CN107993545A - Children's acupuncture training simulation system and emulation mode based on virtual reality technology - Google Patents

Children's acupuncture training simulation system and emulation mode based on virtual reality technology Download PDF

Info

Publication number
CN107993545A
CN107993545A CN201711352932.2A CN201711352932A CN107993545A CN 107993545 A CN107993545 A CN 107993545A CN 201711352932 A CN201711352932 A CN 201711352932A CN 107993545 A CN107993545 A CN 107993545A
Authority
CN
China
Prior art keywords
acupuncture
virtual reality
module
scene
children
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN201711352932.2A
Other languages
Chinese (zh)
Inventor
白文俊
孟昭鹏
郑岩
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Tianjin University
Original Assignee
Tianjin University
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Tianjin University filed Critical Tianjin University
Priority to CN201711352932.2A priority Critical patent/CN107993545A/en
Publication of CN107993545A publication Critical patent/CN107993545A/en
Pending legal-status Critical Current

Links

Classifications

    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B23/00Models for scientific, medical, or mathematical purposes, e.g. full-sized devices for demonstration purposes
    • G09B23/28Models for scientific, medical, or mathematical purposes, e.g. full-sized devices for demonstration purposes for medicine
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating 3D models or images for computer graphics
    • G06T19/006Mixed reality

Landscapes

  • Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • General Engineering & Computer Science (AREA)
  • Medicinal Chemistry (AREA)
  • Computational Mathematics (AREA)
  • Computer Hardware Design (AREA)
  • Health & Medical Sciences (AREA)
  • Chemical & Material Sciences (AREA)
  • General Health & Medical Sciences (AREA)
  • Medical Informatics (AREA)
  • Computer Graphics (AREA)
  • Algebra (AREA)
  • Software Systems (AREA)
  • Mathematical Analysis (AREA)
  • Mathematical Optimization (AREA)
  • Mathematical Physics (AREA)
  • Pure & Applied Mathematics (AREA)
  • Business, Economics & Management (AREA)
  • Educational Administration (AREA)
  • Educational Technology (AREA)
  • Human Computer Interaction (AREA)
  • Instructional Devices (AREA)

Abstract

The invention discloses a kind of children's acupuncture training simulation system and emulation mode based on virtual reality technology, including immersive VR experience module (10), motion sensing control module (20), Infant model (30) and feedback module (40).User enters immersive VR scene by wearing Oculus Rift and ear speaker device, obtains 360 degree of immersion experience;Realize that reality action is synchronous in virtual reality scenario by Leap motion motion sensing controls technology in the scene, including Infant model is captured, is rotated or displacement operation;When apply acupuncture operation when, the relevant information at the acupuncture point can be got when touching corresponding acupuncture point on the screen in virtual reality scenario;If the acupuncture point is the acupuncture point for allowing to be accessible during children's acupuncture, baby can send laugh, otherwise be considered as operating mistake, and baby will send sound of crying and screaming.Compared with prior art, the present invention with the addition of interest for children's acupuncture training, enhance feedback.

