CN108043026B - System and method for meeting mental requirements of old people through aging-adaptive game - Google Patents

System and method for meeting mental requirements of old people through aging-adaptive game Download PDF

Info

Publication number
CN108043026B
CN108043026B CN201711467892.6A CN201711467892A CN108043026B CN 108043026 B CN108043026 B CN 108043026B CN 201711467892 A CN201711467892 A CN 201711467892A CN 108043026 B CN108043026 B CN 108043026B
Authority
CN
China
Prior art keywords
game
old
information
interactive terminal
old people
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
CN201711467892.6A
Other languages
Chinese (zh)
Other versions
CN108043026A (en
Inventor
潘晓明
彭罗
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Chongqing Youbanhome Technology Co ltd
Original Assignee
Chongqing Youbanhome Technology Co ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Chongqing Youbanhome Technology Co ltd filed Critical Chongqing Youbanhome Technology Co ltd
Priority to CN201711467892.6A priority Critical patent/CN108043026B/en
Publication of CN108043026A publication Critical patent/CN108043026A/en
Application granted granted Critical
Publication of CN108043026B publication Critical patent/CN108043026B/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Images

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61BDIAGNOSIS; SURGERY; IDENTIFICATION
    • A61B5/00Measuring for diagnostic purposes; Identification of persons
    • A61B5/02Detecting, measuring or recording pulse, heart rate, blood pressure or blood flow; Combined pulse/heart-rate/blood pressure determination; Evaluating a cardiovascular condition not otherwise provided for, e.g. using combinations of techniques provided for in this group with electrocardiography or electroauscultation; Heart catheters for measuring blood pressure
    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61BDIAGNOSIS; SURGERY; IDENTIFICATION
    • A61B5/00Measuring for diagnostic purposes; Identification of persons
    • A61B5/24Detecting, measuring or recording bioelectric or biomagnetic signals of the body or parts thereof
    • A61B5/316Modalities, i.e. specific diagnostic methods
    • A61B5/369Electroencephalography [EEG]
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • A63F13/655Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition by importing photos, e.g. of the player
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F16/00Information retrieval; Database structures therefor; File system structures therefor
    • G06F16/30Information retrieval; Database structures therefor; File system structures therefor of unstructured textual data
    • G06F16/33Querying
    • G06F16/332Query formulation
    • G06F16/3329Natural language query formulation or dialogue systems
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • G06F3/015Input arrangements based on nervous system activity detection, e.g. brain waves [EEG] detection, electromyograms [EMG] detection, electrodermal response detection
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/69Involving elements of the real world in the game world, e.g. measurement in live races, real video
    • A63F2300/695Imported photos, e.g. of the player

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Health & Medical Sciences (AREA)
  • Physics & Mathematics (AREA)
  • Life Sciences & Earth Sciences (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • Biomedical Technology (AREA)
  • General Health & Medical Sciences (AREA)
  • General Engineering & Computer Science (AREA)
  • Veterinary Medicine (AREA)
  • Surgery (AREA)
  • Mathematical Physics (AREA)
  • Public Health (AREA)
  • Animal Behavior & Ethology (AREA)
  • General Physics & Mathematics (AREA)
  • Biophysics (AREA)
  • Pathology (AREA)
  • Heart & Thoracic Surgery (AREA)
  • Medical Informatics (AREA)
  • Molecular Biology (AREA)
  • Neurology (AREA)
  • Psychology (AREA)
  • Psychiatry (AREA)
  • Dermatology (AREA)
  • Artificial Intelligence (AREA)
  • Neurosurgery (AREA)
  • Computational Linguistics (AREA)
  • Data Mining & Analysis (AREA)
  • Databases & Information Systems (AREA)
  • Cardiology (AREA)
  • Physiology (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The invention discloses a system for meeting the mental demand of old people through an aging-adaptive game, which belongs to the field of man-machine interaction and comprises an old people information acquisition terminal and an interaction terminal in communication connection with the old people information acquisition terminal; the old people information acquisition terminal is used for acquiring behavior information of the old people when the old people play games and sending the behavior information to the interactive terminal; the interactive terminal is used for providing game contents for the old and updating and switching the game contents according to the behavior information of the old. The invention also discloses a method for meeting the mental demand of the old through the aging-suitable game. The invention can effectively relieve the solitary feeling of the old, and can meet the mental demand of the old.

