CN105653012A - Multi-user immersion type full interaction virtual reality project training system - Google Patents

Multi-user immersion type full interaction virtual reality project training system Download PDF

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Publication number
CN105653012A
CN105653012A CN201410432128.5A CN201410432128A CN105653012A CN 105653012 A CN105653012 A CN 105653012A CN 201410432128 A CN201410432128 A CN 201410432128A CN 105653012 A CN105653012 A CN 105653012A
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virtual
participant
role
scene
training system
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蔡大林
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Abstract

The invention discloses a multi-user immersion type full interaction virtual reality system for project training; the system takes each participant as an unit, and endows each participant as specific character in the virtual environment; the participant wears a head-mounted display, and stands on an all-round slide platform to move; a body sensing device can obtain motion information of the participant, and drives motions and visual angles of the corresponding character in the virtual environment; a hand-held input device can realize interactions with devices and other characters in a virtual scene; each unit is connected with a host through the network, thus realizing communication between training units; a host display can monitor the characters and works in the virtual system, and can give evaluations and guidance. The novel system can enhance human-machine interaction experience, immersion feelings and participating feelings in the project training system, thus effectively solving the occupation and personnel cooperation problems in the virtual reality system.

Description

Multi-user's immersion full interactive virtual reality engineering training system
Art
The present invention relates to virtual reality technology, particularly relate to Engineering cognition, technical ability, safety training field, design and Implement the virtual reality training system with multi-user, immersion, complete interactive feature.
Background technology
Virtual reality, it is a kind of can establishment and the computer system in the experiencing virtual world, it utilizes computer technology to generate a virtual environment true to nature, that have the multiple perception such as vision, hearing, touch, user is by using various interactive devices, interact with the entity in virtual environment, so as to produce Interactive inspection emulation and the communication for information of sensation on the spot in person, it it is the digital human machine interface technology of a kind of advanced person. Since virtual reality technology is born, it at military simulation, advanced manufacture, urban planning and the field such as GIS-Geographic Information System, medical biotechnology demonstrated huge economy, military affairs and social benefit.
The field experimentation of engineering field, practical teaching and safety training performance difficulty, with high costs, and majority has danger. Adopt virtual reality technology can at utmost solve these problems, space-time restriction can be broken again. Virtual reality technology can improve participant's study and the interest participated in, and training system can follow again scientific and technical development and on-the-spot change real-time update and perfect simultaneously.
Existing virtual reality training system biases toward the development and Design of software content and scene, it is confined to use the legacy equipments such as display (or projector), keyboard, mouse, game paddle as human-computer interaction device, have ignored man-machine interaction experience, feeling of immersion and sense of participation not enough. The virtual reality training system in some fields improves sense of reality and interactive experience by developing the guidance panel customizing similar true instrument, but the matching problem of work post cannot be solved, disconnect with integral production environment, be the emulation training of single equipment or instrument.
Entertainment industry is gone on along in the prostatitis of virtual reality science and technology, market occurs in that much novel interactive device, technology and concept for Entertainment industry, such as head mounted display, somatosensory device, 3D mouse etc. These equipment are not fully utilized at engineering training domain variability.
Summary of the invention
In order to solve existing virtual reality class engineering training system in feeling of immersion, interactivity, cooperate and Problems existing in globality, the present invention provides a kind of multi-user, immersion, full interactive virtual reality engineering training system solution.
The technical solution adopted in the present invention is: with each participant for a unit, gives each participant specific role in virtual environment; Participant wears head mounted display, stands in motion and operation on omnidirectional's sliding platform; Somatosensory device is used to obtain the action message of participant, with the motion of role corresponding in this information-driven virtual environment and visual angle; Unit is connected with main frame by network, it is achieved the communication between each training module; Host display device can monitor the role in virtual system and operation, gives assessment and instructs.
The invention has the beneficial effects as follows, the program enhances the immersion of participant and experiences and sense of reality, and interactivity is strong, it is achieved that communication between participant and cooperation, it is possible to complete cognition, production task and disaster rehearsal emulation that many people coordinate.
Accompanying drawing explanation
Fig. 1 is the system construction drawing of the present invention;
Fig. 2 is the standalone architecture figure of the present invention;
Fig. 3 is the man-machine interaction schematic diagram of the present invention;
In Fig. 3,1 is somatosensory device; 2 is head mounted display; 3 is participant; 4 is handheld input device; 5 is universal sliding platform;
Fig. 4 is the principle flow chart that the present invention realizes.
Detailed description of the invention
In Fig. 1, main frame, by the communication of real-time performance with each extension set, receives the more fresh information that each extension set sends, and updates the information of virtual scene and corresponding role in main frame; Forwarding this information to other extension sets, each extension set is according to receiving information updating virtual scene and Role Information simultaneously. Main frame sends instruction information by mixed-media network modules mixed-media to each extension set. The quantity of extension set is not limited to the quantity of diagram, and more extension set can pass through being connected and communicate with of real-time performance and main frame.
