CN109011097A - A kind of recovery training method based on Mental imagery and augmented reality - Google Patents

A kind of recovery training method based on Mental imagery and augmented reality Download PDF

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Publication number
CN109011097A
CN109011097A CN201810834728.2A CN201810834728A CN109011097A CN 109011097 A CN109011097 A CN 109011097A CN 201810834728 A CN201810834728 A CN 201810834728A CN 109011097 A CN109011097 A CN 109011097A
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patient
training
rehabilitation
augmented reality
mental imagery
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CN201810834728.2A
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Chinese (zh)
Inventor
谢平
王磊磊
陈伟
程生翠
张艺滢
陈晓玲
谢博多
杜义浩
王坤
胡希琛
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Yanshan University
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Yanshan University
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    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61MDEVICES FOR INTRODUCING MEDIA INTO, OR ONTO, THE BODY; DEVICES FOR TRANSDUCING BODY MEDIA OR FOR TAKING MEDIA FROM THE BODY; DEVICES FOR PRODUCING OR ENDING SLEEP OR STUPOR
    • A61M21/00Other devices or methods to cause a change in the state of consciousness; Devices for producing or ending sleep by mechanical, optical, or acoustical means, e.g. for hypnosis
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • A63B71/0622Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • G06F3/015Input arrangements based on nervous system activity detection, e.g. brain waves [EEG] detection, electromyograms [EMG] detection, electrodermal response detection
    • GPHYSICS
    • G16INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR SPECIFIC APPLICATION FIELDS
    • G16HHEALTHCARE INFORMATICS, i.e. INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR THE HANDLING OR PROCESSING OF MEDICAL OR HEALTHCARE DATA
    • G16H20/00ICT specially adapted for therapies or health-improving plans, e.g. for handling prescriptions, for steering therapy or for monitoring patient compliance
    • G16H20/30ICT specially adapted for therapies or health-improving plans, e.g. for handling prescriptions, for steering therapy or for monitoring patient compliance relating to physical therapies or activities, e.g. physiotherapy, acupressure or exercising
    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61MDEVICES FOR INTRODUCING MEDIA INTO, OR ONTO, THE BODY; DEVICES FOR TRANSDUCING BODY MEDIA OR FOR TAKING MEDIA FROM THE BODY; DEVICES FOR PRODUCING OR ENDING SLEEP OR STUPOR
    • A61M21/00Other devices or methods to cause a change in the state of consciousness; Devices for producing or ending sleep by mechanical, optical, or acoustical means, e.g. for hypnosis
    • A61M2021/0005Other devices or methods to cause a change in the state of consciousness; Devices for producing or ending sleep by mechanical, optical, or acoustical means, e.g. for hypnosis by the use of a particular sense, or stimulus
    • A61M2021/0011Other devices or methods to cause a change in the state of consciousness; Devices for producing or ending sleep by mechanical, optical, or acoustical means, e.g. for hypnosis by the use of a particular sense, or stimulus in a subliminal way, i.e. below the threshold of sensation
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • A63B71/0622Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
    • A63B2071/0638Displaying moving images of recorded environment, e.g. virtual environment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • A63B2071/0647Visualisation of executed movements
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2230/00Measuring physiological parameters of the user
    • A63B2230/08Measuring physiological parameters of the user other bio-electrical signals
    • A63B2230/10Measuring physiological parameters of the user other bio-electrical signals electroencephalographic signals
    • A63B2230/105Measuring physiological parameters of the user other bio-electrical signals electroencephalographic signals used as a control parameter for the apparatus

Abstract

The invention discloses a kind of recovery training method based on Mental imagery and augmented reality, the recovery training method combines Mental imagery with augmented reality, it collapses from physical exhaustion the very faint feature of phase patient motion ability for cerebral apoplexy, the rehabilitation training mode based on Mental imagery of design, the EEG signals of patient are acquired, handled and analyzed, based on Mental imagery, by off-line training and On-line Control, to realize the control to rehabilitation scene;Real scene is obtained using Kinect scanning technique, pass through augmented reality, dummy object is added in real scene, achieve the effect that enhance reality, patient can realize the control to dummy object in real scene by Mental imagery mode, complete corresponding task, which greatly enhances the enthusiasm of Rehabilitation training, so as to achieve the effect that brain function is remolded, and then be conducive to the rehabilitation of patient.The present invention substantially increases the enthusiasm of Rehabilitation training, can achieve the effect that brain function is remolded.

