CN108079570A - Based on the suitable endowment robot played always - Google Patents
Based on the suitable endowment robot played always Download PDFInfo
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- CN108079570A CN108079570A CN201711467573.5A CN201711467573A CN108079570A CN 108079570 A CN108079570 A CN 108079570A CN 201711467573 A CN201711467573 A CN 201711467573A CN 108079570 A CN108079570 A CN 108079570A
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/212—Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
- A63F13/245—Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/335—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
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- B—PERFORMING OPERATIONS; TRANSPORTING
- B25—HAND TOOLS; PORTABLE POWER-DRIVEN TOOLS; MANIPULATORS
- B25J—MANIPULATORS; CHAMBERS PROVIDED WITH MANIPULATION DEVICES
- B25J11/00—Manipulators not otherwise provided for
- B25J11/008—Manipulators for service tasks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1012—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving biosensors worn by the player, e.g. for measuring heart beat, limb activity
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1062—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/308—Details of the user interface
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/407—Data transfer via internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8094—Unusual game types, e.g. virtual cooking
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Health & Medical Sciences (AREA)
- Life Sciences & Earth Sciences (AREA)
- Biophysics (AREA)
- Cardiology (AREA)
- General Health & Medical Sciences (AREA)
- Heart & Thoracic Surgery (AREA)
- Robotics (AREA)
- Mechanical Engineering (AREA)
- User Interface Of Digital Computer (AREA)
Abstract
The invention discloses based on the suitable endowment robot played always, belong to field of human-computer interaction, the interactive terminal including robot body and the old man's information acquisition terminal being arranged on robot body and with the communication connection of old man's information acquisition terminal;Old man's information acquisition terminal, for gathering old man in the behavioural information played when playing and behavioural information being sent to interactive terminal;The interactive terminal, for providing game content and according to the update of the behavioural information of old man and switching game content for old man.The invention also discloses the methods for meeting old man's spiritual demand by fitting aging game.The feeling of lonely of old man can be effectively diverted oneself from loneliness or boredom by the present invention, is met the spiritual demand of old man.
Description
Technical field
The present invention relates to field of human-computer interaction, and in particular to a kind of based on the suitable endowment robot played always.
Background technology
As China steps into astogeny society comprehensively, endowment service becomes more and more important.But present endowment service
It is mainly used to the daily life demand for meeting old man, but has ignored the spiritual demand of old man.Although old man's physical function is with year
Age increases and gradually fails, but it is to being socially reintegrated, and with people's communication exchange, accompanies, and love is with being liked etc. that spiritual demands can't
It is reduced because of the increase at age or the decline of physical function.On the contrary, because old man with the age increase gradually with society master
Person who lives in exile group and culture disconnect, feeling of lonely multiplication, make old man for accompany, like with liked and with the spiritual demands such as people's communication exchange
It can gradually increase.However, children's is busy, the shortage of existing endowment service this respect, the spiritual demand that can make old man is difficult
To satisfaction, this increases the feeling of lonely of old man all the better.And there is the old man of feeling of lonely for a long time, bad mood understands reaction again
Onto the health of old man, accelerate the degeneration of physical function, form vicious circle.
It although there is some game for being used for playing for old man now, such as plays ball, play chess, people is needed to come and old man one
It rises and plays.Old man obtains any spirit satisfaction among cannot being played in itself from a people, can deepen old man instead
Feeling of lonely.
Therefore, to old man there are one stable happy and auspicious old age life, in addition to meeting its life requirement, it is necessary to meet it
Spiritual demand, applicant are proposed therefore based on the suitable endowment robot played always.Suitable refer to always is suitble to old man.
The content of the invention
It is a kind of based on the suitable endowment robot played always the invention is intended to provide, to pass through the game between foundation and old man
Interaction is accompanied old man and meets the purpose of its spiritual demand.
To achieve the above objectives, following scheme is provided:
In this programme based on the suitable endowment robot played always, adopted including old man's information acquisition terminal and with old man's information
Collect the interactive terminal of terminal communication connection;
Old man's information acquisition terminal, for gathering old man in the behavioural information played when playing and sending behavioural information
To interactive terminal;
The interactive terminal is played for providing game content for old man and being updated and switched according to the behavioural information of old man
Content.
Principle and effect:
The present invention directly provides game content by interactive terminal for old man, and old man can be swum by interactive terminal
The behavioural information of old man is sent to interactive terminal by old man's information acquisition terminal during old man plays game, made by play
Old man can form the both sides of game with interactive terminal, can carry out game interactive.Make old man generate someone accompany and together
Play the sensation of game.
The present invention can not only gather the behavioural information of old man by interactive terminal and old man's information acquisition terminal in time,
The interaction with old man can also be realized by interactive terminal, old man is made effectively to divert oneself from loneliness or boredom the feeling of lonely of old man during interactive game,
It experiences old man to be accompanied, is met the spiritual demand of old man.
Further, the behavioural information includes being used for the game operation for representing that old man carries out concrete operations for game content
Information and the status signal for characterizing physiological status of the old man when playing game;Interactive terminal according to game operation information into
The change of the same game game content of row, interactive terminal switches different game according to status signal.
