CN108339273B - Method, client, server and system for setting player head portraits - Google Patents

Method, client, server and system for setting player head portraits Download PDF

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Publication number
CN108339273B
CN108339273B CN201711484203.2A CN201711484203A CN108339273B CN 108339273 B CN108339273 B CN 108339273B CN 201711484203 A CN201711484203 A CN 201711484203A CN 108339273 B CN108339273 B CN 108339273B
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picture
player
storage device
client
auditing
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CN108339273A (en
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程星
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Information Transfer Between Computers (AREA)

Abstract

The invention discloses a method, a client, a server and a system for setting a player head portrait. In the method for setting the head portrait of the player in the server, the server comprises a picture storage device, an auditing device and an information storage device; the method comprises the following steps: s1, the picture storage device receives pictures uploaded by the client of the player; s2, the picture storage device stores the picture, generates a picture address URL and sets the state of the picture as not checked; sending the picture address URL to a client of a player; s3, the auditing device audits the picture resource to be audited, sets the state of the picture as audit pass or audit fail, and synchronizes the audit result to the information storage device; and S4, the information storage device receives the verification result, receives the picture address URL uploaded by the client of the player, and stores the player, the corresponding picture address URL and the verification result. The invention can facilitate the player to flexibly set the user-defined image and meet the requirement of personalized customization.

