CN108646957B - Dynamic input method and device - Google Patents

Dynamic input method and device Download PDF

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CN108646957B
CN108646957B CN201810230865.5A CN201810230865A CN108646957B CN 108646957 B CN108646957 B CN 108646957B CN 201810230865 A CN201810230865 A CN 201810230865A CN 108646957 B CN108646957 B CN 108646957B
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input
cursor
animation
state
current
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CN108646957A (en
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赵新军
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Zhiche Shanghai Industrial Co ltd
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Shanghai Vcyber Intelligence Technology Co ltd
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • G06F3/04812Interaction techniques based on cursor appearance or behaviour, e.g. being affected by the presence of displayed objects
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation
    • G06T13/802D [Two Dimensional] animation, e.g. using sprites

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  • Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Human Computer Interaction (AREA)
  • User Interface Of Digital Computer (AREA)
  • Processing Or Creating Images (AREA)

Abstract

The embodiment of the invention provides a dynamic input method and a device, wherein the method comprises the following steps: creating an input animation in advance; acquiring position information of a cursor in an input frame, wherein the position information comprises the current position and the moving state of the cursor; initializing attribute information of the input animation according to the position information; and displaying the initialized input animation. Therefore, the dynamic input method capable of displaying the corresponding input animation according to the input action of the user in the input box is provided, the diversification and the interestingness of the input box are increased, and the user experience is effectively improved.