What game operation information represented is concrete operations of the old man in toy body game, is that old man is playing with interactive terminal
Input operation during game, can constantly update game content by game operation information interactive terminal, game is made to continue.
And status signal be old man's physiological status of old man when playing a certain game characterization, when old man be in a cheerful frame of mind spiritual demand satisfaction
Or old man's spiritual demand of feeling blue is unsatisfactory for, the status signal showed can be different, can be sentenced by status signal
Whether the game that disconnected old man currently plays contributes to meet old man's spiritual demand, if it is not, interactive terminal switches another trip
It plays that old man is supplied to meet its spiritual demand.
Further, the game operation information include be used for for game content carry out manual expression action message or
For being directed to the input information that game content is input in old man's information acquisition terminal;Old man's information acquisition terminal includes using
Come the motion capture device for carrying out action message collection or for carrying out the message input device that input information is collected.
By motion capture device, old man's information acquisition terminal can lead to old man for all operational motions of game content
Action message is crossed to collect and pass to interactive terminal.By message input device, old man's information acquisition terminal can be by old man's pin
Interactive terminal is passed to the input information of game content input.By motion capture device or message input device, by old man
In the game of operation input when playing is played, increase sense of participation when old man plays game.
Further, the interactive terminal includes game generation module and game renewal module;The game generation module,
For providing the game of various patterns and showing;The game renewal module passes for receiving old man's information acquisition terminal
The game operation information come simultaneously updates game content, for randomly generating reply information and more according to game operation information
Game content is updated again on new game content.
The game generation module of interactive terminal, which generates, plays and presents game, and when old man is when game is played, game is more
The game operation information more new game that new module is passed over according to old man makes old man it can be seen that oneself game operation just
Presentation on game content, and at the same time, game renewal module generates reply information according to this game operation information,
And so not only make again according to reply information update game content after the update of this game operation information is into game content
Old man can be clearly seen the game operation step of oneself, moreover it is possible to see the game operation step of other side, interactive terminal is built into
It for the opposing party with old man just in gaming, plays together with old man, can give old man is good to accompany sense, not only make old
People can feel the enjoyment of game, moreover it is possible to which effectively divert oneself from loneliness sense, improves its spiritual demand satisfaction degree.
Further, the game generation module includes chess/card game generation module, photo permutation games generation module and right
Words game generation module;The interactive terminal sequentially switches chess/card game, photo permutation games and game of dialogue successively.
Interactive terminal can be respectively that old man provides chess/card game, photo permutation games and game of dialogue, when old man's spirit
When demand cannot obtain meeting, interactive terminal sequentially switches these three game successively, and old man is enable gradually to become mood
Pleasure, spiritual demand are met.
Further, described information input unit includes sound pick-up, keyboard or camera.
The sound of speaking of old man can be recorded by sound pick-up in old man's information acquisition terminal of entering, old man can pass through language
Speech describes to carry out game operation.By keyboard, it can make old man that game operation information directly are input to old man's information manually
In acquisition terminal, people and the scene around old man and old man can be shot by camera, form character image and scene graph
Picture is conducive to the foundation of photo permutation games and game of dialogue below.
Further, there is robot arm, old man's information acquisition terminal includes being arranged on the robot body
Signal pickup assembly on robot arm, the signal pickup assembly are used for gathering the status signal of old man.
Signal pickup assembly is arranged on robot arm, is conducive to robot and stretchs out arm contact old man and gather old
The relevant status signal of people.
Further, the signal pickup assembly includes acquiring brain waves device or pulse collection device.
Eeg signal is gathered by acquiring brain waves device, pulse signal is gathered by pulse collection device.Eeg signal
All it is existing with pulse signal, can be used for detecting old man's physical condition and heart condition, and then can judge old man's essence successively
The physiological signal whether refreshing demand is met contributes to interactive terminal to sentence by gathering one or both of which physiological signal
Disconnected old man is playing physical condition and heart condition when playing, and then judges whether currently playing game contributes to old man to meet it
Spiritual demand.
Description of the drawings
Fig. 1 is that the present invention is based on the structure diagrams of the suitable endowment robotic embodiment played always.
Fig. 2 is that the present invention is based on the Organization Charts of old man's information acquisition terminal in the suitable endowment robotic embodiment played always.
Fig. 3 is that the present invention is based on the Organization Charts of interactive terminal in the suitable endowment robotic embodiment played always.
Specific embodiment
Below by the further details of explanation of specific embodiment:
Reference numeral in Figure of description includes:Interactive terminal 1, old man's information acquisition terminal 2, motion capture device 23,
Message input device 24, signal pickup assembly 25, game generation module 11, database 12, chess/card game generation module 111, photograph
Piece permutation games generation module 112, game of dialogue generation module 113, chess/card game memory module 121, photo permutation games are deposited
Store up module 122, game of dialogue memory module 123, robot body 3, robot arm 4.
