CN107708819A - 用于虚拟现实的回应式动画 - Google Patents
用于虚拟现实的回应式动画 Download PDFInfo
- Publication number
- CN107708819A CN107708819A CN201580080572.8A CN201580080572A CN107708819A CN 107708819 A CN107708819 A CN 107708819A CN 201580080572 A CN201580080572 A CN 201580080572A CN 107708819 A CN107708819 A CN 107708819A
- Authority
- CN
- China
- Prior art keywords
- housing
- display
- change
- processor
- animation
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/212—Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
-
- G—PHYSICS
- G02—OPTICS
- G02B—OPTICAL ELEMENTS, SYSTEMS OR APPARATUS
- G02B27/00—Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
- G02B27/01—Head-up displays
- G02B27/017—Head mounted
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/26—Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/428—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
- A63F13/5255—Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T13/00—Animation
- G06T13/80—Two-dimensional [2D] animation, e.g. using sprites
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—Three-dimensional [3D] image rendering
- G06T15/10—Geometric effects
- G06T15/20—Perspective computation
- G06T15/205—Image-based rendering
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T19/00—Manipulating three-dimensional [3D] models or images for computer graphics
- G06T19/003—Navigation within 3D models or images
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T19/00—Manipulating three-dimensional [3D] models or images for computer graphics
- G06T19/20—Editing of three-dimensional [3D] images, e.g. changing shapes or colours, aligning objects or positioning parts
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8082—Virtual reality
-
- G—PHYSICS
- G02—OPTICS
- G02B—OPTICAL ELEMENTS, SYSTEMS OR APPARATUS
- G02B27/00—Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
- G02B27/01—Head-up displays
- G02B27/0101—Head-up displays characterised by optical features
- G02B2027/014—Head-up displays characterised by optical features comprising information/image processing systems
-
- G—PHYSICS
- G02—OPTICS
- G02B—OPTICAL ELEMENTS, SYSTEMS OR APPARATUS
- G02B27/00—Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
- G02B27/01—Head-up displays
- G02B27/0179—Display position adjusting means not related to the information to be displayed
- G02B2027/0187—Display position adjusting means not related to the information to be displayed slaved to motion of at least a part of the body of the user, e.g. head, eye
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Software Systems (AREA)
- Computer Graphics (AREA)
- General Health & Medical Sciences (AREA)
- Biophysics (AREA)
- Heart & Thoracic Surgery (AREA)
- Cardiology (AREA)
- Health & Medical Sciences (AREA)
- Life Sciences & Earth Sciences (AREA)
- Computer Hardware Design (AREA)
- General Engineering & Computer Science (AREA)
- Remote Sensing (AREA)
- Optics & Photonics (AREA)
- Radar, Positioning & Navigation (AREA)
- Architecture (AREA)
- Computing Systems (AREA)
- Geometry (AREA)
- Processing Or Creating Images (AREA)
- User Interface Of Digital Computer (AREA)
- Controls And Circuits For Display Device (AREA)
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US201562169137P | 2015-06-01 | 2015-06-01 | |
| US62/169,137 | 2015-06-01 | ||
| PCT/US2015/049897 WO2016195733A1 (en) | 2015-06-01 | 2015-09-14 | Reactive animation for virtual reality |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| CN107708819A true CN107708819A (zh) | 2018-02-16 |
Family
ID=54197110
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| CN201580080572.8A Pending CN107708819A (zh) | 2015-06-01 | 2015-09-14 | 用于虚拟现实的回应式动画 |
Country Status (6)
| Country | Link |
|---|---|
| US (1) | US20180169517A1 (https=) |
| EP (1) | EP3302740A1 (https=) |
| JP (1) | JP2018524673A (https=) |
| KR (1) | KR20180013892A (https=) |
| CN (1) | CN107708819A (https=) |
| WO (1) | WO2016195733A1 (https=) |
Families Citing this family (12)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US10551993B1 (en) * | 2016-05-15 | 2020-02-04 | Google Llc | Virtual reality content development environment |
| US10868848B2 (en) * | 2016-07-25 | 2020-12-15 | Peraso Technologies Inc. | Wireless multimedia communications system and method |
| CN107229333B (zh) * | 2017-05-25 | 2018-08-14 | 福州市极化律网络科技有限公司 | 基于视野变换的最佳参照物选取方法及装置 |
| CN107203267B (zh) * | 2017-05-25 | 2018-10-02 | 福州市极化律网络科技有限公司 | 基于视野判断的虚拟世界探索方法及装置 |