Description

System and method for meeting mental requirements of old people through aging-adaptive game
Technical Field
The invention relates to the field of man-machine interaction, in particular to a system and a method for meeting the mental demand of old people through an aging-adaptive game.
Background
With the overall step of the aged society in China, the aged care service is more and more important. However, the existing endowment service is mainly used for meeting the daily life needs of the old, but neglects the mental needs of the old. Although the physical function of the elderly gradually declines with the age, the mental needs of the elderly, such as integration into the society, communication with people, accompanying, love and love, and the like, are not reduced due to the age increase or the decline of the physical function. On the contrary, as the elderly gradually become disjointed with the mainstream population and culture of the society with the aging, the sense of loneliness is multiplied, so that the mental demands of the elderly for companionship, love and love, communication with people and the like are gradually increased. However, the busy children and the lack of the existing endowment services make it difficult for the elderly to meet the mental needs, which in turn increases the solitary feeling of the elderly. The old people with the long-term loneliness feel that the poor mood of the old people can be reflected to the physical health of the old people, so that the deterioration of physical functions is accelerated, and a vicious circle is formed.
Therefore, in order for the elderly to live a peaceful and peaceful night, they must meet their mental needs in addition to their needs. However, there is no system for the mental needs of the elderly people, and most of the service systems for the elderly people basically only comprise an input end for workers to input the basic information and daily life information of the elderly people and a background for sorting and summarizing the basic information and daily life information of all the elderly people. The applicant proposes a system and a method for satisfying the mental needs of the elderly through an aging-adapted game. It is suitable for the aged.
Disclosure of Invention
The invention aims to provide a system for meeting the mental requirements of the old through an aging-suitable game so as to achieve the purpose of accompanying the old and meeting the mental requirements of the old.
In order to achieve the above purpose, the following scheme is provided:
the system for meeting the mental demand of the old people through the aging-suitable game comprises an old people information acquisition terminal and an interactive terminal in communication connection with the old people information acquisition terminal;
the old people information acquisition terminal is used for acquiring behavior information of the old people when the old people play games and sending the behavior information to the interactive terminal;
the interactive terminal is used for providing game contents for the old and updating and switching the game contents according to the behavior information of the old.
The principle and the effect are as follows:
according to the invention, game contents are directly provided for the old through the interactive terminal, the old can play games through the interactive terminal, and the behavior information of the old is sent to the interactive terminal through the old information acquisition terminal in the game playing process of the old, so that the old and the interactive terminal can form two parties of a game, and game interaction can be carried out. The old people can feel that people accompany and play games together.
According to the invention, through the interactive terminal and the old people information acquisition terminal, not only can the behavior information of the old people be acquired in time, but also the interaction with the old people can be realized through the interactive terminal, so that the old people can effectively get the solitary feeling of the old people in the interactive game process, and the old people can feel accompanied, and the mental requirements of the old people are met.
Further, the behavior information comprises game operation information used for representing the specific operation of the old people for the game content and a state signal used for representing the physiological state of the old people when playing the game; the interactive terminal changes the game content in the same game according to the game operation information, and the interactive terminal switches different games according to the state signal.
The game operation information represents the specific operation of the old people in the specific game playing process, is the input operation of the old people and the interactive terminal in the game playing process, and the interactive terminal can continuously update the game content through the game operation information so as to continue the game. The state signals represent the physiological state of the old when the old plays a certain game, when the pleasurable mental needs of the old or the bad mental needs of the old are met, the state signals displayed by the state signals are different, whether the current game played by the old is helpful for meeting the mental needs of the old can be judged through the state signals, and if not, the interactive terminal switches another game for the old to meet the mental needs of the old.
Further, the game operation information includes action information used for action expression for game contents or input information used for inputting game contents into the elderly information collection terminal; the elderly information collection terminal includes a motion catcher for performing motion information collection or an information input device for performing input information collection.
Through the action catcher, the old people information acquisition terminal can collect and transmit all operation actions of the old people aiming at game contents to the interactive terminal through action information. Through the information input device, the old people information acquisition terminal can transmit input information input by old people aiming at game contents to the interactive terminal. The operation of the old man in playing the game is input to the game through the motion catcher or the information input device, and the participation sense of the old man in playing the game is increased.
Further, the interactive terminal comprises a game generation module and a game updating module; the game generation module is used for providing and presenting games in various modes; the game updating module is used for receiving game operation information transmitted by the old man information acquisition terminal and updating game content, and is used for randomly generating response information according to the game operation information and updating the game content on the updated game content again.
The game generation module of the interactive terminal generates and presents games, when the old people play games, the game updating module updates the games according to the game operation information transmitted by the old people, so that the old people can see the presentation of the game operation on the game content, meanwhile, the game updating module generates corresponding information according to the game operation information, updates the game content according to the corresponding information after the game operation information is updated to the game content, thus, the old can clearly see the game operation steps of the old and the other, the interactive terminal is constructed as the other party in the game with the old, the old people can play games together, the old people can feel good accompanying feeling, the old people can feel fun of the games, the lonely feeling can be effectively sent, and the mental demand satisfaction degree of the old people is improved.
Further, the game generation module comprises a chess and card game generation module, a photo arrangement game generation module and a conversation game generation module; the interactive terminal sequentially switches the chess game, the photo arrangement game and the dialogue game.
The interactive terminal can respectively provide chess games, photo arrangement games and conversation games for the old, and when the mental requirements of the old cannot be met, the interactive terminal sequentially switches the three games, so that the old can gradually become happy and the mental requirements can be met.
The invention also provides a method for meeting the mental demand of the old through the aging-suitable game, which comprises the following steps:
step one, a signal acquisition device acquires state signals of the old and sends the state signals to an interactive terminal;
step two, the interactive terminal judges the mental demand satisfaction level of the old according to the current state signal of the old, and if the value of the state signal is in the first level of the threshold range table, the interactive terminal starts a game and automatically switches to a chess and card game mode;
step three, in the game time of the chess and card game, the old people information acquisition terminal sends the state signal of the old people to the interactive terminal in real time; if the state signal is still at the first level of the threshold range table in the period, the interactive terminal switches the game content to the photo arrangement game mode according to a pre-stored game switching table;
step four, the old people information acquisition terminal sends the state signal of the old people to the interactive terminal in real time in the game time of the photo arrangement game; if the state signal is still at the first level of the threshold range table in the period, the interactive terminal switches the game content to the dialogue game mode according to a pre-stored game switching table.
The noun explains:
the game time refers to the preset total time length of each game in each process.
Further, the state signal includes a brain wave signal or a pulse signal; in the first step, the old people information acquisition terminal sends the current brain wave signals of the old people acquired by the brain wave acquisition device or the current pulse signals of the old people acquired by the pulse acquisition device to the interactive terminal.
Brain wave signal and pulse signal are all current, can be used for detecting old man's health and mood situation, and then can judge in proper order whether the old man's mental demand obtains the physiological signal that satisfies, help mutual terminal to judge the health and the mood situation of old man when playing the recreation through gathering one of them or two physiological signal, and then judge whether the current game of playing helps the old man to satisfy its mental demand.
