CN108176051A - Indoor cool run game simulation system - Google Patents
Indoor cool run game simulation system Download PDFInfo
- Publication number
- CN108176051A CN108176051A CN201711480350.2A CN201711480350A CN108176051A CN 108176051 A CN108176051 A CN 108176051A CN 201711480350 A CN201711480350 A CN 201711480350A CN 108176051 A CN108176051 A CN 108176051A
- Authority
- CN
- China
- Prior art keywords
- cool run
- run
- sporter
- cool
- scene
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/428—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/816—Athletics, e.g. track-and-field sports
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N7/00—Television systems
- H04N7/18—Closed-circuit television [CCTV] systems, i.e. systems in which the video signal is not broadcast
- H04N7/181—Closed-circuit television [CCTV] systems, i.e. systems in which the video signal is not broadcast for receiving images from a plurality of remote sources
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8005—Athletics
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8082—Virtual reality
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Signal Processing (AREA)
- Human Computer Interaction (AREA)
- Processing Or Creating Images (AREA)
Abstract
The present invention proposes a kind of indoor cool run game simulation system, and outdoor cool run campaign is changed to indoor progress, can exclude the interference of vehicle and pedestrian, safety higher;Camera and Position and attitude sensor are set, cool run sporter's posture information can be acquired, and generate the real-time cool run 3 D video image of cool run sporter, by the way that standard cool run 3 D video image and real-time cool run 3 D video image are compared, realization action quantizing examination;By setting scene of game generation module, the game virtual reward stage property being not present in reality can be added, while increasing interesting, guide the course of action of cool run sporter, under the premise of big variation is not carried out to indoor scene, by the way that different game virtuals is selected to reward the placement position of stage property, you can realize the course of action planning and guidance to cool run sporter, reduce scene change cost.
Description
Technical field
The present invention relates to technical field of virtual reality more particularly to a kind of indoor cool run game simulation systems.
Background technology
Cool run is worldwide fashion extreme sport at present, using the environment of daily life as sports center, by itself
Physical efficiency, it is quick, effectively and reliably control any known movement art with circumstances not known.
Cool run not only can be with strong constitution so that itself is more quick, and respond is rapider.One professional cool run
Trainer can correctly control danger, and it is minimized, when being absorbed in ' fire ', ' earthquake ', ' meet with attack ', ' vehicle
Misfortune ', ' urgent accident ' etc. it is dangerous in, his probability of escaping danger will be higher by 20 times or more than ordinary people.
In actual life, cool run fan can only make the action of adaptability according to actual environment and the judgement of oneself, such as
This, it is dangerous higher, easily by influences such as vehicle, the pedestrians travelled;In addition, for the completion quality of cool run, can not quantify
Examination, this acquires a certain degree of difficulty for beginner, study and promotion Personal Skills.
Invention content
In view of this, the present invention proposes a kind of safety, the indoor cool run game simulation system convenient for quantizing examination.
The technical proposal of the invention is realized in this way:The present invention provides a kind of indoor cool run game simulation system,
Including,
Multiple cameras, acquisition include the video flowing of cool run sporter's realtime graphic;
Multiple Position and attitude sensors are attached to cool run sporter's body surface, acquire its posture information;
Processing module, on the one hand, establish the three-dimensional coordinate system of indoor scene, marked according to the cool run sporter acquired in advance
Quasi- cool run posture information generates cool run sporter's standard cool run 3 D video image;Second aspect, according to the cool run acquired in real time
Sporter's posture information generates the real-time cool run 3 D video image of cool run sporter;The third aspect, by standard cool run 3 D video
Image is compared, and score with real-time cool run 3 D video image;
Display module exports appraisal result in real time.
