CN109410300A - Shadows Processing method and device and terminal device in a kind of scene of game - Google Patents

Shadows Processing method and device and terminal device in a kind of scene of game Download PDF

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Publication number
CN109410300A
CN109410300A CN201811177864.5A CN201811177864A CN109410300A CN 109410300 A CN109410300 A CN 109410300A CN 201811177864 A CN201811177864 A CN 201811177864A CN 109410300 A CN109410300 A CN 109410300A
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China
Prior art keywords
scene
game
shade
shadow
shadow map
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CN201811177864.5A
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Chinese (zh)
Inventor
宋大伟
邹黎盛
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Suzhou Funny Friends Network Technology Co Ltd
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Suzhou Funny Friends Network Technology Co Ltd
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Priority to CN201811177864.5A priority Critical patent/CN109410300A/en
Publication of CN109410300A publication Critical patent/CN109410300A/en
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/005General purpose rendering architectures
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/04Texture mapping
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/50Lighting effects
    • G06T15/60Shadow generation

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  • Engineering & Computer Science (AREA)
  • Computer Graphics (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Processing Or Creating Images (AREA)

Abstract

The invention discloses a kind of Shadows Processing methods in scene of game, comprising the following steps: reads scene of game object;Judge whether the scene of game object has been tied with shadow map;When the scene of game object has been tied with shadow map, then the shadow map being tied with is added in shade manager and is drawn;Judge whether video camera and light source position change;When the video camera and light source position are there is no variation, then terminate.Carries out shadow map by certain stretching variation, generates the projection sense of shade, enhances hatching effect when the two is varied for camera angle and light-source angle progress detection in scene.

