CN107643842B - Game role control method and device - Google Patents

Game role control method and device Download PDF

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CN107643842B
CN107643842B CN201710696240.3A CN201710696240A CN107643842B CN 107643842 B CN107643842 B CN 107643842B CN 201710696240 A CN201710696240 A CN 201710696240A CN 107643842 B CN107643842 B CN 107643842B
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option
disc
user
center
game
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CN107643842A (en
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杨凯
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Abstract

The invention discloses a game role control method and a device, wherein the game role control method comprises the following steps: responding to a touch screen operation of a user on a preset control button, and generating at least one option disc, wherein the option disc is formed by splicing a plurality of mutually separated option sections; and monitoring screen sliding operation of a user by taking the position of the touch screen operation as an initial touch position, when the situation that the user terminates the screen sliding operation is monitored, calculating a first movement vector of the termination touch position of the screen sliding operation relative to the initial touch position, and triggering an operation instruction of an option on the option plate which is offset from the center of the option plate by the first movement vector. The invention also discloses a computer readable storage medium and a mobile terminal. The invention can save the screen space of the hand game, can conveniently attack a single target independently and improve the game experience of the user.

Description

Game role control method and device
Technical Field
The invention relates to the field of game interaction control, in particular to a game role control method and device.
Background
The existing hand-game system and functions are more and more complex, a large amount of space of a screen is occupied by a plurality of similar buttons, and the screen buttons are too many to be clicked accurately due to few common clicking operation dimensions. In addition, because the interface space of the hand game is very limited, in the process of the mobile phone game, when a game role controlled by a user usually selects an attack object, only the attack object in a certain range can be attacked, and the attack object cannot be attacked separately for a single target like an end game, so that the game experience of the user is poor.
The above background disclosure is only for the purpose of assisting understanding of the concept and technical solution of the present invention and does not necessarily belong to the prior art of the present patent application, and should not be used for evaluating the novelty and inventive step of the present application in the case that there is no clear evidence that the above content is disclosed at the filing date of the present patent application.
Disclosure of Invention
In order to overcome the defects of the prior art, the invention provides a game role control method and device, which can save the screen space of a hand game, conveniently and independently attack a single target and improve the game experience of a user.
In order to achieve the purpose, the invention adopts the following technical scheme:
the invention discloses a game role control method, which comprises the following steps:
s1: responding to a touch screen operation of a user on a preset control button, and generating at least one option disc, wherein the option disc is formed by splicing a plurality of mutually separated option sections;
s2: and monitoring screen sliding operation of a user by taking the position of the touch screen operation as an initial touch position, when the situation that the user terminates the screen sliding operation is monitored, calculating a first movement vector of the termination touch position of the screen sliding operation relative to the initial touch position, and triggering an operation instruction of an option on the option plate which is offset from the center of the option plate by the first movement vector.
Preferably, one of the option discs is centered on the controlled game character.
Preferably, before the step S2, the method further includes, before the step of monitoring that the user terminates the screen sliding operation: and calculating a second movement vector of the current touch position of the screen sliding operation relative to the initial touch position in real time, and providing a first visual reference identifier on a corresponding option on the option tray, wherein the corresponding option is offset from the center of the second movement vector.
Preferably, step S1 is specifically: responding to a touch screen operation of a user on a preset control button, and generating two option discs which are in a mutual corresponding relation and respectively formed by splicing a plurality of mutually separated option sections; one of the option discs takes a controlled game character as a center, and the other option disc takes a preset control button as a center.
Preferably, before the operation instruction for triggering the option on the option tray offset from the center thereof by the first movement vector in step S2, the method further includes: judging whether the touch termination position of the screen sliding operation is in a preset area on the touch screen, if so, not triggering any operation instruction; if not, triggering an operation instruction of the option on the option disc which is offset from the center of the first movement vector.
Preferably, step S1 further includes: responding to a touch screen operation of a user on a preset control button, and generating an effective area disc taking the preset control button as a center; the step S2, before the operation instruction for triggering the option on the option tray offset from the center thereof by the first movement vector, further includes: judging whether the touch termination position of the screen sliding operation is in the effective area disc, if so, triggering an operation instruction of an option on the option disc which is offset from the center of the first movement vector; if not, no operation instruction is triggered.
