CN108388343A - Brain electrical feature feedback based on focus immerses Education Administration Information System to VR - Google Patents

Brain electrical feature feedback based on focus immerses Education Administration Information System to VR Download PDF

Info

Publication number
CN108388343A
CN108388343A CN201810154448.7A CN201810154448A CN108388343A CN 108388343 A CN108388343 A CN 108388343A CN 201810154448 A CN201810154448 A CN 201810154448A CN 108388343 A CN108388343 A CN 108388343A
Authority
CN
China
Prior art keywords
student
rate
brain
focus
immerses
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
CN201810154448.7A
Other languages
Chinese (zh)
Other versions
CN108388343B (en
Inventor
茹亚磊
毛子靖
胡术兰
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Tianjin Zhi Kong Science And Technology Co Ltd
Original Assignee
Tianjin Zhi Kong Science And Technology Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Tianjin Zhi Kong Science And Technology Co Ltd filed Critical Tianjin Zhi Kong Science And Technology Co Ltd
Priority to CN201810154448.7A priority Critical patent/CN108388343B/en
Publication of CN108388343A publication Critical patent/CN108388343A/en
Application granted granted Critical
Publication of CN108388343B publication Critical patent/CN108388343B/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • G06F3/015Input arrangements based on nervous system activity detection, e.g. brain waves [EEG] detection, electromyograms [EMG] detection, electrodermal response detection
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • G06Q50/20Education
    • G06Q50/205Education administration or guidance

Landscapes

  • Engineering & Computer Science (AREA)
  • Business, Economics & Management (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • Educational Technology (AREA)
  • Tourism & Hospitality (AREA)
  • Health & Medical Sciences (AREA)
  • General Engineering & Computer Science (AREA)
  • General Health & Medical Sciences (AREA)
  • Strategic Management (AREA)
  • Educational Administration (AREA)
  • General Physics & Mathematics (AREA)
  • Human Resources & Organizations (AREA)
  • General Business, Economics & Management (AREA)
  • Primary Health Care (AREA)
  • Marketing (AREA)
  • Biomedical Technology (AREA)
  • Dermatology (AREA)
  • Neurology (AREA)
  • Neurosurgery (AREA)
  • Economics (AREA)
  • Human Computer Interaction (AREA)
  • Electrically Operated Instructional Devices (AREA)
  • Measurement And Recording Of Electrical Phenomena And Electrical Characteristics Of The Living Body (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

The invention discloses the brain electrical feature feedbacks based on focus to immerse Education Administration Information System to VR, includes the following steps:S1:Take equipment;S2:EEG signals, the brain electrical feature of analysis in every 1 second are received by WIFI radio receivers;S3:Student's brain electricity is obtained, is obtained within every 1 second primary;4:Calculate memory index;S5:According to A Rate come carry out focus every 1 second real-time judge;S6:Student takes the brain electricity VR helmets;Present invention firstly provides the application hardwares of brain wave+VR, content, and it is more easy to designing and developing for the brain wave development platform used, user can be helped not only to identify the state of brain, also it can change training content in real time according to current state, it allows training to become more efficient, while easily reading wave development platform also by the efficiency of the raising developer of high degree, it is allowed to be absorbed in the research and development of brain wave algorithm without spending a lot of time the exploitation considered in product level.

