CN108040063A - A kind of global game real-time Communication for Power Network method and apparatus - Google Patents

A kind of global game real-time Communication for Power Network method and apparatus Download PDF

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Publication number
CN108040063A
CN108040063A CN201711383338.XA CN201711383338A CN108040063A CN 108040063 A CN108040063 A CN 108040063A CN 201711383338 A CN201711383338 A CN 201711383338A CN 108040063 A CN108040063 A CN 108040063A
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CN
China
Prior art keywords
game
forward node
node device
server
game server
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN201711383338.XA
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Chinese (zh)
Inventor
丁有进
周波
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Suzhou Snail Digital Technology Co Ltd
Original Assignee
Suzhou Snail Digital Technology Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Suzhou Snail Digital Technology Co Ltd filed Critical Suzhou Snail Digital Technology Co Ltd
Priority to CN201711383338.XA priority Critical patent/CN108040063A/en
Publication of CN108040063A publication Critical patent/CN108040063A/en
Pending legal-status Critical Current

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Classifications

    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/131Protocols for games, networked simulations or virtual reality
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/335Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/352Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L51/00User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail
    • H04L51/04Real-time or near real-time messaging, e.g. instant messaging [IM]
    • H04L51/046Interoperability with other network applications or services
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/407Data transfer via internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/51Server architecture
    • A63F2300/513Server architecture server hierarchy, e.g. local, regional, national or dedicated for different tasks, e.g. authenticating, billing

Abstract

The invention discloses a kind of global game real-time Communication for Power Network method and apparatus, the communication means is started by being configured as the game server of game service request server, register forward node device of the information of oneself to this area, after forward node device receives the information of game server, the information of this game server can be broadcast to other forward node devices, after a connection is established, game server data issue forward node device to it, forward node device where finally searching target game server inside list of link, after target game server receives data, processing business is asked.Using above-mentioned global game real-time Communication for Power Network method, the game data in the whole world has been done and has been interconnected in real time, facilitate the data access between each game server node, so as to accomplish the connectedness of the access of global metadata, player can only not only carry out game exchange with the player of this clothes, but carry out game with any one global player and exchange.

