CN108008823B - Visual redirection method of immersive virtual reality system - Google Patents

Visual redirection method of immersive virtual reality system Download PDF

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Publication number
CN108008823B
CN108008823B CN201711367951.2A CN201711367951A CN108008823B CN 108008823 B CN108008823 B CN 108008823B CN 201711367951 A CN201711367951 A CN 201711367951A CN 108008823 B CN108008823 B CN 108008823B
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virtual reality
main control
control device
virtual
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CN108008823A (en
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顾建明
李伟
宋勤
张媛
李少白
邱荣鑫
姚珺
王佳培
蒋丽娟
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Training Center of State Grid Zhejiang Electric Power Co Ltd
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • G06F3/04815Interaction with a metaphor-based environment or interaction object displayed as three-dimensional, e.g. changing the user viewpoint with respect to the environment or object
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser

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Abstract

The invention discloses a visual redirection method of an immersive virtual reality system, and relates to a virtual reality method. The amount of space displayed by the head mounted display is not meant to be ambulatory and the user may be outside the sensing range of the tracker device or hit a real wall at any time. The invention comprises the following steps: transmitting a feedback signal recorded with the current virtual reality device positioning information from the virtual reality device to the main control device; and adjusting the video information content transmitted to the virtual reality device by the main control device according to the feedback signal, and performing spatial distortion or displacement processing on part of the picture to realize real walking adaptive to the virtual world by a spatial transformation method. According to the technical scheme, a part of picture space is distorted or shifted through a visual redirection method, so that the walking of the real world is matched with the virtual world, the illusion effect of synchronizing the position direction between the virtual world and the real world is realized, and better immersion experience is realized.

