CN107750014B - Live wheat-connecting method and system - Google Patents

Live wheat-connecting method and system Download PDF

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Publication number
CN107750014B
CN107750014B CN201710879909.2A CN201710879909A CN107750014B CN 107750014 B CN107750014 B CN 107750014B CN 201710879909 A CN201710879909 A CN 201710879909A CN 107750014 B CN107750014 B CN 107750014B
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terminal
local
guest
virtual object
anchor
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CN107750014A (en
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龚长华
刘贤达
金宇林
伏英娜
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Appmagics Tech (beijing) Ltd
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Appmagics Tech (beijing) Ltd
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Priority to PCT/CN2018/107278 priority patent/WO2019057194A1/en
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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4788Supplemental services, e.g. displaying phone caller identification, shopping application communicating with other users, e.g. chatting
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/431Generation of visual interfaces for content selection or interaction; Content or additional data rendering
    • H04N21/4312Generation of visual interfaces for content selection or interaction; Content or additional data rendering involving specific graphical features, e.g. screen layout, special fonts or colors, blinking icons, highlights or animations
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/442Monitoring of processes or resources, e.g. detecting the failure of a recording device, monitoring the downstream bandwidth, the number of times a movie has been viewed, the storage space available from the internal hard disk
    • H04N21/44213Monitoring of end-user related data
    • H04N21/44218Detecting physical presence or behaviour of the user, e.g. using sensors to detect if the user is leaving the room or changes his face expression during a TV program
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/80Generation or processing of content or additional data by content creator independently of the distribution process; Content per se
    • H04N21/81Monomedia components thereof
    • H04N21/816Monomedia components thereof involving special video data, e.g 3D video

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Signal Processing (AREA)
  • Health & Medical Sciences (AREA)
  • General Health & Medical Sciences (AREA)
  • Social Psychology (AREA)
  • General Engineering & Computer Science (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Databases & Information Systems (AREA)
  • Information Transfer Between Computers (AREA)
  • Processing Or Creating Images (AREA)

Abstract

The embodiment of the invention provides a live broadcast method and a live broadcast system for connecting with wheat, which solve the problem that the interactive information quantity cannot be effectively controlled due to the lack of an optimization means of an interactive object. The method comprises the following steps: in the process of establishing the live broadcast with wheat, a home terminal real object is respectively arranged at a main broadcast terminal and a guest terminal, and at least one of the main broadcast terminal and the guest terminal is provided with a home terminal virtual object which is synchronously changed with the home terminal real object; in the live broadcasting process of wheat connection, at least one end of a main broadcasting end and a guest end replaces a local real object to transmit the local virtual object to a main broadcasting scene, and the transmitted local virtual object receives control data corresponding to the local real object to form synchronous change; and converting the interactive change process formed in the anchor scene into streaming media and live broadcasting the streaming media to audiences. The high-quality bandwidth pressure on the real-time data transmission system is relieved by converting the large-data-volume video stream of the real object into the small-data-volume action expression parameters for real-time transmission and the virtual object of the interaction main body for quasi-real-time transmission.

Description

Live wheat-connecting method and system
Technical Field
The invention relates to the technical field of network live broadcast, in particular to a live broadcast method and system with wheat.
Background
A network social platform built on the internet technology gradually forms a live broadcast platform with the microphone along with the technical development, and the live broadcast platform needs to establish real-time information interaction among a main broadcast end, a guest end and a spectator end. Fig. 1 is a schematic diagram of a data transmission architecture in the conventional live broadcast technology. As shown in fig. 1, the server-side live streaming mode and the client-side live streaming mode that use a real-time Network transmission system and a distributed Content Network are included, and a CDN (Content Delivery Network) may be used to synchronously cache information to a CDN Network node close to a viewer for information Delivery of a main-broadcast-side scene, so as to ensure real-time Delivery of information to a large number of viewers. Aiming at the interaction between the anchor and the guest in the anchor scene, a Real-Time network transmission system, such as an SD-RTN (Software-Defined Real Time network) is used for realizing the fast routing and Real-Time transmission of the interaction data between the anchor and the guest, and the Real-Time quality (namely QoS (quality of service) grade) of the interaction is ensured. Usually, the anchor terminal initiates an interaction process with the guest terminal, in the interaction process, interaction information between the anchor terminal and the guest terminal forms information encapsulation through a general audio and video encoder and is sent to the opposite side, the opposite side forms information synthesis through a general audio and video decoder, and an interaction information display scene is formed at the anchor terminal or the guest terminal. The media stream of the anchor end, which shows the scene forming standard, is transmitted to the streaming media server in real time, and the streaming media server is usually arranged in the CDN network and delivered to the audience through the streaming media server. In the prior art, the main Real-Time transmission technical solutions adopted in the interaction process between the anchor terminal and the guest terminal may further include a multi-path technical solution based on an RTMP Protocol (Real Time Message Protocol) and a P2P technical solution based on a WebRTC (Web Real-Time Communication Web page Real-Time Communication), the media stream transmission may be based on an RTMP or hls (http Live streaming), the stream format may be flv (flash video), and the like, and the audio and video encoding and decoding in the interaction scene may adopt encoding technologies such as h.26x. The prior art can basically meet the real-time transmission control of audio and video interactive information of all parties in live broadcasting with wheat in a simple scene with limited resolution.
