such as the game strengths of player.In the present embodiment, the memory 11 can also store program, and the processor 12 can correspondingly execute described program after receiving and executing instruction.
In the present embodiment, the processor 12 can be a kind of IC chip of processing capacity with signal. The processor 12 can be general processor, including central processing unit (Central Processing Unit, CPU), figure Processor (Graphics Processing Unit, GPU), network processing unit (Network Processor, NP) etc..It is general Processor can be microprocessor, and perhaps the processor is also possible to any conventional processor etc. and may be implemented or execute sheet Apply for disclosed each method, step and the logic diagram in embodiment.
In the present embodiment, the communication unit 13 is used to establish the game management servers 10 by network and log in There is the communication connection between the terminal device of game account, and passes through the network sending and receiving data.
In the present embodiment, the game difficulty regulating device 100 can be with the shape of software or firmware including at least one Formula is stored in the memory 11 or is solidificated in the software function module in the operating system of the game management servers 10. The processor 12 can be used for executing the executable module that the memory 11 stores, such as the game difficulty regulating device Software function module included by 100 and computer program etc..The game management servers 10 pass through the game difficulty tune Regulating device 100 can neatly adjust game difficulty, balance the game strengths and game difficulty of player, it is ensured that the game experiencing of player And player's attraction of game.
It is understood that block diagram shown in FIG. 1 is only a kind of structure composition schematic diagram of game management servers 10, institute Stating game management servers 10 may also include the more perhaps less component than shown in Fig. 1 or has different from shown in Fig. 1 Configuration.Each component shown in Fig. 1 can be realized using hardware, software, or its combination.
It referring to figure 2., is a kind of flow diagram of game difficulty adjusting method provided by the embodiments of the present application.In this Shen Please be in embodiment, the game difficulty adjusting method is applied to above-mentioned game management servers 10, the game management servers 10 are stored with the history synthesis that each game account completes corresponding play stage in each play stage according to different game difficulties Strength scoring.The detailed process and step of game difficulty adjusting method shown in Fig. 2 are described in detail below.
Step S210, real-time monitoring target account complete shape according to the game that going game difficulty completes current game stage Condition, and obtain the target account when monitoring to complete current game stage and complete current game stage under going game difficulty Game data.
In the present embodiment, the game management servers 10 are sent out by network to the terminal device for being logged in target account It send game content corresponding with current game stage under going game difficulty, makes the player of the target account based on getting Game content completes the current game stage.The game management servers 10 by target account described in real-time monitoring according to Going game difficulty completes the relevant operating data of current game stage, and it is complete according to going game difficulty to obtain the target account Situation is completed at the game of current game stage.The game management servers 10 are monitoring that it is current that the target account is completed When play stage, corresponding acquisition target account is completed to the game data of current game stage under going game difficulty, Described in game data include completing the game of corresponding play stage to complete duration, game behavioral data and game points data.
Step S220 completes the game data of current game stage according to the target account under going game difficulty, meter Calculate the corresponding target comprehensive strength scoring of the target account.
In the present embodiment, the game management servers 10 store having time scoring conversion strategy, behavior scoring conversion Strategy, score scoring conversion strategy, and based on the default weight proportion between each scoring that conversion strategy obtains of scoring.When described Game management servers 10 get the target account when completing the game data of current game stage under going game difficulty, The game management servers 10 calculate the target of the target account at the current game stage of going game difficulty for corresponding Comprehensive strength scoring.The wherein game number for completing current game stage under going game difficulty according to the target account According to calculating the step of corresponding target comprehensive strength of the target account scores includes:
Duration is completed to the game in the game data according to time scoring conversion strategy and carries out scoring conversion, is obtained It scores to the corresponding time;
Scoring conversion is carried out to the game behavioral data in the game data according to behavior scoring conversion strategy, is obtained To corresponding behavior scoring;
Scoring conversion is carried out to the game points data in the game data according to the score conversion strategy that scores, is obtained pair The score scoring answered;
According to the scoring of the time of storage, the behavior scoring and the corresponding default weight ratio of score scoring Time scoring, the behavior scoring and score scoring are weighted summation by example, obtain the target account current Target comprehensive strength scoring when current game stage is completed under game difficulty.