Description

Visual redirection method of immersive virtual reality system
Technical Field
The invention relates to a virtual reality method, in particular to a visual redirection method of an immersive virtual reality system.
Background
Displays that produce virtual images are often used on display devices that are positioned near the eyes of a user. These displays are referred to as near-eye displays, for example, widely known as head-mounted displays. After wearing the head-mounted display, a user cannot visually perceive the real world and only can see the virtual world in the virtual reality system.
Virtual reality systems generally include a head mounted display, a host device, and a tracker device. The virtual reality system is in communication with the accessory device via an operation. The tracker device may enable a user to determine the relative position of the user in space using algorithms and sensors in addition to rotating in place in the immersive world while wearing the head mounted display. The tracker device can not only make the user have better immersion feeling, but also greatly reduce the dizzy feeling generated by the tracker device, and the asynchronous feeling of the picture caused by the displacement of the user completely disappears.
Virtual reality systems provide us with an infinite border virtual world, but in practice users are more tied to the real world. The amount of space displayed by the head mounted display is not meant to be ambulatory and the user may be outside the sensing range of the tracker device or hit a real wall at any time. Therefore, a method for enabling a user to walk in a limited real space synchronously with a virtual world in a virtual reality system is needed.
Disclosure of Invention
The technical problem to be solved and the technical task to be solved by the invention are to perfect and improve the prior technical scheme and provide the visual redirection method of the immersive virtual reality system, so that the user can walk synchronously with the virtual world in the virtual reality system in a limited real space. Therefore, the invention adopts the following technical scheme.
An immersive virtual reality system visual redirection method comprises the following steps:
1) connecting the virtual reality device with a main control device;
2) transmitting a video signal from the master control device to the virtual reality device;
3) transmitting a feedback signal recorded with the current virtual reality device positioning information from the virtual reality device to the main control device;
4) and adjusting the video information content transmitted to the virtual reality device by the main control device according to the feedback signal, and performing spatial distortion or displacement processing on part of the picture to realize real walking adaptive to the virtual world by a spatial transformation method.
Through a visual redirection method, partial picture space is distorted or shifted, so that the real world walking is matched with the virtual world, the illusion effect of synchronizing the position direction between the virtual world and the real world is realized, and better immersion experience is realized.
As a further improvement and supplement to the above technical solutions, the present invention also includes the following additional technical features.
The video information content comprises information of a door or a movable position outside a viewed picture, and the main control device realizes reasonable virtual displacement of the door or the movable position according to a signal fed back by the virtual reality device so as to realize space transformation. The door or the position to which the door can move is reasonably and virtually displaced, so that the space transformation between the real world and the virtual world is realized.
The space transformation method comprises the transformation of angles and/or displacements, and the steering angles and/or displacements in the virtual world are processed by the main control device, so that the steering angles and/or displacements in the real world are different from the steering angles and/or displacements in the virtual world to avoid obstacles. And correspondingly displacing and/or adapting the angle through adjusting the angle and/or the displacement according to the corresponding relation between the virtual world and the real world.
When the virtual world walks in a straight line, displacement and angle of the real world are properly adjusted through calculation and adjustment, so that circular arc walking in a closed space is realized to avoid a closed wall in the real world and an obstacle in the middle of a closed place; the virtual world is a straight line walking, and when the straight line of the current corresponding direction and position in the real world is just a straight line path, the angle is not adjusted. An adaptation method for realizing straight line walking in a virtual world.
The virtual world and the real world are both straight walking paths but have different distances from touching the obstacle or the wall, and the step distances of the virtual world and the real world are converted to realize corresponding adjustment of touching the obstacle at the same time. The method can realize vivid touch effect, makes people difficult to distinguish the difference between virtual reality and the real world, and has better effect.
In the virtual world, the two sides of the virtual world are provided with obstacles and move forward in a zigzag mode when the obstacles are touched, and no matter how large the zigzag angle is, the virtual world can be processed into turning around and turning back when a closed boundary is touched, and the angle and the step pitch are calculated and adjusted while the real world is walking, so that the virtual world walks between two opposite walls and is converted into the virtual world which turns back through a 90-degree arc between two adjacent walls. The zigzag forward in the virtual world can be effectively realized in the closed space, and the effect of forward walking can be realized all the time.
The virtual reality device comprises a position tracker, a head-mounted display and a handle, wherein the position tracker is distributed in a real place for realizing virtual reality so as to realize comprehensive position tracking of a user. The position tracker is arranged in a real place to realize comprehensive position tracking of a user, and realize information feedback of the main control device so as to realize calculation of position and angle adaptability adjustment.
The real world is a square closed space, and 2 sets or 4 sets of position trackers are distributed diagonally. The square closed space occupies a small area and is not interfered by the outside, and 2 sets or 4 sets of position trackers are distributed diagonally, so that the comprehensive and effective position tracking can be realized.
The head-mounted display is connected with a main control device through an HDMI video line to transmit video signals, is connected with the main control device through a 3.5mm audio line to transmit audio signals, and is connected with the main control device through a DC3.5 power line to obtain a power supply; the position tracker and the handle are connected with the main control device in a 2.4GHz wireless mode to transmit positioning information and handle key information. HDMI video line transmissible ultra-clear video picture realizes the immersive effect easily, through 3.5mm audio signal transmission audio signal, acquire power, position tracker and handle through DC3.5 power cord and adopt 2.4GHz wireless transmission locating information and handle button information, the technology is mature, stability is good.