On the basis of above technical scheme, it is preferred that further include scene of game generation module, sensor and wearable
Display, wherein,
Scene of game generation module according to the indoor scene image acquired in advance, establishes indoor scene three-dimensional map, in advance
Make game virtual reward stage property;
Sensor is set in cool run travelling route, and acquire cool run sporter by information;
Processing module is connect respectively with sensor and scene of game generation module signal, on the one hand, by cool run sporter reality
When cool run 3 D video image and indoor scene three-dimensional map be overlapped and render and generate real-time cool run scene 3-dimensional image;
When detecting cool run sporter by sensor position information, extraction game virtual reward stage property, with real-time cool run scene
The new real-time cool run scene 3-dimensional image of fusion generation after 3-dimensional image superposition;In the real-time cool run 3 D video shadow of cool run sporter
During as being overlapped with game virtual reward stage property, game virtual reward stage property is eliminated, and cool run sporter is calculated corresponding
Integration.
It is further preferred that further including wearable display, real-time cool run scene 3-dimensional image is shown.
It is further preferred that sensor is infrared ray sensor or pressure sensor.
On the basis of above technical scheme, it is preferred that the display module is liquid crystal display, exports and shows cool run
Sporter's standard cool run 3 D video image.
The indoor cool run game simulation system of the present invention has the advantages that relative to the prior art:
(1) outdoor cool run campaign is changed to indoor progress, the interference of vehicle and pedestrian, safety higher can be excluded;
(2) camera and Position and attitude sensor are set, cool run sporter's posture information can be acquired, and generates cool run sporter reality
When cool run 3 D video image, by the way that standard cool run 3 D video image and real-time cool run 3 D video image are compared,
Realization acts quantizing examination;
(3) by setting scene of game generation module, the game virtual reward stage property being not present in reality can be added, is increased
While interesting, the course of action of cool run sporter is guided, under the premise of big variation is not carried out to indoor scene, is passed through
Different game virtuals is selected to reward the placement position of stage property, you can realize the course of action planning and guidance to cool run sporter,
Reduce scene change cost.
Description of the drawings
In order to illustrate more clearly about the embodiment of the present invention or technical scheme of the prior art, to embodiment or will show below
There is attached drawing needed in technology description to be briefly described, it should be apparent that, the accompanying drawings in the following description is only this
Some embodiments of invention, for those of ordinary skill in the art, without creative efforts, can be with
Other attached drawings are obtained according to these attached drawings.
Fig. 1 is the frame diagram of the indoor cool run game simulation system of the present invention.
Specific embodiment
Below in conjunction with the attached drawing in embodiment of the present invention, the technical solution in embodiment of the present invention is carried out clear
Chu is fully described by, it is clear that described embodiment is only the reality of a part of embodiment of the present invention rather than whole
Apply mode.Based on the embodiment in the present invention, those of ordinary skill in the art institute without making creative work
The every other embodiment obtained, shall fall within the protection scope of the present invention.
As shown in Figure 1, the indoor cool run game simulation system of the present invention, senses including multiple cameras, multiple poses
Device, processing module, display module, scene of game generation module, sensor and wearable display.
Multiple cameras, acquisition include the video flowing of cool run sporter's realtime graphic, existing hardware device can be used.
Multiple Position and attitude sensors are attached to cool run sporter's body surface, acquire its posture information.
Processing module, on the one hand, establish the three-dimensional coordinate system of indoor scene, marked according to the cool run sporter acquired in advance
Quasi- cool run posture information generates cool run sporter's standard cool run 3 D video image;Second aspect, according to the cool run acquired in real time
Sporter's posture information generates the real-time cool run 3 D video image of cool run sporter;The third aspect, by standard cool run 3 D video
Image is compared, and score with real-time cool run 3 D video image;
Display module exports appraisal result in real time.Specifically, the display module is liquid crystal display, exports and show
Cool run sporter's standard cool run 3 D video image.Cool run sporter is facilitated to observe and learn cool run sporter's standard cool run three-dimensional
Video image.
In order to increase the interest of game, scene of game generation module, sensor and wearable display are further included,
In,
Scene of game generation module according to the indoor scene image acquired in advance, establishes indoor scene three-dimensional map, in advance
Make game virtual reward stage property.
Sensor is set in cool run travelling route, and acquire cool run sporter by information.Specifically, sensor
For infrared ray sensor or pressure sensor.
