CN108111568B - Object acquisition method and device, storage medium and electronic device - Google Patents

Object acquisition method and device, storage medium and electronic device Download PDF

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Publication number
CN108111568B
CN108111568B CN201711074659.1A CN201711074659A CN108111568B CN 108111568 B CN108111568 B CN 108111568B CN 201711074659 A CN201711074659 A CN 201711074659A CN 108111568 B CN108111568 B CN 108111568B
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account
page
sharing
interactive
client
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CN108111568A (en
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胡惠超
马洪飞
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Tencent Technology Shanghai Co Ltd
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Tencent Technology Shanghai Co Ltd
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Priority to CN201711074659.1A priority Critical patent/CN108111568B/en
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Priority to PCT/CN2018/112356 priority patent/WO2019085854A1/en
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/06Buying, selling or leasing transactions
    • G06Q30/0601Electronic shopping [e-shopping]
    • G06Q30/0641Shopping interfaces
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/02Protocols based on web technology, e.g. hypertext transfer protocol [HTTP]
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/131Protocols for games, networked simulations or virtual reality

Abstract

The invention discloses an object acquisition method and device, a storage medium and an electronic device. Wherein, the method comprises the following steps: loading and displaying a first interactive page on a first client logged in by using a first account, wherein the first interactive page is used for providing a target object shared by a second account to the first account, the target object is packaged in an undisplayed state in the first interactive page, and the target object is used for assisting the first account to complete a preset virtual task in the first client; acquiring an interactive instruction generated by executing interactive operation on a first interactive page; and acquiring the target object which is removed from the package and adjusted to be in the displayed state according to the interactive instruction. The invention solves the technical problem of lower acquisition flexibility when the virtual object is acquired by adopting the prior art.

Description

Object acquisition method and device, storage medium and electronic device
Technical Field
The invention relates to the field of computers, in particular to an object acquisition method and device, a storage medium and an electronic device.
Background
At present, a corresponding virtual object is often configured for a user account logged in a terminal application in the terminal application, where the virtual object includes: the virtual character role selected by the user account, the skin matched with the virtual character role and the equipment prop matched with the virtual character role. However, the virtual object can often be obtained only by equivalently exchanging the virtual resource accumulated in the terminal application or by directly paying a certain amount of actual money, which not only makes the cost of obtaining the virtual object higher, but also makes the obtaining method more simple.
That is, the manner of acquiring the virtual object provided in the related art is relatively simple and fixed, thereby resulting in a problem of relatively low acquisition flexibility.
In view of the above problems, no effective solution has been proposed.
Disclosure of Invention
The embodiment of the invention provides an object acquisition method and device, a storage medium and an electronic device, and at least solves the technical problem of low acquisition flexibility when a virtual object is acquired by adopting the prior art.
According to an aspect of an embodiment of the present invention, there is provided an object processing method in a game application, including: loading and displaying a first interactive page on a first client logged in by using a first account, wherein the first interactive page is used for providing a target object shared by a second account to the first account, the target object is packaged in an undisplayed state in the first interactive page, and the target object is used for assisting the first account to complete a preset virtual task in the first client; acquiring an interactive instruction generated by executing interactive operation on the first interactive page; and acquiring the target object which is removed from the package and adjusted to be in a displayed state according to the interactive instruction.
According to another aspect of the embodiments of the present invention, there is also provided an object processing apparatus in a game application, including: a display unit, configured to load and display a first interactive page on a first client that logs in using a first account, where the first interactive page is used to provide a target object shared by a second account to the first account, and in the first interactive page, the target object is packaged in an undisplayed state, and the target object is used to assist the first account in completing a preset virtual task in the first client; the processing unit is used for acquiring an interactive instruction generated by executing interactive operation on the first interactive page; and the first acquisition unit is used for acquiring the target object which is removed from the package and adjusted to be in a displayed state according to the interactive instruction.
According to another aspect of the embodiments of the present invention, there is also provided a storage medium, where the storage medium includes a stored program, and the object obtaining method is executed when the program runs.
According to another aspect of the embodiments of the present invention, there is also provided an electronic apparatus, including a memory, a processor, and a computer program stored on the memory and executable on the processor, wherein the processor executes the object obtaining method through the computer program.
In the embodiment of the invention, a first interactive page is loaded and displayed on a first client which logs in by using a first account, wherein the first interactive page is used for providing a target object shared by a second account to the first account, the target object is packaged in an undisplayed state in the first interactive page, and the target object is used for assisting the first account to complete a preset virtual task in the first client; acquiring an interactive instruction generated by executing interactive operation on a first interactive page; and acquiring the target object which is removed from the package and adjusted to be in the displayed state according to the interactive instruction. That is to say, after the first client loads the first interactive interface, the interactive instruction generated by interactive operation on the first interactive page is acquired through the first interactive page, and the target object encapsulated in the undisplayed state is unpacked and adjusted to the displayed state according to the interactive instruction, so that different processing modes for the target object are acquired through the first interactive page, the target object shared by the second account is acquired through the first account, and the single mode that an equivalent target object is purchased by spending a certain fund is not limited, so that the processing mode of expanding the virtual object is achieved, and the effect of improving the processing flexibility is achieved. And the technical problem of low acquisition flexibility when the virtual object is acquired by adopting the prior art is solved.
Drawings
The accompanying drawings, which are included to provide a further understanding of the invention and are incorporated in and constitute a part of this application, illustrate embodiment(s) of the invention and together with the description serve to explain the invention without limiting the invention. In the drawings:
FIG. 1 is a schematic diagram of an application environment of an alternative object acquisition method according to an embodiment of the present invention;
FIG. 2 is a flow diagram of an alternative object acquisition method according to an embodiment of the invention;
FIG. 3 is a schematic diagram of an alternative object acquisition method according to an embodiment of the invention;
FIG. 4 is a schematic diagram of an acquired object library of an alternative object acquisition method according to an embodiment of the present invention;
FIG. 5 is a schematic diagram of a virtual object obtaining method in another alternative object obtaining method according to an embodiment of the present invention;
FIG. 6 is a second schematic diagram of a virtual object obtaining method in another alternative object obtaining method according to the embodiment of the present invention;
FIG. 7 is a third schematic diagram of a virtual object obtaining method in another alternative object obtaining method according to the embodiment of the present invention;
FIG. 8 is a fourth schematic diagram of a virtual object obtaining method in another alternative object obtaining method according to the embodiment of the present invention;
fig. 9 is a schematic diagram illustrating virtual object sharing in another alternative object obtaining method according to an embodiment of the present invention;
FIG. 10 is a schematic diagram of yet another alternative object acquisition method according to an embodiment of the invention;
FIG. 11 is a schematic diagram of yet another alternative object acquisition method according to an embodiment of the present invention;
FIG. 12 is a flow diagram of another alternative object acquisition method according to an embodiment of the invention;
FIG. 13 is a schematic diagram of an alternative object acquisition method according to an embodiment of the invention;
FIG. 14 is a schematic structural diagram of yet another alternative object acquisition apparatus according to an embodiment of the present invention;
fig. 15 is a schematic structural diagram of an alternative electronic device according to an embodiment of the invention.
Detailed Description
In order to make the technical solutions of the present invention better understood, the technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
It should be noted that the terms "first," "second," and the like in the description and claims of the present invention and in the drawings described above are used for distinguishing between similar elements and not necessarily for describing a particular sequential or chronological order. It is to be understood that the data so used is interchangeable under appropriate circumstances such that the embodiments of the invention described herein are capable of operation in sequences other than those illustrated or described herein. Furthermore, the terms "comprises," "comprising," and "having," and any variations thereof, are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed, but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
In an embodiment of the present invention, an embodiment of an object obtaining method is provided. As an alternative embodiment, the object obtaining method may be, but is not limited to, applied in an application environment as shown in fig. 1, where a first client installed in the terminal 102 logs in to the first client by using a first account, a second client installed in the terminal 106 logs in to the second client by using a second account, and the terminal 102 is connected to the terminal 106 through the network 104. Loading and displaying a first interactive page on a first client logged in by using a first account on a terminal 102, wherein the first interactive page is used for providing a target object shared by a second account to the first account, the target object is packaged in an undisplayed state in the first interactive page, the target object is used for assisting the first account to complete a preset virtual task in the first client, and acquiring an interactive instruction generated by executing interactive operation on the first interactive page, and the interactive instruction is that a key is pressed on by a point in the first client in fig. 1; and acquiring the target object which is removed from the package and adjusted to be in the displayed state according to the interactive instruction.
The first client and the second client may be clients of the same application or clients of different applications, and the account of the application corresponding to the first account may be registered on the second client.
In this embodiment, a first interactive page is loaded and displayed on a first client logged in by using a first account, wherein the first interactive page is used for providing a target object shared by a second account to the first account, the target object is packaged in an undisplayed state in the first interactive page, and the target object is used for assisting the first account to complete a preset virtual task in the first client; acquiring an interactive instruction generated by executing interactive operation on a first interactive page; and acquiring the target object which is removed from the package and adjusted to be in the displayed state according to the interactive instruction. That is to say, after the first client loads the first interactive interface, the interactive instruction generated by interactive operation on the first interactive page is acquired through the first interactive page, and the target object encapsulated in the undisplayed state is unpacked and adjusted to the displayed state according to the interactive instruction, so that different processing modes for the target object are acquired through the first interactive page, the target object shared by the second account is acquired through the first account, and the single mode that an equivalent virtual object is purchased by spending a certain fund is not limited, so that the processing mode of expanding the virtual object is achieved, and the effect of improving the processing flexibility is achieved. And the technical problem of low acquisition flexibility when the virtual object is acquired by adopting the prior art is solved.
Optionally, in this embodiment, the terminal may include, but is not limited to, at least one of the following: the system comprises a mobile phone, a tablet computer, a notebook computer, a desktop PC, a digital television and hardware equipment for displaying a target object, wherein the target object is used for assisting a first account number to complete a preset virtual task in a first client. The network may include, but is not limited to, at least one of: wide area networks, metropolitan area networks, and local area networks. The above is only an example, and the present embodiment is not limited to this.