Preferably, step S2 further includes: and displaying an indication mark in a game interface, wherein the position of the indication mark is the current touch position of the sliding screen operation.
Preferably, the preset control button is a skill button, each option in the option disc is an attack object of the controlled game character, and the operation instruction for triggering the option on the option disc refers to the skill for releasing the skill button for the attack object on the corresponding option.
Preferably, the option disc containing the corresponding number of options is generated according to the number of attack objects which can currently release skills of the controlled game character.
Preferably, the option disc containing the corresponding number of options is generated according to the number of all attack objects of the controlled game character, and a second visual reference identifier is provided on the corresponding options of the attack objects which can not release skills currently.
Preferably, the attribute parameters of the attack object capable of releasing skills currently are displayed in the interval of the corresponding options of the attack object.
The invention also discloses a game role control device, comprising:
the monitoring module is used for monitoring touch screen operation of a user on a preset control button and monitoring screen sliding operation of the user by taking the position of the touch screen operation as an initial touch position;
a calculating module, configured to calculate a first movement vector of a termination touch position of the screen sliding operation with respect to the initial touch position;
the control module is used for controlling and generating at least one option disc formed by splicing a plurality of mutually separated option intervals when monitoring that a user performs touch screen operation on the preset control button, and controlling and triggering an operation instruction of an option on the option disc which is deviated from the center of the first movement vector relative to the option disc when monitoring that the user terminates the screen sliding operation.
The present invention further discloses a computer-readable storage medium storing a computer program which is executed by a processor to implement the above-described game character control method.
The invention also discloses a mobile terminal, which comprises a processor and a memory; the memory stores a computer program, and the processor loads the computer program to execute the game character control method.
Compared with the prior art, the invention has the beneficial effects that: the game role control method of the invention responds to the touch screen operation of a user on a preset control button, generates an option disc formed by splicing a plurality of mutually separated option intervals, and triggers an operation instruction of a corresponding option according to a movement vector of a termination touch position of the screen sliding operation of the user after the touch screen operation relative to an initial position; the user only needs touch screen once > slide screen > unclamp when the operation, can accomplish corresponding operation, convenient operation, moreover at the in-process of operation, owing to generated the option dish that forms by the interval concatenation of a plurality of spaced options to trigger the operating instruction of corresponding option according to the motion vector, make visual regional increase, the corresponding relation is more clear, and user's feedback is also more obvious, has avoided the mistake to touch. According to the game role control method, on one hand, a plurality of buttons with the same functions can be integrated into one control button, and the corresponding functions are rapidly triggered through the control method, so that the screen space is greatly saved; on the other hand, a plurality of attack objects respectively correspond to each option to generate an option disc, and the control method of the invention can quickly attack the corresponding attack objects, thereby realizing independent attack on a single target on a hand trip and greatly improving the game experience of users.
Drawings
FIG. 1 is a schematic flow chart of a game character control method according to a preferred embodiment of the present invention;
FIG. 2 is a schematic diagram illustrating effects of a control button according to a first embodiment of the present invention;
fig. 3 is a schematic diagram illustrating an effect of a user performing a touch screen operation and a screen sliding operation on a control button according to a first embodiment of the present invention;
fig. 4 is a schematic diagram illustrating an effect of the user after performing the touch screen operation and the screen sliding operation on the skill button according to the second embodiment of the present invention.
Detailed Description
The invention will be further described with reference to the accompanying drawings and preferred embodiments.
As shown in fig. 1, the game character control method according to the preferred embodiment of the present invention includes the steps of:
s1: responding to a touch screen operation of a user on a preset control button, and generating at least one option disc, wherein the option disc is formed by splicing a plurality of mutually separated option sections;
specifically, one of the option discs is centered on the controlled game character.
S2: the method comprises the steps of monitoring screen sliding operation of a user by taking a touch screen operation position as an initial touch position, calculating a first movement vector of a termination touch position of the screen sliding operation relative to the initial touch position when it is monitored that the user terminates the screen sliding operation, and triggering an operation instruction of an option on an option plate which is offset from the center of the option plate by the first movement vector.