Processing module is connect respectively with sensor and scene of game generation module signal, on the one hand, by cool run sporter reality
When cool run 3 D video image and indoor scene three-dimensional map be overlapped and render and generate real-time cool run scene 3-dimensional image;
When detecting cool run sporter by sensor position information, extraction game virtual reward stage property, with real-time cool run scene
The new real-time cool run scene 3-dimensional image of fusion generation after 3-dimensional image superposition;In the real-time cool run 3 D video shadow of cool run sporter
During as being overlapped with game virtual reward stage property, game virtual reward stage property is eliminated, and cool run sporter is calculated corresponding
Integration.
Wearable display shows real-time cool run scene 3-dimensional image.
The foregoing is merely the better embodiments of the present invention, are not intended to limit the invention, all the present invention's
Within spirit and principle, any modification, equivalent replacement, improvement and so on should all be included in the protection scope of the present invention.
Claims (5)
1. a kind of interior cool run game simulation system, it is characterised in that:It includes
Multiple cameras, acquisition include the video flowing of cool run sporter's realtime graphic;
Multiple Position and attitude sensors are attached to cool run sporter's body surface, acquire its posture information;
Processing module, on the one hand, establish the three-dimensional coordinate system of indoor scene, run according to the cool run sporter standard acquired in advance
Cruel posture information generates cool run sporter's standard cool run 3 D video image;Second aspect, according to the cool run campaign acquired in real time
Person's posture information generates the real-time cool run 3 D video image of cool run sporter;The third aspect, by standard cool run 3 D video image
It is compared, and score with real-time cool run 3 D video image;
Display module exports appraisal result in real time.
2. cool run game simulation system in interior as described in claim 1, it is characterised in that:Further include scene of game generation mould
Block, sensor and wearable display, wherein,
Scene of game generation module according to the indoor scene image acquired in advance, establishes indoor scene three-dimensional map, makes in advance
Game virtual rewards stage property;
Sensor is set in cool run travelling route, and acquire cool run sporter by information;
Processing module is connect, on the one hand, run cool run sporter in real time with sensor and scene of game generation module signal respectively
Cruel 3 D video image is overlapped and renders the real-time cool run scene 3-dimensional image of generation with indoor scene three-dimensional map;It is detecting
To cool run sporter by sensor position information when, extraction game virtual reward stage property, with real-time cool run scene three-dimensional
The new real-time cool run scene 3-dimensional image of fusion generation after image superposition;The real-time cool run 3 D video image of cool run sporter with
When game virtual reward stage property overlaps, game virtual reward stage property is eliminated, and corresponding integration is calculated cool run sporter.
3. cool run game simulation system in interior as claimed in claim 2, it is characterised in that:Wearable display is further included,
Show real-time cool run scene 3-dimensional image.
4. cool run game simulation system in interior as claimed in claim 2, it is characterised in that:Sensor for infrared ray sensor or
Person's pressure sensor.