Description

Method, client, server and system for setting player head portraits
[ technical field ] A method for producing a semiconductor device
The invention relates to the field of games, in particular to a method, a client, a server and a system for setting a player avatar.
[ background of the invention ]
With the development of network technology, network games have become an indispensable entertainment mode in social entertainment.
In the network game, players pay great attention to the personality embodiment, and hope to customize some elements in the game to attract eyes or express viewpoints in the game social contact. In particular, the self-definition requirements of game character head portraits, decorations and the like are also increasing.
In a traditional game, when a player carries out social activities, roles or account head portraits often use existing role head portraits or picture resources in the game, and the requirement of personalized customization cannot be met. In the existing scheme of partially customizing the head portrait, some systems provide partial selectable standards, some systems have strict format and size limitation on the selected pictures, and the method has the defects of lack of flexibility, low degree of freedom and incapability of completely meeting the requirements of players.
[ summary of the invention ]
The technical problem to be solved by the invention is as follows: the method, the client, the server and the system for setting the player avatar make up for the defects of the prior art, and can be convenient for the player to flexibly set the custom image and meet the requirement of personalized customization.
The technical problem of the invention is solved by the following technical scheme:
a method for setting player head portrait in server end includes image storage device, audit device and information storage device; the method comprises the following steps: s1, the picture storage device receives pictures uploaded by the client of the player; s2, the picture storage device stores the picture, generates a picture address URL and sets the state of the picture as not checked; sending the picture address URL to a client of a player; s3, the auditing device audits the picture resource to be audited, sets the state of the picture as audit pass or audit fail, and synchronizes the audit result to the information storage device; and S4, the information storage device receives the verification result, receives the picture address URL uploaded by the client of the player, and stores the player, the corresponding picture address URL and the verification result.
A server side for setting player head portraits comprises a picture storage device, an auditing device and an information storage device; the picture storage device is used for receiving pictures uploaded by a client of a player, storing the pictures, generating a picture address URL (uniform resource locator), and setting the state of the pictures as unverified; sending the picture address URL to a client of a player; the auditing device is used for auditing the picture resources to be audited, setting the auditing state of the picture as auditing passing or auditing failing, and synchronizing the auditing result to the information storage device; the information storage device is used for receiving the picture address URL uploaded by the client of the player, and storing the player, the corresponding picture address URL and the auditing state.
A method of setting up a player avatar in a client, comprising the steps of: c1, obtaining a self-defined picture, and uploading the picture to a picture storage device at the server; c2, receiving a picture address URL from the picture storage device, and uploading the picture address URL to an information storage device at a server side; c3, requesting a picture address URL of the first player's avatar and the audit state of the picture from the information storage device at the server, sending the picture address URL to the picture storage device at the server when the audit state is that the audit is passed, receiving the picture returned by the picture storage device, and displaying the first player's avatar as the picture; and when the audit state is that the audit is not passed, displaying the head portrait of the first player as a preset default head portrait.
A client end for setting player head portrait includes input device, forwarding device and presenting device; the input device is used for inputting a self-defined picture and uploading the picture to a picture storage device at a server; the forwarding device is used for receiving a picture address URL from the picture storage device and uploading the picture address URL to an information storage device at a server side; the presentation device is used for requesting a picture address URL of the head portrait of a first player and the auditing state of the picture from the information storage device at the server, sending the picture address URL to the picture storage device at the server when the auditing state is that the picture passes the auditing, receiving the picture returned by the picture storage device, and displaying the head portrait of the first player as the picture; and when the audit state is that the audit is not passed, displaying the head portrait of the first player as a preset default head portrait.
A system for setting a player avatar comprises a client and a server, wherein the client is the client for setting the player avatar, and the server is the server for setting the player avatar.
Compared with the prior art, the invention has the advantages that:
the method for setting the player head portrait comprises a server side and a player client side, wherein the player uploads an original image to be displayed to a picture storage device of the server side, and the picture storage device stores the original image to generate a picture address URL for transmission interaction. The original image selectable by the player has no limitations in size and format. And after the images pass the verification, other players can download the head portrait uploaded by the player from the server through the picture address URL, so that the individual head portrait uploaded by the player can be seen during interaction. In the process of setting the head portrait, the individual head portrait can be set by a player in a self-defining way, and the flexibility and the degree of freedom are higher. By flexibly customizing the head portrait, the problems of low social interest and playability of the game and less interaction of players can be solved.
[ description of the drawings ]
FIG. 1 is a schematic diagram illustrating client-side and server-side interactions in uploading a player avatar, in accordance with an embodiment of the present invention;
FIG. 2 is a schematic diagram of client-side and server-side interactions in accessing a player avatar, in accordance with an embodiment of the present invention.
[ detailed description ] embodiments
The present invention will be described in further detail with reference to the following detailed description and accompanying drawings.
As shown in fig. 1 and 2, the processes of uploading a player avatar and accessing the player avatar of the present embodiment are respectively described. The whole process of setting up the avatar involves the client 1 and the server 2.
The client 1 comprises input means 101, forwarding means 102 and rendering means 103. The server 2 includes a picture storage 201, an audit device 202, and an information storage 203.
A first part: an input device.
The input device 101 includes resource entry and resource preview, resource editing functions. The player inputs the self-defined picture through the input device, the input device can display the self-defined picture in the game to provide a preview function, and the player can edit and intercept a satisfactory part or directly use the part after previewing to finish the input of resources. Specifically, the input device 101 may include a selection device, a preview device, and an editing device.
And the selection device provides a button, a dialog box is opened after the player clicks, the player can select the head portrait resource needing to be uploaded, and the selection device can filter the selected resource and remove the resource format which is not in accordance with the uploading. After the selection is determined, the selected picture can be changed at any time, and the selection device takes effect with the head portrait resource selected last time.
And the previewing device reads the head portrait resource data from the client (a mobile phone or a computer) and renders the head portrait resource data in the game picture for the player to preview when determining the head portrait of the selected resource.
