CN108153656A - A kind of virtual reality software performance testing method and terminal - Google Patents

A kind of virtual reality software performance testing method and terminal Download PDF

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Publication number
CN108153656A
CN108153656A CN201711383693.7A CN201711383693A CN108153656A CN 108153656 A CN108153656 A CN 108153656A CN 201711383693 A CN201711383693 A CN 201711383693A CN 108153656 A CN108153656 A CN 108153656A
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objects
functional status
virtual reality
object sets
mipmap
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CN108153656B (en
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刘德建
黄彬
曾捷
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Fujian TQ Digital Co Ltd
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Fujian TQ Digital Co Ltd
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F11/00Error detection; Error correction; Monitoring
    • G06F11/30Monitoring
    • G06F11/34Recording or statistical evaluation of computer activity, e.g. of down time, of input/output operation ; Recording or statistical evaluation of user activity, e.g. usability assessment
    • G06F11/3466Performance evaluation by tracing or monitoring
    • G06F11/349Performance evaluation by tracing or monitoring for interfaces, buses
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F11/00Error detection; Error correction; Monitoring
    • G06F11/30Monitoring
    • G06F11/34Recording or statistical evaluation of computer activity, e.g. of down time, of input/output operation ; Recording or statistical evaluation of user activity, e.g. usability assessment
    • G06F11/3466Performance evaluation by tracing or monitoring
    • G06F11/3476Data logging

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  • Engineering & Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Computer Hardware Design (AREA)
  • Quality & Reliability (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Stored Programmes (AREA)
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Abstract

The present invention relates to data processing field more particularly to a kind of virtual reality software performance testing method and terminals.The present invention obtains the first UI object sets by obtaining all UI objects corresponding with virtual reality software;The corresponding MipMap functional status of each UI objects in the first UI object sets is obtained, obtains functional status set;The MipMap functional status includes opening and closed state;According to the first UI object sets and functional status set generation test report.It realizes under the premise of no source code, improves the accuracy for the texture resource for detecting unreasonable committed memory.

Description

A kind of virtual reality software performance testing method and terminal
Technical field
The present invention relates to data processing field more particularly to a kind of virtual reality software performance testing method and terminals.
Background technology
With the development of virtual reality technology, more and more virtual reality softwares occur in people's lives.As Virtual reality software, feeling of immersion are always the core of user experience.At present, the biggest factor for restricting user's sensory experience is exactly dizzy Dynamic disease, and cause motion sickness most immediate cause be exactly virtual reality software Caton phenomenon.Cause the factor of Caton phenomenon very It is more, wherein just containing the performance factor of software.
The performance bottleneck of virtual reality software is generally divided into CPU, GPU, and three broad aspect of memory is demonstrate,proved by long-term practice Bright, at present in virtual reality software market, the memory of ninety percent software all various degrees uses problem.It is just virtual at present For real software, the major cost of memory can generally be divided into:Consumption of the engine itself for memory, software resource for The occupancy of memory, managed heap EMS memory occupation.
According to statistics, in a more complicated virtual reality project, resource has tended to take up always the occupancy of memory More than 70% deposit in vivo, therefore whether resource use is reasonable, often determines occupancy situation of the resource for memory. In Unity3D engines, resource type has following several respectively:Texture, grid, animation, material, audio etc., wherein texture resource Then occupy maximum memory expense.
The method of texture resource committed memory situation is to pass through Unity3D engines in existing test virtual reality software Built-in Profiler performance analysers, analyze the internal storage data of resource occupation, and it is higher to investigate out wherein committed memory Texture resource.But be merely capable of testing out the larger texture resource of committed memory by Profiler analyzers, and can not Test out the small texture resource of committed memory.Furthermore needing could be by Profiler performance in the case where possessing source code Analyzer is tested, and most of enterprise can not provide the source code of tester's software, cause in Black-box Testing, is tested Personnel can not test texture resource committed memory situation in virtual reality software.
Invention content
The technical problems to be solved by the invention are:How under the premise of no source code, raising detects unreasonable account for With the accuracy of the texture resource of memory.
