CN108404417A - A kind of game team member's dynamic communication method that view-based access control model is shared - Google Patents

A kind of game team member's dynamic communication method that view-based access control model is shared Download PDF

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Publication number
CN108404417A
CN108404417A CN201810038614.7A CN201810038614A CN108404417A CN 108404417 A CN108404417 A CN 108404417A CN 201810038614 A CN201810038614 A CN 201810038614A CN 108404417 A CN108404417 A CN 108404417A
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China
Prior art keywords
game
picture
room
team member
shared
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CN201810038614.7A
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Chinese (zh)
Inventor
刘宏宇
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Individual
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Individual
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Priority to CN201810038614.7A priority Critical patent/CN108404417A/en
Publication of CN108404417A publication Critical patent/CN108404417A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/86Watching games played by other players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/335Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/407Data transfer via internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/57Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
    • A63F2300/577Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player for watching a game played by other players

Abstract

The invention discloses a kind of game team member's dynamic communication methods that view-based access control model is shared, and first create room, room and room information is generated for user in system;Team member enters room by the information that user shares;User presses shortcut key interception in game and needs to share to the picture of team member;Picture is uploaded to transfer server;Transfer server receives data and stores data to Distribution List;Transfer server gives data distribution to other clients according to Distribution List;The data that team member receives will be showed in the form of visualization.The present invention can reach message transmission in time, message should be readily appreciated that, the accurate effect of message content.

