CN108939526A - A kind of real playing cards system software implementation method Internet-based - Google Patents

A kind of real playing cards system software implementation method Internet-based Download PDF

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Publication number
CN108939526A
CN108939526A CN201710387959.9A CN201710387959A CN108939526A CN 108939526 A CN108939526 A CN 108939526A CN 201710387959 A CN201710387959 A CN 201710387959A CN 108939526 A CN108939526 A CN 108939526A
Authority
CN
China
Prior art keywords
card
information
client
playing cards
playing
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
CN201710387959.9A
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Chinese (zh)
Inventor
王泽伟
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Jurong Grand Network Technology Co Ltd
Original Assignee
Jurong Grand Network Technology Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Jurong Grand Network Technology Co Ltd filed Critical Jurong Grand Network Technology Co Ltd
Priority to CN201710387959.9A priority Critical patent/CN108939526A/en
Publication of CN108939526A publication Critical patent/CN108939526A/en
Withdrawn legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F1/00Card games
    • A63F1/02Cards; Special shapes of cards
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F1/00Card games
    • A63F1/06Card games appurtenances
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/131Protocols for games, networked simulations or virtual reality

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Signal Processing (AREA)
  • Information Transfer Between Computers (AREA)

Abstract

The invention discloses a kind of real playing cards system software implementation methods Internet-based, are applied to real playing cards system Internet-based, the described method comprises the following steps: server end: S1. responds each client connection;S2. wait client that rule of dealing out the cards is set;S3. board source information is generated according to rule of dealing out the cards and is sent to each client;S4. information ... the present invention that plays a card of client is received by realizing the mutual conversion between digital information and real playing cards, realizes that board, high degree increased the experience sense of player by voice;The responsible generation board source of the present invention and check and correction board source simultaneously, and not responsible specific game rule, to support the uncommon playing methods of minority.Therefore, game experiencing sense of the present invention is good, is able to satisfy personal needs.