According to an embodiment of the present invention, there is provided an object obtaining method, as shown in fig. 2, the method including:
s202, a first interaction page is loaded and displayed on a first client which logs in by using a first account, wherein the first interaction page is used for providing a target object shared by a second account to the first account, the target object is packaged in an undisplayed state in the first interaction page, and the target object is used for assisting the first account to complete a preset virtual task in the first client;
s204, acquiring an interactive instruction generated by executing interactive operation on the first interactive page;
and S206, acquiring the target object which is subjected to encapsulation removal and is adjusted to be in the displayed state according to the interactive instruction.
Optionally, in this embodiment, the object obtaining method may be but is not limited to be applied to a process of obtaining a virtual object, and obtaining a target object that is unpacked and adjusted to a displayed state according to an interactive instruction includes but is not limited to: and adding a target object to the acquired object library matched with the first account according to the interaction instruction, wherein the target object comprises a virtual character used by the first account in the first client and virtual equipment related to the virtual character. For example, the target object may include, but is not limited to, at least one of: 1) virtual roles in terminal applications; 2) skin or ornamentation of the virtual character; 3) equipment props for virtual characters in game applications; 4) virtual currency, 5) members and other value-added services in applications, and the like, and the applications corresponding to the first client include but are not limited to shopping applications, game applications, and other applications in which virtual goods or virtual services and the like can be transferred or given. For example, assuming that the object obtaining method takes a shared object (e.g., a virtual object) as an example, a first interaction page (e.g., a virtual object pickup page) is loaded and displayed on a first client logged in by using a first account, an interaction instruction generated by performing an interaction operation on the first interaction page is obtained (e.g., a pickup button in the virtual object pickup page is clicked), and a target object which is removed from a package and adjusted to a displayed state is obtained according to the interaction instruction (the virtual object is removed from the package and displayed), so that the target object shared by a second account to the first account is obtained by the first client. The above is only an example, and this is not limited in this embodiment.
It should be noted that a first interactive page is loaded and displayed on a first client that logs in by using a first account, where the first interactive page is used to provide a target object shared by a second account to the first account, and in the first interactive page, the target object is encapsulated in an undisplayed state, and the target object is used to assist the first account to complete a preset virtual task in the first client; acquiring an interactive instruction generated by executing interactive operation on a first interactive page; and acquiring the target object which is removed from the package and adjusted to be in the displayed state according to the interactive instruction. That is to say, after the first client loads the first interactive interface, the interactive instruction generated by interactive operation on the first interactive page is acquired through the first interactive page, and the target object encapsulated in the undisplayed state is unpacked and adjusted to the displayed state according to the interactive instruction, so that different processing modes for the target object are acquired through the first interactive page, the target object shared by the second account is acquired through the first account, and the single mode that an equivalent virtual object is purchased by spending a certain fund is not limited, so that the processing mode of expanding the virtual object is achieved, and the effect of improving the processing flexibility is achieved. And the technical problem of low acquisition flexibility when the virtual object is acquired by adopting the prior art is solved.
Optionally, in this embodiment, the recording and displaying the first interactive page on the first client includes: and loading and displaying the H5 interactive page on the first client, wherein the first interactive page can be but is not limited to an H5 interactive page.
Optionally, before adding the target object to the acquired object library matched with the first account according to the interaction instruction, the method further includes, but is not limited to: removing the encapsulation and displaying the target object adjusted to the displayed state on the first client; and acquiring a confirmation instruction, wherein the confirmation instruction is generated according to the confirmation operation added to the acquired object library executed on the displayed target object.
Taking the target object as an example of a virtual character in the game application, as shown in fig. 3, when the user clicks "open" in the left diagram in fig. 3, and the decapsulation is displayed on the first client and is adjusted to the displayed state, the user can know the specific situation of the virtual character a, such as the name, category, attribute, and the like of the virtual character a, and can select whether to add the virtual character a to the acquired object library. As shown in the right diagram in fig. 3, the user confirms whether to retrieve the virtual character a, and if so, the acquisition confirmation instruction adds the virtual character a to the acquired object library. Wherein the obtained object library of the game is as shown in fig. 4, and the virtual object a in the obtained object library of the game application in the right side of fig. 4 exists in the non-owned virtual character library, then in the application interface shown in fig. 3, the user can click on confirmation to add the virtual character a to the obtained object library.
It should be noted that, when the virtual character exists in the acquired object library and cannot be stored again, or when the user does not execute the confirmation operation command to add the virtual character to the virtual object library, other operations, such as repackaging and sharing the virtual character to another account or exchanging the virtual character into another virtual article, may be performed according to specific practical experience, and is not limited in any way.
Optionally, in this embodiment, the obtaining, according to the interactive instruction, the target object that is unpacked and adjusted to the displayed state includes, but is not limited to: determining that the second account is located in an account list having an association relation with the first account; and acquiring a target object encapsulated by the second account in the first interactive page, wherein the page link of the first interactive page shared by the second account is sent by the second account through the second client. In a specific application scenario, when a target object shared by a second account is received by a first account, it is first determined whether the second account and the first account have an association relationship, for example, whether the first account and the second account are friends is determined. And then, acquiring a target object encapsulated by a second account in the first interactive page, wherein the second account sends the page link of the first interactive page to a first client where the first account is located through a second client, and the first client and the second client can be clients of the same application or clients of different applications. For example, the first client is a game application function client, the target object received by the first account through the first client is a virtual character in the game application, and the virtual character may be a page link sent by the second account through the same game application client, or a page link sent by, for example, a real-time chat application.
Optionally, in this embodiment, in the case that one target object is encapsulated in the first interactive page, the obtaining of the target object encapsulated by the second account in the first interactive page includes but is not limited to: adding a target object to an acquired object library matched with the first account; after the target object encapsulated by the second account in the first interactive page is acquired, the method further includes, but is not limited to, acquiring a first shared object corresponding to the target object shared by the first account to the second account, and sharing the first shared object to the second account. For example, when only one virtual object a is encapsulated in the first interactive page, the acquired virtual object a is added to an acquired object library matched with the first account, and after the virtual object a is acquired, a virtual object B to be shared by the first account to the second account is acquired in the acquired object library of the first account, and the second virtual object B is shared by the second account, where it is to be noted that the virtual object a and the virtual object B may be the same or different, and may specifically be set according to actual experience and habits of the user, which is not limited herein.
Optionally, in this embodiment, in a case that a plurality of target objects are encapsulated in the first interactive page, the obtaining of the target object encapsulated by the second account in the first interactive page includes: judging whether the target objects are all acquired or not; under the condition that a plurality of target objects are not all acquired, acquiring one target object and adding the target object into an acquired object library matched with the first account; under the condition that the target objects are all acquired, prompting that the target objects of the first account are all acquired; after the target object encapsulated by the second account in the first interactive page is obtained, the method further includes: and sharing the objects which are not acquired all the target objects under the condition that one target object is acquired and added into the acquired object library and the target objects are not acquired all the time.
In a specific application scenario, taking a case of encapsulating a plurality of virtual objects in a first interactive page as an example for description, first, it is determined whether all of the plurality of virtual objects included in the first interactive page have been acquired, and if not, one virtual object is acquired and added to an acquired object library matched with the first account, and if all of the plurality of virtual objects have been acquired, a user is prompted that all of the virtual objects have been retrieved. After a virtual object is acquired and added to the acquired object library, when a plurality of virtual objects still exist in the first interactive page and are not all acquired, the remaining virtual objects are shared with other users.
It should be noted here that sharing to other users specifically includes, but is not limited to, the following ways: one is to share a specific user account with a user account, which may include a single user account, multiple user accounts, a group user account, and so on. In addition, the connection of the first interactive page can be shared to a chat interface or a community space of the user through other social application.
Optionally, obtaining the target object which is unpacked and adjusted to the displayed state according to the interactive instruction includes but is not limited to: determining that the second account is an anonymous account; and acquiring a target object encapsulated by a second account in the first interactive page, wherein the page link of the first interactive page shared by the second account is located in the sharing pool.
Optionally, before loading and displaying the first interactive page on the first client logged in by using the first account, the method further includes: acquiring a second sharing object to be shared by the first account; and encapsulating the second shared object in a second interactive page, and sending the page link of the second interactive page to the shared pool.
In a specific application scenario, in order to improve social enjoyment among users and enrich the acquisition mode of the virtual object, a mode of presenting the virtual object anonymously may be set. Taking the target object as a virtual object for illustration, if the virtual second account can be anonymous; in addition, a sharing pool may be further provided, where the sharing pool includes an entry (corresponding to a web link of an interactive page) for setting a virtual object interactive page, and in the sharing pool, sharing sources (user accounts) of the virtual object are anonymous, and when the first account performs virtual object acquisition in the sharing pool, the first account needs to package and share the virtual object itself to the sharing pool to perform virtual object exchange.
Optionally, before loading and displaying the first interactive page on the first client logged in by using the first account, or after acquiring the target object which is unpacked and adjusted to the displayed state according to the interactive instruction, the method further includes, but is not limited to: acquiring a third sharing object to be shared by the first account; packaging the third shared object in a third interactive page; and sharing the page link of the third interactive page to a third client, wherein the third client and the first client are clients with the same application, or the third client and the first client are clients with different applications.
Optionally, the obtaining of the third sharing object to be shared by the first account includes, but is not limited to:
1) acquiring a payment instruction; according to the payment instruction, predetermined resources are deducted from the payment account number associated with the first account number, and a third sharing object matched with the predetermined resources is randomly determined, wherein the third sharing object is in an undisplayed state relative to the first account number executing sharing; or
2) Acquiring a conversion instruction; and deducting preset virtual resources from the first account according to the exchange instruction, and randomly determining a third sharing object corresponding to the preset virtual resources, wherein the third sharing object is in an undisplayed state relative to the first account executing sharing.