Data bandwidth required to be consumed by the live broadcast platform belongs to a high service quality level, and interactive information fusion and optimization are realized due to the fact that an interactive object in a live broadcast scene lacks an effective technical means, so that the interactive audio and video data quantity of a main broadcast end and a guest end is large, and transmission real-time performance is possibly influenced. With the development of the video definition of live broadcast between the anchor terminal and the guest terminal towards high resolution, the network bandwidth on the planned route is continuously and rapidly consumed, the data burst flow at the edge of the backbone network is increased, the real-time bandwidth control means among the anchor, the guests and the audiences gradually fails, and the fluency of the live broadcast process is greatly influenced.
Due to the limitation of real-time bandwidth quality, the type, the number and the resolution of interactive objects in a live broadcast scene of continuous broadcasting are also influenced, the interactive objects are difficult to uniformly schedule, only limited resources can be consumed, the interactive objects are simply synthesized in a layered superposition mode, the interactive mode between a main broadcasting end and a guest end is rigid, and redundant information and invalid information are more.
Disclosure of Invention
In view of this, embodiments of the present invention provide a live telecast method and system, which are used to solve the technical problems that an optimization means of an interactive object is lacked in an interactive scene of a live telecast platform, and an interactive information amount cannot be effectively controlled.
The live broadcast method of the invention is applied to the interactive process of live broadcast, and comprises the following steps:
in the process of establishing the live broadcast, a home terminal real object is respectively arranged at a main broadcast terminal and a guest terminal, and at least one of the main broadcast terminal and the guest terminal is provided with a home terminal virtual object which changes synchronously with the home terminal real object;
in the live broadcasting process with wheat, at least one end of the main broadcasting end and the guest end replaces the local real object to transmit the local virtual object to a main broadcasting scene, and the transmitted local virtual object receives the action control data of the corresponding local real object to form synchronous change;
and converting the interactive change process formed in the anchor scene into streaming media and live broadcasting the streaming media to audiences.
In an embodiment of the present invention, in the process of establishing the live broadcasting with wheat, setting a local real object at a anchor terminal and a guest terminal respectively, where at least one of the anchor terminal and the guest terminal sets a local virtual object that changes synchronously with the local real object, and the setting includes:
establishing a coordinate space at the anchor terminal;
establishing the local real object in the coordinate space to form a control reference point;
acquiring a virtual object and a corresponding model control point to form the local virtual object;
establishing a mapping rule between the model control point and the control reference point;
and collecting the change of the control reference point, and forming the action control data according to the mapping rule.
In an embodiment of the present invention, in the process of establishing the live broadcasting with wheat, setting a local real object at a anchor terminal and a guest terminal respectively, where at least one of the anchor terminal and the guest terminal sets a local virtual object that changes synchronously with the local real object, and the setting includes:
establishing a coordinate space related to the anchor terminal at the guest terminal;
establishing the local real object in the coordinate space to form a control reference point;
acquiring a virtual object and a corresponding model control point to form the local virtual object;
establishing a mapping rule between the model control point and the control reference point;
and collecting the change of the control reference point, and forming the action control data of the local virtual object according to a mapping rule.
In an embodiment of the present invention, in the live broadcasting with wheat, at least one of the anchor terminal and the guest terminal transmits the local virtual object to an anchor scene instead of the local real object, and the transmitting the local virtual object receives the action control data of the corresponding local real object to form a synchronous change includes:
the anchor terminal replaces the local real object in the anchor scene with the local virtual object;
the main broadcasting terminal initiates a wheat connecting request to the guest terminal and receives the response of the guest terminal;
the anchor terminal sends a local real object to the guest terminal;
the host receives a real object of the guest end;
and the anchor terminal interacts with the real object of the guest terminal through the local terminal virtual object in the anchor scene.
In an embodiment of the present invention, in the live broadcasting with wheat, at least one of the anchor terminal and the guest terminal transmits the local virtual object to an anchor scene instead of the local real object, and the transmitting the local virtual object receives the action control data of the corresponding local real object to form a synchronous change includes:
the anchor terminal adopts a local terminal real object in the anchor scene;
the main broadcasting terminal initiates a wheat connecting request to the guest terminal and receives the response of the guest terminal;
the anchor terminal sends the local terminal real object to the guest terminal;
the host receives the virtual object of the guest end;
and the anchor terminal interacts with the virtual object of the guest terminal through the local terminal real object in the anchor scene.
In an embodiment of the present invention, in the live broadcasting with wheat, at least one of the anchor terminal and the guest terminal transmits the local virtual object to an anchor scene instead of the local real object, and the transmitting the local virtual object receives the action control data of the corresponding local real object to form a synchronous change includes:
the anchor terminal replaces the local real object in the anchor scene with the local virtual object;
the main broadcasting terminal initiates a wheat connecting request to the guest terminal and receives the response of the guest terminal;
the host terminal sends the local terminal virtual object to the guest terminal;
the host receives the virtual object of the guest end;
and the anchor terminal interacts with the virtual object of the guest terminal through the local terminal virtual object in the anchor scene.
In an embodiment of the present invention, in the live broadcasting with wheat, at least one of the anchor terminal and the guest terminal transmits the local virtual object to an anchor scene instead of the local real object, and the transmitting the local virtual object receives the action control data of the corresponding local real object to form a synchronous change includes:
the anchor terminal adopts the local terminal real object in the anchor scene;
the main broadcasting terminal initiates a wheat connecting request to the guest terminal and receives the response of the guest terminal;
the anchor terminal sends the local terminal virtual object to a plurality of guest terminals;
the host end receives the real object of each guest end;
and the anchor terminal interacts with the real object of the guest terminal through the real object of the home terminal in the anchor scene.