In Fig. 1, host service function personnel can be watched by host display device and monitor virtual scene, by human-computer interaction device, as keyboard, mouse, mike realization are mutual with main frame; Host display device can be head mounted display, liquid crystal display, projector, host service function personnel can switch to the visual angle of any role in scene, with overall situation visual angle, can move by human-computer interaction device, rotate overall visual angle virtual video camera, be switched to the position specified in scene. Host service function personnel can be watched by host display device and the information change that monitors in virtual scene and role's operation, can send guidance and assessment information to each extension set. Host service function personnel can send voice, text message to any role in virtual scene by human-computer interaction device.
In Fig. 1, each participant by human-computer interaction device realize with virtual scene mutual. A role in each participant's correspondence virtual environment, the task that distribution is corresponding, role has user name and the identity of correspondence, and is shown in virtual environment; The position of role, operation are controlled by corresponding participant, and role can with the equipment in virtual environment and other role-play interaction.
In fig. 2, when extension set is not connected with main frame, it may be achieved single cpu mode, namely participant can off-line operation; The optional online mode of extension set or off-line mode, during online mode, extension set can carry out communication with main frame and other extension sets; When extension set is in off-line mode, participant can off-line operation not with host communication, by human-computer interaction device realize with extension set in scene interactivity.
In embodiment as shown in Figure 3, participant (3) stands on universal sliding platform (5), can walk about, run, turn round and beat, somatosensory device (1) obtains movable information, and it is sent to the extension set of correspondence, extension set utilizes role corresponding in the information-driven virtual scene obtained, and updates its position and visual angle, and the movable information namely gathered by somatosensory device drives virtual role motion in virtual scene and visual angle.
In embodiment as shown in Figure 3, participant (3) has on head mounted display (2), and virtual scene is transported to this display with first person and is shown. The position of this first person corresponds to the position at the corresponding virtual role eyes place of participant (3); Somatosensory device and be worn on the 3D gyroscope monitoring of participant's head and feedback participant's head position and the change of angle, and drive the change at virtual role head and visual angle. The walking about of participant, run, beating information is for controlling participant position in virtual scene; Turn round, the rotation of head, pitching is for controlling the orientation at visual angle in virtual scene. The scene of virtual video camera shooting output is consistent with the scene that corresponding virtual role is seen, for the first person visual field, the location following virtual role of video camera moves and moves, the orientation of video camera is consistent with the orientation, the head visual field of role, participant can also pass through handheld input device, it is achieved the video camera in virtual scene carries out view angle switch, mobile and rotation virtual video camera, switching video camera position in virtual scene, to change the display of scene.
In embodiment as shown in Figure 3, participant (3) holds handheld input device (4), realizes triggering the menucommand of virtual system by handheld input device, to the operation of virtual scene and to the operation of equipment in virtual scene; This equipment can be the instrument control panel of game paddle, mouse, customization, when role corresponding to participant is close to virtual unit, other roles and ad-hoc location, menu button in handheld device can trigger and show menu, participant can pass through handheld device and select the order on menu to enter corresponding operator scheme, realization is mutual with virtual scene, equipment in manipulation virtual scene, carries out the production task emulation of equipment; When role corresponding to participant is close to the vehicles in virtual scene, can be taken by menu setecting or drive, and realize the operation to the vehicles by handheld device.
In embodiment as shown in Figure 3, somatosensory device (1), head mounted display (2), handheld input device (4) are by wired or wireless be connected with extension set.
Functional flow diagram as shown in Figure 4, participant moves on universal sliding platform, by the extension set that somatosensory device collection feed back motion information are extremely corresponding; Participant is by handheld device transmission operation information to extension set; After extension set receives information, update the information of virtual scene and role, shown by the head mounted display of participant, and the information of reception is sent to main frame by network. Main frame, by the communication of real-time performance with each extension set, receives the more fresh information that each extension set sends, and updates the information of virtual scene and corresponding role in main frame; Forwarding this information to other extension sets, each extension set is according to receiving information updating virtual scene and Role Information simultaneously. Main frame sends instruction and information by mixed-media network modules mixed-media to each extension set, and each extension set passes through mixed-media network modules mixed-media and sends request and information to main frame.Host display device display virtual scene, host service function personnel can be manipulated by human-computer interaction device and monitor virtual scene. The positional information of participant includes the three-dimensional coordinate at corresponding virtual role place, x, y, z coordinate, and the participant's movable information according to corresponding somatosensory device acquisition calculates speed, direction and displacement, control the speed of participant, direction and displacement, update virtual role position in virtual scene; Operation information includes the order that participant's Triggering hand-held input equipment triggers and the menucommand selected by handheld input device.

