CN107648845A - Virtual reality entertainment systems and its method - Google Patents
Virtual reality entertainment systems and its method Download PDFInfo
- Publication number
- CN107648845A CN107648845A CN201710997211.0A CN201710997211A CN107648845A CN 107648845 A CN107648845 A CN 107648845A CN 201710997211 A CN201710997211 A CN 201710997211A CN 107648845 A CN107648845 A CN 107648845A
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- CN
- China
- Prior art keywords
- terminal server
- user
- data
- action
- virtual reality
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B22/00—Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements
- A63B22/02—Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements with movable endless bands, e.g. treadmills
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/105—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8005—Athletics
Abstract
The present invention provides a kind of virtual reality entertainment systems, terminal server, VR personal devices and motion capture equipment are interconnected by wireless network, terminal server includes data processing module and memory module, data processing module is used to handle the VR contents in memory module, and terminal server is sent VR contents to VR personal devices by wireless network;Integrated manipulator in VR personal devices will be sent after the VR contents processings received to VR displays, and gyroscope perceives user's head action, and data are sent to terminal server by integrated manipulator;Motion capture equipment includes kinect sensors and treadmill, and kinect sensors are used for the gesture or limb action for catching user, and treadmill is used to catch distance during user's walking.The present invention is played by the limb action of motion capture equipment acquisition user, and user can also be taken exercise while Entertainment is carried out.
Description
Technical field
The present invention relates to frequency converter field, more particularly to a kind of virtual reality entertainment systems and its method.
Background technology
With the progress of modern society, people pay attention to all the more for body-building, wherein running as common in indoor gym
Motion receives popular welcome.Running body-building in indoor gym on treadmill also becomes the most common body-building shape of people
Formula.But the monotonicity and dull property inevitably moved using traditional indoor running device, runner at one one-tenth not
Same action is repeated in the environment of change can be felt bored unavoidably, and can only temper a part, it is impossible to full side is carried out to body
The motion in face, while effectively exchange when exercise on a treadmill can not carry out long with companion.Occurs virtual reality now
Technology (VR), it can simulated environment have simultaneously and perceive possessed by all people, by sensing equipment realize virtual environment with
The real-time, interactive of participant, the person of letting on can carry out various experience under virtual environment.Occur now using this technology
Some generate a kind of scene of game implementation method of virtual reality using the helmet, camera, computer, treadmill, but this
Only proposed using the virtual helmet in scheme, though having ensured feeling of immersion to the full extent, do not suggest that game feasible in detail
Interaction schemes, its interesting and interactivity, which is appointed, so to have much room for improvement.
The content of the invention
The technical problems to be solved by the invention are:A kind of virtual reality entertainment systems and its method are provided, utilize VR
People's equipment realizes man-machine interaction with motion capture equipment, and exercise can be also carried out while amusement, and increase virtual reality is run
Interacted during step with scene and article.
Technical scheme is used by the present invention solves the above problems:Design a kind of virtual reality entertainment systems, its feature
It is:Including terminal server, VR personal devices and motion capture equipment, the terminal server, the VR personal devices and
The motion capture equipment is interconnected by wireless network,
The terminal server includes data processing module and memory module, and the data processing module is used to deposit to described
VR contents in storage module are handled, and the data memory module includes data statistics module and daily record generation module, described
Data statistics module is used to store the user data in system, character data, contextual data, and is given birth to by the daily record
Game performance diary is generated into module, VR contents are sent to the VR people and set by the terminal server by wireless network
It is standby;
The VR personal devices include integrated manipulator, gyroscope and VR display apparatus, and the integrated manipulator will connect
Sent after the VR contents processings received to the VR displays, the gyroscope can perceive user's head action, and data are led to
The integrated manipulator is crossed to send to the terminal server;
The motion capture equipment includes kinect sensors and treadmill, and the kinect sensors are used to catch user
Gesture or limb action, the treadmill be used for catch user walking when distance.
The terminal server also includes Behavior- Based control unit, the Behavior- Based control unit be used for by user action data with
Preset data carries out matching treatment.
A kind of control method of virtual reality entertainment systems, comprises the following steps:
A, after VR personal devices startup, the VR personal devices ask VR content services to terminal server, please
The VR display apparatus after work(of hoping for success, which is shown, to be started to select menu;
B, when user carries out menu setecting by gesture, gesture information that the motion capture equipment arrives real-time capture
The terminal server is uploaded to, the terminal server receives and handles gesture information, the gesture information is passed through wireless
Network delivery completes game selection to integrated manipulator, the integrated manipulator according to the gesture information;
C, the terminal server is selected to determine speed data according to game, and the speed data is sent to extremely running
Machine simultaneously starts the treadmill, while corresponding VR contents are sent to the integrated manipulator and shown according to game selection;
D, the motion capture equipment collection user action information;
E, the terminal server receives the action message, action command is obtained according to the action message, according to institute
State action command control game process.