In an embodiment of the present invention, in the live broadcasting with wheat, at least one of the anchor terminal and the guest terminal transmits the local virtual object to an anchor scene instead of the local real object, and the transmitting the local virtual object receives the action control data of the corresponding local real object to form a synchronous change includes:
the anchor terminal adopts the local terminal virtual object in the anchor scene;
the main broadcasting terminal initiates a wheat connecting request to the guest terminal and receives the response of the guest terminal;
the anchor terminal sends the local terminal virtual object to a plurality of guest terminals;
the host terminal receives the virtual object of each guest terminal;
and the anchor terminal interacts with the virtual object of the guest terminal through the local terminal virtual object in the anchor scene.
In an embodiment of the present invention, the receiving, by the transmitted home virtual object, the motion control data of the corresponding home real object to form a synchronous change includes:
and on a physical link between the main broadcasting end and the guest end, audio and video data of the local real object in the interaction process and the action control data are transmitted to the local virtual object in parallel.
In an embodiment of the present invention, the receiving, by the transmitted home virtual object, the motion control data of the corresponding home real object to form a synchronous change includes:
and on a physical link between the main broadcasting end and the guest end, audio and video data of the local real object in the interaction process and the action control data are synchronously transmitted to the local virtual object.
The invention relates to a live broadcast system with wheat, comprising:
the object association module is used for respectively setting a local real object at a main broadcasting end and a guest end in the process of establishing the live broadcasting with wheat, and at least one end of the main broadcasting end and the guest end is provided with a local virtual object which changes synchronously with the local real object;
the object interaction module is used for replacing the local real object with the local virtual object at least one of the anchor terminal and the guest terminal to transmit the local virtual object to an anchor scene in the live broadcasting process, and the transmitted local virtual object receives the corresponding action control data of the local real object to form synchronous change;
and the scene release module is used for converting the interaction change process formed in the anchor scene into streaming media and live broadcasting the streaming media to audiences.
This fanning's lianmai live broadcast system includes: a processor and a memory, wherein:
the memory is used for storing the step program of the live broadcast method;
the processor is used for executing the step program of the double-number connecting live broadcast method.
The live broadcasting method and system with wheat of the invention respectively objectify and virtualize the interaction main bodies of the main broadcasting end and the guest end, parameterize the action expression of each interaction main body, configure the real object or the virtual object of each interaction main body in the same scene space, form control parameters by utilizing the continuous action expression formed by the interaction main bodies in the interaction to control the virtual object of the interaction main body to make accurate interaction action, and form real-time media stream to release live broadcasting by the continuous interaction expression between the main broadcasting end and the guest end in continuous time through the same scene space. According to the live wheat-connected broadcasting method, the large-data-volume video stream of the real object needing real-time transmission between the main broadcasting end and the guest ends is converted into the small-data-volume action expression parameter needing real-time transmission and the virtual object of the interaction main body needing quasi real-time transmission, the bandwidth requirement of real-time data transmission is greatly reduced, the high-quality bandwidth pressure on a real-time data transmission system is reduced, the real-time service quality of the data transmission system can be further improved, and important technical guarantee is provided for further forming real-time live wheat-connected broadcasting interaction of a plurality of guest ends and the main broadcasting end and forming live broadcasting interaction between the main broadcasting end and limited audiences. The live broadcasting method and system for live broadcasting of continuous TV broadcast simultaneously enrich the expression forms of the interactive main bodies, so that the visual expression types and the expression images of a single interactive main body can be greatly enriched, the scene content of live broadcasting of continuous TV broadcast is flexible and changeable, and the user experience of audiences is better improved.
Drawings
Fig. 1 is a schematic diagram of a data transmission architecture in the conventional live broadcast technology.
Fig. 2 is a flowchart of a live broadcasting method with wheat in an embodiment of the present invention.
Fig. 3 is a flow chart of a pre-processing of the live broadcasting method with wheat connection according to the embodiment of the present invention.
Fig. 4 is a flow chart (i) of an interaction process of the live telecast method in the embodiment of the present invention.
Fig. 5 is a flow chart (ii) of an interaction process of the live telecast method in the embodiment of the present invention.
Fig. 6 is a flow chart (iii) of an interaction process of the live telecast method in the embodiment of the present invention.
Fig. 7 is a flowchart (iv) of an interactive process of the live telecast method according to the embodiment of the present invention.
Fig. 8 is a flow chart (v) of an interaction process of the live telecast method in the embodiment of the present invention.
Fig. 9 is a schematic structural diagram of a live broadcasting system with wheat according to an embodiment of the present invention.
Detailed Description
The technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
The step numbers in the figures are used only as reference numerals for the steps and do not indicate the execution order.
Fig. 2 is a flowchart of a live broadcasting method with wheat according to an embodiment of the present invention. As shown in fig. 2, includes:
step 100: in the process of establishing the live broadcast, a home terminal real object is respectively arranged at a main broadcast terminal and a guest terminal, and at least one of the main broadcast terminal and the guest terminal is provided with a home terminal virtual object which is synchronously changed with the home terminal real object. The real objects comprise real static images and real dynamic images formed by real people and objects, such as static expressions and fixed limb postures, dynamic expressions, continuous limb actions and the like. The virtual object is a three-dimensional model or a two-dimensional model formed by three-dimensional modeling and comprises a material map. The virtual object may be a model formed from a real anchor object or a model formed from an authored work.
Step 200: in the live broadcasting process of wheat connection, at least one end of the main broadcasting end and the guest end replaces the local real object to transmit the local virtual object to the main broadcasting scene, and the transmitted local virtual object receives the action control data of the corresponding local real object to form synchronous change. The anchor scene is effectively controlled at an anchor end, so that the anchor scene can form complex scene scheduling, and the anchor scene is used as a wheat-connecting scene or comprises the wheat-connecting scene. For example, a panoramic wheat-connected scene formed by scene scheduling, a picture-in-picture wheat-connected scene, a plurality of picture-in-picture wheat-connected scenes, and the like.