Embodiment is substantially as shown in Figure 1:Based on the suitable endowment robot played always, including robot body 3, robot
Body 3 has integrally formed two robot arms 4, and the upper integrated molding of robot arm 4 is connected with robot palm.
The abdominal region of robot body 3 is equipped with interactive terminal 1, is equipped with and interactive terminal 1 in the palm position of robot arm 4
The old man's information acquisition terminal 2 that can be communicated.
Behavioural information for the behavioural information for gathering old man and is sent to interactive terminal 1 by old man's information acquisition terminal 2.
The behavioural information of old man refers to the information for describing and characterizing old man's behavior, the specific action message including old man, input
Information and status signal.
Action message refer to old man play play when for describe and characterize old man action information, such as the hand of old man
Arm moves up, moves down, is moved to the left or moves right, as the foot of old man moves up, move down, be moved to the left
Or it moves right.
Input information refers to old man when game is played, and for the various information played and inputted, inputs information
Acoustic information, image information and text information can specifically be included.Acoustic information refers to old man and is directed to game when playing and playing
Content and say the language played, such as be moved to the left, move right, move up or move backward.Image information
Refer to the various people including the household of old man and old man oneself that old man shoots when playing and playing for game content
The scene image of object image and surrounding's scene seen by old man.Text information refers to that old man passes through when playing and playing
External equipment is entered into the information such as word and the symbol in old man's information acquisition terminal 2.
Status signal refers to that old man the various of 2 acquisition of old man's information acquisition terminal when game is played can be used for representing
The physiological signal of old man's current body situation and mental condition, such as eeg signal and pulse signal.
Therefore, as shown in Fig. 2, old man's information acquisition terminal 2 includes being used for the motion capture device for capturing old man's action message
23, for the message input device 24 for old man to the various input information of 2 typing of old man's information acquisition terminal, for gathering old man
The signal pickup assembly 25 of eeg signal and pulse signal.Motion capture device 23 can be that existing individual motion capture is set
Existing motion capture software that is standby or being integrated into robot central processing unit.Message input device 24 specifically can be with
It is the sound pick-up for enrolling acoustic information, for the camera for shooting character image and scene image and for inputting text
The keyboard or touch-screen of word information.The specific can be electric for carrying out the brain of eeg signal acquisition for signal pickup assembly 25
Ripple collector and the pulse collection device for carrying out pulse signal acquisition, acquiring brain waves device and pulse collection device can be selected
Individual existing equipment, can also select through brain wave electrode slice and pulse electrode slice to be integrated together can detect brain
Electric wave signal can detect pulse signal package again.Old man's information acquisition terminal 2 is defeated to be equipped with motion capture device 23, information
Enter the removable computer of device 24 and signal pickup assembly 25, which, which is mounted on robot palm, becomes an intelligent sliding
Dynamic terminal, robot arm 4, which can work independently or cooperate with robot body 3, forms complete robot.
The central processing unit having in robot body 3 and other structures for being used for controlling robot arm 4, using the prior art
, this will not be repeated here.By old man's information acquisition terminal 2, it can not only make old man that oneself is directed to game when playing and playing
Oneself is sent to interactive terminal 1 by content for the behavioural information generated of being played in time, enables old man and interactive terminal 1
Generate interaction when playing game, moreover it is possible to whole system be made to monitor the spirit and feelings of old man in real time by old man's information acquisition terminal 2
Thread changes, and old man is avoided to generate the health of fierce emotion influence old man, meanwhile, it is capable to anti-by the spirit or mood of old man
It presents to judge whether going game is met the spirit of old man.If going game can not obtain the spirit of old man
Meet, then going game is changed in interactive terminal 1, is switched to new game to be used for old man.
Interactive terminal 1, for providing the various old men for playing and being passed over according to old man's information acquisition terminal 2 for old man
Behavioural information update game content, make old man for game content reaction behavioural information as input game content in it is new
Content makes game content gradually change with continuous participate in of old man with the variation of game progress.
As shown in figure 3, interactive terminal 1 includes game generation module 11 and game renewal module;Game generation module 11,
For providing the game of various patterns and showing;Game renewal module is transmitted for receiving old man's information acquisition terminal 2
Behavioural information, and reply information is randomly generated according to behavioural information and completes the initial trip that produces of game generation module 11 together
Play.
Specifically, generation module 11 of playing includes being used for the chess/card game generation module 111 for generating chess and card games, is used for
The character image shot according to message input device 24 generates the photo permutation games generation module of corresponding photo permutation games
112, the game of dialogue that scene image and old man for being arrived according to 24 captured in real-time of message input device generate question answer dialog produces
Raw module 113.
Specifically, database 12 is installed, classification storage is chess/card game memory module in database 12 in interactive terminal 1
121st, photo permutation games memory module 122 and game of dialogue memory module 123, each memory module can be independent of each other
Memory or the different memory spaces distinguished in 12 entirety of database.
