CN108304543B - Personalized interaction method, device and system for traditional handicraft - Google Patents

Personalized interaction method, device and system for traditional handicraft Download PDF

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CN108304543B
CN108304543B CN201810096505.0A CN201810096505A CN108304543B CN 108304543 B CN108304543 B CN 108304543B CN 201810096505 A CN201810096505 A CN 201810096505A CN 108304543 B CN108304543 B CN 108304543B
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CN108304543A (en
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纪毅
檀鹏
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Guangzhou Institute of Technology
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Abstract

The invention discloses a personalized interaction method for traditional handicraft articles, which comprises the steps of receiving collected text data of various traditional handicraft articles and parameter information of workshops corresponding to the text data; analyzing and processing the text data to obtain learning data; storing the learning data and the parameter information to a database; and receiving target learning data selected by a user in the database and target parameter information corresponding to the target learning data, and recommending workshops corresponding to the target learning data to the user by using the target parameter information. The method takes the user as the center, combines the network end with the actual workshops, can provide corresponding traditional handicraft workshops for the user according to the preference of the user, enhances the on-line and off-line bidirectional resources, and further improves the experience of customizing traditional handicrafts by the user. The invention also discloses a personalized interaction device and a system of the traditional handicraft and a computer readable storage medium, which have the beneficial effects.

Description

Personalized interaction method, device and system for traditional handicraft
Technical Field
The invention relates to the field of digital media, in particular to a personalized interaction method of a traditional handicraft, and further relates to a personalized interaction device, a personalized interaction system and a computer readable storage medium of the traditional handicraft.
Background
At present, young people have high living pressure and can release pressure by finding various modes, wherein manual experience is good experience, and the traditional handicraft is learned in a light environment and the manual charm is experienced. The individual customization and content teaching of the product can be realized through the traditional handicraft experience process, and the interest in the learning experience process can be enhanced by using new interactive experience technologies such as virtual reality and the like.
The traditional handicraft learning method can be divided into online learning and offline learning, wherein the offline learning refers to that a user goes to a corresponding workshop to perform on-site learning, but due to the imperfection of a publicity channel and the limitation of the traditional handicraft, the user is difficult to find a satisfactory workshop to perform learning, and the method is also easily limited by regions and time. The online learning can be divided into a Web end and a mobile end, and compared with the Web end, a user can download favorite teaching courses, teaching videos and the like in a corresponding website to perform autonomous learning, but due to the lack of guidance and teaching of professionals such as handcrafters, the user can hardly obtain a satisfactory learning effect; compared with a mobile terminal, such as a certain APP, the user can communicate with a manual artist to realize private customization and obtain the traditional handicraft required by the user, however, the traditional handicraft is finally made by the manual artist, and the user cannot participate in the making process of the traditional handicraft, so that the experience of the user in learning the traditional handicraft is greatly reduced.
Therefore, how to provide a technical solution to solve the above problems is a problem that needs to be solved by those skilled in the art.
Disclosure of Invention
The invention aims to provide a personalized interaction method for traditional handicraft, which takes a user as a center, combines a network end with an actual workshop, enhances on-line and off-line bidirectional resources and further improves the experience of customizing the handicraft by the user; another object of the present invention is to provide a personalized interactive device, system and computer readable storage medium for traditional handicrafts, all of which have the above advantages.
In order to solve the technical problem, the invention provides a personalized interaction method of a traditional handicraft, which comprises the following steps:
receiving collected text data of various traditional handicraft articles and parameter information of workshops corresponding to the text data;
analyzing and processing the text data to obtain learning data;
storing the learning data and the parameter information to a database;
and receiving target learning data selected by a user in the database and target parameter information corresponding to the target learning data, and recommending workshops corresponding to the target learning data to the user by using the target parameter information.
Preferably, the analyzing the text data to obtain learning data includes:
and performing machine learning training on the text data to obtain the learning data.