Further, in a chess and card game mode, a chess and card game generation module of the interactive terminal randomly selects a chess and card game from a chess and card game storage module to play, and the old people information acquisition terminal acquires game operation information generated by old people aiming at game contents and transmits the game operation information to the interactive terminal; and a game updating module in the interactive terminal changes game content according to the game operation information, meanwhile, the game updating module randomly selects corresponding information from a corresponding information table pre-stored in a chess and card game storage module according to the game operation information, and the game updating module changes the game content again according to the corresponding information.
When the game updating module changes the game content for the first time, the game content which is displayed to the old and operated by the old is changed by the interactive terminal, and when the game content is changed for the second time, the game content which is generated after the old is operated by the interactive terminal and operated by the old is changed, so that the old can see the operation of playing cards or playing chess clearly, the old can feel that the old plays games with the old, the old can generate the pleasure of being accompanied and played, the old can effectively play the lonely, and the mental requirements of the old are met.
Further, in the photo arrangement mode, the photo arrangement game generation module of the interactive terminal randomly selects some character photos and character names corresponding to the character photos from the photo arrangement game storage module, and presents the character photos and the character names to the old after the character photos and the character names are in a disordered corresponding relationship; the old man information acquisition terminal sends game operation information generated by the corresponding character photo and character nouns of the old man to the interactive terminal, the interactive terminal carries out error prompt on the corresponding wrong character photo and character name according to the name tag table aiming at the game operation information, and meanwhile, the correct character photo and character name are displayed for the old man to see.
The photo arrangement game is simple to operate and suitable for the old to play, the character photos are generally relatives and friends around the old, the old can have the feeling of playing the game with the family and the friends by seeing the family and the friends on the character photos, the old can be effectively helped to arrange the solitary feeling, and the old is helped to improve the memory and remember the family and the friends around.
Further, in a conversation game mode, a conversation game generation module of the interactive terminal randomly selects a scene photo which is the same as a certain frame of current scene image in the current scene image from a conversation game storage module according to the current scene image acquired by the old people information acquisition terminal, and plays a question in a question-answer group corresponding to the scene photo; the old man information acquisition terminal sends the answer of the old man to the question to the interactive terminal, and the game updating module selects the answer most similar to the answer of the old man according to a dialogue question-answer table pre-stored in the dialogue game storage module and takes the next question corresponding to the answer as the answering information to continuously ask the old man.
Through the conversation game, the old can have a conversation with the interactive terminal in the daily life, so that the old can feel the feeling of being accompanied by people all the time, the spirit requirements of being accompanied and loved by the old can be greatly met, and the loneliness can be effectively sent out. In addition, through the dialogue game, the cognition and the memory of the old people to the surrounding environment can be deepened, and the old people can be helped to slow down the forgetting speed.
Drawings
FIG. 1 is a schematic connection diagram of an embodiment of a system for satisfying the mental needs of the elderly through an aging-adapted game according to the present invention.
Fig. 2 is an architecture diagram of an elderly information collection terminal in an embodiment of the system for satisfying the mental needs of elderly people through an aging-appropriate game according to the present invention.
Fig. 3 is an architecture diagram of an interactive terminal in an embodiment of the system for satisfying the mental needs of the elderly through an aging-appropriate game according to the present invention.
Detailed Description
The following is further detailed by the specific embodiments:
reference numerals in the drawings of the specification include: the system comprises an interactive terminal 1, an old people information acquisition terminal 2, a motion catcher 23, an information input device 24, a signal acquisition device 25, a game generation module 11, a database 12, a chess and card game generation module 111, a photo arrangement game generation module 112, a conversation game generation module 113, a chess and card game storage module 121, a photo arrangement game storage module 122 and a conversation game storage module 123.
The embodiment is basically as shown in the attached figure 1: the system for meeting the mental demand of the old people through the aging-adaptive game comprises an old people information acquisition terminal 2 and an interactive terminal 1 capable of communicating with the old people information acquisition terminal 2.
The old people information acquisition terminal 2 is used for acquiring the behavior information of the old people and sending the behavior information to the interactive terminal 1. The behavior information of the old people refers to information for describing and representing the behavior of the old people, and specifically comprises action information, input information and state signals of the old people.
The action information refers to information used by the elder to describe and represent actions of the elder when playing games, such as upward movement, downward movement, leftward movement or rightward movement of the arm of the elder, and such as upward movement, downward movement, leftward movement or rightward movement of the foot of the elder.
The input information refers to various information input by the elderly for playing games, and may specifically include sound information, image information, and character information. The sound information refers to a language in which the elderly speak a game for the game contents while playing the game, such as moving left, moving right, moving up, or moving back. The image information refers to various character images including family of the elderly and the elderly themselves photographed by the elderly for the game contents while playing the game, and scene images of surrounding scenes seen by the elderly. The character information is information such as characters and symbols which are input into the old man information collection terminal 2 by an external device when the old man plays a game.
The state signal refers to various physiological signals such as brain wave signals and pulse signals, which are collected by the elderly information collecting terminal 2 and can be used for representing the current physical condition and mental condition of the elderly when the elderly play games.
Therefore, as shown in fig. 2, the elderly information collection terminal 2 includes a motion capture device 23 for capturing motion information of the elderly, an information input device 24 for the elderly to input various input information to the elderly information collection terminal 2, and a signal collection device 25 for collecting brain wave signals and pulse signals of the elderly. The motion capture device 23 may be a stand-alone motion capture device or may be motion capture software integrated into a computer. The information input device 24 may be specifically a microphone for recording voice information, a camera for taking images of a person and a scene, and a keyboard or a touch panel for inputting text information. The signal acquisition device 25 may be a brain wave collector for acquiring brain wave signals and a pulse collector for acquiring pulse signals, and the brain wave collector and the pulse collector may be independent devices or integrated devices for detecting both brain wave signals and pulse signals through brain wave electrode pads and pulse electrode pads. The elderly information acquisition terminal 2 may be a conventional mobile terminal such as an iPad, a palmtop computer, a mobile phone, and a robot, which is equipped with the motion capture device 23, the information input device 24, and the signal acquisition device 25, or may be a mobile terminal having various shapes having these components in a helmet form, a bracelet form, or a ring form. Through old man information acquisition terminal 2, not only can make the old man in time with oneself for playing the action information that the recreation produced of oneself to the recreation content when playing the recreation give interactive terminal 1, make the old man can produce the interdynamic when playing the recreation with interactive terminal 1, can also make entire system pass through old man information acquisition terminal 2 real time monitoring old man's spirit and mood change, it influences old man's healthy to avoid the old man to produce fierce mood, simultaneously, can judge through old man's spirit or mood feedback whether current recreation makes old man's spirit obtain satisfying. If the current game does not satisfy the mental state of the elderly, the interactive terminal 1 changes the current game and switches to a new game for the elderly to use.
The interactive terminal 1 is used for providing various games for the old people and updating game contents according to the behavior information of the old people transmitted by the old people information acquisition terminal 2, so that the behavior information of the old people responding to the game contents is used as new contents input into the game contents, and the game contents gradually change along with the change of the game progress along with the continuous participation of the old people.
As shown in fig. 3, the interactive terminal 1 includes a game generation module 11 and a game update module; the game generation module 11 is used for providing and presenting games in various modes; the game updating module is used for receiving the behavior information transmitted by the old people information acquisition terminal 2 and randomly generating response information according to the behavior information to complete the initial game generated by the game generating module 11.