As shown in fig. 2 and fig. 3, in an embodiment of the present invention, a plurality of buttons of the same kind of options in the existing hand game are integrated into one control button 200, and the control button 200 is disposed at the upper right corner of the game interface, or may be disposed at any position of the game interface that is convenient to control, where the game character control method of the present embodiment includes the following steps:
s1: in response to a touch screen operation of the user 300 on the control button 200, that is, when the user 300 performs the touch screen operation on the control button 200, generating an option disc 101 centered on the controlled game character 100 and an option disc 201 centered on the control button 200, where the option discs 101 and 201 are in a mutual corresponding relationship and are respectively formed by splicing a plurality of mutually separated option sections; in some other embodiments, the menu 101 may also be generated directly in the center of the game interface or in an area outside the controls of the game interface.
S2: monitoring screen sliding operation of the user 300 by taking the position of the touch screen operation as an initial touch position, and when it is monitored that the user terminates the screen sliding operation (that is, when it is monitored that the user 300 performs the screen sliding operation by taking the position of the touch screen operation as the initial touch position and releases a finger), calculating a first movement vector of the termination touch position of the screen sliding operation relative to the initial touch position, and triggering an operation instruction of options on the option discs 101 and 201 which are offset from respective centers of the options by the first movement vector; the operation instruction of each option in the option disc 101 in this embodiment corresponds to sending a shortcut phrase (such as attack, set, retreat, hero disappearance, etc.) to a peer of the controlled game character 100, for example, when the user terminates the sliding screen operation at the position shown in fig. 3, the operation instruction of sending retreat information to the peer of the controlled game character 100 is triggered.
In this embodiment, before it is monitored that the user 300 terminates the screen sliding operation, a second movement vector of the current touch position of the screen sliding operation relative to the initial touch position is calculated in real time, and a first visual reference identifier is provided on the option tray 101 and the option tray 201 which are offset from their respective centers by the second movement vector.
In this embodiment, before the operation instruction for triggering the option on the option tray offset from the center thereof by the first movement vector in step S2, the method further includes: judging whether the touch position of the termination of the screen sliding operation is in a preset area of the touch screen, if so, not triggering any operation instruction; if not, an operation instruction of an option on the option tray which is offset from the center of the option tray by the first movement vector is triggered. By presetting a fixed area, such as an area convenient for sliding operation, in the touch screen, and detecting whether the sliding operation is stopped in the fixed area, it is controllable not to trigger any operation instruction. Therefore, after the user performs the screen sliding operation, the user finds that any operation instruction is not required to be triggered in the game scene, and the user can slide to the fixed area to be released, so that the triggering operation instruction is terminated in time. Through the steps, the triggering of the operation instruction can be stopped in time, a more flexible interaction process is provided, and the maneuverability of the game is improved.
In the embodiment, a plurality of buttons with the same function on the game interface are integrated into one control button, and the corresponding function can be triggered by releasing the control button through one-time touch screen, screen sliding and the like, so that the screen space is greatly saved on the basis of convenient operation; and due to the selection of the option tray, the visual area of the user is increased, and the feedback of the user is more obvious, so that the error touch is avoided.
As shown in fig. 4, in a moba game or an action game requiring a target to be selected, an embodiment of the present invention implements releasing a skill for a single target, in this embodiment, a preset control button 200 is any one skill button in an existing hand game, and the method for controlling a game character of this embodiment includes the following steps:
s1: in response to a touch screen operation on the control button 200 (skill button), that is, when the user performs a touch screen operation on the control button 200 (skill button), the option disc 101 is generated centering on the controlled game character 100, and the option disc 101 is formed by splicing a plurality of sections of options separated from each other.
In the present embodiment, each option is an attack object of the controlled game character 100, wherein when the option disc 101 is generated, the option disc 101 including a corresponding number of options is generated according to the number of all attack objects of the controlled game character 101 (taking moba game as an example, an enemy is fixed to 5 people, and then the option disc 101 is equally divided into 5 parts), and a second visual reference identifier is provided on a corresponding option of an attack object which cannot currently release skills, for example, the head of the attack object is dark black and reduced in size (such as the options at the upper right corner and right below the option disc 101 in fig. 4), so that the user can clearly see that these options cannot be selected. In some other embodiments, for example, when the number of attack objects of the controlled game character 100 is large, the option disk 101 including the corresponding number of options may also be generated according to the number of attack objects of the controlled game character 100 that can currently release skills when generating the option disk 101, so as to facilitate the user to select a single attack object.