Description

Brain electrical feature feedback based on focus immerses Education Administration Information System to VR
Technical field
The present invention relates to Education Administration Information System fields, more particularly to the feedback of the brain electrical feature based on focus immerses religion to VR Learn management system.
Background technology
As soon as brain wave technology is a highly developed technology, it has existed from generation nineteen twenty.In the field pair of scientific research Run far deeper than in the research of brain electricity be the one kind such as epilepsy cerebral disease, further include human psychological's state, the measurement of mood, attention Adjusting, the exploitation of brain potential and a series of behavioral studies controlled with brain.But the research and development of products and the marketization of brain wave But there is extremely asymmetric phenomenon in field, and one of major reason is that the algorithm of detection brain electricity is extremely complex.Scientific research field Have been devoted to the complicated brain wave parser of exploitation, and at present on the market all product all or with most traditional One-dimensional signal parser.Until the U.S. in 2013 releases brain plan, one of which is exactly to encourage Laboratory Opening project, and is ground Study carefully institution cooperation.Planned by this, more achievements in research can also excite people couple as the resource of venture company Its exploration applied.In the academic place to disconnect with commercialization, just have an opportunity, therefore it can also be seen that in recent years about brain wave Application and commercial product enter into the visual angle of people gradually, and it has very bright future.
Scientific research field passes through the mood of brain wave research people, psychological condition, the calculation in the directions such as meditation state both at home and abroad at present Method has been highly developed, but is difficult to be applied in commercial product because of its algorithm complexity height, and simple algorithm has inspection Survey the low defect of precision.On the other hand multifarious for the brain wave equipment of different Scenario Designs, and on software mutually It is incompatible.There is no the relatively high brain electric equipments of a versatility currently on the market, for example put on stable and light comfortable head Ring.The functional form epoch are currently in and may determine that also has apart from intelligent brain wave equipment very big accordingly, with respect to brain wave market Development space.And the core motive force for reaching the intelligent brain electric epoch is to research and develop intelligent algorithm.And most of functional form production at present Quotient not only separates a large amount of time in hardware research and development, but also research and development of software distraction in all directions rather than is dedicated to spy Determine functional development, and cause the progress for researching and developing core algorithm slow, commercially lacks competitiveness, we have devised base thus Education Administration Information System is immersed to VR in the brain electrical feature feedback of focus to solve problem above.
Invention content
The purpose of the present invention is to solve disadvantages existing in the prior art, and the brain electricity based on focus proposed is special Sign feedback immerses Education Administration Information System to VR.
Brain electrical feature feedback based on focus immerses Education Administration Information System to VR, includes the following steps:
S1:Take equipment:Student takes brain dateline ring+VR equipment, and opening immerses Classroom System application, and selects VR intention Course, such as Chemistry Courses, wherein experiment can specifically be operated according to student to control situation elements, teacher is on dais to student It is instructed, how introduction student operates;
S2:Analyze feature:EEG signals, the brain electrical feature of analysis in every 1 second are received by WIFI radio receivers;
S3:Detection algorithm:Student's brain electricity is obtained, primary, sample rate 512Hz is obtained within every 1 second, port number is forehead Fp1, Tetra- channels Fp2, T9, T10, obtained data are 4 × 512 dimensions, are labeled as X, are filtered to X, and filtering frequency range is The channel filtering of (13,30) Hz, obtained data are XS;X is filtered again, the frequency range of filtering is (12,13) Hz, with (30,31) Hz, filtering type is channel filtering, and obtained data are Xn;By XSWith XnThe output obtained by SSD algorithms As a result it is XSSD, data dimension is 1 × 512, wherein 512 be temporal information, by XSSDIt is to loosen finger to take the value that second order is worth to Mark, i.e.,A-Rate value ranges are -1 to 1 at this time;X is filtered, respectively It is filtered in (Isosorbide-5-Nitrae) Hz, obtains Xdelta, the channel filtering of (4,8) Hz obtains Xtheta, (8,13) Hz filtering, obtain Xalpha, (13,30) Hz is filtered, and obtains Xbeta, (30,50) Hz filtering, obtain Xgamma
S4:Calculate memory index:
Work as M-Rate>When 0.5, the memory of student is trained, and M-Rate is worked as<When 0.5, studentThe creativity of student is calculated simultaneously Index (C-Rate), the index is by forehead, that is, the ratio of the alpha energy of Fp1 and Fp2 and temporal lobe both ends alpha energy It is indicated,
