CN106362260B - VR mood regulation device - Google Patents
VR mood regulation device Download PDFInfo
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- CN106362260B CN106362260B CN201610984467.3A CN201610984467A CN106362260B CN 106362260 B CN106362260 B CN 106362260B CN 201610984467 A CN201610984467 A CN 201610984467A CN 106362260 B CN106362260 B CN 106362260B
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- A—HUMAN NECESSITIES
- A61—MEDICAL OR VETERINARY SCIENCE; HYGIENE
- A61M—DEVICES FOR INTRODUCING MEDIA INTO, OR ONTO, THE BODY; DEVICES FOR TRANSDUCING BODY MEDIA OR FOR TAKING MEDIA FROM THE BODY; DEVICES FOR PRODUCING OR ENDING SLEEP OR STUPOR
- A61M21/00—Other devices or methods to cause a change in the state of consciousness; Devices for producing or ending sleep by mechanical, optical, or acoustical means, e.g. for hypnosis
- A61M21/02—Other devices or methods to cause a change in the state of consciousness; Devices for producing or ending sleep by mechanical, optical, or acoustical means, e.g. for hypnosis for inducing sleep or relaxation, e.g. by direct nerve stimulation, hypnosis, analgesia
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- A—HUMAN NECESSITIES
- A61—MEDICAL OR VETERINARY SCIENCE; HYGIENE
- A61B—DIAGNOSIS; SURGERY; IDENTIFICATION
- A61B5/00—Measuring for diagnostic purposes; Identification of persons
- A61B5/16—Devices for psychotechnics; Testing reaction times ; Devices for evaluating the psychological state
- A61B5/165—Evaluating the state of mind, e.g. depression, anxiety
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- A—HUMAN NECESSITIES
- A61—MEDICAL OR VETERINARY SCIENCE; HYGIENE
- A61B—DIAGNOSIS; SURGERY; IDENTIFICATION
- A61B5/00—Measuring for diagnostic purposes; Identification of persons
- A61B5/74—Details of notification to user or communication with user or patient ; user input means
- A61B5/7405—Details of notification to user or communication with user or patient ; user input means using sound
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- A—HUMAN NECESSITIES
- A61—MEDICAL OR VETERINARY SCIENCE; HYGIENE
- A61B—DIAGNOSIS; SURGERY; IDENTIFICATION
- A61B5/00—Measuring for diagnostic purposes; Identification of persons
- A61B5/74—Details of notification to user or communication with user or patient ; user input means
- A61B5/742—Details of notification to user or communication with user or patient ; user input means using visual displays
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- A—HUMAN NECESSITIES
- A61—MEDICAL OR VETERINARY SCIENCE; HYGIENE
- A61B—DIAGNOSIS; SURGERY; IDENTIFICATION
- A61B5/00—Measuring for diagnostic purposes; Identification of persons
- A61B5/74—Details of notification to user or communication with user or patient ; user input means
- A61B5/7475—User input or interface means, e.g. keyboard, pointing device, joystick
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
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- A—HUMAN NECESSITIES
- A61—MEDICAL OR VETERINARY SCIENCE; HYGIENE
- A61M—DEVICES FOR INTRODUCING MEDIA INTO, OR ONTO, THE BODY; DEVICES FOR TRANSDUCING BODY MEDIA OR FOR TAKING MEDIA FROM THE BODY; DEVICES FOR PRODUCING OR ENDING SLEEP OR STUPOR
- A61M21/00—Other devices or methods to cause a change in the state of consciousness; Devices for producing or ending sleep by mechanical, optical, or acoustical means, e.g. for hypnosis
- A61M2021/0005—Other devices or methods to cause a change in the state of consciousness; Devices for producing or ending sleep by mechanical, optical, or acoustical means, e.g. for hypnosis by the use of a particular sense, or stimulus
- A61M2021/0027—Other devices or methods to cause a change in the state of consciousness; Devices for producing or ending sleep by mechanical, optical, or acoustical means, e.g. for hypnosis by the use of a particular sense, or stimulus by the hearing sense
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- A—HUMAN NECESSITIES
- A61—MEDICAL OR VETERINARY SCIENCE; HYGIENE
- A61M—DEVICES FOR INTRODUCING MEDIA INTO, OR ONTO, THE BODY; DEVICES FOR TRANSDUCING BODY MEDIA OR FOR TAKING MEDIA FROM THE BODY; DEVICES FOR PRODUCING OR ENDING SLEEP OR STUPOR
- A61M21/00—Other devices or methods to cause a change in the state of consciousness; Devices for producing or ending sleep by mechanical, optical, or acoustical means, e.g. for hypnosis
- A61M2021/0005—Other devices or methods to cause a change in the state of consciousness; Devices for producing or ending sleep by mechanical, optical, or acoustical means, e.g. for hypnosis by the use of a particular sense, or stimulus
