CN108597033A - Bypassing method, VR equipment and the storage medium of realistic obstacles object in VR game - Google Patents
Bypassing method, VR equipment and the storage medium of realistic obstacles object in VR game Download PDFInfo
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- CN108597033A CN108597033A CN201810392450.8A CN201810392450A CN108597033A CN 108597033 A CN108597033 A CN 108597033A CN 201810392450 A CN201810392450 A CN 201810392450A CN 108597033 A CN108597033 A CN 108597033A
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T19/00—Manipulating 3D models or images for computer graphics
- G06T19/006—Mixed reality
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V20/00—Scenes; Scene-specific elements
- G06V20/10—Terrestrial scenes
Abstract
Bypassing method, VR equipment and the storage medium of realistic obstacles object in playing the invention discloses a kind of VR, the method includes:When, there are when barrier, obtaining the shapes and sizes of the barrier in the first pre-determined distance for detecting user;In conjunction with virtual scene, the shapes and sizes based on first barrier generate the virtual substitute in virtual scene;The first actual range and the first relative bearing of first barrier and the user are obtained in real time, according to pseudo range and virtual relative bearing of the virtual substitute with user's virtual role described in first actual range and the first relative bearing adjustment virtual scene, the user to be immersed in virtual scene know in practical service environment with first actual range of first barrier and the first relative bearing.The present invention can incorporate realistic obstacles object in VR virtual scenes, prevent user from colliding injured, provide the user with certain safety guarantee.
Description
Technical field
The present invention relates to technical field of virtual reality more particularly to a kind of VR game in realistic obstacles object bypassing method,
VR equipment and storage medium.
Background technology
VR (Virtual Reality virtual realities) technology is that a kind of can create is imitated with the computer in the experiencing virtual world
True system is a kind of system emulation of the interactive Three-Dimensional Dynamic what comes into a driver's and entity behavior of Multi-source Information Fusion.VR is mainly
A kind of simulated environment generated using computer, makes user enter in this environment by various sensing equipments, realizes user
The technology directly interacted with the environment.Since virtual reality technology can largely solve many practical problems, also
There is saving fund, not by environmental restrictions, therefore, it has become current every field such as amusement, game, military, tourism equimultiple
The technology favored.
VR game is that current VR applies more extensive field, VR game the problem is that:User's often band indoors
Upper VR eyes are played, and there are various furniture for the interior space, because VR virtual scenes disconnect seriously with reality scene, user
When being immersed in VR virtual scenes, the various barriers in actual environment can not be often noticed, the rolling of body when due to game
It is dynamic, the collision that weight differs may occur with peripheral obstacle (wall, desk, cabinet etc.) so that VR game experiencing effects
It has a greatly reduced quality, it is also possible to cause different degrees of personal injury.
Invention content
The bypassing method of realistic obstacles object in playing the main purpose of the present invention is to provide a kind of VR, it is intended to solve VR void
Quasi- scene disconnects serious with reality scene so that when user is immersed in virtual scene, it can not pay attention to the barrier in actual environment,
It can not avoid colliding with the barrier in actual environment so that the technical issues of VR game experiencing effects are had a greatly reduced quality.
To achieve the above object, the present invention provides the bypassing method of realistic obstacles object in a kind of VR game, the VR game
The bypassing method of middle realistic obstacles object includes:
When in the first pre-determined distance for detecting user there are when the first barrier, obtain first barrier shape and
Size;
In conjunction with virtual scene, the shapes and sizes based on first barrier generate the virtual replacement in virtual scene
Object;
The first actual range and the first relative bearing for obtaining first barrier and the user in real time, according to this
Virtual substitute described in one actual range and the first relative bearing adjustment virtual scene is virtual with user's virtual role
Distance and virtual relative bearing, the user to be immersed in virtual scene is known in practical service environment to hinder with described first
Hinder first actual range and the first relative bearing of object.