S5:Realize control logic:According to A-Rate come carry out focus every 1 second real-time judge, when A-Rate is big When 0, illustrate that the current focus of the student is high, adheres to that the time is more than 5 minutes if it is greater than 0, then system provides sound and encourages Prompt is encouraged, and reward score is provided by VR;When the value of A-Rate is less than 0, illustrate that the current focus of student is low, if Be in -0.5 to 0 this stage, VR immerse classroom will pop up cartoon elfin, prompt student currently need focus on into Row experiment;When the value of A-Rate is less than 0.5, and the focus has been continued above 3 minutes, then VR immerse classroom will be interim It closes, Shu Erte focuses training grid will pop up, and student is prompted to carry out the training of attention, 1 minute duration;If In the process, the focus of student promotes back 0 or more again, then is transferred to 4.a;In this process, if the attention of student Power can not be promoted always, then after 1 minute, VR immerses Classroom System by turning off standby, and student is prompted first to carry out appropriate stop Breath;
S6:End-of-Course:Student takes the brain electricity VR helmets, from the background by the automatic whole for collecting student in learning process Brain electricity, while backstage algorithm starts to calculate 4 brain electricity indexs of 10 minutes students.
Preferably, A-Rate, M-Rate, L-Rate and the C-Rate (AMLC brain audio-visual education programme management algorithm) of the student 10 minutes average value is taken, each second one is worth, and makes index curve, is stored in the AMLC tutoring system archives of the student, And update previous AMLC4 dimension instructional charts.
Preferably, when the A-Rate average values of the student are more than 0, indicate that student is good in the overall performance of experimental stage It is good, if it is greater than indicating that the overall performance of student is outstanding when 0.5, it is absorbed in very much immersion study, experiment.
Preferably, in the M-Rate mean values of the student, memory index integrally more than 0.5 when, indicate the current needle of student It is enough to the intensity of memory training, it can recommend later such as reasoning from logic course related with creativity.
Preferably, in the L-Rate mean values of the student, reasoning from logic index integrally more than 0.5 when, indicate student it is current It is enough for the intensity of reasoning from logic training, it can recommend later such as memory course related with creativity.
Preferably, in the C-Rate mean values of the student, creativity index integrally more than 0.5 when, indicate the current needle of student It is enough to the intensity of creative training, it can recommend later such as memory course related with reasoning from logic.
Brain electrical feature feedback proposed by the present invention based on focus immerses Education Administration Information System to VR:
1, it can be detected according to the focus of brain electricity to determine whether being immersed in teaching process to VR and student is prompted;
2, AMLC brain audio-visual education programme management algorithms are put forward for the first time, i.e.,:VR immerses teaching and is combined with EEG signals feedback, passes through Focus (A-Rate), memory index (M-Rate), reasoning from logic training index (L-Rate), creativity index (C-Rate) this Four brain electricity dimensions, binding time dimension realize that the intelligent control VR of five dimension one immerses tutoring system, reach more efficient, more Attending class to student for intelligence is managed;
3, judge that the focus of student detects according to brain electricity, and prompt whether student needs to be absorbed in class offerings, be absorbed in Degree detection is using Spatio-spectral Decomposition (SSD) [1] and specific Beta wave bands (13,30Hz) energy meter The algorithm being combined.
Present invention firstly provides the application hardware of brain wave+VR, contents, and are more easy to the brain wave development platform used Design and develop.The product uses real-time brain-computer interface (Brain Computer Interface, BCI) mental nursing closed loop Immersion VR game experiencings caused by system and VR help user not only to identify the state of brain, also can be according to current shape State changes training content in real time, and training is allowed to become more efficient.Simultaneously wave development platform is easily read also to open the raising of high degree The efficiency of originator allows it to be absorbed in the research and development of brain wave algorithm without spending a lot of time the exploitation considered in product level.
Description of the drawings
Fig. 1 is the system that the brain electrical feature feedback proposed by the present invention based on focus immerses VR Education Administration Information System Figure;
Fig. 2 is the AMLC4 that the brain electrical feature feedback proposed by the present invention based on focus immerses VR Education Administration Information System Tie up instructional chart.
Specific implementation mode
The present invention is made further to explain with reference to specific embodiment.
Brain electrical feature feedback proposed by the present invention based on focus immerses Education Administration Information System, including following step to VR Suddenly:
Referring to Fig.1-2:
S1:Take equipment:Student takes brain dateline ring+VR equipment, and opening immerses Classroom System application, and selects VR intention Course, such as Chemistry Courses, wherein experiment can specifically be operated according to student to control situation elements, teacher is on dais to student It is instructed, how introduction student operates;
S2:Analyze feature:EEG signals, the brain electrical feature of analysis in every 1 second are received by WIFI radio receivers;