Specifically, the game generation module 11 includes a chess game generation module 111 for generating a chess game, a photo arrangement game generation module 112 for generating a corresponding photo arrangement game based on an image of a character photographed by the information input device 24, or a dialogue game generation module 113 for generating a question and answer dialogue with the elderly based on an image of a scene photographed by the information input device 24 in real time.
Specifically, the interactive terminal 1 is installed with a database 12, and the database 12 is classified and stored as a chess game storage module 121, a photo arrangement game storage module 122, and a dialogue game storage module 123, and each storage module may be an independent memory, or may be different storage spaces distinguished in the whole database 12.
The chess and card game storage module 121 stores various chess and card games in advance, firstly, the chess and card game generation module 111 of the interactive terminal 1 puts a game from the chess and card game storage module 121 and shows the game to the old, after the old starts playing, the interactive terminal 1 plays the game according to the game in the chess and card game storage module 121, and the game which is not input with any information by the old is called as an initial game. When the old people need to participate in the game, the old people can directly pass through chess pieces or card cards in the game interface displayed on the mobile interaction terminal 1, at the moment, the action catcher 23 catches the action of the old people moving the chess pieces or the card cards to form action information and sends the action information to the interaction terminal 1, and the game updating module of the interaction terminal 1 synchronously moves the chess pieces or the card cards moved by the old people on the game interface according to the received action information, so that the game content on the interaction terminal 1 is synchronously changed and updated while the old people act, and the old people can play chess or play cards with other people. The old man also can be directly through speaking, say that certain piece removes certain position or certain card tablet and play away, gather and convert the electric signal transmission for interactive terminal 1 through the adapter with the old man saying. The game updating module of the interactive terminal 1 extracts the modified content of the initial game content in each piece of sound information from the sound information according to the keywords pre-stored in the chess game storage module 121, and the game updating module updates the game content according to the modified content. Similarly, the old can directly input operations such as movement of the old on the game contents into the old information collecting terminal 2 through the common information input device 24 such as a keyboard and a mouse, and the old information collecting terminal 2 updates the operation contents into the initial game contents.
The interactive terminal 1 randomly generates response information and changes game contents according to the response information table preset in the chess and card game storage module 121 according to the action information or the input information input by the old man information collection terminal 2, namely, the interactive terminal 1 is responsive to the action information or the input information input into the interactive terminal 1 by the old man through the old man information collection terminal 2, so that the interactive terminal 1 can accompany the old man to play when the old man plays games. For example, when the elder moves a piece of the game content presented by the interactive terminal 1 by moving a hand while playing a chess game, the action catcher 23 catches and transmits the action information to the interactive terminal 1, the game update module in the interactive terminal 1 changes the game content according to the action information to move the piece moved by the elder on the game content, then the interactive terminal 1 randomly retrieves a piece of corresponding information for the piece moving action information from the corresponding information table in the chess game storage module 121 according to the action information of the moving piece, assuming that the action information of the moved piece is a, the corresponding information corresponding to the a in the corresponding information table has a total of N pieces of corresponding information a1, a2, A3 and … … AN, and the interactive terminal 1 randomly selects one piece of the N pieces of corresponding information, and according to the corresponding information, the chess pieces on the chessboard in the game content are moved, so that the interactive terminal 1 automatically moves the chess pieces of the other party after the old people move the chess pieces, generates a state of playing chess with the old people when playing chess, plays a game with the old people, can generate the feeling of accompanying the old people, and can effectively play the solitary feeling of the old people.
In the process of playing chess and card games by the old people, the old people information acquisition terminal 2 acquires and sends state signals of the old people to the interactive terminal 1 through the signal acquisition device 25. The interactive terminal 1 is pre-stored with a threshold range table for determining each status signal level, for example, the first level indicates that the mood is low, when the mental demand is not satisfied, the brain wave threshold range in the threshold range table is less than H1, and the pulse threshold range in the threshold range table is less than M1; a second level, which indicates that the mood is good and the mental requirement is basically met, the brain wave threshold range in the threshold range table is greater than H2 and less than H3, and the pulse threshold range in the threshold range table is greater than M2 and less than M3; and the third grade indicates that the mood is good, when the mental demand is met, the brain wave threshold range in the threshold range table is larger than H3, and the pulse threshold range in the threshold range table is larger than M3. If the value of the brain wave signal obtained by the interactive terminal 1 at the moment is between H2 and H3 or the value of the pulse signal is between M2 and M3, the mood of the old is better, and the mental requirement is basically met; if the value of the obtained brain wave signal is always below H1 or the value of the obtained pulse signal is always below M1, the fact that the current game has no great influence on the mood of the old people and does not play a role in compensating for the mental needs of the old people is explained, and negative emotions such as the solitary feeling of the old people cannot be eliminated.
In order to more accurately judge whether each game is effective or not, a game switching table is also preset and stored in the interactive terminal 1, the priority levels of three games are set in the game switching table, for example, the switching sequence is chess game, photo arrangement game and dialogue game in sequence, corresponding game time is set for each game, if the old people play the games in the game time, the state signals of the old people can reach the second level in the threshold range table, when the mood is better and the spirit requirement is basically met, the interactive terminal 1 can not carry out game switching, if the state signals of the old people do not reach the second level in the specified game time of the chess game, the interactive terminal 1 automatically switches the games into the photo arrangement game, if the state signals of the old people still do not reach the second level in the game time of the photo arrangement game, the interactive terminal 1 will automatically switch the game to the dialogue game. The game time of each game can be set to be different according to actual needs.
After the interactive terminal 1 compares the value of the received state signal with the threshold range in the threshold range table, if the value of the state signal is always in the first level in the game time of playing the chess and card game, after the game time of the chess and card game is finished, the interactive terminal 1 presents the game content of the photo-switching arrangement game to the old.
In the photo arrangement game storage module 122, the character images captured by the camera in the information input device 24 are stored in real time, and some character images with the largest number of occurrences are selected and stored separately as character photos by the elderly person information collection terminal 2. The photo arrangement game storage module 122 is provided with a name tag table for naming these character photos, and a worker or a friend who cares for the old person can enter the name of the character corresponding to the character photo into the name tag table by periodically updating the name tag table. The photo arrangement game generation module 112 randomly selects a certain number of character photos and character names corresponding thereto from the photo arrangement game storage module 122, and the photo arrangement game generation module 112 disorderly sorts the selected character photos and character names and presents them to the elderly. The old people transmit action information, input information and state signals generated by the old people aiming at game contents to the interactive terminal 1 through the old people information acquisition terminal 2. And the game updating module in the interactive terminal 1 changes the game content according to the action information or the input information and presents the game content of the old after corresponding operation to the old. For example, the elderly move the character name under the corresponding character photo by an action, or the elderly input the correct character name under each character photo through a keyboard, or the elderly speak the character name of each character photo directly through a microphone to play a game. The character images which are selected as the character images in the photo arrangement game are the character images which are more frequently appeared at the sides of the old, the character images which are more frequently appeared are the relatives and friends which are closest to the old at the sides of the old, and through the correspondence between the character images and the character names, the old can not only find out the warmth together with relatives and friends in the game, but also find out the fun of the game. More importantly, all the character images are derived from the camera of the old people information acquisition terminal 2, and only people around the old people can be recorded, so that the old people can continuously and repeatedly remember family and friends appearing around and new friends of new knowledge, the memory of the old people can be deepened, the old people can be prevented from forgetting, and the memory of the old people can be improved.