In this embodiment, in the generated option tray 101, attribute parameters of the attack object, such as an avatar, a name, a blood volume, a physical power, an attack power, a defense power, a sensitivity, and the like, are also displayed in a section of the generated option tray 101 corresponding to the current attack object capable of releasing skills, for example, in fig. 4, the avatar and the blood volume (outer ring progress) of the corresponding attack object are displayed on the attack object capable of releasing skills (i.e., the options at the upper left corner, the lower left corner, and the lower right corner) in the option tray 101, and the attribute parameters of the attack object corresponding to each option in the option tray 101 are also refreshed in real time, so that the user can know the fighting state in real time and make a correct fighting strategy.
S2: monitoring screen sliding operation of a user with the position of the touch screen operation as an initial touch position, and when the user is monitored to terminate the screen sliding operation (namely, when the user is monitored to execute the screen sliding operation with the position of the touch screen operation as the initial touch position and release fingers), calculating a first movement vector of the termination touch position of the screen sliding operation relative to the initial touch position, and triggering an operation instruction of an option on the option disc 101, which is deviated from the center of the option disc by the first movement vector; in this embodiment, the operation instruction of each option of the option disc 101 corresponds to releasing the skill to the attack object on the corresponding option, that is, selecting a single target to attack, for example, if the user terminates the screen sliding operation at the position shown in fig. 4, the operation instruction of releasing the skill to the attack object on the option at the upper left corner of the option disc 101 is triggered.
In this embodiment, step S1 further includes: in response to a user' S touch screen operation on the control button 200 (skill button), generating an effective area disc 202 centered on the control button 200 (skill button), before the operation instruction for triggering the option on the option disc 101 offset by the first movement vector with respect to its center in step S2: and judging whether the ending touch position of the screen sliding operation is in the effective area disc 202, if so, triggering an operation instruction of the option on the option disc 101 which is offset by the first movement vector relative to the center of the option disc, and if not, not triggering any operation instruction. By generating an effective area disc 202 by taking the control button 200 (skill button) as a center, the conflict with the control of the adjacent control button 200 (skill button) can be prevented, the moving distance of the user operation can be saved, and the flexibility of the operation can be improved; and when the user finds that the game scene no longer needs to trigger any operation instruction, the user can timely terminate triggering the operation instruction by sliding the screen to be released outside the effective area disc 202.
Further, an indication mark 203 is also displayed in the game interface, and the position of the indication mark 203 is the current touch position of the touch screen operation, so that a user can conveniently view the current touch position; in conjunction with the active area puck 202, the user may more quickly determine and select.
In the embodiment, the control of independent attack on a single target in the hand game is realized, and any attack object capable of releasing skills can be selected for attack only by sliding and then loosening after triggering the skill button, so that the hand game experience of the user is greatly improved.
The specific implementation mode of the invention also discloses a game role control device, which comprises a monitoring module, a calculation module and a control module, wherein:
the monitoring module is used for monitoring touch screen operation of a user on a preset control button and monitoring screen sliding operation of the user by taking the position of the touch screen operation as an initial touch position;
the calculation module is used for calculating a first movement vector of a termination touch position relative to an initial touch position of the screen sliding operation;
the control module is used for controlling and generating at least one option disc formed by splicing a plurality of mutually separated option intervals when the touch screen operation of a user on a preset control button is monitored, and controlling and triggering an operation instruction of an option on the option disc which is deviated from the center of the option disc by a first movement vector when the screen sliding operation of the user is monitored.
The game role control device of the specific embodiment of the invention can make the game interface more concise, is simple and convenient to operate and is not easy to touch by mistake; and the single attack to a single target in the hand game can be realized, and the game experience of the user is greatly improved.
The embodiment of the present invention also provides a computer-readable storage medium storing a computer program, which is executed by a processor to implement the above-mentioned game character control method.
The specific implementation manner of the invention also provides a mobile terminal which comprises a processor and a memory, wherein the memory stores a computer program, and the processor loads the computer program to execute the game role control method.
