CN108014491A - A kind of VR games systems - Google Patents
A kind of VR games systems Download PDFInfo
- Publication number
- CN108014491A CN108014491A CN201711352770.2A CN201711352770A CN108014491A CN 108014491 A CN108014491 A CN 108014491A CN 201711352770 A CN201711352770 A CN 201711352770A CN 108014491 A CN108014491 A CN 108014491A
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- CN
- China
- Prior art keywords
- user
- action
- image
- processing unit
- game
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- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8082—Virtual reality
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Processing Or Creating Images (AREA)
- User Interface Of Digital Computer (AREA)
Abstract
The invention discloses a kind of VR games systems, including image acquisition device, processing unit, VR helmets:Wherein, image acquisition device, for when user is within the scope of image collection, gathering the image of action of the user according to performed by VR scene of game in real time from different directions, and image is sent to processing unit;Processing unit, for being synthesized using preset algorithm to image, and the action that the user after synthesis is performed is projected in corresponding game role, and is projected in VR helmets;VR helmets, the action for user to be performed are fed back in the visual perception of user.Above-mentioned technical proposal disclosed in the present application, action performed by user is projected in game role and in the visual perception of user, allow VR games systems and user itself perceives action performed by user, so that user has experience on the spot in person.
Description
Technical field
The present invention relates to technical field of virtual reality, more specifically to a kind of VR games systems.
Background technology
VR (Virtual Reality, virtual reality) technology, is one kind by computer and the generation of newest sensing technology
Brand-new human-computer interaction means, at present, VR technologies are applied to multiple fields, and VR game is exactly wherein common one
Kind.
In the prior art, VR technologies are using computer graphics techniques generation visual experience, and are generated by audio frequency apparatus
Auditory Perception, so as to provide the simulation on sense organs such as vision, the sense of hearing, tactiles for user.But since Entertainment is collection
Vision, the sense of hearing, the interacting activity of a variety of perception such as action are closed, and VR technologies do not possess action perception, therefore, by VR technologies
The action of user can not be projected when applying in Entertainment in scene of game.
Perceived in conclusion VR games systems of the prior art do not possess action there are VR technologies, so as to will can not use
The problem of action at family is projected in scene of game.
The content of the invention
In view of this, the object of the present invention is to provide a kind of VR games systems, to solve VR game system of the prior art
The existing VR technologies of system do not possess action and perceive, so that the problem of can not the action of user be projected in scene of game.
To achieve these goals, the present invention provides following technical solution:
A kind of VR games systems, including image acquisition device, processing unit, VR helmets:
Wherein, the image acquisition device, for when user is within the scope of image collection, from different directions in real time
The image of action of the user according to performed by VR scene of game is gathered, and the image is sent to the processing unit;
The processing unit, for being synthesized using preset algorithm to the image, and by the user after synthesis
The action of execution is projected in corresponding game role and projected in the VR helmets;
The VR helmets, the action for the user to be performed are fed back in the visual perception of the user.
Preferably, the VR helmets further include:
Acceleration transducer, switches for perceiving the headwork of the user, and according to the headwork of the user
Visual angle of the user in the VR scene of game.
Preferably, action detecting sensor is further included, for perceiving the adjustment of user's arm action, and is projected to pair
In the game role answered, with the angle for allowing the game article of the game role adjustment carrying to be aligned.
Preferably, the image acquisition device includes at least three cameras for being in different azimuth.
Preferably, the processing unit is additionally operable to the action that the user that storage synthesizes performs.
Preferably, the processing unit is computer.
A kind of VR games systems provided in an embodiment of the present invention, including image acquisition device, processing unit, VR wear and set
It is standby:Wherein, image acquisition device, for when user is within the scope of image collection, gathering user in real time from different directions
The image of action according to performed by VR scene of game, and image is sent to processing unit;Processing unit, it is default for utilizing
Algorithm synthesizes image, and the action that the user after synthesis is performed is projected in corresponding game role, and projection
Into VR helmets;VR helmets, the action for user to be performed are fed back in the visual perception of user.
Above-mentioned technical proposal disclosed in the present application, user is gathered using image acquisition device according to VR scene of game institute in real time
The image of the action of execution, and synthesized by processing unit using the image that preset algorithm gathers image acquisition device, and
Action performed by user after synthesis is projected in corresponding game role, and projects the VR entrained by user and wears and set
In standby, and the action as performed by VR helmets by user is fed back in the visual perception of user so that VR games systems can
To perceive the action performed by user, and the action that user is performed is projected on game role and the visual perception of user
In, so that user has experience on the spot in person.
Brief description of the drawings
In order to illustrate more clearly about the embodiment of the present invention or technical scheme of the prior art, below will be to embodiment or existing
There is attached drawing needed in technology description to be briefly described, it should be apparent that, drawings in the following description are only this
The embodiment of invention, for those of ordinary skill in the art, without creative efforts, can also basis
The attached drawing of offer obtains other attached drawings.