- A61M2021/0044—Other devices or methods to cause a change in the state of consciousness; Devices for producing or ending sleep by mechanical, optical, or acoustical means, e.g. for hypnosis by the use of a particular sense, or stimulus by the sight sense
- A61M2021/005—Other devices or methods to cause a change in the state of consciousness; Devices for producing or ending sleep by mechanical, optical, or acoustical means, e.g. for hypnosis by the use of a particular sense, or stimulus by the sight sense images, e.g. video
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8082—Virtual reality
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Abstract
The invention discloses a kind of VR mood regulation devices, including with VR headset equipment, game paddle and the intelligent terminal of wireless radio transmission communication connection, the intelligent terminal includes: User profile acquisition module, utilizes sensory package real-time perception user speech information and behavioural information;Emotion judgment module, according to the user speech information and behavioural information of perception, the characteristic voice information and behavioural information being pre-stored with user compare analysis, judge the emotional state of user, and transfer corresponding regulation scheme from the pre-stored corresponding multiple regulation schemes of different emotional states;Execution module executes corresponding regulation scheme according to the emotional state of user, and regulation scheme is music or game.The emotional state of user is obtained by the dialog interaction of user and virtual portrait, and then user emotion is adjusted by game and music means, user emotion can be effectively relieved in it, have the advantages that regulating measure diversification, entertainment are strong, interactive good, practical.
Description
Technical field
The present invention relates to mood regulation fields.It is more particularly related to a kind of VR mood regulation device.
Background technique
With the rapid development of modern society, people's problems faced is more and more, and the rhythm of life and work is increasingly
Fastly, the following pressure is increasing, the urgent feasible way wanted to find adjusting mood and reduce pressure of more and more people.
In recent years, the sight that mood regulation progresses into people is carried out by ancillary equipment.But existing mood tune
Section method and apparatus generally there are adjust specific aim is poor, applicability not by force, regulating effect is poor, service efficiency is low, have a single function, set
The problems such as single, without personalization for manipulation means.
Virtual reality (Virtual Reality, VR), also referred to as virtual reality or artificial environment are to utilize computer system
The virtual world for simulating the three-dimensional space generated, can provide simulation of the user about sense organs such as vision, the sense of hearing, tactiles,
User can be personally on the scene, observes the things in three-dimensional space in time, without limitation.When user carries out position movement, electricity
Brain can carry out complicated operation immediately, pass accurate three-dimensional space video back generation telepresenc.The Integration ofTechnology calculates
The later development of the technologies such as machine figure, Computer Simulation, artificial intelligence, sensing, display and network parallel processing is a kind of
The high-tech simulation system generated by computer technology auxiliary.
How virtual reality to be provided a kind of in conjunction with ancillary equipment towards the public equipment for adjusting mood is to need to solve
Certainly the technical issues of.
Summary of the invention
It is an object of the invention to solve at least the above problems, and provide the advantages of at least will be described later.
It is a still further object of the present invention to provide a kind of VR mood regulation devices, it is intended to pass through the friendship of user and virtual portrait
Mutual formula dialogue obtains the emotional state of user, and then user emotion is adjusted by game and music means, can have
Effect alleviates user emotion, has the advantages that regulating measure diversification, entertainment are strong, interactive good, practical.