Chess/card game there are many being prestored in chess/card game memory module 121, first, the chess/card game of interactive terminal 1
Generation module 111 proposes that a kind of display game to old man, after old man starts game, is handed over from chess/card game memory module 121
Mutual terminal 1 is played out according to the game in chess/card game memory module 121, we do not input old man the trip of any information
Call initial game for fun.When old man needs to participate in game, trip that old man can directly show on interactive terminal 1
Play moves chess piece or card in interface, and motion capture device 23 exists old man at this time, and the action of chess piece or card movement carries out
Capture forms action message and is sent to interactive terminal 1, and according to the prior art, the game renewal module of interactive terminal 1 is according to connecing
The action message received synchronously moves the chess piece moved by old man or card on interface, is acting old man
While interactive terminal 1 on game content synchronous change and update, to old man provide it is a kind of he be really to play chess with others
Or the sensation played card.Old man can also say some chess piece and be moved to some position or certain card directly by speaking
It gets out, is acquired if old man is said by sound pick-up and is converted into electric signal and pass to interactive terminal 1.Interactive terminal
1 game renewal module, according to pre-stored keyword in chess/card game memory module 121, extracts every from acoustic information
To the change content of initial game content in acoustic information, game renewal module is according to change content update game content.Equally
, old man can also be directly by the common message input device 24 such as keyboard, mouse, by old man for the shifting on game content
Dynamic that operations is waited to be directly inputted in old man's information acquisition terminal 2, old man's information acquisition terminal 2 again arrives the update of these operation contents
In initial game content.
The set pattern of chess/card game is previously stored in interactive terminal, reply information table can be by the various information received all
It corresponds in set pattern, chess game or gambling party is made to play and can continue to go on.Interactive terminal 1 is according to old man's information acquisition terminal
The action message of 2 inputs or input information, according to pre-set reply information table in chess/card game memory module 121, are handed over
Mutual terminal 1 randomly generates reply information and changes game content according to the reply information, i.e. interactive terminal 1 passes through old for old man
The action message or input information that people's information acquisition terminal 2 is input in interactive terminal 1 have reaction, and old man is made to play trip
Interactive terminal 1 can accompany old man to play together when play.For example, old man when chess game is played by mobile hand come
When moving the chess piece in the game content that interactive terminal 1 is presented, this action message is captured and sent by motion capture device 23
To interactive terminal 1, the game renewal module in interactive terminal 1 changes game content according to this action message, makes by old man
Mobile chess piece is also moved on game content, and then the meeting of interactive terminal 1 is random according to the action message of this movement chess piece
A reply for being directed to this chess piece shift action information is transferred out from the reply information table in chess/card game memory module 121
Information, it is assumed that the action message that this chess piece is moved be A, corresponded in information table is tackled the reply information of this A have A1,
A2, A3 ... AN mono- shares N number of corresponding reply information, interactive terminal 1 it is random or according to corresponding set pattern from this N number of reply
A reply information is chosen in information, and according to the chess piece in this reply information moving game content on chessboard, makes interaction eventually
End 1 automatically moves the chess piece of the opposing party after old man moves chess piece, generates and old man is playing chess the state played chess and old man one
It plays game to play, the sensation for accompanying old man can be generated, can effectively divert oneself from loneliness or boredom the feeling of lonely of old man.
During old man plays chess/card game, old man's information acquisition terminal 2 is by signal pickup assembly 25 by old man's
State signal collecting is simultaneously sent to interactive terminal 1.It is previously stored in interactive terminal 1 for judging each status signal grade
Threshold range table, for example, the first estate, represents that mood is low, when spiritual demand is unsatisfactory for, the brain wave threshold in threshold range table
Value scope is less than H1, and the pulse threshold range in threshold range table is less than M1;Second grade represents that mood is preferable, spirit
When demand is substantially met, the brain wave threshold range in threshold range table is greater than H2 less than H3, the pulse in threshold range table
Threshold range is greater than M2 less than M3;The tertiary gradient represents in high mood, when spiritual demand meets, the brain in threshold range table
Electric wave threshold range is greater than H3, and the pulse threshold range in threshold range table is greater than M3.If interactive terminal 1 obtains at this time
Eeg signal value is between H2 and H3 or the value of pulse signal is between M2 and M3, then illustrate the mood of old man compared with
Good, spiritual demand is substantially achieved satisfaction;If the value of obtained eeg signal is always in the value of below H1 or pulse signal
Always in below M1, then illustrate current game to the mood of old man there is no too much influence, to the spiritual demand of old man simultaneously
Do not play the role of making up filling, the negative emotions such as the feeling of lonely of old man can not be eliminated.
In order to more accurately judge whether each game works, also pre-set in interactive terminal 1 and store game
Switching table, play switching table in be provided with three kinds game priority levels, such as transfer sequence be followed successively by chess/card game, photo row
Row game and game of dialogue, are both provided with corresponding playtime, if old man passes through in playtime for each game
Game is played, status signal can reach the second grade in threshold range table, " mood is preferable, and spiritual demand is substantially met "
When, interactive terminal 1 will not carry out game switching, if chess/card game does not make old man's in its defined playtime
Status signal reaches the second grade, then game will be switched in photo permutation games by interactive terminal 1 automatically, if arranged in photo
The status signal for arranging old man in the playtime of game is still not reaching to the second grade, then interactive terminal 1 will automatically switch to swim
It plays to game of dialogue.According to actual needs, the playtime of each game can be arranged to different.