Wherein, if some player can complete some play stage, game corresponding to the play stage with the short period Difficulty belongs to simple difficulty for the player, and the time score value that corresponding conversion obtains is larger;If some player need with Long period completes some play stage, then game difficulty corresponding to the play stage belongs to difficult hardly possible for the player Degree, the time score value that corresponding conversion obtains are smaller.If the mobile step number that some player makes in some play stage is got over Few, then the difficulty for the player of game difficulty corresponding to the play stage is smaller, converts to obtain based on the mobile step number Behavior scoring it is bigger;If the attack that some player makes in some play stage is dodged, number is bigger, the play stage Corresponding game difficulty difficulty for the player is smaller, is got over based on the behavior scoring that number converts of dodging of attacking Greatly;If the technical ability double hit number that some player makes in some play stage is bigger, game corresponding to the play stage is difficult Degree difficulty for the player is smaller, and the behavior scoring to be converted based on the technical ability double hit number is bigger.If some player exists The game points data that some play stage obtains are bigger, then game difficulty corresponding to the play stage is difficult for the player Spend smaller, the score scoring obtained based on the game points data reduction is bigger.
In the present embodiment, the game management servers 10 are based on the game data and time scoring conversion plan Slightly, behavior scoring conversion strategy, score scoring conversion strategy conversion obtain corresponding time scoring, behavior scoring, score scoring, And it is weighted and asks according to time scoring, the behavior scoring and the corresponding default weight proportion of score scoring With obtain the target comprehensive strength scoring when target account completes current game stage under going game difficulty.When described Between scoring, the behavior scoring and the score corresponding default weight proportion that scores can be 0.3,0.5 and 0.2, It can be 0.2,0.3 and 0.5, specific numerical value can carry out different configurations according to demand.
Step S230, obtain preset time period in all game account completed under the going game difficulty described in work as The history comprehensive strength of preceding play stage scores, and the history comprehensive strength that the target comprehensive strength is scored and obtained Scoring is compared, and obtains ranking result of the target comprehensive strength scoring in history comprehensive strength scoring.
In the present embodiment, the game management servers 10 are to obtain the target account complete under going game difficulty It is comprehensive real by searching matched history in the memory 11 after target comprehensive strength scoring when at current game stage The mode of power scoring, all game account obtained in preset time period complete the current trip under the going game difficulty The history comprehensive strength in play stage scores.All game account in the acquisition preset time period are in the going game difficulty The step of lower history comprehensive strength scoring for completing the current game stage includes:
When filtering out time point from all history comprehensive strengths scoring of each game account of storage and being located at described default Between history comprehensive strength scoring in section;
From the history comprehensive strength of each game account filtered out scoring in extract corresponding to current game stage with The matched history comprehensive strength scoring of going game difficulty, all game account obtained in the preset time period are worked as described The history comprehensive strength scoring of the current game stage is completed under preceding game difficulty.
Wherein, the preset time period is to get the target account in going game in the game management servers 10 Time span before the time point of target comprehensive strength scoring when completing current game stage under difficulty is preset duration Period, the preset duration can be 20 minutes, be also possible to 1 hour, and particular situation can carry out different according to demand Configuration.
In the present embodiment, the game management servers 10 are being got and the going game difficulty and described current The target comprehensive strength of the corresponding target account of play stage scores, and all game account in preset time period After the scoring of history comprehensive strength, the target comprehensive strength can be scored and be counted with obtained all history comprehensive strengths scoring Value compares, to obtain ranking feelings of the target comprehensive strength scoring of the target account in history comprehensive strength scoring How many position are discharged in obtained all history comprehensive strengths scoring for condition, i.e. the target comprehensive strength scoring of the target account.
Step S240 is adjusted according to going game difficulty of the obtained ranking result to the target account, and It is provided and the matched game content of game difficulty adjusted in next play stage to the target account.