When the old man associates the character photograph with the wrong character name in the photograph arrangement game, the game update module in the interactive terminal 1 will present an error for the wrong information, and, for the generation of the coping information, present the character photograph in association with the corresponding character name to the old man according to the name tag table stored in the photograph arrangement game storage module 122. The method is beneficial to enabling the old to remember the correct character and the name of the character corresponding to the character, and the memory of the old to surrounding family and friends is deepened.
When the elder plays the photo arrangement game, the signal acquisition device 25 on the elder information acquisition terminal 2 also transmits the status signal to the interactive terminal 1 in real time. After the interactive terminal 1 compares the value of the received status signal with the threshold range in the threshold range table, if the value of the status signal is always at the first level during the game time of playing the photo arrangement game, the interactive terminal 1 presents the game content of the switching conversation game to the elderly after the game time of the photo arrangement game is finished.
In the dialogue game storage module 123, the scene images shot by the camera in the information input device 24 are stored in real time, and some scene images with the largest occurrence frequency are selected and stored separately as scene photos through the elderly information collection terminal 2. The dialogue game storage module 123 is provided with a dialogue question-answer table for performing dialogue on the scene photos, one scene photo corresponds to one question-answer group, one question-answer group comprises a plurality of questions and a plurality of answers corresponding to the questions, and adjacent questions and answers have sequential bearing relations. The setting of the specific question-answer group can be regularly updated by a worker or a friend who cares for the old people, and the question-answer group setting can be carried out on the newly-appeared scene picture by using the dialogue question-answer table. For example, in a plurality of scene images captured by a camera, if a certain scene image appears for a plurality of times (for example, a house where an old person lives), the certain scene image is selected as a scene picture B (a scene picture is a scene image in which one frame contains scenes with the largest occurrence times), and a question-answer group is set for the scene picture in a dialog question-answer table. First write problem, say first problem B1: is today's milk taken home? Two answers are set for the first question: b11: none; b12: there are. Then set a second question for B11B 2: what do you want to drink at that moment? And simultaneously setting a second question answer: b21: but not required. B22: a preparation method comprises the following steps. Meanwhile, a third problem is set for B12: b3: is you going to drink milk now? Answer to the third question: b31: firstly, mixing; b32: but not required. By analogy, each question-answer group comprises a plurality of questions and a plurality of answers aiming at each question, and each answer can be related to the next question, so that one question-answer group forms a scene dialogue aiming at the scene picture corresponding to the question-answer group.
When entering the conversation game, the conversation game generation module 113 randomly selects a scene photo identical to a certain frame of the current scene image in the current scene image from the conversation game storage module 123 according to the current scene image acquired by the camera of the elderly information acquisition terminal 2, and plays the question in the question-answer group corresponding to the scene photo through a sound playing device such as a loudspeaker on the interactive terminal 1 to start the conversation. After the old people answer the questions provided by the interactive terminal 1, the old people information acquisition terminal 2 transmits the answers of the old people to the interactive terminal 1, the game updating module compares the answers of the old people with the answers in the dialogue question-answer table, the answer which is most similar to the answers of the old people is selected to continue the game, the game updating module takes the next question corresponding to the most similar answer as the answering information according to the question-answer group in the dialogue question-answer table, the next question is played through the sound playing device on the interactive terminal 1 and is continuously asked for the old people, and the whole dialogue game is carried out until a complete question-answer in the complete question-answer group is played. Two interval playing time for playing two question-answer groups at intervals are preset in the dialogue question-answer table, after one question-answer group is played, the playing of the next question-answer group can be continued after the interval playing time passes, so that the rest time is provided for the old, the dialogue game is closer to the real dialogue communication between people, and the good dialogue experience is provided for the old. After an interval playing time passes, the dialogue game generation module 113 will compare the current scene image collected by the camera with the scene photo, and then select a certain scene photo and start playing the corresponding question and answer group to continue the game.
The scene pictures in the conversation game are all obtained from the scene images, the scene images are all obtained from the images shot by the camera, the images shot by the camera are all the images shot by the information acquisition terminal 2 of the old people, namely the images around the old people, and through the conversation game, the memory of the old people to the surrounding environment can be deepened, and the function of helping the old people to memorize and avoid getting lost can be achieved. More importantly, the basis of the conversation game is the scene images in the scene of the surrounding environment of the old people, namely the old people information acquisition terminal 2 can synchronously see the scene of the surrounding of the old people with the old people, and further the randomly selected question-answer group is based on the reality basis, the old people can feel the interest of real chatting with the people when playing the conversation game, the old people can have the feeling of being accompanied, the questions and answers in the question-answer group for each scene photo in the conversation game are set by relatives and friends of the old people, the old people can feel that the relatives and the friends accompany the old people through the conversation game, and the lonely feeling of arranging the old people can be effectively reduced.
The game generation module is used for establishing a parent game library aiming at each game according to game steps, game actions, game sounds and game expressions generated by the parent of the old people when playing the game; the game updating module enables the interactive terminal to extract game actions, game sounds or game expressions from the parent game library as corresponding information to be played and displayed when the interactive terminal plays games with the old. Therefore, when the old people play games with the interactive terminal, the interactive terminal is the relatives of the old people in terms of the presented actions, sounds or expressions, so that the old people can have the feeling of the relatives accompanying the old people, and the loneliness of the old people can be effectively reduced.
When the system is used, the interactive terminal plays games with the relatives of the old people according to the prestored original games (namely game steps or games of game set paths originally stored in the chess game storage module, the photo arrangement game storage module and the conversation game storage module), and in the game process, the old people information acquisition terminal acquires the game steps, game actions, game sounds and game expressions of the relatives of the old people during the game and stores the acquired game behaviors of the relatives of the old people to form a relatives game library.
The game steps are a plurality of tables used for limiting the corresponding relation between input information and corresponding information, and the setting and extraction of the game ways can be completed by utilizing the prior art. The game action refers to action of a parent of the old man during game captured by the action catcher, the game action of the parent can be displayed through a display screen or other display mechanisms arranged on the interactive terminal, and the interactive terminal can perform the game action through a driving mechanism such as a motor arranged on the interactive terminal (even if the interactive terminal can perform actions similar to the game action). The game sound refers to the sound emitted by the relatives when playing games, the ordinary people have idioms such as a Buddhist word when playing games, the game sound is corresponding to specific game steps and game actions, so that the interactive terminal can emit the corresponding game sound while playing the game actions and the game steps when playing games with the old people in an interactive mode, the interactive terminal can generate the same game sound in the same game steps and the same game actions as the relatives of the old people, the old people can feel that the relatives play games with the old people, and the lonely of the old people is effectively reduced. Similarly, the game expression refers to the facial expression of the parent of the old man when playing the game, and the parent expression image shot by the camera can be directly used, so that the interactive terminal plays the parent expression image through a display mechanism such as a display screen when playing the game with the old man.
