CN108970118B - Game element combination method and device - Google Patents

Game element combination method and device Download PDF

Info

Publication number
CN108970118B
CN108970118B CN201810700387.XA CN201810700387A CN108970118B CN 108970118 B CN108970118 B CN 108970118B CN 201810700387 A CN201810700387 A CN 201810700387A CN 108970118 B CN108970118 B CN 108970118B
Authority
CN
China
Prior art keywords
game
game element
result
combined
triggering
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
CN201810700387.XA
Other languages
Chinese (zh)
Other versions
CN108970118A (en
Inventor
林强
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Hangzhou Electronic Soul Network Technology Co Ltd
Original Assignee
Hangzhou Electronic Soul Network Technology Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Hangzhou Electronic Soul Network Technology Co Ltd filed Critical Hangzhou Electronic Soul Network Technology Co Ltd
Priority to CN201810700387.XA priority Critical patent/CN108970118B/en
Publication of CN108970118A publication Critical patent/CN108970118A/en
Application granted granted Critical
Publication of CN108970118B publication Critical patent/CN108970118B/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Images

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/67Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6027Methods for processing data by generating or executing the game program using adaptive systems learning from user actions, e.g. for skill level adjustment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/807Role playing or strategy games

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Processing Or Creating Images (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The embodiment of the application provides a game element combination method and device. The method comprises the following steps: responding to a game element combination request, and acquiring each game element in a game scene needing to be combined from the game element combination request; screening the trigger information of each game element to obtain a screening result, wherein the trigger information comprises a trigger condition and a trigger result; combining the game elements according to the screening result to obtain at least one game element combination result; and generating a combined game element corresponding to each game element combined result according to the at least one game element combined result. Therefore, various game elements can be automatically combined to achieve the best game effect, and the game experience of game players is enhanced.