S3:Detection algorithm:Student's brain electricity is obtained, primary, sample rate 512Hz is obtained within every 1 second, port number is forehead Fp1, Tetra- channels Fp2, T9, T10, obtained data are 4 × 512 dimensions, are labeled as X, are filtered to X, and filtering frequency range is The channel filtering of (13,30) Hz, obtained data are XS;X is filtered again, the frequency range of filtering is (12,13) Hz, with (30,31) Hz, filtering type is channel filtering, and obtained data are Xn;By XSWith XnThe output obtained by SSD algorithms As a result it is XSSD, data dimension is 1 × 512, wherein 512 be temporal information, by XSSDIt is to loosen finger to take the value that second order is worth to Mark, i.e.,A-Rate value ranges are -1 to 1 at this time;X is filtered, point It is not filtered in (Isosorbide-5-Nitrae) Hz, obtains Xdelta, the channel filtering of (4,8) Hz obtains Xtheta, (8,13) Hz filtering, obtain Xalpha, (13,30) Hz is filtered, and obtains Xbeta, (30,50) Hz filtering, obtain Xgamma
S4:Calculate memory index:
Work as M-Rate>When 0.5, the memory of student is trained, and M-Rate is worked as<When 0.5, the memory of student is not instructed Practice [2];Calculate the reasoning from logic training index (L-Rate) of student simultaneously, the index by Beta energy and alpha energy ratio Value obtains, i.e.,It calculates simultaneously
S5:Realize control logic:According to A-Rate come carry out focus every 1 second real-time judge, when A-Rate is big When 0, illustrate that the current focus of the student is high, adheres to that the time is more than 5 minutes if it is greater than 0, then system provides sound and encourages Prompt is encouraged, and reward score is provided by VR;When the value of A-Rate is less than 0, illustrate that the current focus of student is low, if Be in 0.5 to 0 this stage, VR immerse classroom will pop up cartoon elfin, prompt student currently need focus on into Row experiment;When the value of A-Rate is less than 0.5, and the focus has been continued above 3 minutes, then VR immerse classroom will be interim It closes, Shu Erte focuses training grid will pop up, and student is prompted to carry out the training of attention, 1 minute duration;If In the process, the focus of student promotes back 0 or more again, then is transferred to 4.a;In this process, if the attention of student Power can not be promoted always, then after 1 minute, VR immerses Classroom System by turning off standby, and student is prompted first to carry out appropriate stop Breath;
S6:End-of-Course:Student takes the brain electricity VR helmets, from the background by the automatic whole for collecting student in learning process Brain electricity, while backstage algorithm starts to calculate 4 brain electricity indexs of 10 minutes students.
In the present invention, (AMLC brain electricity teaching management is calculated by A-Rate, M-Rate, L-Rate and the C-Rate of the student Method) take 10 minutes average value, each second, one value, and made index curve, was stored in the AMLC tutoring system archives of the student In, and update previous AMLC4 dimension instructional charts.
In the present invention, when the A-Rate average values of the student are more than 0, indicate that student is good in the overall performance of experimental stage It is good, if it is greater than indicating that the overall performance of student is outstanding when 0.5, it is absorbed in very much immersion study, experiment.
In the present invention, in the M-Rate mean values of the student, memory index integrally more than 0.5 when, indicate student it is current It is enough for the intensity of memory training, it can recommend later such as reasoning from logic course related with creativity.
In the present invention, in the L-Rate mean values of the student, reasoning from logic index integrally more than 0.5 when, indicate student work as The preceding intensity for reasoning from logic training is enough, can recommend later such as memory course related with creativity.
In the present invention, in the C-Rate mean values of the student, creativity index integrally more than 0.5 when, indicate student it is current It is enough for the intensity of creative training, it can recommend later such as memory course related with reasoning from logic.
Operation principle:When in use, description brain electricity generates interactive relationship with VR equipment video and speech enabled content, realizes Management to student instruction focus, student takes VR and receives teaching, and brain electricity is entered machine learning analysis system in real time, sentences The focus of disconnected user, logic, memory, the level of creativity etc. training, and feed back to the tune in the VR progress contents of courses Control.Bio signal described above includes the biological data of a variety of wave bands of brain electricity and adjusts interaction by real-time machine learning algorithm Content helps student to carry out learning management;The bio signal of different time node is counted, is formed and student's focus and training is imitated The analysis curve of fruit;
Existing brain electric equipment has fixed point of penetration and designs different with us in appearance, product core in the market Also different in piece design, not having brain wave equipment can also be used in combination with VR products, applied to the example for immersing classroom:
1,2010 so far, Interaxon, Neuro Sky, Emotiv, Brainco, Macrotellect, The companies such as Neurocoach, Mindplay have developed more money brain waves and have applied for different user crowds, wherein having about 30% is trained for mental health;
2, these are applied, and product is all based on an expensive brain wave headring ($ 200) and simple mobile phone substantially Using and vocal guidance user how use its product;
3, the experience sense of user is because using being simply restricted, sleazy update shortage can not attract enough users to be formed The ecology of oneself.
The foregoing is only a preferred embodiment of the present invention, but scope of protection of the present invention is not limited thereto, Any one skilled in the art in the technical scope disclosed by the present invention, according to the technique and scheme of the present invention and its Inventive concept is subject to equivalent substitution or change, should be covered by the protection scope of the present invention.