And an editing device which can be used for editing the avatar resource when the player is unsatisfied with the size of the selected avatar resource. Clicking an editing button on the input device, activating the editing device, directly dragging a mouse to select the picture content in the rectangular range as the reserved content, after the editing is determined, intercepting the picture data in the rectangular range by the editing device to generate a new picture, storing the new picture, and providing preview through the preview device.
In summary, the input device 101 is used for providing the player to input the customized avatar resources into the client, and transmit the images to the image storage device 201 of the server.
A second part: and a picture storage device.
The picture storage device 201 is used for storing the user-defined picture of the player and generating the file state and the file address URL.
The picture storage device 201 may be a special storage server, and is used for storing pictures or multimedia resources, providing access to the picture resources, and managing and controlling permissions. Specifically, the picture storage device 201 may include a data storage device, a rights management device.
The data storage device is used for firstly verifying the identity when receiving the head portrait data uploaded by the game client, storing the head portrait data after confirming that the identity is legal, and sending the acquisition address URL of the file to the game client, wherein the verification of the identity can use means such as a secret key; when receiving the head portrait data requested by the game client, firstly confirming the head portrait access right, and returning the head portrait data to the player client when the head portrait access right accords with the right.
And the permission management device manages the viewing permission of the uploaded head portrait, the newly uploaded head portrait is in an unverified state, and the player client has no access permission and cannot download and view. For the newly uploaded picture, the authority management device can inform the auditing device to audit the picture which is not audited, and the auditing device can return the auditing result to the authority management device. The head portrait resource client end which is not approved has no access right, and the game client end which is approved has the access right.
And a third part: and an auditing device.
The auditing device 202 audits the picture newly uploaded to the picture storage device 201 through the auditing module. And changing the state of the approved picture from the approved picture to the approved picture.
The auditing device 202 may also be a special automatic auditing server, and may perform automatic auditing on the resources to be audited through an algorithm, and notify the auditing results to the picture storage device and the information storage device located in the game server, and the auditing device may also perform setting of the auditing results manually.
The fourth part: an information storage device.
And the information storage device 203 stores the picture address URL corresponding to the custom avatar uploaded by the player client and the verification state of the picture.
The information storage device 203 is located in the game server, and stores the player, the corresponding image resource address URL, and the audit state of the image resource. And after the image is uploaded successfully, the game client uploads the picture address URL of the player to the information storage device, stores the picture address URL and simultaneously stores the corresponding auditing state. When the auditing result of the corresponding image resource of the auditing device is received, the auditing state is updated.
The fifth part is that: a presentation device.
The presentation device 103 of the client is used for acquiring the picture address URL and the audit state from the information storage device 203. The presentation device mainly functions to acquire and display the personal avatar of the player, and specifically comprises an image acquisition device and an image drawing device.
And when the user-defined head portrait of a certain player needs to be acquired, the image acquisition device requests the corresponding image information including the image address URL and the auditing state from the information storage device. When the audit state is passed, the image acquisition device requests data from the storage device and then sends the image data to the image drawing device, otherwise, the image drawing device is informed that the data cannot be acquired.
When the image data is acquired, the image drawing device firstly converts the image data into a uniform format according to the format of the image, then renders the image in the game and presents the image to a player, and when the data is not acquired, selects default head portrait data and renders the data.
The specific process of uploading the personalized avatar and accessing the personalized avatar is described as follows.
A method for setting player individual head portrait includes inputting self-defined head portrait resource by player A, completing storage and audit by storage and audit device, informing information storage device of game server and updating information. The method comprises the following steps:
a1. player a selects a custom picture asset via input device 101.
a2. The player A can cut and edit the selected picture through the input device and cut out the satisfactory part.
a3. After player a determines the selected resources, the client uploads the picture resources to picture store 201.
a4. The picture storage device 201 verifies the identity of the uploader and stores the uploaded picture after the uploaded picture is correctly received, generates a picture address URL, and sets the initial picture as unverified; and returns the picture address URL to the client, and simultaneously notifies the auditing apparatus 202 of the resource to be audited.
a5. The forwarding device 102 of the client receives the picture address URL, uploads the picture address URL to the information storage device 203, and stores the player and the corresponding custom picture address URL.
a6. After the auditing device 202 audits the picture resource to be audited, the picture resource is set to be in a corresponding state, and the audit is passed or not passed, and the audit result is synchronized to the information storage device 203.
The method for setting the player personality avatar of the embodiment further includes a process of reading and displaying the custom avatar resource recorded by the player a by the player B, and the steps are as follows:
b1. the picture presenting device 103 of player B requests the picture address URL of the customized picture of player a and the picture audit state from the information storage device 203 of the server.
b2. The information storage device 203 returns a picture address URL and an audit status. When the picture is approved, the player B presentation device requests picture resource data from the picture storage device 201 according to the requested picture address URL; and when the picture is in the audit-failure state, the player B presentation device displays the head portrait of the player A as a default picture resource preset by the system.
b3. When the presentation device of the player B receives the returned avatar resource data of the player a, the presentation device draws a game screen through the picture file and presents the game screen to the player B.
Through the device and the process, the specific embodiment provides a device and a method for customizing the head portraits of the players in the games. The embodiment can allow the player to set the personal avatar in a self-defining way, and has higher flexibility and freedom degree. It is particularly preferable that the picture storage 201 and the auditing device 202 are provided on a dedicated server, and the information storage 203 is provided on a game server. Therefore, the storage and audit part is separated from the game server, and the function realization of the custom setting avatar and the operation efficiency of the game server can be considered.
The foregoing is a more detailed description of the invention in connection with specific preferred embodiments and it is not intended that the invention be limited to these specific details. For those skilled in the art to which the invention pertains, several alternatives or obvious modifications can be made without departing from the spirit of the invention, and all equivalents in performance or use should be deemed to fall within the scope of the invention.