In order to solve the above-mentioned technical problem, the technical solution adopted by the present invention is:
The present invention provides a kind of virtual reality software performance testing method, including:
All UI objects corresponding with virtual reality software are obtained, obtain the first UI object sets;
The corresponding MipMap functional status of each UI objects in the first UI object sets is obtained, obtains function shape State set;The MipMap functional status includes opening and closed state;
According to the first UI object sets and functional status set generation test report.
The present invention also provides a kind of virtual reality software performance test terminal, including one or more processors and storage Device, the memory have program stored therein, and are configured to perform following steps by one or more of processors:
All UI objects corresponding with virtual reality software are obtained, obtain the first UI object sets;
The corresponding MipMap functional status of each UI objects in the first UI object sets is obtained, obtains function shape State set;The MipMap functional status includes opening and closed state;
According to the first UI object sets and functional status set generation test report.
The beneficial effects of the present invention are:MipMap is a kind of graphics technology for texture resource, in Unity3D In engine, the pressure for rendering bandwidth can be effectively reduced by the MipMap functions of opening texture mapping, it is soft to promote virtual reality The rendering efficiency of part.Texture resource will be made to improve 1.33 times for the occupancy of memory however, opening MipMap functions.For void Intend having for the virtual reality software of larger depth feelings in scene, 3D model of place and role are usually to need to open MipMap Function, but for the UI objects in virtual scene, be then not necessarily to.UI objects are opened MipMap functions and are not simply failed to Rendering efficiency is promoted, unnecessary EMS memory occupation can be increased instead.The present invention is all by detect that virtual reality software includes The state of the MipMap functions of the texture resource of UI object references, it is real so as to investigate out the texture resource of unreasonable committed memory Now without virtual reality software source code under the premise of improve detect unreasonable committed memory texture resource accuracy, And test report is formed, be conducive to Developmental Engineer and accurately particular texture resource is handled according to test report, so as to The EMS memory occupation of unnecessary texture resource is reduced, to improve the performance of virtual reality software.
Description of the drawings
Fig. 1 is a kind of flow chart element of the specific embodiment of virtual reality software performance testing method provided by the invention Figure;
Fig. 2 is a kind of structural frames of the specific embodiment of virtual reality software performance test terminal provided by the invention Figure;
Label declaration:
1st, processor;2nd, memory.
Specific embodiment
For the technology contents that the present invention will be described in detail, the objects and the effects, below in conjunction with embodiment and coordinate attached Figure is explained.
Fig. 1 and Fig. 2 is please referred to,
As shown in Figure 1, the present invention provides a kind of virtual reality software performance testing method, including:
All UI objects corresponding with virtual reality software are obtained, obtain the first UI object sets;
The corresponding MipMap functional status of each UI objects in the first UI object sets is obtained, obtains function shape State set;The MipMap functional status includes opening and closed state;
According to the first UI object sets and functional status set generation test report.
Further, all UI objects corresponding with virtual reality software are obtained, obtain the first UI object sets, specifically For:
All game objects corresponding with virtual reality software are obtained, obtain game object set;
The game object that tag types are UI is obtained from the game object set, obtains the first UI object sets.
Further, it further includes:
UI objects corresponding with opening in the test report are obtained, obtain the 2nd UI object sets;
The MipMap functional status of every UI objects in the 2nd UI object sets is set to be in off state.
Seen from the above description, the MipMap functions of closing UI objects do not influence rendering efficiency, but also high degree not only On reduce occupancy of the associated texture resource to memory, improve the performance of virtual reality software.
Further, the corresponding MipMap functional status of each UI objects in the first UI object sets is obtained, Functional status set is obtained, specially:
S1, a UI objects are obtained from the first UI object sets;
S2, the material component for obtaining the UI objects;
S3, tinter corresponding with the material component is obtained;
If the type of S4, the tinter is texture type,:Obtain texture resource corresponding with the tinter;It obtains Take the MipMap functional status of the texture resource;Otherwise:Corresponding with the UI objects MipMap functional status of label is Closed state;
The S1 to the S4 is repeated, until the first UI object sets are traversed, obtains the functional status Set.
Further, test report is generated according to the first UI object sets and the functional status set, specially:
The UI objects that MipMap functional status in the first UI object sets is opening are obtained, obtain the 3rd UI pairs As set;
Test report is generated according to the 3rd UI object sets.