The parent game library is provided with a parent behavior table aiming at each game, each step is corresponding to the corresponding game action, game sound and game expression according to the game steps, and when the interactive terminal plays games with the old, the interactive terminal can play or demonstrate the game action, the game sound and the game expression which the parent of the old ever appears in the game steps in the specific game steps. The old people and the interactive terminal can feel the same as the game of the relatives when playing the game. In order to make the interactive terminal more flexible to simulate the relatives of the old, the interactive terminal and the relatives of the old can play games for the same game for multiple times, and the interactive terminal is used for collecting different game sounds, game actions and game expressions which are expressed by the relatives of the old aiming at different game results in the same game step. For example, when a game is won, the game expression is smiling face, the game sound is a laugh of 'haha', the game action is applause, when the game is lost, the game expression is frown, the game sound is 'one break', and the game action is shaking. All the behavior expressions including shadow, action, expression and the like in each step in the game are unified through the parent behavior table, so that the interactive terminal can smoothly react when the old people play the game with the interactive terminal, the communication pleasure between the old people and the interactive terminal is increased, and the loneliness of the old people is effectively sent out.
For the chess and card game generation module, the existing chess and card game software can be directly adopted, such as chess games in the software of the Nintendo era and the like. The chess and card game generation module can also enable the interactive terminal to play games with the old according to the fixed game steps by pre-storing the fixed game steps in the chess and card game storage module. When the fixed game step is used, the interactive terminal plays the whole complete fixed game step for the old, and then the old plays a game with the interactive terminal according to the seen fixed game step. Therefore, the memory of the old can be improved, the memory of the old for seeing the things is deepened, and the old can know all game steps in advance and then have a winning sense of success when playing.
Aiming at the system for meeting the mental requirements of the old through the aging-adapting game, the method for meeting the mental requirements of the old comprises the following steps:
s1: the signal acquisition device 25 in the old man information acquisition terminal 2 transmits the state signal of the old man to the interactive terminal 1, that is, the old man information acquisition terminal 2 transmits the current brain wave signal of the old man acquired by the brain wave collector and the current pulse signal of the old man acquired by the pulse collector to the interactive terminal 1.
S2: the interactive terminal 1 judges the mental demand satisfaction level of the old people according to the current state signal of the old people, the interactive terminal 1 compares the value of the current state signal (brain wave signal and pulse signal) of the old people with a threshold range table stored in the interactive terminal 1 in advance, and if the value of the state signal is in the first level of the threshold range table, the interactive terminal 1 automatically switches to a chess and card game mode.
In the chess and card game mode, a chess and card game generation module 111 of the interactive terminal 1 randomly selects a chess and card game from a chess and card game storage module 121 to play, an old man information acquisition terminal 2 transmits action information or input information generated by old men aiming at game content to the interactive terminal 1, a game updating module in the interactive terminal 1 changes the game content according to the action information or the input information, meanwhile, a game updating module randomly generates response information from a response information table pre-stored in the chess and card game storage module 121 according to the action information or the input information, and the game updating module changes the game content again according to the response information. When the game updating module changes the game content for the first time, the initial game content (the content presented by a new game which is not played yet) displayed by the interactive terminal 1 to the old people is changed into the game content operated by the old people, and when the game content is changed for the second time, the game content is changed aiming at the operation of the old people and carried out for advancing the game, which is generated after the operation of the old people by the interactive terminal 1.
S3: in the game time of the chess and card game, the old man information acquisition terminal 2 sends the state signal of the old man to the interactive terminal 1 in real time through the signal acquisition device 25; if the status signal is still at the first level of the threshold range table during this period, the interactive terminal 1 switches the game content to the photo arrangement game mode according to the game switching table stored in advance.
In the photo arrangement mode, the photo arrangement game generation module 112 of the interactive terminal 1 randomly selects some character photos and character names corresponding to the character photos from the photo arrangement game storage module 122, and presents the character photos and the character names to the elder information collection terminal 2 after the character photos and the character names are in a disordered correspondence relationship, the elder information collection terminal 2 sends action information generated by the elder corresponding character photos and character names to the interactive terminal 1 through the action catcher 23, or the elder information collection terminal 2 sends input information generated by the elder corresponding character photos and character names to the interactive terminal 1 through a sound pick-up or a keyboard, after receiving the action information and the input information, the interactive terminal 1 performs error prompt on the elder corresponding wrong photos and character names according to the name tag table for the operation of the elder corresponding character photos and character names, and meanwhile, the correct figure photo and the figure name are displayed for the old to see. The old man can generate the feeling of playing games together with family and friend by seeing family and friend on the character photo, can effectively help the old man to entertain the solitary feeling, and is helpful for helping the old man to improve the memory and remember the family and friend around.
S4: in the game time of the photo arrangement game, the old people information acquisition terminal 2 sends the state signals of the old people to the interactive terminal 1 in real time through the signal acquisition device 25; if the status signal is still at the first level of the threshold range table during this period, the interactive terminal 1 switches the game content to the interactive game mode according to the game switching table stored in advance.
In the conversation game mode, the conversation game generation module 113 of the interactive terminal 1 randomly selects a scene photo identical to a certain frame of the current scene image in the current scene image from the conversation game storage module 123 according to the current scene image acquired by the elderly information acquisition terminal 2, and plays a question in a question-answer group corresponding to the scene photo to start a conversation. The technology for judging whether a scene picture is the same as a certain frame of scene picture adopts the prior art, and judgment is carried out by comparing key points in the picture and the picture. The old man information acquisition terminal 2 sends the answers of the old man to the questions to the interactive terminal 1, and the game updating module selects the answer most similar to the answers of the old man to continue the game according to a dialogue question-answer table stored in the dialogue game storage module 123 in advance. The answer which is the closest to the answer of the old is searched by the prior art, and the matching search is carried out by a method of comparing keywords. And the game updating module takes the next question corresponding to the most similar answer as response information according to the question-answer group in the dialogue question-answer table and continuously asks the old. After the single question-answer group is played in sequence, after an interval playing time, the dialogue game generation module 113 will compare the current scene image collected by the camera with the scene photo, select a certain scene photo and start playing the corresponding question-answer group to continue the game.
Through the conversation game, the old people can have a conversation of taking a scene through the interactive terminal 1 along with different scenes seen by the old people (shot by the camera), so that the old people can feel the feeling of accompanying people at all times, the spirit requirements of accompanying and loved people of the old people can be greatly met, and the old people can effectively play a sense of lonely. More importantly, the question-answer groups set for each scene photo are set by relatives and friends of the old, the people can know the speaking habits and living habits of the old better, and the old can feel pleasure of accompanying relatives and friends around the time through conversations formed by the question-answer groups. In addition, through the dialogue game, the cognition and the memory of the old people to the surrounding environment can be deepened, and the old people can be helped to slow down the forgetting speed.
The foregoing is merely an example of the present invention, and common general knowledge in the field of known specific structures and characteristics is not described herein in any greater extent than that known in the art at the filing date or prior to the priority date of the application, so that those skilled in the art can now appreciate that all of the above-described techniques in this field and have the ability to apply routine experimentation before this date can be combined with one or more of the present teachings to complete and implement the present invention, and that certain typical known structures or known methods do not pose any impediments to the implementation of the present invention by those skilled in the art. It should be noted that, for those skilled in the art, without departing from the structure of the present invention, several changes and modifications can be made, which should also be regarded as the protection scope of the present invention, and these will not affect the effect of the implementation of the present invention and the practicability of the patent. The scope of the claims of the present application shall be determined by the contents of the claims, and the description of the embodiments and the like in the specification shall be used to explain the contents of the claims.