Claims (6)

1. the brain electrical feature feedback based on focus immerses Education Administration Information System to VR, which is characterized in that include the following steps:
S1:Take equipment:Student takes brain dateline ring+VR equipment, and opening immerses Classroom System application, and selects VR intention classes Journey, such as Chemistry Courses, wherein experiment can specifically operate to control situation elements according to student, teacher on dais to student into How row guidance, introduction student operate;
S2:Analyze feature:EEG signals, the brain electrical feature of analysis in every 1 second are received by WIFI radio receivers;
S3:Detection algorithm:Student brain electricity is obtained, obtains within every 1 second primary, sample rate 512Hz, port number is forehead Fp1, Fp2, Tetra- channels T9, T10, obtained data are 4 × 512 dimensions, are labeled as X, are filtered to X, and filtering frequency range is (13,30) The channel filtering of Hz, obtained data are XS;X is filtered again, the frequency range of filtering is (12,13) Hz, with (30, 31) Hz, filtering type are channel filtering, and obtained data are Xn;By XSWith XnThe output result obtained by SSD algorithms is XSSD, data dimension is 1 × 512, wherein 512 be temporal information, by XSSDIt is to loosen index to take the value that second order is worth to, i.e.,A-Rate value ranges are -1 to 1 at this time;X is filtered, respectively (1, 4) Hz is filtered, and obtains Xdelta, the channel filtering of (4,8) Hz obtains Xtheta, (8,13) Hz filtering, obtain Xalpha,(13,30)Hz Filtering, obtains Xbeta, (30,50) Hz filtering, obtain Xgamma
S4:Calculate memory index:
Work as M-Rate>When 0.5, the memory of student is trained, and M-Rate is worked as<When 0.5, the memory of student is not instructed Practice [2];Calculate the reasoning from logic training index (L-Rate) of student simultaneously, the index by Beta energy and alpha energy ratio Value obtains, i.e.,Numerology simultaneously Raw creativity index (C-Rate), the index is by forehead, that is, the alpha energy of Fp1 and Fp2 and temporal lobe both ends alpha The ratio of energy is indicated,
S5:Realize control logic:According to A-Rate come carry out focus every 1 second real A-Rate be more than 0 when, illustrate Raw current focus is high, adheres to that the time is more than 5 minutes if it is greater than 0, then system provides sound reward and prompts, and pass through VR Provide reward score;When the value of A-Rate is less than 0, illustrate that the current focus of student is low, if it is in -0.5 to 0 this rank Section, VR, which immerses classroom, will pop up cartoon elfin, and student is prompted currently to need to focus on to test;When A-Rate's When value is less than -0.5, and the focus has been continued above 3 minutes, then VR immerses classroom by Temporarily Closed, and Shu Erte is absorbed in Degree training grid will pop up, and student is prompted to carry out the training of attention, 1 minute duration;If in the process, student Focus promote back 0 or more again, then be transferred to 4.a;In this process, if the attention of student can not be promoted always, Then after 1 minute, VR immerses Classroom System by turning off standby, and student is prompted first to carry out rest appropriate.;
S6:End-of-Course:Student takes the brain electricity VR helmets, from the background by the automatic whole brains for collecting student in learning process Electricity, while backstage algorithm starts to calculate 4 brain electricity indexs of 10 minutes students.
2. the brain electrical feature feedback according to claim 1 based on focus immerses Education Administration Information System, feature to VR It is, A-Rate, M-Rate, L-Rate and the C-Rate (AMLC brain audio-visual education programme management algorithm) of the student take 10 minutes flat Mean value, each second one is worth, and makes index curve, is stored in the AMLC tutoring system archives of the student, and updates in the past AMLC4 ties up instructional chart.
3. the brain electrical feature feedback according to claim 1 based on focus immerses Education Administration Information System, feature to VR It is, when the A-Rate average values of the student are more than 0, indicates that student is good in the overall performance of experimental stage, if it is greater than It indicates that the overall performance of student is outstanding when 0.5, is absorbed in very much immersion study, experiment.
4. the brain electrical feature feedback according to claim 1 based on focus immerses Education Administration Information System, feature to VR Be, in the M-Rate mean values of the student, memory index integrally more than 0.5 when, indicate student currently be directed to memory training Intensity it is enough, can recommend later such as reasoning from logic course related with creativity.
5. the brain electrical feature feedback according to claim 1 based on focus immerses Education Administration Information System, feature to VR Be, in the L-Rate mean values of the student, reasoning from logic index integrally more than 0.5 when, indicate student currently be directed to Logical Deriving The intensity for managing training is enough, can recommend later such as memory course related with creativity.
6. the brain electrical feature feedback according to claim 1 based on focus immerses Education Administration Information System, feature to VR Be, in the C-Rate mean values of the student, creativity index integrally more than 0.5 when, indicate student currently be directed to creativity instruct Experienced intensity is enough, can recommend later such as memory course related with reasoning from logic.
CN201810154448.7A 2018-02-26 2018-02-26 Teaching management system for VR immersion based on concentration degree electroencephalogram feature feedback Active CN108388343B (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN201810154448.7A CN108388343B (en) 2018-02-26 2018-02-26 Teaching management system for VR immersion based on concentration degree electroencephalogram feature feedback