Description

A kind of real playing cards system software implementation method Internet-based
Technical field
The present invention relates to field of network game, and in particular to a kind of real playing cards system software realization side Internet-based Method.
Background technique
The card like games such as egg, golden flower, ox ox are whipped, since simple in rule, lively rhythm becomes a suitable for people of all ages.These Over year with the high speed development of internet, more and more card like games have been moved on the net.Although network Card Games is We solve the problems, such as spatially asynchronous in our reality, but we always feel not go chess and card room of community or Several friends are in the refreshing of object for appreciation together.Fine research, we it is not difficult to find that network Card Games there is following shortcoming. First, not having the playing cards of reality in our hands, it is difficult to know from experience that pleasant sensation for taking domino and rubbing with the hands board;Second, computer reason board always that The mode of several fixations, it is difficult to adapt to everyone habit requirement;Third, game rule special between player, software are different Surely meet.In short, the experience of network Card Games is poor, it is not able to satisfy personal needs.
Summary of the invention
The technical problem to be solved by the present invention is to the experience of network Card Games is poor, cannot meet individual requirements.The present invention A kind of real playing cards system software implementation method Internet-based is provided.
In order to solve the above technical problems, the technical solution adopted by the present invention is that, a kind of real playing cards system Internet-based System software implementation method is applied to real playing cards system Internet-based, the real playing cards system packet Internet-based Include playing cards, client, dealing out card device, card-reader and server, which is characterized in that the described method comprises the following steps:
Server end:
S1. each client connection is responded
S2. wait client that rule of dealing out the cards is set;
S3. board source information is generated according to rule of dealing out the cards and is sent to each client;
S4. the information of playing a card of client is received;
S5. information of playing a card is examined;
S6. the information that will play a card is sent to each client;
S7. the process for repeating S4 and S6, until local exchange game over;
Client:
T1. it logins;
The connection of 2. request server of T;
The board source information that 3. receiving host of T is sent;
T 4. notifies dealing out card device to be dealt out the cards according to board source information;
T 5., which is received, knows the information of currently playing a card that board device is sent, and is sent to host;
T 6. is during T5, according to the information real-time update client reality picture of playing a card of host transmission;
T 7. repeats the process of T5 and T6, until local exchange game over;
Further improvement lies in that the rule of dealing out the cards of the step S2 of the host side includes that number of decks, each customer side are dealt out the cards Number, the number for remaining card in one's hand.
The information further improvement lies in that the step S5 inspection of the host side is played a card, including examine whether information of playing a card wraps It is contained in board source information and neutralizes whether information of playing a card has been conveyed through.
Further improvement lies in that the client step T5 client will play a card, information is additionally provided with inspection before issuing host Step.
Further improvement lies in that the checking procedure is whether the board source that judgement is played a card in information includes sending in host In board source information, board source information is sent if including, otherwise gives and prompts.
Further improvement lies in that can according to need before the host side step S5, board source information is repeatedly sent.
Further improvement lies in that the picture of the client step T6 includes computer playing a card according to information simulation of playing a card Animation.
Further improvement lies in that the picture of the client step T6 further includes the seat order of each player, remaining Several and player's video information.
Further improvement lies in that each player's realized board by voice.
Compared with prior art, the present invention having the following advantages and benefits: the present invention is by realizing digital information Mutual conversion between real playing cards realized that board, high degree increased the experience sense of player by voice;Together When the present invention be only responsible for generating board source and check and correction board source and not responsible specific game rule, to support a small number of uncommon objects for appreciation Method.Therefore, game experiencing sense of the present invention is good, is able to satisfy personal needs.
Detailed description of the invention
It is further described with reference to the accompanying drawing with embodiments of the present invention:
Fig. 1 is server software structure flow chart of the present invention;
Fig. 2 is client software structure flow chart of the present invention.
Specific embodiment
It is further described with reference to the accompanying drawing:
As shown in Figure 1 and Figure 2, a kind of real playing cards system software implementation method Internet-based of the present invention, this method is to be used for A kind of real playing cards system Internet-based.Method includes the following steps:
Server end:
Step 1: responding each client connection.When each server requests access server, server judges according to rule It is whether legal, if meeting the requirements, interface channel is opened up for client.
Step 2: waiting client that rule of dealing out the cards is arranged.After rule is dealt out the cards in server clients setting, software carries out data guarantor It deposits.Rule of dealing out the cards include using board number, the order of seats of player sets (both dealing sequences), point deals out the cards several times, deals out the cards how many every time , if the options such as setting flag board.Such as fighting landlord, then just dealing out the cards in two times, every board source information 25 of first time board is opened, It can specify player for the second time and send out 8 board source information, the specified player can determine according to notice plate, can also be taking human as It determines.Board source information of the present invention refers to the numerical information of the points that each player dealt out the cards, pattern, big Xiao Wang's situation, It is saved with array.
Step 3: generating board source information according to rule of dealing out the cards and being sent to each client.It is random to produce according to rule of dealing out the cards Raw board source information, after server is saved, is then forwarded to corresponding client.When determine no board source information for send When, start the player for confirming opening lead.The player to play a card first can have software to be randomly assigned, and can also be referred to by player It is fixed.The player currently to play a card is current player.
Step 4: receiving the information of playing a card of client.Software judges player happens is that no is that voice crosses board letter first Breath, if it is, the information of playing a card of next family to be subjected such as direct.If what is received is array information, begin to examine Test information Step of playing a card.
Step 5: examining information of playing a card.The purpose for examining information of playing a card is, prevents client from transferring not in its board source The board of information and prevent client from repeating to send board source information, that is, prevent client haunt the board caught and one card go out it is more It is secondary.The step is relatively realized by array.Specifically, server end remains the board source array of current objective player A1 can also retain the array A2 that portion had gone out board.When client transmission array A3 member have one not in A1, then Determine player gone out the board that do not catch, if the member in A3 have one there are in A2 when, determine player repeat play a card;Only When the member of A3 is in A1 and in none member and A2, then it is legal to determine that player plays a card, software can be A3's at this time Member is added in A2, when in case taking turns to the player next time and play a card, is compared.Do not conform to when system receives information of playing a card , then can be to client to prompt when method, and wait the information of playing a card for receiving the client again.
Step 6: the information that will play a card is sent to each client.After the information of playing a card for judging active client is legal, it is System can send information of playing a card to each client, so that client carries out screen-picture update.
Step 7: the process of S4 and S6 is repeated, until epicycle game over.This step is the circulation of a step 4 to 5, The condition of jumping out is local exchange game over.
Client:
Step 1. is logined.Player will log in this software by username and password in client.
The connection of step 2. request server.The port information of logical server sends connection request to server.
The board source information that step 3. receiving host is sent.The board source information array of host is received, and is protected locally It deposits.
Step 4. notice dealing out card device is dealt out the cards according to board source information.Board source information is converted into magnetic strip information, allows and deals out the cards Device is dealt out the cards according to board source information.Both spleen device had been sent out from the real playing cards of a secondary or more pairs, according to magnetic strip information, board Board in source information, which is given to pick out, issues player.
Step 5., which receives, knows the information of currently playing a card that board device is sent, and is sent to host.Knowing board device is exactly player's wheel The magnetic strip information of real playing cards out is converted into play a card information (array information).Same client also will do it such as server end Inspection, specific steps just do not repeat, its significance lies in that, alleviate server stress.
Step 6. shows picture during T5, according to the information real-time update client of playing a card that host is sent.Client The display picture at end includes order of seats orientation, during a wheel is played a card, the real-time video of board and player that each player goes out.
Step 7. repeats the process of T5 and T6, until local exchange game over.
Basic principles and main features and advantage of the invention have been shown and described above.The technical staff of the industry should Understand, the present invention is not limited to the above embodiments, and the above embodiments and description only describe originals of the invention Reason, without departing from the spirit and scope of the present invention, various changes and improvements may be made to the invention, these changes and improvements It all fall within the protetion scope of the claimed invention.The claimed scope of the invention is by appended claims and its equivalent circle It is fixed.