Preferably, the parameter information includes position information of the workshops, and/or grade information.
Preferably, the method further comprises:
and providing online teaching for the user according to the target learning data selected by the user in the database.
Preferably, the providing the online instruction to the user includes:
and providing online teaching for the user by utilizing an augmented reality technology.
Preferably, the method further comprises:
and counting the target learning data selected by the user according to a preset time.
Preferably, the method further comprises:
and updating the database in real time.
In order to solve the above technical problem, the present invention further provides a personalized interaction device for a traditional handicraft, comprising:
the receiving module is used for receiving the acquired text data of various traditional handicraft articles and the parameter information of the workshops corresponding to the text data;
the processing module is used for analyzing and processing the text data to obtain learning data;
the storage module is used for storing the learning data and the parameter information to a database;
and the recommendation module is used for receiving target learning data selected by a user in the database and target parameter information corresponding to the target learning data and recommending workshops corresponding to the target learning data to the user by using the target parameter information.
In order to solve the above technical problem, the present invention further provides a personalized interactive system for a traditional handicraft, the system comprising:
a memory for storing a computer program;
a processor for implementing the steps of any one of the above-mentioned methods of personalized interaction of traditional handicrafts when executing the computer program.
In order to solve the above technical problem, the present invention further provides a computer-readable storage medium, wherein a computer program is stored on the computer-readable storage medium, and when the computer program is executed by the processor, the computer program implements the steps of any one of the above methods for personalized interaction of traditional handicrafts.
The invention provides a personalized interaction method for traditional handicraft articles, which comprises the steps of receiving collected text data of various traditional handicraft articles and parameter information of workshops corresponding to the text data; analyzing and processing the text data to obtain learning data; storing the learning data and the parameter information to a database; and receiving target learning data selected by a user in the database and target parameter information corresponding to the target learning data, and recommending workshops corresponding to the target learning data to the user by using the target parameter information.
Therefore, according to the technical scheme provided by the invention, the user is taken as the center, the text data of various traditional handicraft articles is summarized to obtain the large database selected by the user, the network end is combined with the actual workshops, the corresponding traditional handicraft article workshops can be provided for the user according to the user preference, the online and offline bidirectional resources are enhanced, the limitation of the teaching mode and the regional time of the workshops in the traditional form is broken through, and the experience of customizing the traditional handicraft articles by the user is further improved.
The personalized interaction device, the personalized interaction system and the computer-readable storage medium for the traditional handicraft provided by the invention have the beneficial effects, and are not described herein again.
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In order to more clearly illustrate the embodiments of the present invention or the technical solutions in the prior art, the drawings used in the description of the embodiments or the prior art will be briefly described below, it is obvious that the drawings in the following description are only embodiments of the present invention, and for those skilled in the art, other drawings can be obtained according to the provided drawings without creative efforts.
FIG. 1 is a flow chart illustrating a method for personalized interaction of a conventional handicraft provided by the present invention;
FIG. 2 is a schematic diagram of an enterprise-user two-way requirement provided by the present invention;
FIG. 3 is a block diagram illustrating a method for personalized interaction of a conventional artifact according to the present invention;
FIG. 4 is a schematic diagram of a personalized interaction device for a conventional handicraft provided by the present invention;
fig. 5 is a schematic diagram of a personalized interactive system for a conventional handicraft provided by the present invention.
Detailed Description
The core of the invention is to provide a personalized interaction method for traditional handicraft, the method takes a user as a center, and combines a network end with an actual workshop, thereby enhancing bidirectional resources on line and off line, and further improving the experience of customizing traditional handicraft by the user; another core of the present invention is to provide a personalized interactive device, system and computer readable storage medium for traditional handicrafts, all with the above-mentioned advantages.