In a kind of optional embodiment, it is described obtain first barrier shapes and sizes the step of after wrap
It includes:
Preset alternative virtual object database is inquired, is judged in the alternative virtual object database with the presence or absence of with described the
The matched target alternative virtual object of shapes and sizes of one barrier;
If in the presence of the virtual replacement using the target alternative virtual object as first barrier in virtual scene
Object executes the step for obtaining first barrier and the first actual range and the first relative bearing of the user in real time
Suddenly;
If being not present, the combination virtual scene is executed, the shapes and sizes based on first barrier generate empty
The step of intending the virtual substitute in scene.
In a kind of optional embodiment, the bypassing method of realistic obstacles object further includes following step in the VR game
Suddenly:
When outside the first pre-determined distance for detecting user, in the second pre-determined distance there are when the second barrier, obtain this
Second actual range and second relative bearing of two barriers relative to the user, wherein second pre-determined distance is more than
First pre-determined distance;
Determine that second barrier is corresponding in virtual scene according to second actual range and the second relative bearing
Obstacle Position shows the scene of game of the corresponding Obstacle Position with predetermined manner, right described in user to prompt
Where the position for answering barrier.
In a kind of optional embodiment, the scene of game by the corresponding Obstacle Position with predetermined manner into
Row display the step of include:
Start image multiplication method, processing is amplified to form vision to the scene of game of the corresponding Obstacle Position
Constriction carries out safety instruction.
In a kind of optional embodiment, the bypassing method of realistic obstacles object includes in the VR game:
If detecting, user opens safe mode, execute it is described when detect the first pre-determined distance of user it is outer, second
There are when the second barrier, obtain second barrier relative to the second actual range of the user and second in pre-determined distance
The step of relative bearing;
If detecting user's closed safe pattern, when outside the first pre-determined distance for detecting user, the second pre-determined distance
It is interior that there are when the second barrier, obtain second actual range and second contra of second barrier relative to the user
Position, and second actual range and the second relative bearing are exported with speech form.
To achieve the above object, the present invention also provides a kind of VR equipment, the VR equipment includes:Memory, processor and
It is stored on the memory and realistic obstacles object evades program, the VR in the VR that can be run on the processor game
Realistic obstacles object evades the rule realized when program is executed by the processor such as realistic obstacles object in above-mentioned VR game in game
Keep away the step described in method.
The VR equipment includes VR scenario building devices, and the VR scenario buildings device includes:
Detection of obstacles module, whether there are obstacles in the first pre-determined distance for detecting user, when detecting use
There are when barrier in first pre-determined distance at family, the shapes and sizes of the barrier are obtained;
Virtual substitute generation module, for combining virtual scene, the shapes and sizes life based on first barrier
At the virtual substitute in virtual scene;
Scenario building module, the first actual range and first for obtaining first barrier and the user in real time
Relative bearing, according to virtual substitute and the use described in first actual range and the first relative bearing adjustment virtual scene
The pseudo range of family virtual role and virtual relative bearing, the user to be immersed in virtual scene know actual use ring
In border with first actual range of first barrier and the first relative bearing.
The VR equipment further includes display module, for starting image multiplication method, to the corresponding Obstacle Position
Scene of game is amplified processing and carries out safety instruction to form vision constriction.
In addition, to achieve the above object, the present invention also provides a kind of storage medium, VR trips are stored on the storage medium
Realistic obstacles object evades program in play, in the VR game the evading of realistic obstacles object realized such as when program is executed by processor
Step in above-mentioned VR game described in the bypassing method of realistic obstacles object.
The bypassing method of realistic obstacles object in a kind of VR game that the embodiment of the present invention proposes, by will be deposited in actual environment
Barrier be mapped in VR virtual environments, and by actual range, the contra of user in actual environment and the barrier
Position correspondence projects in virtual environment so that and the user being immersed in virtual environment knows the position of barrier in actual environment,
So as to the timely obstacle avoidance object location of user, prevent user injured.
Description of the drawings
Fig. 1 is the VR device structure schematic diagrams for the hardware running environment that the embodiment of the present invention is related to;
Fig. 2 is the flow diagram of the bypassing method first embodiment of realistic obstacles object in VR of the present invention game;
Fig. 3 is the flow diagram of the bypassing method second embodiment of realistic obstacles object in VR of the present invention game.