Description

Game element combination method and device
Technical Field
The application relates to the field of client games, in particular to a game element combination method and device.
Background
In the existing games, different game elements (such as hero, skill, pet or talent) have different effects. In the game process, a game player generally needs to combine a plurality of game elements to achieve the best game effect and the best game experience. However, the combination mode requires the player to combine by himself, which reduces the game experience of the common player.
Summary of the invention
In order to overcome the above disadvantages in the prior art, the present application aims to provide a game element combination method and device, which can automatically combine various game elements to achieve an optimal game effect, thereby enhancing the game experience of game players.
In order to achieve the above purpose, the embodiments of the present application employ the following technical solutions:
in a first aspect, an embodiment of the present application provides a game element combination method, which is applied to a game client, where the method includes:
responding to a game element combination request, and acquiring each game element in a game scene needing to be combined from the game element combination request;
screening the trigger information of each game element to obtain a screening result, wherein the trigger information comprises a trigger condition and a trigger result;
combining the game elements according to the screening result to obtain at least one game element combination result;
and generating a combined game element corresponding to each game element combined result according to the at least one game element combined result.
Optionally, the step of combining the game elements according to the screening result to obtain at least one game element combination result includes:
and analyzing the triggering conditions of the game elements, and combining the game elements with the same triggering conditions to obtain at least one game element combination result.
Optionally, the step of combining the game elements according to the screening result to obtain at least one game element combination result includes:
and analyzing the triggering results of the game elements, and combining the game elements with the same triggering result to obtain at least one game element combination result.
Optionally, the step of combining the game elements according to the screening result to obtain at least one game element combination result includes:
and analyzing the triggering conditions and the triggering results of the game elements, and combining the game elements with the same triggering conditions and triggering results to obtain at least one game element combination result.
Optionally, after the step of generating a combined game element corresponding to each game element combination result according to the at least one game element combination result, the method further comprises:
simultaneously triggering a trigger effect of each game element included in the combined game element when the combined game element is used.
In a second aspect, an embodiment of the present application further provides a game element combination apparatus, applied to a game client, where the apparatus includes:
the acquisition module is used for responding to a game element combination request and acquiring each game element in a game scene needing to be combined from the game element combination request;
the screening module is used for screening the triggering information of each game element to obtain a screening result, and the triggering information comprises a triggering condition and a triggering result;
the combination module is used for combining the game elements according to the screening result to obtain at least one game element combination result;
and the generating module is used for generating a combined game element corresponding to each game element combined result according to the at least one game element combined result.
In a third aspect, an embodiment of the present application further provides a readable storage medium, where a computer program is stored, and when the computer program is executed, the method for combining game elements is implemented.
Compared with the prior art, the method has the following beneficial effects:
according to the game element combination method and device provided by the embodiment of the application, each game element in a game scene needing to be combined is obtained from a game element combination request by responding to the game element combination request, then, the triggering information of each game element is screened to obtain a screening result, and the triggering information comprises a triggering condition and a triggering result. And then, combining the game elements according to the screening result to obtain at least one game element combination result. And finally, generating a combined game element corresponding to each game element combined result according to the at least one game element combined result. Therefore, various game elements can be automatically combined, the triggering information of each game element is screened, and each game element is combined according to the screening result, so that the corresponding combined game element is obtained, and when a player triggers the combined game element, the effects of all game elements included in the combined game element can be triggered, so that the optimal game effect is achieved, and the game experience of the game player is enhanced.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings that are required to be used in the embodiments will be briefly described below, it should be understood that the following drawings only illustrate some embodiments of the present application and therefore should not be considered as limiting the scope, and it will be apparent to those skilled in the art that other related drawings can be obtained from the drawings without inventive effort.
FIG. 1 is a schematic block diagram of a game client according to an embodiment of the present disclosure;
FIG. 2 is a functional block diagram of a game element assembly apparatus according to an embodiment of the present application;
FIG. 3 is a schematic flow chart of a game element combination method according to an embodiment of the present disclosure;
fig. 4 is another schematic flow chart of a game element combination method according to an embodiment of the present application.
Icon: 100-a game client; 110-a bus; 120-a processor; 130-a storage medium; 140-bus interface; 150-a network adapter; 160-a user interface; 200-game element assembly means; 210-an obtaining module; 220-a screening module; 230-a combination module; 240-generation module.
Detailed Description
The technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application, and it is obvious that the described embodiments are some, but not all, embodiments of the present application. The components of the embodiments of the present application, generally described and illustrated in the figures herein, can be arranged and designed in a wide variety of different configurations.
Thus, the following detailed description of the embodiments of the present application, presented in the accompanying drawings, is not intended to limit the scope of the claimed application, but is merely representative of selected embodiments of the application. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present application.
It should be noted that: like reference numbers and letters refer to like items in the following figures, and thus, once an item is defined in one figure, it need not be further defined and explained in subsequent figures.
Referring to fig. 1, a block diagram of a game client 100 is further provided according to an embodiment of the present disclosure. The game client 100 may send or receive signals over a wired or wireless network, for example, or may process or store signals in a physical storage state, such as in memory. Each game client 100 may be an electronic device comprising hardware, software, or embedded logic elements, or a combination of two or more such elements, and capable of performing the appropriate functions implemented or supported by the game client 100. Alternatively, the game client 100 may be a device with wireless transceiving function, including an indoor or outdoor, handheld, wearable or vehicle-mounted device. For example, the game client 100 may be a mobile phone (mobile phone), a tablet computer (Pad), a computer with wireless transceiving function, a Virtual Reality (VR) terminal device, an Augmented Reality (AR) terminal device, a wireless terminal in industrial control (industrial control), a wireless terminal in self driving (self driving), a wireless terminal in remote medical (remote medical), a wireless terminal in smart grid (smart grid), a wireless terminal in transportation safety (transportation safety), a wireless terminal in smart city (smart city), a wireless terminal in smart home (smart home), and the like. The embodiments of the present application do not limit the application scenarios.