Description

Shadows Processing method and device and terminal device in a kind of scene of game
Technical field
The present invention relates in scene of game processing technology field more particularly to a kind of scene of game Shadows Processing method and Device.
Background technique
With the continuous development of computer technology, the 3D game of mobile terminal has become the mainstream in market, generally in game In scene, by carrying out Shadows Processing to the object in scene, optimize to promote game picture quality.It is existing on the market at present Shadows Processing method, which has, implements Shading Rendering, offline Shading Rendering or projection.
Wherein, real-time rendering: using the rendering engine technology of bottom, calculating object and light source in real time, Draw out hatching effect.The defect of this method is that calculation amount is too big, is not suitable for being applied to mobile terminal.
Offline shade bakes: is calculated in real time under editing mode object and light source, calculated result is saved at one Shadow map, load textures rendering when actual motion.The defect of this method is after hatching effect bakes, just can not be more Change, is only suitable for static state, constant object, on dynamic object, display effect is bad for light variation.
Projection: the false shade picture prepared in advance using one is calculated in real time according to the angle of placement, is placed on and is shone The body surface being mapped to reaches pseudo- hatching effect.Although certain hatching effect may be implemented in this method, opposite with real-time yin Shadow calculation amount is smaller, is applicable under the few scene of object, if under mobile terminal, the number for needing to project up to dozens of, Calculation amount is still too big.
Real-time rendering and projection require to call the rendering engine for arriving bottom, such as opengl, to the position of object, The variations such as size carry out real-time operation, improper to mobile terminal.Offline shade bakes in order to reduce calculation amount, in advance shade Data are saved into off-line files, and operation load is lost the ability of dynamic change while reducing operand.
For the hatching effect reached in mobile terminal, the method that mixing shade can be used, that is, real-time shadow and Offline bake combines, and for static or little importance object using the mode baked offline, dominant role is carried out Real-time shadow or the mode of projection, reach preferable effect.But irregular mobile terminal is improved quality for present market Equipment, the consumption of real-time shadow show bad in certain equipment performances.And in different projects, for shade needs not Together, it needs to use different shade plans for different demands.Especially for manage class game, without other game that Sample is divided into apparent primary and secondary to role and scene, and all objects in scene can be by player exercises editor, therefore for field Object in scape, no matter personage or article, all not immobilize, therefore shadow data is uncertain, the mode baked offline With regard to improper, and all hatching effects will reach unanimously, and scene just has preferable perception, if using real-time shadow or It projects, dozens of object uses simultaneously in scene, and mobile end equipment is difficult to support.
Summary of the invention
One or more of in order to solve problem above, the present invention proposes a kind of Shadows Processing method in scene of game And device.
According to an aspect of the present invention, a kind of Shadows Processing method in scene of game is provided, comprising the following steps:
Read scene of game object;
Judge whether the scene of game object has been tied with shadow map;
When the scene of game object has been tied with shadow map, then the shadow map being tied with is added to shade It is drawn in manager;
Judge whether video camera and light source position change;
When the video camera and light source position are there is no variation, then terminate.
In some embodiments, when judging result is the video camera and light source position has occurred and that variation, shade Manager also changes correspondingly parameter, and all existing shadow maps are carried out corresponding telescopic variation, are repainted.
In some embodiments, when judging result is that the scene of game object is not tied with shadow map, judgement Individual shadow data whether is needed, when needing individual shadow data, then specific shadow map is bound, is added to skitren Device is managed to draw.
In some embodiments, when judging result is not need individual shadow data, then general shade patch is bound Figure is added to the drafting of shade manager.
According to another aspect of the present invention, the Shadows Processing device in a kind of scene of game is provided, which is characterized in that packet It includes:
Read module, for reading scene of game object information;
First judgment module, for judging whether the scene of game object has been tied with shadow map;
Shade manager, for calling bottom rendering engine, and according to the opposite position and light with video camera of each shade The distance in source carries out the telescopic variation of size and shape, finally disposably draws all shadow maps;
Module is monitored, for monitoring the change in location of video camera and light source;
Second judgment module, for judging whether the position of video camera and light source changes.
It in some embodiments, further include third judgment module, for judging whether scene of game object needs individually Shadow data, wherein when needing individual shadow data, then bind specific shadow map, be added to shade manager and draw System.
In some embodiments, individual shadow data is not needed, then binds general shadow map, is added to shade Manager is drawn.
According to another aspect of the present invention, a kind of terminal device is provided, including processor, memory and is stored in institute The computer program executed by the processor is stated in memory and is configured as, the processor executes the computer program Shi Shixian above-mentioned Shadows Processing method.
According to another aspect of the present invention, a kind of computer readable storage medium, computer readable storage medium include The computer program of storage, wherein equipment where controlling the computer readable storage medium in computer program operation is held Row Shadows Processing method as described above.
Above-mentioned technical proposal of the invention has the advantage that compared with the existing technology