The embodiments will be further described with reference to the accompanying drawings for the realization, the function and the advantages of the object of the present invention.
Specific implementation mode
It should be appreciated that the specific embodiments described herein are merely illustrative of the present invention, it is not intended to limit the present invention.
In subsequent description, using the suffix of such as " module ", " component " or " unit " for indicating element only for being conducive to
The explanation of the present invention, itself does not have specific meaning.Therefore, " module ", " component " or " unit " can be used mixedly.
The hardware operation of the bypassing method of realistic obstacles object in VR (Virtual Reality virtual realities) game of the present invention
Equipment, i.e. VR equipment include:Processor, such as CPU, memory.
Optionally, such as Fig. 1, the VR equipment includes VR scenario buildings device 10, and the VR scenario buildings device 10 includes:
Detection of obstacles module 101, whether there are obstacles in the first pre-determined distance for detecting user, when detecting
There are when barrier in the first pre-determined distance of user, the shapes and sizes of the barrier are obtained;
Virtual substitute generation module 102, for combining virtual scene, the shapes and sizes based on first barrier
Generate the virtual substitute in virtual scene;
Scenario building module 103, the first actual range for obtaining first barrier and the user in real time and
First relative bearing, according to virtual substitute and institute described in first actual range and the first relative bearing adjustment virtual scene
The pseudo range of user's virtual role and virtual relative bearing are stated, the user to be immersed in virtual scene, which is known, actually to be made
With in environment with first actual range of first barrier and the first relative bearing.
Optionally, the detection of obstacles module 101 is additionally operable in the second pre-determined distance of detection user with the presence or absence of barrier
Hinder object, when there are when the second barrier, obtain second barrier outside the first pre-determined distance for detecting user, in the second pre-determined distance
Hinder second actual range and second relative bearing of the object relative to the user, wherein second pre-determined distance is more than first
Pre-determined distance;
The scenario building module 103 is additionally operable to determine described according to second actual range and the second relative bearing
Two barriers correspond to Obstacle Position in virtual scene, by the scene of game of the corresponding Obstacle Position with predetermined manner into
Row display, to prompt to correspond to the position place of barrier described in user.
Realistic obstacles object in VR game is stored in the VR equipment evades program, and processor executes in the VR equipment
The program of evading of realistic obstacles object realizes the bypassing method of realistic obstacles object in VR game as described below in the VR game
Step.
Optionally, the VR equipment further includes display module, for starting image multiplication method, to the corresponding barrier
The scene of game of position is amplified processing and carries out safety instruction to form vision constriction.
Based on above-mentioned mobile terminal hardware configuration, each embodiment of the method for the present invention is proposed.
With reference to Fig. 2, in VR of the present invention game in the bypassing method first embodiment of realistic obstacles object, in the VR game
The bypassing method of realistic obstacles object includes:
Step S10, when, there are when the first barrier, obtaining first barrier in the first pre-determined distance for detecting user
Shapes and sizes;
Step S20, in conjunction with virtual scene, the shapes and sizes based on first barrier generate the void in virtual scene
Quasi- substitute;
Step S30 obtains the first actual range and the first relative bearing of first barrier and the user in real time,
According to virtual substitute and the virtual angle of the user described in first actual range and the first relative bearing adjustment virtual scene
The pseudo range of color and virtual relative bearing, the user to be immersed in virtual scene know in practical service environment with institute
State first actual range and the first relative bearing of the first barrier.