Description

A kind of recovery training method based on Mental imagery and augmented reality
Technical field
The present invention relates to a kind of recovery training method based on Mental imagery and augmented reality, belongs to rehabilitation project, brain machine The fields such as interface, augmented reality and nerve control.
Background technique
According to World Health Organization, worldwide cerebral apoplexy has become the death original for being only second to cancer and coronary heart disease Cause.In recent years, with the continuous aggravation of Chinese society aging degree, the dyskinesia patient number due to caused by cerebral apoplexy Amount just continues to increase, and brings heavy burden to family and society.
Traditional clinical rehabilitation training effectiveness is low, collapses from physical exhaustion phase patient especially for cerebral apoplexy, rehabilitation course is dull, patient It is poor to participate in initiative, so that recovery period extends.
Human body is constantly applied to the further investigated and research, brain-computer interface technology of modern times nervous centralis Recovery mechanism Rehabilitation training.The motion intention of patient is recognized by EEG signals, and has become research heat as reference control rehabilitation scene One of point.
It is own through becoming the forward position studied both at home and abroad and hot spot that augmented reality is applied to rehabilitation field at present.Both at home and abroad Researcher has been carried out in terms of motion function rehabilitation using technologies such as augmented reality, bio signal processing and controls largely to grind Study carefully, however Mental imagery is combined with augmented reality and instructed applied to the collapse from physical exhaustion rehabilitation of phase patient of cerebral apoplexy by few researchs Practice.
Summary of the invention
The present invention is directed to provide a kind of rehabilitation training based on Mental imagery and augmented reality for the cerebral apoplexy phase patient that collapses from physical exhaustion Method carries out rehabilitation training by Mental imagery mode, is based on augmented reality, makes patient can in rehabilitation training Higher proactive is kept, and then achievees the effect that remold brain function.
It collapses from physical exhaustion the very faint feature of phase limbs of patient locomitivity for cerebral apoplexy, designs the rehabilitation based on Mental imagery Training mode is acquired, handles and analyzes to the EEG signals of patient, be based on Mental imagery, by off-line training and Line traffic control to achieve the effect that brain function is remolded, and then is conducive to the rehabilitation of patient to realize the control to rehabilitation scene.
In order to solve above-mentioned technical problem, the present invention is achieved by the following technical solutions:
A kind of recovery training method based on Mental imagery and augmented reality, content include the following steps:
Step 1: it when patient selects Mental imagery control model for the first time, needs to carry out off-line training to patient first;Association The good brain electricity cap of patient-worn is helped, patient is allowed to face screen, occurs bead and annulus on screen, patient is prompted to concentrate on, it is quasi- It is standby to enter training;
Step 2: clicking " starting to train " button, and training starts, and starts to shrink on the screen around the annulus of bead, directly To, annulus disappearance equal in magnitude with bead, small club is random to be moved to the left or right, and occupies left or right residence pair up to touching Ring, and be overlapped with it, primary training terminates, and arrow prompt is had before bead is mobile;Entire training process bead total 30 Secondary movement, each random 15 times of left and right;In the training process, patient motion sensory area is acquired by the brain electricity cap of patient-worn first EEG signals;C3 the and C4 channel position of its midbrain electricity cap contains information the most abundant when imagination opposite side hands movement, i.e., The motor sensory area of hand, therefore acquire by the channel C3 and C4 of brain electricity cap the EEG signals of patient;It is right after training Collected EEG signals carry out pretreatment removal interference signal, extract fortune by common space pattern algorithm and cross-correlation function The feature of dynamic imagination EEG signals, and be sent into support vector machines after the two features are merged and establish Classification and Identification model;
Step 3: after Classification and Identification model is established in completion, On-line Control rehabilitation training is carried out to patient;Patient is allowed to carry out left Right-hand grip the imagination, based on the virtual rehabilitation system of multi-modal interaction by the identification disaggregated model established according to off-line training come pair The EEG signals of patient carry out Classification and Identification, judge its motion intention, and then control the left and right fortune of dummy object in rehabilitation scene It is dynamic, to complete rehabilitation training;
Step 4: collapsing from physical exhaustion the very faint feature of phase patient motion ability for cerebral apoplexy, right by Mental imagery mode Patient carries out human-computer interaction training;Real scene locating for patient is obtained using Kinect scanning technique, that is, utilizes Kinect A true space environment is scanned, patient is allow to see oneself local environment within display screen;Pass through augmented reality skill Dummy object is added in the real space environment by Kinect scanning by art, achievees the effect that enhance real scene, in turn Interesting and practical rehabilitation training scene is designed to for patient;Mental imagery is combined with augmented reality, for brain soldier In collapse from physical exhaustion phase patient the problem of lacking initiative in rehabilitation course, pass through Mental imagery mode, carry out human-computer interaction training;? Purpose active movement is repeated in training process, effectively wakes up the neuron activity for having remaining function, and in health During refreshment is practiced, augmented reality is added, so that patient is seen the environment locating for oneself, increases the sense of reality of rehabilitation training, The various feedback including vision and the sense of hearing, excitation and the motivation for maintaining patient's repetition practice are provided for patient, psychotherapy is passed through Wear rehabilitation always;So that patient is carried out rehabilitation training in augmented reality environment, and the motor skill that study obtains is moved It moves on in true environment, to reach more preferably rehabilitation efficacy.
Compared with the prior art, the invention has the benefit that