Claims (7)

1. System that satisfies old man's mental demand through fitting ageing game, its characterized in that: the system comprises an old people information acquisition terminal and an interactive terminal in communication connection with the old people information acquisition terminal;
the old people information acquisition terminal is used for acquiring behavior information of the old people when the old people play games and sending the behavior information to the interactive terminal;
the interactive terminal is used for providing game contents for the old and updating and switching the game contents according to the behavior information of the old;
the interactive terminal comprises a game generation module and a game updating module; the game generation module is used for providing and presenting games in various modes; the game updating module is used for receiving game operation information transmitted by the old man information acquisition terminal and updating game content, and is used for randomly generating response information according to the game operation information and updating the game content on the updated game content again;
the game generation module comprises a chess and card game generation module, a photo arrangement game generation module and a conversation game generation module; the interactive terminal sequentially switches chess games, photo arrangement games and conversation games;
the photo arrangement game generation module is used for generating a corresponding photo arrangement game according to the images of people around the old people shot by the information input device; the dialogue game generation module is used for shooting scene images in the surrounding environment scene of the old in real time according to the information input device and generating question-answer dialogue with the old;
the behavior information comprises game operation information used for representing the specific operation of the old people for the game content and a state signal used for representing the physiological state of the old people when playing the game; the interactive terminal changes the game content in the same game according to the game operation information, and the interactive terminal switches different games according to the state signal.
2. The system for satisfying mental needs of the elderly through an aging-adapted game according to claim 1, wherein: the game operation information comprises action information used for carrying out action expression aiming at game contents or input information used for inputting the game contents into the old people information acquisition terminal; the elderly information collection terminal includes a motion catcher for performing motion information collection or an information input device for performing input information collection.
3. The method for meeting the mental demand of the old through the aging-suitable game is characterized in that: the method comprises the following steps:
step one, a signal acquisition device acquires state signals of the old and sends the state signals to an interactive terminal;
step two, the interactive terminal judges the mental demand satisfaction level of the old according to the current state signal of the old, and if the value of the state signal is in the first level of the threshold range table, the interactive terminal starts a game and automatically switches to a chess and card game mode;
step three, in the game time of the chess and card game, the old people information acquisition terminal sends the state signal of the old people to the interactive terminal in real time; if the state signal is still at the first level of the threshold range table in the period, the interactive terminal switches the game content to the photo arrangement game mode according to a pre-stored game switching table;
step four, the old people information acquisition terminal sends the state signal of the old people to the interactive terminal in real time in the game time of the photo arrangement game; if the state signal is still at the first level of the threshold range table in the period, the interactive terminal switches the game content to the dialogue game mode according to a pre-stored game switching table.
4. The method for satisfying mental needs of the elderly through the aging-adapted game according to claim 3, wherein: the state signal comprises a brain wave signal or a pulse signal; in the first step, the old people information acquisition terminal sends the current brain wave signals of the old people acquired by the brain wave acquisition device or the current pulse signals of the old people acquired by the pulse acquisition device to the interactive terminal.
5. The method for satisfying mental needs of the elderly through the aging-adapted game according to claim 3, wherein: in the chess and card game mode, a chess and card game generation module of the interactive terminal randomly selects a chess and card game from a chess and card game storage module to play, and the old people information acquisition terminal acquires game operation information generated by old people aiming at game contents and transmits the game operation information to the interactive terminal; and a game updating module in the interactive terminal changes game content according to the game operation information, meanwhile, the game updating module randomly selects corresponding information from a corresponding information table pre-stored in a chess and card game storage module according to the game operation information, and the game updating module changes the game content again according to the corresponding information.
6. The method for satisfying mental needs of the elderly through the aging-adapted game according to claim 3, wherein: in the photo arrangement mode, a photo arrangement game generation module of the interactive terminal randomly selects some character photos and character names corresponding to the character photos from a photo arrangement game storage module, and presents the character photos and the character names to the old after the characters photos and the character names are in a disordered corresponding relationship; the old man information acquisition terminal sends game operation information generated by the corresponding character photo and character nouns of the old man to the interactive terminal, the interactive terminal carries out error prompt on the corresponding wrong character photo and character name according to the name tag table aiming at the game operation information, and meanwhile, the correct character photo and character name are displayed for the old man to see.
7. The method for satisfying mental needs of the elderly through the aging-adapted game according to claim 3, wherein: in a conversation game mode, a conversation game generation module of an interactive terminal randomly selects a scene photo which is the same as a certain frame of current scene image in the current scene image from a conversation game storage module according to the current scene image acquired by an old people information acquisition terminal, and plays a question in a question-answer group corresponding to the scene photo; the old man information acquisition terminal sends the answer of the old man to the question to the interactive terminal, and the game updating module selects the answer most similar to the answer of the old man according to a dialogue question-answer table pre-stored in the dialogue game storage module and takes the next question corresponding to the answer as the answering information to continuously ask the old man.
CN201711467892.6A 2017-12-29 2017-12-29 System and method for meeting mental requirements of old people through aging-adaptive game Active CN108043026B (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN201711467892.6A CN108043026B (en) 2017-12-29 2017-12-29 System and method for meeting mental requirements of old people through aging-adaptive game