Further, the control method of virtual reality entertainment systems as described above, in step e, according to the head of user
Portion's deviation angle and limb action obtain the action message.
Further, the control method of virtual reality entertainment systems as described above, the gyro in the VR personal devices
Instrument user in real head bias angle, and by the user's head deviation angle information real-time delivery to terminal server.
Further, the control method of virtual reality entertainment systems as described above, in step e, there is provided an angle threshold
Value, when the head bias angle information in the action message is more than the angle threshold, using the action message as action
Instruction, otherwise, it is determined that the action message is invalid information.
Compared with prior art, the advantage of the invention is that:User's travel distance is gathered and according to distance by treadmill
Raise obstacles thing in gaming, while by kinect sensors and gyroscope, gathers shaking for user's limb action and head
Swing and make and according to limb action and the avoiding barrier in gaming of vacillating now to the left, now to the right on head, can also be realized by gesture in game
The selection of menu option, the interactivity of virtual fitness is greatly improved, user while Entertainment is carried out by also obtaining
Take exercise;User is also an option that carrying out cross-country sports or running with online true man player competes, so as to strengthen virtual game
Interacted with interpersonal in real world, the interest of game of lifting.
Brief description of the drawings
Fig. 1 virtual reality entertainment systems structural representations of the present invention.
The application method schematic flow sheet of Fig. 2 virtual reality entertainment systems of the present invention
Embodiment
Embodiments of the invention are further described below in conjunction with the accompanying drawings.
As shown in figure 1, the present embodiment is related to a kind of virtual reality entertainment systems, including terminal server, VR personal devices
With motion capture equipment, terminal server, VR personal devices and motion capture equipment are interconnected by wireless network,
Terminal server includes data processing module and memory module, and data processing module is used to carry out the VR contents in memory module
Processing, data memory module include data statistics module and daily record generation module, and data statistics module is used for the use in system
User data, character data, contextual data are stored, and generate game performance diary, terminal service by daily record generation module
Device is sent VR contents to VR personal devices by wireless network;VR personal devices show including integrated manipulator, gyroscope and VR
Show device equipment, integrated manipulator will be sent to VR displays, gyroscope after the VR contents processings received can perceive user's head
Action, and data are sent to terminal server by integrated manipulator;Motion capture equipment includes kinect sensors and race
Step machine, kinect sensors are used for the gesture or limb action for catching user, and treadmill is used to catch distance during user's walking.
In above-mentioned virtual reality entertainment systems, terminal server also includes Behavior- Based control unit, and Behavior- Based control unit is used
In user action data and preset data are carried out into matching treatment.
In the present embodiment, motion capture equipment sends the action data captured to terminal server, terminal service
Device makes corresponding adjustment to VR contents according to action data, and the VR contents after adjustment are sent into integrated manipulator, terminal clothes
Business device sends corresponding speed according to the VR contents after adjustment and instructed to treadmill.
A kind of control method of virtual reality entertainment systems, comprises the following steps:
A, after the startup of VR personal devices, VR personal devices ask VR content services to terminal server, after asking successfully
VR display apparatus, which is shown, to be started to select menu;
B, when user carries out menu setecting by gesture, the gesture information that motion capture equipment arrives real-time capture uploads
To terminal server, terminal server is received and handles gesture information, and gesture information is delivered into integrated control by wireless network
Device processed, integrated manipulator complete game selection according to gesture information;
C, terminal server selects to determine speed data according to game, and speed data is sent to treadmill and starting
Treadmill, while corresponding VR contents are sent to integrated manipulator and shown according to game selection;
D, motion capture equipment collection user action information;
E, terminal server receives action message, obtains action command according to action message, is controlled and swum according to action command
Play process.
In step e, action message is obtained according to the head bias angle and limb action of user.Simultaneously in step e
In, there is provided an angle threshold, when the head bias angle information in action message is more than angle threshold, the action message is made
For action command, otherwise, it is determined that the action message is invalid information.
In the above-mentioned methods, the gyroscope user in real head bias angle in VR personal devices, and by the user
Head bias angle information real-time delivery is to terminal server.
In the above-mentioned methods, the game mode in terminal server includes single player mode and online mode, in online mode
The online player to be played of matching of networking is carried out athletic competition by client.
Some preferred embodiments of the present invention have shown and described in described above, but as previously described, it should be understood that the present invention
Be not limited to form disclosed herein, be not to be taken as the exclusion to other embodiment, and available for various other combinations,
Modification and environment, and above-mentioned teaching or the technology or knowledge of association area can be passed through in the scope of the invention is set forth herein
It is modified., then all should be in this hair and the change and change that those skilled in the art are carried out do not depart from the spirit and scope of the present invention
In the protection domain of bright appended claims.