The present invention provides a kind of recovery training method based on Mental imagery and augmented reality, by Mental imagery and enhancing Reality technology combines, and collapses from physical exhaustion the very faint feature of phase patient motion ability for cerebral apoplexy, provides for it and is thought based on movement The rehabilitation training mode of elephant;Real scene is obtained using Kinect scanning technique, by augmented reality, by dummy object It is added in real scene, achievees the effect that enhance reality, patient can be realized by Mental imagery mode to real scene Corresponding task is completed in the control of middle dummy object, and which greatly enhances the enthusiasm of Rehabilitation training, so as to reach The effect of brain function remodeling, and then be conducive to the rehabilitation of patient.
Detailed description of the invention
Fig. 1 is a kind of overall flow knot of the recovery training method based on Mental imagery and augmented reality proposed by the present invention Structure schematic diagram;
Fig. 2 is the position schematic diagram that brain electricity cap acquires EEG signals;
Fig. 3 is Mental imagery off-line training schematic diagram;
Fig. 4 is the augmented reality functional block diagram based on Kinect.
Specific embodiment
With reference to embodiment with attached drawing to the present invention is based on the rehabilitation training sides of Mental imagery and augmented reality Method is described in further detail:
As shown in Figure 1, a kind of recovery training method based on Mental imagery and augmented reality of the present invention includes fortune Dynamic imagination Classification and Identification part and human-computer interaction part, i.e., it is very faint for the cerebral apoplexy phase limbs of patient locomitivity that collapses from physical exhaustion Feature designs the rehabilitation training mode based on Mental imagery for it, i.e., the EEG signals of patient is acquired, handles and is divided Analysis, brain electricity cap acquisition position is as shown in Fig. 2, the position that C3 and C4 leads to corresponding human brain in brain electricity cap contains the imagination Information the most abundant, the i.e. motor sensory area of hand when the hands movement of opposite side, therefore the brain telecommunications in the main acquisition channel patient C3, C4 Number, it is then based on Mental imagery, by off-line training and On-line Control, realizes the control to dummy object in real scene, from And achieve the effect that brain function is remolded, and then be conducive to the rehabilitation of patient.The method specific implementation step is as follows:
Step 1: it when patient selects Mental imagery control model for the first time, needs to carry out off-line training, fortune to patient first The dynamic offline schematic diagram of the imagination is as shown in Figure 3;The good brain electricity cap of patient-worn is assisted, allows patient to face screen, bead occurs on screen And annulus, it prompts patient to concentrate on, is prepared to enter into training;Step 2: clicking " starting to train " button, and training starts, Started to shrink on screen around the annulus of bead, until equal in magnitude with bead, annulus disappears, small club it is random to the left or to It moves right, occupies left or occupy the bicyclic of the right side until touching, and be overlapped with it, primary training terminates, and has arrow before bead is mobile Head prompt;Entire total 30 movements of training process bead, each random 15 times of left and right;In the training process, pass through patient first The EEG signals that the brain electricity cap acquisition patient motion of wearing is felt;As shown in Fig. 2, C3 the and C4 channel position of its midbrain electricity cap Information the most abundant, the i.e. motor sensory area of hand when imagination opposite side hands movement are contained, therefore passes through the C3 and C4 of brain electricity cap Channel acquires the EEG signals of patient;After training, pretreatment removal interference letter is carried out to collected EEG signals Number, extract the feature of Mental imagery EEG signals by common space pattern algorithm and cross-correlation function, and by the two features It is sent into support vector machines after being merged and establishes Classification and Identification model;
Step 3: after Classification and Identification model is established in completion, On-line Control rehabilitation training is carried out to patient;Patient is allowed to carry out left Right-hand grip the imagination, based on the virtual rehabilitation system of multi-modal interaction by the identification disaggregated model established according to off-line training come pair The EEG signals of patient carry out Classification and Identification, judge its motion intention, and then control the left and right fortune of dummy object in rehabilitation scene It is dynamic, to complete rehabilitation training;
Step 4: collapsing from physical exhaustion the very faint feature of phase patient motion ability for cerebral apoplexy, right by Mental imagery mode Patient carries out human-computer interaction training;Wherein augmented reality human-computer interaction partial schematic block diagram using Kinect as shown in figure 4, scanned Technology obtains real scene locating for patient, i.e., scans true space environment using Kinect, patient is allow to exist The environment locating for oneself is seen in display screen;By augmented reality, dummy object is added to by Kinect scanning In real space environment, achieve the effect that enhance real scene, and then be designed to interesting and practical rehabilitation training for patient Scene;Mental imagery is combined with augmented reality, for cerebral apoplexy collapse from physical exhaustion phase patient lack in rehabilitation course actively Property the problem of, by Mental imagery mode, carry out human-computer interaction training, purpose be repeated in the training process and actively transports It is dynamic, the neuron activity for having remaining function is effectively waken up, and in rehabilitation training, augmented reality is added, So that patient is seen the environment locating for oneself, increase the sense of reality of rehabilitation training, is provided for patient a variety of including vision and the sense of hearing Feedback, excitation and the motivation for maintaining patient's repetition practice, always through rehabilitation by psychotherapy;Keep patient existing in enhancing Rehabilitation training is carried out in real environment, and by the transfer in sports skill for learning to obtain into true environment, to reach more preferably Rehabilitation efficacy.
Particular embodiments described above has carried out further specifically the purpose of the present invention, technical solution and method It is bright, it should be understood that the above is only a specific embodiment of the present invention, is not intended to restrict the invention, and is not carrying on the back Under the premise of from the spirit and principles in the present invention, it is able to carry out various changes.