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN201810154448.7A CN108388343B (en) 2018-02-26 2018-02-26 Teaching management system for VR immersion based on concentration degree electroencephalogram feature feedback

Publications (2)

Publication Number Publication Date
CN108388343A true CN108388343A (en) 2018-08-10
CN108388343B CN108388343B (en) 2022-06-24

Family

ID=63068435

Family Applications (1)

Application Number Title Priority Date Filing Date
CN201810154448.7A Active CN108388343B (en) 2018-02-26 2018-02-26 Teaching management system for VR immersion based on concentration degree electroencephalogram feature feedback

Country Status (1)

Country Link
CN (1) CN108388343B (en)

Cited By (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN109637222A (en) * 2019-01-28 2019-04-16 探客柏瑞科技(北京)有限公司 Brain science wisdom classroom
CN110478593A (en) * 2019-05-15 2019-11-22 常州大学 Brain electricity attention training system based on VR technology
CN110680314A (en) * 2019-09-30 2020-01-14 浙江凡聚科技有限公司 Virtual reality situation task attention training system based on brain electricity multi-parameter
CN110772699A (en) * 2019-09-30 2020-02-11 浙江凡聚科技有限公司 Attention training system for automatically adjusting heart rate variability based on virtual reality
CN111638790A (en) * 2020-06-02 2020-09-08 电子科技大学 TGAM chip-based concentration optimization method for electroencephalogram data feedback
CN115064022A (en) * 2022-03-25 2022-09-16 深圳尼古拉能源科技有限公司 Enhanced perception experience platform and use method thereof
CN115188447A (en) * 2022-09-08 2022-10-14 浙江强脑科技有限公司 Memory training method and device based on electroencephalogram signals