Step 300: and converting the interactive change process formed in the anchor scene into streaming media and live broadcasting the streaming media to audiences.
The live broadcasting method with wheat connection of the embodiment of the invention respectively objectizes (real objects) and virtualizes (virtual objects) the interaction main bodies (anchor and guest) of the anchor end and the guest end, parameterizes the action expression of each interaction main body (records the action by using the change of a reference point and the reference point), configures the real objects or the virtual objects of each interaction main body in the same scene space (anchor scene), forms control parameters by using the continuous action expression formed by the interaction main bodies in the interaction so as to control the virtual objects of the interaction main bodies to make accurate interaction actions, and forms real-time media streams by using the continuous interaction expression between the anchor end and the guest end in continuous time through the same scene space to carry out release live broadcasting. According to the live wheat-connected broadcasting method, the large-data-volume video stream of the real object needing real-time transmission between the main broadcasting end and the guest ends is converted into the small-data-volume action expression parameter needing real-time transmission and the virtual object of the interaction main body needing quasi real-time transmission, the bandwidth requirement of real-time data transmission is greatly reduced, the high-quality bandwidth pressure on a real-time data transmission system is reduced, the real-time service quality of the data transmission system can be further improved, and important technical guarantee is provided for further forming real-time live wheat-connected broadcasting interaction of a plurality of guest ends and the main broadcasting end and forming live broadcasting interaction between the main broadcasting end and limited audiences.
Fig. 3 is a flow chart of a pre-processing of the live broadcasting method with wheat connection according to the embodiment of the present invention. As shown in fig. 3, in an embodiment of the present invention, the step 100 includes, in the process of establishing the live broadcast, the following steps:
step 110: and establishing a coordinate space at the anchor terminal. And correspondingly, establishing a related coordinate space at the guest end. The real objects or the virtual objects at one end can be reasonably displayed in the coordinate space at the opposite end on the basis of the related coordinates, and the real objects or the virtual objects at the two ends can form a required scene in the coordinate space at one end through proper adjustment and setting.
The same coordinate space, and the proportion, the position and the mutual correlation control means of the objects in the scene composition can be provided through the universal live broadcast frame running at the main broadcast end and the guest end.
In an embodiment of the present invention, the step 100 of setting a local virtual object, which changes synchronously with the action of the local real object, at least one of the anchor terminal and the guest terminal includes:
step 120: and establishing a local real object in the coordinate space of the anchor terminal to form a control reference point. The method generally means that the image of the anchor is obtained at the anchor end, the image of the guest is obtained at the guest end, and the specific image can be the whole body or part of the body of the anchor or the guest. The real object can be obtained by adopting a camera to carry out video acquisition. A control reference point can be formed on the body or the local part of the body through image recognition, the control reference point moves along with the body or the local part of the body, and the position change of the control reference point can reflect the action change of a real object.
Step 130: and acquiring the virtual object and the corresponding model control point to form the local virtual object. The virtual object may be a stereoscopic or planar modeling model formed from the anchor itself, or may be a stereoscopic or planar modeling model formed from a literary work or other real object. The model comprises model vertexes with adjustable shapes and a material map, corresponding deformation changes of the local shapes of the model and the material map can be formed by adjusting the relative positions of the model vertexes, and the model vertexes can be used as model control points for changing the shapes of the model. The obtained virtual objects can be several and respectively correspond to different virtual images.
Step 140: and establishing a mapping rule between the model control point and the control reference point. The mapping between the model control points of the real objects and the control reference points of each virtual object may be one-to-one, one-to-many or many-to-one.
Step 150: and acquiring the change of the control reference point of the real object at the home terminal, and forming the action control data of the virtual object at the home terminal according to the mapping rule.
Steps 120 to 150 may also be applied to the guest side, and the guest side may also form the action control data between the local virtual objects corresponding to the local real object, as with the anchor side.
And acquiring action changes of the real object at the home terminal, and forming action control data of the virtual object at the home terminal according to the mapping rule. The action change of the real object is obtained by the position change of the control reference point of the anchor or the guest in the coordinate space, the relative position change of the model control point of the local virtual object is changed according to the selected local virtual object and the corresponding mapping rule to form the corresponding action synchronous change, and the local virtual object synchronously changes along with the action of the local real object.
The physical link between the anchor terminal and the guest terminal can be established through the existing high-speed data transmission system through route optimization, and the physical link is used for real-time transmission of interactive audio and video objects, real objects, virtual objects and action control data between the anchor terminal and the guest terminal.
Fig. 4 is a flow chart (i) of an interaction process of the live telecast method in the embodiment of the present invention. As shown in fig. 4, in an embodiment of the present invention, an interactive process formed in the step 200 of transmitting the local virtual object to the anchor scene instead of the local real object at least one of the anchor and guest includes:
step 210: and the anchor terminal replaces the real object of the local terminal in the anchor scene by the virtual object of the local terminal.
Step 211: and the main broadcasting terminal initiates a wheat connecting request to the guest terminal and receives the response of the guest terminal.
Step 212: and the anchor terminal sends the real object of the local terminal to the guest terminal.
Step 213: and the host side receives the real object of the guest side.
Step 214: and the anchor terminal interacts with the real object of the guest terminal through the local terminal virtual object in the anchor scene.
Correspondingly, the guest terminal interacts with the real object of the anchor terminal through the real object of the home terminal in the guest scene.