In the present embodiment, the game management servers 10 are stored with the first default ranking percent value and second default Ranking percent value, the first default ranking percent value are less than the described second default ranking percent value.The game pipe Managing server 10 can be according to ranking result of the target account under the current game stage of going game difficulty, to the target The going game difficulty of account is adjusted, and is provided and game hardly possible adjusted in next play stage to the target account Matched game content is spent, to neatly adjust game difficulty, balances the game strengths and game difficulty of player, it is ensured that player Game experiencing and game player's attraction.
Optionally, in the present embodiment, going game of the ranking result that the basis obtains to the target account The step of difficulty is adjusted include:
Calculate ranking result ranking hundred corresponding in the history comprehensive strength scoring number for participating in ranking procedure Point ratio, and by the calculated ranking percent value and the described first default ranking percent value and the second default ranking hundred Ratio is divided to be compared;
If the ranking percent value is less than the described first default ranking percent value, the current of the target account is improved Game difficulty;
If the ranking percent value is not less than the described first default ranking percent value and is less than the described second default row Name percent value, then maintain the going game difficulty of the target account;
If the ranking percent value is not less than the described second default ranking percent value, working as the target account is reduced Preceding game difficulty.
Wherein, when the ranking percent value is less than the described first default ranking percent value, corresponding target account Player's strength is stronger, can improve current game difficulty for the player;When the ranking percent value is not less than described first Default ranking percent value and when being less than the described second default ranking percent value, player's strength of corresponding target account and current Game difficulty is mutually matched, without improving difficulty;When the ranking percent value is not less than the described second default ranking percentage When value, player's strength of corresponding target account is weaker, can reduce current game difficulty for the player.Described first default row Name percent value can be 10%, and the second default ranking percent value can be 50%;The first default ranking percent value It can be 15%, the second default ranking percent value can be 75%.The first default ranking percent value and described second The specific value of default ranking percent value can carry out different configurations according to demand.
It referring to figure 3., is another flow diagram of game difficulty adjusting method provided by the embodiments of the present application.At this Apply in embodiment, before the step S210, the game difficulty adjusting method can also include step S209.
Step S209, to preset time period, the first default ranking percent value, the second default ranking percent value, time Scoring conversion strategy, behavior scoring conversion strategy, score scoring conversion strategy, and the scoring obtained based on each scoring conversion strategy Between default weight proportion configured.
It referring to figure 4., is a kind of block diagram of game difficulty regulating device 100 provided by the embodiments of the present application.? In the embodiment of the present application, the game difficulty regulating device 100 includes that game data obtains module 110, strength scoring calculates mould Block 120, scoring compare ranking module 130 and game difficulty adjusts module 140.
The game data obtains module 110, completes currently for real-time monitoring target account according to going game difficulty Situation is completed in the game of play stage, and obtains the target account in going game hardly possible when monitoring to complete current game stage The lower game data for completing current game stage of degree.
In the present embodiment, the game data includes game the completion duration, game behavior for completing corresponding play stage Data and game points data, the game data, which obtains module 110, can execute the step S210 in Fig. 2, specific to describe It can refer to above to the detailed description of step S210.
The strength scoring computing module 120 is currently swum for being completed under going game difficulty according to the target account The game data in play stage calculates the corresponding target comprehensive strength scoring of the target account.
In the present embodiment, the game management servers 10 store having time scoring conversion strategy, behavior scoring conversion Strategy, score scoring conversion strategy, and based on the default weight proportion between each scoring that conversion strategy obtains of scoring.The reality Power scoring computing module 120 is specifically used for:
Duration is completed to the game in the game data according to time scoring conversion strategy and carries out scoring conversion, is obtained It scores to the corresponding time;
Scoring conversion is carried out to the game behavioral data in the game data according to behavior scoring conversion strategy, is obtained To corresponding behavior scoring;
Scoring conversion is carried out to the game points data in the game data according to the score conversion strategy that scores, is obtained pair The score scoring answered;
According to the scoring of the time of storage, the behavior scoring and the corresponding default weight ratio of score scoring Time scoring, the behavior scoring and score scoring are weighted summation by example, obtain the target account current Target comprehensive strength scoring when current game stage is completed under game difficulty.