Description

Children's acupuncture training simulation system and emulation mode based on virtual reality technology
Technical field
The present invention relates to the computer simulation technique of medicine, virtual reality technology can be utilized to simulate more particularly to one kind The analogue system and emulation mode of children's acupuncture training.
Background technology
With scientific and technological progress and development, the mankind wish further to simulate some spies by the powerful computing capability of computer Different scene, help the mankind complete some recognize, understand, training, with etc. a large amount of repetitive operations of needs process.This The demand of sample facilitates the appearance of emulation technology, this all generates active influence to human lives, production.
Emulation technology has been used in every aspect.Into digitized today, past traditional emulation technology is It cannot gradually meet this demand for focusing on participating in and experiencing, it is more next as the manufactaring of representative using virtual reality technology It is more extensive.
User can be immersed in virtual reality scenario for the use of the Oculus Rift helmets, obtains preferably experience. The use of Leap motion equipment allows the mankind to realize new body feeling interaction mode with computer, eliminates the reliance on keyboard and mouse, Both hands are liberated.What the training system based on virtual reality technology and associated external equipment development can be greatly convenient for people to Life and work.The target for the Cineon Training that the scientist of University of Exeter of Britain sets up is exactly to be carried with the VR helmets For 360 degree of trainings of immersion, pilot is trained, accident prevention occurs.
Training in children's acupuncture field at present also focuses on traditional copper people acupuncture training, for the emulation of acupuncture training Using also without substantive sexual development.Compared to conventional method, the acupuncture simulation training based on virtual reality technology has certain Scientific research and industrial value.
The content of the invention
The object of the invention is to propose a kind of children's acupuncture training simulation system and emulation mode based on virtual reality technology, Utilize the acupuncture point operational feedback in virtual reality experience and motion sensing control combination Infant model, the emulation for the operation that applies acupuncture.
A kind of children's acupuncture training simulation system based on virtual reality technology of the present invention, it is empty which includes immersion Intend experience of reality module 10, motion sensing control module 20, Infant model 30 and feedback module 40, wherein:
The immersive VR scene module 10, building for scene are drawn with improving to all rely on based on Unity 3D game Hold up, realizing needs after virtual reality scenario to access Oculus Rift helmet equipments, using Oculus Rift helmet equipments to making User provides the virtual reality experience of immersion;
The motion sensing control module 20, with Leap motion equipment motion sensing controls technology progress reality scene and virtually The synchronization of reality scene arm action, so as to fulfill acupuncture conduction;
The Infant model module 30, sphere is embedded in Infant model and represents acupuncture point, when different object models exists When having intersection in three dimensions, Unity3D game physics engine can go the judgement to be according to the good object tags of designed in advance It is no to be collided to need to detect two objects collided.And a Boolean variable is returned to by the physical engine and is indicated whether Collided;
The system feedback model 40, the collision detection of the rigid body bead embedded according to Infant model module return the result, User's operation is fed back in respectively in terms of the sound and vision two to scene, including corresponding auditory feedback and virtual screen Upper visual presence.
A kind of children's acupuncture Simulation Training method based on virtual reality technology of the present invention, this method are included to flow down Journey:
User enters immersive VR scene by wearing Oculus Rift and ear speaker device, obtains 360 degree and immerses Formula is experienced;Realize that reality action is synchronous in virtual reality scenario, bag by Leap motion motion sensing controls technology in the scene Include and Infant model is captured, is rotated or displacement operation;The Infant model of physical attribute with rigid body is embedded with representative The bead at each acupuncture point, when apply acupuncture operation when, can be on the screen in virtual reality scenario when touching corresponding acupuncture point Get the relevant information at the acupuncture point;If the acupuncture point is the acupuncture point for allowing to be accessible during children's acupuncture, baby can send laugh, Otherwise it is considered as operating mistake, baby will send sound of crying and screaming.
Compared with prior art, the present invention with the addition of interest for children's acupuncture training, enhance feedback.
Brief description of the drawings
Fig. 1 is a kind of children's acupuncture training simulation system overall architecture signal based on virtual reality technology of the present invention Figure;
Fig. 2 is Leap motion control module flow charts;
Fig. 3 is system feedback model flow chart;
Fig. 4 is Infant model module collision body design sketch;
Fig. 5 is Infant model parameter setting interface schematic diagram;
Fig. 6 is system feedback model word feedback display figure;
Fig. 7 integrates operation result picture view to be final;
Reference numeral:
1st, immersive VR experience module 10,2, motion sensing control module 20,3, Infant model module 30,4, feedback Module 40,5, sound feedback module 41,6, visual feedback module 42;51st, the edge of the collision body of object model addition, 52, thing The edge of body Model in itself, 53, the sound source added on Infant model is (because be that immersive VR is experienced audio It is 3D audios, it is necessary to specify the position of sound source);54th, rigid bead.
Embodiment
The present invention is described in further detail below in conjunction with attached drawing:
The specific design object of the present invention is to form children's acupuncture using virtual reality technology and associated external equipment Training system.It is as shown in Figure 1, overall for a kind of children's acupuncture training simulation system based on virtual reality technology of the present invention Configuration diagram, the i.e. system include immersive VR experience module 10, motion sensing control module 20, Infant model 30, anti- Present module 40 (and including sound feedback module 41 and visual feedback module 42).