In the present embodiment, the barrier in the true environment where realistic obstacles object, that is, user, VR equipment detect in real time
Barrier in actual environment where user in user preset distance, user's the first pre-determined distance memory is detected in VR equipment
The first barrier when, obtain the essential information of first barrier, mainly include the shapes and sizes of first barrier
Information, to generate the virtual substitute similar with the first barrier shapes and sizes in virtual scene, preferably to carry
The presence of the first barrier of awake user;The generation of virtual substitute also needs to consider the virtual substitute while reminding user
With the harmonious degree of virtual scene, if seeking survival in class scene such as outdoor wilderness there is household sofa, then be unfavorable for user obtain compared with
It is big can to generate wilderness in conjunction with article common in the scene of wilderness in conjunction with the shapes and sizes of household sofa for high quasi- true degree
Stone then not only may remind the user that the presence of obstruction, but also user can be made to obtain preferable virtual quasi- true experience.
For ease of understanding, each step of bypassing method of realistic obstacles object illustrates in now playing to VR of the present invention:
Step S10, when, there are when the first barrier, obtaining first barrier in the first pre-determined distance for detecting user
Shapes and sizes;
First pre-determined distance can be by VR equipment default settings, can also be true according to actual environment and use habit by user
Fixed, the first barrier is the barrier being present in the first pre-determined distance of user, wherein " first " only identify with hereafter
" second " distinguishes, without other Special Significances.
Can whether be deposited by ultrasound examination or infrared detection there are detection of obstacles module 101 in VR equipment
In the position (direction and position of opposite user) of barrier and barrier.Meanwhile the first barrier can be also obtained by camera
Hinder the image of object, and profile scan is combined finally to determine the first barrier shapes and sizes, specifically, the is obtained by camera
After one obstructions chart picture, Image outline identification is carried out to the first obstructions chart picture, and then identify the first barrier shape, by super
Sound wave/infrared ray determines distance of first barrier away from detection device, in conjunction in the first barrier image focal length and the image the
One barrier size determines the first barrier actual size.
Step S20, in conjunction with virtual scene, the shapes and sizes based on first barrier generate the void in virtual scene
Quasi- substitute;
Virtual scene refers to the virtual environment that user is presently in using VR equipment.To take into account barrier prompting and virtual scene
Quasi- true experience, virtual substitute type of goods, shape, position and size be both needed to according to the first barrier and virtual scene come really
It is fixed.
It on type of goods, is first depending on virtual scene and determines virtual substitute type of goods range, for example, it is empty to play in VR
When quasi- scene is remote mountains open country woods, virtual substitute can be trees, flower, grass, stone, the steep cliff etc. of green;In VR game virtuals
When scene is racing car track, virtual substitute can be racing car, racing track barrier etc..Then, according to the first barrier position,
Shapes and sizes determine that virtual substitute is specially any, for example, being racing car scene, the first obstacle in VR game virtual scenes
Object is that virtual substitute can be determined as to the racing track of same shape immediately ahead of the user, when the small tea table of the square of 1 meter of distance
Barrier.
Optionally, include after the step of shapes and sizes of first barrier are obtained described in step S10:
Step S11 inquires preset alternative virtual object database, judges to whether there is in the alternative virtual object database
With the matched target alternative virtual object of shapes and sizes of first barrier;
Step S12, and if it exists, then using the target alternative virtual object as first barrier in virtual scene
Virtual substitute executes first actual range and the first contra for obtaining first barrier and the user in real time
The step of position;
Step S13 executes the combination virtual scene if being not present, the shape based on first barrier and big
The step of virtual substitute in small generation virtual scene.
To save the generated time of virtual substitute, alternative virtual object database is prepared in advance according to virtual scene, alternatively
Virtual object is virtual object of the preparation as virtual substitute, in VR scene of game embryonic stages, you can is developed single or independent
Alternative virtual object model, be stored in alternative virtual object database, in alternative virtual object database exist and the first barrier
Shapes and sizes matched target alternative virtual object when, just by external reference technology by the mesh in alternative virtual object database
It marks alternative virtual object (model) and imports current virtual scene.Wherein, external reference technology refers to external single or monolithic geometry
The reference of model data structures can allow user that directly required file or texture etc. are introduced into current using external reference
In scene, and they can be repositioned.Model creation initial stage, created in current scene it is main, fine, need into
The model to help out in scene, is then imported into current scene using external reference technology by the model of row operation.