In order to make the objects, technical solutions and advantages of the embodiments of the present invention clearer, the technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are some, but not all, embodiments of the present invention. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
Referring to fig. 1, fig. 1 is a schematic flow chart of a method for personalized interaction of a traditional handicraft provided by the present invention, where the method may include:
s101: receiving collected text data of various traditional handicraft articles and parameter information of workshops corresponding to the text data;
specifically, the text data of various traditional handicrafts, such as the text data corresponding to the weaving process, the sculpture process, the carving process and the like, can be collected first, the parameter information of workshops corresponding to various traditional handicrafts, such as the position information of the workshops corresponding to the weaving process, the scale level information and the like, can be collected, and the collected text data and the parameter information of the workshops corresponding to the text data can be collected, so that a proper workshop can be provided for a user.
In the process of collecting the text data, processing can be performed from the perspective of a user. For example, the basic preference data and the basic information of the user can be collected and analyzed based on a big data technology, and the schema of the traditional handicraft can be disassembled, such as the pattern, the color, the model and the like of the traditional handicraft, so that the text data can be efficiently and systematically obtained and sorted; similarly, the same is true for the collection of the parameter information of the workshops corresponding to the text data. In addition, in order to ensure that the text data and the parameter information can meet the requirements of users, real-time acquisition can be carried out to avoid data lag.
S102: analyzing and processing the text data to obtain learning data;
specifically, the received text data may be analyzed and processed correspondingly, such as learning training, summarizing and classifying, to obtain corresponding learning data selectable by the user, so as to further meet the user's requirements.
Preferably, the analyzing the text data to obtain the learning data may include performing machine learning training on the text data to obtain the learning data.
Specifically, the received text data can be sent to a machine learning system for autonomous machine learning training, machine learning is the core of artificial intelligence, and is a fundamental approach for enabling computers to have intelligence, and the application of the method is spread in various fields of artificial intelligence, so that the performance of specific algorithms can be effectively improved. For example, the collected text data and parameter information may be summarized and analyzed by using a decision tree, distributed learning, real-time stream processing, and the like, specifically, association analysis, similarity analysis, distance analysis, cluster analysis, and the like may be performed on the text data and parameter information, and effective calculation may also be performed on the text data and parameter information, so as to promote high efficiency of user experience.
The received text data can be comprehensively processed, for example, for the condition that a user wants to learn a carpenter but is interested in a painting process, the text data corresponding to the carpenter and the painting process can be comprehensively processed, and the carpenter and the painting process are combined together to obtain corresponding learning data, so that a workshops which can learn the carpenter and the painting process can be provided for the user, the requirements of the user can be met, and meanwhile, the innovation of learning the traditional handicraft is improved. Of course, the combination of the above processes is not particularly limited, and the user's needs can be met to the maximum extent.
S103: storing the learning data and the parameter information to a database;
specifically, the learning data of various traditional handicrafts and the parameter information of various workshops can be in one-to-one correspondence, summarized and jointly stored in a database for the user to select.
S104: and receiving target learning data selected by a user in the database and target parameter information corresponding to the target learning data, and recommending workshops corresponding to the target learning data to the user by using the target parameter information.
Specifically, the user can select learning data of favorite traditional handicrafts in the established database, namely target learning data, and parameter information of workshops corresponding to the learning data, namely target parameter information, and the processor can recommend a proper workshop to the user according to the target parameter information so as to meet the requirements of the client, so that the combination of online learning and offline learning is realized.
Preferably, the parameter information may include position information of the workshops, and/or grade information.
Specifically, the parameter information in the database may include position information of workshops, for example, nearby workshops may be recommended to the user according to the position of the user, so that the user can more conveniently learn the traditional handicraft nearby, and the limitation of geographical time of the workshops in the traditional form is broken; the level information of the workshops can also be included, for example, the appropriate workshops can be recommended to the user according to the level information of the workshops selected by the user, such as the size of the workshops, the number of types of traditional handicraft articles contained in the workshops, and the like, so as to meet the requirements of the user.