In this embodiment, the anchor terminal replaces a corresponding real object in the anchor scene with a virtual object of the home terminal, so that the anchor image and style of the anchor terminal can form richer live broadcast scenes in combination with the human-set characteristics of the home terminal virtual object, and the attraction of live broadcast to audiences is increased. The interaction between the anchor terminal and the guest terminal is realized through real object interaction at two ends, rich interaction emotion and limb action details can be guaranteed and expressed by the service quality of a real-time network transmission system (such as an SD-RTN network), and the anchor adopts a virtual object in live broadcast to audiences, so that the requirement on the live broadcast bandwidth of the audiences is effectively reduced, and the real-time property of live broadcast to the audiences with high density in a small range is guaranteed.
Fig. 5 is a flow chart (ii) of an interaction process of the live telecast method in the embodiment of the present invention. As shown in fig. 5, in an embodiment of the present invention, an interactive process formed in the step 200 of transmitting the local virtual object to the anchor scene instead of the local real object at least one of the anchor and guest includes:
step 220: the anchor terminal adopts the real object of the local terminal in the anchor scene.
Step 221: and the main broadcasting terminal initiates a wheat connecting request to the guest terminal and receives the response of the guest terminal.
Step 222: and the anchor terminal sends the real object of the local terminal to the guest terminal.
Step 223: and the host side receives the virtual object of the guest side.
Step 224: and the anchor terminal interacts with the virtual object of the guest terminal through the local real object in the anchor scene.
Correspondingly, the guest terminal interacts with the real object of the main broadcasting terminal through the local terminal virtual object in the guest scene.
In this embodiment, the interaction is formed by the real object of the home terminal and the real object of the guest terminal in the anchor scene of the anchor terminal, and the guest is induced to generate richer anchor images and styles in the guest scene of the guest terminal by the real object of the anchor terminal, so that the human-set characteristics of the guest can form richer live broadcast scenes, and the attraction of the anchor scene for live broadcast of audiences is increased. The interaction between the anchor terminal and the guest terminal is realized through the interaction between the real object and the virtual object between the two terminals, so that part of video data interacted between the opposite terminals can be converted into interactive action control data, the requirement on the service quality level of a real-time network transmission system is effectively reduced, the bandwidth requirement that the uplink and downlink are unbalanced or the interactive data volume is unbalanced in the interaction process between the guest and the anchor terminal is met, and the real-time property of the interaction process is ensured.
Fig. 6 is a flow chart (iii) of an interaction process of the live telecast method in the embodiment of the present invention. As shown in fig. 6, in an embodiment of the present invention, an interactive process formed in the step 200 of transmitting the local virtual object to the anchor scene instead of the local real object at least one of the anchor and guest includes:
step 230: and the anchor terminal replaces the real object of the local terminal in the anchor scene by the virtual object of the local terminal.
Step 231: and the main broadcasting terminal initiates a wheat connecting request to the guest terminal and receives the response of the guest terminal.
Step 232: and the anchor terminal sends the local terminal virtual object to the guest terminal.
Step 233: and the host side receives the virtual object of the guest side.
Step 234: and the anchor terminal interacts with the virtual object of the guest terminal through the local terminal virtual object in the anchor scene.
Correspondingly, the guest end interacts with the virtual object of the main broadcasting end through the real object or the virtual object of the home end in the guest scene.
In the embodiment, the anchor terminal replaces the corresponding real object in the anchor scene with one virtual object of the home terminal, and simultaneously replaces the corresponding real object of the guest terminal with the virtual object of the guest terminal, so that the images and styles of the anchor and the guests can form richer live broadcast scenes by combining the human-set characteristics of the virtual object of the home terminal, and the live broadcast attraction to audiences is increased. The interaction between the anchor end and the guest end is realized through the interaction of the virtual objects at the two ends, the service quality of a real-time network transmission system can be fully utilized to ensure and express rich interaction emotion and limb action details, the anchor and the guest can convert the video data interacted between the real objects at the opposite ends into interaction action control data by adopting the virtual objects as much as possible in the live broadcast to audiences, the requirement on the service quality grade of the real-time network transmission system is effectively reduced, and the real-time game interaction with high resolution and high frame rate between the anchor and the guest can be met.
Fig. 7 is a flowchart (iv) of an interactive process of the live telecast method according to the embodiment of the present invention. As shown in fig. 7, in an embodiment of the present invention, in the step 200, the step of transmitting the local virtual object to the anchor scene instead of the local real object at least one of the anchor and guest includes:
step 240: the anchor terminal adopts the real object of the local terminal in the anchor scene.
Step 241: and the main broadcasting terminal initiates a wheat connecting request to the guest terminal and receives the response of the guest terminal.
Step 242: and the anchor terminal sends the local terminal virtual object to a plurality of guest terminals.
Step 243: the host receives the real object of each guest terminal.
Step 244: and the anchor terminal interacts with the real objects of the guest terminals through the real object of the home terminal in the anchor scene.
Correspondingly, at each guest end, the guest ends interact with the virtual object of the main broadcasting end through the local real object in the guest scene.
In this embodiment, the interaction is formed by the local real object and the real object of each guest side in the anchor scene of the anchor side, and the guest is induced to generate richer anchor images and styles in the guest scene of each guest side by the virtual object of the anchor side, so that the human-set characteristics of the guests form richer live broadcast scenes, and the attraction of the anchor scene facing the live broadcast of audiences is increased. The interaction between the anchor terminal and each guest terminal is realized through the interaction between the virtual object and the real object between the two terminals, so that part of video data interacted between the opposite terminals can be converted into interactive action control data, the requirement of the anchor in the group broadcast on the service quality level of a real-time network transmission system is effectively reduced, the bandwidth requirement of unbalanced uplink and downlink or unbalanced interactive data volume in the interaction process of multiple guests and the anchor is met, and the real-time property of the interaction process is ensured.