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN201711467892.6A CN108043026B (en) 2017-12-29 2017-12-29 System and method for meeting mental requirements of old people through aging-adaptive game

Publications (2)

Publication Number Publication Date
CN108043026A CN108043026A (en) 2018-05-18
CN108043026B true CN108043026B (en) 2021-04-30

Family

ID=62129121

Family Applications (1)

Application Number Title Priority Date Filing Date
CN201711467892.6A Active CN108043026B (en) 2017-12-29 2017-12-29 System and method for meeting mental requirements of old people through aging-adaptive game

Country Status (1)

Country Link
CN (1) CN108043026B (en)

Families Citing this family (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN109086674B (en) * 2018-07-05 2019-04-26 上海明心信息科技有限公司 Cloud computing formula Feature Extraction System
CN109129509A (en) * 2018-09-17 2019-01-04 金碧地智能科技(珠海)有限公司 A kind of endowment based on screen intelligent interaction is accompanied and attended to robot

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN201379971Y (en) * 2009-03-10 2010-01-13 深圳先进技术研究院 Game interaction device
CN102033607A (en) * 2009-09-29 2011-04-27 德信互动科技(北京)有限公司 Human-machine interaction information system and method for realizing human-machine interaction
CN104898941A (en) * 2015-05-15 2015-09-09 广东小天才科技有限公司 Method, device and system for adjusting learning or entertainment projects based on physiological state of user

Family Cites Families (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8866750B2 (en) * 2006-04-10 2014-10-21 Microsoft Corporation Universal user interface device
US20160006835A1 (en) * 2014-07-03 2016-01-07 Comcast Cable Communications, Llc Distributed Cloud Computing Platform

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN201379971Y (en) * 2009-03-10 2010-01-13 深圳先进技术研究院 Game interaction device
CN102033607A (en) * 2009-09-29 2011-04-27 德信互动科技(北京)有限公司 Human-machine interaction information system and method for realizing human-machine interaction
CN104898941A (en) * 2015-05-15 2015-09-09 广东小天才科技有限公司 Method, device and system for adjusting learning or entertainment projects based on physiological state of user

Also Published As

Publication number Publication date
CN108043026A (en) 2018-05-18

Similar Documents

Publication Publication Date Title
US20220284896A1 (en) Electronic personal interactive device
TWI692717B (en) Image display device, topic selection method and program
JP6369462B2 (en) Client device, control method, system, and program
US9244533B2 (en) Camera navigation for presentations
US7065711B2 (en) Information processing device and method, and recording medium
Van Deusen-Phillips et al. Enacting stories, seeing worlds: Similarities and differences in the cross-cultural narrative development of linguistically isolated deaf children
CN107480766B (en) Method and system for content generation for multi-modal virtual robots
Cashmore et al. Screen society
CN114797094A (en) Business data processing method and device, computer equipment and storage medium
CN108043026B (en) System and method for meeting mental requirements of old people through aging-adaptive game
CN111404808B (en) Song processing method
CN112035714A (en) Man-machine conversation method based on character companions
CN113301352A (en) Automatic chat during video playback
CN112752159A (en) Interaction method and related device
CN108079570B (en) Endowment robot based on suitable old game
CN111767386A (en) Conversation processing method and device, electronic equipment and computer readable storage medium
CN108066984B (en) Guiding type endowment service platform based on game robot
JP6070584B2 (en) Information processing apparatus, information processing method, and program
JP7371770B2 (en) Avatar control program, avatar control method, and information processing device
CN112820265A (en) Speech synthesis model training method and related device
CN108053353A (en) Tokyo International Robot Exhibition service management platform based on game
Rehm et al. From Chatterbots to Natural Interaction--Face to Face Communication with Embodied Conversational Agents
CN111659114B (en) Interactive game generation method and device, interactive game processing method and device and electronic equipment
Watanabe et al. Photoloop: Implicit approach for creating video narration for slideshow
Dastournejad Actual Conversations for the Virtual World: Design Ideas to Improve Conversation Initiation in Social VR

Legal Events

Date Code Title Description
PB01 Publication
PB01 Publication
SE01 Entry into force of request for substantive examination
SE01 Entry into force of request for substantive examination
GR01 Patent grant
GR01 Patent grant