Description

A kind of global game real-time Communication for Power Network method and apparatus
Technical field
The invention belongs to the telecommunication technique field of online game, leads in real time more particularly, to a kind of global game network Believe method and apparatus.
Background technology
The character data processing of game server at present, mostly in the form of single partition, or the form of single node is being done Data store.Player can only have access to book server or local area player's data, cannot be fine for taking real time data entirely Support.Online game is different from the timely communication softwares of traditional IM, its network data transmission has very strong wave crest, trough Situation.That is, frequency is very high sometimes for game data transmission, frequency is again very low sometimes.This determines with traditional communication software Frequency data transfer institute is different.And game service is very high to the requirement of real-time of data, it is impossible to because the fluctuation of network, so that shadow Ring the experience of player.Therefore no matter for traditional communication software and existing game technology, global real-time communication is all one A more complicated thing.
In Chinese patent literature CN104067591A, a kind of equipment for being used for global real time remote communication, soft is disclosed Part module, system or business method, specifically, for the boundary between global transmission network and the specific field of communication network The telecommunication equipment of real-time Communication for Power is carried out, including:The agency of communication protocol;For the real-time industry for making to initiate by communication protocol The device of fire wall is passed through in business;For measuring and collecting the dress of the value information related with the real time business on global transmission network Put;Device for the mutual trust for creating the telecommunication equipment between the participant that communicates;And for authorizing mutually The communication participant of trust uses the device of feature.
But each game player not on the books can be conveniently global in technical solution disclosed in above patent document The real time access of user data, it is less desirable on game experiencing degree.
The content of the invention
The problem to be solved in the present invention is to provide a kind of do global game data and interconnects in real time, convenient each Data access between game server node, so as to accomplish the connectedness of the access of global metadata, game player is not only Game exchange can be carried out with the player of this clothes, but the global game network reality exchanged that with any one global player play When communicator.
In order to solve the above technical problems, the technical solution adopted by the present invention is:The global game real-time Communication for Power Network device, Include:
Multiple game servers and multiple forward node devices, wherein, send the game server quilt that game service is asked It is configured to game service request server;The game server for handling game service request is configured as game service processing clothes Business device;
Each game server is connected with forward node device, one forwarding of connection jointly of one or more game servers Node apparatus;
Being established between each forward node device has global network connection;
The game service processing server receives the game service request server by global network connection and sends The data that come over simultaneously are handled.
Using the global game real-time Communication for Power Network device of above-mentioned technical proposal, for O&M, hardware cost is lower , reduce storage device and its applicating maintenance and the expense of exploitation caused by the repetition storage of data;Swum for operation Play activity can the whole world be uniformly processed or issue, reduce caused by low user worried;For game player, Ke Yifang Just the real time access of Global Subscriber data, can increase the cohesion between player, viscosity of the increase player to game;For For game developer, relatively the enhancing server of aspect is extended to the data interchange and framework of node.
The invention solves another technical problem be to provide a kind of global game real-time Communication for Power Network method, including Following steps:
Step (1):After forward node device starts, oneself information is broadcast to other forward node devices;
Step (2):After forward node device receives the information of other forward node devices, the information of game server is protected Store away and do sequence processing;
Step (3):By received forward node device information, mesh communication link is established;
Step (4):The game server for being configured as game service request server starts, and registers the information of oneself to this The forward node device in area;
Step (5):After forward node device receives the information of game server, the information of this game server can be broadcasted Give other forward node devices;
Step (6):After a connection is established, game server data issue forward node device to it;
Step (7):After forward node device receives the request data of game server, first extract and be configured as game industry The target game server of business processing server, then extracts type of service, target is finally searched inside list of link again Forward node device where game server;
Step (8):Suitable link is selected according to the type of service extracted in the step (7);
Step (9):Forward node device sends data to the forward node device where target game server;
Step (10):After forward node device receives data, target game server is extracted, is then taken again from target game It is engaged in searching game server link in device list of link;
Step (11):Forward node device forwards the data to target game server;
Step (12):After target game server receives data, processing business request.
Using above-mentioned global game real-time Communication for Power Network method, the game data in the whole world is done and has been interconnected in real time, Facilitate the data access between each game server node, so as to accomplish the connectedness of the access of global metadata, player is not only Game exchange can only be only carried out with the player of this clothes, but carries out game with any one global player and exchanges.
Preferable scheme is that in the step (1), the forward node device identity information of oneself includes IP, identity ID And the information of the game server above this node.
Preferable scheme is, in the step (4), the information of registration includes the network matter that oneself arrives forward node device Amount and the information of itself, the parameter that the network quality includes have:Ping values, packet loss;The information of itself includes server Identity, business, packet.
Preferable scheme is that in the step (8), suitable link is generic link or leased-line link.
Preferable scheme is that forward node device supports two kinds of protocol modes of UDP and TCP.
Brief description of the drawings
It is further described below in conjunction with the accompanying drawings with embodiments of the present invention:
Fig. 1 is the global network deployment topologies figure of global game real-time Communication for Power Network device of the present invention;
Fig. 2 is the flow chart that the global network data of global game real-time Communication for Power Network method of the present invention occur;
Fig. 3 is global game real-time Communication for Power Network apparatus structure schematic diagram of the present invention.
Embodiment,
The several nouns illustratively arrived first involved in attached drawing and the present invention:
" wide area network " refers to wide area network (WAN, Wide Area Network) and is also referred to as telenet (long haul network). The usually very big physical extent of bridging, for the scope covered from tens kilometers to thousands of kilometers, it can connect multiple cities or state Family, or telecommunication can be simultaneously provided across several continents, form international telecommunication network.
" exclusive link " refers to using network special line or the network link optimized to carry out network company between server Connect.So-called special line refers to renting or buys the network special line of IDC manufacturers.This network packet loss rate is low, transmission rate is high Also stablize relatively.The Qos that namely we often say is more stable.
QoS (Quality of Service, service quality), which refers to a network, can utilize various basic technologies, be specified Network service more preferable service ability is provided, be a kind of security mechanism of network, be for solving network delay and obstruction etc. A kind of technology of problem.
" forward node device " refers to a kind of message transmission device, its function is used for passing through wide area network or exclusive chain Road forwards the network packet of game server.Between forward node network connection link be forward node with forward node it Between establish network connection, so as to form a netted connection.The quantity of global forward node can be carried out dynamic new Increase and reduce.
" game server requests back end " refers to game service server, it is gone by forward node service unit Target game service server Real time request or synchrodata.
As shown in Fig. 2, it is the flow of the global network data generation of the global game real-time Communication for Power Network method of the present invention Figure, comprises the following steps:
Step (1):After forward node device starts, oneself information is broadcast to other forward node devices;
Step (2):After forward node device receives the information of other forward node devices, the information of game server is protected Store away and do sequence processing;
Step (3):By received forward node device information, mesh communication link is established;
Step (4):The game server for being configured as game service request server starts, and registers the information of oneself to this The forward node device in area;
Step (5):After forward node device receives the information of game server, the information of this game server can be broadcasted Give other forward node devices;
Step (6):After a connection is established, game server data issue forward node device to it;
Step (7):After forward node device receives the request data of game server, first extract and be configured as game industry The target game server of business processing server, then extracts type of service, target is finally searched inside list of link again Forward node device where game server;
Step (8):Suitable link is selected according to the type of service extracted in the step (7);
Step (9):Forward node device sends data to the forward node device where target game server;
Step (10):After forward node device receives data, target game server is extracted, is then taken again from target game It is engaged in searching game server link in device list of link;
Step (11):Forward node device forwards the data to target game server;
Step (12):After target game server receives data, processing business request.
In the step (1), the forward node device identity information of oneself is included above IP, identity ID and this node Game server information;
In the step (4), the information of registration includes oneself to the network quality and the letter of itself of forward node device Breath, the parameter that the network quality includes have:Ping values, packet loss;Identity of the information of itself including server, business, divide Group;
In the step (8), suitable link is generic link or leased-line link;
Forward node device supports two kinds of protocol modes of UDP and TCP.
As shown in figure 3, being global game real-time Communication for Power Network apparatus structure schematic diagram of the present invention, above-mentioned communication is used for realization Method, the global game real-time Communication for Power Network device include:
Multiple game servers and multiple forward node devices, wherein, send the game server quilt that game service is asked It is configured to game service request server;The game server for handling game service request is configured as game service processing clothes Business device;
Each game server is connected with forward node device, one forwarding of connection jointly of one or more game servers Node apparatus;
Being established between each forward node device has global network connection;
The game service processing server receives the game service request server by global network connection and sends The data that come over simultaneously are handled.
It is as follows according to the data that above-mentioned communication means and device to test obtain:(being tested under the conditions of equal 20kpbs) whole world Data test result:
Wide area network test result:
Global game real-time Communication for Power Network device using the present invention, for O&M, hardware cost is lower, reduces Storage device and its applicating maintenance and the expense of exploitation caused by the repetition storage of data;Ludic activity can for operation It is uniformly processed or is issued with the whole world, is reduced worried caused by low user;For game player, can conveniently it use in the whole world The real time access (referring to upper table test result) of user data, is the global network deployment topologies figure of the present invention as shown in Figure 1, can be with Increase the cohesion between player, viscosity of the increase player to game;For game developer, the relatively enhancing of aspect Server is extended to the data interchange and framework of node.
Embodiments of the present invention are described in detail above in conjunction with attached drawing, but the invention is not restricted to above-mentioned implementation Mode, in the knowledge that technical field those of ordinary skill possesses, can also not depart from present inventive concept Under the premise of make a variety of changes.

