CN108428385A - Battlefield surroundings desensitization training device based on VR technologies and training method - Google Patents

Battlefield surroundings desensitization training device based on VR technologies and training method Download PDF

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Publication number
CN108428385A
CN108428385A CN201810575140.XA CN201810575140A CN108428385A CN 108428385 A CN108428385 A CN 108428385A CN 201810575140 A CN201810575140 A CN 201810575140A CN 108428385 A CN108428385 A CN 108428385A
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China
Prior art keywords
smell
battlefield
pulse
aobvious
trainer
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CN201810575140.XA
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Chinese (zh)
Inventor
杨群
任垒
王锐安
王淇
杨猛
崔迪
毋琳
董效军
王炳昭
戴红
高翔
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Fourth Military Medical University FMMU
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Fourth Military Medical University FMMU
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Priority to CN201810575140.XA priority Critical patent/CN108428385A/en
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    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B9/00Simulators for teaching or training purposes
    • G09B9/003Simulators for teaching or training purposes for military purposes and tactics
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • G06F3/012Head tracking input arrangements

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  • Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Human Computer Interaction (AREA)
  • Business, Economics & Management (AREA)
  • Educational Administration (AREA)
  • Educational Technology (AREA)
  • Disinfection, Sterilisation Or Deodorisation Of Air (AREA)

Abstract

The battlefield surroundings that the invention discloses a kind of based on VR technologies desensitize training device, including VR aobvious, solid earphones, smell generator, brain wave collector, pulse transducer and the ends PC;The input terminal at the ends PC is connect with the output end of the output end of brain wave collector and pulse transducer respectively, and the output end at the ends PC is connect with the input terminal of VR aobvious input terminals, the input terminal of three-dimensional earphone and smell generator respectively.The invention also discloses the training methods of the battlefield surroundings desensitization training device using VR technologies.The present invention utilizes VR technologies, in conjunction with three-dimensional earphone and smell generator, to the realistically environment of Synthetic Theatre of War, sound and smell, and acquire the pulse and eeg signal for waiting for trainer, to which analysis waits for the acceptance level of trainer, it is incremental, it is stepped up the miserable degree of institute's Synthetic Theatre of War, so as to wait for that trainer desensitizes to battlefield surroundings.