The side length range of the square closed space is between 2.5 and 3.5 m. The suitable smaller closed space occupies a small area, is low in cost and can meet the simulation of virtual world walking.
Has the advantages that:
1. by the method, large-scale walking in the virtual world can be realized in a narrow closed space, and unlimited walking in the large-scale virtual world can be experienced without establishing a large real space by a user;
2. because the virtual world and the real world realize adaptive algorithm adjustment, when the virtual world touches a wall, the real world also touches the wall, so that accidental touching of the wall or other obstacles in reality is not needed to be considered, and the immersive experience effect is more vivid;
3. compared with the prior art, the virtual reality device greatly improves the problem of space limitation of real space positioning, and simultaneously, due to the fact that planned limitation is performed on the action of a user, even if the user cannot see the real world after wearing the head-mounted display, the user is not afraid of colliding with obstacles outside the defined real space, and the safety of the user after wearing the head-mounted display is improved.
Drawings
FIG. 1 is a schematic diagram of the system connection of the present invention.
Fig. 2 is a schematic diagram of information transmission between the main control device and the virtual reality device according to the present invention.
Fig. 3 is a schematic view of the walking of the closed room provided with the barrier.
Fig. 4 is a schematic diagram of the zigzag advancing route in the virtual exercise corridor according to the present invention.
Fig. 5 is a schematic view of the circular arc folding route of the real-world closed room corresponding to fig. 4 of the present invention.
In the figure: 1-a master control device; 2-a position tracker; 3-a head mounted display; 4-a handle; 5-closed room; 6-an obstacle; 7-a walking path; 8-a linear walkway; 9-virtual exercise corridor; 10-zigzag advancing route; 11-circular arc reentry route.
Detailed Description
The technical scheme of the invention is further explained in detail by combining the drawings in the specification.
Example one
As shown in fig. 1-3, in a 3m × 3m closed room 5, an obstacle 6 which is composed of two closed semicircles and has a space in the middle is established, and 2 position trackers 2 of a virtual reality system are constructed on opposite corners of the space; the user wears head-mounted display 3 to make it be connected with main control set 1 through HDMI video line, 3.5mm audio line and DC3.5 power cord, position tracker 2 and handle 4 adopt 2.4GHz wireless mode to be connected with main control set 1, and the user walks in the virtual world of immersive, and the virtual world is a whole office building floor, is covered with room and corridor.
The main control device 1 transmits a virtual world video signal to the head-mounted display 3, and a user walks according to a display picture of the head-mounted display 3; the position tracker 2 transmits the position information of the user to the main control device 1 in real time, the main control device 1 adjusts the content of the transmitted video information according to the position information and the recorded obstacles 6 in the closed room 5, so that the virtual world seen by the user is straight forward, but slightly deviates from a straight line in real space, and after the walking path 7 with enough length is provided, the walking path 7 of the user can be adjusted to be a 180-degree arc path leaning against a semicircular wall through the adjusting method; through the adjustment of the proper walking angle, the user can go down infinitely in a limited real space.
When the user walks to the cross section of the semicircle, the position tracker 2 recognizes the position information and sends the positioning information to the main control device 1, and the main control device 1 adjusts the picture in real time according to the information to enable the user to move to the other side.
Example two
As shown in fig. 3, unlike the first example, when the user walks to the cross section of the semi-circle and turns to pass through the straight-line path 8 between the two semi-circles, the main control device 1 only adjusts the displacement of the real world to be adapted to the virtual world, and does not adjust the angle.
Example three
As shown in fig. 1, 2, 4 and 5, in a 3m x 3m closed room 5 without obstacles 6, the diagonals of the space build 2 position trackers 2 of the virtual reality system; the user wears head-mounted display 3 to make it be connected with main control set 1 through HDMI video line, 3.5mm audio line and DC3.5 power cord, position tracker 2 and handle 4 adopt 2.4GHz wireless mode to be connected with main control set 1, the user walks in the virtual world of immersive, the virtual world is virtual fire drill scene, the user must adopt tortuous route 10 that moves ahead in virtual drill corridor 9 in this scene, just can go out.
The main control device 1 transmits a virtual world video signal to the virtual reality device, and a user walks according to a display picture of the head-mounted display 3; the position tracker 2 transmits the position information of the user to the main control device 1 in real time, and the main control device 1 judges the position and the visual identification range of the user in the virtual world according to the position information; if the system determines that the user at the current position should zigzag, the main control device 1 will make appropriate adjustments, including displacement and rotation, to the virtual wall and the obstacle 6, etc. that are not in the user's viewing range when the user makes a turn, after the user turns, the virtual world is adjusted, and the user actually turns through a large angle, by this method, the user turns the 90 ° bend in the look and feel of the virtual world, but is actually 180 °, and when the virtual world moves straight, the real world deflects while walking at an angle, and the actual situation is that the zigzag advancing route 10 between two opposite virtual walls in the virtual world is converted into a 90-degree circular arc retracing route 11 between two adjacent solid walls in the closed room 5 of the real world, so that a user can move down infinitely in a limited real space.
Example four
As shown in fig. 6, the video information content includes information of a door outside the viewing screen, and the main control device 1 implements reasonable virtual displacement of the door according to a signal fed back by the virtual reality device, so as to implement spatial transformation.
The method for visually redirecting the immersive virtual reality system shown in fig. 1-is a specific embodiment of the present invention, and has embodied the prominent substantive features and significant improvements of the present invention, and it is within the scope of the present invention to modify the same in accordance with the practical needs.