In a specific application scenario, the third sharing object to be shared by the first account can be obtained in two ways, one is to pay corresponding predetermined resources, such as money and virtual money. The other is to pay out the virtual resource corresponding to the third sharing object, for example, using the virtual character, virtual decoration or virtual skin, and other props. The above is merely an example, and no limitation is made in this embodiment. It should be noted that, in this embodiment, the third shared object may be a virtual object obtained from an obtained object library of the first account and packaged by the first account.
The virtual resource may be, but not limited to, a resource for performing a payment or exchange function in the first client, such as game currency for measuring value in a game application, a game ticket, and the like. For example, as shown in fig. 5, taking sharing a virtual object in a game application as an example, the first account ID-1 may select a gift type at the first client, where different gift types include different virtual objects, and taking gift type a (assuming that the included virtual object is a virtual character skin) as an example, the virtual object to be shared may be selected by selecting a payment method. Specifically, as shown in fig. 5, for the first-used player account, a free trial chance may be obtained, and for the non-first-used player account, the target object to be shared may be obtained by selectively paying a certain amount of money or paying a certain virtual resource.
It should be noted that the virtual resource is a medium virtualized in the first client for exchanging payment, and the unit price for measuring the value may be, but is not limited to, calculated according to a set unit, and is expressed as a "unit" in this embodiment, where a "unit" may be, but is not limited to, a currency corresponding to a certain amount, such as 1 yuan or 0.1 yuan, and the like.
Further, in the present embodiment, in the case of selecting "5-dollar monetary payout" (i.e., manner 1) shown in fig. 5, a payout method selection interface may be provided, as shown in fig. 6, for the player account to select a payout channel, but is not limited thereto. As shown in fig. 6, if the first account ID-1 selects "payment method 3" to pay the corresponding amount of money, the payment can be completed by jumping to the payment interface corresponding to "payment method 3" to obtain the virtual object skin with the corresponding value; assuming that "virtual resource pays 100 units" shown in fig. 5 (i.e., manner 2) is selected, the first client may display, but not limited to, a prompt to the player account to confirm whether to deduct the target virtual resource 100 units from the current virtual resource, as shown in fig. 7. As fig. 7 illustrates that the first account ID-1 selects "confirm," a deduction of the target virtual resource may be performed in the server of the game application to obtain a virtual object of corresponding value.
It should be noted that, in this embodiment, the first account ID-1 for sharing a virtual object cannot be displayed in the foreground to obtain the shared virtual object. In other words, after the payment is completed by the first account ID-1 through the operations shown in fig. 5 to 7, the virtual object for sharing determined by the server of the first client according to the selection result is in the displayed state for the first account, and for the first account, equivalent to purchasing at least two virtual objects in the packaged state, the server of the game application randomly determines a virtual object from the plurality of virtual objects in the background as the virtual object to be shared, and does not display the first account. For example, after the payment is completed on the first client, the interface shown in fig. 8 may be, but is not limited to, being displayed to prompt the first account to send the packaged gift containing the virtual object, but not to display the specific packaged virtual object.
Optionally, in this embodiment, the sharing the page link of the third interactive page to the third client includes but is not limited to: and sharing the page link of the third interactive page containing the third sharing object to a sharing pool in an anonymous mode, wherein the sharing pool is used for storing the page link shared by the anonymous account. In order to provide social interest among users and enrich the obtaining mode of the virtual object, the page link of the interactive page corresponding to the virtual object can be shared to the sharing pool anonymously after the virtual object to be shared by the users is packaged, so that the virtual object can be exchanged and shared among different users and different clients.
As an optional technical solution, the obtaining of the target object which is unpacked and adjusted to the displayed state according to the interactive instruction includes but is not limited to:
s1, adding a target object to the acquired object library matched with the first account according to the interactive instruction, wherein the target object comprises at least one of the following objects: the method comprises the steps that a virtual role used by a first account in a first client and virtual equipment related to the virtual role.
It should be noted that the target object may include, but is not limited to, at least one of the following: 1) virtual roles in terminal applications; 2) skin or ornamentation of the virtual character; 3) equipment of virtual characters in game applications; 4) virtual currency, etc.
According to the embodiment, the target object is added to the acquired object library matched with the first account according to the interaction instruction, so that different processing modes of the target object are acquired through the first interaction page, and the processing modes of the virtual object are expanded.
As an optional technical solution, before adding the target object to the acquired object library matched with the first account according to the interaction instruction, the method further includes, but is not limited to:
s1, removing the package and displaying the object adjusted to the displayed state on the first client;
s2, acquiring a confirmation instruction, wherein the confirmation instruction is generated by performing a confirmation operation added to the acquired object library on the displayed target object.
In a specific application scenario, taking a target object as an example of a virtual character in a game application, as shown in fig. 3, when a user clicks "open" in the left diagram in fig. 3, and removes an encapsulation, and the display is adjusted to a displayed state on a first client, the user can know specific conditions of the virtual character a, such as the name, category, attribute, and the like of the virtual character a, and can select whether to add the virtual object a to an acquired object library. As shown in the right diagram in fig. 3, the user confirms whether to retrieve the virtual character a, and if so, the acquisition confirmation instruction adds the virtual character a to the acquired object library. Wherein the obtained object library of the game is as shown in fig. 4, and the virtual object a in the obtained object library of the game application in fig. 4 exists in the non-owned virtual character library, then in the application interface shown in fig. 3, the user can click to confirm to add the virtual character a to the obtained object library.
According to the embodiment, the target object is added to the acquired object library matched with the first account according to the interaction instruction, different processing modes of the first target object are acquired through the first interaction page, and therefore the first account acquires the target object shared by the second account to achieve the processing mode of expanding the virtual object.
As an optional technical solution, obtaining the target object which is unpacked and adjusted to the displayed state according to the interactive instruction includes but is not limited to:
s1, determining that the second account is located in an account list having an association relation with the first account;
and S2, acquiring a target object encapsulated by the second account in the first interactive page, wherein the page link of the first interactive page shared by the second account is sent by the second account through the second client.
In a specific application scenario, taking a game application as an example for explanation, when receiving a target object shared by a second account ID-2, a first account ID-1 first determines whether an association relationship exists between the second account ID-2 and the first account ID-1, for example, whether the first account ID-1 and the second account ID-2 are friends. And then, acquiring a target object encapsulated by the second account ID-2 in the first interactive page, wherein the second account ID-2 sends a page link of the first interactive page to a first client where the first account ID-1 is located through a second client, and the first client and the second client can be clients of the same application or clients of different applications. For example, the first client is a game application function client, the target object received by the first client through the first account ID-1 is a virtual character in the game application, and the virtual character may be a page link sent by the second account ID-2 through the same game application client or a page link sent by, for example, a real-time chat application.
According to the embodiment, the target object which is not packaged and is adjusted to be in the displayed state is obtained according to the interaction instruction, so that different accounts share the target object based on different clients, and the obtaining flexibility when the virtual object is obtained is improved.
As an optional technical solution, in the case of encapsulating a target object in the first interactive page, wherein,
s1, the obtaining the target object encapsulated by the second account in the first interactive page includes: adding a target object to an acquired object library matched with the first account;
s2, after acquiring the target object encapsulated by the second account in the first interactive page, further includes: acquiring a first shared object corresponding to a target object, which is shared by a first account to a second account; and sharing the first sharing object with the second account.
In a specific application scenario, as in the game application shown in fig. 3 as an example, the virtual character corresponds to the target object in the game application. And when only one virtual role A is packaged in the first interactive page, adding the obtained virtual role A into an obtained object library matched with the first account. After the virtual object a is acquired, as shown in fig. 9, a virtual object B to be shared by the first account with the second account is acquired from an acquired object library of the first account, and the virtual object B is shared by the first account with the second account.
Through the embodiment, the first sharing object is shared with the second account under the condition that one target object is packaged in the first interactive page and the one target object is packaged in the first interactive page, so that the processing mode of the virtual object is expanded.
As an optional technical solution, in the case that a plurality of target objects are packaged in the first interactive page, wherein,
s1, the obtaining the target object encapsulated by the second account in the first interactive page includes: judging whether the target objects are all acquired or not; under the condition that a plurality of target objects are not all acquired, acquiring one target object and adding the target object into an acquired object library matched with the first account; under the condition that the target objects are all acquired, prompting that the target objects of the first account are all acquired;
s2, after acquiring the target object encapsulated by the second account in the first interactive page, further includes: and sharing the objects which are not acquired all the target objects under the condition that one target object is acquired and added into the acquired object library and the target objects are not acquired all the time.
In a specific application scenario, taking a game application as an example, in which a virtual character corresponds to the target object, as shown in fig. 10, a plurality of virtual characters packaged in the first interactive page during the acquisition of the second account are determined, and it is first determined whether all of the plurality of virtual characters have been acquired. For example, in fig. 10 (a), X virtual roles are still encapsulated in the first interactive page and are not covered by the domain, and the first account can collect the virtual roles; in fig. 10 (B), the plurality of virtual characters in the first interactive page are all retrieved, and a corresponding prompt is given to the user; in fig. 10 (C), after the first account receives one virtual character a, Y virtual characters are not yet received, and the first account may share the first interactive page to other accounts, where X and Y are all non-0 integers, and X > Y is required to be described.
By means of the method and the device for processing the virtual object, under the condition that the plurality of target objects are packaged in the first interactive page, different processing modes of the first target object can be obtained through the first interactive page, so that the first account can obtain the target object shared by the second account, and the processing mode of the virtual object can be expanded.
As an optional technical solution, obtaining the target object which is unpacked and adjusted to the displayed state according to the interactive instruction includes but is not limited to:
s1, determining that the second account is an anonymous account;
and S2, acquiring a target object encapsulated by the second account in the first interactive page, wherein the page link of the first interactive page shared by the second account is located in the sharing pool.