When interactive terminal 1 is compared by the value of the status signal received and the threshold range in threshold range table
Afterwards, if in the playtime for playing chess/card game, when the value of status signal is constantly in the first estate, in the trip of chess/card game
It plays after the time, the game content for switching photo permutation games is presented to old man by interactive terminal 1.
In photo permutation games memory module 122, personage that the camera that enters information into real time in device 24 takes
Image is preserved, and be will appear from some most character images of number by old man's information acquisition terminal 2 and be used as portrait photographs
It selects individually to store.It is provided in photo permutation games memory module 122 and carries out name label for these portrait photographs
Name label table, the staff or friend relatives for looking after old man can be by regularly updating name label table, will be with people
The corresponding person names of object photo are entered into name label table.Photo permutation games generation module 112 arranges at random from photo
A certain number of portrait photographs and corresponding person names, photo permutation games are selected in game memory module 122
Generation module 112 is presented to old man after the portrait photographs being picked and person names are upset sequence.Old man is believed by old man
The action message, input information and status signal that it is generated for game content are all passed to interaction eventually by breath acquisition terminal 2
End 1.Game renewal module in interactive terminal 1 changes game content according to action message or input information, and old man is existed
Game content after corresponding operating is presented to old man.It is shone for example, person names are moved to corresponding personage by old man by action
Piece is in the following, old man inputs correct person names by keyboard below each portrait photographs or old man passes through pickup
Device directly says the person names of each portrait photographs to play.Portrait photographs are chosen as in photo permutation games is all
In old man's more character image of occurrence number at one's side, these occur more character image be typically all old man at one's side with always
The relatives and friend that people gets close to the most by the way that portrait photographs are corresponding with person names, can not only make old man in gaming
The warmth together with relatives and friends is found, can also find the enjoyment of game.Importantly, all people's object image all sources
In the camera of old man's information acquisition terminal 2, the talent only around old man can be recorded, this contributes to old man constantly to repeat
Memory cycie crosses the new friend of existing household, friend and new knowledge, can deepen the memory of old man, prevent old man from forgeing, have
Help improve the memory of old man.
In photo permutation games when the person names of portrait photographs and mistake are mapped by old man, interaction is eventually
Game renewal module in end 1 can be directed to this error message and prompt mistake, and for reply information is generated, according to being stored in photograph
Name label table in piece permutation games memory module 122, by the exhibition of being mapped of the corresponding person names of the portrait photographs
Show and seen to old man.Help that old man is made to remember correct personage and its corresponding person names, deepen old man to household around
The memory of friend.
When old man plays photo permutation games, the signal pickup assembly 25 on old man's information acquisition terminal 2 is similary real
When status signal is sent to interactive terminal 1.When interactive terminal 1 is will be in the value for the status signal that received and threshold range table
Threshold range compared after, if in the playtime for playing photo permutation games, the value of status signal is constantly in the
During one grade, after the playtime of photo permutation games, the game content for switching game of dialogue is presented in interactive terminal 1
To old man.
In game of dialogue memory module 123, scene image that the camera that enters information into real time in device 24 takes
It is preserved, and some most scene images of number will appear from by old man's information acquisition terminal 2 and be used as the selection of scene photo
Out individually storage.The dialogue question and answer table to engage in the dialogue for these scene photos is provided in game of dialogue memory module 123,
One scene photo corresponds to a question and answer group, includes multiple problems and corresponding multiple answers in a question and answer group,
There is order continuous relationship between adjacent question and answer.And setting for specific question and answer group can be by looking after the work people of old man
Member or friend relatives regularly update, and can make dialogue question and answer table to be directed to emerging scene picture and carry out question and answer group setting.
For example, in the multiple scene images taken in camera, repeatedly there is (such as the house of old man firmly) in some scene image,
Then this image is selected as scene photo B that (scene photo is exactly the scene graph that a frame includes the most scenes of occurrence number
Picture), question and answer group is set for this scene photo in question and answer table is talked with.Write problem first, such as first problem B1:It is modern
It milk is sent to houseFor first problem, two answers are set:B11:No;B12:Have.Then set for B11
Second Problem B2:You are now to drink otherSecond Problem answer is set simultaneously:B21:It should not.B22:It will.
Meanwhile the 3rd problem is set for B12:B3:You are now to drink milkThe answer of 3rd problem:B31:It will;B32:No
It will.And so on, will there are multiple problems and multiple answers for each problem in each question and answer group, and pass through each answer energy
Enough to be connected with next problem, such a question and answer group just constitutes one for the corresponding scene picture of the question and answer group
Scene is talked with.