Claims (1)

1. a kind of recovery training method based on Mental imagery and augmented reality, it is characterised in that: in the recovery training method Appearance includes the following steps:
Step 1: it when patient selects Mental imagery control model for the first time, needs to carry out off-line training to patient first;It assists to suffer from Person allows patient to face screen with wearing brain electricity cap, occurs bead and annulus on screen, and patient is prompted to concentrate on, prepare into Enter training;
Step 2: clicking " starting to train " button, and training starts, and starts to shrink on the screen around the annulus of bead, until with Bead is equal in magnitude, and annulus disappears, and small club is random to be moved to the left or right, until touch occupy it is left or occupy it is right bicyclic, and It is overlapped with it, primary training terminates, and arrow prompt is had before bead is mobile;Entire total 30 fortune of training process bead It is dynamic, each random 15 times of left and right;In the training process, the brain of patient motion sensory area is acquired by the brain electricity cap of patient-worn first Electric signal;Information the most abundant when C3 the and C4 channel position of its midbrain electricity cap contains imagination opposite side hands movement, i.e. hand Motor sensory area, therefore acquire by the channel C3 and C4 of brain electricity cap the EEG signals of patient;After training, to acquisition To EEG signals carry out pretreatment removal interference signal, movement is extracted by common space pattern algorithm and cross-correlation function and is thought As the feature of EEG signals, and support vector machines is sent into after the two features are merged and establishes Classification and Identification model;
Step 3: after Classification and Identification model is established in completion, On-line Control rehabilitation training is carried out to patient;Patient is allowed to carry out right-hand man The imagination is grasped, based on the virtual rehabilitation system of multi-modal interaction by the identification disaggregated model established according to off-line training come to patient EEG signals carry out Classification and Identification, judge its motion intention, and then control the side-to-side movement of dummy object in rehabilitation scene, from And complete rehabilitation training;
Step 4: it collapses from physical exhaustion the very faint feature of phase patient motion ability for cerebral apoplexy, by Mental imagery mode, to patient Carry out human-computer interaction training;Real scene locating for patient is obtained using Kinect scanning technique, i.e., is scanned using Kinect One true space environment, allows patient to see oneself local environment within display screen;It, will by augmented reality Dummy object is added in the real space environment by Kinect scanning, achievees the effect that enhance real scene, and then to suffer from Person is designed to interesting and practical rehabilitation training scene;Mental imagery is combined with augmented reality, it is soft for cerebral apoplexy Paralysed phase patient lacks the problem of initiative in rehabilitation course, by Mental imagery mode, carries out human-computer interaction training;In training Purpose active movement is repeated in the process, effectively wakes up the neuron activity for having remaining function, and instruct in rehabilitation During white silk, augmented reality is added, so that patient is seen the environment locating for oneself, increases the sense of reality of rehabilitation training, to suffer from Person provides the various feedback including vision and the sense of hearing, excitation and the motivation for maintaining patient's repetition practice, by psychotherapy through health It treats again always;So that patient is carried out rehabilitation training in augmented reality environment, and the transfer in sports skill that study obtains is arrived In true environment, to reach more preferably rehabilitation efficacy.
CN201810834728.2A 2018-07-26 2018-07-26 A kind of recovery training method based on Mental imagery and augmented reality Pending CN109011097A (en)