Claims (9)

1. a kind of real playing cards system software implementation method Internet-based, is applied to real playing cards system Internet-based System, the real playing cards system Internet-based includes playing cards, client, dealing out card device, card-reader and server, and feature exists In the described method comprises the following steps:
Server end:
S1. each client connection is responded;
S2. wait client that rule of dealing out the cards is set;
S3. board source information is generated according to rule of dealing out the cards and is sent to each client;
S4. the information of playing a card of client is received;
S5. information of playing a card is examined;
S6. the information that will play a card is sent to each client;
S7. the process for repeating S4 and S6, until local exchange game over;
Client:
T1. it logins;
The connection of 2. request server of T;
The board source information that 3. receiving host of T is sent;
T 4. notifies dealing out card device to be dealt out the cards according to board source information;
T 5., which is received, knows the information of currently playing a card that board device is sent, and is sent to host;
T 6. shows picture during T5, according to the information real-time update client of playing a card that host is sent;
T 7. repeats the process of T5 and T6, until game over.
2. a kind of real playing cards system Internet-based as described in claim 1 shows method, which is characterized in that the host The rule of dealing out the cards of the step S2 at end include number of decks, the number of dealing out the cards of each customer side, remaining card in one's hand number.
3. a kind of real playing cards system Internet-based as described in claim 1 shows method, which is characterized in that the host The step S5 at end examines information of playing a card, including information of playing a card is examined whether to be included in whether the neutralization of board source information plays a card information It transmitted.
4. a kind of real playing cards system Internet-based as described in claim 1 shows method, which is characterized in that the client End step T5 client will play a card before information issues host and be additionally provided with checking procedure.
5. a kind of real playing cards system Internet-based as claimed in claim 4 shows method, which is characterized in that the inspection Step is whether the board source that judgement is played a card in information includes that board source letter is sent if including in the board source information that host is sent Breath, otherwise gives and prompts.
6. a kind of real playing cards system Internet-based as described in claim 1 shows method, which is characterized in that the host It can according to need before the step S5 of end, repeatedly send board source information.
7. a kind of real playing cards system Internet-based as described in claim 1 shows method, which is characterized in that the client The picture for holding step T6 includes play a card animation of the computer according to information simulation of playing a card.
8. a kind of real playing cards system Internet-based as described in claim 1 shows method, which is characterized in that the client The picture of end step T6 further includes the seat order, remaining number and player's video information of each player.
9. one kind real playing cards system Internet-based as described in one claim of any of the above shows method, feature exists In each player's realized board by voice.
CN201710387959.9A 2017-05-27 2017-05-27 A kind of real playing cards system software implementation method Internet-based Withdrawn CN108939526A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN201710387959.9A CN108939526A (en) 2017-05-27 2017-05-27 A kind of real playing cards system software implementation method Internet-based

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN201710387959.9A CN108939526A (en) 2017-05-27 2017-05-27 A kind of real playing cards system software implementation method Internet-based

Publications (1)

Publication Number Publication Date
CN108939526A true CN108939526A (en) 2018-12-07

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CN201710387959.9A Withdrawn CN108939526A (en) 2017-05-27 2017-05-27 A kind of real playing cards system software implementation method Internet-based

Country Status (1)

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN113457113A (en) * 2021-06-30 2021-10-01 南京邮电大学 Card game anti-cheating system and method based on NFC technology

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN113457113A (en) * 2021-06-30 2021-10-01 南京邮电大学 Card game anti-cheating system and method based on NFC technology
CN113457113B (en) * 2021-06-30 2024-05-31 南京邮电大学 Card game anti-cheating system and method based on NFC technology

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WW01 Invention patent application withdrawn after publication
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Application publication date: 20181207