When entering game of dialogue, game of dialogue generation module 113 is adopted according to the camera of old man's information acquisition terminal 2
The current scene image collected selects from game of dialogue memory module 123 work as with a certain frame in current scene image at random
The identical scene photo of preceding scene image, and pass through the audio playing devices such as the loud speaker on interactive terminal 1 and play this
The problem of in the corresponding question and answer group of scape photo, start to talk with.After answer the problem of old man proposes for interactive terminal 1, old man
Old man is answered and passes to interactive terminal 1 by information acquisition terminal 2, and game renewal module comparison old man answers and talks in question and answer table
Answer, selection answers most similar answer with old man and continues to play, and game renewal module is according to the question and answer talked in question and answer table
Group is set using the corresponding next problem of this most similar answer as reply information by the sound broadcasting on interactive terminal 1
It is standby to play back, continue to put question to old man, entire game of dialogue carries out always, complete until playing one in entire question and answer group
Whole question and answer.It is pre-set in question and answer table is talked with there are two the interval reproduction time for being used for being spaced two question and answer groups of broadcasting, one
After a question and answer group finishes, after one is spaced reproduction time, the broadcasting of next question and answer group could be continued, that give old
People's time of having a rest makes game of dialogue more level off to real interpersonal dialogue and links up, gives old man good dialog
It tests.After one is spaced reproduction time, current scene figure that game of dialogue generation module 113 just can again collect camera
As continuing with after scene photo comparison, selecting a certain scene photo and then commencing play out its corresponding question and answer group and continue to play.
Scene photo in game of dialogue is all obtained from scene image, and scene image is shot from camera
Image in obtain, and the image of camera shooting is all the image that old man's information acquisition terminal 2 can take, and is old
The image on personal side by game of dialogue, can deepen memory of the old man to ambient enviroment, can play and old man's memory is helped to keep away
Exempt from lost effect.Importantly, the basis of game of dialogue is the scene image in old man's ambient enviroment scene, i.e., old man believes
Breath acquisition terminal 2 can and old man synchronously see scene around old man, and then the question and answer group randomly selected is based on real base
Plinth, old man can experience the enjoyment really chatted with people when game of dialogue is played, and old man can be made to have what is accompanied
The problem of feeling, and being directed in game of dialogue in the question and answer group of each scene photo and answer are the relatives and friend of old man
It sets, by game of dialogue old man can also be made to feel that relatives, friend just accompany at one's side, can effectively cut down and divert oneself from loneliness or boredom old man
Feeling of lonely.
Game generation module, the game step generated for the relatives according to old man when playing and playing, game action, game
Sound, game expression establish relatives' game storehouse for each game;Game renewal module makes interactive terminal play game with old man
When from relatives play storehouse in extract game action, game sound or game expression as reply information broadcasting show.This
Sample can make old man, and when playing game with interactive terminal, action, sound or expression that interactive terminal either shows all are
The relatives' of old man, this causes old man that can generate a kind of relatives and accompany the feeling of lonely that in other sensation, can effectively cut down old man.
In use, interactive terminal (is stored in chess/card game memory module, shines originally according to pre-stored original game
The game of piece permutation games memory module and game step in game of dialogue memory module or set pattern of playing) parent with old man
People plays, during game, old man's information acquisition terminal acquisition old man relatives game when game step, trip
Play action, game sound and game expression, and the game behavior for the old man relatives that these are collected is stored to form relatives
Game storehouse.
Wherein, the game set pattern that game step just refers to, will play and split into multiple steps, and shape is combined by multiple steps
Into complete game step, specifically, game step is exactly multiple to be used for limiting input information and reply information correspondence
Multiple forms can complete the setting and extraction of game set pattern using the prior art.What game action referred to is exactly to be caught by action
Catch the action that the relatives of the old man that device captures occur in game, by the display screen being mounted on interactive terminal or other
Indication mechanism can show the game action of relatives, can also be by such as motor etc for being mounted on interactive terminal
Driving mechanism, enable interactive terminal game action is performed out (even if interactive terminal make it is similar with game action
Action).Game sound refers to the sound that relatives send when playing and playing, and common people have such as oral when playing and playing
The idiom of buddhist etc, by the way that game sound is mapped with specific game step and game action, makes interactive terminal
When with old man's interactive game, corresponding game can be sent while game action and game step is carried out
Sound enables interactive terminal to generate identical game in identical game step and game action as the relatives of old man
Sound enables old man to feel that relatives are accompanying him to play game, effectively reduces the feeling of lonely of old man.Likewise, game expression,
Refer to the facial expression that the relatives of old man expose when playing and playing, relatives' expression figure under can directly being shot by camera
Picture makes interactive terminal play relatives' facial expression image by indication mechanisms such as display screens when playing with old man.