As shown in FIG. 1, the game client 100 may be implemented by a bus 110 as a general bus architecture. The bus 110 may include any number of interconnecting buses and bridges depending on the specific application of the game client 100 and the overall design constraints. Bus 110 connects various circuits together, including processor 120, storage medium 130, and bus interface 140. Alternatively, the game client 100 may connect a network adapter 150 or the like via the bus 110 using the bus interface 140. The network adapter 150 may be used to implement signal processing functions of a physical layer in the game client 100, and implement transmission and reception of radio frequency signals through an antenna. The user interface 160 may connect external devices such as: a keyboard, a display, a mouse or a joystick, etc. The bus 110 may also connect various other circuits such as timing sources, peripherals, voltage regulators, or power management circuits, which are well known in the art, and therefore, will not be described in detail.
Alternatively, the game client 100 may be configured as a general purpose processing system, such as what is commonly referred to as a chip, including: one or more microprocessors providing processing functions, and an external memory providing at least a portion of storage medium 130, all connected together with other support circuits through an external bus architecture.
Alternatively, the game client 100 may be implemented using an ASIC (application specific integrated circuit) having a processor 120, a bus interface 140, a user interface 160; and at least a portion of the storage medium 130 integrated in a single chip, or the game client 100 may be implemented using one or more FPGAs (field programmable gate arrays), PLDs (programmable logic devices), controllers, state machines, gate logic, discrete hardware components, any other suitable circuitry, or any combination of circuitry capable of performing the various functions described throughout this application.
Among other things, processor 120 is responsible for managing bus 110 and general processing (including the execution of software stored on storage medium 130). Processor 120 may be implemented using one or more general-purpose processors and/or special-purpose processors. Examples of processor 120 include microprocessors, microcontrollers, DSP processors, and other circuits capable of executing software. Software should be construed broadly to mean instructions, data, or any combination thereof, whether referred to as software, firmware, middleware, microcode, hardware description language, or otherwise.
Storage medium 130 is shown in FIG. 1 as being separate from processor 120, however, one skilled in the art will readily appreciate that storage medium 130, or any portion thereof, may be located outside of game client 100. Storage medium 130 may include, for example, a transmission line, a carrier waveform modulated with data, and/or a computer product separate from the wireless node, which may be accessed by processor 120 via bus interface 140. Alternatively, the storage medium 130, or any portion thereof, may be integrated into the processor 120, e.g., may be a cache and/or general purpose registers.
The processor 120 may execute the above embodiments, specifically, the storage medium 130 stores a game element combination apparatus 200, and the processor 120 may be configured to execute the game element combination apparatus 200.
Referring to fig. 2, a functional block diagram of the game element assembling apparatus 200 according to an embodiment of the present application is shown, where the game element assembling apparatus 200 includes:
an obtaining module 210, configured to respond to a game element combination request, and obtain, from the game element combination request, each game element in a game scene that needs to be combined;
the screening module 220 is configured to screen the trigger information of each game element to obtain a screening result, where the trigger information includes a trigger condition and a trigger result;
the combination module 230 is configured to combine the game elements according to the screening result to obtain at least one game element combination result;
a generating module 240, configured to generate a combined game element corresponding to each game element combination result according to the at least one game element combination result.
Optionally, the combining module 230 may be further configured to analyze the trigger conditions of the game elements, and combine the game elements with the same trigger conditions to obtain at least one game element combination result.
Optionally, the combining module 230 may be further configured to analyze the trigger results of the game elements, and combine the game elements with the same trigger result to obtain at least one game element combination result.
Optionally, the combining module 230 may be further configured to analyze the trigger condition and the trigger result of each game element, and combine game elements with the same trigger condition and the same trigger result to obtain at least one game element combination result.
Optionally, the apparatus may further include:
an effect triggering module 250, configured to trigger triggering effects of the game elements included in the combined game element simultaneously when the combined game element is used.
Referring to fig. 3, a schematic flow chart of a game element combination method provided in the embodiment of the present application is shown, where the method is executed by the game client 100 shown in fig. 1, and each functional module included in the game element combination apparatus 200 is described in detail below with reference to fig. 3. It should be noted that the game element combination method provided in the embodiment of the present application is not limited by the specific sequence described in fig. 3 and below. The method comprises the following specific steps:
step S210, responding to the game element combination request, and acquiring each game element in the game scene that needs to be combined from the game element combination request. In this embodiment, the step S210 may be executed by the obtaining module 210.
In a game, a player needs to combine a plurality of game elements (such as hero, skill, pet, or talent) to achieve the best game effect and the best game experience. Therefore, in the embodiment, the player does not need to manually combine the game elements, and only needs to initiate a game element combination request. Then, after receiving the game element combination request, the game client 100 obtains each game element in the game scene that needs to be combined from the game element combination request. It is understood that each game element in the game scene to be combined may be selected by the player itself, or the game client 100 may automatically select the game element currently associated with the player.
And step S220, screening the triggering information of each game element to obtain a screening result. In this embodiment, the step S220 may be executed by the filtering module 220.
In this embodiment, the trigger information includes a trigger condition and a trigger result. For example, if the game element is a character skill, the trigger condition is a condition that the character skill needs to be triggered, and the trigger result is a result after the character skill is triggered, for example, if the character skill is "accelerated in movement when attacked", the trigger condition is "attacked", and for example, if the character skill is "close to an enemy full of blood and may cause a damage to the enemy", the trigger result is "cause a damage to the enemy".
In implementation, the triggering information of each game element is screened, so that the triggering condition and the triggering result of each game element can be obtained.
And step S230, combining the game elements according to the screening result to obtain at least one game element combination result. In this embodiment, the step S230 may be executed by the combining module 230.