In a specific application scenario, the game application is still described as an example, wherein the gift package corresponds to the virtual object. As shown in fig. 11, the second account may display the virtual object, i.e. remove the package of the virtual object, or may display only the packaged virtual object, such as a "mystery gift bag". The sharer ID (i.e., the second account) of the virtual object is anonymous (when shown as a mystery account in fig. 11), and clicks to receive the gift package shared by the mystery account in the shared pool.
Through the embodiment, the second account is determined to be an anonymous account, the target object packaged in the first interaction page shared by the second account in the sharing pool is obtained, and the processing mode of the virtual object is expanded.
As an optional technical solution, before loading and displaying a first interactive page on a first client logged in by using a first account, the method further includes:
s1, acquiring a second sharing object to be shared by the first account;
and S2, encapsulating the second sharing object in the second interactive page, and sending the page link of the second interactive page to the sharing pool.
The game application shown in fig. 11 is also described as an example, in which the gift bag corresponds to the virtual object. The second account may display the virtual object, i.e., remove the encapsulation of the virtual object, or may only display the encapsulated virtual object, such as a mystery gift bag. When the ID (i.e., the second account) of the sharer of the virtual object is anonymous (as shown in fig. 11, when the ID is a mystery account), and clicks on the gift package shared by the "mystery account" in the sharing pool, it is necessary to package one virtual object of the sharer account into the sharing pool for sharing the virtual object in the sharing pool.
Through the embodiment, the second shared object to be shared by the first account is obtained, the second shared object is packaged in the second interactive page, and the page link of the second interactive page is sent to the sharing pool, so that the processing mode of the virtual object is expanded, and the social interest among users is improved.
As an optional technical solution, before loading and displaying a first interactive page on a first client logged in by using a first account, or after acquiring a target object which is unpacked and adjusted to a displayed state according to an interactive instruction, the method further includes, but is not limited to:
s1, acquiring a third sharing object to be shared by the first account;
s2, packaging the third shared object in the third interactive page;
and S3, sharing the page link of the third interactive page to a third client, wherein the third client and the first client are clients with the same application, or the third client and the first client are clients with different applications.
As shown in (a) - (c) of fig. 12, taking the first client as a game application and the third client as an instant messaging application as an example for description, the first account shares a virtual object shared in a red package form to a session of the instant messaging application, and assuming that all shared virtual objects are not completely picked up by a friend account in the session in the instant messaging application, the account in the session of the instant messaging application may share a link corresponding to the incompletely picked up virtual object to the social application again.
By means of the method and the device for processing the virtual object, a multi-channel entrance can be achieved, and the client sides of different applications access the third interactive page corresponding to the virtual object to be shared so as to obtain the virtual object shared by the first account.
As an optional technical solution, the obtaining of the third sharing object to be shared by the first account includes:
s1, obtaining a payment instruction; according to the payment instruction, predetermined resources are deducted from the payment account number associated with the first account number, and a third sharing object matched with the predetermined resources is randomly determined, wherein the third sharing object is in an undisplayed state relative to the first account number executing sharing; or
S2, acquiring an exchange instruction; and deducting preset virtual resources from the first account according to the exchange instruction, and randomly determining a third sharing object corresponding to the preset virtual resources, wherein the third sharing object is in an undisplayed state relative to the first account executing sharing.
For example, as shown in fig. 3, taking sharing a virtual object in a game application as an example, the first account ID-1 may select a gift type at the first client, where different gift types include different virtual objects, and taking gift type a (assuming that the included virtual object is a virtual character skin) as an example, the virtual object to be shared may be selected by selecting a payment method. Specifically, as shown in fig. 5, for the first-used player account, a free trial chance may be obtained, and for the non-first-used player account, the target object to be shared may be obtained by selectively paying a certain amount of money or paying a certain virtual resource.
It should be noted that the virtual resource is a medium for exchanging payment virtualized in a game application, and the unit price for measuring the value may be, but is not limited to, calculated according to a set unit, and is expressed as a "unit" in this embodiment, where a "unit" may be, but is not limited to, currency corresponding to a certain amount, such as 1 yuan or 0.1 yuan, and the like.
Further, in the present embodiment, in the case of selecting "5-dollar monetary payout" (i.e., manner 1) shown in fig. 5, a payout method selection interface may be provided, as shown in fig. 6, for the player account to select a payout channel, but is not limited thereto. As shown in fig. 6, if the first account ID-1 selects "payment method 3" to pay the corresponding amount of money, the payment can be completed by jumping to the payment interface corresponding to "payment method 3" to obtain the virtual object skin with the corresponding value; assuming that "virtual resource pays 100 units" shown in fig. 5 (i.e., manner 2) is selected, the first client may display, but not limited to, a prompt to the player account to confirm whether to deduct the target virtual resource 100 units from the current virtual resource, as shown in fig. 7. As fig. 7 illustrates that the first account ID-1 selects "confirm," a deduction of the target virtual resource may be performed in the server of the game application to obtain a virtual object of corresponding value.
Specifically, as described with reference to steps S1302-S1320 shown in fig. 13, the first client 1302 of the game application initiates a login authentication request to the login module 1304; the login module 1304 performs login-state authentication and feeds back an authentication result to the first client 1302. The first client side obtains the first interactive instruction and displays the first interactive interface so as to determine the first target virtual object to be shared through the first interactive interface, for example, the first target virtual object is shared in a red package mode, one of red package products in different grades can be selected through the first interactive interface, and a button for purchasing the red package is clicked to place an order. Before placing an order, the character identity of the first account is verified through the server 1306 of the game application, and a verification result is obtained. Assuming the verification is passed, a payment request is initiated to the payment platform 1308 to pay the corresponding resource for the first target virtual object to generate an order. And then sharing the channels through a sharing module, for example, sharing the channels to a second account.
By the embodiment, the corresponding virtual object can be acquired in multiple modes, and the acquisition mode of the virtual object is expanded.
As an optional technical solution, the sharing of the page link of the third interactive page to the third client includes but is not limited to:
s1, under the condition that a third sharing object is packaged in a third interactive page, page links of the third interactive page are shared to a third account used for logging in a third client, wherein the third account is an individual account having an association relationship with the first account; or
And S2, under the condition that a plurality of third sharing objects are packaged in a third interactive page, sharing the page link of the third interactive page to a third account used for logging in a third client, wherein the third account is a group account for managing a plurality of accounts, and the plurality of accounts include the first account.
Specifically, with reference to fig. 12 (a) - (c) in the attached drawing of the specification, when the third clients are all instant messaging applications, the first account may share the third interactive page encapsulated with the virtual object to the individual account having the association relationship with the first account, and the instant messaging session may be an individual session or a group session.
By the embodiment, the corresponding virtual object can be acquired in multiple modes, and the acquisition mode of the virtual object is expanded.
As an optional technical solution, the sharing of the page link of the third interactive page to the third client includes but is not limited to:
and S1, anonymously sharing the page link of the third interactive page containing the third sharing object to a sharing pool, wherein the sharing pool is used for storing the page link shared by the anonymous account.
It should be noted that the third client includes, but is not limited to, an instant messaging application, a browser, and other applications, and is configured to store the page link shared by the anonymous account in the shared pool, and the page link of the third interaction page of the object shared by the third client may be shared anonymously in the shared pool.
Through the embodiment, the page links of the third interactive page containing the third sharing object are shared to the sharing pool anonymously, the processing mode of the virtual object is expanded, and the social interest among users is improved.
It should be noted that, for simplicity of description, the above-mentioned method embodiments are described as a series of acts or combination of acts, but those skilled in the art will recognize that the present invention is not limited by the order of acts, as some steps may occur in other orders or concurrently in accordance with the invention. Further, those skilled in the art should also appreciate that the embodiments described in the specification are preferred embodiments and that the acts and modules referred to are not necessarily required by the invention.
Through the above description of the embodiments, those skilled in the art can clearly understand that the method according to the above embodiments can be implemented by software plus a necessary general hardware platform, and certainly can also be implemented by hardware, but the former is a better implementation mode in many cases. Based on such understanding, the technical solutions of the present invention may be embodied in the form of a software product, which is stored in a storage medium (e.g., ROM/RAM, magnetic disk, optical disk) and includes instructions for enabling a terminal device (e.g., a mobile phone, a computer, a server, or a network device) to execute the method according to the embodiments of the present invention.
According to an embodiment of the present invention, there is also provided an object processing apparatus in a game application for implementing the object processing method in the game application, as shown in fig. 14, the apparatus including:
1) a display unit 1402, configured to load and display a first interactive page on a first client logged in by using a first account, where the first interactive page is used to provide a target object shared by a second account to the first account, and in the first interactive page, the target object is encapsulated in an undisplayed state, and the target object is used to assist the first account to complete a preset virtual task in the first client;
2) a processing unit 1404, configured to obtain an interaction instruction generated by performing an interaction operation on the first interaction page;
3) the first obtaining unit 1406 is configured to obtain, according to the interactive instruction, the target object that is decapsulated and adjusted to the displayed state.
Optionally, in this embodiment, the object obtaining method may be but is not limited to be applied to a process of obtaining a virtual object, and obtaining a target object that is unpacked and adjusted to a displayed state according to an interactive instruction includes but is not limited to: and adding a target object to the acquired object library matched with the first account according to the interaction instruction, wherein the target object comprises a virtual character used by the first account in the first client and virtual equipment related to the virtual character. For example, the target object may include, but is not limited to, at least one of: 1) virtual roles in terminal applications; 2) skin or ornamentation of the virtual character; 3) equipment of virtual characters in game applications; 4) virtual currency, etc. For example, assuming that the object obtaining method takes a shared object (e.g., a virtual object) as an example, a first interaction page (e.g., a virtual object pickup page) is loaded and displayed on a first client logged in by using a first account, an interaction instruction generated by performing an interaction operation on the first interaction page is obtained (e.g., a pickup button in the virtual object pickup page is clicked), and a target object which is removed from a package and adjusted to a displayed state is obtained according to the interaction instruction (the virtual object is removed from the package and displayed), so that the target object shared by a second account to the first account is obtained by the first client. The above is only an example, and this is not limited in this embodiment.