Target alternative virtual object refer to the matched alternative virtual object of the shapes and sizes of first barrier, that is, refer to and institute
The similar alternative virtual object of the shapes and sizes of the first barrier is stated, for example, the first barrier is rectangular shape, it is alternative virtual
The shape of object A is cuboid or square or square shape body, and the shape of alternative virtual object B is spherical or taper, then A is target alternative
Virtual object.
If target alternative virtual object is not present in alternative virtual object database, the first barrier for obtaining camera acquisition is needed
Hinder object image, determine the first barrier shape composition (i.e. the first barrier by the first barrier of construction each triangle, more
The compositions such as side shape and vertex) and the geological informations such as size virtually replaced by geometrical Modeling Technology generation in conjunction with virtual scene
For object.
Optionally, it because virtual substitute major function is anticollision, to reduce virtual substitute generated time, is promoted empty
The real-time that quasi- substitute occurs, only can generate virtual substitute by Geometric Modeling, without with other objects in virtual scene
Physical modeling etc. is equally carried out, as long as virtual substitute can play suggesting effect.
Further, after generating virtual substitute, the opposite position of virtual substitute and user's virtual role is detected in real time
It sets, collision detection is carried out to virtual substitute and user's virtual role, it can be right to virtual substitute and user's virtual role two
It (when the distance between two points for being belonging respectively to two objects are less than preset value, is touched as each upper point does collision calculation
Hit risk), when the point with risk of collision is more than preset ratio, judge that virtual substitute and user's virtual role have collision can
Energy;Can also be when there is the point with risk of collision on two objects of virtual substitute and user's virtual role, i.e. judgement is empty
Quasi- substitute and user's virtual role have collision possible, can save time and overhead.
Step S30 obtains the first actual range and the first relative bearing of first barrier and the user in real time,
According to virtual substitute and the virtual angle of the user described in first actual range and the first relative bearing adjustment virtual scene
The pseudo range of color and virtual relative bearing, the user to be immersed in virtual scene know in practical service environment with institute
State first actual range and the first relative bearing of the first barrier.
On position, user is mobile in VR game may not to move in actual environment at all very over long distances, so,
User and the relative distance and relative bearing of the first barrier may never change, and therefore, virtual substitute is in virtual field
It can not change with the relative distance of user's virtual role and relative bearing in scape;It is empty according to self-demand setting for ease of user
Quasi- substitute, in one embodiment, user can eliminate virtual substitute.
In shape, the shape of virtual substitute is similar with the shape of the first barrier/almost the same, at the same meet with it is virtual
The condition of scene matching.
In size, the size of virtual substitute and the size of user's virtual role, the first barrier and user's size
Related, in size, the size of virtual substitute and user's virtual role is equal or approximate the first barrier and user
Size.
The present embodiment is by by the way that barrier present in actual environment to be mapped in VR virtual environments, and by actual rings
User and the actual range of the barrier in border, relative bearing is corresponding projects in virtual environment so that is immersed in virtual ring
User in border knows the position of barrier in actual environment, so as to the timely obstacle avoidance object location of user, prevents user injured.
Further, such as Fig. 3, in VR of the present invention game in the bypassing method second embodiment of realistic obstacles object,
The bypassing method of realistic obstacles object is further comprising the steps of in the VR game:
Step S40, when outside the first pre-determined distance for detecting user, in the second pre-determined distance there are when the second barrier,
Obtain second actual range and second relative bearing of second barrier relative to the user, wherein described second is default
Distance is more than the first pre-determined distance;
Step S41 determines second barrier in virtual field according to second actual range and the second relative bearing
Obstacle Position is corresponded in scape, the scene of game of the corresponding Obstacle Position is shown with predetermined manner, to prompt to use
Where the position for corresponding to barrier described in family.