In order to realize these purposes and other advantages according to the present invention, a kind of VR mood regulation device is provided, including
With VR headset equipment, game paddle and the intelligent terminal of wireless radio transmission communication connection, which is characterized in that the intelligence
Terminal includes:
User profile acquisition module utilizes sensory package real-time perception user speech information and behavioural information, sensory package
Gravity sensor and pressure sensor built in microphone, the game paddle including the VR headset equipment, voice letter
Breath includes the word speed data and intonation data that microphone obtains, and behavioural information includes the whipping amplitude and pressure that gravity sensor obtains
The grip dynamics that force snesor obtains;
Emotion judgment module, according to the user speech information and behavioural information of perception, the characteristic voice being pre-stored with user
Information and behavioural information compare analysis, judge the emotional state of user, and corresponding multiple from pre-stored different emotional states
Regulation scheme transfers corresponding regulation scheme;
Execution module executes corresponding regulation scheme according to the emotional state of user, and regulation scheme is music or game.
Preferably, the VR mood regulation device, the VR headset equipment and the game paddle are equipped with
Power supply module is one of lithium battery, dry cell, polymer battery.
Preferably, the VR mood regulation device, the User profile acquisition module are pre-stored with multiple problems, just
When beginning to start, the User profile acquisition module is asked a question by the earphone of the VR headset equipment to user at random, and is passed through
The microphone of the VR headset equipment perceives user speech information.
Preferably, the VR mood regulation device, the emotion judgment module are pre-stored with multiple by being emotionally stable
Extremely unstable progressive regulation scheme, specifically:
1) whipping amplitude, grip dynamics, intonation, word speed are each fallen within when representing the normal range threshold of mood, play rhythm
Gentle music provides recreational games;
2) whipping amplitude, grip dynamics, which are each fallen within, represents the normal range threshold of mood, and intonation, word speed each fall within representative
When depressed range threshold, plays the music of lively rhythm or the game of psychological consultation class is provided;
3) whipping amplitude, grip dynamics, which are each fallen within, represents the normal range threshold of mood, and intonation, word speed each fall within representative
When excited range threshold, plays the slow music of rhythm or shooting game is provided;
4) whipping amplitude, which is fallen into, represents depressed range threshold, and grip dynamics, which is fallen into, represents the normal range threshold of mood
Value, and intonation word speed is each fallen within when representing excited range threshold, plays releive music or offer shooting game;
5) whipping amplitude, which is fallen into, represents excited range threshold, and grip dynamics, which is fallen into, represents the normal range threshold of mood
Value, and intonation word speed is each fallen within when representing excited range threshold, is provided and is destroyed class game;
6) grip dynamics is 0, and intonation word speed is each fallen within when representing excited range threshold, provides and destroys class trip
Play;
Wherein, music type makees attribute variable according to music rhythm, is obtained by clustering algorithm statistical data.
Preferably, the VR mood regulation device, further includes:
Dynamic monitoring module and emergent management module, the dynamic monitoring module and the User profile acquisition module communicate
Connection triggers described urgent if user emotion the further unstable or described User profile acquisition module occurs and is interrupted suddenly
Processing module contacts kith and kin in the form of information or calling.
Preferably, the VR mood regulation device, represent the range threshold of the normal whipping amplitude of mood as 10~
30cm represents the range threshold of depressed whipping amplitude to represent the range of excited whipping amplitude less than 10cm
Threshold value is greater than 30cm;
The range threshold of the normal grip dynamics of mood is represented as 0.5~5kg;
Represent the normal intonation of mood, word speed range threshold as 150~500Hz, 150~300 words per minute clocks, represent feelings
The low intonation of thread, word speed range threshold be less than 150~500Hz, 150~300 words per minute clocks, represent excited language
It adjusts, the range threshold of word speed is greater than 150~500Hz, 150~300 words per minute clocks.
Preferably, the VR mood regulation device, the game paddle are built-in with a pair of of pressure sensor, are located at institute
The two sides for stating game paddle, for perceiving the pressure at tiger's jaw and at finger, grip dynamics is that a pair of of pressure sensor detects
Pressure mean values.
Preferably, the VR mood regulation device, VR headset equipment, game paddle and intelligent terminal pass through
Bluetooth 4.0 realizes wireless radio transmission communication connection, and the software systems of the intelligent terminal include in IOS, Android, Windows
One kind.