Immersive VR experience module 10, using the Oculus Rift helmets based on design and put up meet should With the virtual reality scenario of background, experienced to provide immersive VR.As the basic module of whole system, to user Immersive VR experience is provided.Main contents include the design realization of subject virtuality reality scene early period, texture mapping etc. Preparation, accesses the Oculus Rift helmets, and user perspective is bound rational position in the scene, allows user to be regarded with first Angle mould intends true operation.The module then looks for relevant model material, finally presses firstly the need of design virtual reality scenario Each model is scrabbled up into complete scene according to the logic for meeting human knowledge's things, textures then are carried out to model, make scene More life-like and closing to reality.The design of scene meets the background of acupuncture training, i.e. clinic of hospital.The texture mapping of model Meet the colour match in general clinic.Building for scene is all relied on based on Unity 3D game engines, except basic with improving Model piece together and also need to add ground, light source etc. in the scene;Need to access Oculus after realizing virtual reality scenario There is configuration tool in Rift helmet equipments, correct install after Oculus Rift DK2 drive, and configuration tool can be to the helmet Configured using parameter, equipment can show corresponding facility information after being successfully connected, and the program that can run the example sets to check It is standby whether being capable of normal use.The viewpoint cameras that Oculus Rift are adapted in Unity 3D is reused body afterwards to be placed on The original main camera of engineering is replaced in virtual scene.
Motion sensing control module 20 is Leap motion control modules, is the nucleus module of system.With Leap motion Equipment motion sensing control technology carries out various operations in virtual reality scenario.Input item:The number of Leap motion equipment feedback According to, including right-hand man judges information and specific gesture information etc..Output item:Show as being distinguished according to specific input various Operation.As shown in Fig. 2, it is Leap motion control module flow charts.The flow specifically includes following steps:
Judge to be touched in virtual scene for left hand on screen for Infant model collision body left hand, step 201;Do not handled if left hand is then ignored, and show all information of left hand, step 202;If the right hand, the right hand is shown All information, step 203, determine whether gesture meets grasping movement, whether step 204, meet sliding action, Whether step 205, meet action of clenching fist, step 206, so as to make corresponding operation:Grasping movement realizes crawl object, step Rapid 207, sliding action realizes that 30 suitable/counterclockwise rotations occur for Infant model, and step 208, Infant model 30 is realized in action of clenching fist It is subjected to displacement, step 209.
Infant model module 30, using Unity 3D game physics engines to Infant model addition physics rigid body attribute (bag Whether be rigid body, whether show gravity property if including but being not limited to, the precision of collision detection etc.) and other parameters configuration (including but not limited to the label of judgment object during collision detection, using what kind of collision body, grid collision body is used in this example) (see Fig. 5,6), to realize the interaction with Leap motion control modules.And embedded in Infant model and multiple represent the firm of acupuncture point Body bead, rigid body bead addition collision detection, when different object models has intersection in three dimensions, Unity3D Two objects that game physics engine can go to determine whether to need to detect collision according to the good object tags of designed in advance occur Collision.And a Boolean variable is returned to by the physical engine and indicates whether to be collided.
Since detection is the result is that a simple Boolean variable, programs and can directly apply in system.Here closed in system In whether the flag bit collided can be initialized as no, can constantly detect whether to be collided in system operation, if The collision not being concerned about is then skipped, and is then performed further operation when the collision that bead is concerned about, is such as sent and accordingly carry Show and, should show acupoint information etc. operation.Description attribute includes the radius of sphere, if is rigid body, if performance gravity, is touched Hit accuracy of detection, object tags, collision body type etc..The sphere model of manual creation, and the sphere is added to reuse Body, i.e. Prefab, the sphere of so each hypostazation is same model, it is possible to specific with abstract script definition The performance at acupuncture point.The ID different to each sphere assignment and the text information at the acupuncture point representated by it, identify and open up after convenient Show that information is called.Ball hits attribute is added to sphere, collision scope is greater than sphere size.Sphere model is embedded in baby In youngster's model, reach and can't see sphere outside model, but can realize acupuncture conduction again.User passes through Leap motion bodies Sense control technology applies acupuncture the baby of virtual scene operation, and then obtains feedback module and interact.
Feedback module 40, the collision detection of the rigid body bead embedded according to Infant model module returns the result, respectively from sound Two aspects of sound and vision feed back user's operation in scene, including vision exhibition on corresponding auditory feedback and virtual screen Show.Sound feedback module 41, touching baby allows to send laugh during touched acupuncture point, otherwise sends sound of crying and screaming.Vision is anti- Module 42 is presented, as long as the information that the acupuncture point defines in advance will be shown on virtual screen by touching acupuncture point.
The invention overall flow is:User enters design scenario by wearing the Oculus Rift helmets, obtains 360 degree and sinks Immersion is experienced;Realize that reality action is synchronous in virtual reality scenario by Leap motion motion sensing controls technology in the scene, It can carry out ohject displacement, rotation, grasping manipulation.To realize the interaction with system feedback model.
As shown in figure 3, it is feedback module flow chart;The flow specifically includes:When touching acupuncture point, step 301, into The displaying of row correlation acupoint information, step 302, judges whether that touching Infant model 30 allows the acupuncture point of touching, step 303, Fed back according to the attribute at the acupuncture point being previously set, if touch Infant model 30 allow touching acupuncture point if send baby Youngster's laugh, step 304;If touch Infant model 30 do not allow touching acupuncture point if send vagitus, step 305;Such as It is necessary, continues program until acupuncture training terminates.
The specific embodiment of the invention is described as follows:
Wherein Leap motion control modules, the module need to install Leap motion SDK, and equipment indicating lamp is changed into It is green then prove equipment can be with normal use.It placed virtual arm in the scene, provided using Leap motion SDK Method can obtain the various information of arm, gesture is identified using these information so as to carry out relevant operation.
Infant model module:The module is handled firstly the need of to Infant model, as shown in Figure 6, it is necessary in Unity In 3D engineerings netted collision body is added to Infant model.And need in examples of interfaces as shown in Figure 5 to Infant model into The parameters such as row label, quality, collision detection precision.
System feedback model, the collision detection for handling the rigid body bead embedded dependent on Infant model module of the module are returned Return result.Sound feedback needs to add 3D audios in virtual reality scenario in advance.And visual feedback can be directly acupuncture point Text information is shown in field on the virtual screen of side, as shown in Figure 6.
The program developed packing is exported as to the executable text that can be directly run in windows platform or other platforms Part.Relevant device is debugged, startup program, wears Oculus Rift and noise cancelling headphone enters immersive VR, uses Leap motion carry out body feeling interaction in scene and obtain the feedback by system monitoring and offer.Fig. 7 ties for final operation Fruit shows.