Description

Dynamic input method and device
Technical Field
The embodiment of the invention relates to the field of communication, in particular to a dynamic input method and a dynamic input device.
Background
At present, with the development of mobile terminals, people use mobile terminals to communicate and communicate in daily life. The text input application such as instant message and microblog is the function with the most frequent use.
When a user inputs characters in input boxes such as instant messages and microblogs, the prior art generally adopts a static input box mode. However, the input light is still a static input box, and has the problems of single input effect, lack of diversity, reduced user feeling and the like.
Disclosure of Invention
The embodiment of the invention provides a dynamic input method, which aims to solve the problems of single input effect, lack of diversity and poor user experience of a static input box in the prior art.
In order to solve the above problems, the present invention discloses a dynamic input method, which is applied to a mobile terminal, and the method comprises:
creating an input animation in advance;
acquiring position information of a cursor in an input frame, wherein the position information comprises the current position and the moving state of the cursor;
initializing attribute information of the input animation according to the position information;
and displaying the initialized input animation.
According to another aspect of the present invention, there is provided a dynamic input device applied to a mobile terminal, the device including:
the creation module is used for creating input animations in advance;
the acquisition module is used for acquiring the position information of the cursor in the input frame, wherein the position information comprises the current position and the moving state of the cursor;
the initialization module is used for initializing the attribute information of the input animation according to the position information;
and the display module is used for displaying the initialized input animation.
Compared with the prior art, the input animation is created in advance; acquiring position information of a cursor in an input frame, wherein the position information comprises the current position and the moving state of the cursor; initializing attribute information of the input animation according to the position information; and displaying the initialized input animation. Therefore, the dynamic input method capable of displaying the corresponding input animation according to the input action of the user in the input box is provided, the diversification and the interestingness of the input box are increased, and the user experience is effectively improved.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present invention, the drawings needed to be used in the description of the embodiments of the present invention will be briefly introduced below, and it is obvious that the drawings in the following description are only some embodiments of the present invention, and it is obvious for those skilled in the art that other drawings can be obtained according to these drawings without inventive labor.
FIG. 1 is a flow chart of a dynamic input method of an embodiment of the present invention;
FIG. 2 is a flowchart illustrating steps of a dynamic input method according to an embodiment of the present invention;
FIG. 3 is a block diagram of a dynamic input device according to an embodiment of the present invention;
FIG. 4 is a second block diagram of a dynamic input device according to an embodiment of the present invention;
fig. 5 is a third block diagram of a dynamic input device according to an embodiment of the present invention.
Detailed Description
In order to make the aforementioned objects, features and advantages of the present invention comprehensible, embodiments accompanied with figures are described in further detail below.
Example one
Referring to fig. 1, a flowchart of a dynamic input method according to an embodiment of the present invention is shown, where the method is applied to a mobile terminal, and specifically includes the following steps:
step 101, an input animation is created in advance.
Specifically, in an embodiment of the present invention, a user may create an input animation in advance through a programming language at the mobile terminal side. In one embodiment, the attribute information in the pre-created input animation may take a default value. The specific creation process will be described in detail in the following embodiments.
Step 102, acquiring position information of a cursor in an input frame, wherein the position information comprises the current position and the moving state of the cursor.
Specifically, in the embodiment of the present invention, the mobile terminal acquires the position information of the cursor in the input box in real time. In embodiments of the present invention, the location information includes, but is not limited to: the current position of the cursor and the moving state. The moving state includes: quiesce, enter, and delete.
And 103, initializing the attribute information of the input animation according to the position information.
Specifically, in the embodiment of the present invention, the mobile terminal may determine the current input action of the user, i.e., still, input, or delete, according to the current position information of the cursor. The mobile terminal can further initialize the attribute information of the input animation created in advance according to the current position information of the cursor. In an embodiment of the present invention, the attribute information includes a plurality of parameters, and the plurality of parameters in the attribute information are initialized, that is, the default values of the plurality of parameters are modified according to the position information of the cursor.
And 104, displaying the initialized input animation.
Specifically, in the embodiment of the present invention, the mobile terminal displays the initialized input animation in the input box. In one embodiment, an input animation is displayed following a cursor.
In summary, according to the technical solution of the embodiment of the present invention, the input animation is created in advance; acquiring position information of a cursor in an input frame, wherein the position information comprises the current position and the moving state of the cursor; initializing attribute information of the input animation according to the position information; and displaying the initialized input animation. Therefore, the dynamic input method capable of displaying the corresponding input animation according to the input action of the user in the input box is provided, the diversification and the interestingness of the input box are increased, and the user experience is effectively improved.
Example two
Referring to fig. 2, a flowchart illustrating specific steps of a vehicle dynamic input method according to an embodiment of the present invention is shown, where the method is applied to a mobile terminal, and specifically may include the following steps:
step 201, creating an input animation in advance.
Sub-step 2011, create an input animation body.
Specifically, in an embodiment of the present invention, the mobile terminal creates an input animation body, which may be a small sphere in one embodiment. In another embodiment, the input animation body may be a cartoon character. The user can set the setting according to the actual requirement, which is not limited by the invention. The user sets the animation main body according to personal preference, so that the interestingness of the input frame is further improved.
And a substep 2012 of setting attribute information of the input animation body.
Specifically, in the embodiment of the present invention, the attribute information includes a plurality of parameter values, and the parameter values include, but are not limited to: the color, the size, the running track, the running speed, the position information, the running time and the number information of the animation main body.
In embodiments of the present invention, the above parameters may take the form of default values, which may be 1 or 0 in one embodiment. The invention is not limited in this regard.
Specifically, in an embodiment of the present invention, a user may set a plurality of animation subjects, for example, in an embodiment, the user may set 10 small balls, each of which has a different color and size. The position information of each small ball is the initial position and the end, and the running track of each small ball can be randomly selected according to a function formula, so that each small ball deflects to one direction and runs by adopting different tracks. And the speed, time and the like of each small ball in the operation process can also adopt a random or set mode. The following is a detailed description of a specific embodiment: the small ball is still taken as an example.
The preset parameters may include settings referred to as:
color: all small spheres from a single shot are the same color, each time randomly picked from the color library.
Direction of spark flying: random directions are adopted, and the angle is 0-180 degrees, namely the angle is upward. (in the embodiment of the invention, the upward direction is the area between the cursor and the upper frame of the input frame, and is 'up')
Speed: the speed of the small ball is different and is randomly selected within a certain range.
Post-launch velocity decay: controlled by the decreasing attribute animation value multiplied by the speed.
Position: the position of the cursor of the current input box. A coordinate system can be arranged in the input box, the lower left corner of the input box is used as an origin, the lower frame is an x axis, and the vertical frame on the left side is a y axis. Alternatively, the cursor position may be used as the origin, parallel to the lower border as the x-axis, and perpendicular to the lower border as the y-axis. The invention is not limited in this regard. In this embodiment, the initial position of each small sphere is either 0 or null by default.
Duration of the small balloon animation: 0.4 seconds, that is, each small sphere disappears after 0.4 seconds.
Gravity: the gravity effect is achieved by reducing the y-coordinate of the orb during launch, with the gravity value set to 6 by default. In this embodiment, the gravity value is multiplied by a random coefficient, so that the moving tracks of the small balls can be in different radians.