Claims (4)

1. A method for setting a player avatar in a server is characterized in that: the server side comprises a picture storage device, an auditing device and an information storage device, wherein the picture storage device and the auditing device are arranged on a special server, and the information storage device is arranged on a game server; the method comprises the following steps: s1, the picture storage device receives pictures uploaded by the client of the player; s2, the picture storage device stores the picture, generates a picture address URL and sets the state of the picture as not checked; sending the picture address URL to a forwarding device of a client of a player; s3, the auditing device audits the picture resource to be audited, sets the state of the picture as audit pass or audit fail, and synchronizes the audit result to the information storage device and the picture storage device; s4, the information storage device receives the audit result, receives the picture address URL uploaded by the forwarding device of the client of the player, and stores the player, the corresponding picture address URL and the audit result; s5, when a player client requests to acquire a head portrait of a first player, the information storage device sends a picture address URL and an audit result corresponding to the first player to the client; s6, when receiving a picture address URL sent by a player client when the picture audit state is audit pass, the picture storage device sends a picture corresponding to the picture address URL to the player client; the picture storage device comprises a data storage device and a permission management device, the auditing device returns the auditing result to the permission management device, the picture which is not approved, the player client does not have access permission, and the player client only has the access permission to the approved picture; when receiving the head portrait data requested by the game client, the picture storage device firstly confirms the head portrait access authority, and returns the head portrait data to the player client when the head portrait access authority is met.
2. A method for providing a player avatar in a server as recited in claim 1, wherein: step S1 is: the picture storage device verifies the identity of the player and receives the picture uploaded by the client of the player after the verification is passed.
3. A server for setting up a player's avatar, comprising: the system comprises a picture storage device, an auditing device and an information storage device, wherein the picture storage device and the auditing device are arranged on a special server, and the information storage device is arranged on a game server; the picture storage device is used for receiving pictures uploaded by a client of a player, storing the pictures, generating a picture address URL (uniform resource locator), and setting the state of the pictures as unverified; sending the picture address URL to a forwarding device of a client of a player; the auditing device is used for auditing the picture resources to be audited, setting the auditing state of the picture as auditing passing or auditing failing, and synchronizing the auditing result to the information storage device and the picture storage device; the information storage device is used for receiving the picture address URL uploaded by the forwarding device of the client of the player, and storing the player, the corresponding picture address URL and the auditing state; the information storage device is also used for sending a picture address URL and an auditing result corresponding to a first player to a player client when receiving a request of the player client for acquiring the head portrait of the first player; the picture storage device is also used for sending a picture corresponding to the picture address URL to the player client when receiving a picture address URL sent by the player client when the picture is approved; the picture storage device comprises a data storage device and a permission management device, the auditing device returns the auditing result to the permission management device, the picture which is not approved, the player client does not have access permission, and the player client only has the access permission to the approved picture; when receiving the head portrait data requested by the game client, the picture storage device firstly confirms the head portrait access authority, and returns the head portrait data to the player client when the head portrait access authority is met.
4. A system for setting up a player's avatar, comprising: the system comprises a client and a server, wherein the client comprises an input device, a forwarding device and a presentation device; the input device is used for inputting a self-defined picture and uploading the picture to a picture storage device at a server; the forwarding device is used for receiving a picture address URL from the picture storage device and uploading the picture address URL to an information storage device at a server side; the presentation device is used for requesting a picture address URL of the head portrait of a first player and the auditing state of the picture from the information storage device at the server, sending the picture address URL to the picture storage device at the server when the auditing state is that the picture passes the auditing, receiving the picture returned by the picture storage device, and displaying the head portrait of the first player as the picture; when the audit state is that the audit is not passed, displaying the head portrait of the first player as a preset default head portrait; the server is the server for setting up the head portrait of the player according to claim 3.
CN201711484203.2A 2017-12-29 2017-12-29 Method, client, server and system for setting player head portraits Active CN108339273B (en)

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CN109842618A (en) * 2019-01-03 2019-06-04 深圳壹账通智能科技有限公司 Service data transmission method, device, computer equipment and storage medium
CN111431792B (en) * 2020-03-16 2022-03-25 网易(杭州)网络有限公司 Group head portrait generation method and device, electronic equipment and storage medium

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