Wherein, the strength scoring computing module 120 can execute the step S220 in Fig. 2, and specific description can refer to Above to the detailed description of step S220.
The scoring compares ranking module 130, for obtaining all game account in preset time period described current The history comprehensive strength scoring of the current game stage is completed under game difficulty, and the target comprehensive strength is scored and obtained To history comprehensive strength scoring be compared, obtain target comprehensive strength scoring and commented in the history comprehensive strength Ranking result in point.
In the present embodiment, the scoring compares ranking module 130 and is specifically used for:
When filtering out time point from all history comprehensive strengths scoring of each game account of storage and being located at described default Between history comprehensive strength scoring in section;
From the history comprehensive strength of each game account filtered out scoring in extract corresponding to current game stage with The matched history comprehensive strength scoring of going game difficulty, all game account obtained in the preset time period are worked as described The history comprehensive strength scoring of the current game stage is completed under preceding game difficulty.
Wherein, the scoring, which compares ranking module 130, can execute the step S230 in Fig. 2, and specific description can refer to Above to the detailed description of step S230.
The game difficulty adjusts module 140, for according to the obtained ranking result to the current of the target account Game difficulty is adjusted, and is provided and the matched trip of game difficulty adjusted in next play stage to the target account Play content.
In the present embodiment, the game management servers 10 are stored with the first default ranking percent value and second default Ranking percent value, the first default ranking percent value are less than the described second default ranking percent value, and the game is difficult Degree adjustment module 140 is specifically used for:
Calculate ranking result ranking hundred corresponding in the history comprehensive strength scoring number for participating in ranking procedure Point ratio, and by the calculated ranking percent value and the described first default ranking percent value and the second default ranking hundred Ratio is divided to be compared;
If the ranking percent value is less than the described first default ranking percent value, the current of the target account is improved Game difficulty;
If the ranking percent value is not less than the described first default ranking percent value and is less than the described second default row Name percent value, then maintain the going game difficulty of the target account;
If the ranking percent value is not less than the described second default ranking percent value, working as the target account is reduced Preceding game difficulty.
Wherein, the game difficulty adjustment module 140 can execute the step S240 in Fig. 2, and specific description can refer to Above to the detailed description of step S240.
It referring to figure 5., is another block diagram of game difficulty regulating device 100 provided by the embodiments of the present application. In the embodiment of the present application, the game difficulty regulating device 100 can also include adjustment parameter configuration module 150.
The adjustment parameter configuration module 150 is used for preset time period, the first default ranking percent value, second in advance If ranking percent value, time scoring conversion strategy, behavior scoring conversion strategy, score scoring conversion strategy, and based on respectively commenting The default weight proportion between the conversion scoring that strategy obtains is divided to be configured.
In the present embodiment, the adjustment parameter configuration module 150 can execute the step S209 in Fig. 3, specifically retouch Stating can refer to above to the detailed description of step S209.
In conclusion in game difficulty adjusting method provided by the embodiments of the present application and device, the game difficulty tune Section method can neatly adjust game difficulty, balance the game strengths and game difficulty of player, it is ensured that the game experiencing of player and Player's attraction of game.The method is applied to game management servers, and the game management servers are stored with each trip Account of playing scores in each play stage according to the history comprehensive strength that different game difficulties complete corresponding play stage.Firstly, The method completes situation according to the game that going game difficulty completes current game stage by real-time monitoring target account, and The trip that the target account completes current game stage under going game difficulty is obtained when monitoring to complete current game stage Play data, wherein the game data includes game completion duration, game behavioral data and the game for completing corresponding play stage Score data.Then, the method completes the game number of current game stage according to the target account under going game difficulty According to calculating the target account corresponding target comprehensive strength scoring.Then, the method is by obtaining the institute in preset time period There is game account to complete the history comprehensive strength scoring of the current game stage under the going game difficulty, and will be described Target comprehensive strength scores to be compared with obtained history comprehensive strength scoring, obtains the target comprehensive strength scoring Ranking result in history comprehensive strength scoring.Finally, the method is according to the obtained ranking result to the mesh The going game difficulty of mark account is adjusted, and is provided and game adjusted in next play stage to the target account The matched game content of difficulty balances the game strengths and game difficulty of player to neatly adjust game difficulty, it is ensured that plays The game experiencing of family and player's attraction of game.