Radius of the pellet: 8.
initial velocity of the pellet: 18.
number of pellets: 12.
wind speed and direction, which in this embodiment are at default values of 0 or null at the initial moment. The wind speed can make each small ball have different moving tracks, and the wind direction can determine the offset of the small ball. In the embodiment of the present invention, the wind direction is set according to different input states. For example: if the input state is determined as input in the subsequent steps, the wind direction is-1, that is, the running direction of each small sphere is shifted to the left side of the cursor. If the input state is determined to be deleted, the wind direction is 1, that is, the running direction of each small sphere is shifted to the right side of the cursor. When the input box is in a static state, that is, the cursor is not moved within a certain time, the display of the animation effect can be cancelled, that is, the input box does not display any animation effect in the static state of the cursor.
And creating the input animation according to the attributes. In other embodiments, the user may set the attribute information according to actual requirements, which is not limited in the present invention. The attribute information of the animation main body is set by the user according to personal preference, so that the diversity and interestingness of the input frame are further improved.
Step 202, monitoring the current position of the cursor in real time.
Specifically, in the embodiment of the present invention, the mobile terminal monitors the current position of the cursor in the input box in real time. Namely, the coordinate of the cursor in the coordinate axis is monitored and acquired.
Step 203, obtaining the moving state of the cursor according to the current position and the position of the cursor at the previous moment.
Specifically, in the embodiment of the present invention, the mobile terminal can determine the cursor moving state according to the current position of the cursor and the position of the cursor at the previous time. For example, the following steps are carried out: and if the abscissa of the cursor in the coordinate axis is 3 and the coordinate at the last moment is 2, judging that the cursor is in a state of moving rightwards along the x axis at present.
And step 204, determining the current input state according to the moving state of the cursor.
Specifically, in the embodiment of the present invention, the mobile terminal may determine the current user input state according to the movement state of the cursor. In an embodiment of the invention, the input states comprise: static, deleting and inputting. For example, the following steps are carried out: if the cursor is in a state of moving rightwards along the x axis, the current action of the user in the input box is determined as 'input'. Otherwise, the operation is 'delete'.
Step 205, initializing attribute information of the input animation according to the current position and the input state of the cursor.
Specifically, in the embodiment of the present invention, the mobile terminal may initialize part of attribute information of the input animation according to the current position of the cursor and the input state. Wherein, in one embodiment, the initialized attribute information comprises: running track and position information. That is, in the embodiment of the present invention, the motion trajectory and the position information are updated in real time, so that the input animation can move according to the cursor, and meanwhile, the input animation can change the motion trajectory according to the input state, so that the input animation can display different effects for different input states, further realize the setting of the dynamic input box, and improve the diversity of the input box.
Step 206, displaying the initialized input animation.
Specifically, in the embodiment of the present invention, the mobile terminal displays the initialized input animation at the cursor, so that the input animation moves along with the cursor. In a preferred embodiment of the present invention, the mobile terminal may cyclically display the initialized input animation, that is, cyclically display a plurality of animation bodies at the cursor, so as to avoid displaying no animation after the input animation is shown in a slow input speed or a static state, thereby further improving user experience.
In summary, according to the technical solution of the embodiment of the present invention, the input animation is created in advance; acquiring position information of a cursor in an input frame, wherein the position information comprises the current position and the moving state of the cursor; initializing attribute information of the input animation according to the position information; and displaying the initialized input animation. Therefore, the dynamic input method capable of displaying the corresponding input animation according to the input action of the user in the input box is provided, the diversification and the interestingness of the input box are increased, and the user experience is effectively improved.
Referring to fig. 3, a block diagram of a dynamic input device according to an embodiment of the present invention is shown, where the device may specifically include the following modules:
a creating module 301 for creating an input animation in advance.
The obtaining module 302 is configured to obtain position information of a cursor in an input box, where the position information includes a current position and a moving state of the cursor.
The initialization module 303 is configured to initialize the attribute information of the input animation according to the position information.
And a display module 304 for displaying the initialized input animation.
In addition, referring to fig. 4, in a preferred embodiment of the present invention, on the basis of fig. 3, the creating module 301 further includes:
a creating sub-module 3011 for creating an input animation body;
a setting sub-module 3012 for setting attribute information of the input animation body;
the attribute information includes color, size, running track, running speed, position information, running time, and number information.
Referring to fig. 5, in a preferred embodiment of the present invention, on the basis of fig. 3, the obtaining module 302 further includes:
a monitoring submodule 3021 configured to monitor a current position of a cursor in real time;
the obtaining submodule 3022 is configured to obtain a moving state of the cursor according to the current position and the position of the cursor at the previous time;
a determination submodule 3023 configured to determine a current input state according to a movement state of the cursor;
wherein the input state comprises: static, deleting and inputting.
In a preferred embodiment of the present invention, the initialization module 303 is further configured to:
initializing attribute information of an input animation according to the current position and the input state of a cursor;
wherein the initialized attribute information includes: running track and position information.
In a preferred embodiment of the present invention, the display module 304 is further configured to:
and circularly displaying the initialized input animation.
In summary, the apparatus in the embodiment of the present invention creates the input animation in advance; acquiring position information of a cursor in an input frame, wherein the position information comprises the current position and the moving state of the cursor; initializing attribute information of the input animation according to the position information; and displaying the initialized input animation. Therefore, the dynamic input method capable of displaying the corresponding input animation according to the input action of the user in the input box is provided, the diversification and the interestingness of the input box are increased, and the user experience is effectively improved.
For the apparatus embodiment, since it is basically similar to the method embodiment, the description is simple, and for the relevant points, refer to the partial description of the method embodiment.
The embodiments in the present specification are described in a progressive manner, each embodiment focuses on differences from other embodiments, and the same and similar parts among the embodiments are referred to each other.
Embodiments of the invention may be described in the general context of computer-executable instructions, such as program modules, being executed by a computer. Generally, program modules include routines, programs, objects, components, data structures, etc. that perform particular tasks or implement particular abstract data types. The invention may also be practiced in distributed computing environments where tasks are performed by remote processing devices that are linked through a communications network. In a distributed computing environment, program modules may be located in both local and remote computer storage media including memory storage devices.
Finally, it should also be noted that, herein, relational terms such as first and second, and the like may be used solely to distinguish one entity or action from another entity or action without necessarily requiring or implying any actual such relationship or order between such entities or actions. Also, the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or apparatus that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or apparatus. Without further limitation, an element defined by the phrase "comprising an … …" does not exclude the presence of other like elements in a process, method, article, or apparatus that comprises the element.
The dynamic input method and device provided by the present invention are described in detail above, and the principle and the implementation of the present invention are explained in detail herein by applying specific examples, and the description of the above examples is only used to help understanding the method and the core idea of the present invention; meanwhile, for a person skilled in the art, according to the idea of the present invention, there may be variations in the specific embodiments and the application scope, and in summary, the content of the present specification should not be construed as a limitation to the present invention.