Claims (10)

1. a multi-user, immersion, full interactive virtual reality engineering training system; It is characterized in that: participant is endowed in virtual system specific role, by human-computer interaction device realize with virtual scene mutual; Each extension set is connected with main frame by network, it is achieved with the communication of main frame and extension set; Host service function personnel can pass through host display device, human-computer interaction device realizes virtual scene and role are monitored, assess and instructed; Wherein:
Participant stands in head mounted display and moves on universal sliding platform, the movable information gathered by somatosensory device drives virtual role motion in virtual scene and visual angle, and the first person visual field of virtual role exports the head mounted display of corresponding participant and shown;
Participant is by the menucommand of handheld input device realization triggering virtual system, to the operation of virtual scene and to the operation of equipment in virtual scene;
Extension set is connected with main frame by mixed-media network modules mixed-media, and the positional information of participant, operation information are sent to main frame by extension set, and main frame updates virtual scene after receiving information, and the information received is distributed to each extension set in network by mixed-media network modules mixed-media by main frame;
Host service function personnel can be watched by host display device and the information change that monitors in virtual scene and role's operation, can send guidance and assessment information to each extension set.
2. virtual reality engineering training system according to claim 1, is characterized in that: a role in each participant's correspondence virtual environment, and role has user name and the identity of correspondence, and is shown in virtual environment; The position of role, operation are controlled by corresponding participant, and role can with the equipment in virtual environment and other role-play interaction.
3. virtual reality engineering training system according to claim 1, is characterized in that: human-computer interaction device includes head mounted display, somatosensory device, handheld input device, universal sliding platform, is connected by wired or wireless and corresponding extension set.
4. virtual reality engineering training system according to claim 1, is characterized in that: movable information is the action of participant's limbs, including walking about, run, beat, turning round, and the rotation of head and pitching. Wherein, walk about, run, beat for controlling participant position in virtual scene; Turn round, the rotation of head, pitching is for controlling the orientation at visual angle in virtual scene.
5. virtual reality engineering training system according to claim 1, it is characterized in that: the scene of virtual video camera shooting output is consistent with the scene that corresponding virtual role is seen, for the first person visual field, the location following virtual role of video camera moves and moves, and the orientation of video camera is consistent with the orientation, the head visual field of role; Participant can pass through handheld input device, it is achieved the video camera in virtual scene carries out view angle switch, mobile and rotation virtual video camera, switches video camera position in virtual scene, to change the display of scene.
6. virtual reality engineering training system according to claim 1, it is characterized in that: when role corresponding to participant is close to virtual unit, other roles and ad-hoc location, menu button in handheld device can trigger and show menu, participant can pass through handheld device and select the order on menu to enter corresponding operator scheme, realization is mutual with virtual scene, equipment in manipulation virtual scene, carries out the production task emulation of equipment; When role corresponding to participant is close to the vehicles in virtual scene, can be taken by menu setecting or drive, and realize the operation to the vehicles by handheld device.
7. virtual reality engineering training system according to claim 1, it is characterized in that: the positional information of participant includes the three-dimensional coordinate at corresponding virtual role place, x, y, z coordinate, and speed, direction and displacement that the participant's movable information obtained according to corresponding somatosensory device calculates, control the speed of participant, direction and displacement, update virtual role position in virtual scene; Operation information includes the order that participant's Triggering hand-held input equipment triggers and the menucommand selected by handheld input device.
8. virtual reality engineering training system according to claim 1, it is characterized in that: host display device can be head mounted display, liquid crystal display, projector, the scene of display can be switched to visual angle and the overall situation visual angle of any role by host service function personnel, can be moved by human-computer interaction device, rotate overall situation viewpoint cameras, be switched to the position specified in scene.
9. virtual reality engineering training system according to claim 1, it is characterized in that: host service function personnel can send voice, text message to role any in virtual scene by human-computer interaction device, and host service function personnel can be evaluated by viewing role's performance in virtual scene.
10. virtual reality engineering training system according to claim 1, rises and is characterized by: the optional online mode of extension set or off-line mode; During online mode, extension set can carry out communication with main frame and other extension sets; During off-line mode, participant can off-line operation, not with host communication.
CN201410432128.5A 2014-08-26 2014-08-26 Multi-user immersion type full interaction virtual reality project training system Pending CN105653012A (en)

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CN106200957A (en) * 2016-07-07 2016-12-07 北京行云时空科技有限公司 Virtual reality interactive system and method towards motion
CN106249896A (en) * 2016-08-12 2016-12-21 浙江拓客网络科技有限公司 Based on sterically defined virtual reality interactive system
CN106267813A (en) * 2016-09-28 2017-01-04 黄佳维 A kind of mutual handle controlled for virtual reality
CN106484982A (en) * 2016-09-30 2017-03-08 理原车辆技术研发(苏州)有限公司 Method for designing based on virtual reality and VR system during automobile product development
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Application publication date: 20160608