CN108022284B - 用于产生加速结构的方法和设备 - Google Patents
用于产生加速结构的方法和设备 Download PDFInfo
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- CN108022284B CN108022284B CN201710794757.6A CN201710794757A CN108022284B CN 108022284 B CN108022284 B CN 108022284B CN 201710794757 A CN201710794757 A CN 201710794757A CN 108022284 B CN108022284 B CN 108022284B
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/06—Ray-tracing
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T1/00—General purpose image data processing
- G06T1/20—Processor architectures; Processor configuration, e.g. pipelining
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/005—General purpose rendering architectures
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/50—Lighting effects
- G06T15/55—Radiosity
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/50—Lighting effects
- G06T15/80—Shading
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T17/00—Three dimensional [3D] modelling, e.g. data description of 3D objects
- G06T17/005—Tree description, e.g. octree, quadtree
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T17/00—Three dimensional [3D] modelling, e.g. data description of 3D objects
- G06T17/10—Constructive solid geometry [CSG] using solid primitives, e.g. cylinders, cubes
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2210/00—Indexing scheme for image generation or computer graphics
- G06T2210/12—Bounding box
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- Engineering & Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Computer Graphics (AREA)
- Geometry (AREA)
- Software Systems (AREA)
- Image Generation (AREA)
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| KR10-2016-0146908 | 2016-11-04 | ||
| KR1020160146908A KR102853351B1 (ko) | 2016-11-04 | 2016-11-04 | 가속 구조를 생성하는 방법 및 장치 |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| CN108022284A CN108022284A (zh) | 2018-05-11 |
| CN108022284B true CN108022284B (zh) | 2023-06-02 |
Family
ID=60190749
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| CN201710794757.6A Active CN108022284B (zh) | 2016-11-04 | 2017-09-06 | 用于产生加速结构的方法和设备 |
Country Status (5)
| Country | Link |
|---|---|
| US (1) | US10460506B2 (enExample) |
| EP (1) | EP3319047B1 (enExample) |
| JP (1) | JP6948226B2 (enExample) |
| KR (1) | KR102853351B1 (enExample) |
| CN (1) | CN108022284B (enExample) |
Families Citing this family (5)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| DE112016007098T5 (de) * | 2016-07-26 | 2019-04-18 | Hewlett-Packard Development Company, L.P. | Indexierung von voxeln für das 3d-drucken |
| WO2020190805A1 (en) * | 2019-03-15 | 2020-09-24 | Intel Corporation | Multi-tile memory management |
| US11398072B1 (en) * | 2019-12-16 | 2022-07-26 | Siemens Healthcare Gmbh | Method of obtaining a set of values for a respective set of parameters for use in a physically based path tracing process and a method of rendering using a physically based path tracing process |
| WO2021132834A1 (ko) * | 2019-12-26 | 2021-07-01 | 엘지전자 주식회사 | 포인트 클라우드 데이터 송신 장치, 포인트 클라우드 데이터 송신 방법, 포인트 클라우드 데이터 수신 장치 및 포인트 클라우드 데이터 수신 방법 |
| US12118643B2 (en) * | 2021-12-23 | 2024-10-15 | Nvidia Corporation | Hardware-accelerated nearest neighbor queries for arbitrary data primitives |
Citations (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| WO2013022804A1 (en) * | 2011-08-05 | 2013-02-14 | Caustic Graphics, Inc. | Systems and methods for 3-d scene acceleration structure creation and updatting |
| CN105117533A (zh) * | 2015-08-03 | 2015-12-02 | 常州赞云软件科技有限公司 | 家装设计软件中光线跟踪算法的加速方法 |
| CN105469440A (zh) * | 2014-09-30 | 2016-04-06 | 三星电子株式会社 | 用于产生和遍历加速结构的方法和设备 |
Family Cites Families (24)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US7580927B1 (en) | 2001-05-29 | 2009-08-25 | Oracle International Corporation | Quadtree center tile/boundary tile optimization |
| US8018457B2 (en) | 2006-09-19 | 2011-09-13 | Caustic Graphics, Inc. | Ray tracing system architectures and methods |
| GB0710795D0 (en) | 2007-06-05 | 2007-07-18 | Arm Norway As | Method of and apparatus for processing graphics |
| US8063902B2 (en) | 2007-10-12 | 2011-11-22 | Caustic Graphics, Inc. | Method and apparatus for increasing efficiency of transmission and/or storage of rays for parallelized ray intersection testing |