The present invention is include at least the following beneficial effects:
The first, the present invention is directed to the dialog interactions by user and virtual portrait to obtain the initial emotional state of user,
And then user emotion is adjusted by game and music means, the independence of mood regulation has been given full play to, use is increased
The alternative and entertainment at family, portability substantially improve, and can achieve the purpose that Rapid Popularization;
The second, the present invention organically combines VR headset equipment, ancillary equipment game paddle, intelligent terminal, by passing through
The voice messaging and behavioural information of VR headset equipment and game paddle perception user, music and game built in intelligent terminal, and
Accurate judgement is made, the regulation scheme of suitable adjusting mood is pushed, optimal game, music are presented by VR headset equipment
Effect, user voluntarily can fast and effeciently carry out mood regulation;
Third, the present invention carry out universal formulation to the standard of different conciliation schemes, carry out degree classification to music and game
And individual demand, the user to adapt to different emotional states have high degree of humanity, applicability and needle using the present invention
The advantage strong to property, has highly application value.
Further advantage, target and feature of the invention will be partially reflected by the following instructions, and part will also be by this
The research and practice of invention and be understood by the person skilled in the art.
Specific embodiment
Below with reference to details, the present invention is described in further detail, to enable those skilled in the art referring to specification text
Word can be implemented accordingly.
It should be appreciated that such as " having ", "comprising" and " comprising " term used herein do not allot one or more
The presence or addition of a other elements or combinations thereof.
It should be noted that experimental method described in following embodiments is unless otherwise specified conventional method, institute
Reagent and material are stated, unless otherwise specified, is commercially obtained.
A kind of VR mood regulation device, including with the VR headset equipment of wireless radio transmission communication connection, game paddle, with
And intelligent terminal, the intelligent terminal include:
User profile acquisition module utilizes sensory package real-time perception user speech information and behavioural information, sensory package
Gravity sensor and pressure sensor built in microphone, the game paddle including the VR headset equipment, voice letter
Breath includes the word speed data and intonation data that microphone obtains, and behavioural information includes the whipping amplitude and pressure that gravity sensor obtains
The grip dynamics that force snesor obtains;
Emotion judgment module, according to the user speech information and behavioural information of perception, the characteristic voice being pre-stored with user
Information and behavioural information compare analysis, judge the emotional state of user, and corresponding multiple from pre-stored different emotional states
Regulation scheme transfers corresponding regulation scheme;
Execution module executes corresponding regulation scheme according to the emotional state of user, and regulation scheme is music or game.
In the above-mentioned technical solutions, VR headset equipment wears VR equipped with high-fidelity headphone, high-fidelity microphone, user
Headset equipment provides the scene linked up with virtual portrait for user and plays mood regulation music and carry out mood regulation
The scene of game, game paddle are the professional handle for being built-in with gravity sensor and pressure sensor, can be in use process
One, or a pair, intelligent terminal be smart phone, plate, computer or other, provide software support for the present invention.
When initial start intelligent terminal, microphone perceives the intonation of user, word speed information, and the gravity built in game paddle passes
Sensor and pressure sensor perceive the whipping amplitude and grip dynamics of user respectively, and above- mentioned information are sent to emotion judgment mould
Block, emotion judgment module be pre-stored with user characteristic voice information (due to individual differentiation it is not recommended that with exact numerical values recited come
Limit characteristic voice information), and the above- mentioned information received are compared, judge that the emotional state of user instantly, mood are sentenced
Disconnected module is pre-stored with multiple regulation schemes for adjusting moods, from the conciliation side for wherein calling suitable user mood instantly
Case, execution module push the program, alleviate the mood of user in the form of game or music.
VR headset equipment provides the scene linked up with virtual portrait for user, provides for user and plays mood regulation music
With the scene for carrying out mood regulation game;Operation support needed for game paddle provides during carrying out mood regulation for user,
Intelligent terminal provides software support for VR headset equipment, and processing virtual portrait exchanges and make user emotion state with user
Judge and issues regulating command;Storage and reading adjust music and game, and transmit information to VR headset equipment;Software and
Hardware update management adjusts music and game information management;User emotion adjusts data management, the included storage of intelligent terminal module
Unit and power supply unit.Three passes through wireless radio transmission communication connection.