Description

Battlefield surroundings desensitization training device based on VR technologies and training method
Technical field
The present invention relates to training device technical field more particularly to a kind of battlefield surroundings desensitization training cartridges based on VR technologies Set and using the device training method.
Background technology
When carrying out operational training, one of which content is the training of psychological quality for army or Armed Forces, so that Soldier remains to keep one's senses, cool down when in face of emergency case or war, makes calm reply.In the prior art to soldier Psychological quality training be mostly the psychological education of shrink with the mode that is combined of reply of simulation emergency case.On but State the reply that psychological quality training is only suitable only for emergency case, when war occurs, due to the complicated, bloody of battlefield surroundings and The reasons such as the personal feared state of mind, the optimum state when psychological quality of soldier afield can be caused to be difficult to reach trained, shadow Ring the war situation.
Invention content
To solve in the prior art, to be difficult to Synthetic Theatre of War environment to the psychological quality training of soldier, cause soldier in battlefield Upper psychologically handicapped, the technical issues of influencing the war situation, technical scheme is as follows:
The battlefield surroundings desensitization training device based on VR technologies in the present invention, including VR aobvious, three-dimensional earphones, smells hairs Raw device, brain wave collector, pulse transducer and the ends PC;The input terminal at the ends PC is defeated with brain wave collector respectively The output end of outlet and pulse transducer connects, the output end at the ends the PC respectively with VR aobvious input terminals, solid earphone The input terminal of input terminal and smell generator connects;The ends PC control VR aobvious, three-dimensional earphones and smell generator Virtual Battlefield ring Border, sound and smell, the ends PC receive pulse transducer and the pulse and brain wave for waiting for trainer of brain wave collector transmission Signal judges the acceptance level for waiting for trainer according to the pulse and eeg signal for waiting for trainer, preset in the ends PC when reaching Degree, the ends PC control VR aobvious, solid earphones and smell generator virtually more miserable battlefield surroundings, sound and smell.
In a preferred embodiment, it shows as circumscribed head is aobvious or integral type head is aobvious or box of mobile telephone subheader for described VR It is aobvious.
In a preferred embodiment, the smell generator includes multiple odor bottles, air intake duct and and odor bottle The corresponding air pump of quantity;The air inlet of each air pump is connected to corresponding odor bottle by tracheae, the gas outlet of each air pump with The air inlet of air intake duct is connected to, and the controller in each air pump is connect with the ends PC.
In a preferred embodiment, the brain wave collector include acquisition electrode, amplifier, filter, ADC converting units and display;The output end of the acquisition electrode is connect with the input terminal of the amplifier, the output of amplifier End is connect with the input terminal of filter, and the output end of filter is connect with the input terminal of ADC converting units, ADC converting units The input terminal of output end and display connects.
The invention also discloses the training methods for the training device that desensitized using the above-mentioned battlefield surroundings based on VR technologies, specifically Step is:
Step 1 waits for that trainer wears VR aobvious and three-dimensional earphones, and the air intake duct in smell generator is placed in nose, brain Acquisition electrode in electric wave harvester is affixed on head, pulse transducer is worn in wrist;
Step 2, the ends PC control VR the virtual battlefield surroundings of aobvious presentation, three-dimensional earphones and virtual battlefield sound, gas are presented Virtual battlefield smell is presented in taste generator, and the ends PC receive EEG signals, the arteries and veins for waiting for trainer of brain wave collector acquisition The pulse for waiting for trainer of sensor of fighting acquisition;
The acquisition in real time of step 3, the ends PC waits for the brain wave and pulse of trainer, by brain electricity when trainer is immersed in battlefield Wave, pulse with before immersing brain wave and pulse compared, when the fluctuation range of brain wave and pulse is in setting range, The ends PC control VR aobvious, three-dimensional earphones and more miserable battlefield surroundings, battlefield sound and battlefield smell is presented in smell generator.
In a preferred embodiment, in step 3 brain wave set fluctuation range as 2 time/second~4 time/second Frequency.
In a preferred embodiment, pulse sets fluctuation range as 5 beats/min~15 beats/min in step 3.
In a preferred embodiment, smell generator present Virtual Battlefield smell include smoke of gunpowder taste and/or Bloody taste.
The battlefield surroundings desensitization training device and training method based on VR technologies in the present invention, compared with prior art, Advantage is:
Battlefield surroundings based on VR technologies in the present invention desensitize training device, using VR technologies, in conjunction with three-dimensional earphone and Smell generator, thus the realistically environment of Synthetic Theatre of War, sound and smell, and acquire the pulse for waiting for trainer and brain wave letter Number, it is incremental to which analysis waits for the acceptance level of trainer, it is stepped up the miserable degree of institute's Synthetic Theatre of War, so as to wait instructing White silk person desensitizes to battlefield surroundings.
Description of the drawings
Fig. 1 is the structural schematic diagram of the battlefield surroundings desensitization training device based on VR technologies in the present invention;
Fig. 2 is that the structure of brain wave collector in the battlefield surroundings desensitization training device based on VR technologies in the present invention is shown It is intended to.
Specific implementation mode
Below in conjunction with the attached drawing of the present invention, technical scheme of the present invention is clearly and completely described.Based on this hair Embodiment in bright, the every other implementation that those of ordinary skill in the art are obtained without creative efforts Example, shall fall within the protection scope of the present invention.