It should be noted that a first interactive page is loaded and displayed on a first client that logs in by using a first account, where the first interactive page is used to provide a target object shared by a second account to the first account, and in the first interactive page, the target object is encapsulated in an undisplayed state, and the target object is used to assist the first account to complete a preset virtual task in the first client; acquiring an interactive instruction generated by executing interactive operation on a first interactive page; and acquiring the target object which is removed from the package and adjusted to be in the displayed state according to the interactive instruction. That is to say, after the first client loads the first interactive interface, the interactive instruction generated by interactive operation on the first interactive page is acquired through the first interactive page, and the target object encapsulated in the undisplayed state is unpacked and adjusted to the displayed state according to the interactive instruction, so that different processing modes for the target object are acquired through the first interactive page, the target object shared by the second account is acquired through the first account, and the single mode that an equivalent virtual object is purchased by spending a certain fund is not limited, so that the processing mode of expanding the virtual object is achieved, and the effect of improving the processing flexibility is achieved. And the technical problem of low acquisition flexibility when the virtual object is acquired by adopting the prior art is solved.
Optionally, in this embodiment, the recording and displaying the first interactive page on the first client includes: and loading and displaying the H5 interactive page on the first client, wherein the first interactive page can be but is not limited to an H5 interactive page.
Optionally, before adding the target object to the acquired object library matched with the first account according to the interaction instruction, the method further includes, but is not limited to: removing the encapsulation and displaying the target object adjusted to the displayed state on the first client; and acquiring a confirmation instruction, wherein the confirmation instruction is generated according to the confirmation operation added to the acquired object library executed on the displayed target object.
Taking the target object as an example of a virtual character in the game application, as shown in fig. 3, when the user clicks "open" in the left diagram in fig. 3, and the decapsulation is displayed on the first client and is adjusted to the displayed state, the user may know the specific situation of the virtual character a, such as the name, category, attribute, and the like of the virtual character a, and may select whether to add the virtual object a to the acquired object library. As shown in the right diagram in fig. 3, the user confirms whether to retrieve the virtual character a, and if so, the acquisition confirmation instruction adds the virtual character a to the acquired object library. Wherein the obtained object library of the game is as shown in fig. 4, and the virtual object a in the obtained object library of the game application in the right side of fig. 4 exists in the non-owned virtual character library, then in the application interface shown in fig. 3, the user can click on confirmation to add the virtual character a to the obtained object library.
It should be noted that, when the virtual character exists in the acquired object library and cannot be stored again, or when the user does not execute the confirmation operation command to add the virtual character to the virtual object library, other operations, such as repackaging and sharing the virtual character to another account or exchanging the virtual character into another virtual article, may be performed according to specific practical experience, and is not limited in any way.
Optionally, in this embodiment, the obtaining, according to the interactive instruction, the target object that is unpacked and adjusted to the displayed state includes, but is not limited to: determining that the second account is located in an account list having an association relation with the first account; and acquiring a target object encapsulated by the second account in the first interactive page, wherein the page link of the first interactive page shared by the second account is sent by the second account through the second client. In a specific application scenario, when a target object shared by a second account is received by a first account, it is first determined whether the second account and the first account have an association relationship, for example, whether the first account and the second account are friends is determined. And then, acquiring a target object encapsulated by a second account in the first interactive page, wherein the second account sends the page link of the first interactive page to a first client where the first account is located through a second client, and the first client and the second client can be clients of the same application or clients of different applications. For example, the first client is a game application function client, the target object received by the first account through the first client is a virtual character in the game application, and the virtual character may be a page link sent by the second account through the same game application client, or a page link sent by, for example, a real-time chat application.
Optionally, in this embodiment, in the case that one target object is encapsulated in the first interactive page, the obtaining of the target object encapsulated by the second account in the first interactive page includes but is not limited to: adding a target object to an acquired object library matched with the first account; after the target object encapsulated by the second account in the first interactive page is acquired, the method further includes, but is not limited to, acquiring a first shared object corresponding to the target object shared by the first account to the second account, and sharing the first shared object to the second account. For example, when only one virtual object a is encapsulated in the first interactive page, the acquired virtual object a is added to an acquired object library matched with the first account, and after the virtual object a is acquired, a virtual object B to be shared by the first account to the second account is acquired in the acquired object library of the first account, and the second virtual object B is shared by the second account, where it is to be noted that the virtual object a and the virtual object B may be the same or different, and may specifically be set according to actual experience and habits of the user, which is not limited herein.
Optionally, in this embodiment, in a case that a plurality of target objects are encapsulated in the first interactive page, the obtaining of the target object encapsulated by the second account in the first interactive page includes: judging whether the target objects are all acquired or not; under the condition that a plurality of target objects are not all acquired, acquiring one target object and adding the target object into an acquired object library matched with the first account; under the condition that the target objects are all acquired, prompting that the target objects of the first account are all acquired; after the target object encapsulated by the second account in the first interactive page is obtained, the method further includes: and sharing the objects which are not acquired all the target objects under the condition that one target object is acquired and added into the acquired object library and the target objects are not acquired all the time.
In a specific application scenario, taking a case of encapsulating a plurality of virtual objects in a first interactive page as an example for description, first, it is determined whether all of the plurality of virtual objects included in the first interactive page have been acquired, and if not, one virtual object is acquired and added to an acquired object library matched with the first account, and if all of the plurality of virtual objects have been acquired, a user is prompted that all of the virtual objects have been retrieved. After a virtual object is acquired and added to the acquired object library, when a plurality of virtual objects still exist in the first interactive page and are not all acquired, the remaining virtual objects are shared with other users.
It should be noted here that sharing to other users specifically includes, but is not limited to, the following ways: one is to share a specific user account with a user account, which may include a single user account, multiple user accounts, a group user account, and so on. In addition, the connection of the first interactive page can be shared to a chat interface or a community space of the user through other social application.
Optionally, obtaining the target object which is unpacked and adjusted to the displayed state according to the interactive instruction includes but is not limited to: determining that the second account is an anonymous account; and acquiring a target object encapsulated by a second account in the first interactive page, wherein the page link of the first interactive page shared by the second account is located in the sharing pool.
Optionally, before loading and displaying the first interactive page on the first client logged in by using the first account, the method further includes: acquiring a second sharing object to be shared by the first account; and encapsulating the second shared object in a second interactive page, and sending the page link of the second interactive page to the shared pool.
In a specific application scenario, in order to improve social enjoyment among users and enrich the acquisition mode of the virtual object, a mode of presenting the virtual object anonymously may be set. Taking the target object as a virtual object for illustration, if the virtual second account can be anonymous; in addition, a sharing pool may be further provided, where the sharing pool includes an entry (corresponding to a web link of an interactive page) for setting a virtual object interactive page, and in the sharing pool, sharing sources (user accounts) of the virtual object are anonymous, and when the first account performs virtual object acquisition in the sharing pool, the first account needs to package and share the virtual object itself to the sharing pool to perform virtual object exchange.
Optionally, before loading and displaying the first interactive page on the first client logged in by using the first account, or after acquiring the target object which is unpacked and adjusted to the displayed state according to the interactive instruction, the method further includes, but is not limited to: acquiring a third sharing object to be shared by the first account; packaging the third shared object in a third interactive page; and sharing the page link of the third interactive page to a third client, wherein the third client and the first client are clients with the same application, or the third client and the first client are clients with different applications.
Optionally, the obtaining of the third sharing object to be shared by the first account includes, but is not limited to:
1) acquiring a payment instruction; according to the payment instruction, predetermined resources are deducted from the payment account number associated with the first account number, and a third sharing object matched with the predetermined resources is randomly determined, wherein the third sharing object is in an undisplayed state relative to the first account number executing sharing; or
2) Acquiring a conversion instruction; and deducting preset virtual resources from the first account according to the exchange instruction, and randomly determining a third sharing object corresponding to the preset virtual resources, wherein the third sharing object is in an undisplayed state relative to the first account executing sharing.
In a specific application scenario, the third sharing object to be shared by the first account can be obtained in two ways, one is to pay corresponding predetermined resources, such as money and virtual money. The other is to pay out the virtual resource corresponding to the third sharing object, for example, using the virtual character, virtual decoration or virtual skin, and other props. The above is merely an example, and no limitation is made in this embodiment. It should be noted that, in this embodiment, the third shared object may be a virtual object obtained from an obtained object library of the first account and packaged by the first account.
The virtual resource may be, but not limited to, a resource for performing a payment or exchange function in the first client, such as game currency for measuring value in a game application, a game ticket, and the like. For example, as shown in fig. 5, taking sharing a virtual object in a game application as an example, the first account ID-1 may select a gift type at the first client, where different gift types include different virtual objects, and taking gift type a (assuming that the included virtual object is a virtual character skin) as an example, the virtual object to be shared may be selected by selecting a payment method. Specifically, as shown in fig. 5, for the first-used player account, a free trial chance may be obtained, and for the non-first-used player account, the target object to be shared may be obtained by selectively paying a certain amount of money or paying a certain virtual resource.
It should be noted that the virtual resource is a medium virtualized in the first client for exchanging payment, and the unit price for measuring the value may be, but is not limited to, calculated according to a set unit, and is expressed as a "unit" in this embodiment, where a "unit" may be, but is not limited to, a currency corresponding to a certain amount, such as 1 yuan or 0.1 yuan, and the like.
In addition, in the present embodiment, in the case of selecting "5-dollar monetary payout" (i.e., manner 1 described above) shown in fig. 5, a payout method selection interface may be provided, as shown in fig. 6, for the player account to select a payout channel, but is not limited thereto. As shown in fig. 6, if the first account ID-1 selects "payment method 3" to pay the corresponding amount of money, the payment can be completed by jumping to the payment interface corresponding to "payment method 3" to obtain the virtual object skin with the corresponding value; assuming that "virtual resource pays 100 units" shown in fig. 5 (i.e., manner 2) is selected, the first client may display, but not limited to, a prompt to the player account to confirm whether to deduct the target virtual resource 100 units from the current virtual resource, as shown in fig. 7. As fig. 7 illustrates that the first account ID-1 selects "confirm," a deduction of the target virtual resource may be performed in the server of the game application to obtain a virtual object of corresponding value.