In another technical solution, the VR mood regulation device, the VR headset equipment and the game hand
Handle is equipped with power supply module, is one of lithium battery, dry cell, polymer battery.Facilitate VR headset equipment and game
Handle is persistently recycled, it is ensured that the safety of user also avoids the unnecessary wound caused by power loss during mood regulation
Evil.
In another technical solution, the VR mood regulation device, the User profile acquisition module is pre-stored with
Multiple problems, when initial start, the User profile acquisition module is random to user by the earphone of the VR headset equipment
Question, and user speech information is perceived by the microphone of the VR headset equipment.When initial start intelligent terminal, Yong Hupei
It wears VR headset equipment, pick up game paddle, being raised a series of problems by the virtual portrait that intelligent terminal constructs (is to deposit in advance
The interaction topic of sex of storage, for example, emotional problems, weather problems or interaction greet) draw away topic guidance user lift up one's voice,
User is exchanged by microphone with virtual portrait, while obtaining the initial emotional state of user.
In another technical solution, the VR mood regulation device, the emotion judgment module is pre-stored with multiple
By being emotionally stable to unstable progressive regulation scheme, specifically:
1) whipping amplitude, grip dynamics, intonation, word speed are each fallen within when representing the normal range threshold of mood, represent user
Attonity or normal activity, intonation word speed is normal, is judged as that user emotion is normal and stablizes, plays the gentle sound of rhythm at this time
Happy or offer recreational games, the gentle music of rhythm such as more more simple happier, sky blue, wind fantasy etc., recreational games
Such as " plant Great War corpse ", " aquaria ", " Insaniquarium " etc.;
2) whipping amplitude, grip dynamics, which are each fallen within, represents the normal range threshold of mood, and intonation, word speed each fall within representative
When depressed range threshold, user's attonity or normal activity are represented, intonation is droning, and word speed is slow, is judged as user's feelings
Thread is low, plays the music of lively rhythm at this time or provides the game of psychological consultation class, the music of lively rhythm such as doomsday
Some corner, slight, the heavenly maids scatter blossoms etc., psychological consultation class game such as " highly skilled man unlocks thousands of knots ", " breakthrough is made a breakthrough ", " excellent
Point bombs " etc.;
3) whipping amplitude, grip dynamics, which are each fallen within, represents the normal range threshold of mood, and intonation, word speed each fall within representative
When excited range threshold, user's attonity or normal activity are represented, intonation is loud and sonorous, and word speed is rapid, is judged as user's feelings
Thread is unstable, but violent tenet is not present, and plays the slow music of rhythm at this time or provides shooting game, the slow sound of rhythm
It is happy such as June barcarolla, ancient France, Air city, shooting game for example " angry bird ", " flash-point action ",
" arms surprise attack " etc.;
4) whipping amplitude, which is fallen into, represents depressed range threshold, and grip dynamics, which is fallen into, represents the normal range threshold of mood
Value, and intonation word speed is each fallen within when representing excited range threshold, represents user action to beat but amplitude is small, intonation height
High, word speed is rapid, is judged as that user emotion is unstable, be not present violent tenet, at this time play play releive music or provide penetrate
Class game is hit, music of releiving a such as people keeps in mind a people, how love cries out stops, countless starry sky etc., provides shooting
Game such as " angry bird ", " flash-point action ", " arms surprise attack " etc.;
5) whipping amplitude, which is fallen into, represents excited range threshold, and grip dynamics, which is fallen into, represents the normal range threshold of mood
Value, and intonation word speed is each fallen within when representing excited range threshold, represents user action to beat and amplitude is big, intonation height
High, word speed is rapid, is judged as that user emotion is unstable, and there are violent tenets, provides destroy class game at this time, destroys class game example
Such as Tomb Raider, " killing prototype by maltreatment ", " assassin's creed ";
6) grip dynamics is 0, and intonation word speed is each fallen within when representing excited range threshold, represent user action as
It falls, intonation is loud and sonorous, and word speed is rapid, is judged as that user emotion is unstable, there is violent tenet at this time and provides destruction class game, destroys
Class game such as Tomb Raider, " killing prototype by maltreatment ", " assassin's creed " etc.;
Wherein, music type makees attribute variable according to music rhythm, is obtained by clustering algorithm statistical data;
In the above-mentioned technical solutions, behavioural information includes normal activity (i.e. attonity), beats and fall, and is beaten this means that brandishing
Game paddle, and game paddle does not depart from hand, but has the lifting of certain amplitude, gravity sensor can detect corresponding whipping width
Degree is fallen this means that is detached from palm, and pressure sensor rapid drawdown is 0, the degree of above-mentioned six regulation schemes from shallow to deep, if with
Replacement conciliation scheme is wanted at family, can be replaced by intelligent terminal.