| US8072460B2 (en) | 2007-10-17 | 2011-12-06 | Nvidia Corporation | System, method, and computer program product for generating a ray tracing data structure utilizing a parallel processor architecture |
| US8237711B2 (en) | 2007-11-19 | 2012-08-07 | Caustic Graphics, Inc. | Tracing of shader-generated ray groups using coupled intersection testing |
| US8773422B1 (en) * | 2007-12-04 | 2014-07-08 | Nvidia Corporation | System, method, and computer program product for grouping linearly ordered primitives |
| US8390618B2 (en) * | 2008-03-03 | 2013-03-05 | Intel Corporation | Technique for improving ray tracing performance |
| WO2010033942A1 (en) | 2008-09-22 | 2010-03-25 | Caustic Graphics, Inc. | Systems and methods for a ray tracing shader api |
| US8379022B2 (en) | 2008-09-26 | 2013-02-19 | Nvidia Corporation | Fragment shader for a hybrid raytracing system and method of operation |
| US8243073B2 (en) * | 2009-01-28 | 2012-08-14 | International Business Machines Corporation | Tree insertion depth adjustment based on view frustum and distance culling |
| KR101004110B1 (ko) | 2009-05-28 | 2010-12-27 | 주식회사 실리콘아츠 | 레이 트레이싱 코어 및 이를 포함하는 레이 트레이싱 칩 |
| US8441482B2 (en) | 2009-09-21 | 2013-05-14 | Caustic Graphics, Inc. | Systems and methods for self-intersection avoidance in ray tracing |
| US8472455B2 (en) | 2010-01-08 | 2013-06-25 | Nvidia Corporation | System and method for traversing a treelet-composed hierarchical structure |
| US8780112B2 (en) | 2011-06-08 | 2014-07-15 | Pacific Data Images Llc | Coherent out-of-core point-based global illumination |
| US20130033507A1 (en) * | 2011-08-04 | 2013-02-07 | Nvidia Corporation | System, method, and computer program product for constructing an acceleration structure |
| CN107833268B (zh) * | 2012-11-02 | 2021-05-14 | 想象技术有限公司 | 用于图形渲染的几何图形处理方法和图形渲染系统 |
| US9317948B2 (en) | 2012-11-16 | 2016-04-19 | Arm Limited | Method of and apparatus for processing graphics |
| US20140340412A1 (en) | 2013-05-14 | 2014-11-20 | The Provost, Fellows, Foundation Scholars, & the other members of Board, et al. | Hardware unit for fast sah-optimized bvh constrution |
| US10331632B2 (en) | 2013-06-10 | 2019-06-25 | Nvidia Corporation | Bounding volume hierarchies through treelet restructuring |
| KR102164541B1 (ko) * | 2013-10-22 | 2020-10-12 | 삼성전자 주식회사 | 레이 트레이싱 시스템에서의 가속 구조 생성 장치 및 그 생성 방법 |
| US10347042B2 (en) | 2014-03-13 | 2019-07-09 | Pixar | Importance sampling of sparse voxel octrees |
| US9990758B2 (en) | 2014-03-31 | 2018-06-05 | Intel Corporation | Bounding volume hierarchy generation using a heterogeneous architecture |
| US9697640B2 (en) * | 2014-04-21 | 2017-07-04 | Qualcomm Incorporated | Start node determination for tree traversal in ray tracing applications |
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2016
- 2016-11-04 KR KR1020160146908A patent/KR102853351B1/ko active Active
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2017
- 2017-08-29 US US15/689,266 patent/US10460506B2/en active Active
- 2017-09-06 CN CN201710794757.6A patent/CN108022284B/zh active Active
- 2017-10-27 EP EP17198959.3A patent/EP3319047B1/en active Active
- 2017-11-01 JP JP2017211625A patent/JP6948226B2/ja active Active
Patent Citations (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| WO2013022804A1 (en) * | 2011-08-05 | 2013-02-14 | Caustic Graphics, Inc. | Systems and methods for 3-d scene acceleration structure creation and updatting |
| CN105469440A (zh) * | 2014-09-30 | 2016-04-06 | 三星电子株式会社 | 用于产生和遍历加速结构的方法和设备 |
| CN105117533A (zh) * | 2015-08-03 | 2015-12-02 | 常州赞云软件科技有限公司 | 家装设计软件中光线跟踪算法的加速方法 |
Non-Patent Citations (1)
| Title |
|---|
| 一种新的基于内包围盒技术的光线跟踪加速算法;陈婵娟等;《西北大学学报(自然科学版)》;20100625(第03期);全文 * |
Also Published As
| Publication number | Publication date |
|---|---|
| EP3319047A1 (en) | 2018-05-09 |
| US10460506B2 (en) | 2019-10-29 |
| JP6948226B2 (ja) | 2021-10-13 |
| KR102853351B1 (ko) | 2025-08-29 |
| KR20180050124A (ko) | 2018-05-14 |
| EP3319047B1 (en) | 2021-12-01 |
| JP2018073427A (ja) | 2018-05-10 |
| CN108022284A (zh) | 2018-05-11 |
| US20180130249A1 (en) | 2018-05-10 |
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