Claims (2)

1. a kind of children's acupuncture training simulation system based on virtual reality technology, it is characterised in that the system includes immersion Virtual reality experience module (10), motion sensing control module (20), Infant model module (30) and feedback module (40), wherein:
The immersive VR scene module (10), building for scene are drawn with improving to all rely on based on Unity 3D game Hold up, realizing needs after virtual reality scenario to access Oculus Rift helmet equipments, using Oculus Rift helmet equipments to making User provides the virtual reality experience of immersion;
The motion sensing control module (20), carries out reality scene with Leap motion equipment motion sensing controls technology and virtually shows The synchronization of real field scape arm action, so as to fulfill acupuncture conduction;
The Infant model module (30), sphere is embedded in Infant model and represents acupuncture point, when different object models is three When having intersection in dimension space, Unity3D game physics engine can go to judge whether according to the good object tags of designed in advance To need two objects for detecting collision to be collided, and a Boolean variable is returned to by the physical engine and indicates whether to occur Collision;
The system feedback model (40), the collision detection of the rigid body bead embedded according to Infant model module return the result, point Not in terms of the sound and vision two to scene in user's operation feed back, including regarded on corresponding auditory feedback and virtual screen Feel displaying.
A kind of 2. children's acupuncture Simulation Training method based on virtual reality technology, it is characterised in that this method is included to flow down Journey:
User enters immersive VR scene by wearing Oculus Rift and ear speaker device, obtains 360 degree of immersion bodies Test;Realize that reality action is synchronous in virtual reality scenario by Leap motion motion sensing controls technology in the scene, including to baby Youngster's model captured, is rotated or displacement operation;The Infant model of physical attribute with rigid body is embedded with and represents each cave Position bead, when apply acupuncture operation when, can get this on the screen in virtual reality scenario when touching corresponding acupuncture point The relevant information at acupuncture point;If the acupuncture point is the acupuncture point for allowing to be accessible during children's acupuncture, baby can send laugh, otherwise be considered as Operating mistake, baby will send sound of crying and screaming.
CN201711352932.2A 2017-12-15 2017-12-15 Children's acupuncture training simulation system and emulation mode based on virtual reality technology Pending CN107993545A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN201711352932.2A CN107993545A (en) 2017-12-15 2017-12-15 Children's acupuncture training simulation system and emulation mode based on virtual reality technology