In another technical solution, the VR mood regulation device, which is characterized in that further include:
Dynamic monitoring module and emergent management module, the dynamic monitoring module and the User profile acquisition module communicate
Connection triggers described urgent if user emotion the further unstable or described User profile acquisition module occurs and is interrupted suddenly
Processing module contacts kith and kin in the form of information or calling.The effect of dynamic monitoring module is that all-the-way tracking user emotion is adjusted
Situation, and emergency processing module is transferred to by situation is adjusted;Emergent management module is user emotion occur further unstable
It sends instruction to the execution module when fixed, the unexpected interrupt moderation of user to take urgent measure, stringent effort include: to cut
Change regulation measure type, send emergence message etc.;According to user emotion state change situation, the regulation measure transfer sequence
Are as follows: successively incrementally: for example: 1) the gentle music of rhythm or offer recreational games → lively rhythm music or offer psychology
Teach class game;2) the gentle music of rhythm the slow music of recreational games → rhythm is provided or provide shooting game →
Destroy class game;Send when emergence message measure is user's unexpected interrupt moderation and trigger, information be sent to kith and kin's mobile phone or its
He contacts tool.
In another technical solution, the VR mood regulation device represents the range of the normal whipping amplitude of mood
Threshold value is 10~30cm, represents the range threshold of depressed whipping amplitude to represent excited whipping less than 10cm
The range threshold of amplitude is greater than 30cm;The range threshold of the normal grip dynamics of mood is represented as 0.5~5kg;Represent mood
Normal intonation, word speed range threshold be 150~500Hz, 150~300 words per minute clocks, represent depressed intonation, word speed
Range threshold be less than 150~500Hz, 150~300 words per minute clocks, represent the range threshold of excited intonation, word speed
For greater than 150~500Hz, 150~300 words per minute clocks.By user emotion state demarcation for depressed, mood is normal, mood swashs
Three kinds of levels are moved, to be suitable for most adult human user, are easy to use.
In another technical solution, the VR mood regulation device, the game paddle is built-in with a pair of of pressure and passes
Sensor, positioned at the two sides of the game paddle, for perceiving the pressure at tiger's jaw and at finger, grip dynamics is that a pair of of pressure passes
The pressure mean values that sensor detects.A pair of of pressure sensor is symmetrically distributed in the two sides of game paddle, detects multiple touch points
Pressure and average to obtain accurate grip data, to judge whether user has the act of violence of " falling ".
In another technical solution, the VR mood regulation device, VR headset equipment, game paddle, Yi Jizhi
Can terminal by bluetooth 4.0 realize wireless radio transmission communication connection, the software systems of the intelligent terminal include IOS,
One of Android, Windows.The device at corresponding system can be manufactured according to user demand, be suitable for most of mainstream system
System.4.0 laser propagation effect of bluetooth is good.
Number of devices and treatment scale described herein are for simplifying explanation of the invention.To application of the invention,
Modifications and variations will be readily apparent to persons skilled in the art.
Although the embodiments of the present invention have been disclosed as above, but its is not only in the description and the implementation listed
With it can be fully applied to various fields suitable for the present invention, for those skilled in the art, can be easily
Realize other modification, therefore without departing from the general concept defined in the claims and the equivalent scope, the present invention is simultaneously unlimited
In specific details and details shown and described herein.