Fig. 1 is a kind of structure diagram of VR games systems provided in an embodiment of the present invention.
Embodiment
Below in conjunction with the attached drawing in the embodiment of the present invention, the technical solution in the embodiment of the present invention is carried out clear, complete
Site preparation describes, it is clear that described embodiment is only part of the embodiment of the present invention, instead of all the embodiments.It is based on
Embodiment in the present invention, those of ordinary skill in the art are obtained every other without making creative work
Embodiment, belongs to the scope of protection of the invention.
Referring to Fig. 1, it illustrates a kind of structure diagram of VR games systems provided in an embodiment of the present invention, can wrap
Include image acquisition device 11, processing unit 12, VR helmets 13:
Wherein, image acquisition device 11, for when user is within the scope of image collection, adopting in real time from different directions
Collect the image of action of the user according to performed by VR scene of game, and image is sent to processing unit 12;
Processing unit 12, for being synthesized using preset algorithm to image, and the action that the user after synthesis is performed
Project in corresponding game role, and project in VR helmets 13;
VR helmets 13, the action for user to be performed are fed back in the visual perception of user.
When user is in the range of the image collection of image acquisition device 11, image acquisition device 11 can never Tongfang
The image of position action of the collection user according to performed by VR scene of game in real time, such as:The head rotation of collection user, eyes, hand
The image of gesture or other behavior acts, and the image of the action performed by the user collected is sent to processing unit 12.
Processing unit 12 is after the image for receiving the action performed by the user of the transmission of image acquisition device 11, Ke Yili
Image is handled with pre-set algorithm (i.e. preset algorithm), synthesizes the three-dimensional panorama image of user, in synthesis
Afterwards, the action performed by the user synthesized can be projected game corresponding with user in VR scene of game by processing unit 12
In role, to allow corresponding game role to perform the action performed by user, and the use that processing unit 12 will can synthesize
Action performed by family is projected in VR helmets 13, and the action as performed by VR helmets 13 by user feeds back to user
Visual perception in, make user that there is sensation on the spot in person, and user is after the action of feedback is received, can be with root
The action performed by itself is adjusted according to specific VR scene of game, so as to realize that oneself creates movements in martial arts by user, acted from wound, with
Increase authenticity, playability of VR game etc..
Above-mentioned technical proposal disclosed in the present application, user is gathered using image acquisition device according to VR scene of game institute in real time
The image of the action of execution, and synthesized by processing unit using the image that preset algorithm gathers image acquisition device, and
Action performed by user after synthesis is projected in corresponding game role, and projects the VR entrained by user and wears and set
In standby, and the action as performed by VR helmets by user is fed back in the visual perception of user so that VR games systems can
To perceive the action performed by user, and the action that user is performed is projected on game role and the visual perception of user
In, so that user has experience on the spot in person.
A kind of VR games systems provided in an embodiment of the present invention, VR helmets 13 can also include:
Acceleration transducer, switches user in VR for perceiving the headwork of user, and according to the headwork of user
Visual angle in scene of game.
When the user for carrying VR helmets 13 is in FPS, (First-Person-Shooter Game, the first person are penetrated
Hit game) game in when, acceleration transducer included in the VR helmets 13 entrained by user can perceive user's
Headwork, and feedback is made to the headwork performed by user, to switch visual angle of the user in VR scene of game, so that
Improve the free degree for playing game.
A kind of VR games systems provided in an embodiment of the present invention, can also include action detecting sensor, be used for perceiving
The adjustment of family arm action, and be projected in corresponding game role, to make the game article institute that game role adjustment carries right
Accurate angle.
VR games systems can also include carrying the action detecting sensor on user's arm, the action detecting sensor
It can be used for the adjustment for perceiving user's arm action, and the adjustment of the user's arm action perceived be projected to corresponding with user
Game role in, to convey the angle that the corresponding game role of user can adjust the game article of carrying and is aligned, to carry
Rise the free degree of game, experience property of the increase user to game.
A kind of VR games systems provided in an embodiment of the present invention, image acquisition device 11 can include at least three in not
With the camera in orientation.
Image acquisition device 11 can include at least three cameras for being in different azimuth, these cameras can be never
The image of the action performed by user is gathered in real time with orientation, to form the full-view image of user, so that processing unit 12
Action performed by the user synthesized can be more accurately projected in corresponding game role, with as far as possible allow game angle
Action performed by color is close with the action performed by user's reality, improves the authenticity of game.
A kind of VR games systems provided in an embodiment of the present invention, processing unit 12 can be also used for the user that storage synthesizes
The action of execution.