Seen from the above description, all references texture resource and unlatching are listed in virtual reality software in test report The UI objects of MipMap functions are conducive to Developmental Engineer and accurately particular texture resource are handled according to test report, So as to reduce the EMS memory occupation of unnecessary texture resource, to improve the performance of virtual reality software.
As shown in Fig. 2, the present invention also provides a kind of virtual reality software performance test terminal, handled including one or more Device 1 and memory 2, the memory 2 have program stored therein, and be configured to by one or more of processors 1 perform with Lower step:
All UI objects corresponding with virtual reality software are obtained, obtain the first UI object sets;
The corresponding MipMap functional status of each UI objects in the first UI object sets is obtained, obtains function shape State set;The MipMap functional status includes opening and closed state;
According to the first UI object sets and functional status set generation test report.
Further, all UI objects corresponding with virtual reality software are obtained, obtain the first UI object sets, specifically For:
All game objects corresponding with virtual reality software are obtained, obtain game object set;
The game object that tag types are UI is obtained from the game object set, obtains the first UI object sets.
Further, it further includes:
UI objects corresponding with opening in the test report are obtained, obtain the 2nd UI object sets;
The MipMap functional status of every UI objects in the 2nd UI object sets is set to be in off state.
Further, the corresponding MipMap functional status of each UI objects in the first UI object sets is obtained, Functional status set is obtained, specially:
S1, a UI objects are obtained from the first UI object sets;
S2, the material component for obtaining the UI objects;
S3, tinter corresponding with the material component is obtained;
If the type of S4, the tinter is texture type,:Obtain texture resource corresponding with the tinter;It obtains Take the MipMap functional status of the texture resource;Otherwise:Corresponding with the UI objects MipMap functional status of label is Closed state;
The S1 to the S4 is repeated, until the first UI object sets are traversed, obtains the functional status Set.
Further, test report is generated according to the first UI object sets and the functional status set, specially:
The UI objects that MipMap functional status in the first UI object sets is opening are obtained, obtain the 3rd UI pairs As set;
Test report is generated according to the 3rd UI object sets.
The embodiment of the present invention one is:
The present embodiment provides a kind of virtual reality software performance testing method, including:
S1, acquisition all UI objects corresponding with virtual reality software, obtain the first UI object sets.Specially:
S11, acquisition all game objects corresponding with virtual reality software, obtain game object set.
S12, the game object that tag types are UI is obtained from the game object set, obtains the first UI object sets It closes.
Wherein, game object is properly termed as GameObject, is a kind of object type in Unity3D engines, and UI pairs As be then GameObject types object in be marked as the object of " UI ", in Unity3D engines each object have from Oneself label facilitates identification object.The object that all types are GameObject is traversed, by FindObjectWithTag side Method filters out the game object that all tag types are UI, these objects are exactly all UI pairs included in current virtual scene As.
S2, the corresponding MipMap functional status of each UI objects in the first UI object sets is obtained, obtains work( It can state set;The MipMap functional status includes opening and closed state;Specially:
S21, a UI objects are obtained from the first UI object sets;
S22, the material component for obtaining the UI objects;
S23, tinter corresponding with the material component is obtained;
If the type of S24, the tinter is texture type,:Obtain texture resource corresponding with the tinter;It obtains Take the MipMap functional status of the texture resource;Otherwise:Corresponding with the UI objects MipMap functional status of label is Closed state;
The S21 to the S24 is repeated, until the first UI object sets are traversed, obtains the function shape State set.
Wherein, Mipmap is a kind of graphics technology for texture resource, in Unity3D engines, passes through unlatching The Mipmap functions of texture resource can effectively reduce the pressure for rendering bandwidth, promote the rendering efficiency of virtual reality software.So And opening Mipmap will make texture resource improve 1.33 times for the occupancy of memory.It is larger vertical for having in virtual scene For the virtual reality software felt deeply, 3D model of place and role are usually to need to open Mipmap functions, but for void Intend the UI objects in scene, be then not necessarily to.UI objects open Mipmap functions and do not simply fail to promote rendering efficiency, instead Unnecessary EMS memory occupation can be increased.