Illustratively, the step S230 is explained below with reference to three embodiments.
In the first embodiment, the trigger conditions of the game elements may be analyzed, and the game elements with the same trigger conditions may be combined to obtain at least one game element combination result. For example, if A, B, C … … Z skills are included in the game, each skill comprises a trigger condition and a trigger result, which are a1, B1, C1 … … Z1, a2, B2 and C2 … … Z2, a1, B1, C1 … … Z1, a2, B2 and C2 … … Z2 are screened, and the same trigger conditions are screened from a1 to Z1 and combined. For example, if a is under attack to obtain acceleration of movement, and F is also under attack to recover a large amount of physical strength, then a1 and F1 are both under attack, and a and F are combined to obtain a combined result including a and F.
In a second embodiment, the triggering results of the game elements may be analyzed, and the game elements with the same triggering result may be combined to obtain at least one game element combination result. For example, if B is an increase in moving speed when moving toward an enemy, the player gains additional acceleration when the enemy life value is too low, and C is an acceleration not in a battle state, then B2 and C2 are combined to obtain an acceleration effect, and a combined result including B and C is obtained.
In a third embodiment, the triggering condition and the triggering result of each game element may be analyzed, and the game elements with the same triggering condition and the same triggering result may be combined to obtain at least one game element combination result. For example, G is a short time after hitting an enemy, and a hammer is obtained, and T is a short time near a full blood enemy, causing a injury. T can allow G to activate when it injures an enemy, so G1 is the same as T2, and G and T are combined to obtain a combined result including G and T.
Step S240, generating a combined game element corresponding to each game element combination result according to the at least one game element combination result. In this embodiment, the step S240 may be executed by the generating module 240.
Referring further to fig. 4, after the step S240, the method may further include the steps of:
step S250, when the combined game element is used, simultaneously triggering the trigger effect of each game element included in the combined game element.
In the implementation process, the trigger information of each game element is screened, and each game element is combined according to the screening result, so that the corresponding combined game element is obtained. With the combined game elements of the present embodiment, the player pays a cost equivalent to only one game element spent. That is, when the player triggers the combined game element, the effects of all the game elements included in the combined game element can be triggered, so that the optimal game effect is achieved, and the game experience of the game player is enhanced.
Further, an embodiment of the present application also provides a readable storage medium, in which a computer program is stored, and when the computer program is executed, the method for combining game elements described above is implemented.
In summary, the game element combination method and device provided in the embodiment of the present application obtain each game element in a game scene that needs to be combined from a game element combination request by responding to the game element combination request, and then filter trigger information of each game element to obtain a filtering result, where the trigger information includes a trigger condition and a trigger result. And then, combining the game elements according to the screening result to obtain at least one game element combination result. And finally, generating a combined game element corresponding to each game element combined result according to the at least one game element combined result. Therefore, various game elements can be automatically combined, the triggering information of each game element is screened, and each game element is combined according to the screening result, so that the corresponding combined game element is obtained, and when a player triggers the combined game element, the effects of all game elements included in the combined game element can be triggered, so that the optimal game effect is achieved, and the game experience of the game player is enhanced.
In the embodiments provided in the present application, it should be understood that the disclosed apparatus and method may be implemented in other ways. The apparatus and method embodiments described above are illustrative only, as the flowcharts and block diagrams in the figures illustrate the architecture, functionality, and operation of possible implementations of systems, methods and computer program products according to various embodiments of the present application. In this regard, each block in the flowchart or block diagrams may represent a module, segment, or portion of code, which comprises one or more executable instructions for implementing the specified logical function(s). It should also be noted that, in some alternative implementations, the functions noted in the block may occur out of the order noted in the figures. For example, two blocks shown in succession may, in fact, be executed substantially concurrently, or the blocks may sometimes be executed in the reverse order, depending upon the functionality involved. It will also be noted that each block of the block diagrams and/or flowchart illustration, and combinations of blocks in the block diagrams and/or flowchart illustration, can be implemented by special purpose hardware-based systems which perform the specified functions or acts, or combinations of special purpose hardware and computer instructions.
In addition, functional modules in the embodiments of the present application may be integrated together to form an independent part, or each module may exist separately, or two or more modules may be integrated to form an independent part.
Alternatively, all or part of the implementation may be in software, hardware, firmware, or any combination thereof. When implemented in software, may be implemented in whole or in part in the form of a computer program product. The computer program product includes one or more computer instructions. When loaded and executed on a computer, cause the processes or functions described in accordance with the embodiments of the application to occur, in whole or in part. The computer may be a general purpose computer, a special purpose computer, a network of computers, or other programmable device. The computer instructions may be stored in a computer readable storage medium or transmitted from one computer readable storage medium to another, for example, from one website site, computer, server, or data center to another website site, computer, server, or data center via wired (e.g., coaxial cable, fiber optic, Digital Subscriber Line (DSL)) or wireless (e.g., infrared, wireless, microwave, etc.). The computer-readable storage medium can be any available medium that can be accessed by a computer or a data storage device, such as a server, a data center, etc., that incorporates one or more of the available media. The usable medium may be a magnetic medium (e.g., floppy Disk, hard Disk, magnetic tape), an optical medium (e.g., DVD), or a semiconductor medium (e.g., Solid State Disk (SSD)), among others
It should be noted that, in this document, the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or apparatus that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or apparatus. Without further limitation, an element defined by the phrase "comprising an … …" does not exclude the presence of other identical elements in a process, method, article, or apparatus that comprises the element.
It will be evident to those skilled in the art that the present application is not limited to the details of the foregoing illustrative embodiments, and that the present application may be embodied in other specific forms without departing from the spirit or essential attributes thereof. The present embodiments are therefore to be considered in all respects as illustrative and not restrictive, the scope of the application being indicated by the appended claims rather than by the foregoing description, and all changes which come within the meaning and range of equivalency of the claims are therefore intended to be embraced therein. Any reference sign in a claim should not be construed as limiting the claim concerned.