Claims (6)
- A kind of 1. virtual reality entertainment systems, it is characterised in that:Set including terminal server, VR personal devices and motion capture Standby, the terminal server, the VR personal devices and the motion capture equipment are interconnected by wireless network,The terminal server includes data processing module and memory module, and the data processing module is used for the storage mould VR contents in block are handled, and the data memory module includes data statistics module and daily record generation module, the data Statistical module is used to store the user data in system, character data, contextual data, and generates mould by the daily record Block generates game performance diary, and the terminal server is sent VR contents to the VR personal devices by wireless network;The VR personal devices include integrated manipulator, gyroscope and VR display apparatus, and the integrated manipulator will receive VR contents processings after send to the VR displays, the gyroscope can perceive user's head action, and data be passed through into institute Integrated manipulator is stated to send to the terminal server;The motion capture equipment includes kinect sensors and treadmill, and the kinect sensors are used for the hand for catching user Gesture or limb action, the treadmill are used to catch distance during user's walking.
- 2. virtual reality entertainment systems according to claim 1, it is characterised in that:The terminal server also includes behavior Control unit, the Behavior- Based control unit are used to user action data and preset data carrying out matching treatment.
- A kind of 3. control method of virtual reality entertainment systems, it is characterised in that:Comprise the following steps:A, after VR personal devices startup, the VR personal devices ask VR content services to terminal server, ask into The VR display apparatus, which is shown, after work(starts to select menu;B, when user carries out menu setecting by gesture, the gesture information that the motion capture equipment arrives real-time capture uploads To the terminal server, the terminal server is received and handles gesture information, and the gesture information is passed through into wireless network Integrated manipulator is delivered to, the integrated manipulator completes game selection according to the gesture information;C, the terminal server according to game select determine speed data, and by the speed data send to treadmill simultaneously Start the treadmill, while corresponding VR contents are sent to the integrated manipulator and shown according to game selection;D, the motion capture equipment collection user action information;E, the terminal server receives the action message, and action command is obtained according to the action message, according to described dynamic Make instruction control game process.
- A kind of 4. control method of virtual reality entertainment systems according to claim 3, it is characterised in that:In step e, The action message is obtained according to the head bias angle and limb action of user.
- A kind of 5. control method of virtual reality entertainment systems according to claim 4, it is characterised in that:The VR people Gyroscope user in real head bias angle in equipment, and by the user's head deviation angle information real-time delivery to end Hold server.
- A kind of 6. control method of virtual reality entertainment systems according to claim 5, it is characterised in that:In step e, One angle threshold is provided, when the head bias angle information in the action message is more than the angle threshold, this acted Information is as action command, otherwise, it is determined that the action message is invalid information.
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CN201710997211.0A CN107648845A (en) | 2017-10-20 | 2017-10-20 | Virtual reality entertainment systems and its method |
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CN201710997211.0A CN107648845A (en) | 2017-10-20 | 2017-10-20 | Virtual reality entertainment systems and its method |
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Cited By (4)
Publication number | Priority date | Publication date | Assignee | Title |
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CN108815847A (en) * | 2018-05-29 | 2018-11-16 | 努比亚技术有限公司 | A kind of virtual reality interaction regulation method, equipment and computer readable storage medium |
CN109701277A (en) * | 2018-11-13 | 2019-05-03 | 深圳市虚拟现实科技有限公司 | Virtual reality entertainment systems and its method |
CN111836013A (en) * | 2020-07-09 | 2020-10-27 | 河南中电投华新电力工程有限公司 | Thermal power plant overhauls platform based on VR |
CN112346443A (en) * | 2020-11-27 | 2021-02-09 | 杭州同绘科技有限公司 | System and method for controlling robot to advance by using mobile phone gyroscope |
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CN105727559A (en) * | 2015-10-12 | 2016-07-06 | 吉林大学 | Body building game implementation method based on virtual reality body building game system |
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US20160101356A1 (en) * | 2014-01-02 | 2016-04-14 | Ubitus Inc. | System And Method For Delivering Media Over Network |
CN104801039A (en) * | 2015-04-30 | 2015-07-29 | 浙江工商大学 | Virtual reality gaming device and scene realization method |
CN105727559A (en) * | 2015-10-12 | 2016-07-06 | 吉林大学 | Body building game implementation method based on virtual reality body building game system |
Cited By (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN108815847A (en) * | 2018-05-29 | 2018-11-16 | 努比亚技术有限公司 | A kind of virtual reality interaction regulation method, equipment and computer readable storage medium |
CN108815847B (en) * | 2018-05-29 | 2021-07-20 | 努比亚技术有限公司 | Virtual reality interaction regulation and control method, equipment and computer readable storage medium |
CN109701277A (en) * | 2018-11-13 | 2019-05-03 | 深圳市虚拟现实科技有限公司 | Virtual reality entertainment systems and its method |
CN111836013A (en) * | 2020-07-09 | 2020-10-27 | 河南中电投华新电力工程有限公司 | Thermal power plant overhauls platform based on VR |
CN112346443A (en) * | 2020-11-27 | 2021-02-09 | 杭州同绘科技有限公司 | System and method for controlling robot to advance by using mobile phone gyroscope |
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Application publication date: 20180202 |