The first UI object sets are traversed, obtain the material component under each UI object.Material component, which contains, renders UI The required texture mapping of object and rendering colour relevant configuration information.It is corresponding that material component is obtained by shader methods Tinter.Tinter is for handling the processing assembly line of graphical display in Unity3D engines, and it comprises multiple Property (attribute) has recorded the essential information of the resource for graphical display in Property.Pass through GetPropertyType method letters Number obtains the attribute type of tinter attribute, and judges whether the attribute type of attribute belongs to TexEnv types (texture type), For storing the relevant information of texture mapping, each texture mapping cited in UI objects can all colour the attribute of the type The attribute of a corresponding TexEnv type is generated in device.After type is obtained as the attribute of TexEnv types, pass through name functions The name information of TexEnv attributes is read, this name information is exactly the title of the texture mapping corresponding to the attribute, is finally adjusted With GetTexture (Texture TextureName), the parameter transmitted is the name information of the texture mapping obtained, you can Return to corresponding texture resource.Again by the shape for the MipMaps functions of calling GenerateMipMaps functions acquisition texture resource State, when return value is true, it is opening to represent MipMaps functions;When return value is fail, MipMaps work(is represented It can be in off state.
S3, test report is generated according to the first UI object sets and the functional status set.Specially:
S31, the UI objects that MipMap functional status in the first UI object sets is opening are obtained, obtains third UI object sets;
S32, test report is generated according to the 3rd UI object sets.
S4, UI objects corresponding with opening in the test report are obtained, obtains the 2nd UI object sets;Setting institute The MipMap functional status for stating every UI objects in the 2nd UI object sets is in off state.
The embodiment of the present invention two is:
The present embodiment provides a kind of virtual reality software performance test terminal, including one or more processors 1 and storage Device 2, the memory 2 have program stored therein, and are configured to perform following steps by one or more of processors 1:
S1, acquisition all UI objects corresponding with virtual reality software, obtain the first UI object sets.Specially:
S11, acquisition all game objects corresponding with virtual reality software, obtain game object set.
S12, the game object that tag types are UI is obtained from the game object set, obtains the first UI object sets It closes.
S2, the corresponding MipMap functional status of each UI objects in the first UI object sets is obtained, obtains work( It can state set;The MipMap functional status includes opening and closed state;Specially:
S21, a UI objects are obtained from the first UI object sets;
S22, the material component for obtaining the UI objects;
S23, tinter corresponding with the material component is obtained;
If the type of S24, the tinter is texture type,:Obtain texture resource corresponding with the tinter;It obtains Take the MipMap functional status of the texture resource;Otherwise:Corresponding with the UI objects MipMap functional status of label is Closed state;
The S21 to the S24 is repeated, until the first UI object sets are traversed, obtains the function shape State set.
S3, test report is generated according to the first UI object sets and the functional status set.Specially:
S31, the UI objects that MipMap functional status in the first UI object sets is opening are obtained, obtains third UI object sets;
S32, test report is generated according to the 3rd UI object sets.
S4, UI objects corresponding with opening in the test report are obtained, obtains the 2nd UI object sets;Setting institute The MipMap functional status for stating every UI objects in the 2nd UI object sets is in off state.
In conclusion a kind of virtual reality software performance testing method provided by the invention and terminal, virtual by detecting The state of the MipMap functions of the texture resource of all UI object references that real software includes, so as to investigate out unreasonable occupancy The texture resource of memory realizes that raising detects unreasonable committed memory under the premise of without virtual reality software source code The accuracy of texture resource, and test report is formed, be conducive to Developmental Engineer according to test report accurately to particular texture Resource is handled, so as to reduce the EMS memory occupation of unnecessary texture resource, to improve the performance of virtual reality software.Into one Step ground, closing the MipMap functions of UI objects does not influence rendering efficiency not only, but also largely reduces associated texture money Source improves the performance of virtual reality software to the occupancy of memory.Further, it is listed in test report in virtual reality software All references texture resource and the UI objects for opening MipMap functions are conducive to Developmental Engineer according to test report accurately Particular texture resource is handled, so as to reduce the EMS memory occupation of unnecessary texture resource, to improve virtual reality software Performance.