The foregoing is merely preferred embodiment of the present application, are not intended to limit this application, for the skill of this field For art personnel, various changes and changes are possible in this application.Within the spirit and principles of this application, made any to repair Change, equivalent replacement, improvement etc., should be included within the scope of protection of this application.

Claims (10)

1. a kind of game difficulty adjusting method, which is characterized in that be applied to game management servers, the game management servers It is comprehensive real to be stored with the history that each game account completes corresponding play stage according to different game difficulties in each play stage Power scoring, which comprises
Real-time monitoring target account completes situation according to the game that going game difficulty completes current game stage, and is monitoring It completes to obtain the game data that the target account completes current game stage under going game difficulty when current game stage, Described in game data include completing the game of corresponding play stage to complete duration, game behavioral data and game points data;
The game data for completing current game stage under going game difficulty according to the target account, calculates the target account pair The target comprehensive strength scoring answered;
All game account obtained in preset time period complete the current game stage under the going game difficulty The scoring of history comprehensive strength, and target comprehensive strength scoring is compared with obtained history comprehensive strength scoring It is right, obtain ranking result of the target comprehensive strength scoring in history comprehensive strength scoring;
It is adjusted according to going game difficulty of the obtained ranking result to the target account, and in next play stage The introversive target account provides and the matched game content of game difficulty adjusted.
2. the method according to claim 1, wherein game management servers storage having time scoring conversion Tactful, behavior scoring conversion strategy, score scoring conversion are tactful, and pre- between the scoring obtained based on each scoring conversion strategy If weight proportion, the game data for completing current game stage under going game difficulty according to the target account is calculated The step of target account corresponding target comprehensive strength scoring includes:
It duration is completed to the game in the game data carries out scoring conversion according to the time conversion strategy that scores, obtain pair The time scoring answered;
Scoring conversion is carried out to the game behavioral data in the game data according to behavior scoring conversion strategy, is obtained pair The behavior scoring answered;
Being scored according to score, conversion is tactful to carry out scoring conversion to the game points data in the game data, obtains corresponding Score scoring;
It will according to the scoring of the time of storage, the behavior scoring and the corresponding default weight proportion of score scoring The time scoring, the behavior scoring and score scoring are weighted summation, obtain the target account in going game Target comprehensive strength scoring when current game stage is completed under difficulty.
3. according to the method described in claim 2, it is characterized in that, all game account obtained in preset time period exist Completed under the going game difficulty current game stage history comprehensive strength scoring the step of include:
Filtering out time point from all history comprehensive strengths scoring of each game account of storage is located at the preset time period Interior history comprehensive strength scoring;
From the history comprehensive strength of each game account filtered out scoring in extract corresponding to current game stage with it is current The matched history comprehensive strength scoring of game difficulty, obtains all game account in the preset time period in the current trip The history comprehensive strength scoring of the current game stage is completed under play difficulty.
4. according to the method in claim 2 or 3, which is characterized in that it is default that the game management servers are stored with first Ranking percent value and the second default ranking percent value, the first default ranking percent value are less than the described second default row The step of name percent value, the ranking result that the basis obtains is adjusted the going game difficulty of the target account Include:
Calculate ranking result ranking percentage corresponding in the history comprehensive strength scoring number for participating in ranking procedure Value, and by the calculated ranking percent value and the described first default ranking percent value and the second default ranking percentage Value is compared;
If the ranking percent value is less than the described first default ranking percent value, the going game of the target account is improved Difficulty;
If the ranking percent value is not less than the described first default ranking percent value and is less than the described second default ranking hundred Divide ratio, then maintains the going game difficulty of the target account;
If the ranking percent value is not less than the described second default ranking percent value, the current trip of the target account is reduced Play difficulty.
