CN108040063A - A kind of global game real-time Communication for Power Network method and apparatus - Google Patents
A kind of global game real-time Communication for Power Network method and apparatus Download PDFInfo
- Publication number
- CN108040063A CN108040063A CN201711383338.XA CN201711383338A CN108040063A CN 108040063 A CN108040063 A CN 108040063A CN 201711383338 A CN201711383338 A CN 201711383338A CN 108040063 A CN108040063 A CN 108040063A
- Authority
- CN
- China
- Prior art keywords
- game
- forward node
- node device
- server
- game server
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Classifications
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/131—Protocols for games, networked simulations or virtual reality
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/335—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/352—Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L51/00—User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail
- H04L51/04—Real-time or near real-time messaging, e.g. instant messaging [IM]
- H04L51/046—Interoperability with other network applications or services
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/407—Data transfer via internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/51—Server architecture
- A63F2300/513—Server architecture server hierarchy, e.g. local, regional, national or dedicated for different tasks, e.g. authenticating, billing
Abstract
The invention discloses a kind of global game real-time Communication for Power Network method and apparatus, the communication means is started by being configured as the game server of game service request server, register forward node device of the information of oneself to this area, after forward node device receives the information of game server, the information of this game server can be broadcast to other forward node devices, after a connection is established, game server data issue forward node device to it, forward node device where finally searching target game server inside list of link, after target game server receives data, processing business is asked.Using above-mentioned global game real-time Communication for Power Network method, the game data in the whole world has been done and has been interconnected in real time, facilitate the data access between each game server node, so as to accomplish the connectedness of the access of global metadata, player can only not only carry out game exchange with the player of this clothes, but carry out game with any one global player and exchange.
Description
Technical field
The invention belongs to the telecommunication technique field of online game, leads in real time more particularly, to a kind of global game network
Believe method and apparatus.
Background technology
The character data processing of game server at present, mostly in the form of single partition, or the form of single node is being done
Data store.Player can only have access to book server or local area player's data, cannot be fine for taking real time data entirely
Support.Online game is different from the timely communication softwares of traditional IM, its network data transmission has very strong wave crest, trough
Situation.That is, frequency is very high sometimes for game data transmission, frequency is again very low sometimes.This determines with traditional communication software
Frequency data transfer institute is different.And game service is very high to the requirement of real-time of data, it is impossible to because the fluctuation of network, so that shadow
Ring the experience of player.Therefore no matter for traditional communication software and existing game technology, global real-time communication is all one
A more complicated thing.
In Chinese patent literature CN104067591A, a kind of equipment for being used for global real time remote communication, soft is disclosed
Part module, system or business method, specifically, for the boundary between global transmission network and the specific field of communication network
The telecommunication equipment of real-time Communication for Power is carried out, including:The agency of communication protocol;For the real-time industry for making to initiate by communication protocol
The device of fire wall is passed through in business;For measuring and collecting the dress of the value information related with the real time business on global transmission network
Put;Device for the mutual trust for creating the telecommunication equipment between the participant that communicates;And for authorizing mutually
The communication participant of trust uses the device of feature.
But each game player not on the books can be conveniently global in technical solution disclosed in above patent document
The real time access of user data, it is less desirable on game experiencing degree.
The content of the invention
The problem to be solved in the present invention is to provide a kind of do global game data and interconnects in real time, convenient each
Data access between game server node, so as to accomplish the connectedness of the access of global metadata, game player is not only
Game exchange can be carried out with the player of this clothes, but the global game network reality exchanged that with any one global player play
When communicator.
In order to solve the above technical problems, the technical solution adopted by the present invention is:The global game real-time Communication for Power Network device,
Include:
Multiple game servers and multiple forward node devices, wherein, send the game server quilt that game service is asked
It is configured to game service request server;The game server for handling game service request is configured as game service processing clothes
Business device;
Each game server is connected with forward node device, one forwarding of connection jointly of one or more game servers
Node apparatus;
Being established between each forward node device has global network connection;
The game service processing server receives the game service request server by global network connection and sends
The data that come over simultaneously are handled.
Using the global game real-time Communication for Power Network device of above-mentioned technical proposal, for O&M, hardware cost is lower
, reduce storage device and its applicating maintenance and the expense of exploitation caused by the repetition storage of data;Swum for operation
Play activity can the whole world be uniformly processed or issue, reduce caused by low user worried;For game player, Ke Yifang
Just the real time access of Global Subscriber data, can increase the cohesion between player, viscosity of the increase player to game;For
For game developer, relatively the enhancing server of aspect is extended to the data interchange and framework of node.