Relatives play storehouse in be provided with for each game relatives' behavior table, relatives' behavior table will according to game step,
Each step with corresponding game action, game sound and game expression is mapped, interactive terminal is made to be carried out with old man
When game, interactive terminal can play or demonstrate the relatives of old man in specific game step in the game step
Game action, game sound and the game expression once occurred.When so that old man and the interactive terminal is played, it can feel
To as exactly play with relatives together.In order to make the relatives that old man is imitated in interactive terminal more flexible, for same trip
Play can make the relatives of interactive terminal and old man repeatedly play, for gathering the relatives of old man in same game step for not
Different game sounds, game action and the game expression showed with game result.For example, when having won game, trip
Play expression is smiling face, and game sound is the laugh of " ha ha ha ", and game action is to applaud, and when defeated game, game sheet
Feelings are to frown, and game sound is ", then come one innings ", and game action is to shake the head.It will each be walked in game by relatives' behavior table
Suddenly include all behavior expressions such as figure, action, expression to unite, make old man when playing with interactive terminal, hand over
Mutual terminal can swimmingly react, and be conducive to increase the communication enjoyment of old man and interactive terminal, effectively divert oneself from loneliness or boredom the orphan of old man
Solely sense.
For chess/card game generation module, existing chess/card game software can be directly used, such as Nintendo's epoch are soft
Chess game in part etc..Chess/card game generation module can also be by being previously stored with fixation in chess/card game memory module
Game step allows interactive terminal according to stationary game step to play with old man.When using stationary game step,
Interactive terminal first plays entire complete stationary game step to old man, then old man further according to the stationary game step seen with
It plays interactive terminal.The memory of old man can not only be so improved, deepens memory of the old man to seen thing, moreover it is possible to
Make old man when being at play after understanding all game steps in advance more added with the sense of accomplishment won the victory.
For above-mentioned based on the suitable endowment robot played always, meet the method for old man's spiritual demand including following
Step:
S1:The status signal of old man is sent to interactive terminal by the signal pickup assembly 25 in old man's information acquisition terminal 2
1, i.e., the current eeg signal of old man's information acquisition terminal 2 collects acquiring brain waves device old man and pulse collection device
The current pulse signal of the old man that collects is sent to interactive terminal 1.
S2:Interactive terminal 1 judges that old man's spiritual demand meets grade, interactive terminal 1 according to the current status signal of old man
By the value of the current status signal of old man (eeg signal, pulse signal) and the threshold value model being stored in advance in interactive terminal 1
It encloses table to be compared, if the value of status signal is in the first estate of threshold range table, interactive terminal 1 automatically switches to chess
Board game mode.
In chess/card game pattern, the chess/card game generation module 111 of interactive terminal 1 is at random from chess/card game memory module
It chooses a kind of chess/card game in 121 to play out, old man's information acquisition terminal 2 believes old man for the action that game content generates
The breath game renewal module that either input information is transmitted in 1 interactive terminal 1 of interactive terminal is according to action message or inputs information
Change game content, at the same game renewal module according to the action message or the input information from chess/card game memory module
Reply information is randomly generated in 121 in pre-stored reply information table, game renewal module changes again according to reply information
Game content.When game renewal module change game content for the first time, initial game that interactive terminal 1 is shown to old man
Content (there are no the contents that the new game for starting to play is presented to out) becomes the game content after old man's operation, second of change
When more game content, to be interactive terminal 1 generate after old man operates for old man's operation for promoting game and into
Capable game content change, the advantage of doing so is that old man can not only be made to see the operation oneself played a card or played chess clearly, moreover it is possible to make
Old man sees the operation that other side plays a card or plays chess clearly, to the sensation that old man is playing chess with people, really plays to old person to person
Pleasant feeling.
S3:In the playtime of chess/card game, old man's information acquisition terminal 2 is by signal pickup assembly 25 by old man's
Status signal is sent to interactive terminal 1 in real time;If during this period, status signal is still within the first estate of threshold range table
When, then game content is switched to photo permutation games pattern by interactive terminal 1 according to pre-stored game switching table.
In photo pattern of rows and columns, the photo permutation games generation module 112 of interactive terminal 1 is at random from photo permutation games
Some portrait photographs person names corresponding with these portrait photographs are randomly selected in memory module 122, and these personages are shone
Old man's information acquisition terminal 2 is presented to after piece and person names entanglement correspondence, old man's information acquisition terminal 2 is caught by action
It catches device 23 old man is corresponded into the action message that portrait photographs and personage's noun generate and be sent to interactive terminal 1, alternatively, old man's information
The input information that old man is corresponded to portrait photographs and person names generation by sound pick-up or keyboard by acquisition terminal 2 is sent to friendship
Mutual terminal 1, interactive terminal 1 correspond to portrait photographs and personage after these action messages and input information are received for old man
Old man according to name label table, is corresponded to the portrait photographs of mistake and person names carries out miscue by this operation of title,
Old man is showed to see correct portrait photographs and person names simultaneously.Make old man by seeing household and Peng on portrait photographs
Friend can generate the sensation in game of playing together with family and friends, old man can effectively be helped to divert oneself from loneliness sense, Er Qieyou
It helps and old man is helped to improve memory, remember the family and friends of surrounding.
S4:In the playtime of photo permutation games, old man's information acquisition terminal 2 will be old by signal pickup assembly 25
The status signal of people is sent to interactive terminal 1 in real time;If during this period, status signal is still within first of threshold range table etc.
During grade, then game content is switched to game of dialogue pattern by interactive terminal 1 according to pre-stored game switching table.