It should be noted that, the above steps S101 to S103 are a database establishing process, and only need to operate once in actual operation, and the database is stored after being established, and in the subsequent operation, the user can directly select from the database. Of course, the database may be continuously updated at a later stage so as to meet different requirements of the user, which is not limited in the present application.
The personalized interaction method of the traditional handicraft provided by the invention takes the user as the center, combines the network end with the actual workshops, can provide the corresponding traditional handicraft workshops for the user according to the preference of the user, enhances the on-line and off-line bidirectional resources, and further improves the experience of customizing the traditional handicraft by the user.
On the basis of the above-described embodiment:
as a preferred embodiment, the method may further include: and providing online teaching for the user according to the target learning data selected by the user in the database.
Specifically, for facilitating the learning of the user, online teaching such as teaching videos and teaching courses can be provided for the user according to target learning data selected by the user, so that the user can experience the manufacture of the traditional handicraft without going out.
In addition, the traditional handicraft belongs to the non-material cultural heritage, and at present, the handcrafts are not only inheritors of skills but also teachers of handicraft experience, and the handcrafts face inheriting and popularizing problems, so that the detailed introduction of the traditional handicraft and the handcrafts can be further provided for users in the modes of automatic pushing, social asking and answering, timing live broadcast and the like, the propaganda and popularization effects can be achieved, the voluntary approaching and participating in the non-material cultural heritage protection of the users can be stimulated, and the active inheriting and sustainable development of the non-material culture can be ensured.
Preferably, the providing the online education to the user may include: and providing online teaching for the user by utilizing the augmented reality technology.
Specifically, the method adopts an augmented reality technology to provide online teaching for a user, can generate a virtual object which does not exist in a real environment by means of a computer graphic technology and a visualization technology, accurately presents the virtual object in the real environment by means of a sensing technology, integrates the virtual object with the real environment by means of a display device, presents a new environment with real sensory effect to the user, has the characteristics of virtual-real combination, real-time interaction, three-dimensional registration and the like, and further improves the experience of the user in learning the traditional handicraft.
Specifically, firstly, the three-dimensional tracking registration and real-time rendering technology based on the AR (Augmented Reality) technology can be used for identifying and rendering text data of the traditional handicraft, such as graphics, shapes and the like in real time; then, carrying out image style migration on the model which is identified and rendered in real time based on a convolutional neural network to synthesize a new picture; further, based on relevant human-computer interaction technologies, such as 3D sensing, virtual buttons, gesture interaction, somatosensory interaction and the like, personalized display is carried out on the traditional handicraft, and interaction experience with a user is achieved; finally, three-dimensional digital modeling of virtual objects can be performed on the traditional handicraft based on the technologies of 3dS Max, Maya, motion capture and the like. The traditional handicraft is comprehensively analyzed based on the technologies, so that the problems of cultural tradition and communication of the traditional handicraft are solved.
As a preferred embodiment, the method may further include: and counting the target learning data selected by the user according to a preset time.
Specifically, referring to fig. 2, fig. 2 is a schematic diagram of enterprise-user bidirectional requirements provided by the present invention, under the condition that various requirements of users, i.e., participants, are met, with respect to an enterprise merchant, the target learning data selected by a large number of users may be counted at predetermined time intervals, for example, the selected number of the target learning data is obtained, so as to obtain the development trends of various traditional handicrafts, and the target learning data may be fed back to the enterprise in the form of a chart, for example, a user customized trend graph, an enterprise interest trend graph, a user social heat map, and the like, so that the enterprise may know the requirements of the large number of users in real time, and may perform corresponding adjustment according to the development trends, so as to achieve the effect of enterprise brand promotion. For example, for the handicrafts corresponding to the learning data with a small number of choices, the propaganda strength can be increased, the propaganda effect is improved, the user can know the handicrafts more comprehensively, and the number of choices of the handicrafts by the user is increased; for the handicrafts corresponding to the selected learning data with a large quantity, the handicrafts can be developed to obtain the handicrafts related to the selected learning data so as to meet different requirements of different users. Therefore, an integrated mode based on enterprise-user bidirectional demand direction is established, the user and an enterprise mechanism are in butt joint through the service provided by the mode, and the demands of the two parties are met in an interactive mode through content integration and innovation.