The invention solves another technical problem be to provide a kind of global game real-time Communication for Power Network method, including
Following steps:
Step (1):After forward node device starts, oneself information is broadcast to other forward node devices;
Step (2):After forward node device receives the information of other forward node devices, the information of game server is protected
Store away and do sequence processing;
Step (3):By received forward node device information, mesh communication link is established;
Step (4):The game server for being configured as game service request server starts, and registers the information of oneself to this
The forward node device in area;
Step (5):After forward node device receives the information of game server, the information of this game server can be broadcasted
Give other forward node devices;
Step (6):After a connection is established, game server data issue forward node device to it;
Step (7):After forward node device receives the request data of game server, first extract and be configured as game industry
The target game server of business processing server, then extracts type of service, target is finally searched inside list of link again
Forward node device where game server;
Step (8):Suitable link is selected according to the type of service extracted in the step (7);
Step (9):Forward node device sends data to the forward node device where target game server;
Step (10):After forward node device receives data, target game server is extracted, is then taken again from target game
It is engaged in searching game server link in device list of link;
Step (11):Forward node device forwards the data to target game server;
Step (12):After target game server receives data, processing business request.
Using above-mentioned global game real-time Communication for Power Network method, the game data in the whole world is done and has been interconnected in real time,
Facilitate the data access between each game server node, so as to accomplish the connectedness of the access of global metadata, player is not only
Game exchange can only be only carried out with the player of this clothes, but carries out game with any one global player and exchanges.
Preferable scheme is that in the step (1), the forward node device identity information of oneself includes IP, identity ID
And the information of the game server above this node.
Preferable scheme is, in the step (4), the information of registration includes the network matter that oneself arrives forward node device
Amount and the information of itself, the parameter that the network quality includes have:Ping values, packet loss;The information of itself includes server
Identity, business, packet.
Preferable scheme is that in the step (8), suitable link is generic link or leased-line link.
Preferable scheme is that forward node device supports two kinds of protocol modes of UDP and TCP.
Brief description of the drawings
It is further described below in conjunction with the accompanying drawings with embodiments of the present invention:
Fig. 1 is the global network deployment topologies figure of global game real-time Communication for Power Network device of the present invention;
Fig. 2 is the flow chart that the global network data of global game real-time Communication for Power Network method of the present invention occur;
Fig. 3 is global game real-time Communication for Power Network apparatus structure schematic diagram of the present invention.
Embodiment,
The several nouns illustratively arrived first involved in attached drawing and the present invention:
" wide area network " refers to wide area network (WAN, Wide Area Network) and is also referred to as telenet (long haul network).
The usually very big physical extent of bridging, for the scope covered from tens kilometers to thousands of kilometers, it can connect multiple cities or state
Family, or telecommunication can be simultaneously provided across several continents, form international telecommunication network.
" exclusive link " refers to using network special line or the network link optimized to carry out network company between server
Connect.So-called special line refers to renting or buys the network special line of IDC manufacturers.This network packet loss rate is low, transmission rate is high
Also stablize relatively.The Qos that namely we often say is more stable.
QoS (Quality of Service, service quality), which refers to a network, can utilize various basic technologies, be specified
Network service more preferable service ability is provided, be a kind of security mechanism of network, be for solving network delay and obstruction etc.
A kind of technology of problem.
" forward node device " refers to a kind of message transmission device, its function is used for passing through wide area network or exclusive chain
Road forwards the network packet of game server.Between forward node network connection link be forward node with forward node it
Between establish network connection, so as to form a netted connection.The quantity of global forward node can be carried out dynamic new
Increase and reduce.
" game server requests back end " refers to game service server, it is gone by forward node service unit
Target game service server Real time request or synchrodata.
As shown in Fig. 2, it is the flow of the global network data generation of the global game real-time Communication for Power Network method of the present invention
Figure, comprises the following steps:
Step (1):After forward node device starts, oneself information is broadcast to other forward node devices;
Step (2):After forward node device receives the information of other forward node devices, the information of game server is protected
Store away and do sequence processing;
Step (3):By received forward node device information, mesh communication link is established;
Step (4):The game server for being configured as game service request server starts, and registers the information of oneself to this
The forward node device in area;
Step (5):After forward node device receives the information of game server, the information of this game server can be broadcasted
Give other forward node devices;
Step (6):After a connection is established, game server data issue forward node device to it;
Step (7):After forward node device receives the request data of game server, first extract and be configured as game industry
The target game server of business processing server, then extracts type of service, target is finally searched inside list of link again
Forward node device where game server;
Step (8):Suitable link is selected according to the type of service extracted in the step (7);
Step (9):Forward node device sends data to the forward node device where target game server;
Step (10):After forward node device receives data, target game server is extracted, is then taken again from target game
It is engaged in searching game server link in device list of link;
Step (11):Forward node device forwards the data to target game server;
Step (12):After target game server receives data, processing business request.
In the step (1), the forward node device identity information of oneself is included above IP, identity ID and this node
Game server information;
In the step (4), the information of registration includes oneself to the network quality and the letter of itself of forward node device
Breath, the parameter that the network quality includes have:Ping values, packet loss;Identity of the information of itself including server, business, divide
Group;
In the step (8), suitable link is generic link or leased-line link;
Forward node device supports two kinds of protocol modes of UDP and TCP.