It should be noted that, in this embodiment, the first account ID-1 for sharing a virtual object cannot be displayed in the foreground to obtain the shared virtual object. In other words, after the first account is paid through the operations shown in fig. 5 to 7, the server of the first client determines that the virtual object for sharing is in the displayed state with respect to the first account according to the selection result, and for the first account, as for the virtual object including at least two virtual objects in the packaged state, the server of the game application randomly determines a virtual object from the virtual objects in the background as the virtual object to be shared, and does not display the first account. For example, after the payment is completed on the first client, the interface shown in fig. 8 may be, but is not limited to, being displayed to prompt the first account to send the packaged gift containing the virtual object, but not to display the specific packaged virtual object.
Optionally, in this embodiment, the sharing the page link of the third interactive page to the third client includes but is not limited to: and sharing the page link of the third interactive page containing the third sharing object to a sharing pool in an anonymous mode, wherein the sharing pool is used for storing the page link shared by the anonymous account. In order to provide social interest among users and enrich the obtaining mode of the virtual object, the page link of the interactive page corresponding to the virtual object can be shared to the sharing pool anonymously after the virtual object to be shared by the users is packaged, so that the virtual object can be exchanged and shared among different users and different clients.
As an optional technical solution, the first obtaining unit 1406 includes:
1) the processing module is used for adding a target object to an acquired object library matched with the first account according to the interaction instruction, wherein the target object comprises at least one of the following objects: the method comprises the steps that a virtual role used by a first account in a first client and virtual equipment related to the virtual role.
It should be noted that the target object may include, but is not limited to, at least one of the following: 1) virtual roles in terminal applications; 2) skin or ornamentation of the virtual character; 3) equipment of virtual characters in game applications; 4) virtual currency, etc.
According to the embodiment, the target object is added to the acquired object library matched with the first account according to the interaction instruction, so that different processing modes of the target object are acquired through the first interaction page, and the processing modes of the virtual object are expanded.
As an optional technical solution, the processing module further includes:
1) the display sub-module is used for removing the package and displaying the target object adjusted to be in the displayed state on the first client before the processing module adds the target object to the acquired object library matched with the first account according to the interaction instruction;
2) and the first acquisition submodule is used for acquiring a confirmation instruction, wherein the confirmation instruction is generated according to the confirmation operation added to the acquired object library executed on the displayed target object.
In a specific application scenario, taking a target object as an example of a virtual character in a game application, as shown in fig. 3, when a user clicks "open" in the left diagram in fig. 3, and removes an encapsulation, and the display is adjusted to a displayed state on a first client, the user can know specific conditions of the virtual character a, such as the name, category, attribute, and the like of the virtual character a, and can select whether to add the virtual object a to an acquired object library. As shown in the right diagram in fig. 3, the user confirms whether to retrieve the virtual character a, and if so, the acquisition confirmation instruction adds the virtual character a to the acquired object library. Wherein the obtained object library of the game is as shown in fig. 4, and the virtual object a in the obtained object library of the game application in fig. 4 exists in the non-owned virtual character library, then in the application interface shown in fig. 3, the user can click to confirm to add the virtual character a to the obtained object library.
According to the embodiment, the target object is added to the acquired object library matched with the first account according to the interaction instruction, different processing modes of the first target object are acquired through the first interaction page, and therefore the first account acquires the target object shared by the second account to achieve the processing mode of expanding the virtual object.
As an optional technical solution, the first obtaining unit 1406 further includes:
1) the first determining module is used for determining that the second account is located in an account list having an association relation with the first account;
2) the first obtaining module is used for obtaining a target object encapsulated by a second account in a first interactive page, wherein a page link of the first interactive page shared by the second account is sent by the second account through a second client.
In a specific application scenario, taking a game application as an example for explanation, when receiving a target object shared by a second account ID-2, a first account ID-1 first determines whether an association relationship exists between the second account ID-2 and the first account ID-1, for example, whether the first account ID-1 and the second account ID-2 are friends. And then, acquiring a target object encapsulated by the second account ID-2 in the first interactive page, wherein the second account ID-2 sends a page link of the first interactive page to a first client where the first account ID-1 is located through a second client, and the first client and the second client can be clients of the same application or clients of different applications. For example, the first client is a game application function client, the target object received by the first client through the first account ID-1 is a virtual character in the game application, and the virtual character may be a page link sent by the second account ID-2 through the same game application client or a page link sent by, for example, a real-time chat application.
According to the embodiment, the target object which is not packaged and is adjusted to be in the displayed state is obtained according to the interaction instruction, so that different accounts share the target object based on different clients, and the obtaining flexibility when the virtual object is obtained is improved.
As an optional technical solution, in the case of encapsulating a target object in the first interactive page, wherein,
1) the first acquisition module includes: the first processing sub-module is used for adding a target object to an acquired object library matched with the first account;
2) the first obtaining module further comprises: the second obtaining sub-module is used for obtaining a first shared object which is shared by the first account to the second account and corresponds to the target object after obtaining the target object encapsulated by the second account in the first interactive page; and sharing the first sharing object with the second account.
In a specific application scenario, as in the game application shown in fig. 3 as an example, the virtual character corresponds to the target object in the game application. And when only one virtual role A is packaged in the first interactive page, adding the obtained virtual role A into an obtained object library matched with the first account. After the virtual object a is acquired, as shown in fig. 9, a virtual object B to be shared by the first account with the second account is acquired from an acquired object library of the first account, and the virtual object B is shared by the first account with the second account.
Through the embodiment, the first sharing object is shared with the second account under the condition that one target object is packaged in the first interactive page and the one target object is packaged in the first interactive page, so that the processing mode of the virtual object is expanded.
As an optional technical solution, in the case that a plurality of target objects are encapsulated in the first interactive page, wherein,
1) the first acquisition module includes: the judgment submodule is used for judging whether the target objects are all acquired; the second processing sub-module is used for acquiring a target object and adding the target object to an acquired object library matched with the first account under the condition that a plurality of target objects are not completely acquired; the prompting sub-module is used for prompting that the target objects of the first account are all acquired under the condition that the target objects are all acquired;
2) the first obtaining module further comprises: the sharing sub-module is used for sharing the objects which are not acquired all the target objects under the condition that one target object is acquired and added to the acquired object library after the target objects encapsulated by the second account in the first interactive page are acquired and the target objects are not acquired all the time.
In a specific application scenario, taking a game application as an example, in which a virtual character corresponds to the target object, as shown in fig. 10, a plurality of virtual characters packaged in the first interactive page during the acquisition of the second account are determined, and it is first determined whether all of the plurality of virtual characters have been acquired. For example, in fig. 10 (a), X virtual roles are still encapsulated in the first interactive page and are not covered by the domain, and the first account can collect the virtual roles; in fig. 10 (B), the plurality of virtual characters in the first interactive page are all retrieved, and a corresponding prompt is given to the user; in fig. 10 (C), after the first account receives one virtual character a, Y virtual characters are not yet received, and the first account may share the first interactive page to other accounts, where X and Y are all non-0 integers, and X > Y is required to be described.
By means of the method and the device for processing the virtual object, under the condition that the plurality of target objects are packaged in the first interactive page, different processing modes of the first target object can be obtained through the first interactive page, so that the first account can obtain the target object shared by the second account, and the processing mode of the virtual object can be expanded.
As an optional technical solution, the first obtaining unit 1406 includes:
1) the second determining module is used for determining that the second account is an anonymous account;
2) and the second obtaining module is used for obtaining a target object encapsulated by a second account in the first interactive page, wherein the page link of the first interactive page shared by the second account is located in the sharing pool.
In a specific application scenario, the game application is still described as an example, wherein the gift package corresponds to the virtual object. As shown in fig. 11, the second account may display the virtual object, i.e. remove the package of the virtual object, or may display only the packaged virtual object, such as a "mystery gift bag". The sharer ID (i.e., the second account) of the virtual object is anonymous (when shown as a mystery account in fig. 11), and clicks to receive the gift package shared by the mystery account in the shared pool.
Through the embodiment, the second account is determined to be an anonymous account, the target object packaged in the first interaction page shared by the second account in the sharing pool is obtained, and the processing mode of the virtual object is expanded.
As an optional technical solution, the object obtaining apparatus further includes:
1) the second obtaining unit is used for obtaining a second sharing object to be shared by the first account before the first interactive page is loaded and displayed on the first client which logs in by using the first account;
2) and the sending unit is used for encapsulating the second sharing object in the second interactive page and sending the page link of the second interactive page to the sharing pool.
The game application shown in fig. 11 is also described as an example, in which the gift bag corresponds to the virtual object. The second account may display the virtual object, i.e., remove the encapsulation of the virtual object, or may only display the encapsulated virtual object, such as a mystery gift bag. When the ID (i.e., the second account) of the sharer of the virtual object is anonymous (as shown in fig. 11, when the ID is a mystery account), and clicks on the gift package shared by the "mystery account" in the sharing pool, it is necessary to package one virtual object of the sharer account into the sharing pool for sharing the virtual object in the sharing pool.
Through the embodiment, the second shared object to be shared by the first account is obtained, the second shared object is packaged in the second interactive page, and the page link of the second interactive page is sent to the sharing pool, so that the processing mode of the virtual object is expanded, and the social interest among users is improved.