Claims (5)
1. a kind of VR mood regulation device, including with the VR headset equipment of wireless radio transmission communication connection, game paddle and
Intelligent terminal, which is characterized in that the intelligent terminal includes:
User profile acquisition module includes using sensory package real-time perception user speech information and behavioural information, sensory package
Gravity sensor and pressure sensor built in the microphone of the VR headset equipment, the game paddle, voice messaging packet
The word speed data and intonation data of microphone acquisition are included, behavioural information includes that the whipping amplitude that gravity sensor obtains and pressure pass
The grip dynamics that sensor obtains;
Emotion judgment module, according to the user speech information and behavioural information of perception, the characteristic voice information that is pre-stored with user
It compares and analyzes with behavioural information, judge the emotional state of user, and from the pre-stored corresponding multiple adjustings of different emotional states
Scheme transfers corresponding regulation scheme;
Execution module executes corresponding regulation scheme according to the emotional state of user, and regulation scheme is music or game;
The emotion judgment module be pre-stored with it is multiple by being emotionally stable to unstable progressive regulation scheme, specifically:
1) whipping amplitude, grip dynamics, intonation, word speed are each fallen within when representing the normal range threshold of mood, and it is gentle to play rhythm
Music or provide recreational games;
2) whipping amplitude, grip dynamics, which are each fallen within, represents the normal range threshold of mood, and intonation, word speed each fall within and represent mood
When low range threshold, plays the music of lively rhythm or the game of psychological consultation class is provided;
3) whipping amplitude, grip dynamics, which are each fallen within, represents the normal range threshold of mood, and intonation, word speed each fall within and represent mood
When the range threshold of excitement, plays the slow music of rhythm or shooting game is provided;
4) whipping amplitude, which is fallen into, represents depressed range threshold, and grip dynamics, which is fallen into, represents the normal range threshold of mood,
And intonation word speed is each fallen within when representing excited range threshold, plays releive music or offer shooting game;
5) whipping amplitude, which is fallen into, represents excited range threshold, and grip dynamics, which is fallen into, represents the normal range threshold of mood,
And intonation word speed is each fallen within when representing excited range threshold, is provided and is destroyed class game;
6) grip dynamics is 0, and intonation word speed is each fallen within when representing excited range threshold, provides and destroys class game;
Wherein, music type makees attribute variable according to music rhythm, is obtained by clustering algorithm statistical data;
The User profile acquisition module is pre-stored with multiple problems, and when initial start, the User profile acquisition module passes through
The earphone of the VR headset equipment is asked a question at random to user, and perceives user's language by the microphone of the VR headset equipment
Message breath;
The range threshold of the normal whipping amplitude of mood is represented as 10~30cm, represents the range threshold of depressed whipping amplitude
Value is to represent the range threshold of excited whipping amplitude less than 10cm as greater than 30cm;
The range threshold of the normal grip dynamics of mood is represented as 0.5~5kg;
Represent the normal intonation of mood, word speed range threshold as 150~500Hz, 150~300 words per minute clocks, it is low to represent mood
The range threshold of the intonation, word speed that fall is to represent excited intonation, language less than 150~500Hz, 150~300 words per minute clocks
The range threshold of speed is greater than 150~500Hz, 150~300 words per minute clocks.
2. VR mood regulation device as described in claim 1, which is characterized in that the VR headset equipment and the game hand
Handle is equipped with power supply module, is one of lithium battery, dry cell, polymer battery.
3. VR mood regulation device as described in claim 1, which is characterized in that further include:
Dynamic monitoring module and emergent management module, the dynamic monitoring module and User profile acquisition module communication connect
It connects, if user emotion the further unstable or described User profile acquisition module occurs and is interrupted suddenly, triggers the urgent place
Module is managed, kith and kin are contacted in the form of information or calling.
4. VR mood regulation device as described in claim 1, which is characterized in that the game paddle is built-in with a pair of of pressure and passes
Sensor, positioned at the two sides of the game paddle, for perceiving the pressure at tiger's jaw and at finger, grip dynamics is that a pair of of pressure passes
The pressure mean values that sensor detects.
5. VR mood regulation device as described in claim 1, which is characterized in that VR headset equipment, game paddle, Yi Jizhi
Can terminal by bluetooth 4.0 realize wireless radio transmission communication connection, the software systems of the intelligent terminal include IOS,
One of Android, Windows.
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