Claims (2)

1. A game element combination method is applied to a game client, and comprises the following steps:
responding to a game element combination request, and acquiring each game element in a game scene needing to be combined from the game element combination request;
screening the trigger information of each game element to obtain a screening result, wherein the trigger information comprises a trigger condition and a trigger result;
combining the game elements according to the screening result to obtain at least one game element combination result; wherein, the step of combining the game elements according to the screening result to obtain at least one game element combination result comprises: analyzing the triggering conditions and the triggering results of the game elements, and combining the game elements with the same triggering conditions and triggering results to obtain at least one game element combination result;
generating a combined game element corresponding to each game element combined result according to the at least one game element combined result;
simultaneously triggering a trigger effect of each game element included in the combined game element when the combined game element is used.
2. A game element assembly apparatus for use with a game client, the apparatus comprising:
the acquisition module is used for responding to a game element combination request and acquiring each game element in a game scene needing to be combined from the game element combination request;
the screening module is used for screening the triggering information of each game element to obtain a screening result, and the triggering information comprises a triggering condition and a triggering result;
the combination module is used for combining the game elements according to the screening result to obtain at least one game element combination result; the combination module is further used for analyzing the trigger conditions and the trigger results of the game elements, and combining the game elements with the same trigger conditions and trigger results to obtain at least one game element combination result;
the generating module is used for generating a combined game element corresponding to each game element combined result according to the at least one game element combined result;
and the effect triggering module is used for simultaneously triggering the triggering effect of each game element included in the combined game element when the combined game element is used.
CN201810700387.XA 2018-06-29 2018-06-29 Game element combination method and device Active CN108970118B (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN201810700387.XA CN108970118B (en) 2018-06-29 2018-06-29 Game element combination method and device