Fig. 8 is a flow chart (v) of an interaction process of the live telecast method in the embodiment of the present invention. As shown in fig. 8, in an embodiment of the present invention, in the step 200, an interactive process is formed in at least one of the anchor terminal and the guest terminal to transmit the local virtual object to the anchor scene instead of the local real object, including:
step 250: the anchor terminal adopts a local terminal virtual object in an anchor scene.
Step 251: and the main broadcasting terminal initiates a wheat connecting request to the guest terminal and receives the response of the guest terminal.
Step 252: and the anchor terminal sends the local terminal virtual object to a plurality of guest terminals.
Step 253: and the host terminal receives the virtual object of each guest terminal.
Step 254: and the anchor terminal interacts with the virtual objects of the guest terminals through the local terminal virtual object in the anchor scene.
Correspondingly, at each guest end, the guest ends interact with the virtual object of the main broadcasting end through the local virtual object in the guest scene.
In the embodiment, the anchor terminal replaces the corresponding real object in the anchor scene with one virtual object of the home terminal, and simultaneously replaces the corresponding real object of the guest terminal with the virtual object of the guest terminal, so that the images and styles of the anchor and the guests can form richer live broadcast scenes by combining the human-set characteristics of the virtual object of the home terminal, and the live broadcast attraction to audiences is increased. The interaction between the anchor end and the guest end is realized through the interaction of virtual objects of the opposite end, the service quality of a real-time network transmission system can be fully utilized to ensure and express rich interaction emotion and limb action details, the anchor and the guests can convert the interactive video data between the real objects of the opposite end into interactive action control data by adopting the virtual objects as much as possible in the live broadcast to audiences, the requirement on the service quality grade of the real-time network transmission system is effectively reduced, and the real-time interaction between the anchor and more guests can be realized in the existing high-speed data transmission system.
Some real objects may further include real sounds and the like, such as native sounds and the like. The virtual object may further comprise a virtual sound comprising an emotional expression sound formed from words, phrases, or sentences. In an embodiment of the present invention, the receiving, by the local virtual object transmitted in step 200, the motion control data of the corresponding local real object to form the synchronous change includes:
on a physical link between the main broadcasting end and the guest end, audio and video data and motion control data of the real object at the home end in the interaction process are transmitted to the virtual object at the home end in parallel.
The parallel transmission to the virtual object means that audio and video data in the interactive process are packaged at the real object side to form audio and video packaging data, meanwhile, action control data formed at the real object side are packaged to form control packaging data, and the audio and video packaging data and the control packaging data are transmitted under the control of different transmission protocols by adopting different packaging protocols. For example, the audio/video encapsulated data is encapsulated by using an h.264 protocol, and the control encapsulated data is encapsulated by using an RTMP or other protocol. The method can adapt to the delay brought by the route redirection when the loan service level is lower.
In an embodiment of the present invention, the receiving, by the local virtual object transmitted in step 200, the motion control data of the corresponding local real object to form the synchronous change includes:
on a physical link between the main broadcasting end and the guest end, audio and video data and motion control data of the real object at the home end in the interaction process are synchronously transmitted to the virtual object at the home end.
The synchronous transmission to the virtual object means that the audio and video data in the interactive process and the action control data formed on the real object side are uniformly packaged to form uniform packaging data on the real object side, and the audio and video data and the action control data are transmitted under the control of the same transmission protocol by adopting a uniform packaging protocol. For example, the H.264 protocol is adopted to package audio and video data, and meanwhile, reserved bytes in the H.264 protocol packaging format are utilized to package the action control data, so that the formed uniform packaging data can fully utilize an error correction control mechanism of the H.264 protocol, and the integrity of the data is ensured.
Fig. 9 is a schematic structural diagram of a live broadcasting system with wheat according to an embodiment of the present invention. As shown in fig. 9, includes:
the object association module 400: the method is used for setting a local real object at a main broadcasting end and a guest end respectively in the process of establishing the live broadcast with wheat, and at least one end of the main broadcasting end and the guest end is provided with a local virtual object which changes synchronously with the local real object.
The object interaction module 500: the method is used for replacing a local real object with a local virtual object at least one of a main broadcasting end and a guest end to transmit the local virtual object to a main broadcasting scene in the live broadcasting process of wheat live broadcasting, and the transmitted local virtual object receives action control data of the corresponding local real object to form synchronous change.
The scene publishing module 600: the method is used for converting the interaction change process formed in the anchor scene into streaming media and broadcasting the streaming media to audiences.
The object association module 400 includes:
scene planning subunit 410: for establishing a coordinate space at the anchor.
Real object acquisition unit 420: the method is used for establishing the local real object in the coordinate space of the anchor terminal to form a control reference point.
The virtual object acquisition unit 430: the method is used for obtaining the virtual object and the corresponding model control point to form the local virtual object.
The object associating unit 440: and the method is used for establishing a mapping rule between the model control point and the control reference point.
Data acquisition sheet 450: and the method is used for acquiring the change of the control reference point of the real object at the home terminal and forming the action control data of the virtual object at the home terminal according to the mapping rule.
The object interaction module 500 includes:
and the real object replacing unit 511 is used for replacing the local real object in the anchor scene by the local virtual object at the anchor end.
And a real object arrangement unit 512, configured to the anchor side to adopt the local real object in the anchor scene.