As shown in Figures 1 and 2, battlefield surroundings of the invention based on VR technologies desensitize training device, including VR show, is vertical Body earphone, smell generator, brain wave collector, pulse transducer and the ends PC;The input terminal at the ends PC is adopted with brain wave respectively The connection of the output end of the output ends of acquisition means and pulse transducer, the output end at the ends PC respectively with VR the input terminals shown, solids The input terminal connection of the input terminal and smell generator of earphone;The ends PC control VR aobvious, three-dimensional earphones and smell generator is virtual Battlefield surroundings, sound and smell, the ends PC receive pulse transducer and brain wave collector transmission wait for trainer pulse and Eeg signal judges to wait for the acceptance level of trainer according to the pulse and eeg signal for waiting for trainer, when reaching in the ends PC Preset degree, the ends PC control VR aobvious, solid earphones and smell generator virtually more miserable battlefield surroundings, sound and gas Taste.The battlefield surroundings desensitization training device based on VR technologies in the present invention is sent out using VR technologies in conjunction with three-dimensional earphone and smell Raw device, thus the realistically environment of Synthetic Theatre of War, sound and smell, and the pulse and eeg signal for waiting for trainer are acquired, from And the acceptance level for waiting for trainer is analyzed, and it is incremental, it is stepped up the miserable degree of institute's Synthetic Theatre of War, so as to wait for trainer couple Battlefield surroundings desensitize.
Wherein VR show for circumscribed head it is aobvious or integral type head is aobvious or box of mobile telephone subheader is aobvious,
Smell generator includes multiple odor bottles, air intake duct and air pump corresponding with odor bottle quantity;Each air pump into Gas port is connected to corresponding odor bottle by tracheae, and the gas outlet of each air pump is connected to the air inlet of air intake duct, each air pump In controller connect with the ends PC.When the ends PC control VR aobvious Synthetic Theatre of War environment, air pump unlatching can be controlled simultaneously, makes smell Smell in bottle, which is transmitted to, waits for trainer, so that battlefield surroundings are more life-like.Include multiple odor bottles, each gas in the present invention Different odor sources, such as the smell of blood or smoke of gunpowder taste etc. can be contained in taste bottle, in use, for the mould of primary battlefield surroundings It is quasi-, one such smell can be used merely, when the upgrading of the miserable degree of Synthetic Theatre of War, can discharge a variety of gas simultaneously Taste, so that battlefield surroundings are more life-like.
Brain wave collector includes acquisition electrode, amplifier, filter, ADC converting units and display;Acquisition electrode Output end and the input terminal of amplifier connect, the input terminal of the output end of amplifier and filter connects, the output of filter End is connect with the input terminal of ADC converting units, and the output end of ADC converting units and the input terminal of display connect.Brain wave is adopted Acquisition means are used to acquire the EEG signals for waiting for trainer, because EEG signals can characterize the mood for waiting for trainer, are from mood It can determine whether out to wait for the acceptance level to the battlefield surroundings simulated of trainer.
The invention also discloses the training methods for the training device that desensitized using the above-mentioned battlefield surroundings based on VR technologies, specifically Step is:
Step 1 waits for that trainer wears VR aobvious and three-dimensional earphones, and the air intake duct in smell generator is placed in nose, brain Acquisition electrode in electric wave harvester is affixed on head, pulse transducer is worn in wrist;
Step 2, the ends PC control VR the virtual battlefield surroundings of aobvious presentation, three-dimensional earphones and virtual battlefield sound, gas are presented Virtual battlefield smell is presented in taste generator, and at the same time, the ends PC receive the brain for waiting for trainer of brain wave collector acquisition The pulse for waiting for trainer that electric signal, pulse transducer acquire;Can include smoke of gunpowder taste and/or blood wherein in smell generator Fishy smell road or other and the smell that is close to battlefield surroundings.
The acquisition in real time of step 3, the ends PC waits for the brain wave and pulse of trainer, by brain electricity when trainer is immersed in battlefield Wave, pulse with before immersing brain wave and pulse compared, when the fluctuation range of brain wave and pulse is in setting range, The ends PC control VR aobvious, three-dimensional earphones and more miserable battlefield surroundings, battlefield sound and battlefield smell is presented in smell generator. Wherein brain wave set fluctuation range as 2 time/second~4 time/second frequency.Pulse sets fluctuation range as 5 beats/min~15 Beat/min.
Brain wave is a little spontaneous rhythmic neural electrical activities, and frequency variation range is taken second place at 1 time per second~30 times Between, four wave bands, i.e. δ (1Hz-3Hz), θ (4Hz-7Hz), α (8Hz-13Hz), β (14Hz-30Hz), α waves can be divided into Frequency be 8 times per second~13 times, it is the basilic rhythm of normal brain electric wave, if not additional stimulation, frequency are Fairly constant.Occurs β (14Hz-30Hz) when nervous and excited or excited, frequency is 14 times -30 per second It is secondary.Therefore, when after trainer immerse later brain wave differ with the brain wave before immersing 2 time/second~4 time/second frequency When rate, shows to wait for that its mood of trainer has been substantially at stabilization, that is, received simulated battlefield surroundings.
The above description is merely a specific embodiment, but scope of protection of the present invention is not limited thereto, any Those familiar with the art in the technical scope disclosed by the present invention, can easily think of the change or the replacement, and should all contain Lid is within protection scope of the present invention.Therefore, protection scope of the present invention should be based on the protection scope of the described claims.