Claims (6)

1. a kind of global game real-time Communication for Power Network device, it is characterised in that include:
Multiple game servers and multiple forward node devices, wherein, the game server for sending game service request is configured For game service request server;The game server for handling game service request is configured as game service processing service Device;
Each game server is connected with forward node device, and one or more game servers connect a forward node jointly Device;
Being established between each forward node device has global network connection;
The game service processing server receives the game service request server by global network connection and sends over Data and handled.
A kind of 2. global game real-time Communication for Power Network method, it is characterised in that comprise the following steps:
Step(1):After forward node device starts, oneself information is broadcast to other forward node devices;
Step(2):After forward node device receives the information of other forward node devices, the information of game server is preserved Come and do sequence processing;
Step(3):By received forward node device information, mesh communication link is established;
Step(4):The game server for being configured as game service request server starts, and registers the information of oneself to this area Forward node device;
Step(5):After forward node device receives the information of game server, the information of this game server can be broadcast to it His forward node device;
Step(6):After a connection is established, game server data issue forward node device to it;
Step(7):After forward node device receives the request data of game server, first extract and be configured as at game service The target game server of server is managed, type of service is then extracted again, target game is finally searched inside list of link Forward node device where server;
Step(8):According to the step(7)In the type of service that extracts select suitable link;
Step(9):Forward node device sends data to the forward node device where target game server;
Step(10):After forward node device receives data, target game server is extracted, then again from target game server Game server link is searched in list of link;
Step(11):Forward node device forwards the data to target game server;
Step(12):After target game server receives data, processing business request.
3. global game real-time Communication for Power Network method according to claim 2, it is characterised in that in the step(1)In, The forward node device identity information of oneself includes the information of the game server above IP, identity ID and this node.
4. global game real-time Communication for Power Network method according to claim 2, it is characterised in that in the step(4)In, The information of registration includes oneself to the network quality and the information of itself of forward node device, the parameter that the network quality includes Have:Ping values, packet loss;The information of itself includes the identity, business, packet of server.
5. global game real-time Communication for Power Network method according to claim 2, it is characterised in that in the step(8)In, Suitable link is generic link or leased-line link.
6. global game real-time Communication for Power Network method according to claim 2, it is characterised in that forward node device is supported Two kinds of protocol modes of UDP and TCP.
CN201711383338.XA 2017-12-20 2017-12-20 A kind of global game real-time Communication for Power Network method and apparatus Pending CN108040063A (en)

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Application Number Priority Date Filing Date Title
CN201711383338.XA CN108040063A (en) 2017-12-20 2017-12-20 A kind of global game real-time Communication for Power Network method and apparatus

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Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN109621430A (en) * 2018-12-12 2019-04-16 网易(杭州)网络有限公司 Game services end system, game control method, device, medium and electronic equipment
CN110971671A (en) * 2019-11-14 2020-04-07 用友网络科技股份有限公司 Method and system for shortening network connection delay in long-distance communication
CN111643894A (en) * 2019-03-04 2020-09-11 北京柏林互动科技有限公司 Data inter-transmission method, device, equipment and computer readable storage medium

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CN106170010A (en) * 2016-05-23 2016-11-30 北京畅游天下网络技术有限公司 The data processing method of a kind of cross-server cluster and device
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CN105516147A (en) * 2015-12-11 2016-04-20 杭州萨满网络科技有限公司 Game system for global cooperative combat
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Application publication date: 20180515