5. cool run game simulation system in interior as described in claim 1, it is characterised in that:The display module is liquid crystal display
Device exports and shows cool run sporter's standard cool run 3 D video image.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201711480350.2A CN108176051A (en) | 2017-12-29 | 2017-12-29 | Indoor cool run game simulation system |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201711480350.2A CN108176051A (en) | 2017-12-29 | 2017-12-29 | Indoor cool run game simulation system |
Publications (1)
Publication Number | Publication Date |
---|---|
CN108176051A true CN108176051A (en) | 2018-06-19 |
Family
ID=62549081
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CN201711480350.2A Pending CN108176051A (en) | 2017-12-29 | 2017-12-29 | Indoor cool run game simulation system |
Country Status (1)
Country | Link |
---|---|
CN (1) | CN108176051A (en) |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN112274908A (en) * | 2020-09-30 | 2021-01-29 | 上海赛因斯文化科技有限公司 | Safety control method for dark riding interactive game |
Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
EP1117074A2 (en) * | 2000-01-13 | 2001-07-18 | Mixed Reality Systems Laboratory Inc. | Augmented reality presentation apparatus and method, and storage medium |
US20130328927A1 (en) * | 2011-11-03 | 2013-12-12 | Brian J. Mount | Augmented reality playspaces with adaptive game rules |
CN106383587A (en) * | 2016-10-26 | 2017-02-08 | 腾讯科技(深圳)有限公司 | Augmented reality scene generation method, device and equipment |
CN106446569A (en) * | 2016-09-29 | 2017-02-22 | 宇龙计算机通信科技(深圳)有限公司 | Movement guidance method and terminal |
-
2017
- 2017-12-29 CN CN201711480350.2A patent/CN108176051A/en active Pending
Patent Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
EP1117074A2 (en) * | 2000-01-13 | 2001-07-18 | Mixed Reality Systems Laboratory Inc. | Augmented reality presentation apparatus and method, and storage medium |
US20130328927A1 (en) * | 2011-11-03 | 2013-12-12 | Brian J. Mount | Augmented reality playspaces with adaptive game rules |
CN106446569A (en) * | 2016-09-29 | 2017-02-22 | 宇龙计算机通信科技(深圳)有限公司 | Movement guidance method and terminal |
CN106383587A (en) * | 2016-10-26 | 2017-02-08 | 腾讯科技(深圳)有限公司 | Augmented reality scene generation method, device and equipment |
Non-Patent Citations (1)
Title |
---|
MIKE FAHEY: "Hololens Super Mario Bros. Looks Dangerously Fun", 《HTTPS://KOTAKU.COM/HOLOLENS-SUPER-MARIO-BROS-LOOKS-DANGEROUSLY-FUN-1796332251》 * |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN112274908A (en) * | 2020-09-30 | 2021-01-29 | 上海赛因斯文化科技有限公司 | Safety control method for dark riding interactive game |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
US20230417538A1 (en) | Information processing apparatus, information processing method, and recording medium | |
KR102045260B1 (en) | Simulation method for training first aid treatment using augmented reality and virtual reality | |
CN103591951B (en) | A kind of indoor navigation system and method | |
CN101964047B (en) | Multiple trace point-based human body action recognition method | |
CN108159698A (en) | Indoor cool run game simulation system based on AR | |
CN107281728B (en) | Sensor-matched augmented reality skiing auxiliary training system and method | |
US20130171596A1 (en) | Augmented reality neurological evaluation method | |
CN101489632A (en) | System for representing a virtual environment | |
CN110969905A (en) | Remote teaching interaction and teaching aid interaction system for mixed reality and interaction method thereof | |
JP2000033184A (en) | Whole body action input type game and event device | |
CN109389054A (en) | Intelligent mirror design method based on automated graphics identification and action model comparison | |
KR101555863B1 (en) | Device and method for taekwondo poomsae readout and education | |
CN106406543A (en) | VR scene conversion device controlled by human eyes | |
CN105824417B (en) | human-object combination method adopting virtual reality technology | |
TWI496027B (en) | Motion guidance prompting method, system thereof and motion guiding prompting device | |
Tominaga et al. | Around me: a system with an escort robot providing a sports player's self-images | |
CN114642874A (en) | Display system and server | |
US20200033940A1 (en) | Information processing apparatus, information processing method, and program | |
Echeverria et al. | KUMITRON: Artificial intelligence system to monitor karate fights that synchronize aerial images with physiological and inertial signals | |
CN108434698B (en) | Sports ball game teaching system | |
CN108176051A (en) | Indoor cool run game simulation system | |
CN111450480B (en) | Treadmill motion platform based on VR | |
Kanamori et al. | Walking assist method for vr zombie | |
CN114832349B (en) | Yuanzhou swimming teaching auxiliary system and use method thereof | |
US11281287B2 (en) | Method of generating an augmented reality environment |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
PB01 | Publication | ||
PB01 | Publication | ||
SE01 | Entry into force of request for substantive examination | ||
SE01 | Entry into force of request for substantive examination | ||
RJ01 | Rejection of invention patent application after publication |
Application publication date: 20180619 |
|
RJ01 | Rejection of invention patent application after publication |