In game of dialogue pattern, the game of dialogue generation module 113 of interactive terminal 1 is according to old man's information acquisition terminal 2
The current scene image collected selects and a certain frame in current scene image from game of dialogue memory module 123 at random
The identical scene photo of current scene image, and the problem of play in the corresponding question and answer group of the scene photo, start to talk with.Here
The judgement scene photo technology identical with a certain frame scene image using the prior art, pass through the pass in contrast images and photo
Key point is judged.Old man is sent to interactive terminal 1, game renewal by old man's information acquisition terminal 2 for the answer of problem
Module answers most similar answer according to the dialogue question and answer table being stored in advance in game of dialogue memory module 123, selection with old man
Case continues to play.Here find and answer most similar answer also using the prior art with old man, the method by comparing keyword
Carry out matching searching.Game renewal module is corresponding next by this most similar answer according to the question and answer group in dialogue question and answer table
A problem continues to put question to old man as reply information.It individually crosses a question and answer group played in order to finish, be played at an interval
After the time, the current scene image that game of dialogue generation module 113 just can again collect camera continues and scene photo
After comparison, select a certain scene photo and then commence play out its corresponding question and answer group and continue to play.
By game of dialogue, old man can be made in daily life, it can be as oneself finding be (and captured by camera
) difference of scene, the dialogue that can be done something for the occasion by interactive terminal 1 makes old man experience at every moment someone vividly
Sensation at one's side is accompanied, can greatly meet the spiritual demand that old man is accompanied, liked, effectively divert oneself from loneliness sense.It is heavier
It wants, the question and answer group set for each scene photo is set by the relatives of old man and friend, these people are more
Custom of speaking, the habits and customs of old man are solved, the dialogue formed by these question and answer groups can make old man experience relatives and friend
The pleasurable sensation that moment accompanies at one's side.In addition, by game of dialogue, cognition and note of the old man to ambient enviroment can be deepened
Recall, assist in old man and slow down forgetting speed.
Above-described is only the embodiment of the present invention, and the common sense such as well known concrete structure and characteristic are not made herein in scheme
Excessive description, technical field that the present invention belongs to is all before one skilled in the art know the applying date or priority date
Ordinary technical knowledge can know the prior art all in the field, and with using routine experiment hand before the date
The ability of section, one skilled in the art with reference to self-ability can improve and implement under the enlightenment that the application provides
This programme, some typical known features or known method should not implement the application as one skilled in the art
Obstacle.It should be pointed out that for those skilled in the art, without departing from the structure of the invention, it can also make
Go out several modifications and improvements, these should also be considered as protection scope of the present invention, these all do not interfere with the effect that the present invention is implemented
Fruit and practical applicability.The scope of protection required by this application should be based on the content of the claims, the tool in specification
The records such as body embodiment can be used for the content for explaining claim.
Claims (8)
1. based on the suitable endowment robot played always, it is characterised in that:Including robot body and it is arranged on robot body
On old man's information acquisition terminal and with old man's information acquisition terminal communication connection interactive terminal;
Old man's information acquisition terminal, for gathering old man in the behavioural information played when playing and behavioural information being sent to friendship
Mutual terminal;
The interactive terminal, for providing game content and according in the update of the behavioural information of old man and switching game for old man
Hold.
It is 2. according to claim 1 based on the suitable endowment robot played always, it is characterised in that:The behavioural information includes
For representing that old man carries out the game operation information of concrete operations and for characterizing old man when playing game for game content
Physiological status status signal;Interactive terminal carries out the change of same game game content according to game operation information, hands over
Mutual terminal switches different game according to status signal.
It is 3. according to claim 2 based on the suitable endowment robot played always, it is characterised in that:The game operation information
Including being used for carrying out the action message of manual expression for game content or being input to old man's information for being directed to game content
Input information in acquisition terminal;Old man's information acquisition terminal includes being used for the motion capture device for carrying out action message collection
Or for carrying out the message input device that input information is collected.
It is 4. according to claim 1 based on the suitable endowment robot played always, it is characterised in that:The interactive terminal includes
Game generation module and game renewal module;The game generation module, for providing the game of various patterns and showing
Come;The game renewal module, for receiving game operation information that old man's information acquisition terminal transmits and updating game content,
For randomly generating reply information according to game operation information and updating game content again on newer game content.
It is 5. according to claim 4 based on the suitable endowment robot played always, it is characterised in that:The game generation module
Including chess/card game generation module, photo permutation games generation module and game of dialogue generation module;The interactive terminal is successively
Order switching chess/card game, photo permutation games and game of dialogue.
It is 6. according to claim 3 based on the suitable endowment robot played always, it is characterised in that:Described information input unit
Including sound pick-up, keyboard or camera.
It is 7. according to claim 1 based on the suitable endowment robot played always, it is characterised in that:On the robot body
With robot arm, old man's information acquisition terminal includes the signal pickup assembly being arranged on robot arm, described
Signal pickup assembly is used for gathering the status signal of old man.
It is 8. according to claim 7 based on the suitable endowment robot played always, it is characterised in that:The signal pickup assembly
Including acquiring brain waves device or pulse collection device.
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