Barrier person caused by user in different distance, which threatens, to be different, because considering user's personal safety
While be also noted that excessive display elements do not allowed to be incorporated into virtual environment to ensure the quasi- true degree of virtual scene, institute
With the bypassing method of realistic obstacles object should further include in the VR game:
When detecting in user's close range there are when barrier, exaggeration is carried out to the barrier and is shown, preferably to carry
Show that user takes care;When detecting user farther out in range there are when barrier, not shown to the barrier or concealed display,
Not interfere with the game experiencing of user.
In the present embodiment, the first barrier prompt in the first pre-determined distance of user is more apparent (i.e. using virtual replacement
Object), the problem is that, if the first pre-determined distance is smaller, it can ensure that less display elements occur in gaming, but right
In the bigger game of certain mobile ranges, such as vigorous exercise class or sports class game because mobile range is big, first it is default away from
If small from too, it is unable to fully call user's attention anticollision;If the first pre-determined distance is larger, it is likely to occur in virtual scene
Many virtual substitutes, and time of occurrence is very long, influences the quasi- true experience of game of user.
To solve the above problems, the quasi- true experience of balancing user is reminded with anticollision, the present embodiment proposes the second pre-determined distance,
Second pre-determined distance is more than the first pre-determined distance, and positioned at the first pre-determined distance of user in outer, the second pre-determined distance
There is second barrier the anticollision different from the first barrier to prompt.
First reality of the second actual range of the second barrier and the acquisition modes of the second relative bearing and the first barrier
Border distance is consistent with the acquisition modes of the first relative bearing, repeats no more.
In the present embodiment, corresponding Obstacle Position with respect to the pseudo range of user's virtual role and virtual relative position with
Second actual range and the second relative bearing are consistent, and become in real time with the variation of the second actual range and the second relative bearing
Change, therefore, position can be presently in based on user's virtual role, determines and correspond in conjunction with the second actual range and the second relative bearing
Obstacle Position.
Predetermined manner can also can be independently arranged by systemic presupposition by user, can such as blur display, beat mosaic,
In addition particular color is highlighted, auditory tone cues are can also be, preset for example, being less than in the distance for detecting barrier
Threshold value 5m when, then start VR equipment voice play functions, play " front obstacle distance is less than 5 meters, it is noted that safety "
Correlation prompt carrys out the barrier that call user's attention evades front.
In one embodiment, the step that the scene of game by the corresponding Obstacle Position is shown with predetermined manner
Suddenly include:
Step S411 starts image multiplication method, processing is amplified to the scene of game of the corresponding Obstacle Position
Safety instruction is carried out to form vision constriction.
Image magnification is one of basic operation of image procossing, it is widely used in medical image, remote sensing images, webpage making
And in some commercial image processing softwares, image magnification is converted to a width low resolution at a kind of high-resolution image
Reason technology, is amplified piece image, and substantially to the process of image interpolation, the present invention is detecting that barrier may be right
Scene of game in the user visual field is amplified by user in time when causing danger in experiencing game process, to remind user
It not advance, prevent from coming to harm.
When VR equipment carry out correlated judgment after, by vision constriction or acoustic safety prompt take corresponding measure from
And evade the barrier of front actual environment.The measure includes:User is under the stimulation or voice prompt of visual impression, no longer
Continue to move forward, and retreat in due course, to achieve the purpose that evade front obstacle;Such watchful mode is largely kept away
Having exempted from user needs stopping VR game to carry out avoiding barrier, and user is allowed to encounter obstacle on the basis of not influencing VR game experiencings
Avoiding barrier before object, in order to avoid cause personal injury.
In the process, user plays without the VR for stopping just carrying out at family, it is only necessary in the distance for perceiving barrier
After present position, far from barrier, continue VR game experiencings.
The present embodiment uses different prompting modes to the barrier of different distance so that user can general disturbance of perception object
Distance can not only ensure the quasi- true experience of good game to make corresponding workaround, but also can anticollision well.