Shadows Processing method provided by the invention directly uses the mode of textures, binds on each scene of game object Corresponding shadow map is made by the fine arts and is standardized, and is the same shadow map of vision perception (shape) similar object binding, It is concentrated in the same Object-Oriented class manager and carries out drafting and life cycle management, and all shades are automatic at runtime It is merged into an atlas, CPU can dynamically calculate shadow map and can render together as a result, i.e., go in same primary rendering Hypographous performance has been handled to be middle, that is, has carried out so-called dynamic and closes batch (Dynamic Batch), has then called gpu wash with watercolours When dye, all shadow maps can be put into the rendering of batch and be completed when drawing, dozens of shadow of object can be with Once complete.Suitable for the game of mobile terminal, can also there be good performance on mobile terminal.
Shadows Processing method provided by the invention, in order to there is more true hatching effect, to the video camera in scene Angle and light-source angle carry out detection, when the two is varied, carries out certain stretching to shadow map and change, generate shade Projection sense, enhance hatching effect.
Device provided by the invention, by textures and unified drafting, then according to the change in location pair of video camera and light source Shadow map carries out while enhancing hatching effect, reducing calculation amount to strain stretch, is suitable for mobile terminal game.
Detailed description of the invention
Fig. 1 is the flow chart of the Shadows Processing method in the scene of game that the embodiment of the present invention 1 provides;
Fig. 2 is the flow chart of the Shadows Processing method in the scene of game that the embodiment of the present invention 2 provides;
Fig. 3 is the Shadows Processing apparatus structure schematic diagram in the scene of game that the embodiment of the present invention 3 provides;
Fig. 4 is the Shadows Processing system structure diagram in the scene of game that the embodiment of the present invention 4 provides;
Fig. 5 is the schematic diagram of shadow map atlas.
Specific embodiment
Technical solution of the present invention is clearly and completely described below in conjunction with attached drawing, it is clear that described implementation Example is a part of the embodiment of the present invention, instead of all the embodiments.Based on the embodiments of the present invention, ordinary skill Personnel's every other embodiment obtained without making creative work, shall fall within the protection scope of the present invention.
In the description of the present invention, it should be noted that term " first ", " second ", " third " are used for description purposes only, It is not understood to indicate or imply relative importance.
As long as in addition, the non-structure each other of technical characteristic involved in invention described below different embodiments It can be combined with each other at conflict.
Embodiment 1
It is specific as shown in Figure 1 the present embodiment provides a kind of Shadows Processing method in scene of game, comprising the following steps:
Step S11: scene of game object is read.
Wherein, scene of game object includes:
1. the person model of player and system actor
Stage property that is that 2. player possesses and being embodied in scene of game and article
3. according to the scene of game (such as tables and chairs wall door and window) that player progress and personal gaming content change in real time, It is merely illustrative above, is not limited to these and enumerates.
Step S12: judge whether the scene of game object has been tied with shadow map.
When judging result is that scene of game object has been tied with shadow map, step S13 is executed, other behaviour are otherwise executed Make.Wherein, the shadow map of object scene is made by the fine arts and is standardized, and is tied up for vision perception (shape) similar object scene Fixed the same shadow map.Special shape or the object scene of state then according to demand, the wound of shade are carried out without using this system It builds, but it is prefabricated to carry out specific shade by fine arts personnel.Program can identify that fine arts personnel make in advance when loading the object Make the shade in precast body, and be directly accessed management system, and no longer separately creates.
Step S13: the shadow map being tied with is added in shade manager, and notifies rendering pipeline will be related Textures file draw and is displayed on the screen.
Specifically, all shadow maps can be formed to the atlas for being not more than 1024 pixel *, 1024 pixel, if super Out, then scaling pictures, or second atlas is created again, specifically: by the raw data sprite of all shadow maps Packer (picture strapping tool) tool, is integrated into a picture, is illustrated in fig. 5 shown below as so-called atlas, then according to packing The uv offset recorded in the text file that tool has stored in advance when being packaged shows corresponding shade when using some shade Part.
Due to being the reason of an atlas, CPU can dynamically calculate shadow map, then can render together, i.e. institute The dynamic of meaning closes batch (Dynamic Batch), and when calling GPU rendering, all shadow maps can be put into a batch It is completed in rendering, the api of specific unity is Graphics.DrawMeshInstanced.This API is game engine unity Unitized overall development interface.
Step S14: judge whether video camera and light source position change.
It specifically may is that one Boolean type variable of setting can change the variable when video camera and light source change Value, judges whether to change with this.
In order to there is more true hatching effect, in scene camera angle and light-source angle detect, when Judging result is video camera and light source position there is no variation, then terminates;
When judging result is that video camera and light source position have occurred and that variation, shade manager also changes correspondingly parameter, such as All existing shadow maps are subjected to corresponding telescopic variation according to lighting angle, such as: it is longer that light more tilts shade, again It draws.Certain stretching variation is carried out to shadow map, is generated the projection sense of shade, is enhanced hatching effect.
Embodiment 2
It is specific as shown in Figure 2 the present embodiment provides a kind of Shadows Processing method in scene of game, comprising the following steps:
Step S21: scene of game object is read.Specifically identical as the step S11 of embodiment 1, details are not described herein.
Step S22: judge whether the scene of game object has been tied with shadow map.
When judging result is that the scene of game object has been tied with shadow map, step S23 is executed.
When judging result is that the scene of game object is not tied with shadow map, step S25 is executed.It needs to illustrate It is that step S25 is specifically: further determines whether to need individual shadow data, and judge whether there is the trip in this atlas The specific shadow map of play object scene.