Description

A kind of game team member's dynamic communication method that view-based access control model is shared
Technical field
The present invention relates to dynamic communication field, more particularly to a kind of game team member dynamic communication side that view-based access control model is shared Method.
Background technology
Current game essentially all of on the market, the exchange between player be largely all based on word or voice (including But it is not limited to play included voice system or third party's voice software).All there is some for these traditional AC modes seriously The problem of, for example exchange delay, understand deviation etc., this greatly reduces the quality and efficiency linked up between player or team.
Time-consuming, efficiency is low mostly for the mode of written communication, and the player of typewriting needs to arrange situation, tissue language, conversion At other team members are sent to after word, team member is after receiving text information it is understood that being made again after digestion word content anti- Feedback, during which typewriting exchange can not only occupy the game operation time of team member, everyone expression or understanding mode difference is more likely to It causes much to misunderstand, communication efficiency is low.Speech exchange has made marked progress compared to communication text, but still there is because of each one Understanding the problem of may causing to misread different from statement, the problem of when dialect, cultural difference etc. may all cause voice to link up, And some things are likely difficult to quickly be described with language.Therefore, traditional word and voice communication way can inevitably cause each The problem of kind various kinds, not fully reliably.
Simultaneously during existing voice operating, the noisy situation of environment is there is also, in Internet bar or public arena Voice is opened, the accuracy of speech exchange can be influenced, can also influence other people, also when enemy and friend both sides are all under unified environment It will appear the case where easily exposing our position, cause the exchange that can only typewrite, written communication slower, it is also necessary to certain energy tissue Language causes plan not catch up with variation.
Invention content
It is an object of the invention to solve word traditional in the prior art or speech exchange to be also easy to produce misunderstanding, efficiency is exchanged Lowly while the larger problem of existing conveniently speech exchange environmental restrictions, a kind of game that view-based access control model is shared is provided Team member's dynamic communication method.
The technical solution adopted by the present invention is as follows:
A kind of game team member's dynamic communication method that view-based access control model is shared, breaks through the existing mode of thinking, is not limited only to language The content of sound or word, but reach the quick rapidly visual field on visual and share, including following steps:
Step 1:Room is created, OSS servers generate room and room information, user enter room further according to room information Between;
Step 2:User presses shortcut key capturing picture in game, obtains graph data;
Step 3:System uploads graph data to transfer server,;
Step 4:Transfer server receives graph data and stores data to Distribution List;
Step 5:Transfer server is according to Distribution List by data distribution to other users;
Step 6:The graph data that user receives is shown in the position appropriate in game screen, completes vision and shares.
In said program, further, step 2 includes following for obtaining the visual for being shared with teammate, the step 2 Several specific steps:
Step 2.1:User presses the shortcut key in " the shared visual field " that is implanted into using HOOK technologies in game;
Step 2.2:System sends the instruction of interception game picture;
Step 2.3:An empty picture buffer is created for going game;
Step 2.4:Graph data is copied into the picture buffer that step 3.3 creates from video card memory by 3DAPI;
Step 2.5:Obtain the color format that going game uses;
Step 2.6:According to current color format, the graph data of picture buffer is converted into ARGB graphical formats Graph data;
Step 2.7:An empty picture file is generated in temp directory, the graph data after conversion is written to generation Empty picture file in;
Step 2.8:After picture file generation finishes, by picture file translation and it is compressed into the pictures of PNG picture formats Data;
Step 2.9:The figure of transfer server is notified to upload thread and prepare to upload graph data.
In said program, further, step 3 is next to carry out for directly carrying out upload data in game process Step is shared, and the step 3 includes following steps:
Step 3.1:Graph data is uploaded into file server by HTTP modes;
Step 3.2:The file server gives retouching based on the WorkerMan transfer communication server transmission datas developed State the information with download address;
Step 3.3:The information is notified client by transfer server in a manner of TCP, wherein client is logical with server It crosses Websocket technologies and keeps long link.
In said program, further, the Distribution List of the step 4, which refers to, is cached to will distribute in the table of database Personal information.
In said program, further, in order to realize the automatic process for being distributed display, the transfer clothes in the step 5 It is engaged in after device reception data, Websocket technologies is recycled to be distributed to client at the first time, client downloads figure number automatically again According to.
In said program, further, in order to show obtained data, the step 6 includes following steps:
Step 6.1:Client loads the graph data of transfer server;
Step 6.2:It is inserted into a new graphical display frame to going game picture;
Step 6.3:Client parses figure according to the format of graph data, and is shown in graphical display frame.
In said program, further, the data that the picture that the step 2 intercepts obtains further include video data, interception Picture obtains video data by XVid or H.264 after technique compresses.
In said program, further, the display picture in capturing picture, step 6 in the step 2 passes through HOOK skills Art is realized.
In said program, further, in order to clearly create room and personnel's relationship of the operations such as room, the step be added In 1, the user for creating room is that team leader obtains room information, as room number, room enter password, team after team leader creates room Long that room information is shared with other teammates i.e. team member, team member is added according to room information to room.
In conclusion by adopting the above-described technical solution, the beneficial effects of the invention are as follows:
1. the present invention breaks through the research direction of exchange way in existing team, avoid increasing trip during information is conveyed The thinking of play personnel oneself and influence other people think deeply, can allow teammate directly judge and in such a way that vision is shared, By directly intercepting the image content that need to share, and other clients are shown in, more intuitively illustrated in the picture for sharing people Hold so that message should be readily appreciated that;
2. the present invention in order to realize directly carried out on game process picture share and use HOOK technologies, can ring in time Using the button at family, reduce the time of message transmission so that message transmission is timely;
3. the present invention opens up region by drawing inside being carried out in game process on the window directly in game Display image content in time so that message content is accurate.
Description of the drawings
Examples of the present invention will be described by way of reference to the accompanying drawings, wherein:
Fig. 1 is the broad flow diagram of the present invention;
Fig. 2 is capturing picture and the flow chart of acquisition data in the present invention.
Specific implementation mode
All features disclosed in this specification or disclosed all methods or in the process the step of, in addition to mutually exclusive Feature and/or step other than, can combine in any way.
It elaborates to the present invention with reference to Fig. 1, Fig. 2.
In the prior art, exchange is most initially written communication to embodiment 1 in troop of playing, and is typewrited by both sides and exchanges letter Breath, often occur emergency case exchange not in time or the problem of feedback information inaccuracy and cause to sentence going game situation Disconnected inaccuracy, and influencing entire situation causes to lose;
Speech exchange was increased later, it is more more convenient than word, but can not avoid causing information to pass because environment influences Up to not in time, such as in public or in Internet bar, speech exchange can become especially noisy, have many unnecessary information and pass It reaches, causes sound effect poor, while carrying out voice in public, also influence whether other people, cause harmful effect.