And a virtual object arrangement unit 513, configured to the anchor side to adopt the local virtual object in the anchor scene.
Further comprising:
and a real object sending unit 521, configured to send the local real object to the guest end by the anchor end.
And a first virtual object sending unit 522, configured to send the local virtual object to the guest side by the anchor side.
A second virtual object sending unit 523, configured to send the local virtual object to the guest ends by the anchor end.
Further comprising:
and the live wheat connecting establishing unit 530 is used for the main broadcasting terminal to initiate a wheat connecting request to the guest terminal and receive a response of the guest terminal.
Further comprising:
a first receiving real object unit 541, configured to receive, at the anchor end, a real object at the guest end.
The first virtual object receiving unit 542 is configured to receive, at the anchor side, a virtual object at the guest side.
The second real object receiving unit 543 is configured to receive the real object of each guest node at the host node.
And a second virtual object receiving unit 544, configured to receive the virtual object of each guest node at the host node.
Further comprising:
the first scene interaction unit 551 is configured to enable the anchor terminal to interact with the real object of the guest terminal through the home virtual object in the anchor scene.
And a second scene interaction unit 552, configured to interact between the anchor terminal and the virtual object of the guest terminal through the local real object in the anchor scene.
And a third scene interaction unit 553, configured to interact, by the anchor terminal, through the local virtual object in the anchor scene and the virtual object of the guest terminal.
And a fourth scene interaction unit 554, configured to enable the anchor terminal to interact with the real objects of the guest terminals through the local real object in the anchor scene.
And a fifth scene interaction unit 555, configured to interact between the anchor terminal and the virtual objects of the guest terminals through the local virtual object in the anchor scene.
Further comprising:
the first transmission unit 561 is configured to transmit, on a physical link between the anchor terminal and the guest terminal, audio and video data and motion control data of the local real object in an interaction process to the local virtual object in parallel.
And a second transmission unit 562, configured to transmit, to the local virtual object, audio and video data and motion control data of the local real object in an interaction process on a physical link between the anchor terminal and the guest terminal in synchronization.
The live broadcasting system with wheat of the embodiment of the invention comprises a processor and a memory, wherein:
the memory is used for storing each device and unit programmed in the live broadcasting system of the live broadcasting method, or storing steps programmed in the live broadcasting method of the live broadcasting method.
The processor is adapted to execute the programs of the various means and units, or the programs of the steps, in the memory.
The above description is only for the purpose of illustrating the preferred embodiments of the present invention and is not to be construed as limiting the invention, and any modifications, equivalents and the like that are within the spirit and principle of the present invention are included in the present invention.

Claims (10)

1. A live broadcast method with continuous broadcasting is applied to an interactive process of live broadcast with continuous broadcasting, and is characterized by comprising the following steps:
in the process of establishing the live broadcast, a home terminal real object is respectively arranged at a main broadcast terminal and a guest terminal, and at least one of the main broadcast terminal and the guest terminal is provided with a home terminal virtual object which changes synchronously with the home terminal real object;
in the live broadcasting process with wheat, at least one end of the main broadcasting end and the guest end replaces the local real object to transmit the local virtual object to a main broadcasting scene of the main broadcasting end, and the transmitted local virtual object receives corresponding action control data of the local real object to form synchronous change;
converting the interactive change process formed in the anchor scene into streaming media, and live broadcasting the streaming media to audiences; and
the local real object or the local virtual object corresponding to the anchor terminal and the local real object or the local virtual object corresponding to the guest terminal are transmitted to the guest scene of the guest terminal and form interaction in the guest scene,
wherein the sending of the home virtual object receiving the corresponding motion control data of the home real object to form a synchronous change comprises:
on a physical link between a main broadcasting end and a guest end, audio and video data of the local real object in an interaction process and the motion control data are synchronously or parallelly transmitted to the local virtual object, wherein the physical link is used for real-time transmission of the audio and video data, the real object, the virtual object and the motion control data interacted between the main broadcasting end and the guest end, wherein,
the audio and video data and the action control data of the real object at the home terminal are synchronously transmitted to the virtual object at the home terminal in the interaction process, namely the audio and video data and the action control data form uniform packaging data by adopting a uniform packaging protocol and are transmitted to the virtual object at the home terminal under the control of the same transmission protocol;
the audio and video data and the action control data of the real object at the home terminal are transmitted to the virtual object at the home terminal in parallel in the interactive process, which means that the audio and video data and the action control data are packaged by adopting different packaging protocols and are transmitted to the virtual object at the home terminal under the control of different transmission protocols.
2. The live broadcasting method as claimed in claim 1, wherein in the process of establishing the live broadcasting, a home real object is respectively set at a main broadcasting end and a guest end, and at least one of the main broadcasting end and the guest end is provided with a home virtual object that changes synchronously with the home real object, the live broadcasting method comprising:
establishing a coordinate space at the anchor terminal;
establishing the local real object in the coordinate space to form a control reference point;
acquiring a virtual object and a corresponding model control point to form the local virtual object;
establishing a mapping rule between the model control point and the control reference point;
and collecting the change of the control reference point, and forming the action control data according to the mapping rule.
3. The live broadcasting method as claimed in claim 1, wherein in the process of establishing the live broadcasting, a home real object is respectively set at a main broadcasting end and a guest end, and at least one of the main broadcasting end and the guest end is provided with a home virtual object that changes synchronously with the home real object, the live broadcasting method comprising:
establishing a coordinate space related to the anchor terminal at the guest terminal;
establishing the local real object in the coordinate space to form a control reference point;
acquiring a virtual object and a corresponding model control point to form the local virtual object;
establishing a mapping rule between the model control point and the control reference point;
and collecting the change of the control reference point, and forming the action control data of the local virtual object according to a mapping rule.