When judging result is that scene of game object needs to have the sports ground scenery in individual shadow data and this atlas The specific shadow map of body, thens follow the steps S26: binding specific shadow map to scene of game object, then executes step Rapid S23.
When judging result is that scene of game object does not need individual shadow data, executes step S27: binding general yin Then shadow textures execute step S23.
Step S23: the shadow map that scene of game object has been bound is added to shade manager and is drawn.It is specific same S13 in embodiment 1, which is not described herein again.
Step S24: judge whether video camera and light source position change.
It specifically may is that one Boolean type variable of setting can change the variable when video camera and light source change Value, judges whether to change with this.
In order to there is more true hatching effect, in scene camera angle and light-source angle detect, when Judging result is video camera and light source position there is no variation, then terminates;
When judging result is that video camera and light source position have occurred and that variation, shade manager also changes correspondingly parameter, will All existing shadow maps carry out corresponding telescopic variation, repaint.Certain stretching variation is carried out to shadow map, is produced The projection sense of raw shade, enhances hatching effect.
The Shadows Processing method that 1-2 of the embodiment of the present invention is provided directly uses the mode of textures, in each sports ground scenery Corresponding shadow map is bound on body, the same shadow map of the binding of object similar in shape is concentrated in unified class and is drawn, And all shades are broken into an atlas, CPU can dynamically calculate shadow map and can render together as a result, that is, carry out So-called dynamic closes batch (Dynamic Batch), then when calling gpu rendering, all shadow maps can be put into It completes in one batch rendering when drawing, dozens of shadow of object can once complete.Trip suitable for mobile terminal Play, can also there is good performance on mobile terminal.
Shadows Processing method provided by the invention, in order to there is more true hatching effect, to the video camera in scene Angle and light-source angle carry out detection, when the two is varied, carries out certain stretching to shadow map and change, generate shade Projection sense, enhance hatching effect.
Embodiment 3
The present invention also provides the Shadows Processing devices in a kind of scene of game, as shown in figure 3, the terminal can execute Corresponding step in embodiment 1 is stated, is specifically included:
Read module 31, for reading scene of game object information;
First judgment module 32, for judging whether the scene of game object has been tied with shadow map;
Shade manager 33, for calling bottom rendering engine, and according to the opposite position with video camera of each shade and The distance of light source carries out the telescopic variation of size and shape, finally disposably draws all shadow maps;
Module 34 is monitored, for monitoring the change in location of video camera and light source;
Second judgment module 35, for judging whether the position of video camera and light source changes.
Terminal device provided in this embodiment, by textures and unified drafting, then according to the position of video camera and light source Variation carries out to strain stretch shadow map, while enhancing hatching effect, reduces calculation amount, saves cpu resource, the trip for being Play load more efficiently, is suitable for mobile terminal game, avoids video card capabilities bad, improves mobile terminal performance, improves user experience.
Embodiment 4
The present embodiment provides a kind of terminal device, including processor 41, memory 42 and it is stored in the memory 42 In and be configured as the computer program 43 executed by the processor 41, the processor 41 executes the computer program 43 Shadows Processing method of the Shi Shixian in the scene of game as described in embodiment 1-2.
Wherein, processor 41 can be central processing unit (Central Processing Unit, CPU).Processor 41 is also It can be other general processors, digital signal processor (Digital Signal Processor, DSP), dedicated integrated electricity Road (Application Specific Integrated Circuit, ASIC), field programmable gate array (Field- Programmable Gate Array, FPGA) either other programmable logic device, discrete gate or transistor logic, The combination of the chips such as discrete hardware components or above-mentioned all kinds of chips.General processor can be microprocessor or the processing Device 41 is also possible to any conventional processor etc..
Memory 42 is used as a kind of non-transient computer readable storage medium, can be used for storing non-transient software program, non- Transient computer executable program and module.The non-transient software journey that processor 41 is stored in memory 42 by operation Sequence, instruction and module, thereby executing the various function application and data processing of server, i.e., in realization above-described embodiment Shadows Processing method in scene of game.
Memory 42 may include storing program area and storage data area, wherein storing program area can storage program area, Application program required at least one function;Storage data area can store the use institute according to the running gear of multiservice system The data etc. of creation.In addition, memory 42 may include high-speed random access memory, it can also include non-transient memory, A for example, at least disk memory, flush memory device or other non-transient solid-state memories.In some embodiments, it deposits Optional reservoir 42 includes the memory remotely located relative to processor 41, these remote memories can be by being connected to the network extremely Using the conference terminal of above-mentioned signal transmission method.The example of above-mentioned network includes but is not limited to internet, intranet, office Domain net, mobile radio communication and combinations thereof.
One or more of modules are stored in the memory 42, when by one or more of processors 41 When execution, the Shadows Processing method in play scene described in embodiment 1 is executed.
Method provided by the embodiment of the present invention can be performed in the said goods, has the corresponding functional module of execution method and has Beneficial effect.The not technical detail of detailed description in the present embodiment, for details, reference can be made to the correlations in embodiment as shown in Figure 2 to retouch It states.
Above-described is only some embodiments of the present invention.For those of ordinary skill in the art, not Under the premise of being detached from the invention design, various modifications and improvements can be made, these belong to protection model of the invention It encloses.