The foregoing is a more detailed description of the invention in connection with specific preferred embodiments and it is not intended that the invention be limited to these specific details. For those skilled in the art to which the invention pertains, several equivalent substitutions or obvious modifications can be made without departing from the spirit of the invention, and all the properties or uses are considered to be within the scope of the invention.

Claims (12)

1. A game character control method, characterized by: the method comprises the following steps:
s1: responding to touch screen operation of a user on a preset control button, generating two option discs, wherein the two option discs are in a mutual corresponding relation and are respectively formed by splicing a plurality of mutually separated option intervals, one option disc is generated by taking a controlled game role as a center or directly in the center of a game interface or in an area outside a control of the game interface, and the other option disc is generated by taking the preset control button as the center;
s2: and monitoring screen sliding operation of a user by taking the position of the touch screen operation as an initial touch position, when the situation that the user terminates the screen sliding operation is monitored, calculating a first movement vector of the termination touch position of the screen sliding operation relative to the initial touch position, and triggering an operation instruction of an option on the option plate which is offset from the center of the option plate by the first movement vector.
2. The game character control method of claim 1, wherein: in step S2, before it is detected that the user terminates the screen sliding operation, the method further includes: and calculating a second movement vector of the current touch position of the screen sliding operation relative to the initial touch position in real time, and providing a first visual reference identifier on a corresponding option on the option tray, wherein the corresponding option is offset from the center of the second movement vector.
3. The game character control method of claim 1, wherein: the step S2, before the operation instruction for triggering the option on the option tray offset from the center thereof by the first movement vector, further includes: judging whether the touch termination position of the screen sliding operation is in a preset area on the touch screen, if so, not triggering any operation instruction; if not, triggering an operation instruction of the option on the option disc which is offset from the center of the first movement vector.
4. The game character control method of claim 1, wherein: step S1 further includes: responding to a touch screen operation of a user on a preset control button, and generating an effective area disc taking the preset control button as a center; the step S2, before the operation instruction for triggering the option on the option tray offset from the center thereof by the first movement vector, further includes: judging whether the touch termination position of the screen sliding operation is in the effective area disc, if so, triggering an operation instruction of an option on the option disc which is offset from the center of the first movement vector; if not, no operation instruction is triggered.
5. The game character control method of claim 1, wherein: step S2 further includes: and displaying an indication mark in a game interface, wherein the position of the indication mark is the current touch position of the sliding screen operation.
6. The game character control method of claim 1, wherein: the preset control button is a skill button, each option in the option disc is an attack object of the controlled game role, and the operation instruction for triggering the option on the option disc refers to releasing the skill of the skill button aiming at the attack object on the corresponding option.
7. The character control method of claim 6, wherein: and generating the option disc containing the corresponding number of options according to the number of attack objects which can release skills currently by the controlled game character.
8. The character control method of claim 6, wherein: and generating the option disc containing corresponding number of options according to the number of all attack objects of the controlled game character, and providing a second visual reference identifier on the corresponding options of the attack objects which can not release the skills currently.
9. A game character control method according to claim 7 or 8, characterized in that: and displaying the attribute parameters of the attack object in the interval of the corresponding option of the attack object capable of releasing the skills currently.
10. A game character control apparatus, comprising:
the monitoring module is used for monitoring touch screen operation of a user on a preset control button and monitoring screen sliding operation of the user by taking the position of the touch screen operation as an initial touch position;
a calculating module, configured to calculate a first movement vector of a termination touch position of the screen sliding operation with respect to the initial touch position;
the control module is used for controlling and generating two option discs which are in a mutual corresponding relation and are respectively formed by splicing intervals of a plurality of mutually separated options when the touch screen operation of a user on the preset control button is monitored, and controlling and triggering an operation instruction of an option on the option disc which is deviated from the center of the first movement vector relative to the option disc when the touch screen operation of the user is monitored; one of the option discs takes a controlled game role as a center, or is directly generated in the center of the game interface or is generated in an area outside a control of the game interface, and the other option disc takes a preset control button as a center.
11. A computer-readable storage medium characterized by: which stores a computer program to be executed by a processor to implement the game character control method according to any one of claims 1 to 9.
12. A mobile terminal comprising a processor and a memory; the method is characterized in that: the memory stores a computer program, and the processor loads the computer program to execute the game character control method according to any one of claims 1 to 9.
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