Simultaneously during speech exchange or written communication, oneself for the games personnel for needing sharing information is both increased I thinks deeply and judges, causes situation judgement inaccurate sometimes or the reception and registration of unnecessary information, also will appear information reception and registration The situation of mistake causes game situation to be in a disadvantageous position.
In view of case above, how thinking, which is realized, is quickly and accurately shared, and reduces the biography of unnecessary information Reach or the judgement of inaccurate information, inventor break through considered in the past reacts or conveys letter with games personnel's self thought Picture is exposed directly to teammate and seen by the mode of breath, is allowed teammate directly to judge rather than is increased games personnel in centre The thinking of oneself and influence other people and think deeply, on this basis, inventor breaches the exchange way between previous teammate, Vision is used to share.
A kind of game team member's dynamic communication method that view-based access control model is shared, breaks through the existing mode of thinking, is not limited only to language The content of sound or word, but reach the quick rapidly visual field on visual and share, including following steps:
Step 1:Room is created, OSS servers generate room and room information, user enter room further according to room information Between;
Further, the user for creating room is that team leader obtains room information, such as room number, room after team leader creates room Into password, room information is shared with other teammates i.e. team member by team leader, and team member is added according to room information to room.
Step 2:User presses shortcut key capturing picture in game, obtains graph data;
Further, step 2 includes following specific for obtaining the visual for being shared with teammate, the step 2 Step:
Step 2.1:User presses the shortcut key in " the shared visual field " that is implanted into using HOOK technologies in game;
Step 2.2:System sends the instruction of interception game picture;
Step 2.3:An empty picture buffer is created for going game;
Step 2.4:Graph data is copied into the picture buffer that step 3.3 creates from video card memory by 3DAPI;
Step 2.5:Obtain the color format that going game uses;
Step 2.6:According to current color format, the graph data of picture buffer is converted into ARGB graphical formats Graph data;
Step 2.7:An empty picture file is generated in temp directory, the graph data after conversion is written to generation Empty picture file in;
Step 2.8:After picture file generation finishes, by picture file translation and it is compressed into the pictures of PNG picture formats Data;
Step 2.9:The figure of transfer server is notified to upload thread and prepare to upload graph data.
Step 3:System uploads graph data to transfer server,;
Further, step 3 in game process for directly carrying out upload data, to carry out sharing for next step, institute It includes following steps to state step 3:
Step 3.1:Graph data is uploaded into file server by HTTP modes;
Step 3.2:The file server gives retouching based on the WorkerMan transfer communication server transmission datas developed State the information with download address;
Step 3.3:The information is notified client by transfer server in a manner of TCP, wherein client is logical with server It crosses Websocket technologies and keeps long link.
Step 4:Transfer server receives graph data and stores data to Distribution List;
Further, the Distribution List of the step 4 refers to the personal information that will distribute being cached in the table of database.
Step 5:Transfer server is according to Distribution List by data distribution to other users;
Further, in order to realize the automatic process for being distributed display, the transfer server reception data in the step 5 Afterwards, Websocket technologies are recycled to be distributed to client at the first time, client downloads graph data automatically again.
Further, in order to show obtained data, the step 6 includes following steps:
Step 6.1:Client loads the graph data of transfer server;
Step 6.2:It is inserted into a new graphical display frame to going game picture;
Step 6.3:Client parses figure according to the format of graph data, and is shown in graphical display frame.
Step 6:The graph data that user receives is shown in the position appropriate in game screen, completes vision and shares.
The data that the picture that the step 2 intercepts obtains further include video data, and the picture of interception is by XVid or H.264 Video data is obtained after technique compresses.
Whole system is all to utilize Hook technologies, to intercept, show game picture, and the operation of response user.
Embodiment 2
In the embodiment of this patent, when team member needs to transmit a situation, it is only necessary to press the fast of " transmission data " Prompt key, then the graph data of going game can immediately by the data of current game be transmitted in real time transfer server (use Hook technologies are filled in game process, so the button of user can be timely responded to.And it can be from interior using the technology The data of game picture are got in depositing.And traditional screen interception method is can not to intercept game image, traditional screen is cut It is by obtaining the handle of window come sectional drawing to take mode, and game process is empty by the data that window handle is got.), In this step, the time for transmitting message will be by limited compression, because data are sent to transfer server at once, and there is no defeated The problems such as angle of incidence etc., (picture was transmitted to file server by client by HTTP modes, is then opened based on WorkerMan The IM communication servers of hair send message, and then the information is notified client by IM servers in a manner of TCP.In addition, client End be remain long with server by Websocket technologies to link, this ensure that, in the feelings for not consuming server resource Client is timely notified under condition);Traditional mode needs prior ready message, no matter is then resent to transfer server The length of message is required for certain input time, and the input that waits for the arrival of news could transmit message after finishing;Server receives After data, data distribution is given to other team members.Other team members after receiving the information, then start to being received Information understood;(as a result of Hook technologies, we can draw inside other game process.Receiving it After the picture that his team member is transmitted, game need not be cut out, but opens up a region on the window directly in game The picture is shown in time.Accomplish real What You See Is What You Get, communication disorders.) in this example, because all in trip between each team member In play, the information of transmission is the understanding of each understanding or known scene in game, then this message will soon be by it His team member understands and carries out corresponding measure;In traditional communication approach, team member receives after message, it is necessary first to this Data are understood, are responded followed by the message to offer, and in this process, provided that information occur The problems such as wrong word or aphasis, then at this time just need the team member retransmit information or to information before into Row reinterprets, then the time this time linked up just is elongated.
We use the Hook technologies based on Win32 and Win64 frames, our module can be injected on the market In any a game.Just because of using the technology, it ensure that we can propagate image in any game.Without Switch out the game beaten.
Embodiment 3
Short-sighted frequency is also possible, video is done it is sufficiently small, using XVid or H.264 technology after video compress, The mode as image is carried out again to propagate.
Embodiment 4
It is as follows for the specific implementation method of third step:
Before want:A thread that shortcut key is pressed for monitoring game is run in system for a long time
S3.1 team member presses the shortcut key in " the shared visual field ";
S3.2 systems send the instruction of interception game picture;
S3.3 is that going game creates an empty picture buffer;
Graph data is copied to the picture buffer that step c creates by S3.4 using 3DAPI from video card memory;
S3.5 judges the color format that going game uses;
S3.6 is converted to ARGB graphical formats according to current color format, by graph data;
S3.7 generates an empty picture file in temp directory, and the figure after conversion is written to the empty figure of generation In piece file;
After the generation of S3.8 pictures finishes, because the figure that previous step preserves is BMP formats, it is therefore desirable to convert figure Be compressed into PNG picture formats;
S3.9 notifies figure to upload thread and prepare to upload graph data.