As an optional technical solution, the object obtaining apparatus further includes:
1) a third obtaining unit, configured to obtain a third sharing object to be shared by the first account before loading and displaying the first interaction page on the first client that logs in by using the first account, or after obtaining, according to the interaction instruction, the target object that is removed from the package and adjusted to the displayed state;
2) the packaging unit is used for packaging the third shared object in the third interactive page;
3) and the sharing unit is used for sharing the page link of the third interactive page to a third client, wherein the third client and the first client are clients with the same application, or the third client and the first client are clients with different applications.
The game application shown in fig. 11 is also described as an example, in which the gift bag corresponds to the virtual object. The second account may display the virtual object, i.e., remove the encapsulation of the virtual object, or may only display the encapsulated virtual object, such as a mystery gift bag. When the ID (i.e., the second account) of the sharer of the virtual object is anonymous (as shown in fig. 11, when the ID is a mystery account), and clicks on the gift package shared by the "mystery account" in the sharing pool, it is necessary to package one virtual object of the sharer account into the sharing pool for sharing the virtual object in the sharing pool.
Through the embodiment, the second shared object to be shared by the first account is obtained, the second shared object is packaged in the second interactive page, and the page link of the second interactive page is sent to the sharing pool, so that the processing mode of the virtual object is expanded, and the social interest among users is improved.
As an optional technical solution, the third obtaining unit includes:
1) the third acquisition module is used for acquiring a payment instruction; according to the payment instruction, predetermined resources are deducted from the payment account number associated with the first account number, and a third sharing object matched with the predetermined resources is randomly determined, wherein the third sharing object is in an undisplayed state relative to the first account number executing sharing; or
2) The fourth acquisition module is used for acquiring the exchange instruction; and deducting preset virtual resources from the first account according to the exchange instruction, and randomly determining a third sharing object corresponding to the preset virtual resources, wherein the third sharing object is in an undisplayed state relative to the first account executing sharing.
For example, as shown in fig. 3, taking sharing a virtual object in a game application as an example, the first account ID-1 may select a gift type at the first client, where different gift types include different virtual objects, and taking gift type a (assuming that the included virtual object is a virtual character skin) as an example, the virtual object to be shared may be selected by selecting a payment method. Specifically, as shown in fig. 5, for the first-used player account, a free trial chance may be obtained, and for the non-first-used player account, the target object to be shared may be obtained by selectively paying a certain amount of money or paying a certain virtual resource.
It should be noted that the virtual resource is a medium for exchanging payment virtualized in a game application, and the unit price for measuring the value may be, but is not limited to, calculated according to a set unit, and is expressed as a "unit" in this embodiment, where a "unit" may be, but is not limited to, currency corresponding to a certain amount, such as 1 yuan or 0.1 yuan, and the like.
Further, in the present embodiment, in the case of selecting "5-dollar monetary payout" (i.e., manner 1) shown in fig. 5, a payout method selection interface may be provided, as shown in fig. 6, for the player account to select a payout channel, but is not limited thereto. As shown in fig. 6, if the first account ID-1 selects "payment method 3" to pay the corresponding amount of money, the payment can be completed by jumping to the payment interface corresponding to "payment method 3" to obtain the virtual object skin with the corresponding value; assuming that "virtual resource pays 100 units" shown in fig. 5 (i.e., manner 2) is selected, the first client may display, but not limited to, a prompt to the player account to confirm whether to deduct the target virtual resource 100 units from the current virtual resource, as shown in fig. 7. As fig. 7 illustrates that the first account ID-1 selects "confirm," a deduction of the target virtual resource may be performed in the server of the game application to obtain a virtual object of corresponding value.
Specifically, as described with reference to steps S1302-S1320 shown in fig. 13, the first client 1302 of the game application initiates a login authentication request to the login module 1304; the login module 1304 performs login-state authentication and feeds back an authentication result to the first client 1302. The first client side obtains the first interactive instruction and displays the first interactive interface so as to determine the first target virtual object to be shared through the first interactive interface, for example, the first target virtual object is shared in a red package mode, one of red package products in different grades can be selected through the first interactive interface, and a button for purchasing the red package is clicked to place an order. Before placing an order, the character identity of the first account is verified through the server 1306 of the game application, and a verification result is obtained. Assuming the verification is passed, a payment request is initiated to the payment platform 1308 to pay the corresponding resource for the first target virtual object to generate an order. And then sharing the channels through a sharing module, for example, sharing the channels to a second account.
As an optional technical solution, the sharing unit includes:
1) the first sharing module is used for sharing the page link of the third interactive page to a third account used for logging in a third client under the condition that a third sharing object is packaged in the third interactive page, wherein the third account is an individual account having an association relationship with the first account; or
2) And the second sharing module is used for sharing the page link of the third interactive page to a third account used for logging in a third client under the condition that a plurality of third sharing objects are encapsulated in the third interactive page, wherein the third account is a group account for managing a plurality of accounts, and the plurality of accounts comprise the first account.
Specifically, with reference to fig. 12 (a) - (c) in the attached drawing of the specification, when the third clients are all instant messaging applications, the first account may share the third interactive page encapsulated with the virtual object to the individual account having the association relationship with the first account, and the instant messaging session may be an individual session or a group session.
By the embodiment, the corresponding virtual object can be acquired in multiple modes, and the acquisition mode of the virtual object is expanded.
As an optional technical solution, the sharing unit includes:
1) and the third sharing module is used for sharing the page link of the third interactive page containing the third sharing object to the sharing pool in an anonymous mode, wherein the sharing pool is used for storing the page link shared by the anonymous account.
It should be noted that the third client includes, but is not limited to, an instant messaging application, a browser, and other applications, and is configured to store the page link shared by the anonymous account in the shared pool, and the page link of the third interaction page of the object shared by the third client may be shared anonymously in the shared pool.
Through the embodiment, the page links of the third interactive page containing the third sharing object are shared to the sharing pool anonymously, the processing mode of the virtual object is expanded, and the social interest among users is improved.
According to still another aspect of the embodiments of the present invention, there is also provided an electronic apparatus for implementing the object acquisition method, as shown in fig. 15, the electronic apparatus including:
according to an embodiment of the present invention, there is also provided an electronic device for implementing the neural network training method, as shown in fig. 15, the electronic device includes: one or more processors 1502 (only one shown), memory 1504, display 1506, user interface 1508, transmission means 1510. The memory 1504 may be used to store software programs and modules, such as program instructions/modules corresponding to the security vulnerability detection method and apparatus in the embodiments of the present invention, and the processor 1502 executes various functional applications and data processing by operating the software programs and modules stored in the memory 1504, that is, the above-described system vulnerability attack detection method is implemented. The memory 1504 may include high-speed random access memory, and may also include non-volatile memory, such as one or more magnetic storage devices, flash memory, or other non-volatile solid-state memory. In some instances, the memory 1504 may further include memory located remotely from the processor 1502, which may be connected to terminal a via a network. Examples of such networks include, but are not limited to, the internet, intranets, local area networks, mobile communication networks, and combinations thereof.
The transmission device 1510 is used for receiving or transmitting data via a network. Examples of the network may include a wired network and a wireless network. In one example, the transmission device 1510 includes a Network adapter (NIC) that can be connected to a router via a Network cable and other Network devices to communicate with the internet or a local area Network. In one example, the transmission device 1510 is a Radio Frequency (RF) module, which is used for communicating with the internet in a wireless manner.
Specifically, the memory 1504 is used for storing preset action conditions, information of preset authorized users, and application programs.
Optionally, the specific examples in this embodiment may refer to the examples described in the above embodiments, and this embodiment is not described herein again.
It can be understood by those skilled in the art that the structure shown in fig. 15 is only an illustration, and the electronic device may also be a terminal device such as a smart phone (e.g., an Android phone, an iOS phone, etc.), a tablet computer, a palmtop computer, a Mobile Internet Device (MID), a PAD, and the like. Fig. 15 is a diagram illustrating a structure of the electronic device. For example, the electronic device may also include more or fewer components (e.g., network interfaces, display devices, etc.) than shown in FIG. 15, or have a different configuration than shown in FIG. 15.
Those skilled in the art will appreciate that all or part of the steps in the methods of the above embodiments may be implemented by a program instructing hardware associated with the terminal device, where the program may be stored in a computer-readable storage medium, and the storage medium may include: flash disks, Read-Only memories (ROMs), Random Access Memories (RAMs), magnetic or optical disks, and the like.
The embodiment of the invention also provides a storage medium. Optionally, in this embodiment, the storage medium may be located in at least one of a plurality of network devices in a network.
Optionally, in this embodiment, the storage medium is configured to store program code for performing the following steps:
s1, loading and displaying a first interactive page on a first client logged in by using a first account, wherein the first interactive page is used for providing a target object shared by a second account to the first account, the target object is packaged in an undisplayed state in the first interactive page, and the target object is used for assisting the first account to complete a preset virtual task in the first client;
s2, acquiring an interactive instruction generated by executing interactive operation on the first interactive page;
and S3, acquiring the target object which is subjected to encapsulation removal and is adjusted to be in the displayed state according to the interactive instruction.
Optionally, in this embodiment, the storage medium may include, but is not limited to: a U-disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a removable hard disk, a magnetic or optical disk, and other various media capable of storing program codes.
Optionally, the specific examples in this embodiment may refer to the examples described in embodiment 1 and embodiment 2, and this embodiment is not described herein again.
The above-mentioned serial numbers of the embodiments of the present invention are merely for description and do not represent the merits of the embodiments.
The integrated unit in the above embodiments, if implemented in the form of a software functional unit and sold or used as a separate product, may be stored in the above computer-readable storage medium. Based on such understanding, the technical solution of the present invention may be embodied in the form of a software product, which is stored in a storage medium and includes several instructions for causing one or more computer devices (which may be personal computers, servers, network devices, etc.) to execute all or part of the steps of the method according to the embodiments of the present invention.
In the above embodiments of the present invention, the descriptions of the respective embodiments have respective emphasis, and for parts that are not described in detail in a certain embodiment, reference may be made to related descriptions of other embodiments.