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN201711352932.2A CN107993545A (en) 2017-12-15 2017-12-15 Children's acupuncture training simulation system and emulation mode based on virtual reality technology

Publications (1)

Publication Number Publication Date
CN107993545A true CN107993545A (en) 2018-05-04

Family

ID=62038591

Family Applications (1)

Application Number Title Priority Date Filing Date
CN201711352932.2A Pending CN107993545A (en) 2017-12-15 2017-12-15 Children's acupuncture training simulation system and emulation mode based on virtual reality technology

Country Status (1)

Country Link
CN (1) CN107993545A (en)

Cited By (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN108814963A (en) * 2018-08-31 2018-11-16 天津大学 A kind of acupuncture-moxibustion therapy method based on mixed reality technology
CN109243575A (en) * 2018-09-17 2019-01-18 华南理工大学 A kind of virtual acupuncture-moxibustion therapy method and system based on mobile interaction and augmented reality
CN109872594A (en) * 2019-03-20 2019-06-11 西安医学院第二附属医院 A kind of 3D context of care simulation numeral learning system
CN110134236A (en) * 2019-04-28 2019-08-16 陕西六道网络科技有限公司 High interaction feedback method and system under low motion detection precision based on Unity3D and Kinect
CN111540263A (en) * 2020-05-29 2020-08-14 福建中医药大学 Acupuncture training method, device, equipment, storage medium and system based on virtual reality technology
CN111696398A (en) * 2019-03-15 2020-09-22 中国石油化工股份有限公司 Immersion type virtual simulation training method for eliminating hidden danger of direct operation link of petrochemical enterprise
CN111696212A (en) * 2019-03-15 2020-09-22 中国石油化工股份有限公司 Editing method for virtual simulation courses for troubleshooting hidden danger of direct operation link of petrochemical enterprise
CN111784850A (en) * 2020-07-03 2020-10-16 深圳市瑞立视多媒体科技有限公司 Object capture simulation method based on illusion engine and related equipment
CN113633937A (en) * 2021-08-26 2021-11-12 东北大学 Virtual reality upper limb rehabilitation operation treatment system

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN106327983A (en) * 2016-09-06 2017-01-11 成都华域天府数字科技有限公司 Acupuncture acupoint determination auxiliary teaching system
CN206558016U (en) * 2016-08-20 2017-10-13 中船蓝海星(北京)文化发展有限责任公司 A kind of multimedia interaction national defence classroom
CN107369352A (en) * 2017-09-11 2017-11-21 北京天蔚中医药发展促进中心 Intelligent accurate traditional Chinese medical science skills training checking system

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN206558016U (en) * 2016-08-20 2017-10-13 中船蓝海星(北京)文化发展有限责任公司 A kind of multimedia interaction national defence classroom
CN106327983A (en) * 2016-09-06 2017-01-11 成都华域天府数字科技有限公司 Acupuncture acupoint determination auxiliary teaching system
CN107369352A (en) * 2017-09-11 2017-11-21 北京天蔚中医药发展促进中心 Intelligent accurate traditional Chinese medical science skills training checking system