Further, in VR of the present invention game in the bypassing method 3rd embodiment of realistic obstacles object,
The bypassing method of realistic obstacles object includes in the VR game:
Step S50, if detecting, user opens safe mode, executes described when the first pre-determined distance for detecting user
Outside, exist in the second pre-determined distance when the second barrier, obtain second barrier relative to the user second actually away from
From the step of with the second relative bearing;
Step S51, if detecting user's closed safe pattern, when outside the first pre-determined distance for detecting user, second
There are when the second barrier, obtain second barrier relative to the second actual range of the user and second in pre-determined distance
Relative bearing, and second actual range and the second relative bearing are exported with speech form.
User is limited by true environment, and such as in crawl space, if opening the safe mode of anticollision, then user is basic
Preferable game experiencing can not be obtained.In order to provide the user with preferable game experiencing, user can independently choose whether to open
Safe mode will not be prompted visually to user in user's closed safe pattern, but meeting voice prompt user, for example,
When the distance for detecting barrier is less than preset threshold value 1m, then start VR equipment voice play functions, plays " left front
Square obstacle distance is less than 1 meter, it is noted that safety " related prompt.
Therefore, the present embodiment can not only prompt user to pay attention to anticollision, but also can meet users ' individualized requirement, Ji Nengbao
Good user experience is demonstrate,proved, and can ensure user security to a certain extent.
In addition, the embodiment of the present invention also proposes a kind of storage medium, reality in VR game is stored on the storage medium
Barrier evades program, and realistic obstacles object evades realization such as above-mentioned implementation when program is executed by processor in the VR game
Step described in example, particular content is as detailed above, and details are not described herein again.
It should be noted that herein, the terms "include", "comprise" or its any other variant are intended to non-row
His property includes, so that process, method, article or system including a series of elements include not only those elements, and
And further include other elements that are not explicitly listed, or further include for this process, method, article or system institute it is intrinsic
Element.In the absence of more restrictions, the element limited by sentence "including a ...", it is not excluded that including this
There is also other identical elements in the process of element, method, article or system.
The embodiments of the present invention are for illustration only, can not represent the quality of embodiment.
Through the above description of the embodiments, those skilled in the art can be understood that above-described embodiment side
Method can add the mode of required general hardware platform to realize by software, naturally it is also possible to by hardware, but in many cases
The former is more preferably embodiment.Based on this understanding, technical scheme of the present invention substantially in other words does the prior art
Going out the part of contribution can be expressed in the form of software products, which is stored in one as described above
In storage medium (such as ROM/RAM, magnetic disc, CD), including some instructions are used so that a station terminal equipment executes the present invention respectively
Method described in a embodiment.
It these are only the preferred embodiment of the present invention, be not intended to limit the scope of the invention, it is every to utilize this hair
Equivalent structure or equivalent flow shift made by bright specification and accompanying drawing content is applied directly or indirectly in other relevant skills
Art field, is included within the scope of the present invention.
Claims (10)
1. the bypassing method of realistic obstacles object in a kind of VR game, which is characterized in that the rule of realistic obstacles object in the VR game
The method of keeping away includes the following steps:
When there are the shapes for when the first barrier, obtaining first barrier and big in the first pre-determined distance for detecting user
It is small;
In conjunction with virtual scene, the shapes and sizes based on first barrier generate the virtual substitute in virtual scene;
The first actual range and the first relative bearing for obtaining first barrier and the user in real time, according to first reality
The pseudo range of virtual substitute and user's virtual role described in border distance and the first relative bearing adjustment virtual scene
With virtual relative bearing, the user to be immersed in virtual scene know in practical service environment with first barrier
First actual range and the first relative bearing.
2. the bypassing method of realistic obstacles object in VR as described in claim 1 game, which is characterized in that it is described obtain this first
Include after the step of shapes and sizes of barrier:
Preset alternative virtual object database is inquired, judges to hinder with the presence or absence of with described first in the alternative virtual object database
Hinder the matched target alternative virtual object of the shapes and sizes of object;
If in the presence of, the virtual substitute using the target alternative virtual object as first barrier in virtual scene,
The step of executing first actual range and the first relative bearing for obtaining first barrier in real time with the user;
If being not present, the combination virtual scene is executed, the shapes and sizes based on first barrier generate virtual field
The step of virtual substitute in scape.