Further, referring to fig. 3, fig. 3 is a structural block diagram of a personalized interaction method for a traditional handicraft provided by the present invention, which effectively merges a system platform, a user side and an enterprise side. On the basis of technologies such as big data and visualization thereof, machine learning, augmented reality and the like, core requirements of users and enterprises are integrated, and combination of on-line learning and off-line learning of traditional handicrafts is achieved through channels of on-line learning (Web end, mobile end and the like) and off-line learning (workshops, museums and the like).
As a preferred embodiment, the method may further include: and updating the database in real time.
Specifically, in order to ensure that the learning data in the database meets different requirements of different customers, the learning data in the database can be updated in real time. For example, new originality and new idea provided by the relevant user can be processed correspondingly and updated into the database; for enterprise organizations, new traditional handicrafts can be continuously developed, new originality proposed by users can be extended and expanded, and the like, and the new originality is correspondingly processed and added into the database, so that the users can individually customize the traditional handicrafts, and the diversity and the innovation of the traditional handicrafts are met.
To solve the above problem, please refer to fig. 4, in which fig. 4 is a schematic diagram of a personalized interaction device for a traditional handicraft provided by the present invention, the device may include:
the receiving module 1 is used for receiving the collected text data of various traditional handicraft articles and the parameter information of the workshops corresponding to the text data;
the processing module 2 is used for analyzing and processing the text data to obtain learning data;
the storage module 3 is used for storing the learning data and the parameter information to a database;
and the recommending module 4 is used for receiving the target learning data selected by the user in the database and the target parameter information corresponding to the target learning data and recommending the workshops corresponding to the target learning data to the user by using the target parameter information.
As a preferred embodiment, the processing module 2 may be specifically configured to perform machine learning training on the text data to obtain learning data.
As a preferred embodiment, the apparatus may further include:
and the online teaching module is used for providing online teaching for the user according to the target learning data selected by the user in the database.
As a preferred embodiment, the online teaching module is specifically configured to provide online teaching to the user by using an augmented reality technology.
As a preferred embodiment, the apparatus may further include:
and the counting module is used for counting the target learning data selected by the user according to preset time.
As a preferred embodiment, the apparatus may further include:
and the updating module is used for updating the database in real time.
For the introduction of the apparatus provided by the present invention, please refer to the above method embodiment, which is not described herein again.
To solve the above problem, please refer to fig. 5, in which fig. 5 is a schematic diagram of a personalized interactive system for a traditional handicraft provided by the present invention, the system includes:
a memory 10 for storing a computer program;
a processor 20 for executing the computer program may implement the steps of:
receiving collected text data of various traditional handicraft articles and parameter information of workshops corresponding to the text data; analyzing and processing the text data to obtain learning data; storing the learning data and the parameter information to a database; and receiving target learning data selected by a user in the database and target parameter information corresponding to the target learning data, and recommending workshops corresponding to the target learning data to the user by using the target parameter information.
For the introduction of the system provided by the present invention, please refer to the above method embodiment, which is not described herein again.
To solve the above problem, the present invention further provides a computer-readable storage medium, on which a computer program is stored, and when the computer program is executed, the computer program can implement the following steps:
receiving collected text data of various traditional handicraft articles and parameter information of workshops corresponding to the text data; analyzing and processing the text data to obtain learning data; storing the learning data and the parameter information to a database; and receiving target learning data selected by a user in the database and target parameter information corresponding to the target learning data, and recommending workshops corresponding to the target learning data to the user by using the target parameter information.
For the introduction of the computer-readable storage medium provided by the present invention, please refer to the above method embodiments, which are not described herein again.