Claims (10)

1. A dynamic input method is applied to a mobile terminal, and is characterized in that the method comprises the following steps:
creating an input animation in advance;
acquiring position information of a cursor in an input frame, wherein the position information comprises the current position and the moving state of the cursor;
determining a current input state according to the moving state of a cursor, wherein the input state comprises static state, deletion state and input state;
initializing the attribute information of the input animation according to the current position of the cursor and the current input state;
displaying the initialized input animation, wherein the input animation moves along with a cursor;
the input animation changes the motion trail according to the current input state, so that the input animation displays different animation effects according to different input states; wherein the input animation is not displayed by the input box when the input state is static.
2. The method according to claim 1, wherein the step of pre-creating the input animation specifically comprises:
creating an input animation body;
setting attribute information of the input animation main body;
the attribute information comprises color, size, running track, running speed, position information, running time and number information.
3. The method according to claim 2, wherein the step of obtaining the position information of the cursor in the input box, where the position information includes the current position and the moving state of the cursor, specifically includes:
monitoring the current position of a cursor in real time;
acquiring the moving state of the cursor according to the current position and the position of the cursor at the last moment;
determining the current input state according to the moving state of the cursor;
wherein the input state comprises: static, deleting and inputting.
4. The method according to claim 3, wherein the step of initializing attribute information of the input animation according to the position information specifically comprises:
initializing attribute information of the input animation according to the current position of the cursor and the input state;
wherein the initialized attribute information includes: running track and position information.
5. The method according to claim 4, wherein the step of displaying the initialized input animation specifically comprises:
and circularly displaying the initialized input animation.
6. A dynamic input device applied to a mobile terminal, the device comprising:
the creation module is used for creating input animations in advance;
the system comprises an acquisition module, a display module and a display module, wherein the acquisition module is used for acquiring the position information of a cursor in an input frame, the position information comprises the current position and the moving state of the cursor, and the current input state is determined according to the moving state of the cursor, and the input state comprises static state, deletion state and input state;
the initialization module initializes the attribute information of the input animation according to the current position of the cursor and the current input state;
the display module is used for displaying the initialized input animation, and the input animation moves along with the cursor;
the input animation changes the motion trail according to the current input state, so that the input animation displays different animation effects according to different input states; wherein the input animation is not displayed by the input box when the input state is static.
7. The apparatus of claim 6, wherein the creation module further comprises:
the creation submodule is used for creating an input animation main body;
the setting submodule is used for setting the attribute information of the input animation main body;
the attribute information comprises color, size, running track, running speed, position information, running time and number information.
8. The apparatus of claim 7, wherein the obtaining module further comprises:
the monitoring submodule is used for monitoring the current position of the cursor in real time;
the obtaining submodule is used for obtaining the moving state of the cursor according to the current position and the position of the cursor at the last moment;
the determining submodule is used for determining the current input state according to the moving state of the cursor;
wherein the input state comprises: static, deleting and inputting.
9. The apparatus of claim 8, wherein the initialization module is further configured to:
initializing attribute information of the input animation according to the current position of the cursor and the input state;
wherein the initialized attribute information includes: running track and position information.
10. The apparatus of claim 9, wherein the display module is further configured to:
and circularly displaying the initialized input animation.
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