3. the bypassing method of realistic obstacles object in VR game as described in claim 1, which is characterized in that existing in the VR game
The bypassing method of real barrier is further comprising the steps of:
When there are when the second barrier, obtain second barrier outside the first pre-determined distance for detecting user, in the second pre-determined distance
Hinder second actual range and second relative bearing of the object relative to the user, wherein second pre-determined distance is more than first
Pre-determined distance;
Determine that second barrier corresponds to obstacle in virtual scene according to second actual range and the second relative bearing
Object location shows the scene of game of the corresponding Obstacle Position with predetermined manner, to prompt corresponding barrier described in user
Where the position for hindering object.
4. the bypassing method of realistic obstacles object in VR game as claimed in claim 3, which is characterized in that described by the correspondence
The step of scene of game of Obstacle Position is shown with predetermined manner include:
Start image multiplication method, processing is amplified to the scene of game of the corresponding Obstacle Position to form vision compressing
Sense carries out safety instruction.
5. the bypassing method of realistic obstacles object in VR game as claimed in claim 3, which is characterized in that existing in the VR game
The bypassing method of real barrier includes:
If detecting, user opens safe mode, executes described when detecting that the first pre-determined distance of user is outer, second default
Apart from interior opposite relative to the second actual range of the user and second there are second barrier when the second barrier, is obtained
The step of orientation;
If detecting user's closed safe pattern, when outside the first pre-determined distance for detecting user, the second pre-determined distance memory
In the second barrier, second actual range and second relative bearing of second barrier relative to the user are obtained, and
Second actual range and the second relative bearing are exported with speech form.
6. a kind of VR equipment, which is characterized in that the VR equipment includes:It memory, processor and is stored on the memory
And realistic obstacles object evades program in the VR game that can be run on the processor, realistic obstacles object in the VR game
Evade and being realized when program is executed by the processor in the VR game as described in any one of claim 1 to 5 realistic obstacles object
The step of bypassing method.
7. VR equipment as claimed in claim 6, which is characterized in that the VR equipment includes VR scenario building devices, the VR
Scenario building device includes:
Detection of obstacles module, whether there are obstacles in the first pre-determined distance for detecting user, when detecting user's
There are when barrier in first pre-determined distance, the shapes and sizes of the barrier are obtained;
Virtual substitute generation module, for combining virtual scene, the shapes and sizes based on first barrier generate empty
Virtual substitute in quasi- scene;
Scenario building module, the first actual range and first for obtaining first barrier and the user in real time are opposite
Orientation, it is empty according to virtual substitute and the user described in first actual range and the first relative bearing adjustment virtual scene
The pseudo range of quasi- role and virtual relative bearing, the user to be immersed in virtual scene are known in practical service environment
With first actual range of first barrier and the first relative bearing.
8. VR equipment as claimed in claim 7, which is characterized in that the detection of obstacles module is additionally operable to the of detection user
Whether there are obstacles in two pre-determined distances, when there are outside the first pre-determined distance for detecting user, in the second pre-determined distance
When two barriers, second actual range and second relative bearing of second barrier relative to the user are obtained, wherein institute
It states the second pre-determined distance and is more than the first pre-determined distance;
The scenario building module is additionally operable to determine second obstacle according to second actual range and the second relative bearing
Object corresponds to Obstacle Position in virtual scene, and the scene of game of the corresponding Obstacle Position is shown with predetermined manner
Show, where the position to prompt to correspond to barrier described in user.
9. VR equipment as claimed in claim 6, which is characterized in that the VR equipment further includes display module, for starting figure
As interpolator arithmetic, processing is amplified to the scene of game of the corresponding Obstacle Position and carries out safety to form vision constriction
Prompt.
10. a kind of storage medium, which is characterized in that be stored with realistic obstacles object in VR game on the storage medium and evade journey
Sequence, in VR game evading for realistic obstacles object realized such as any one of claim 1 to 5 institute when program is executed by processor
In the VR game stated the step of the bypassing method of realistic obstacles object.
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