Claims (8)

1. An immersive virtual reality system visual redirection method is characterized by comprising the following steps:
1) connecting the virtual reality device with a main control device;
2) transmitting a video signal from the master control device to the virtual reality device;
3) transmitting a feedback signal recorded with the current virtual reality device positioning information from the virtual reality device to the main control device;
4) adjusting the video information content transmitted to the virtual reality device by the main control device according to the feedback signal, and performing spatial distortion or displacement processing on part of pictures to realize real walking adapting to the virtual world through a spatial transformation method;
when the virtual world and the real world are both straight walking paths but the distances between the virtual world and the real world and the obstacles or the walls are different, the step distances of the virtual world and the real world are converted to realize corresponding adjustment of simultaneously touching the obstacles so as to realize a vivid touch effect, so that people are difficult to distinguish the difference between the virtual world and the real world;
the video information content comprises information of a door or a movable position outside a viewed picture, and the main control device realizes reasonable virtual displacement of the door or the movable position according to a signal fed back by the virtual reality device so as to realize space transformation;
the main control device transmits a virtual world video signal to the head-mounted display, and a user walks according to a display picture of the head-mounted display; the position tracker transmits the position information of a user to the main control device in real time, the main control device adjusts the content of the transmitted video information according to the position information and the recorded obstacles in the closed room, so that the virtual world seen by the user is straight forward, but slightly deviates from a straight line in real space, and after the walking path with enough length is provided, the walking path of the user can be adjusted to be a 180-degree arc path leaning against a semicircular wall through the adjusting method; through the adjustment of a proper walking angle, a user can go down infinitely in a limited real space;
when the user walks to the cross section of the semicircle, the position tracker identifies the position information and sends the positioning information to the main control device, and the main control device adjusts the picture in real time according to the information to enable the user to move to the other side; or when the user walks to the cross section of the semi-circle and turns to pass through the straight-line walkway between the two semi-circles, the main control device only adjusts the displacement of the real world to be matched with the virtual world, and the angle is not adjusted.
2. The immersive virtual reality system visual redirection method of claim 1, wherein: the space transformation method comprises the transformation of angles and/or displacements, and the steering angles and/or displacements in the virtual world are processed by the main control device, so that the steering angles and/or displacements in the real world are different from the steering angles and/or displacements in the virtual world to avoid obstacles.
3. The immersive virtual reality system visual redirection method of claim 2, wherein: when the virtual world walks in a straight line, displacement and angle of the real world are properly adjusted through calculation and adjustment, so that circular arc walking in a closed space is realized to avoid a closed wall in the real world and an obstacle in the middle of a closed place; the virtual world is a straight line walking, and when the straight line of the current corresponding direction and position in the real world is just a straight line path, the angle is not adjusted.
4. The immersive virtual reality system visual redirection method of claim 2, wherein: in the virtual world, the two sides of the virtual world are provided with obstacles and move forward in a zigzag mode when the obstacles are touched, and no matter how large the zigzag angle is, the virtual world can be processed into turning around and turning back when a closed boundary is touched, and the angle and the step pitch are calculated and adjusted while the real world is walking, so that the virtual world walks between two opposite walls and is converted into the virtual world which turns back through a 90-degree arc between two adjacent walls.
5. The immersive virtual reality system visual redirection method of claim 1, wherein: the virtual reality device comprises a position tracker, a head-mounted display and a handle, wherein the position tracker is distributed in a real place for realizing virtual reality so as to realize comprehensive position tracking of a user.
6. The immersive virtual reality system visual redirection method of claim 2, wherein: the real world is a square closed space, and 2 sets or 4 sets of position trackers are distributed diagonally.
7. The immersive virtual reality system visual redirection method of claim 6, wherein: the head-mounted display is connected with a main control device through an HDMI video line to transmit video signals, is connected with the main control device through a 3.5mm audio line to transmit audio signals, and is connected with the main control device through a DC3.5 power line to obtain a power supply; the position tracker and the handle are connected with the main control device in a 2.4GHz wireless mode to transmit positioning information and handle key information.
8. The immersive virtual reality system visual redirection method of claim 7, wherein: the side length range of the square closed space is between 2.5 and 3.5 m.
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