Claims (9)

1. a kind of Shadows Processing method in scene of game, which comprises the following steps:
Read scene of game object;
Judge whether the scene of game object has been tied with shadow map;
When the scene of game object has been tied with shadow map, then the shadow map being tied with is added to shade management It is drawn in device;
Judge whether video camera and light source position change;
When the video camera and light source position are there is no variation, then terminate.
2. the Shadows Processing method in a kind of scene of game according to claim 1, which is characterized in that when judging result is When the video camera and light source position have occurred and that variation, shade manager also changes correspondingly parameter, by all existing shades Textures carry out corresponding telescopic variation, repaint.
3. the Shadows Processing method in a kind of scene of game according to claim 1, which is characterized in that when judging result is When the scene of game object is not tied with shadow map,
Judge whether to need individual shadow data, when needing individual shadow data, then binds specific shadow map, add It is drawn to shade manager.
4. the Shadows Processing method in a kind of scene of game according to claim 3, which is characterized in that when judging result is Individual shadow data is not needed, then binds general shadow map, is added to the drafting of shade manager.
5. the Shadows Processing device in a kind of scene of game characterized by comprising
Read module, for reading scene of game object information;
First judgment module, for judging whether the scene of game object has been tied with shadow map;
Shade manager, for calling bottom rendering engine, and according to each shade with respect to the position and light source with video camera Distance carries out the telescopic variation of size and shape, finally disposably draws all shadow maps;
Module is monitored, for monitoring the change in location of video camera and light source;
Second judgment module, for judging whether the position of video camera and light source changes.
6. the Shadows Processing device in a kind of scene of game according to claim 5, which is characterized in that further include that third is sentenced Disconnected module, for judging whether scene of game object needs individual shadow data, wherein when needing individual shadow data, Specific shadow map is then bound, the drafting of shade manager is added to.
7. the Shadows Processing device in a kind of scene of game according to claim 6, which is characterized in that do not need individually Shadow data then binds general shadow map, is added to the drafting of shade manager.
8. a kind of terminal device, including processor, memory and storage in the memory and are configured as by described The computer program that device executes is managed, the processor is realized when executing the computer program as any one in Claims 1-4 Shadows Processing method described in.
9. a kind of computer readable storage medium, which is characterized in that the computer readable storage medium includes the calculating of storage Machine program, wherein equipment where controlling the computer readable storage medium in computer program operation is executed as weighed Benefit require any one of 1 to 4 described in Shadows Processing method.
CN201811177864.5A 2018-10-10 2018-10-10 Shadows Processing method and device and terminal device in a kind of scene of game Pending CN109410300A (en)

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CN109978981A (en) * 2019-03-15 2019-07-05 广联达科技股份有限公司 A kind of batch rendering method improving buildings model display efficiency
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