Citations (13)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5339826A (en) * 1991-12-09 1994-08-23 Westinghouse Electric Corp. Method for training material evaluation with method of EEG spectral estimation
US20090318827A1 (en) * 2008-06-23 2009-12-24 Freer Logic, Llc Body-based monitoring of brain electrical activity
CA2399482C (en) * 2000-02-09 2011-06-14 Cns Response, Inc. Method for classifying and treating physiologic brain imbalances using quantitative eeg
US20110289030A1 (en) * 2008-05-26 2011-11-24 Shijian Lu Method and system for classifying brain signals in a bci
CN102319067A (en) * 2011-05-10 2012-01-18 北京师范大学 Nerve feedback training instrument used for brain memory function improvement on basis of electroencephalogram
CN103038772A (en) * 2010-03-15 2013-04-10 新加坡保健服务集团有限公司 Method of predicting the survivability of a patient
US20130331727A1 (en) * 2011-01-28 2013-12-12 Agency For Science, Technology And Research Method and system for detecting attention
CN103815902A (en) * 2013-11-22 2014-05-28 刘志勇 Classroom teaching evaluation system and method based on EEG frequency-domain feature indexing algorithm
CN105139695A (en) * 2015-09-28 2015-12-09 南通大学 EEG collection-based method and system for monitoring classroom teaching process
CN106175799A (en) * 2015-04-30 2016-12-07 深圳市前海览岳科技有限公司 Based on brain wave assessment human body emotion and the method and system of fatigue state
CN106923825A (en) * 2017-03-27 2017-07-07 广州视源电子科技股份有限公司 Brain electricity allowance recognition methods and device based on frequency domain and phase space
CN106974647A (en) * 2017-04-01 2017-07-25 南京阿凡达机器人科技有限公司 A kind of brain wave head-wearing device and remote-controlled robot and the method for tempering brain
CN107233653A (en) * 2017-07-01 2017-10-10 西安观复生物科技有限公司 Decompression method is loosened based on brain wave context aware and cloud platform storage technology

Patent Citations (13)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5339826A (en) * 1991-12-09 1994-08-23 Westinghouse Electric Corp. Method for training material evaluation with method of EEG spectral estimation
CA2399482C (en) * 2000-02-09 2011-06-14 Cns Response, Inc. Method for classifying and treating physiologic brain imbalances using quantitative eeg
US20110289030A1 (en) * 2008-05-26 2011-11-24 Shijian Lu Method and system for classifying brain signals in a bci
US20090318827A1 (en) * 2008-06-23 2009-12-24 Freer Logic, Llc Body-based monitoring of brain electrical activity
CN103038772A (en) * 2010-03-15 2013-04-10 新加坡保健服务集团有限公司 Method of predicting the survivability of a patient
US20130331727A1 (en) * 2011-01-28 2013-12-12 Agency For Science, Technology And Research Method and system for detecting attention
CN102319067A (en) * 2011-05-10 2012-01-18 北京师范大学 Nerve feedback training instrument used for brain memory function improvement on basis of electroencephalogram
CN103815902A (en) * 2013-11-22 2014-05-28 刘志勇 Classroom teaching evaluation system and method based on EEG frequency-domain feature indexing algorithm
CN106175799A (en) * 2015-04-30 2016-12-07 深圳市前海览岳科技有限公司 Based on brain wave assessment human body emotion and the method and system of fatigue state
CN105139695A (en) * 2015-09-28 2015-12-09 南通大学 EEG collection-based method and system for monitoring classroom teaching process
CN106923825A (en) * 2017-03-27 2017-07-07 广州视源电子科技股份有限公司 Brain electricity allowance recognition methods and device based on frequency domain and phase space
CN106974647A (en) * 2017-04-01 2017-07-25 南京阿凡达机器人科技有限公司 A kind of brain wave head-wearing device and remote-controlled robot and the method for tempering brain
CN107233653A (en) * 2017-07-01 2017-10-10 西安观复生物科技有限公司 Decompression method is loosened based on brain wave context aware and cloud platform storage technology

Non-Patent Citations (4)

* Cited by examiner, † Cited by third party
Title
NIKULIN, VV (NIKULIN, VADIM V.)[ 1,2 ] ; NOLTE, G (NOLTE, GUIDO): "A novel method for reliable and fast extraction of neuronal EEG/MEG oscillations on the basis of spatio-spectral decomposition", 《NEUROIMAGE》 *
SEBASTIAN BOSSE; LAURA ACQUALAGNA; WOJCIECH SAMEK等: "Assessing Perceived Image Quality Using Steady-State Visual Evoked Potentials and Spatio-Spectral Decomposition", 《IEEE TRANSACTIONS ON CIRCUITS AND SYSTEMS FOR VIDEO TECHNOLOGY》 *
何伋等主编: "《神经精神病学辞典》", 30 June 1998 *
张培琰,吉中孚编著: "《精神病诊断治疗学》", 31 October 1998 *