In the several embodiments provided in the present application, it should be understood that the disclosed client may be implemented in other manners. The above-described embodiments of the apparatus are merely illustrative, and for example, the division of the units is only one type of division of logical functions, and there may be other divisions when actually implemented, for example, a plurality of units or components may be combined or may be integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection through some interfaces, units or modules, and may be in an electrical or other form.
The units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments of the present invention may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit. The integrated unit can be realized in a form of hardware, and can also be realized in a form of a software functional unit.
The foregoing is only a preferred embodiment of the present invention, and it should be noted that, for those skilled in the art, various modifications and decorations can be made without departing from the principle of the present invention, and these modifications and decorations should also be regarded as the protection scope of the present invention.

Claims (24)

1. An object acquisition method, comprising:
loading and displaying a first interaction page on a first client logged in by using a first account, wherein the first interaction page is used for providing a target object shared by a second account to the first account, the target object is packaged in an undisplayed state in the first interaction page, and the target object is used for assisting the first account to complete a preset virtual task in the first client;
acquiring an interactive instruction generated by executing interactive operation on the first interactive page;
removing the encapsulation according to the interactive instruction, and displaying the target object adjusted to be in the displayed state on the first client;
under the condition that a plurality of target objects are packaged in the first interactive page, and under the condition that all the target objects are not obtained, obtaining one target object and adding the target object into an obtained object library; sharing objects which are not acquired all the time in the target objects under the condition that the target objects are not acquired all the time;
and in the case that the same object as the target object exists in the acquired object library, exchanging other target objects by using the target object.
2. The method of claim 1, further comprising, before said obtaining one of said target objects is added to the obtained object library:
acquiring a confirmation instruction, wherein the confirmation instruction is generated according to a confirmation operation added to the acquired object library performed on the displayed target object.
3. The method of claim 1, wherein the obtaining the target object that is unpacked and adjusted to the displayed state according to the interactive instruction comprises:
determining that the second account is located in an account list having an association relation with the first account;
and acquiring the target object encapsulated by the second account in the first interactive page, wherein the page link of the first interactive page shared by the second account is sent by the second account through a second client.
4. The method of claim 3, wherein, in the case of encapsulating one of the target objects in the first interactive page,
the obtaining of the target object encapsulated by the second account in the first interactive page includes: adding one target object to the acquired object library matched with the first account;
after the obtaining of the target object encapsulated by the second account in the first interactive page, the method further includes: acquiring a first shared object corresponding to the target object, which is shared by the first account to the second account; and sharing the first sharing object with the second account.
5. The method of claim 3, wherein, in the case of encapsulating a plurality of the target objects in the first interactive page,
the obtaining of the target object encapsulated by the second account in the first interactive page includes: judging whether the target objects are all acquired or not; and prompting the first account that the target objects are all acquired under the condition that the target objects are all acquired.
6. The method of claim 1, wherein the obtaining the target object that is unpacked and adjusted to the displayed state according to the interactive instruction comprises:
determining that the second account is an anonymous account;
and acquiring the target object encapsulated by the second account in the first interactive page, wherein the page link of the first interactive page shared by the second account is located in a sharing pool.
7. The method of claim 6, prior to loading and displaying the first interactive page on the first client logged in using the first account, further comprising:
acquiring a second sharing object to be shared by the first account;
and encapsulating the second shared object in a second interactive page, and sending the page link of the second interactive page to the shared pool.
8. The method according to claim 1, before loading and displaying the first interactive page on the first client logged in by using the first account, or after obtaining the target object which is unpacked and adjusted to a displayed state according to the interactive instruction, further comprising:
acquiring a third sharing object to be shared by the first account;
packaging the third shared object in a third interactive page;
and sharing the page link of the third interactive page to a third client, wherein the third client and the first client are clients of the same application, or the third client and the first client are clients of different applications.
9. The method according to claim 8, wherein the obtaining of the third sharing object to be shared by the first account includes:
acquiring a payment instruction; according to the payment instruction, predetermined resources are deducted from the payment account number associated with the first account number, and the third sharing object matched with the predetermined resources is randomly determined, wherein the third sharing object is in an undisplayed state relative to the first account number for sharing; or
Acquiring a conversion instruction; and deducting preset virtual resources from the first account according to the exchange instruction, and randomly determining the third sharing object corresponding to the preset virtual resources, wherein the third sharing object is in an undisplayed state relative to the first account for executing sharing.
10. The method of claim 8, wherein the sharing the page link of the third interactive page to the third client comprises:
under the condition that one third sharing object is packaged in the third interactive page, page links of the third interactive page are shared to a third account used for logging in the third client, wherein the third account is an individual account having an association relationship with the first account; or
And under the condition that a plurality of third sharing objects are packaged in the third interactive page, sharing a page link of the third interactive page to a third account used for logging in the third client, wherein the third account is a group account for managing a plurality of accounts, and the accounts comprise the first account.
11. The method of claim 8, wherein the sharing the page link of the third interactive page to the third client comprises:
and sharing the page link of the third interactive page containing the third sharing object to a sharing pool in an anonymous mode, wherein the sharing pool is used for storing the page link shared by the anonymous account.
12. An object acquisition apparatus, comprising:
the system comprises a display unit, a first interaction page and a second interaction page, wherein the first interaction page is used for loading and displaying a target object shared by a second account to the first account on a first client logged in by the first account, the target object is packaged in an undisplayed state in the first interaction page, and the target object is used for assisting the first account to complete a preset virtual task in the first client;
the processing unit is used for acquiring an interactive instruction generated by executing interactive operation on the first interactive page;
a first obtaining unit, configured to remove the encapsulation according to the interactive instruction, and display the target object adjusted to the displayed state on the first client;
the first obtaining unit is further configured to, in a case that the first interactive page is packaged with a plurality of targets, obtain one target object and add the target object to an obtained object library in a case that all of the target objects are not obtained; sharing objects which are not acquired all the time in the target objects under the condition that the target objects are not acquired all the time; and in the case that the same object as the target object exists in the acquired object library, exchanging other target objects by using the target object.
13. The apparatus of claim 12, wherein the first obtaining unit further comprises:
a first obtaining sub-module, configured to obtain a confirmation instruction, where the confirmation instruction is generated according to a confirmation operation added to the obtained object library performed on the displayed target object.
14. The apparatus of claim 12, wherein the first obtaining unit further comprises:
the first determination module is used for determining that the second account is located in an account list having an association relationship with the first account;
the first obtaining module is configured to obtain the target object encapsulated by the second account in the first interactive page, where a page link of the first interactive page shared by the second account is sent by the second account through a second client.
15. The apparatus of claim 14, wherein in the case of encapsulating one of the target objects in the first interactive page, wherein,
the first obtaining module comprises: the first processing sub-module is used for adding one target object to the acquired object library matched with the first account;
the first obtaining module further comprises: the second obtaining sub-module is used for obtaining a first shared object, which is shared by the first account to the second account and corresponds to the target object, after obtaining the target object encapsulated by the second account in the first interactive page; and sharing the first sharing object with the second account.
16. The apparatus of claim 14, wherein, in the case that a plurality of the target objects are encapsulated in the first interactive page, wherein,
the first obtaining module comprises: the judgment submodule is used for judging whether the target objects are all acquired; and the prompting submodule is used for prompting that the target objects of the first account are all acquired under the condition that the target objects are all acquired.
17. The apparatus of claim 12, wherein the first obtaining unit comprises:
a second determining module, configured to determine that the second account is an anonymous account;
a second obtaining module, configured to obtain the target object encapsulated by the second account in the first interactive page, where a page link of the first interactive page shared by the second account is located in a shared pool.
18. The apparatus of claim 17, further comprising:
a second obtaining unit, configured to obtain a second sharing object to be shared by the first account before the first interactive page is loaded and displayed on the first client that logs in by using the first account;
and the sending unit is used for encapsulating the second shared object in a second interactive page and sending the page link of the second interactive page to the shared pool.
19. The apparatus of claim 12, further comprising:
a third obtaining unit, configured to obtain a third sharing object to be shared by the first account before the first interactive page is loaded and displayed on the first client that logs in by using the first account, or after the target object that is removed from the package and adjusted to the displayed state is obtained according to the interactive instruction;
the packaging unit is used for packaging the third shared object in a third interactive page;
the sharing unit is configured to share the page link of the third interaction page to a third client, where the third client and the first client are clients of the same application, or the third client and the first client are clients of different applications.
20. The apparatus of claim 19, wherein the third obtaining unit comprises:
the third acquisition module is used for acquiring a payment instruction; according to the payment instruction, predetermined resources are deducted from the payment account number associated with the first account number, and the third sharing object matched with the predetermined resources is randomly determined, wherein the third sharing object is in an undisplayed state relative to the first account number for sharing; or
The fourth acquisition module is used for acquiring the exchange instruction; and deducting preset virtual resources from the first account according to the exchange instruction, and randomly determining the third sharing object corresponding to the preset virtual resources, wherein the third sharing object is in an undisplayed state relative to the first account for executing sharing.
21. The apparatus of claim 19, wherein the sharing unit comprises:
the first sharing module is configured to share a page link of the third interactive page to a third account used for logging in the third client under the condition that one third sharing object is encapsulated in the third interactive page, where the third account is an individual account having an association relationship with the first account; or
And the second sharing module is configured to share the page link of the third interactive page to a third account used for logging in the third client under the condition that the third shared objects are encapsulated in the third interactive page, where the third account is a group account for managing multiple accounts, and the multiple accounts include the first account.
22. The apparatus of claim 19, wherein the sharing unit comprises:
and the third sharing module is used for sharing the page link of the third interactive page containing the third sharing object to a sharing pool in an anonymous mode, wherein the sharing pool is used for storing the page link shared by the anonymous account.
23. A storage medium, characterized in that the storage medium comprises a stored program, wherein the program when executed performs the method of any one of claims 1 to 11.
24. An electronic device comprising a memory, a processor and a computer program stored on the memory and executable on the processor, wherein the processor executes the method of any one of claims 1 to 11 by means of the computer program.
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