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Cited By (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN109992113A (en) * 2019-04-09 2019-07-09 燕山大学 A kind of MI-BCI system and its control method induced based on more scenes
CN111091890A (en) * 2020-02-28 2020-05-01 郑州大学 Health cognitive system under self-excitation and feedback control
CN111544854A (en) * 2020-04-30 2020-08-18 天津大学 Cerebral apoplexy motor rehabilitation method based on brain myoelectric signal deep learning fusion
CN113499524A (en) * 2021-07-23 2021-10-15 华南理工大学 Auxiliary rehabilitation training system using motor imagery electroencephalogram detection
CN113678206A (en) * 2019-01-22 2021-11-19 特克利客有限公司 Rehabilitation training system for advanced brain dysfunction and image processing device
CN113750346A (en) * 2021-08-31 2021-12-07 山东大学 Training device for brain function cognitive impairment crowd
CN114082169A (en) * 2021-11-22 2022-02-25 江苏科技大学 Disabled hand soft body rehabilitation robot motor imagery identification method based on electroencephalogram signals

Cited By (11)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN113678206A (en) * 2019-01-22 2021-11-19 特克利客有限公司 Rehabilitation training system for advanced brain dysfunction and image processing device
CN113678206B (en) * 2019-01-22 2023-02-03 特克利客有限公司 Rehabilitation training system for advanced brain dysfunction and image processing device
CN109992113A (en) * 2019-04-09 2019-07-09 燕山大学 A kind of MI-BCI system and its control method induced based on more scenes
CN109992113B (en) * 2019-04-09 2020-05-15 燕山大学 MI-BCI system based on multi-scene induction and control method thereof
CN111091890A (en) * 2020-02-28 2020-05-01 郑州大学 Health cognitive system under self-excitation and feedback control
CN111544854A (en) * 2020-04-30 2020-08-18 天津大学 Cerebral apoplexy motor rehabilitation method based on brain myoelectric signal deep learning fusion
CN111544854B (en) * 2020-04-30 2021-05-25 天津大学 Cerebral apoplexy motor rehabilitation method based on brain myoelectric signal deep learning fusion
CN113499524A (en) * 2021-07-23 2021-10-15 华南理工大学 Auxiliary rehabilitation training system using motor imagery electroencephalogram detection
CN113750346A (en) * 2021-08-31 2021-12-07 山东大学 Training device for brain function cognitive impairment crowd
CN113750346B (en) * 2021-08-31 2022-09-16 山东大学 Training device for brain function cognitive impairment crowd
CN114082169A (en) * 2021-11-22 2022-02-25 江苏科技大学 Disabled hand soft body rehabilitation robot motor imagery identification method based on electroencephalogram signals

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