Cited By (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN109637222A (en) * 2019-01-28 2019-04-16 探客柏瑞科技(北京)有限公司 Brain science wisdom classroom
CN110478593A (en) * 2019-05-15 2019-11-22 常州大学 Brain electricity attention training system based on VR technology
CN110680314A (en) * 2019-09-30 2020-01-14 浙江凡聚科技有限公司 Virtual reality situation task attention training system based on brain electricity multi-parameter
CN110772699A (en) * 2019-09-30 2020-02-11 浙江凡聚科技有限公司 Attention training system for automatically adjusting heart rate variability based on virtual reality
CN110680314B (en) * 2019-09-30 2022-06-10 浙江凡聚科技有限公司 Virtual reality situation task attention training system based on brain electricity multi-parameter
CN111638790A (en) * 2020-06-02 2020-09-08 电子科技大学 TGAM chip-based concentration optimization method for electroencephalogram data feedback
CN111638790B (en) * 2020-06-02 2021-08-24 电子科技大学 TGAM chip-based concentration optimization method for electroencephalogram data feedback
CN115064022A (en) * 2022-03-25 2022-09-16 深圳尼古拉能源科技有限公司 Enhanced perception experience platform and use method thereof
CN115188447A (en) * 2022-09-08 2022-10-14 浙江强脑科技有限公司 Memory training method and device based on electroencephalogram signals

Also Published As

Publication number Publication date
CN108388343B (en) 2022-06-24

Similar Documents

Publication Publication Date Title
CN108388343A (en) Brain electrical feature feedback based on focus immerses Education Administration Information System to VR
Bransford et al. Schooling and the facilitation of knowing
Fischer et al. International handbook of the learning sciences
Angelillo et al. Examining shared endeavors by abstracting video coding schemes with fidelity to cases
Van Nes et al. Mathematics education and neurosciences: Relating spatial structures to the development of spatial sense and number sense
Vrettou Patterns of language learning strategy use by Greek-speaking young learners of English
Churches et al. Neuroscience for teachers: Applying research evidence from brain science
Alosaimi The development of critical thinking skills in the sciences
Doulou et al. Mobile applications as intervention tools for children with ADHD for a sustainable education.
Altaie et al. Adaptive gamification framework to promote computational thinking in 8-13 year olds
WO2015155600A2 (en) Improving neuroperformance
Watson Learning begins: The science of working memory and attention for the classroom teacher
Yafie et al. The Effectiveness of Seamless Mobile Assisted Real Training for Parents (SMART-P) Usage to Improve Parenting Knowledge and Children’s Cognitive Development.
Gutek Jacques Maritain and John Dewey on education: A reconsideration
West et al. “Smart” Technology Has an Important Role to Play in Making Learning about Well-Being in Schools Engaging and Real for Students
Arias Learning to Teach Elementary Students to Construct Evidence-Based Claims of Natural Phenomena.
Scott Stimulating awareness of actual learning processes
Beattie Assessing young children's personal constructs of'nature'using a modified repertory grid test: A case study
Reeves Yoga Instructor Belief Scale: Instrument Development and Validation
Yu et al. Intelligent Learning Processes
Serumola A study of scientific thinking with young adolescents
Scott Chasing polys: Interdisciplinary affinity and its connection to physics identity
Moon et al. Study of Research Trends in Science Education Field for Early Childhood
Pejchinovska et al. STUDENTS’ACTIVITIES IN THE TEACHING OF NATURAL AND SOCIAL SCIENCES IN ELEMENTARY EDUCATION
Aarnio Collaborative Knowledge Construction in the Context of Problem-Based Learning

Legal Events

Date Code Title Description
PB01 Publication
PB01 Publication
SE01 Entry into force of request for substantive examination
SE01 Entry into force of request for substantive examination
GR01 Patent grant
GR01 Patent grant