5. according to the method described in claim 4, it is characterized in that, the method also includes:
To preset time period, the first default ranking percent value, the second default ranking percent value, the time scoring conversion strategy, Behavior scoring conversion strategy, score scoring conversion are tactful, and the default power between the scoring obtained based on each scoring conversion strategy Weight ratio is configured.
6. a kind of game difficulty regulating device, which is characterized in that be applied to game management servers, the game management servers It is comprehensive real to be stored with the history that each game account completes corresponding play stage according to different game difficulties in each play stage Power scoring, described device include:
Game data obtains module, completes the trip of current game stage according to going game difficulty for real-time monitoring target account Play completion situation, and obtain the target account when monitoring to complete current game stage and completed under going game difficulty currently The game data of play stage, wherein the game data includes game the completion duration, game row for completing corresponding play stage For data and game points data;
Strength scoring computing module, for completing the game of current game stage under going game difficulty according to the target account Data calculate the corresponding target comprehensive strength scoring of the target account;
Scoring compares ranking module, complete under the going game difficulty for obtaining all game account in preset time period The history for scoring at the history comprehensive strength of the current game stage, and the target comprehensive strength being scored and obtained Comprehensive strength scoring is compared, and obtains ranking knot of the target comprehensive strength scoring in history comprehensive strength scoring Fruit;
Game difficulty adjusts module, for being carried out according to going game difficulty of the obtained ranking result to the target account Adjustment, and provided and the matched game content of game difficulty adjusted in next play stage to the target account.
7. device according to claim 6, which is characterized in that the game management servers storage having time scoring conversion Tactful, behavior scoring conversion strategy, score scoring conversion are tactful, and pre- between the scoring obtained based on each scoring conversion strategy If weight proportion, the strength scoring computing module is specifically used for:
It duration is completed to the game in the game data carries out scoring conversion according to the time conversion strategy that scores, obtain pair The time scoring answered;
Scoring conversion is carried out to the game behavioral data in the game data according to behavior scoring conversion strategy, is obtained pair The behavior scoring answered;
Being scored according to score, conversion is tactful to carry out scoring conversion to the game points data in the game data, obtains corresponding Score scoring;
It will according to the scoring of the time of storage, the behavior scoring and the corresponding default weight proportion of score scoring The time scoring, the behavior scoring and score scoring are weighted summation, obtain the target account in going game Target comprehensive strength scoring when current game stage is completed under difficulty.
8. device according to claim 7, which is characterized in that the scoring compares ranking module and is specifically used for:
Filtering out time point from all history comprehensive strengths scoring of each game account of storage is located at the preset time period Interior history comprehensive strength scoring;
From the history comprehensive strength of each game account filtered out scoring in extract corresponding to current game stage with it is current The matched history comprehensive strength scoring of game difficulty, obtains all game account in the preset time period in the current trip The history comprehensive strength scoring of the current game stage is completed under play difficulty.
9. device according to claim 7 or 8, which is characterized in that it is default that the game management servers are stored with first Ranking percent value and the second default ranking percent value, the first default ranking percent value are less than the described second default row Name percent value, the game difficulty adjustment module are specifically used for:
Calculate ranking result ranking percentage corresponding in the history comprehensive strength scoring number for participating in ranking procedure Value, and by the calculated ranking percent value and the described first default ranking percent value and the second default ranking percentage Value is compared;
If the ranking percent value is less than the described first default ranking percent value, the going game of the target account is improved Difficulty;
If the ranking percent value is not less than the described first default ranking percent value and is less than the described second default ranking hundred Divide ratio, then maintains the going game difficulty of the target account;
If the ranking percent value is not less than the described second default ranking percent value, the current trip of the target account is reduced Play difficulty.
10. device according to claim 9, which is characterized in that described device further include:
Adjustment parameter configuration module, for preset time period, the first default ranking percent value, the second default ranking percentage Value, time scoring conversion strategy, behavior scoring conversion strategy, score scoring conversion strategy, and tactful based on each scoring conversion To scoring between default weight proportion configured.
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