The embodiments are described in a progressive manner in the specification, each embodiment focuses on differences from other embodiments, and the same and similar parts among the embodiments are referred to each other. The device disclosed by the embodiment corresponds to the method disclosed by the embodiment, so that the description is simple, and the relevant points can be referred to the method part for description.
Those of skill would further appreciate that the various illustrative elements and algorithm steps described in connection with the embodiments disclosed herein may be implemented as electronic hardware, computer software, or combinations of both, and that the various illustrative components and steps have been described above generally in terms of their functionality in order to clearly illustrate this interchangeability of hardware and software. Whether such functionality is implemented as hardware or software depends upon the particular application and design constraints imposed on the implementation. Skilled artisans may implement the described functionality in varying ways for each particular application, but such implementation decisions should not be interpreted as causing a departure from the scope of the present invention.
The steps of a method or algorithm described in connection with the embodiments disclosed herein may be embodied directly in hardware, in a software module executed by a processor, or in a combination of the two. A software module may reside in Random Access Memory (RAM), memory, Read Only Memory (ROM), electrically programmable ROM, electrically erasable programmable ROM, registers, hard disk, a removable disk, a CD-ROM, or any other form of storage medium known in the art.
The personalized interaction method, device, system and computer readable storage medium for traditional handicrafts provided by the invention are described in detail above. The principles and embodiments of the present invention are explained herein using specific examples, which are presented only to assist in understanding the method and its core concepts. It should be noted that, for those skilled in the art, it is possible to make various improvements and modifications to the present invention without departing from the principle of the present invention, and those improvements and modifications also fall within the elements of the protection scope of the present invention claimed.

Claims (9)

1. A personalized interaction method for traditional handicrafts is characterized by comprising the following steps:
receiving collected text data of various traditional handicraft articles and parameter information of workshops corresponding to the text data;
classifying the text data by using a machine learning training technology to obtain learning data;
storing the learning data and the parameter information to a database;
and receiving target learning data selected by a user in the database and target parameter information corresponding to the target learning data, and recommending workshops corresponding to the target learning data to the user by using the target parameter information.
2. The method of personalized interaction of claim 1, wherein the parameter information comprises location information of the workshops, and/or level information.
3. The personalized interaction method of claim 1, further comprising:
and providing online teaching for the user according to the target learning data selected by the user in the database.
4. The method of claim 3, wherein the providing the user with online tutorials comprises:
and providing online teaching for the user by utilizing an augmented reality technology.
5. The personalized interaction method of claim 1, further comprising:
and counting the target learning data selected by the user according to a preset time.
6. The personalized interaction method of claim 1, further comprising:
and updating the database in real time.
7. A personalized interaction device for traditional handicrafts is characterized by comprising:
the receiving module is used for receiving the acquired text data of various traditional handicraft articles and the parameter information of the workshops corresponding to the text data;
the processing module is used for carrying out classification processing on the text data by utilizing a machine learning training technology to obtain learning data;
the storage module is used for storing the learning data and the parameter information to a database;
and the recommendation module is used for receiving target learning data selected by a user in the database and target parameter information corresponding to the target learning data and recommending workshops corresponding to the target learning data to the user by using the target parameter information.
8. A personalized interactive system for traditional handicrafts, comprising:
a memory for storing a computer program;
a processor for implementing the steps of the method of personalized interaction of traditional handicrafts according to any one of claims 1 to 6 when executing said computer program.
9. A computer-readable storage medium, characterized in that a computer program is stored thereon, which computer program, when being executed by a processor, carries out the steps of the method for personalized interaction of traditional artifacts according to any one of claims 1 to 6.
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CN109753219B (en) * 2018-12-29 2021-07-20 广州欧科信息技术股份有限公司 Handicraft production system, method and device based on virtual reality
CN111597169B (en) * 2020-05-26 2023-11-24 周磊晶 Personalized customized product design platform and customization method based on style migration
CN112633934B (en) * 2020-12-29 2023-04-07 厦门理工学院 Graphic and text process CMF-AR display method and device

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