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN201810700387.XA CN108970118B (en) 2018-06-29 2018-06-29 Game element combination method and device

Publications (2)

Publication Number Publication Date
CN108970118A CN108970118A (en) 2018-12-11
CN108970118B true CN108970118B (en) 2021-11-19

Family

ID=64539646

Family Applications (1)

Application Number Title Priority Date Filing Date
CN201810700387.XA Active CN108970118B (en) 2018-06-29 2018-06-29 Game element combination method and device

Country Status (1)

Country Link
CN (1) CN108970118B (en)

Family Cites Families (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR101400631B1 (en) * 2012-12-21 2014-05-30 (주)스마일게이트엔터테인먼트 Method and server of realizing combo skills in on-line game service, and on-line game system with combo skill realization function
KR101377028B1 (en) * 2012-12-21 2014-03-27 (주)스마일게이트엔터테인먼트 Apparatus and method for providing quick slot in online game
JP5837524B2 (en) * 2013-02-26 2015-12-24 株式会社バンダイナムコエンターテインメント Server system and program
JP5869512B2 (en) * 2013-03-29 2016-02-24 株式会社バンダイナムコエンターテインメント Server system and program
JP6662731B2 (en) * 2016-07-08 2020-03-11 株式会社スクウェア・エニックス Video game processing program and video game processing system
CN108031122B (en) * 2017-12-07 2021-07-09 网易(杭州)网络有限公司 Game skill making method and device

Also Published As

Publication number Publication date
CN108970118A (en) 2018-12-11

Similar Documents

Publication Publication Date Title
CN110141864B (en) Automatic game testing method and device and terminal
CN108970116B (en) Virtual role control method and device
EP3410299B1 (en) Electronic device for controlling application and operation method thereof
WO2018113298A1 (en) Method and device for notifying user of application version upgrade
US20130275408A1 (en) Presenting Unique Search Result Contexts
CN106599680B (en) Method and device for setting application program permission and electronic equipment
CN110750341A (en) Task scheduling method, device, system, terminal equipment and storage medium
CN107203465B (en) System interface testing method and device
US7895376B2 (en) Hardware configuration information system, method, and computer program product
CN107952241B (en) Rendering control method and device and readable storage medium
CN111111201A (en) Skill creating method, skill creating device, skill creating server and skill creating medium based on game
CN111611767A (en) Verification method and device
CN110362371B (en) View level control method, device and system, computer equipment and medium
CN111367922A (en) Data updating method and related equipment
US20170188214A1 (en) Method and electronic device for sharing multimedia information
CN112084044B (en) Event processing method in system and related device
CN113885971A (en) State management method and device based on self-adaptive platform system
CN108970118B (en) Game element combination method and device
CN108762983A (en) Multi-medium data restoration methods and device
EP2930616B1 (en) Device and method for generating application package
CN107168776B (en) Event statistical method, device, equipment and storage medium
CN112073505B (en) Method for unloading on cloud server, control device and storage medium
CN106484395B (en) Event display method and device
CN108404413B (en) Control signal transmission method and device, game client and readable storage medium
CN108829824B (en) Resource processing method and device in internet operation activity

Legal Events

Date Code Title Description
PB01 Publication
PB01 Publication
SE01 Entry into force of request for substantive examination
SE01 Entry into force of request for substantive examination
GR01 Patent grant
GR01 Patent grant