As shown in figure 3, being global game real-time Communication for Power Network apparatus structure schematic diagram of the present invention, above-mentioned communication is used for realization
Method, the global game real-time Communication for Power Network device include:
Multiple game servers and multiple forward node devices, wherein, send the game server quilt that game service is asked
It is configured to game service request server;The game server for handling game service request is configured as game service processing clothes
Business device;
Each game server is connected with forward node device, one forwarding of connection jointly of one or more game servers
Node apparatus;
Being established between each forward node device has global network connection;
The game service processing server receives the game service request server by global network connection and sends
The data that come over simultaneously are handled.
It is as follows according to the data that above-mentioned communication means and device to test obtain:(being tested under the conditions of equal 20kpbs) whole world
Data test result:
Wide area network test result:
Global game real-time Communication for Power Network device using the present invention, for O&M, hardware cost is lower, reduces
Storage device and its applicating maintenance and the expense of exploitation caused by the repetition storage of data;Ludic activity can for operation
It is uniformly processed or is issued with the whole world, is reduced worried caused by low user;For game player, can conveniently it use in the whole world
The real time access (referring to upper table test result) of user data, is the global network deployment topologies figure of the present invention as shown in Figure 1, can be with
Increase the cohesion between player, viscosity of the increase player to game;For game developer, the relatively enhancing of aspect
Server is extended to the data interchange and framework of node.
Embodiments of the present invention are described in detail above in conjunction with attached drawing, but the invention is not restricted to above-mentioned implementation
Mode, in the knowledge that technical field those of ordinary skill possesses, can also not depart from present inventive concept
Under the premise of make a variety of changes.
Claims (6)
1. a kind of global game real-time Communication for Power Network device, it is characterised in that include:
Multiple game servers and multiple forward node devices, wherein, the game server for sending game service request is configured
For game service request server;The game server for handling game service request is configured as game service processing service
Device;
Each game server is connected with forward node device, and one or more game servers connect a forward node jointly
Device;
Being established between each forward node device has global network connection;
The game service processing server receives the game service request server by global network connection and sends over
Data and handled.
A kind of 2. global game real-time Communication for Power Network method, it is characterised in that comprise the following steps:
Step(1):After forward node device starts, oneself information is broadcast to other forward node devices;
Step(2):After forward node device receives the information of other forward node devices, the information of game server is preserved
Come and do sequence processing;
Step(3):By received forward node device information, mesh communication link is established;
Step(4):The game server for being configured as game service request server starts, and registers the information of oneself to this area
Forward node device;
Step(5):After forward node device receives the information of game server, the information of this game server can be broadcast to it
His forward node device;
Step(6):After a connection is established, game server data issue forward node device to it;
Step(7):After forward node device receives the request data of game server, first extract and be configured as at game service
The target game server of server is managed, type of service is then extracted again, target game is finally searched inside list of link
Forward node device where server;
Step(8):According to the step(7)In the type of service that extracts select suitable link;
Step(9):Forward node device sends data to the forward node device where target game server;
Step(10):After forward node device receives data, target game server is extracted, then again from target game server
Game server link is searched in list of link;
Step(11):Forward node device forwards the data to target game server;
Step(12):After target game server receives data, processing business request.
3. global game real-time Communication for Power Network method according to claim 2, it is characterised in that in the step(1)In,
The forward node device identity information of oneself includes the information of the game server above IP, identity ID and this node.
4. global game real-time Communication for Power Network method according to claim 2, it is characterised in that in the step(4)In,
The information of registration includes oneself to the network quality and the information of itself of forward node device, the parameter that the network quality includes
Have:Ping values, packet loss;The information of itself includes the identity, business, packet of server.
5. global game real-time Communication for Power Network method according to claim 2, it is characterised in that in the step(8)In,
Suitable link is generic link or leased-line link.
6. global game real-time Communication for Power Network method according to claim 2, it is characterised in that forward node device is supported
Two kinds of protocol modes of UDP and TCP.
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CN201711383338.XA CN108040063A (en) | 2017-12-20 | 2017-12-20 | A kind of global game real-time Communication for Power Network method and apparatus |
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CN201711383338.XA CN108040063A (en) | 2017-12-20 | 2017-12-20 | A kind of global game real-time Communication for Power Network method and apparatus |
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Family
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Cited By (3)
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CN109621430A (en) * | 2018-12-12 | 2019-04-16 | 网易(杭州)网络有限公司 | Game services end system, game control method, device, medium and electronic equipment |
CN110971671A (en) * | 2019-11-14 | 2020-04-07 | 用友网络科技股份有限公司 | Method and system for shortening network connection delay in long-distance communication |
CN111643894A (en) * | 2019-03-04 | 2020-09-11 | 北京柏林互动科技有限公司 | Data inter-transmission method, device, equipment and computer readable storage medium |
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Application publication date: 20180515 |