Claims (8)

  1. The training device 1. battlefield surroundings based on VR technologies desensitize, which is characterized in that including VR aobvious, three-dimensional earphones, smell hairs Raw device, brain wave collector, pulse transducer and the ends PC;The input terminal at the ends PC is defeated with brain wave collector respectively The output end of outlet and pulse transducer connects, the output end at the ends the PC respectively with VR aobvious input terminals, solid earphone The input terminal of input terminal and smell generator connects;The ends PC control VR aobvious, three-dimensional earphones and smell generator Virtual Battlefield ring Border, sound and smell, the ends PC receive pulse transducer and the pulse and brain wave for waiting for trainer of brain wave collector transmission Signal judges the acceptance level for waiting for trainer according to the pulse and eeg signal for waiting for trainer, preset in the ends PC when reaching Degree, the ends PC control VR aobvious, solid earphones and smell generator virtually more miserable battlefield surroundings, sound and smell.
  2. The training device 2. battlefield surroundings according to claim 1 based on VR technologies desensitize, which is characterized in that the VR heads Show for circumscribed head it is aobvious or integral type head is aobvious or box of mobile telephone subheader is aobvious.
  3. The training device 3. battlefield surroundings according to claim 1 based on VR technologies desensitize, which is characterized in that the smell Generator includes multiple odor bottles, air intake duct and air pump corresponding with odor bottle quantity;The air inlet of each air pump with it is corresponding Odor bottle is connected to by tracheae, and the gas outlet of each air pump is connected to the air inlet of air intake duct, and the controller in each air pump is equal It is connect with the ends PC.
  4. The training device 4. battlefield surroundings according to claim 1 based on VR technologies desensitize, which is characterized in that the brain electricity Wave harvester includes acquisition electrode, amplifier, filter, ADC converting units and display;The output end of the acquisition electrode Connect with the input terminal of the amplifier, the input terminal of the output end of amplifier and filter connects, the output end of filter with The input terminal of ADC converting units connects, and the output end of ADC converting units and the input terminal of display connect.
  5. 5. using the training method of battlefield surroundings desensitization training device of the claim 1-4 any one of them based on VR technologies, It is characterized in that, the specific steps are:
    Step 1 waits for that trainer wears VR aobvious and three-dimensional earphones, and the air intake duct in smell generator is placed in nose, brain wave Acquisition electrode in harvester is affixed on head, pulse transducer is worn in wrist;
    Step 2, the ends PC control the VR virtual battlefield surroundings of aobvious presentation, virtual battlefield sound, smell hair is presented in three-dimensional earphone Virtual battlefield smell is presented in raw device, and the ends PC receive the EEG signals for waiting for trainer of brain wave collector acquisition, pulse passes The pulse for waiting for trainer of sensor acquisition;
    Acquisition waits for the brain wave and pulse of trainer in real time for step 3, the ends PC, by when trainer is immersed in battlefield brain wave, Pulse is compared with the brain wave before immersing with pulse, when the fluctuation range of brain wave and pulse is in setting range, PC Battlefield surroundings, battlefield sound and the battlefield smell that end control VR is aobvious, solid earphone and smell generator presentation are more miserable.
  6. The training method 6. battlefield surroundings according to claim 5 based on VR technologies desensitize, which is characterized in that in step 3 Brain wave set fluctuation range as 2 time/second~4 time/second frequency.
  7. The training method 7. battlefield surroundings according to claim 5 based on VR technologies desensitize, which is characterized in that in step 3 Pulse sets fluctuation range as 5 beats/min~15 beats/min.
  8. The training method 8. battlefield surroundings according to claim 5 based on VR technologies desensitize, which is characterized in that smell occurs The Virtual Battlefield smell that device is presented includes smoke of gunpowder taste and/or bloody taste.
CN201810575140.XA 2018-06-06 2018-06-06 Battlefield surroundings desensitization training device based on VR technologies and training method Pending CN108428385A (en)

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CN110085076A (en) * 2019-03-18 2019-08-02 中国人民解放军第四军医大学 A kind of Btravity training system and training method
CN110706543A (en) * 2019-10-24 2020-01-17 中国计量大学 Chemical industry safety live-action simulation drilling system based on VR technique
CN111437611A (en) * 2020-03-12 2020-07-24 浙江大学医学院附属第一医院 Stress source virtual reality display and simulation system
CN115035769A (en) * 2022-07-21 2022-09-09 四川嘉义索隐科技有限公司 Training system for simulating electronic countermeasure

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Publication number Priority date Publication date Assignee Title
CN110085076A (en) * 2019-03-18 2019-08-02 中国人民解放军第四军医大学 A kind of Btravity training system and training method
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CN110706543A (en) * 2019-10-24 2020-01-17 中国计量大学 Chemical industry safety live-action simulation drilling system based on VR technique
CN111437611A (en) * 2020-03-12 2020-07-24 浙江大学医学院附属第一医院 Stress source virtual reality display and simulation system
CN115035769A (en) * 2022-07-21 2022-09-09 四川嘉义索隐科技有限公司 Training system for simulating electronic countermeasure

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Application publication date: 20180821