Cited By (13)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN108814963A (en) * 2018-08-31 2018-11-16 天津大学 A kind of acupuncture-moxibustion therapy method based on mixed reality technology
CN109243575A (en) * 2018-09-17 2019-01-18 华南理工大学 A kind of virtual acupuncture-moxibustion therapy method and system based on mobile interaction and augmented reality
CN109243575B (en) * 2018-09-17 2022-04-22 华南理工大学 Virtual acupuncture method and system based on mobile interaction and augmented reality
CN111696398A (en) * 2019-03-15 2020-09-22 中国石油化工股份有限公司 Immersion type virtual simulation training method for eliminating hidden danger of direct operation link of petrochemical enterprise
CN111696212A (en) * 2019-03-15 2020-09-22 中国石油化工股份有限公司 Editing method for virtual simulation courses for troubleshooting hidden danger of direct operation link of petrochemical enterprise
CN109872594B (en) * 2019-03-20 2021-06-22 西安医学院第二附属医院 3D nursing situation simulation digital learning system
CN109872594A (en) * 2019-03-20 2019-06-11 西安医学院第二附属医院 A kind of 3D context of care simulation numeral learning system
CN110134236A (en) * 2019-04-28 2019-08-16 陕西六道网络科技有限公司 High interaction feedback method and system under low motion detection precision based on Unity3D and Kinect
CN110134236B (en) * 2019-04-28 2022-07-05 陕西六道文化科技有限公司 Unity3D and Kinect-based high interaction feedback method and system under low motion detection precision
CN111540263A (en) * 2020-05-29 2020-08-14 福建中医药大学 Acupuncture training method, device, equipment, storage medium and system based on virtual reality technology
CN111784850A (en) * 2020-07-03 2020-10-16 深圳市瑞立视多媒体科技有限公司 Object capture simulation method based on illusion engine and related equipment
CN111784850B (en) * 2020-07-03 2024-02-02 深圳市瑞立视多媒体科技有限公司 Object grabbing simulation method based on illusion engine and related equipment
CN113633937A (en) * 2021-08-26 2021-11-12 东北大学 Virtual reality upper limb rehabilitation operation treatment system

Similar Documents

Publication Publication Date Title
CN107993545A (en) Children's acupuncture training simulation system and emulation mode based on virtual reality technology
Martinez-Gonzalez et al. Unrealrox: an extremely photorealistic virtual reality environment for robotics simulations and synthetic data generation
CN105374251A (en) Mine virtual reality training system based on immersion type input and output equipment
Ye et al. An investigation into the implementation of virtual reality technologies in support of conceptual design
Hamrol et al. Virtual 3D atlas of a human body–development of an educational medical software application
CN115337634A (en) VR (virtual reality) system and method applied to meal games
Roach et al. Computer aided drafting virtual reality interface
Osuagwu et al. Integrating Virtual Reality (VR) into traditional instructional design
Dontschewa et al. Mixed reality smart glasses application for interactive working
Averbukh et al. The tasks of designing and developing virtual test stands
Szabó Rigged hand model for the Blender Game Engine
Bordegoni et al. The use of interactive Virtual Prototypes for products specification in the concept design phase
Murnane et al. Learning from human-robot interactions in modeled scenes
Bouzbib Robotised tangible user interface for multimodal interactions in virtual reality: anticipating intentions to physically encounter the user
Colby American sign language gesture recognition using motion tracking gloves in vr
Argelaguet Sanz et al. Complexity and scientific challenges
Hill Reducing jerk for bimanual control with virtual reality
Mengoni et al. An inclusive approach for home environment design
Cai et al. Development of machine tool simulation based on Zspace
Luckey Interactive Assembly Simulation in an Immersive Virtual Environment
Piviotti Providing force and vibrotactile feedback with haptic devices for simulating industrial tools in immersive Virtual Reality
An et al. Construction of industrial Robot Virtual Assemble Training System with Unity3D
Melo Proficient ambient intelligence based on the wisely selection of data sources in heterogeneous environments
KR20170060721A (en) Tangible Test System for UX Profiling in the Prototyping Service
Azhagarsamy et al. Building Design In Virtual Reality Modelling

Legal Events

Date Code Title Description
PB01 Publication
PB01 Publication
SE01 Entry into force of request for substantive examination
SE01 Entry into force of request for substantive examination
WD01 Invention patent application deemed withdrawn after publication
WD01 Invention patent application deemed withdrawn after publication

Application publication date: 20180504