Claims (9)

1. a kind of game team member's dynamic communication method that view-based access control model is shared, which is characterized in that including following steps:
Step 1:Room is created, OSS servers generate room and room information, user enter room further according to room information;
Step 2:User presses shortcut key capturing picture in game, obtains graph data;
Step 3:System uploads graph data to transfer server,;
Step 4:Transfer server receives graph data and stores data to Distribution List;
Step 5:Transfer server is according to Distribution List by data distribution to other users;
Step 6:The graph data that user receives is shown in the position appropriate in game screen, completes vision and shares.
2. game team member's dynamic communication method that a kind of view-based access control model according to claim 1 is shared, which is characterized in that institute It includes following specific step to state step 2:
Step 2.1:User presses the shortcut key in " the shared visual field " that is implanted into using HOOK technologies in game;
Step 2.2:System sends the instruction of interception game picture;
Step 2.3:An empty picture buffer is created for going game;
Step 2.4:Graph data is copied into the picture buffer that step 3.3 creates from video card memory by 3DAPI;
Step 2.5:Obtain the color format that going game uses;
Step 2.6:According to current color format, the graph data of picture buffer is converted to the figure of ARGB graphical formats Data;
Step 2.7:An empty picture file is generated in temp directory, the graph data after conversion is written to the sky of generation Picture file in;
Step 2.8:After picture file generation finishes, by picture file translation and it is compressed into the image datas of PNG picture formats;
Step 2.9:The figure of transfer server is notified to upload thread and prepare to upload graph data.
3. game team member's dynamic communication method that a kind of view-based access control model according to claim 1 is shared, which is characterized in that institute It includes following steps to state step 3:
Step 3.1:Graph data is uploaded into file server by HTTP modes;
Step 3.2:The file server to based on WorkerMan transfer communication server transmission datas develop description with The information of download address;
Step 3.3:The information is notified client by transfer server in a manner of TCP, wherein client passes through with server Websocket technologies keep long link.
4. game team member's dynamic communication method that a kind of view-based access control model according to claim 1 is shared, which is characterized in that institute The Distribution List for stating step 4 refers to the personal information that will distribute being cached in the table of database.
5. game team member's dynamic communication method that a kind of view-based access control model according to claim 1 is shared, which is characterized in that institute After stating the transfer server reception data in step 5, Websocket technologies is recycled to be distributed to client, client at the first time Download graph data automatically again in end.
6. game team member's dynamic communication method that a kind of view-based access control model according to claim 1 is shared, which is characterized in that institute It includes following steps to state step 6:
Step 6.1:Client loads the graph data of transfer server;
Step 6.2:It is inserted into a new graphical display frame to going game picture;
Step 6.3:Client parses figure according to the format of graph data, and is shown in graphical display frame.
7. game team member's dynamic communication method that a kind of view-based access control model according to claim 1 is shared, which is characterized in that institute By XVid or H.264 the data for stating the acquisition of step 2 capturing picture further include video data, after capturing picture again after technique compresses Obtain video data.
8. game team member's dynamic communication method that a kind of view-based access control model according to claim 1 is shared, which is characterized in that institute State the capturing picture in step 2, the display picture in step 6 is realized by HOOK technologies.
9. game team member's dynamic communication method that a kind of view-based access control model according to claim 1 is shared, which is characterized in that institute It states in step 1, the user for creating room is that team leader obtains room information after team leader creates room, as room number, room enter Room information is shared with other teammates i.e. team member by password, team leader, and team member is added according to room information to room.
CN201810038614.7A 2018-01-16 2018-01-16 A kind of game team member's dynamic communication method that view-based access control model is shared Pending CN108404417A (en)

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CN109947330A (en) * 2019-03-28 2019-06-28 努比亚技术有限公司 Prompt operation processing method, mobile terminal and computer readable storage medium

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CN109358796A (en) * 2018-10-30 2019-02-19 努比亚技术有限公司 A kind of game visual field sharing method, terminal and readable storage medium storing program for executing
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Application publication date: 20180817