The foregoing is merely the embodiment of the present invention, are not intended to limit the scope of the invention, every to utilize this hair The equivalents that bright specification and accompanying drawing content are made directly or indirectly are used in relevant technical field, similarly include In the scope of patent protection of the present invention.

Claims (10)

1. a kind of virtual reality software performance testing method, which is characterized in that including:
All UI objects corresponding with virtual reality software are obtained, obtain the first UI object sets;
The corresponding MipMap functional status of each UI objects in the first UI object sets is obtained, obtains functional status collection It closes;The MipMap functional status includes opening and closed state;
According to the first UI object sets and functional status set generation test report.
2. virtual reality software performance testing method according to claim 1, which is characterized in that obtain soft with virtual reality The corresponding all UI objects of part, obtain the first UI object sets, specially:
All game objects corresponding with virtual reality software are obtained, obtain game object set;
The game object that tag types are UI is obtained from the game object set, obtains the first UI object sets.
3. virtual reality software performance testing method according to claim 1, which is characterized in that further include:
UI objects corresponding with opening in the test report are obtained, obtain the 2nd UI object sets;
The MipMap functional status of every UI objects in the 2nd UI object sets is set to be in off state.
4. virtual reality software performance testing method according to claim 1, which is characterized in that the described first UI pairs of acquisition As the corresponding MipMap functional status of the UI objects each in set, functional status set is obtained, specially:
S1, a UI objects are obtained from the first UI object sets;
S2, the material component for obtaining the UI objects;
S3, tinter corresponding with the material component is obtained;
If the type of S4, the tinter is texture type,:Obtain texture resource corresponding with the tinter;Obtain institute State the MipMap functional status of texture resource;Otherwise:Label MipMap functional status corresponding with the UI objects is closes State;
The S1 to the S4 is repeated, until the first UI object sets are traversed, obtains the functional status set.
5. virtual reality software performance testing method according to claim 1, which is characterized in that according to the described first UI pairs Test report is generated with the functional status set as gathering, specially:
The UI objects that MipMap functional status in the first UI object sets is opening are obtained, obtain the 3rd UI object sets It closes;
Test report is generated according to the 3rd UI object sets.
6. a kind of virtual reality software performance test terminal, which is characterized in that including one or more processors and memory, institute It states memory to have program stored therein, and is configured to perform following steps by one or more of processors:
All UI objects corresponding with virtual reality software are obtained, obtain the first UI object sets;
The corresponding MipMap functional status of each UI objects in the first UI object sets is obtained, obtains functional status collection It closes;The MipMap functional status includes opening and closed state;
According to the first UI object sets and functional status set generation test report.
7. virtual reality software performance test terminal according to claim 6, which is characterized in that obtain soft with virtual reality The corresponding all UI objects of part, obtain the first UI object sets, specially:
All game objects corresponding with virtual reality software are obtained, obtain game object set;
The game object that tag types are UI is obtained from the game object set, obtains the first UI object sets.
8. virtual reality software performance test terminal according to claim 6, which is characterized in that further include:
UI objects corresponding with opening in the test report are obtained, obtain the 2nd UI object sets;
The MipMap functional status of every UI objects in the 2nd UI object sets is set to be in off state.
9. virtual reality software performance test terminal according to claim 6, which is characterized in that the described first UI pairs of acquisition As the corresponding MipMap functional status of the UI objects each in set, functional status set is obtained, specially:
S1, a UI objects are obtained from the first UI object sets;
S2, the material component for obtaining the UI objects;
S3, tinter corresponding with the material component is obtained;
If the type of S4, the tinter is texture type,:Obtain texture resource corresponding with the tinter;Obtain institute State the MipMap functional status of texture resource;Otherwise:Label MipMap functional status corresponding with the UI objects is closes State;
The S1 to the S4 is repeated, until the first UI object sets are traversed, obtains the functional status set.
10. virtual reality software performance test terminal according to claim 6, which is characterized in that according to the first UI Object set and functional status set generation test report, specially:
The UI objects that MipMap functional status in the first UI object sets is opening are obtained, obtain the 3rd UI object sets It closes;
Test report is generated according to the 3rd UI object sets.
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