4. The live broadcasting method as claimed in claim 1, wherein in the live broadcasting process, at least one of the host and guest transmits the local virtual object to a live scene instead of the local real object, and the transmitting the local virtual object receives the motion control data of the corresponding local real object to form a synchronous change includes:
the anchor terminal replaces the local real object in the anchor scene with the local virtual object;
the main broadcasting terminal initiates a wheat connecting request to the guest terminal and receives the response of the guest terminal;
the anchor terminal sends a local real object to the guest terminal;
the host receives a real object of the guest end;
and the anchor terminal interacts with the real object of the guest terminal through the local terminal virtual object in the anchor scene.
5. The live broadcasting method as claimed in claim 1, wherein in the live broadcasting process, at least one of the host and guest transmits the local virtual object to a live scene instead of the local real object, and the transmitting the local virtual object receives the motion control data of the corresponding local real object to form a synchronous change includes:
the anchor terminal adopts a local terminal real object in the anchor scene;
the main broadcasting terminal initiates a wheat connecting request to the guest terminal and receives the response of the guest terminal;
the anchor terminal sends the local terminal real object to the guest terminal;
the host receives the virtual object of the guest end;
and the anchor terminal interacts with the virtual object of the guest terminal through the local terminal real object in the anchor scene.
6. The live broadcasting method as claimed in claim 1, wherein in the live broadcasting process, at least one of the host and guest transmits the local virtual object to a live scene instead of the local real object, and the transmitting the local virtual object receives the motion control data of the corresponding local real object to form a synchronous change includes:
the anchor terminal replaces the local real object in the anchor scene with the local virtual object;
the main broadcasting terminal initiates a wheat connecting request to the guest terminal and receives the response of the guest terminal;
the host terminal sends the local terminal virtual object to the guest terminal;
the host receives the virtual object of the guest end;
and the anchor terminal interacts with the virtual object of the guest terminal through the local terminal virtual object in the anchor scene.
7. The live broadcasting method as claimed in claim 1, wherein in the live broadcasting process, at least one of the host and guest transmits the local virtual object to a live scene instead of the local real object, and the transmitting the local virtual object receives the motion control data of the corresponding local real object to form a synchronous change includes:
the anchor terminal adopts the local terminal real object in the anchor scene;
the main broadcasting terminal initiates a wheat connecting request to the guest terminal and receives the response of the guest terminal;
the anchor terminal sends the local terminal virtual object to a plurality of guest terminals;
the host end receives the real object of each guest end;
and the anchor terminal interacts with the real object of the guest terminal through the real object of the home terminal in the anchor scene.
8. The live broadcasting method as claimed in claim 1, wherein in the live broadcasting process, at least one of the host and guest transmits the local virtual object to a live scene instead of the local real object, and the transmitting the local virtual object receives the motion control data of the corresponding local real object to form a synchronous change includes:
the anchor terminal adopts the local terminal virtual object in the anchor scene;
the main broadcasting terminal initiates a wheat connecting request to the guest terminal and receives the response of the guest terminal;
the anchor terminal sends the local terminal virtual object to a plurality of guest terminals;
the host terminal receives the virtual object of each guest terminal;
and the anchor terminal interacts with the virtual object of the guest terminal through the local terminal virtual object in the anchor scene.
9. A live coupled wheat system comprising:
the object association module is used for respectively setting a local real object at a main broadcasting end and a guest end in the process of establishing the live broadcasting with wheat, and at least one end of the main broadcasting end and the guest end is provided with a local virtual object which changes synchronously with the local real object;
an object interaction module, configured to, in the live broadcasting with wheat, replace the local real object with the local virtual object at least one of the anchor terminal and the guest terminal, and transmit the local virtual object to an anchor scene of the anchor terminal, where the transmitted local virtual object receives motion control data of the corresponding local real object to form a synchronous change, and the receiving, by the transmitted local virtual object, the motion control data of the corresponding local real object to form a synchronous change includes: on a physical link between a main broadcasting end and a guest end, audio and video data of a local real object in an interaction process and the motion control data are synchronously or parallelly transmitted to the local virtual object, wherein the physical link is used for real-time transmission of the audio and video data, the real object, the virtual object and the motion control data interacted between the main broadcasting end and the guest end; the object interaction module is further configured to transmit the local real object or the local virtual object corresponding to the anchor terminal and the local real object or the local virtual object corresponding to the guest terminal to a guest scene of the guest terminal, and form an interaction in the guest scene;
a scene publishing module, for converting the interactive change process formed in the anchor scene into streaming media, and broadcasting the streaming media to audience, wherein,
the audio and video data and the action control data of the real object at the home terminal are synchronously transmitted to the virtual object at the home terminal in the interaction process, namely the audio and video data and the action control data form uniform packaging data by adopting a uniform packaging protocol and are transmitted to the virtual object at the home terminal under the control of the same transmission protocol;
the audio and video data and the action control data of the real object at the home terminal are transmitted to the virtual object at the home terminal in parallel in the interactive process, which means that the audio and video data and the action control data are packaged by adopting different packaging protocols and are transmitted to the virtual object at the home terminal under the control of different transmission protocols.
10. A live coupled wheat system comprising: a processor and a memory, wherein:
the memory has stored thereon a computer program which, when executed by the processor, performs the steps of a method as claimed in any one of claims 1 to 8.
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Denomination of invention: A method and system for continuous wheat direct broadcasting

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