Processing unit 12 after the action performed by user is synthesized, can store the user that synthesizes perform it is dynamic
Make, in order to which user is checked, or when subsequent user performs identical action, directly throw the action synthesized of storage
It is incident upon in game role, so that reduce the workload of processing unit 12 etc..
A kind of VR games systems provided in an embodiment of the present invention, processing unit 12 can be computer.
The processing unit 12 handled in VR games systems can be computer, to reduce the cost of VR games systems, certainly,
Processing unit 12 can also be other equipment, as long as above-mentioned function can be realized.
In above-mentioned technical proposal provided in an embodiment of the present invention with to correspond to technical solution realization principle in the prior art consistent
Part and unspecified, in order to avoid excessively repeat.
The foregoing description of the disclosed embodiments, enables those skilled in the art to realize or use the present invention.To this
A variety of modifications of a little embodiments will be apparent for a person skilled in the art, and the general principles defined herein can
Without departing from the spirit or scope of the present invention, to realize in other embodiments.Therefore, the present invention will not be limited
The embodiments shown herein is formed on, and is to fit to consistent with the principles and novel features disclosed herein most wide
Scope.
Claims (6)
1. a kind of VR games systems, it is characterised in that including image acquisition device, processing unit, VR helmets:
Wherein, the image acquisition device, for when user is within the scope of image collection, gathering in real time from different directions
The image of action of the user according to performed by VR scene of game, and the image is sent to the processing unit;
The processing unit, is performed for being synthesized using preset algorithm to the image, and by the user after synthesis
Action project in corresponding game role and project in the VR helmets;
The VR helmets, the action for the user to be performed are fed back in the visual perception of the user.
2. system according to claim 1, it is characterised in that the VR helmets further include:
Acceleration transducer, for perceiving the headwork of the user, and according to the headwork of user switching
Visual angle of the user in the VR scene of game.
3. system according to claim 2, it is characterised in that action detecting sensor is further included, for perceiving the use
The adjustment of family arm action, and be projected in the corresponding game role, with the game for allowing the game role adjustment to carry
The be aligned angle of equipment.
4. system according to claim 1, it is characterised in that the image acquisition device includes at least three in difference
The camera in orientation.
5. system according to claim 1, it is characterised in that the processing unit is additionally operable to the use that storage synthesizes
The action that family performs.
6. system according to claim 5, it is characterised in that the processing unit is computer.
Priority Applications (1)
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CN201711352770.2A CN108014491A (en) | 2017-12-15 | 2017-12-15 | A kind of VR games systems |
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CN201711352770.2A CN108014491A (en) | 2017-12-15 | 2017-12-15 | A kind of VR games systems |
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Cited By (3)
Publication number | Priority date | Publication date | Assignee | Title |
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CN110491229A (en) * | 2019-08-16 | 2019-11-22 | 深圳前海小萌文化科技有限公司 | Mechanical model interaction device |
CN110634343A (en) * | 2019-08-16 | 2019-12-31 | 深圳前海小萌文化科技有限公司 | Interactive analog equipment of excavator |
CN111569403A (en) * | 2020-04-16 | 2020-08-25 | 探索知未科技有限公司 | CS game system for real person sports |
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CN106325511A (en) * | 2016-08-25 | 2017-01-11 | 安徽协创物联网技术有限公司 | Virtual reality realizing system |
CN106984039A (en) * | 2017-04-14 | 2017-07-28 | 苏州蜗牛数字科技股份有限公司 | A kind of method for projecting to real human body in VR game |
CN107158695A (en) * | 2017-06-16 | 2017-09-15 | 苏州蜗牛数字科技股份有限公司 | A kind of reality mixes the method and system showed with virtual scene |
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Patent Citations (4)
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WO2016021997A1 (en) * | 2014-08-08 | 2016-02-11 | 쿠렌그렉 반 | Virtual reality system enabling compatibility of sense of immersion in virtual space and movement in real space, and battle training system using same |
CN106325511A (en) * | 2016-08-25 | 2017-01-11 | 安徽协创物联网技术有限公司 | Virtual reality realizing system |
CN106984039A (en) * | 2017-04-14 | 2017-07-28 | 苏州蜗牛数字科技股份有限公司 | A kind of method for projecting to real human body in VR game |
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Cited By (3)
Publication number | Priority date | Publication date | Assignee | Title |
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CN110491229A (en) * | 2019-08-16 | 2019-11-22 | 深圳前海小萌文化科技有限公司 | Mechanical model interaction device |
CN110634343A (en) * | 2019-08-16 | 2019-12-31 | 深圳前海小萌文化科技有限公司 | Interactive analog equipment of excavator |
CN111569403A (en) * | 2020-04-16 | 2020-08-25 | 探索知未科技有限公司 | CS game system for real person sports |
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Application publication date: 20180511 |