| US11537264B2 (en) * | 2018-02-09 | 2022-12-27 | Sony Interactive Entertainment LLC | Methods and systems for providing shortcuts for fast load when moving between scenes in virtual reality |
| US11048483B2 (en) | 2019-09-24 | 2021-06-29 | Rockwell Automation Technologies, Inc. | Industrial programming development with an extensible integrated development environment (IDE) platform |
| US11733687B2 (en) | 2019-09-26 | 2023-08-22 | Rockwell Automation Technologies, Inc. | Collaboration tools |
| US11042362B2 (en) | 2019-09-26 | 2021-06-22 | Rockwell Automation Technologies, Inc. | Industrial programming development with a trained analytic model |
| US11163536B2 (en) | 2019-09-26 | 2021-11-02 | Rockwell Automation Technologies, Inc. | Maintenance and commissioning |
| US11392112B2 (en) * | 2019-09-26 | 2022-07-19 | Rockwell Automation Technologies, Inc. | Virtual design environment |
| CN110958325B (zh) * | 2019-12-11 | 2021-08-17 | 联想(北京)有限公司 | 一种控制方法、装置、服务器及终端 |
| US11308447B2 (en) | 2020-04-02 | 2022-04-19 | Rockwell Automation Technologies, Inc. | Cloud-based collaborative industrial automation design environment |
Citations (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN102591449A (zh) * | 2010-10-27 | 2012-07-18 | 微软公司 | 虚拟内容和现实内容的低等待时间的融合 |
Family Cites Families (12)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20090013263A1 (en) * | 2007-06-21 | 2009-01-08 | Matthew Jonathan Fortnow | Method and apparatus for selecting events to be displayed at virtual venues and social networking |
| US20150316766A1 (en) * | 2012-03-23 | 2015-11-05 | Google Inc. | Enhancing Readability on Head-Mounted Display |
| US9671566B2 (en) * | 2012-06-11 | 2017-06-06 | Magic Leap, Inc. | Planar waveguide apparatus with diffraction element(s) and system employing same |
| CN104246864B (zh) * | 2013-02-22 | 2016-06-29 | 索尼公司 | 头戴式显示器和图像显示装置 |
| EP3008549B1 (en) * | 2013-06-09 | 2021-03-17 | Sony Interactive Entertainment Inc. | Head mounted display |
| US20150097719A1 (en) * | 2013-10-03 | 2015-04-09 | Sulon Technologies Inc. | System and method for active reference positioning in an augmented reality environment |
| US10001645B2 (en) * | 2014-01-17 | 2018-06-19 | Sony Interactive Entertainment America Llc | Using a second screen as a private tracking heads-up display |
| US9551873B2 (en) * | 2014-05-30 | 2017-01-24 | Sony Interactive Entertainment America Llc | Head mounted device (HMD) system having interface with mobile computing device for rendering virtual reality content |
| US9910505B2 (en) * | 2014-06-17 | 2018-03-06 | Amazon Technologies, Inc. | Motion control for managing content |
| US10310595B2 (en) * | 2014-06-30 | 2019-06-04 | Sony Corporation | Information processing apparatus, information processing method, computer program, and image processing system |
| JP5767386B1 (ja) * | 2014-12-15 | 2015-08-19 | 株式会社コロプラ | ヘッドマウントディスプレイシステム、ヘッドマウントディスプレイへ表示するための方法、及びプログラム |
| JP5952931B1 (ja) * | 2015-03-23 | 2016-07-13 | 株式会社コロプラ | コンピュータ・プログラム |
-
2015
- 2015-09-14 JP JP2017560742A patent/JP2018524673A/ja not_active Ceased
- 2015-09-14 US US15/577,559 patent/US20180169517A1/en not_active Abandoned
- 2015-09-14 EP EP15770746.4A patent/EP3302740A1/en not_active Withdrawn
- 2015-09-14 CN CN201580080572.8A patent/CN107708819A/zh active Pending
- 2015-09-14 WO PCT/US2015/049897 patent/WO2016195733A1/en not_active Ceased
- 2015-09-14 KR KR1020177033462A patent/KR20180013892A/ko not_active Withdrawn
Patent Citations (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN102591449A (zh) * | 2010-10-27 | 2012-07-18 | 微软公司 | 虚拟内容和现实内容的低等待时间的融合 |
Also Published As
| Publication number | Publication date |
|---|---|
| EP3302740A1 (en) | 2018-04-11 |
| WO2016195733A1 (en) | 2016-12-08 |
| US20180169517A1 (en) | 2018-06-21 |
| KR20180013892A (ko) | 2018-02-07 |
| JP2018524673A (ja) | 2018-08-30 |
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Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| PB01 | Publication | ||
| PB01 | Publication | ||
| SE01 | Entry into force of request for substantive examination | ||
| SE01 | Entry into force of request for substantive examination | ||
| TA01 | Transfer of patent application right | ||
| TA01 | Transfer of patent application right |
Effective date of registration: 20190521 Address after: France Applicant after: Interactive Digital CE Patent Holding Company Address before: I Si Eli Murli Nor, France Applicant before: Thomson Licensing SA |
|
| WD01 | Invention patent application deemed withdrawn after publication | ||
| WD01 | Invention patent application deemed withdrawn after publication |
Application publication date: 20180216 |